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accessibilityActivationPoint Not Working When Set Directly on UITableViewCell
I’m trying to set the accessibilityActivationPoint directly on a UITableViewCell so that VoiceOver activate on a specific button inside the cell. However, this approach doesn’t seem to work. Instead, when I override the accessibilityActivationPoint property inside the UITableViewCell subclass and return the desired point, it works as expected. Why doesn’t setting accessibilityActivationPoint directly on the cell work, but overriding it inside the cell does? Is there a recommended approach for handling this scenario? The following approach works, override var accessibilityActivationPoint: CGPoint { get { return convert(toggleSwitch.center, to: nil) } set{ super.accessibilityActivationPoint = newValue } } but setting accessibility point directly not works private func configureAccessibility() { isAccessibilityElement = true accessibilityLabel = titleLabel.text accessibilityTraits = .toggleButton accessibilityActivationPoint = self.convert(toggleSwitch.center, to: self) accessibilityValue = toggleSwitch.accessibilityValue }
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Apr ’25
VoiceOver Text Recognition Announcing Hidden Labels
I have a UIImageView as the background of a custom UIView subclass. The image itself does not contain any text. On top of this image view, I have added two UILabels. To improve accessibility, I converted the entire view into a single accessibility element and set a proper accessibilityLabel. Additionally, I disabled accessibility for the UIImageView and the labels by setting isAccessibilityElement = false. However, when VoiceOver's Accessibility Recognition's Text Recognition feature is enabled, VoiceOver still detects and announces the text inside the UILabels at the end after reading my custom accessibility properties. This text should not be announced. It seems that VoiceOver treats the UILabel content as part of the UIImageView. Additionally, when using the Explore Image rotor action, the entire subview is recognized as a single image. Is this the expected behavior? If so, is there a way to disable VoiceOver’s text recognition for this view while keeping custom accessibility intact? class BackgroundLabelView: UIView { private let backgroundImageView = UIImageView() private let backgroundImageView2 = UIImageView() private let titleLabel = UILabel() private let subtitleLabel = UILabel() override init(frame: CGRect) { super.init(frame: frame) setupView() } required init?(coder: NSCoder) { super.init(coder: coder) setupView() configureAceesibility() } private func configureAceesibility() { backgroundImageView.isAccessibilityElement = false backgroundImageView2.isAccessibilityElement = false titleLabel.isAccessibilityElement = false subtitleLabel.isAccessibilityElement = false isAccessibilityElement = true accessibilityTraits = .button } func configure(backgroundImage: UIImage?, title: String, subtitle: String) { backgroundImageView.image = backgroundImage titleLabel.text = title subtitleLabel.text = subtitle accessibilityLabel = "Holiday Offer ," + title + "," + subtitle } private func setupView() { backgroundImageView2.contentMode = .scaleAspectFill backgroundImageView2.clipsToBounds = true backgroundImageView2.translatesAutoresizingMaskIntoConstraints = false backgroundImageView2.image = UIImage(resource: .bannerfestival) addSubview(backgroundImageView2) backgroundImageView.contentMode = .scaleAspectFit backgroundImageView.clipsToBounds = true backgroundImageView.translatesAutoresizingMaskIntoConstraints = false addSubview(backgroundImageView) titleLabel.font = UIFont.systemFont(ofSize: 18, weight: .bold) titleLabel.textColor = .white titleLabel.translatesAutoresizingMaskIntoConstraints = false titleLabel.numberOfLines = 0 addSubview(titleLabel) subtitleLabel.font = UIFont.systemFont(ofSize: 14, weight: .regular) subtitleLabel.textColor = .white.withAlphaComponent(0.8) subtitleLabel.translatesAutoresizingMaskIntoConstraints = false subtitleLabel.numberOfLines = 0 addSubview(subtitleLabel) NSLayoutConstraint.activate([ backgroundImageView2.leadingAnchor.constraint(equalTo: leadingAnchor), backgroundImageView2.trailingAnchor.constraint(equalTo: trailingAnchor), backgroundImageView2.heightAnchor.constraint(equalToConstant: 200), backgroundImageView.centerYAnchor.constraint(equalTo: centerYAnchor), backgroundImageView.topAnchor.constraint(equalTo: topAnchor), backgroundImageView.leadingAnchor.constraint(greaterThanOrEqualTo: leadingAnchor), backgroundImageView.trailingAnchor.constraint(equalTo: trailingAnchor), backgroundImageView.bottomAnchor.constraint(equalTo: bottomAnchor), titleLabel.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16), titleLabel.trailingAnchor.constraint(lessThanOrEqualTo: centerXAnchor), titleLabel.bottomAnchor.constraint(equalTo: centerYAnchor, constant: -4), subtitleLabel.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16), subtitleLabel.trailingAnchor.constraint(lessThanOrEqualTo: centerXAnchor), subtitleLabel.topAnchor.constraint(equalTo: centerYAnchor, constant: 4) ]) } override func layoutSubviews() { super.layoutSubviews() backgroundImageView.layer.cornerRadius = layer.cornerRadius } }
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Apr ’25
SwiftUI List Accessibility VoiceOver
I have been working on a feature, where I have a List in SwiftUI with previous and next data loading, user can scroll up and down to load previous/next page data. Recently, I faced one accessibility issue while testing voice-over, when user lands on the listing screen and swipe across the screen from navigation and when focus comes on list it should highlight the first item visible. But when user swipes back: Should it load the previous data and announce the previous item or it should go back to the navigation items? If it loads the previous item, what if the user wants to go to the navigation to switch to other actions and vice-versa? Did anyone come across this kind of issue? What can be the standard expected behavior in this case if list has both previous and next page scroll? I different tried gestures https://support.apple.com/en-in/guide/iphone/iph3e2e2281/ios, but it isn't working
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134
Apr ’25
AVPlayer Visual Accessibility Issues
AVPlayer has 3 visual accessibility issues with videos out of the box: The contrast fails for the current time in the video The contrast fails for the remaining time in the video The hit area is too small for the time slider. The WCAG AA requirement is a minimum hit size of 24 x 24. The height of the hit area of the offending region is 8. Is there a known fix for any of these? This can be reproduced with this code in an app playground: import SwiftUI import AVKit import UIKit struct ContentView: View { private let video = URL(string: "https://server15700.contentdm.oclc.org/dmwebservices/index.php?q=dmGetStreamingFile/p15700coll2/15.mp4/byte/json")! @State private var player: AVPlayer? var body: some View { VStack { VideoPlayerView(player: player) .frame(maxWidth: .infinity, maxHeight: 200) } .task { player = try? await loadPlayer(video: video) } } } private struct VideoPlayerView: UIViewControllerRepresentable { let player: AVPlayer? func makeUIViewController(context: Context) -> AVPlayerViewController { let controller = AVPlayerViewController() controller.player = player controller.modalPresentationStyle = .overFullScreen return controller } func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) { uiViewController.player = player } } private func loadPlayer(video: URL) async throws -> AVPlayer { let videoAsset = AVURLAsset(url: video) let videoPlusSubtitles = AVMutableComposition() try await videoPlusSubtitles.add(videoAsset, withMediaType: .video) try await videoPlusSubtitles.add(videoAsset, withMediaType: .audio) return await AVPlayer(playerItem: AVPlayerItem(asset: videoPlusSubtitles)) } private extension AVMutableComposition { func add(_ asset: AVAsset, withMediaType mediaType: AVMediaType) async throws { let duration = try await asset.load(.duration) try await asset.loadTracks(withMediaType: mediaType).first.map { track in let newTrack = self.addMutableTrack(withMediaType: mediaType, preferredTrackID: kCMPersistentTrackID_Invalid) let range = CMTimeRangeMake(start: .zero, duration: duration) try newTrack?.insertTimeRange(range, of: track, at: .zero) } } }
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Apr ’25
Discussion on Location Services and Green light (Will someone deaf or blind ever know when their location was last on?)
Haptic or Sound queue to allow for the accessibility of the blind (sound) and deaf population (haptic) for even knowing when location services and the camera were last used? Also, the grey notification rather than the purple notification for location services should appear for the full 24 hours after an application has used the app, if the correct description is within the "copy" of Settings The green light lets them know that the application has changed to the camera and fade out orange light both could even have subtle simply click sounds, like a shutter, big haptic, softer sound, but editable in Settings, of course
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378
May ’25
AXChildren does not get all children
I'd like to add borders to all buttons in the iOS simulator from my Mac app. First I get the simulator window. Then I access the children of all AXGroup and if it's a button or a static text, I add a border. But for some buttons this does not work. In the example image the NavigationBarButtons are not found. I guess the problem is, that for some AXGroup the children array access with AXChildren is empty. Here is some relevant code: - (NSArray<DDHOverlayElement *> *)overlayChildrenOfUIElement:(AXUIElementRef)element index:(NSInteger)index { NSMutableArray<DDHOverlayElement *> *tempOverlayElements = [[NSMutableArray alloc] init]; NSLog(@">>> -----------------------------------------------------"); NSString *role = [UIElementUtilities roleOfUIElement:element]; NSRect frame = [UIElementUtilities frameOfUIElement:element]; NSLog(@"%@, role: %@, %@", element, role, [NSValue valueWithRect:frame]); NSArray *lineage = [UIElementUtilities lineageOfUIElement:element]; NSLog(@"lineage: %@", lineage); NSArray<NSValue *> *children = [UIElementUtilities childrenOfUIElement:element]; if (children.count < 1) { NSLog(@"NO CHILDREN"); } for (NSInteger i = 0; i < [children count]; i++) { NSValue *child = children[i]; AXUIElementRef uiElement = (__bridge AXUIElementRef)child; NSString *role = [UIElementUtilities roleOfUIElement:uiElement]; NSRect frame = [UIElementUtilities frameOfUIElement:uiElement]; NSLog(@"----%@, role: %@, %@", child, role, [NSValue valueWithRect:frame]); } NSLog(@"<<< -----------------------------------------------------"); for (NSInteger i = 0; i < [children count]; i++) { NSValue *child = children[i]; AXUIElementRef uiElement = (__bridge AXUIElementRef)child; NSString *role = [UIElementUtilities roleOfUIElement:uiElement]; NSRect frame = [UIElementUtilities frameOfUIElement:uiElement]; NSLog(@"%@, role: %@, %@", child, role, [NSValue valueWithRect:frame]); if ([role isEqualToString:@"AXButton"] || [role isEqualToString:@"AXTextField"] || [role isEqualToString:@"AXStaticText"]) { NSString *tag = [NSString stringWithFormat:@"%ld%ld", (long)index, (long)i]; NSLog(@"tag: %@", tag); DDHOverlayElement *overlayElement = [[DDHOverlayElement alloc] initWithUIElementValue:child tag:tag]; [tempOverlayElements addObject:overlayElement]; } else if ([role isEqualToString:@"AXGroup"] || [role isEqualToString:@"AXToolbar"]) { [tempOverlayElements addObjectsFromArray:[self overlayChildrenOfUIElement:uiElement index:++index]]; } else if ([role isEqualToString:@"AXWindow"]) { [self.overlayWindowController setFrame:[UIElementUtilities frameOfUIElement:uiElement]]; [tempOverlayElements addObjectsFromArray:[self overlayChildrenOfUIElement:uiElement index:index]]; } } return [tempOverlayElements copy]; } For some AXGroup the children are found. For some they are empty. I cannot figure out why. Does anyone have an idea what I'm doing wrong?
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May ’25
AssistiveTouch pointer cannot move past center of screen in landscape orientation on iPhone
Hello everyone, I’d like to report an issue I’ve encountered when using a Bluetooth mouse together with AssistiveTouch on iPhone running iOS 16.5. This has also been reported via Feedback Assistant with Feedback ID: FB17806167 Description: When using a Bluetooth mouse together with AssistiveTouch on iPhone (iOS), the pointer behaves incorrectly in landscape orientation. Specifically: The pointer cannot move past the center of the screen Horizontal and vertical (X/Y) movements appear to be swapped or misaligned Natural movement of the pointer is not possible It seems as if the internal coordinate mapping remains locked in portrait orientation, even when the device is physically rotated to landscape. This issue occurs system-wide, regardless of the current app. It is observable in Settings, on the Home screen, and in third-party apps. Steps to Reproduce: Enable AssistiveTouch Connect a Bluetooth mouse to the iPhone Rotate the device to landscape orientation Try moving the mouse pointer across the screen → Notice that: Pointer cannot move past the center Horizontal/vertical input is interpreted incorrectly (as if still in portrait) Expected Behavior: The mouse pointer should move across the entire screen correctly, regardless of device orientation. Actual Behavior: In landscape orientation, the pointer is either restricted to part of the screen or misaligned. It behaves as if the device is still in portrait. Horizontal mouse movement causes vertical pointer movement, and vice versa User experience feels broken and unintuitive Feature Suggestion: Please improve the synchronization between physical device orientation and AssistiveTouch pointer mapping on iOS. I also suggest exposing AssistiveTouch orientation control via a public API, so developers can help maintain consistent pointer behavior. Thanks in advance for any insights or suggestions. Best regards, Jannis
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389
Jun ’25
System clock ancs notification is not sent on iPhone >= 14
I'm working on a ble connected device that use ancs and system clock to receive alarm notification events for earing impaired people. It used to work until iPhone 13 with latest iOS 18.x. Starting with iPhone 14 onward (iOS 18.x), system clock alarm notification is not sent anymore. Is There any reason for this to happening?. Is anyone aware of this behaviour? Any suggestion would be really appreciated. Cheers
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Jun ’25
Solo Developer User Feedback Avenues
I have a couple follow up questions after the "Accessibility technologies group lab". I know it was briefly mentioned that user feedback is an excellent way to grow inclusivity in the design an app and utilizing these forums were one for example. Is inviting folks here on the forum via test flight a reasonable approach to this for a solo developer? Are there other strategies, avenues, or examples to promote user feedback?
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Jun ’25
IOS18 Crash
At present, in iOS, if using the in-house app, there may be crashes in the new iOS 18.3 and later versions, but it works normally on other phones and the certificate is not problematic. A total of 3 machines were found, and there was no pattern between the machines and the system, with different models and versions. We tested it on a machine that crashes, but the app downloaded from the store doesn't. If the same app is packaged and installed directly in the development tool, it will crash. Is this related to compatibility with the new version of IOS? Is there a solution? Do others also have relevant situations?
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Jun ’25
To say I'm extremely hurt is an understatement! 😔
Voice Control Disabling System Services After Reboot I recently learned from Apple Accessibility Support that the issue I’m experiencing with Voice Control is now affecting multiple users. When I first reported the problem, I appeared to be the first case—what you might call “patient zero.” I have provided extensive feedback and system logs, but now that the issue is more widespread, I have been told that I will not be informed of the cause or notified directly when a fix is found. Instead, updates will be released as solutions are identified, and support staff will not necessarily know the details of the underlying problem. To summarize my experience: after enabling Voice Control and rebooting my MacBook Pro (14.2-inch, M4 chip), critical Apple system services—including FaceTime, Apple Music, and News—stop functioning. Dictation remains available, but it is not as accurate or effective for my needs as Voice Control. I rely on these accessibility features daily due to my disability and cerebral palsy, and this issue has persisted for over five months. I have always valued contributing to the developer program and supporting Apple’s efforts to improve accessibility. However, I find it discouraging that there is no clear communication about the status of this issue or its resolution. My theory is that there may be a hardware interaction—perhaps between the neural engine and the new Wi-Fi chip—rather than a purely software problem. I understand that some information may not be immediately available, but I believe that users who rely on accessibility features should be kept informed about major issues and their progress toward resolution. I appreciate the dedication of the accessibility and development teams, and I want to continue supporting Apple’s mission of inclusion. Thank you for your attention to this matter. Sincerely, Donald Spencer Kirby Dayton, Ohio
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Jun ’25
Is it possible to animate the accessibility frame on iOS and macOS?
Say I have a UI element that moves on the screen. Is it possible to update its accessibility frame as it moves while VoiceOver is focused on it? From my tests, VoiceOver ignores UIAccessibilityLayoutChangedNotification if it's sent repeatedly in a short period of time on iOS, while sending NSAccessibilityLayoutChangedNotification on macOS triggers VoiceOver to reannounce the focused element repeatedly.
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256
Jul ’25
Programmatically force VoiceOver to read parentheses for math expressions
How can I force VoiceOver to read parentheses for math expressions like this: Text("(2+3)×4") // VoiceOver: Two plus three, times four I’m looking for a way to have VoiceOver announce parentheses (e.g. “left paren”, “right paren”) without relying on NumberFormatter.Style.spellOut or .speechAlwaysIncludesPunctuation(), as both have drawbacks. Using .spellOut breaks braille output and Rotor › Characters menu by turning numbers and symbols into words. And .speechAlwaysIncludesPunctuation() makes VoiceOver overly verbose—for example, it reads “21” as “twenty hyphen one.” Is there a better way to selectively announce specific punctuation like parentheses while keeping numbers and symbols intact for braille and Rotor use?
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Jul ’25
VoiceOver does not focus App Store subscription modal when shown via AppStore.showManageSubscriptions(in:)
Description When calling AppStore.showManageSubscriptions(in:), the system modal for managing subscriptions appears visually. However, it is not automatically focused by VoiceOver, and in some cases, VoiceOver still allows interaction with elements in the underlying view controller, such as buttons and labels. This creates confusion and violates accessibility expectations. Steps to Reproduce 1. In a UIKit app, present the system subscription sheet via AppStore.showManageSubscriptions(in:). 2. Ensure VoiceOver is enabled on the device. 3. Observe the focus behavior when the modal appears. 4. Try swiping right/left — VoiceOver continues to announce items in the presenting view controller. Expected Result The modal should automatically take VoiceOver focus, and all elements behind it should be non-accessible until dismissed. Actual Result VoiceOver continues to focus and interact with elements behind the presented modal. Notes • Tested on iOS 18.5 • Reproducible on device • Using Swift/UIKit (not SwiftUI)
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Jul ’25
Hi,I applied for the COMMUNICATION capability failed, what should I do next?
Hi,I applied for the COMMUNICATION capability, but have a message that I already have the driving task app entitlement. After that ,I have applied one more time ,there is no reply anymore. I do not have the com.apple.developer.carplay-communication capability, that means I can not apply this capability? What should i do next to get this capatibility? Thanks
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Jul ’25
accessibilityActivationPoint Not Working When Set Directly on UITableViewCell
I’m trying to set the accessibilityActivationPoint directly on a UITableViewCell so that VoiceOver activate on a specific button inside the cell. However, this approach doesn’t seem to work. Instead, when I override the accessibilityActivationPoint property inside the UITableViewCell subclass and return the desired point, it works as expected. Why doesn’t setting accessibilityActivationPoint directly on the cell work, but overriding it inside the cell does? Is there a recommended approach for handling this scenario? The following approach works, override var accessibilityActivationPoint: CGPoint { get { return convert(toggleSwitch.center, to: nil) } set{ super.accessibilityActivationPoint = newValue } } but setting accessibility point directly not works private func configureAccessibility() { isAccessibilityElement = true accessibilityLabel = titleLabel.text accessibilityTraits = .toggleButton accessibilityActivationPoint = self.convert(toggleSwitch.center, to: self) accessibilityValue = toggleSwitch.accessibilityValue }
Replies
2
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0
Views
208
Activity
Apr ’25
VoiceOver Text Recognition Announcing Hidden Labels
I have a UIImageView as the background of a custom UIView subclass. The image itself does not contain any text. On top of this image view, I have added two UILabels. To improve accessibility, I converted the entire view into a single accessibility element and set a proper accessibilityLabel. Additionally, I disabled accessibility for the UIImageView and the labels by setting isAccessibilityElement = false. However, when VoiceOver's Accessibility Recognition's Text Recognition feature is enabled, VoiceOver still detects and announces the text inside the UILabels at the end after reading my custom accessibility properties. This text should not be announced. It seems that VoiceOver treats the UILabel content as part of the UIImageView. Additionally, when using the Explore Image rotor action, the entire subview is recognized as a single image. Is this the expected behavior? If so, is there a way to disable VoiceOver’s text recognition for this view while keeping custom accessibility intact? class BackgroundLabelView: UIView { private let backgroundImageView = UIImageView() private let backgroundImageView2 = UIImageView() private let titleLabel = UILabel() private let subtitleLabel = UILabel() override init(frame: CGRect) { super.init(frame: frame) setupView() } required init?(coder: NSCoder) { super.init(coder: coder) setupView() configureAceesibility() } private func configureAceesibility() { backgroundImageView.isAccessibilityElement = false backgroundImageView2.isAccessibilityElement = false titleLabel.isAccessibilityElement = false subtitleLabel.isAccessibilityElement = false isAccessibilityElement = true accessibilityTraits = .button } func configure(backgroundImage: UIImage?, title: String, subtitle: String) { backgroundImageView.image = backgroundImage titleLabel.text = title subtitleLabel.text = subtitle accessibilityLabel = "Holiday Offer ," + title + "," + subtitle } private func setupView() { backgroundImageView2.contentMode = .scaleAspectFill backgroundImageView2.clipsToBounds = true backgroundImageView2.translatesAutoresizingMaskIntoConstraints = false backgroundImageView2.image = UIImage(resource: .bannerfestival) addSubview(backgroundImageView2) backgroundImageView.contentMode = .scaleAspectFit backgroundImageView.clipsToBounds = true backgroundImageView.translatesAutoresizingMaskIntoConstraints = false addSubview(backgroundImageView) titleLabel.font = UIFont.systemFont(ofSize: 18, weight: .bold) titleLabel.textColor = .white titleLabel.translatesAutoresizingMaskIntoConstraints = false titleLabel.numberOfLines = 0 addSubview(titleLabel) subtitleLabel.font = UIFont.systemFont(ofSize: 14, weight: .regular) subtitleLabel.textColor = .white.withAlphaComponent(0.8) subtitleLabel.translatesAutoresizingMaskIntoConstraints = false subtitleLabel.numberOfLines = 0 addSubview(subtitleLabel) NSLayoutConstraint.activate([ backgroundImageView2.leadingAnchor.constraint(equalTo: leadingAnchor), backgroundImageView2.trailingAnchor.constraint(equalTo: trailingAnchor), backgroundImageView2.heightAnchor.constraint(equalToConstant: 200), backgroundImageView.centerYAnchor.constraint(equalTo: centerYAnchor), backgroundImageView.topAnchor.constraint(equalTo: topAnchor), backgroundImageView.leadingAnchor.constraint(greaterThanOrEqualTo: leadingAnchor), backgroundImageView.trailingAnchor.constraint(equalTo: trailingAnchor), backgroundImageView.bottomAnchor.constraint(equalTo: bottomAnchor), titleLabel.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16), titleLabel.trailingAnchor.constraint(lessThanOrEqualTo: centerXAnchor), titleLabel.bottomAnchor.constraint(equalTo: centerYAnchor, constant: -4), subtitleLabel.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16), subtitleLabel.trailingAnchor.constraint(lessThanOrEqualTo: centerXAnchor), subtitleLabel.topAnchor.constraint(equalTo: centerYAnchor, constant: 4) ]) } override func layoutSubviews() { super.layoutSubviews() backgroundImageView.layer.cornerRadius = layer.cornerRadius } }
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2
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0
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160
Activity
Apr ’25
SwiftUI List Accessibility VoiceOver
I have been working on a feature, where I have a List in SwiftUI with previous and next data loading, user can scroll up and down to load previous/next page data. Recently, I faced one accessibility issue while testing voice-over, when user lands on the listing screen and swipe across the screen from navigation and when focus comes on list it should highlight the first item visible. But when user swipes back: Should it load the previous data and announce the previous item or it should go back to the navigation items? If it loads the previous item, what if the user wants to go to the navigation to switch to other actions and vice-versa? Did anyone come across this kind of issue? What can be the standard expected behavior in this case if list has both previous and next page scroll? I different tried gestures https://support.apple.com/en-in/guide/iphone/iph3e2e2281/ios, but it isn't working
Replies
2
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0
Views
134
Activity
Apr ’25
UIAlertViewController and phone number read back during voiceover
The issue described here in this stack overflow conversation is still an issue today when it comes to the read back of the last 4 digits in the phone numbers for North American numbers as minus. Is there a solution other than overriding the accessibleLabel property?
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2
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0
Views
157
Activity
Apr ’25
AVPlayer Visual Accessibility Issues
AVPlayer has 3 visual accessibility issues with videos out of the box: The contrast fails for the current time in the video The contrast fails for the remaining time in the video The hit area is too small for the time slider. The WCAG AA requirement is a minimum hit size of 24 x 24. The height of the hit area of the offending region is 8. Is there a known fix for any of these? This can be reproduced with this code in an app playground: import SwiftUI import AVKit import UIKit struct ContentView: View { private let video = URL(string: "https://server15700.contentdm.oclc.org/dmwebservices/index.php?q=dmGetStreamingFile/p15700coll2/15.mp4/byte/json")! @State private var player: AVPlayer? var body: some View { VStack { VideoPlayerView(player: player) .frame(maxWidth: .infinity, maxHeight: 200) } .task { player = try? await loadPlayer(video: video) } } } private struct VideoPlayerView: UIViewControllerRepresentable { let player: AVPlayer? func makeUIViewController(context: Context) -> AVPlayerViewController { let controller = AVPlayerViewController() controller.player = player controller.modalPresentationStyle = .overFullScreen return controller } func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) { uiViewController.player = player } } private func loadPlayer(video: URL) async throws -> AVPlayer { let videoAsset = AVURLAsset(url: video) let videoPlusSubtitles = AVMutableComposition() try await videoPlusSubtitles.add(videoAsset, withMediaType: .video) try await videoPlusSubtitles.add(videoAsset, withMediaType: .audio) return await AVPlayer(playerItem: AVPlayerItem(asset: videoPlusSubtitles)) } private extension AVMutableComposition { func add(_ asset: AVAsset, withMediaType mediaType: AVMediaType) async throws { let duration = try await asset.load(.duration) try await asset.loadTracks(withMediaType: mediaType).first.map { track in let newTrack = self.addMutableTrack(withMediaType: mediaType, preferredTrackID: kCMPersistentTrackID_Invalid) let range = CMTimeRangeMake(start: .zero, duration: duration) try newTrack?.insertTimeRange(range, of: track, at: .zero) } } }
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2
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180
Activity
Apr ’25
Discussion on Location Services and Green light (Will someone deaf or blind ever know when their location was last on?)
Haptic or Sound queue to allow for the accessibility of the blind (sound) and deaf population (haptic) for even knowing when location services and the camera were last used? Also, the grey notification rather than the purple notification for location services should appear for the full 24 hours after an application has used the app, if the correct description is within the "copy" of Settings The green light lets them know that the application has changed to the camera and fade out orange light both could even have subtle simply click sounds, like a shutter, big haptic, softer sound, but editable in Settings, of course
Replies
2
Boosts
1
Views
378
Activity
May ’25
AXChildren does not get all children
I'd like to add borders to all buttons in the iOS simulator from my Mac app. First I get the simulator window. Then I access the children of all AXGroup and if it's a button or a static text, I add a border. But for some buttons this does not work. In the example image the NavigationBarButtons are not found. I guess the problem is, that for some AXGroup the children array access with AXChildren is empty. Here is some relevant code: - (NSArray<DDHOverlayElement *> *)overlayChildrenOfUIElement:(AXUIElementRef)element index:(NSInteger)index { NSMutableArray<DDHOverlayElement *> *tempOverlayElements = [[NSMutableArray alloc] init]; NSLog(@">>> -----------------------------------------------------"); NSString *role = [UIElementUtilities roleOfUIElement:element]; NSRect frame = [UIElementUtilities frameOfUIElement:element]; NSLog(@"%@, role: %@, %@", element, role, [NSValue valueWithRect:frame]); NSArray *lineage = [UIElementUtilities lineageOfUIElement:element]; NSLog(@"lineage: %@", lineage); NSArray<NSValue *> *children = [UIElementUtilities childrenOfUIElement:element]; if (children.count < 1) { NSLog(@"NO CHILDREN"); } for (NSInteger i = 0; i < [children count]; i++) { NSValue *child = children[i]; AXUIElementRef uiElement = (__bridge AXUIElementRef)child; NSString *role = [UIElementUtilities roleOfUIElement:uiElement]; NSRect frame = [UIElementUtilities frameOfUIElement:uiElement]; NSLog(@"----%@, role: %@, %@", child, role, [NSValue valueWithRect:frame]); } NSLog(@"<<< -----------------------------------------------------"); for (NSInteger i = 0; i < [children count]; i++) { NSValue *child = children[i]; AXUIElementRef uiElement = (__bridge AXUIElementRef)child; NSString *role = [UIElementUtilities roleOfUIElement:uiElement]; NSRect frame = [UIElementUtilities frameOfUIElement:uiElement]; NSLog(@"%@, role: %@, %@", child, role, [NSValue valueWithRect:frame]); if ([role isEqualToString:@"AXButton"] || [role isEqualToString:@"AXTextField"] || [role isEqualToString:@"AXStaticText"]) { NSString *tag = [NSString stringWithFormat:@"%ld%ld", (long)index, (long)i]; NSLog(@"tag: %@", tag); DDHOverlayElement *overlayElement = [[DDHOverlayElement alloc] initWithUIElementValue:child tag:tag]; [tempOverlayElements addObject:overlayElement]; } else if ([role isEqualToString:@"AXGroup"] || [role isEqualToString:@"AXToolbar"]) { [tempOverlayElements addObjectsFromArray:[self overlayChildrenOfUIElement:uiElement index:++index]]; } else if ([role isEqualToString:@"AXWindow"]) { [self.overlayWindowController setFrame:[UIElementUtilities frameOfUIElement:uiElement]]; [tempOverlayElements addObjectsFromArray:[self overlayChildrenOfUIElement:uiElement index:index]]; } } return [tempOverlayElements copy]; } For some AXGroup the children are found. For some they are empty. I cannot figure out why. Does anyone have an idea what I'm doing wrong?
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2
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0
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163
Activity
May ’25
navigationBarBackButtonHidden swipe
Even though navigationBarBackButtonHidden is set, the back button appears when you swipe slightly.
Replies
2
Boosts
1
Views
155
Activity
Jun ’25
AssistiveTouch pointer cannot move past center of screen in landscape orientation on iPhone
Hello everyone, I’d like to report an issue I’ve encountered when using a Bluetooth mouse together with AssistiveTouch on iPhone running iOS 16.5. This has also been reported via Feedback Assistant with Feedback ID: FB17806167 Description: When using a Bluetooth mouse together with AssistiveTouch on iPhone (iOS), the pointer behaves incorrectly in landscape orientation. Specifically: The pointer cannot move past the center of the screen Horizontal and vertical (X/Y) movements appear to be swapped or misaligned Natural movement of the pointer is not possible It seems as if the internal coordinate mapping remains locked in portrait orientation, even when the device is physically rotated to landscape. This issue occurs system-wide, regardless of the current app. It is observable in Settings, on the Home screen, and in third-party apps. Steps to Reproduce: Enable AssistiveTouch Connect a Bluetooth mouse to the iPhone Rotate the device to landscape orientation Try moving the mouse pointer across the screen → Notice that: Pointer cannot move past the center Horizontal/vertical input is interpreted incorrectly (as if still in portrait) Expected Behavior: The mouse pointer should move across the entire screen correctly, regardless of device orientation. Actual Behavior: In landscape orientation, the pointer is either restricted to part of the screen or misaligned. It behaves as if the device is still in portrait. Horizontal mouse movement causes vertical pointer movement, and vice versa User experience feels broken and unintuitive Feature Suggestion: Please improve the synchronization between physical device orientation and AssistiveTouch pointer mapping on iOS. I also suggest exposing AssistiveTouch orientation control via a public API, so developers can help maintain consistent pointer behavior. Thanks in advance for any insights or suggestions. Best regards, Jannis
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389
Activity
Jun ’25
System clock ancs notification is not sent on iPhone >= 14
I'm working on a ble connected device that use ancs and system clock to receive alarm notification events for earing impaired people. It used to work until iPhone 13 with latest iOS 18.x. Starting with iPhone 14 onward (iOS 18.x), system clock alarm notification is not sent anymore. Is There any reason for this to happening?. Is anyone aware of this behaviour? Any suggestion would be really appreciated. Cheers
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2
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226
Activity
Jun ’25
Ipados 26 problem
i have updated to the ipados 26 and my pointer is still the circle one and not the arrow cursor
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2
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520
Activity
Jun ’25
Solo Developer User Feedback Avenues
I have a couple follow up questions after the "Accessibility technologies group lab". I know it was briefly mentioned that user feedback is an excellent way to grow inclusivity in the design an app and utilizing these forums were one for example. Is inviting folks here on the forum via test flight a reasonable approach to this for a solo developer? Are there other strategies, avenues, or examples to promote user feedback?
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2
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108
Activity
Jun ’25
IOS18 Crash
At present, in iOS, if using the in-house app, there may be crashes in the new iOS 18.3 and later versions, but it works normally on other phones and the certificate is not problematic. A total of 3 machines were found, and there was no pattern between the machines and the system, with different models and versions. We tested it on a machine that crashes, but the app downloaded from the store doesn't. If the same app is packaged and installed directly in the development tool, it will crash. Is this related to compatibility with the new version of IOS? Is there a solution? Do others also have relevant situations?
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2
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134
Activity
Jun ’25
AVP not compatible with usage in the prone position
Is it possible to position windows on the floor by changing some setting? Currently, they cannot be placed on the floor due to drag limitations.
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2
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148
Activity
Jul ’25
To say I'm extremely hurt is an understatement! 😔
Voice Control Disabling System Services After Reboot I recently learned from Apple Accessibility Support that the issue I’m experiencing with Voice Control is now affecting multiple users. When I first reported the problem, I appeared to be the first case—what you might call “patient zero.” I have provided extensive feedback and system logs, but now that the issue is more widespread, I have been told that I will not be informed of the cause or notified directly when a fix is found. Instead, updates will be released as solutions are identified, and support staff will not necessarily know the details of the underlying problem. To summarize my experience: after enabling Voice Control and rebooting my MacBook Pro (14.2-inch, M4 chip), critical Apple system services—including FaceTime, Apple Music, and News—stop functioning. Dictation remains available, but it is not as accurate or effective for my needs as Voice Control. I rely on these accessibility features daily due to my disability and cerebral palsy, and this issue has persisted for over five months. I have always valued contributing to the developer program and supporting Apple’s efforts to improve accessibility. However, I find it discouraging that there is no clear communication about the status of this issue or its resolution. My theory is that there may be a hardware interaction—perhaps between the neural engine and the new Wi-Fi chip—rather than a purely software problem. I understand that some information may not be immediately available, but I believe that users who rely on accessibility features should be kept informed about major issues and their progress toward resolution. I appreciate the dedication of the accessibility and development teams, and I want to continue supporting Apple’s mission of inclusion. Thank you for your attention to this matter. Sincerely, Donald Spencer Kirby Dayton, Ohio
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203
Activity
Jun ’25
Is it possible to animate the accessibility frame on iOS and macOS?
Say I have a UI element that moves on the screen. Is it possible to update its accessibility frame as it moves while VoiceOver is focused on it? From my tests, VoiceOver ignores UIAccessibilityLayoutChangedNotification if it's sent repeatedly in a short period of time on iOS, while sending NSAccessibilityLayoutChangedNotification on macOS triggers VoiceOver to reannounce the focused element repeatedly.
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256
Activity
Jul ’25
Are there any macOS accessibility APIs for supporting scrolling in `NSAccessibilityScrollAreaRole` elements?
While it is possible to scroll content using VoiceOver on macOS, I was not able to find any NSAccessibility APIs related to it (such as accessibilityScroll: on iOS).
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202
Activity
Jul ’25
Programmatically force VoiceOver to read parentheses for math expressions
How can I force VoiceOver to read parentheses for math expressions like this: Text("(2+3)×4") // VoiceOver: Two plus three, times four I’m looking for a way to have VoiceOver announce parentheses (e.g. “left paren”, “right paren”) without relying on NumberFormatter.Style.spellOut or .speechAlwaysIncludesPunctuation(), as both have drawbacks. Using .spellOut breaks braille output and Rotor › Characters menu by turning numbers and symbols into words. And .speechAlwaysIncludesPunctuation() makes VoiceOver overly verbose—for example, it reads “21” as “twenty hyphen one.” Is there a better way to selectively announce specific punctuation like parentheses while keeping numbers and symbols intact for braille and Rotor use?
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381
Activity
Jul ’25
VoiceOver does not focus App Store subscription modal when shown via AppStore.showManageSubscriptions(in:)
Description When calling AppStore.showManageSubscriptions(in:), the system modal for managing subscriptions appears visually. However, it is not automatically focused by VoiceOver, and in some cases, VoiceOver still allows interaction with elements in the underlying view controller, such as buttons and labels. This creates confusion and violates accessibility expectations. Steps to Reproduce 1. In a UIKit app, present the system subscription sheet via AppStore.showManageSubscriptions(in:). 2. Ensure VoiceOver is enabled on the device. 3. Observe the focus behavior when the modal appears. 4. Try swiping right/left — VoiceOver continues to announce items in the presenting view controller. Expected Result The modal should automatically take VoiceOver focus, and all elements behind it should be non-accessible until dismissed. Actual Result VoiceOver continues to focus and interact with elements behind the presented modal. Notes • Tested on iOS 18.5 • Reproducible on device • Using Swift/UIKit (not SwiftUI)
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211
Activity
Jul ’25
Hi,I applied for the COMMUNICATION capability failed, what should I do next?
Hi,I applied for the COMMUNICATION capability, but have a message that I already have the driving task app entitlement. After that ,I have applied one more time ,there is no reply anymore. I do not have the com.apple.developer.carplay-communication capability, that means I can not apply this capability? What should i do next to get this capatibility? Thanks
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1.1k
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Jul ’25