When I test subscibe in sandbox,IOS says this transaction need to request parent’s approval。But this is a sandbox account,it don't have any family members
StoreKit
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Product.SubscriptionInfo.isEligibleForIntroOffer(for: "21340582")
In the production environment, I have already used the intro offer for this group, but this method still returns true
I am currently developing an auto-renewal subscription in-app purchase for my app.
Currently, the subscription items have already been approved in appStoreConnect, and the .store file is synced with appStoreConnect, so the subscription items are displayed well and the test is also progressing well.
However, when I build without using the .store file to perform sandbox testing, the subscription items do not appear and response.invalidProductIdentifiers appears.
Is there anything I need to do additionally so that the subscription items can appear in response.products?
ps. The bank account item in the contract is in 'processing' status, and the paid app contract status is 'waiting for user information'.
I am unable to sign in to a Sandbox Apple Account, where this issue occurs only via Simulator.
Under Settings > Developer, I tap "Sign In" under Sandbox Apple Account. I enter my account credentials, and after bringing me back to the Developer page, the Sign In button briefly appears as disabled, before being re-enabled, without signing in to the account. (The account credentials are also recognized as correct, as I will receive an alert popup if incorrect.) See screenshots below:
After signing in, Sign In button appears disabled...
... then is re-enabled without actually signing in to the account.
I have now tried setting up multiple sandbox accounts via App Store Connect with various permutations (no confirmation of Apple Account email, confirming Apple Account email, logging in to iCloud and accepting terms of service), running different device simulators, running simulators on different Mac computers... none of which yield a different result.
By contrast, I can sign in to the Sandbox Apple Account without issue on a physical device. The problem occurs only via Simulator.
I had a standalone python application (created with pyinstaller) which was working perfectly alone. This macOS application was created in VS. I later decided to improve the application by implementing some Swift features (Subscription Manager). This required me to write a brief Swift file (Subscription Management) in XCode which the Python file called on.
Python Standalone Application Calling Swift :
# Function to check if the user has a valid subscription
def check_subscription():
subscription_manager_path = "/Users/isseyyohannes/Library/Developer/Xcode/DerivedData/SubscriptionManager2-ezwjnnjruizvamaesqighyoxljmy/Build/Products/Debug/SubscriptionManager2" # Adjust path
try:
result = subprocess.run([subscription_manager_path], capture_output=True, text=True, check=True)
return "VALID_SUBSCRIPTION" in result.stdout # Return True if valid, False otherwise
except subprocess.CalledProcessError as e:
print(f"Error checking subscription: {e}")
return False # Return False if there's an issue
However, when I try to run xcrun altool --validate-app ... I get the following error message.
The error reads as follows
Running altool at path '/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/Frameworks/AppStoreService.framework/Support/altool'...
2025-02-16 11:02:21.089 *** Error: Validation failed for '/Users/isseyyohannes/Desktop/ALGORA Performance.app'.
2025-02-16 11:02:21.089 *** Error: Could not find the main bundle or the Info.plist is missing a CFBundleIdentifier in ‘/Users/isseyyohannes/Desktop/ALGORA Performance.app’. Unable to validate your application. (-21017)
{
NSLocalizedDescription = "Could not find the main bundle or the Info.plist is missing a CFBundleIdentifier in \U2018/Users/isseyyohannes/Desktop/ALGORA Performance.app\U2019.";
NSLocalizedFailureReason = "Unable to validate your application.";
I located the Info.plist file which had everything correct (my Bundle ID, etc.) for the python file. I am successfully able to notarize the application, just having issues submitting it.
**It is worth noting I currently have a python executable calling on a file written in swift code and created in xcode.
I created the python application with the following command on VS.
pyinstaller --onefile --noconsole \
--icon="/Users/isseyyohannes/Downloads/E0BWowfbDkzEiEAckjsHAsYMzpdjjttT.icns" \
--codesign-identity "Developer ID Application: Issey Yohannes (GL5BCCW69X)" \
--add-binary="/Users/isseyyohannes/Library/Developer/Xcode/DerivedData/SubscriptionManager2-ezwjnnjruizvamaesqighyoxljmy/Build/Products/Debug/SubscriptionManager2:." \
--osx-bundle-identifier com.algora1 \
/Users/isseyyohannes/Desktop/ALGORA\ Performance.py
Note : All steps on Apple Developer site are done (ex. Creating identifier, secret password etc)
A customer of mine signed up for a free trial. I got a apple server notification with notification type DID_RENEW. What does that mean? Does that mean that they will be charged the subscription price now?
Our app server has subscription feature and processes purchase life cycles based on App Store Server Notification v1.
Last year, when users purchased subscriptions during the following timeframe, we received "INITIAL_BUY" notifications with "unified_receipt.Latest_receipt_info.purchase_date" set to future date(approx. 1 hour after the actual purchase).
2024-11-03 08:00:00 - 2024-11-03 09:00:00 Etc/GMT (UTC)
For example, we received the following v1 notification at 2024-11-03 08:36:33 Etc/GMT.
"notification_type": "INITIAL_BUY"
"unified_receipt.latest_receipt_info[].purchase_date": "2024-11-03 09:36:02 Etc/GMT"
Our server grants subscription entitlement based on "purchase_date" so the users had to wait 1 hour before the subscription features became available.
The timeframe coincided with the end of daylight saving time in the U.S., so we assume that it affected the behavior, but our country doesn't adopt daylight saving time.
We have some questions regarding this behavior.
In countries without daylight saving time, how should we handle such notifications with future purchase date in order to properly grant subscription entitlement?
In App Store Server Notification v2, could purchase date be set to future date at the end of daylight saving time in the U.S., just as in v1 notifications?
JWSTransactionDecodedPayload.purchaseDate
this error occurred during the StoreKit1 payment process. Could you please tell me the reason?
SKErrorDomain Code=0 "发生未知错误\" UserInfo= {NSLocalizedDescription=发生未知错误,NSUnderlyingError=0x17652ee50 {Error Domain=ASDErrorDomain Code=500"(null)\"Userlnfo={NSUnderlyingError=0x17652d530 {Error Domain=AMSErrorDomain Code=203 "(null)" Userlnfo= {NSUnderlyingError=0x17652c3c0 {Error Domain=AMSErrorDomain
Code=203"(null)\"UserInfo=0x1663e5940(not
displayed)}}}
Hi All,
We are developing our app with an approved External Link Account Entitlement.
During the development process (such as installing from Xcode or creating an Ad-hoc build and installing it on a phone), the open() function of the External Link Account API displays the modal our native language. The app only localized to that language.
However, after uploading the app with the same configuration to TestFlight, the modal somehow appears in English instead.
What could be causing this issue with the External Link Account modal? How can the open() function display the modal in another language when installed from Xcode or an Ad-hoc release build, but in English when installed from TestFlight? How can we show only our native lanugage version only to our Users?
Thank you in advance
After I configured a consumable subscription(In App Purchases) on the apple platform, when I change the price in the App's server, is there any existing apple Api support to change the price on the apple platform? Of course, I know I need to resubmit.
I try to access the AppDistributor.current (using try await) and the property never seem to return nor throw.
The code I'm using looks like this:
do {
print("accessing current")
let current = try await AppDistributor.current
print("current obtained")
switch(current) {
case .appStore:
return "AppStore"
default:
return "Unknown"
}
} catch {
return "Exception: \(error)"
}
But the log only shows the accessing current and never the current obtained. Trying to step in the property starts with some assembly, but at some point, the debugger just never returned. I join a full Swift file of a sample test I'm using:
SwiftMarketplaceTests.swift
Topic:
App & System Services
SubTopic:
StoreKit
We use the Transaction Info API for Apple Pay verification, but due to a surge in player payment requests during major game version updates, we've encountered a large backlog of orders and are unable to process all verifications in time. We're wondering if anyone knows the process for requesting an increase in the QPS limit? QAQ
Topic:
App & System Services
SubTopic:
StoreKit
I'm developing storekitV2, my app is providing the way to refund some product, and I use method below.
func beginRefundRequest(in scene: UIWindowScene) async throws -> Transaction.RefundRequestStatus
however when i call the method, the modal view presented but the view shows error with message 'cannot connect'. when I select retry button, something done with indicator and get same result.
how can I solve this problem?
Dear community,
Context
My company operates in the European Union, where not so long ago there appeared the possibility to accept an ["Alternative Terms Addendum for Apps in the EU"] (https://developer.apple.com/contact/request/download/alternate_eu_terms_addendum.pdf), which, among others, gives us the possibility to use an alternative payment provider, other than Apple's In App Purchase PSP system (ref: Apple docs). My company did accept it and was granted the StoreKit External Purchase Entitlement (com.apple.developer.storekit.external-purchase) entitlement, with which we integrated a different PSP, so now we want to incorporate the reporting to Apple's External Purchase Server API. We are currently integrating with the External Purchase Server API and have encountered a couple of issues I would appreciate clarification on:
Question 1
Is there a way to retrieve an overview or summary of the current subscription states on Apple’s servers as a result of the submitted reports to External Purchase Server API? Specifically, I would like to verify the expected outcomes before the monthly invoice is issued by Apple and to understand the subscription states for the test users I used during this process and for future reference as well.
Question 2
In one scenario, I initiated a one-year subscription, and in the middle of its period, I submitted a RENEWAL for one month with a higher price.
I expected the request to fail due to overlapping periods and/or pricing conflicts, but both submissions were accepted without error.
Do you have an idea about:
What happens at the end of the renewed month?
Will the subscription continue with the renewed (higher) amount, revert to the original (lower) annual rate, or be canceled?
Where can I view the final state and billing plan for that subscription?
Thank you for your assistance, we are looking forward for any kind of help or information regarding this topic.
Question on token testing in development:
Hello,
I'm developing a React Native application using StoreKit External Purchase. I'm having difficulties testing the transaction token retrieval in the development environment.
Specific questions:
Is it possible to test the transaction token retrieval in development/sandbox environment?
Is there a special testing mode for developers that would allow simulating token reception without going through the App Store?
Are there specific debugging tools to verify proper token reception?
Question on native implementation:
Regarding the native implementation of StoreKit External Purchase:
Is there detailed documentation on creating native modules for React Native that implement StoreKit External Purchase?
Can you confirm if the following approach is correct for native implementation:
Using NSClassFromString(@"ExternalPurchase")
Calling presentNoticeSheetWithURL:completion:
Retrieving the token in the completion block
Are there any code examples for complete native implementation?
Question on implementation validation:
For validating StoreKit External Purchase implementation:
How can we verify that our implementation is correct before App Store submission?
Are there validation tools or automated tests to check compliance?
What are common errors to avoid during implementation?
Question on best practices:
Regarding implementation best practices:
What's the best way to handle potential errors during token retrieval?
How to handle cases where the user cancels the transaction?
What are the recommended security checks for server-side token validation?
Question on documentation:
I'm looking for additional resources on StoreKit External Purchase:
Is there specific documentation for integration with frameworks like React Native?
Are there complete code examples for native implementation?
Where can I find information about testing and debugging best practices?
Additional technical question:
Technical implementation details:
What's the correct way to handle the ExternalPurchase class initialization in React Native native modules?
Are there specific requirements for the URL passed to presentNoticeSheetWithURL?
How should we handle the token in the completion block to ensure it's properly passed back to React Native?
Question on testing workflow:
Testing workflow questions:
What's the recommended testing workflow for External Purchase implementation?
How can we verify the token format and validity before production deployment?
Are there any tools or methods to simulate the complete purchase flow in development?
Hi everyone,
We’ve encountered an issue in some of our games where IAP purchases made using UPI are going into a pending state. Since these purchases are for consumable items, the rewards are not granted at the time of purchase.
Even after the transactions are eventually confirmed, the rewards still aren't received.
We tested this with two separate UPI transactions, and both resulted in the same pending state issue.
Interestingly, when we tried making a purchase using Apple Wallet afterward, the transaction completed successfully on the first attempt, without any pending state.
This issue seems specific to UPI transactions.
Could anyone help us understand why this is happening or if there’s a recommended way to handle such cases?
Thanks in advance!
Topic:
App & System Services
SubTopic:
StoreKit
Hello, I’m trying to change the business model of my app to in-app subscriptions. My goal is to ensure that previous users who paid for the app have access to all premium content seamlessly, without even noticing any changes.
I’ve tried using RevenueCat for this, but I’m not entirely sure it’s working as expected. I would like to use RevenueCat to manage subscriptions, so I’m attempting a hybrid model. On the first launch of the updated app, the plan is to validate the app receipts, extract the originalAppVersion, and store it in a variable. If the original version is lower than the latest paid version, the isPremium variable is set to true, and this status propagates throughout the app. For users with versions equal to or higher than the latest paid version, RevenueCat will handle the subscription status—checking if a subscription is active and determining whether to display the paywall for premium features.
In a sandbox environment, it seems to work fine, but I’ve often encountered situations where the receipt doesn’t exist. I haven’t found a way to test this behavior properly in production. For example, I uploaded the app to TestFlight, but it doesn’t validate the actual transaction for a previously purchased version of the app. Correct me if I’m wrong, but it seems TestFlight doesn’t confirm whether I installed or purchased a paid version of the app.
I need to be 100% sure that users who previously paid for the app won’t face any issues with this migration. Is there any method to verify this behavior in a production-like scenario that I might not be aware of?
I’m sharing the code here to see if you can confirm that it will work as intended or suggest any necessary adjustments.
func fetchAppReceipt(completion: @escaping (Bool) -> Void) {
// Check if the receipt URL exists
guard let receiptURL = Bundle.main.appStoreReceiptURL else {
print("Receipt URL not found.")
requestReceiptRefresh(completion: completion)
return
}
// Check if the receipt file exists at the given path
if !FileManager.default.fileExists(atPath: receiptURL.path) {
print("The receipt does not exist at the specified location. Attempting to fetch a new receipt...")
requestReceiptRefresh(completion: completion)
return
}
do {
// Read the receipt data from the file
let receiptData = try Data(contentsOf: receiptURL)
let receiptString = receiptData.base64EncodedString()
print("Receipt found and encoded in base64: \(receiptString.prefix(50))...")
completion(true)
} catch {
// Handle errors while reading the receipt
print("Error reading the receipt: \(error.localizedDescription). Attempting to fetch a new receipt...")
requestReceiptRefresh(completion: completion)
}
}
func validateAppReceipt(completion: @escaping (Bool) -> Void) {
print("Starting receipt validation...")
guard let receiptURL = Bundle.main.appStoreReceiptURL else {
print("Receipt not found on the device.")
requestReceiptRefresh(completion: completion)
completion(false)
return
}
print("Receipt found at URL: \(receiptURL.absoluteString)")
do {
let receiptData = try Data(contentsOf: receiptURL, options: .alwaysMapped)
print(receiptData)
let receiptString = receiptData.base64EncodedString(options: [])
print("Receipt encoded in base64: \(receiptString.prefix(50))...")
let request = [
"receipt-data": receiptString,
"password": "c8bc9070bf174a8a8df108ef6b8d2ae3" // Shared Secret
]
print("Request prepared for Apple's validation server.")
guard let url = URL(string: "https://buy.itunes.apple.com/verifyReceipt") else {
print("Error: Invalid URL for Apple's validation server.")
completion(false)
return
}
print("Validation URL: \(url.absoluteString)")
var urlRequest = URLRequest(url: url)
urlRequest.httpMethod = "POST"
urlRequest.httpBody = try? JSONSerialization.data(withJSONObject: request)
URLSession.shared.dataTask(with: urlRequest) { data, response, error in
if let error = error {
print("Error sending the request: \(error.localizedDescription)")
completion(false)
return
}
guard let data = data else {
print("No response received from Apple's server.")
completion(false)
return
}
print("Response received from Apple's server.")
do {
if let json = try JSONSerialization.jsonObject(with: data) as? [String: Any] {
print("Response JSON: \(json)")
// Verify original_application_version
if let receipt = json["receipt"] as? [String: Any],
let appVersion = receipt["original_application_version"] as? String {
print("Original application version found: \(appVersion)")
// Save the version in @AppStorage
savedOriginalVersion = appVersion
print("Original version saved in AppStorage: \(appVersion)")
if let appVersionNumber = Double(appVersion), appVersionNumber < 1.62 {
print("Original version is less than 1.62. User considered premium.")
isFirstLaunch = true
completion(true)
} else {
print("Original version is not less than 1.62. User is not premium.")
completion(false)
}
} else {
print("Could not find the original application version in the receipt.")
completion(false)
}
} else {
print("Error parsing the response JSON.")
completion(false)
}
} catch {
print("Error processing the JSON response: \(error.localizedDescription)")
completion(false)
}
}.resume()
} catch {
print("Error reading the receipt: \(error.localizedDescription)")
requestReceiptRefresh(completion: completion)
completion(false)
}
}
Some of these functions might seem redundant, but they are intended to double-check and ensure that the user is not a previous user. Is there any way to be certain that this will work when the app is downloaded from the App Store?
Thanks in advance!
Hello is there a way to only allow credit card that is from a certain country to access in-app subscription in my app?
Lets say I will only allow credit card from Singapore.
I don't think its possible with In-App purchase but my colleague wanted to know and I just wanted to double check here.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit
App Store Connect
In-App Purchase
Hi,
This is the first time I'm submitting an app using IAP with auto-renewing subscriptions. Everything keeps getting rejected (specifically, my subscriptions), and instead of telling me what's wrong or what I need to fix, my reviewer just keeps regurgitating generic passages from the rules.
Is there a site/tutorial/whatever that explains how to set these up and submit them? I haven't found anything that looks official/legit, so I'll settle on something recommended by someone who has been through the process.
I would appreciate any help. I have been at this for DAYS and am at my wits end.
Thanks.
I have a renewing monthly subscription in my app and recently added upgrade possibilities to yearly and 6 month subscriptions. Those new subscriptions were reviewed, approved and published to App Store.
I'm showing a modal for users in the app from where they can upgrade their subscription. Upgrading was tested with real devices on Sandbox and TestFlight. There has been successful purchases through the in app modal in production app, and directly upgrading from App Store.
However, for some users there seems to happen a failed transaction with paymentCancelled error code during the upgrade. The IAP is still successful, their subscription is upgraded and they haven't voluntarily canceled the IAP. The localized description of the error is "Toimintoa ei voitu suorittaa. (Virhe 2 kohteessa SKErrorDomain.)" which translates to "The operation could not be completed. (Error 2 in SKErrorDomain.)"
These users have various iPhones (iPhone 12 Pro, iPhone 14 Pro, iPhone 15 Pro, iPhone 16 Pro) with up to date iOS versions (>= 18.3.1).
I'm receiving DID_CHANGE_RENEWAL_PREF (UPGRADE) server notification of these purchases on my server.
I haven't been able to reproduce this error myself.
Any ideas why StoreKit might fail the transaction with paymentCancelled error but still successfully upgrade the subscription?
Topic:
App & System Services
SubTopic:
StoreKit