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Kernel deadlock with Content Filter + VPN on macOS 26
Hi all, I've run into a kernel deadlock issue involving content filter + VPN system/network extension on macOS 26, and would really appreciate any insights. A user reported that their mac is occasionally assigened a 169.254.0.0/16 address and can't reach any website after connecting Wi-Fi. Disabling our content filter restores network connectivity immediately. They're running the following software on the mac: macOS 26 (issue reproduced on 25C56 and 25F71) NEFilterDataProvider-based content filter (our extension) VPN network extension A spindump taken while the system had lost network connectivity shows the content filter's process stuck while delivering an "allow" verdict to the kernel. All subsequent flow decisions for the extensions are blocked behind it, which would explain why new DHCP request can't complete and the interface stays on a self-assigned address. Based on the "last ran" and timestamp in the spindump, the underlying deadlock appears to have occurred while the computer wasn't connected to any Wi-Fi network, so there was no visible symptom at the time. The user only noticed something was wrong once they tried to reconnect and saw the bad IP address; they did not realize the content filter was already stuck. This issue may be identified by searching for keyword "sofreelastref" in the spindump (see comment below). Has anyone else seen a content filter + VPN hang like this on macOS 26? Any guidance or pointers would be greatly appreciated. Thanks in advance! For Developer Technical Support staffs: FB23720745 Shay
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iCloud private relay and overhead from IPsec
Hello, I am a tech guy. I have a site-to-site IPsec tunnel connection two gateways. Behind one of them is my Mac. I found iCloud private relay still send me packets larger than expected. For instance, according to my testing via Scapy, my TCP packets can have a MTU of 1280, given IPsec tunnel is activated. Also, ICMP showed a maximum payload of 1252. I have tried to reduce my Mac's MTU from 1500 to 1280. But still, iCloud private relay servers send me packets larger than 1280, according to tcpdump captured data. Therefore, I wonder, are there any ways to make both iCloud private relay and IPsec work at the same time. Thanks.
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Supported way to discover SSDP-only (UPnP/DLNA) devices without the multicast entitlement?
My app is a control point for UPnP/DLNA/OpenHome audio devices on the local network. Discovery uses SSDP, sending an M-SEARCH to the multicast group 239.255.255.250:1900, which requires the com.apple.developer.networking.multicast entitlement. My request for that entitlement was denied, with guidance to use Bonjour instead. The problem is that these third-party devices publish no Bonjour/mDNS records. A dns-sd browse of the LAN never lists them, and they do not answer a unicast M-SEARCH either, so NWBrowser cannot discover them. SSDP multicast is the only mechanism they support. Two questions: Is there a supported way to discover SSDP-only devices on iOS without the multicast entitlement? Is a UPnP/DLNA control point considered a valid use case for that entitlement? Thanks.
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Packet filter and iCloud private relay conflict
I am on macOS 27 Developer Beta 3 but I think this issue also exists on other public released macOS systems. The problem is, if I enable PF (via sudo pfctl -E), the iCloud private relay becomes unavailable. This issue was confirmed after I disable PF, after which private relay turned green (functioning normally) immediately. Therefore, I wonder is there anyway to let the both exist concurrently? Thanks.
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Moving from Multipeer Connectivity to Network Framework
Xcode 27, currently in beta, has formally deprecated Multipeer Connectivity. If you’re looking to migrate away from Multipeer Connectivity this post is for you. Well… actually… you might want to check out the technote version: TN3213 Moving from Multipeer Connectivity to Network framework. This post might still be useful though. The technote assumes you’re targeting appleOS 26, and thus can use the latest Network framework APIs. If you need to support earlier systems, this post has you covered. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a fully connected network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a fully connected network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the fully connected network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a fully connected network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the fully connected network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2026-07-14 Added a link to TN3213, which more-or-less obsoletes this post. 2026-06-30 Replaced star network architecture with fully connected network architecture. 2026-06-14 Updated to account for changes in Xcode 27 beta. 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a fully connected network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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macOS 27 Beta: Unexpected network behavior with minimal NEFilterDataProvider implementation
Hi, We are currently testing our Network Extension based solution on macOS 27 Beta and have observed some unexpected networking behavior. We would like to know whether other developers have encountered similar issues, or whether there are any known changes in macOS 27 Beta that may affect NEFilterDataProvider. Environment macOS 27 Beta (tested on multiple Beta versions) System Extension Network Extension NEFilterDataProvider (Content Filter) Xcode Beta Current Implementation Our product uses NEFilterDataProvider for network traffic filtering. To eliminate the possibility that our filtering logic is causing the issue, we created a minimal implementation. The current provider behavior: Only handles TCP 80/443 flows Does not inspect payload content Does not perform URL filtering Does not perform domain matching Does not apply any block rules Does not modify network traffic All flows are immediately allowed Example: handleNewFlow() | | return .allow() The issue can still be reproduced when all flows are returned with .allow(). The Network Extension is only performing basic flow handling without any filtering decisions. Observed Behavior On macOS 27 Beta, we can still reproduce networking issues with this minimal implementation. Observed symptoms include: Intermittent network connectivity issues DNS requests timing out or failing Some applications losing network access Chrome / Chromium-based applications are affected more frequently Safari sometimes continues working normally Disabling the Network Extension usually restores network connectivity Restarting or reloading the provider may require a significant amount of time before networking fully recovers The issue appears to be independent of filtering decisions, because: No traffic is blocked No complex policy evaluation is performed No packet modification is performed All flows are allowed Possible Areas Based on our investigation, we suspect this may be related to changes in: NEFilterDataProvider lifecycle handling Interaction between Network Extension and the system networking stack Network recovery behavior after provider restart/reload Possible changes in networking components such as NECP, networkd, or DNS handling Questions Has anyone observed similar behavior with NEFilterDataProvider on macOS 27 Beta? Are there any known compatibility considerations for Network Extension or Content Filter providers on macOS 27 Beta? Have there been any changes to Network Extension lifecycle management or networking behavior that developers should be aware of? Are there recommended debugging steps or diagnostic information that would help investigate this issue? We can provide additional information if needed: sysdiagnose Console logs Network Extension logs Sample project Feedback Assistant ID Thank you.
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issue with Mac OS 27 beta 3
Since updating to macOS 27 beta 3 (build 26A5378j), my Mac is unable to establish any new TCP connections. This affects all outbound traffic regardless of destination or protocol, while ICMP (ping) continues to work normally. Steps to reproduce: Update to macOS 27 beta 3 (26A5378j) Connect to a standard home Wi-Fi network (no VPN, no proxy, no enterprise MDM profile) Attempt any outbound TCP connection (curl, git pull, ssh) Expected behavior: Connections to any HTTPS endpoint or SSH server should establish normally. Actual behavior: curl -4 -v https://github.com curl -4 -v https://google.com both hang indefinitely at "Trying [IP]..." — the TCP handshake never completes git pull over both HTTPS and SSH remotes times out with "Failed to connect... Timeout was reached" ping github.com and ping google.com both succeed normally and immediately This confirms the issue is isolated to TCP connection establishment, not DNS resolution or general network connectivity Issue persists identically across multiple reboots System info: macOS 27.0 beta 3, build 26A5378j Connected via personal home Wi-Fi (Bbox router) No VPN, no proxy, no enterprise security software Additional context: Multiple other users have reported identical symptoms on this same build across MacRumors forums and Reddit, describing broken connections in Firefox, Opera, Dropbox, Telegram, and Music/iTunes purchases, while Safari continues to work. Reported workarounds from other affected users include: Disabling "Limit IP Address Tracking" on the network interface Disabling all Network Extensions under System Settings → General → Login Items & Extensions Uninstalling CrowdStrike Falcon or similar EDR/security software (where present) This was working correctly on both beta 1 and beta 2, the regression appears to have been introduced specifically in beta 3.
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NEFilterManager saveToPreferences returns NEFilterErrorDomain code 5 in TestFlight despite content-filter-provider entitlement
I’m building an iOS app that uses a Network Extension Content Filter provider. The app works when installed directly on a physical device from Xcode/development builds, but the same flow fails in TestFlight/App Store distribution builds. Main app bundle ID: com.project.betcontrolMain Network extension bundle ID: com.project.betcontrolMain.DNSFilterExtension Team ID: 74YN2U5NR9 The extension is embedded at: Runner.app/PlugIns/DNSFilterExtension.appex Both the containing app and extension are signed with: com.apple.developer.networking.networkextension = content-filter-provider The app also has Family Controls Distribution enabled. At runtime, enabling the content filter with NEFilterManager fails in TestFlight with: NEFilterErrorDomain code 5 - permission denied The same code path works when installed locally from Xcode. The code roughly does: NEFilterManager.shared().loadFromPreferences { error in let manager = NEFilterManager.shared() let providerConfiguration = NEFilterProviderConfiguration() providerConfiguration.filterBrowsers = true providerConfiguration.filterSockets = true providerConfiguration.vendorConfiguration = [:] manager.localizedDescription = "BetControl Website Shield" manager.providerConfiguration
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Jul ’26
Multipeer Connectivity connection is flaky on iOS 26
While updating our test devices to iOS 26, we noticed that the connection between devices are flaky. Often when connecting to a Peer from a device running iOS 26 we can observe the invite coming through and when accepting said invite, both ends going to .connecting state and a while later going back to .notConnected within the peer(_ peerID: MCPeerID, didChange state: MCSessionState) function. This happens regularly and retrying the invitation process several times usually resolves it. Do anyone have any information or guidance on how to resolve this issue?
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Jul ’26
TCP connection in with Wi-Fi aware framework never reaches ".ready" state
While developing our wifi-aware implementation we ran into a specific issue where TCP connections seem to never reach a "ready" state (ready to transfer data). It stays in “”preparing” state trying to connect for forever. We tried to recreate a new TCP connection every time after the connection stays in "preparing" for longer than 10 seconds. This helps to "recover" eventually, but it only happens after 1.5 - 2 minutes. Creating a completely new NetworkBrowser and NetworkListener doesn’t speed up this process. The issue occurs when the browser and listener are setting up the NAN/TCP connection, at that time if the user opens the DevicePairingView it seems that it disrupts or interferes with the connection, entering an invalid state. From what we can see it takes around 2 minutes for it to recover, presumably this is when NAN drops the connection (timeout) and creates a new one.

 STEPS TO REPRODUCE Reproduction steps:

 Open the app on 2 wifi-aware devices.
 Device 1 presses “Pair with device”. Device 2 navigates to “Receive” and presses the “”Pair with sender”.
 Complete the pairing process.

 Device 1 (Send) presses the start button.
 Device 2 (receive) presses start button, Directly after the button press, device 1 presses the “”Pair with sender” button
 Observe TCP connection never fully establishes (1.5 - 2 mins) PLATFORM AND VERSION iOS Development environment: Xcode 26.3, macOS 26.4.1 Run-time configuration: iOS 26.5 test project with a recording showing the issue: https://github.com/DeveloperNiels/WAIssue
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Jul ’26
ttl returned by DNSServiceQueryRecord() has value 4502 and it never changes.
My application caches reverse lookups of IP addresses. I use DNSServiceQueryRecord() in order to obtain the ttl of the returned record. Many of the lookups return the same ttl of 4502 which seems erroneous. Requesting the same address repeatedly returns that value when I would expect it to be decreasing. I submitted a Feedback with sample project attached. Feedback: FB23574201
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Jul ’26
Cannot open Chrome UDP flows in Transparent Proxy Provider
We are implementing a Transparent Proxy for HTTPS (via TCP and QUIC). The following rules are set in startProxy: settings.includedNetworkRules = [ NENetworkRule(destinationNetwork: NWHostEndpoint(hostname: "0.0.0.0", port: "443"), prefix: 0, protocol: .TCP), NENetworkRule(destinationNetwork: NWHostEndpoint(hostname: "::", port: "443"), prefix: 0, protocol: .TCP), NENetworkRule(destinationNetwork: NWHostEndpoint(hostname: "0.0.0.0", port: "443"), prefix: 0, protocol: .UDP), NENetworkRule(destinationNetwork: NWHostEndpoint(hostname: "::", port: "443"), prefix: 0, protocol: .UDP) ] Handling TCP connections seems to work fine. But opening UDP flows from Chrome (or Brave) always fails with Error Domain=NEAppProxyFlowErrorDomain Code=2 "The peer closed the flow" (Doing the same for Firefox works!) BTW: We first create a remote UDP connection (using the Network framework) and when it is in the ready state, we use connection?.currentPath?.localEndpoint as the localEndpoint parameter in the open method of the flow. Is it a known issue that QUIC connections from Chrome cannot be handled by a Transparent Proxy Provider?
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Jul ’26
Wi‑Fi Aware Support and PIN Pairing Behavior in AccessorySetupKit
1、I want to use AccessorySetupKit for Wi-Fi Aware pairing and connection, but on iOS 26.5, it prompts that this device does not support Wi-Fi Aware. However, it works normally after upgrading to iOS 27. I would like to confirm whether using Wi-Fi Aware with AccessorySetupKit requires iOS 27 or later? 2、When using AccessorySetupKit to perform PIN code pairing with an accessory via Wi-Fi Aware, is the PIN code only required for the first pairing, and not needed for subsequent connections? Does this PIN code have an expiration time?
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Error Domain=ASErrorDomain Code=450 "Current device is not Wi-Fi Aware capable."
We are currently investigating a serious issue related to Wi-Fi Aware and AccessorySetupKit. We found that some devices which originally supported Wi-Fi Aware may suddenly report that Wi-Fi Aware is not supported. After this happens, calling the following API fails: ASAccessorySession.showPicker(for:completionHandler:) API documentation: https://developer.apple.com/documentation/accessorysetupkit/asaccessorysession/showpicker(for:completionhandler:) The error returned is: Error Domain=ASErrorDomain Code=450 "Current device is not Wi-Fi Aware capable.” Related logs: error: Error Domain=ASErrorDomain Code=450 "Current device is not Wi-Fi Aware capable." 21:27:33.116061+0800 deviceaccessd Activating DASession: CID 0x7FC70001, BundleID xxxx, PID 542, WiFiAwareSupported: no 2026-05-26 21:27:33.118<103>21:27:33.118[E][WiFiAware::WA]@"":[ASK] showPicker callback error: Error Domain=ASErrorDomain Code=450 "Current device is not Wi-Fi Aware capable." UserInfo={ NSDebugDescription=Current device is not Wi-Fi Aware capable., cuErrorMsg=Current device is not Wi-Fi Aware capable., NSLocalizedFailureReason=Current device is not Wi-Fi Aware capable. } Device information: Device: iPhone 16 Pro OS Version: 26.5 The device was previously able to use Wi-Fi Aware successfully. However, after the issue occurs, the system reports: WiFiAwareSupported: no The only known way to recover so far is to erase all content and settings / factory reset the device. This is not an acceptable workaround for end users and may cause a severe user experience issue. We would like to ask for your help with the following questions: Under what conditions would an iPhone that supports Wi-Fi Aware suddenly be reported as not Wi-Fi Aware capable? Is WiFiAwareSupported: no determined by hardware capability, system configuration, region setting, privacy/security policy, entitlement state, or some cached system state? Is there any known issue in AccessorySetupKit or Wi-Fi Aware on iOS 26.5 that could cause this behavior? Is there a way to recover the Wi-Fi Aware capability without requiring a factory reset? Are there any additional logs, sysdiagnose profiles, or diagnostic commands you recommend us to collect when this issue occurs? This issue is critical for us because users who encounter it will no longer be able to proceed with accessory setup, even though their device should support Wi-Fi Aware. Please let us know if you need a sysdiagnose, sample project, full device logs, or additional reproduction information. We would appreciate any guidance on the root cause and possible workaround.
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Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
I’m encountering a persistent issue with my Network Extension (specifically NEFilterDataProvider) and would really appreciate any insights. The extension generally works as expected, but after some time — especially after sleep/wake cycles or network changes — a global network outage occurs. During this state, no network traffic works: pings fail, browsers can’t load pages, etc. As soon as I stop the extension (by disabling it in System Preferences), the network immediately recovers. If I re-enable it, the outage returns instantly. I’ve also noticed that once this happens, the extension stops receiving callbacks like handleNewFlow(), and reinstalling the app or restarting the extension doesn’t help. The only thing that resolves the issue is rebooting the system. After reboot, the extension works fine again — until the problem reoccurs later. I asked AI about this behavior, and it suggested the possibility that the kernel might have marked the extension as untrusted, causing the system to intentionally block all network traffic as a safety mechanism. Has anyone experienced similar behavior with NEFilterDataProvider? Could there be a way to detect or prevent this state without rebooting? Is there any logging or diagnostic data I should collect when it happens again? Any guidance or pointers would be greatly appreciated. Thanks in advance!
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Issue with VLCKit Playback Delay When Local Network Permission Is Enabled
We are developing an iOS application that uses the MobileVLCKit framework (version 3.7.3) for RTSP video streaming. We have encountered a critical performance issue that directly affects user experience. Problem Description When the app is granted the Local Network permission (the switch in Apps → OurApp → Local Network), the VLC media player takes 10–15 seconds to start playback after calling play(). If the user manually disables this permission, playback starts immediately (within 1 second). The issue is 100% reproducible on real devices and does not appear on the simulator. What we have tried Adjusting VLC options (network-caching, rtsp-tcp, clock-synchro, etc.) — no effect. Using different RTSP streams (both local and public) — same delay. Checking network logs: the delay occurs before any actual RTSP handshake (DESCRIBE/SETUP), suggesting the system is waiting for something network-related. Why this is critical We cannot instruct our users to turn off Local Network access, because the app also needs this permission for legitimate features (e.g., discovering cameras on the local network). Disabling it permanently is not a viable solution. Request We kindly ask for your guidance: Is there a recommended way to configure the app or the VLC instance to avoid this delay while keeping Local Network permission enabled? Could this be a bug in the permission-handling layer that causes unnecessary timeouts? Are there any entitlements, plist keys, or runtime flags we should use to optimise network access in this scenario? We are happy to provide detailed logs, a sample project, or any other information that could help identify and resolve this issue. Environment iOS: 16.0+ Device: Physical (all) VLCKit: 3.7.3 (integrated via CocoaPods) Xcode: 26.5 Thank you for your time. We look forward to your response.
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Jul ’26
NEHotspotConfigurationManager displays save password prompt on iOS 26+
We are using the NEHotspotConfigurationManager to programmatically connect to a specific Wi-Fi network for a limited period of time. From iOS 26, this now triggers a Passwords prompt asking the user if they want to save the Wi-Fi settings in the Passwords app. There are two problems with this:- We are temporarily connecting for a specific purpose and this network is not intended for the user to connect to again The prompt even appears if the credentials are incorrect and the Wi-Fi network cannot be joined While I can see some benefit to this dialog for a user connecting to a new network, it should not be displayed when programmatically connecting, or at least there should be the ability to disable it. Secondly, it seems like an obvious bug that the dialog is shown before the Wi-Fi connection successfully connects - why offer the user to store invalid credentials?
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Jul ’26
Is com.apple.security.network.server appropriate for a sandboxed Mac app using MultipeerConnectivity?
I have a sandboxed Mac App Store app that uses Apple’s MultipeerConnectivity framework for a local peer-to-peer “mesh” feature. The app advertises itself as a nearby peer and accepts inbound invitations from other nearby devices so users can do local collaboration, chat, shared workspace sync, and multiplayer game sessions. This is local peer-to-peer only; the app is not running a public web server, FTP server, or similar service. When I remove the App Sandbox Incoming Connections entitlement: com.apple.security.network.server nearby peer discovery / inbound connections stop working in the sandboxed Mac build. Is com.apple.security.network.server the correct entitlement for this MultipeerConnectivity use case on macOS, assuming the app clearly exposes this local peer-to-peer feature in the UI?
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Jul ’26
Validation for PIR DB canary value
We got a feedback from apple side for our new request PIR server responded, but the canary value is not in the dataset. "www.apple.com/url-filter-test" should be set to 1 So we have validated this using our iOS app pointing to same environment and it is blocking this URL as per expectation as well as we have validated this using below curl docker exec pir-server sh -lc 'grep -n "www.apple.com/url-filter-test" /pir/data/input.txtpb; ls -l /pir/data/input.txtpb /pir/data/url-0.bin /pir/data/url-0.params.txtpb'; curl -sS -i https://ohttp.protectuswebfilter.com/.well-known/private-token-issuer-directory | sed -n '1,40p' Please help us, how they are validating this entry is available or not
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Jul ’26
Kernel deadlock with Content Filter + VPN on macOS 26
Hi all, I've run into a kernel deadlock issue involving content filter + VPN system/network extension on macOS 26, and would really appreciate any insights. A user reported that their mac is occasionally assigened a 169.254.0.0/16 address and can't reach any website after connecting Wi-Fi. Disabling our content filter restores network connectivity immediately. They're running the following software on the mac: macOS 26 (issue reproduced on 25C56 and 25F71) NEFilterDataProvider-based content filter (our extension) VPN network extension A spindump taken while the system had lost network connectivity shows the content filter's process stuck while delivering an "allow" verdict to the kernel. All subsequent flow decisions for the extensions are blocked behind it, which would explain why new DHCP request can't complete and the interface stays on a self-assigned address. Based on the "last ran" and timestamp in the spindump, the underlying deadlock appears to have occurred while the computer wasn't connected to any Wi-Fi network, so there was no visible symptom at the time. The user only noticed something was wrong once they tried to reconnect and saw the bad IP address; they did not realize the content filter was already stuck. This issue may be identified by searching for keyword "sofreelastref" in the spindump (see comment below). Has anyone else seen a content filter + VPN hang like this on macOS 26? Any guidance or pointers would be greatly appreciated. Thanks in advance! For Developer Technical Support staffs: FB23720745 Shay
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iCloud private relay and overhead from IPsec
Hello, I am a tech guy. I have a site-to-site IPsec tunnel connection two gateways. Behind one of them is my Mac. I found iCloud private relay still send me packets larger than expected. For instance, according to my testing via Scapy, my TCP packets can have a MTU of 1280, given IPsec tunnel is activated. Also, ICMP showed a maximum payload of 1252. I have tried to reduce my Mac's MTU from 1500 to 1280. But still, iCloud private relay servers send me packets larger than 1280, according to tcpdump captured data. Therefore, I wonder, are there any ways to make both iCloud private relay and IPsec work at the same time. Thanks.
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Supported way to discover SSDP-only (UPnP/DLNA) devices without the multicast entitlement?
My app is a control point for UPnP/DLNA/OpenHome audio devices on the local network. Discovery uses SSDP, sending an M-SEARCH to the multicast group 239.255.255.250:1900, which requires the com.apple.developer.networking.multicast entitlement. My request for that entitlement was denied, with guidance to use Bonjour instead. The problem is that these third-party devices publish no Bonjour/mDNS records. A dns-sd browse of the LAN never lists them, and they do not answer a unicast M-SEARCH either, so NWBrowser cannot discover them. SSDP multicast is the only mechanism they support. Two questions: Is there a supported way to discover SSDP-only devices on iOS without the multicast entitlement? Is a UPnP/DLNA control point considered a valid use case for that entitlement? Thanks.
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Packet filter and iCloud private relay conflict
I am on macOS 27 Developer Beta 3 but I think this issue also exists on other public released macOS systems. The problem is, if I enable PF (via sudo pfctl -E), the iCloud private relay becomes unavailable. This issue was confirmed after I disable PF, after which private relay turned green (functioning normally) immediately. Therefore, I wonder is there anyway to let the both exist concurrently? Thanks.
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Moving from Multipeer Connectivity to Network Framework
Xcode 27, currently in beta, has formally deprecated Multipeer Connectivity. If you’re looking to migrate away from Multipeer Connectivity this post is for you. Well… actually… you might want to check out the technote version: TN3213 Moving from Multipeer Connectivity to Network framework. This post might still be useful though. The technote assumes you’re targeting appleOS 26, and thus can use the latest Network framework APIs. If you need to support earlier systems, this post has you covered. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a fully connected network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a fully connected network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the fully connected network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a fully connected network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the fully connected network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2026-07-14 Added a link to TN3213, which more-or-less obsoletes this post. 2026-06-30 Replaced star network architecture with fully connected network architecture. 2026-06-14 Updated to account for changes in Xcode 27 beta. 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a fully connected network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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macOS 27 Beta: Unexpected network behavior with minimal NEFilterDataProvider implementation
Hi, We are currently testing our Network Extension based solution on macOS 27 Beta and have observed some unexpected networking behavior. We would like to know whether other developers have encountered similar issues, or whether there are any known changes in macOS 27 Beta that may affect NEFilterDataProvider. Environment macOS 27 Beta (tested on multiple Beta versions) System Extension Network Extension NEFilterDataProvider (Content Filter) Xcode Beta Current Implementation Our product uses NEFilterDataProvider for network traffic filtering. To eliminate the possibility that our filtering logic is causing the issue, we created a minimal implementation. The current provider behavior: Only handles TCP 80/443 flows Does not inspect payload content Does not perform URL filtering Does not perform domain matching Does not apply any block rules Does not modify network traffic All flows are immediately allowed Example: handleNewFlow() | | return .allow() The issue can still be reproduced when all flows are returned with .allow(). The Network Extension is only performing basic flow handling without any filtering decisions. Observed Behavior On macOS 27 Beta, we can still reproduce networking issues with this minimal implementation. Observed symptoms include: Intermittent network connectivity issues DNS requests timing out or failing Some applications losing network access Chrome / Chromium-based applications are affected more frequently Safari sometimes continues working normally Disabling the Network Extension usually restores network connectivity Restarting or reloading the provider may require a significant amount of time before networking fully recovers The issue appears to be independent of filtering decisions, because: No traffic is blocked No complex policy evaluation is performed No packet modification is performed All flows are allowed Possible Areas Based on our investigation, we suspect this may be related to changes in: NEFilterDataProvider lifecycle handling Interaction between Network Extension and the system networking stack Network recovery behavior after provider restart/reload Possible changes in networking components such as NECP, networkd, or DNS handling Questions Has anyone observed similar behavior with NEFilterDataProvider on macOS 27 Beta? Are there any known compatibility considerations for Network Extension or Content Filter providers on macOS 27 Beta? Have there been any changes to Network Extension lifecycle management or networking behavior that developers should be aware of? Are there recommended debugging steps or diagnostic information that would help investigate this issue? We can provide additional information if needed: sysdiagnose Console logs Network Extension logs Sample project Feedback Assistant ID Thank you.
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3
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488
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4w
issue with Mac OS 27 beta 3
Since updating to macOS 27 beta 3 (build 26A5378j), my Mac is unable to establish any new TCP connections. This affects all outbound traffic regardless of destination or protocol, while ICMP (ping) continues to work normally. Steps to reproduce: Update to macOS 27 beta 3 (26A5378j) Connect to a standard home Wi-Fi network (no VPN, no proxy, no enterprise MDM profile) Attempt any outbound TCP connection (curl, git pull, ssh) Expected behavior: Connections to any HTTPS endpoint or SSH server should establish normally. Actual behavior: curl -4 -v https://github.com curl -4 -v https://google.com both hang indefinitely at "Trying [IP]..." — the TCP handshake never completes git pull over both HTTPS and SSH remotes times out with "Failed to connect... Timeout was reached" ping github.com and ping google.com both succeed normally and immediately This confirms the issue is isolated to TCP connection establishment, not DNS resolution or general network connectivity Issue persists identically across multiple reboots System info: macOS 27.0 beta 3, build 26A5378j Connected via personal home Wi-Fi (Bbox router) No VPN, no proxy, no enterprise security software Additional context: Multiple other users have reported identical symptoms on this same build across MacRumors forums and Reddit, describing broken connections in Firefox, Opera, Dropbox, Telegram, and Music/iTunes purchases, while Safari continues to work. Reported workarounds from other affected users include: Disabling "Limit IP Address Tracking" on the network interface Disabling all Network Extensions under System Settings → General → Login Items & Extensions Uninstalling CrowdStrike Falcon or similar EDR/security software (where present) This was working correctly on both beta 1 and beta 2, the regression appears to have been introduced specifically in beta 3.
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479
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4w
NEFilterManager saveToPreferences returns NEFilterErrorDomain code 5 in TestFlight despite content-filter-provider entitlement
I’m building an iOS app that uses a Network Extension Content Filter provider. The app works when installed directly on a physical device from Xcode/development builds, but the same flow fails in TestFlight/App Store distribution builds. Main app bundle ID: com.project.betcontrolMain Network extension bundle ID: com.project.betcontrolMain.DNSFilterExtension Team ID: 74YN2U5NR9 The extension is embedded at: Runner.app/PlugIns/DNSFilterExtension.appex Both the containing app and extension are signed with: com.apple.developer.networking.networkextension = content-filter-provider The app also has Family Controls Distribution enabled. At runtime, enabling the content filter with NEFilterManager fails in TestFlight with: NEFilterErrorDomain code 5 - permission denied The same code path works when installed locally from Xcode. The code roughly does: NEFilterManager.shared().loadFromPreferences { error in let manager = NEFilterManager.shared() let providerConfiguration = NEFilterProviderConfiguration() providerConfiguration.filterBrowsers = true providerConfiguration.filterSockets = true providerConfiguration.vendorConfiguration = [:] manager.localizedDescription = "BetControl Website Shield" manager.providerConfiguration
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1
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473
Activity
Jul ’26
Multipeer Connectivity connection is flaky on iOS 26
While updating our test devices to iOS 26, we noticed that the connection between devices are flaky. Often when connecting to a Peer from a device running iOS 26 we can observe the invite coming through and when accepting said invite, both ends going to .connecting state and a while later going back to .notConnected within the peer(_ peerID: MCPeerID, didChange state: MCSessionState) function. This happens regularly and retrying the invitation process several times usually resolves it. Do anyone have any information or guidance on how to resolve this issue?
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12
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1.8k
Activity
Jul ’26
TCP connection in with Wi-Fi aware framework never reaches ".ready" state
While developing our wifi-aware implementation we ran into a specific issue where TCP connections seem to never reach a "ready" state (ready to transfer data). It stays in “”preparing” state trying to connect for forever. We tried to recreate a new TCP connection every time after the connection stays in "preparing" for longer than 10 seconds. This helps to "recover" eventually, but it only happens after 1.5 - 2 minutes. Creating a completely new NetworkBrowser and NetworkListener doesn’t speed up this process. The issue occurs when the browser and listener are setting up the NAN/TCP connection, at that time if the user opens the DevicePairingView it seems that it disrupts or interferes with the connection, entering an invalid state. From what we can see it takes around 2 minutes for it to recover, presumably this is when NAN drops the connection (timeout) and creates a new one.

 STEPS TO REPRODUCE Reproduction steps:

 Open the app on 2 wifi-aware devices.
 Device 1 presses “Pair with device”. Device 2 navigates to “Receive” and presses the “”Pair with sender”.
 Complete the pairing process.

 Device 1 (Send) presses the start button.
 Device 2 (receive) presses start button, Directly after the button press, device 1 presses the “”Pair with sender” button
 Observe TCP connection never fully establishes (1.5 - 2 mins) PLATFORM AND VERSION iOS Development environment: Xcode 26.3, macOS 26.4.1 Run-time configuration: iOS 26.5 test project with a recording showing the issue: https://github.com/DeveloperNiels/WAIssue
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5
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598
Activity
Jul ’26
ttl returned by DNSServiceQueryRecord() has value 4502 and it never changes.
My application caches reverse lookups of IP addresses. I use DNSServiceQueryRecord() in order to obtain the ttl of the returned record. Many of the lookups return the same ttl of 4502 which seems erroneous. Requesting the same address repeatedly returns that value when I would expect it to be decreasing. I submitted a Feedback with sample project attached. Feedback: FB23574201
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9
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431
Activity
Jul ’26
Cannot open Chrome UDP flows in Transparent Proxy Provider
We are implementing a Transparent Proxy for HTTPS (via TCP and QUIC). The following rules are set in startProxy: settings.includedNetworkRules = [ NENetworkRule(destinationNetwork: NWHostEndpoint(hostname: "0.0.0.0", port: "443"), prefix: 0, protocol: .TCP), NENetworkRule(destinationNetwork: NWHostEndpoint(hostname: "::", port: "443"), prefix: 0, protocol: .TCP), NENetworkRule(destinationNetwork: NWHostEndpoint(hostname: "0.0.0.0", port: "443"), prefix: 0, protocol: .UDP), NENetworkRule(destinationNetwork: NWHostEndpoint(hostname: "::", port: "443"), prefix: 0, protocol: .UDP) ] Handling TCP connections seems to work fine. But opening UDP flows from Chrome (or Brave) always fails with Error Domain=NEAppProxyFlowErrorDomain Code=2 "The peer closed the flow" (Doing the same for Firefox works!) BTW: We first create a remote UDP connection (using the Network framework) and when it is in the ready state, we use connection?.currentPath?.localEndpoint as the localEndpoint parameter in the open method of the flow. Is it a known issue that QUIC connections from Chrome cannot be handled by a Transparent Proxy Provider?
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9
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1.1k
Activity
Jul ’26
Wi‑Fi Aware Support and PIN Pairing Behavior in AccessorySetupKit
1、I want to use AccessorySetupKit for Wi-Fi Aware pairing and connection, but on iOS 26.5, it prompts that this device does not support Wi-Fi Aware. However, it works normally after upgrading to iOS 27. I would like to confirm whether using Wi-Fi Aware with AccessorySetupKit requires iOS 27 or later? 2、When using AccessorySetupKit to perform PIN code pairing with an accessory via Wi-Fi Aware, is the PIN code only required for the first pairing, and not needed for subsequent connections? Does this PIN code have an expiration time?
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3
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514
Activity
Jul ’26
Error Domain=ASErrorDomain Code=450 "Current device is not Wi-Fi Aware capable."
We are currently investigating a serious issue related to Wi-Fi Aware and AccessorySetupKit. We found that some devices which originally supported Wi-Fi Aware may suddenly report that Wi-Fi Aware is not supported. After this happens, calling the following API fails: ASAccessorySession.showPicker(for:completionHandler:) API documentation: https://developer.apple.com/documentation/accessorysetupkit/asaccessorysession/showpicker(for:completionhandler:) The error returned is: Error Domain=ASErrorDomain Code=450 "Current device is not Wi-Fi Aware capable.” Related logs: error: Error Domain=ASErrorDomain Code=450 "Current device is not Wi-Fi Aware capable." 21:27:33.116061+0800 deviceaccessd Activating DASession: CID 0x7FC70001, BundleID xxxx, PID 542, WiFiAwareSupported: no 2026-05-26 21:27:33.118<103>21:27:33.118[E][WiFiAware::WA]@"":[ASK] showPicker callback error: Error Domain=ASErrorDomain Code=450 "Current device is not Wi-Fi Aware capable." UserInfo={ NSDebugDescription=Current device is not Wi-Fi Aware capable., cuErrorMsg=Current device is not Wi-Fi Aware capable., NSLocalizedFailureReason=Current device is not Wi-Fi Aware capable. } Device information: Device: iPhone 16 Pro OS Version: 26.5 The device was previously able to use Wi-Fi Aware successfully. However, after the issue occurs, the system reports: WiFiAwareSupported: no The only known way to recover so far is to erase all content and settings / factory reset the device. This is not an acceptable workaround for end users and may cause a severe user experience issue. We would like to ask for your help with the following questions: Under what conditions would an iPhone that supports Wi-Fi Aware suddenly be reported as not Wi-Fi Aware capable? Is WiFiAwareSupported: no determined by hardware capability, system configuration, region setting, privacy/security policy, entitlement state, or some cached system state? Is there any known issue in AccessorySetupKit or Wi-Fi Aware on iOS 26.5 that could cause this behavior? Is there a way to recover the Wi-Fi Aware capability without requiring a factory reset? Are there any additional logs, sysdiagnose profiles, or diagnostic commands you recommend us to collect when this issue occurs? This issue is critical for us because users who encounter it will no longer be able to proceed with accessory setup, even though their device should support Wi-Fi Aware. Please let us know if you need a sysdiagnose, sample project, full device logs, or additional reproduction information. We would appreciate any guidance on the root cause and possible workaround.
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6
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1.3k
Activity
Jul ’26
Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
I’m encountering a persistent issue with my Network Extension (specifically NEFilterDataProvider) and would really appreciate any insights. The extension generally works as expected, but after some time — especially after sleep/wake cycles or network changes — a global network outage occurs. During this state, no network traffic works: pings fail, browsers can’t load pages, etc. As soon as I stop the extension (by disabling it in System Preferences), the network immediately recovers. If I re-enable it, the outage returns instantly. I’ve also noticed that once this happens, the extension stops receiving callbacks like handleNewFlow(), and reinstalling the app or restarting the extension doesn’t help. The only thing that resolves the issue is rebooting the system. After reboot, the extension works fine again — until the problem reoccurs later. I asked AI about this behavior, and it suggested the possibility that the kernel might have marked the extension as untrusted, causing the system to intentionally block all network traffic as a safety mechanism. Has anyone experienced similar behavior with NEFilterDataProvider? Could there be a way to detect or prevent this state without rebooting? Is there any logging or diagnostic data I should collect when it happens again? Any guidance or pointers would be greatly appreciated. Thanks in advance!
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25
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2.2k
Activity
Jul ’26
Issue with VLCKit Playback Delay When Local Network Permission Is Enabled
We are developing an iOS application that uses the MobileVLCKit framework (version 3.7.3) for RTSP video streaming. We have encountered a critical performance issue that directly affects user experience. Problem Description When the app is granted the Local Network permission (the switch in Apps → OurApp → Local Network), the VLC media player takes 10–15 seconds to start playback after calling play(). If the user manually disables this permission, playback starts immediately (within 1 second). The issue is 100% reproducible on real devices and does not appear on the simulator. What we have tried Adjusting VLC options (network-caching, rtsp-tcp, clock-synchro, etc.) — no effect. Using different RTSP streams (both local and public) — same delay. Checking network logs: the delay occurs before any actual RTSP handshake (DESCRIBE/SETUP), suggesting the system is waiting for something network-related. Why this is critical We cannot instruct our users to turn off Local Network access, because the app also needs this permission for legitimate features (e.g., discovering cameras on the local network). Disabling it permanently is not a viable solution. Request We kindly ask for your guidance: Is there a recommended way to configure the app or the VLC instance to avoid this delay while keeping Local Network permission enabled? Could this be a bug in the permission-handling layer that causes unnecessary timeouts? Are there any entitlements, plist keys, or runtime flags we should use to optimise network access in this scenario? We are happy to provide detailed logs, a sample project, or any other information that could help identify and resolve this issue. Environment iOS: 16.0+ Device: Physical (all) VLCKit: 3.7.3 (integrated via CocoaPods) Xcode: 26.5 Thank you for your time. We look forward to your response.
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2
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528
Activity
Jul ’26
NEHotspotConfigurationManager displays save password prompt on iOS 26+
We are using the NEHotspotConfigurationManager to programmatically connect to a specific Wi-Fi network for a limited period of time. From iOS 26, this now triggers a Passwords prompt asking the user if they want to save the Wi-Fi settings in the Passwords app. There are two problems with this:- We are temporarily connecting for a specific purpose and this network is not intended for the user to connect to again The prompt even appears if the credentials are incorrect and the Wi-Fi network cannot be joined While I can see some benefit to this dialog for a user connecting to a new network, it should not be displayed when programmatically connecting, or at least there should be the ability to disable it. Secondly, it seems like an obvious bug that the dialog is shown before the Wi-Fi connection successfully connects - why offer the user to store invalid credentials?
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307
Activity
Jul ’26
Is com.apple.security.network.server appropriate for a sandboxed Mac app using MultipeerConnectivity?
I have a sandboxed Mac App Store app that uses Apple’s MultipeerConnectivity framework for a local peer-to-peer “mesh” feature. The app advertises itself as a nearby peer and accepts inbound invitations from other nearby devices so users can do local collaboration, chat, shared workspace sync, and multiplayer game sessions. This is local peer-to-peer only; the app is not running a public web server, FTP server, or similar service. When I remove the App Sandbox Incoming Connections entitlement: com.apple.security.network.server nearby peer discovery / inbound connections stop working in the sandboxed Mac build. Is com.apple.security.network.server the correct entitlement for this MultipeerConnectivity use case on macOS, assuming the app clearly exposes this local peer-to-peer feature in the UI?
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455
Activity
Jul ’26
FIPS 140-3 Compliance for Apple's Network Framework API
We would like to verify whether Apple’s Network Framework—which enables the creation of network connections to send and receive data using transport and security protocols—is FIPS 140-3 compliant.
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446
Activity
Jul ’26
Validation for PIR DB canary value
We got a feedback from apple side for our new request PIR server responded, but the canary value is not in the dataset. "www.apple.com/url-filter-test" should be set to 1 So we have validated this using our iOS app pointing to same environment and it is blocking this URL as per expectation as well as we have validated this using below curl docker exec pir-server sh -lc 'grep -n "www.apple.com/url-filter-test" /pir/data/input.txtpb; ls -l /pir/data/input.txtpb /pir/data/url-0.bin /pir/data/url-0.params.txtpb'; curl -sS -i https://ohttp.protectuswebfilter.com/.well-known/private-token-issuer-directory | sed -n '1,40p' Please help us, how they are validating this entry is available or not
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2
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391
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Jul ’26