How can we performantly scroll to a target location using TextKit 2?
Hi everyone,
I'm building a custom text editor using TextKit 2 and would like to scroll to a target location efficiently. For instance, I would like to move to the end of a document seamlessly, similar to how users can do in standard text editors by using CMD + Down.
Background:
NSTextView and TextEdit on macOS can navigate to the end of large documents in milliseconds. However, after reading the documentation and experimenting with various ideas using TextKit 2's APIs, it's not clear how third-party developers are supposed to achieve this.
My Code:
Here's the code I use to move the selection to the end of the document and scroll the viewport to reveal the selection.
override func moveToEndOfDocument(_ sender: Any?) {
textLayoutManager.ensureLayout(for: textLayoutManager.documentRange)
let targetLocation = textLayoutManager.documentRange.endLocation
let beforeTargetLocation = textLayoutManager.location(targetLocation, offsetBy: -1)!
textLayoutManager.textViewportLayoutController.layoutViewport()
guard let textLayoutFragment = textLayoutManager.textLayoutFragment(for: beforeTargetLocation) else {
return
}
guard let textLineFragment = textLayoutFragment.textLineFragment(for: targetLocation, isUpstreamAffinity: true) else {
return
}
let lineFrame = textLayoutFragment.layoutFragmentFrame
let lineFragmentFrame = textLineFragment.typographicBounds.offsetBy(dx: 0, dy: lineFrame.minY)
scrollToVisible(lineFragmentFrame)
}
While this code works as intended, it is very inefficient because ensureLayout(_:) is incredibly expensive and can take seconds for large documents.
Issues Encountered:
In my attempts, I have come across the following two issues.
Estimated Frames: The frames of NSTextLayoutFragment and NSTextLineFragment are approximate and not precise enough for scrolling unless the text layout fragment has been fully laid out.
Laying out all text is expensive: The frames become accurate once NSTextLayoutManager's ensureLayout(for:) method has been called with a range covering the entire document. However, ensureLayout(for:) is resource-intensive and can take seconds for large documents. NSTextView, on the other hand, accomplishes the same scrolling to the end of a document in milliseconds.
I've tried using NSTextViewportLayoutController's relocateViewport(to:) without success. It's unclear to me whether this function is intended for a use case like mine. If it is, I would appreciate some guidance on its proper usage.
Configuration:
I'm testing on macOS Sonoma 14.5 (23F79), Swift (AppKit), Xcode 15.4 (15F31d).
I'm working on a multi-platform project written in AppKit and UIKit, so I'm looking for either a single solution that works in both AppKit and UIKit or two solutions, one for each UI framework.
Question:
How can third-party developers scroll to a target location, specifically the end of a document, performantly using TextKit 2?
Steps to Reproduce:
The issue can be reproduced using the example project (download from link below) by following these steps:
Open the example project.
Run the example app on a Mac. The example app shows an uneditable text view in a scroll view. The text view displays a long text.
Press the "Move to End of Document" toolbar item.
Notice that the text view has scrolled to the bottom, but this took several seconds (~3 seconds on my MacBook Pro 16-inch, 2021). The duration will be shown in Xcode's log.
You can open the ExampleTextView.swift file and find the implementation of moveToEndOfDocument(_:). Comment out line 84 where the ensureLayout(_:) is called, rerun the app, and then select "Move to End of Document" again. This time, you will notice that the text view moves fast but does not end up at the bottom of the document.
You may also open the large-file.json in the project, the same file that the example app displays, in TextEdit, and press CMD+Down to move to the end of the document. Notice that TextEdit does this in mere milliseconds.
Example Project:
The example project is located on GitHub:
https://github.com/simonbs/apple-developer-forums/tree/main/how-can-we-performantly-scroll-to-a-target-location-using-textkit-2
Any advice or guidance on how to achieve this with TextKit 2 would be greatly appreciated.
Thanks in advance!
Best regards,
Simon
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Hi,
I've run into two problems using SwiftData in iOS 18 that are total show-stoppers for my app, causing it to run out of memory and be killed by the system. The same app runs fine on iOS 17.
The two problems are inter-related in a way I can't exactly diagnose, but are easy to reproduce.
Problem #1: Calling .count on the array that represents a relationship or Query causes the whole array of objects to be loaded into memory.
Problem #2: When a @Model object is loaded, properties that are declared with .externalStorage are loaded unnecessarily, and use tons of memory.
It's possible that #1 is normal behavior, exacerbated by #2.
I've written a test app that demonstrates the extreme difference in memory usage between the OS Versions. It uses a typical navigation pattern, with content counts on the left-side view. Each item has one thumbnail and one large image in .externalStorge. GitHub Source
When populated with 80 items, each containing one thumbnail and one large image in .externalStorge, the app launches in 17.5 using 29mb of memory. On iOS 18, in the same conditions, 592 mb.
When the first folder is selected, causing a list of thumbnails to load, iOS 17 uses just 86mb. iOS 18 uses 599mb, implying that all image data has already been loaded.
So I'm asking for help from Apple or the Community in finding a workaround. I've been advised that finding a workaround may be necessary, as this may not be addressed in 18.0.
Thanks in advance for any insight.
Radars: FB14323833, FB14323934
(See attached images, or try it yourself)
(You may notice in the 18.0 screenshots that the item counts don't add up right. That's yet another 18.0-SwiftData anomaly regarding relationships that I haven't tackled yet, but is also demonstrated by the sample app.)
I'm building a SwiftUI app with a UITextView subclass, and it seems that the software keyboard doesn't trigger the pressesBegan or pressesEnded functions of UITextView. With a hardware keyboard, pressesBegan works as expected, allowing us to intercept key presses in our subclass.
I can't find any documentation about this, or any other forum posts (here or on Stack Overflow) that talk about a discrepancy between software and hardware keyboard behaviors, and I can't believe this is an intended behavior. Our app is a SwiftUI app, in case that's relevant.
Does anyone have any guidance? Is this a bug or am I not understanding this API? Any information or work arounds would be greatly appreciated.
I've made a sample project that demonstrates this issue, which you can grab from GitHub at https://github.com/nyousefi/KeyPressSample. To see this in action, run the sample project and start pressing keys. The hardware keyboard will print the key press at the top of the screen (above the text view), while the software keyboard won't.
After reading the documentation on .digitalCrownAccessory, I am under the impression that the system should know to show your accessory and hide your accessory according to whether the crown is being rotated. I have noticed this is not the case. I have also tried a few work arounds with no luck. Here is a simplified version of my code. I have recorded a video of the issue I am seeing, but I can't upload it, so I have attached some screenshots instead.
Expected result: After rotating the crown, the accessory image should disappear along with the vertical system scroll bar.
Actual result: After rotating the crown, the vertical system scroll bar disappears but the accessory image stays behind.
Versions:
Sonoma 14.6.1
Xcode 16 Beta 5 (and Xcode 15.4)
Apple Watch Ultra 2 watchOS 11 (device and simulator)
Starting file (main):
import SwiftUI
@main
struct DummyWatch_Watch_AppApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
ContentView.swift:
import SwiftUI
struct ContentView: View {
@State var crownValue: CGFloat = 0
var body: some View {
VStack {
Text("Hello, world!")
}
.focusable()
.digitalCrownRotation($crownValue,
from: 0,
through: 10,
by: 0.1,
sensitivity: .low,
isContinuous: false)
.digitalCrownAccessory {
Image(systemName: "speaker.fill")
}
.padding()
}
}
Images:
Scrolling:
Speaker wont go away:
On testing my app with tvOS 18, I have noticed the Siri Remote back button no longer provides system-provided behavior when interacting with tab bar controller pages. Instead of moving focus back to the tab bar when pressed, the back button will close the app, as if the Home button was pressed. This occurs both on device and in the Simulator.
Create tvOS project with a tab bar controller.
Create pages/tabs which contain focusable items (ie. buttons)
Scroll down to any focusable item (ie. a button or UICollectionView cell)
Hit the Siri Remote back button. See expect behavior below:
Expected behavior: System-provided behavior should move focus back to the tab bar at the top of the screen.
Actual results: App is closed and user is taken back to the Home Screen.
Has anyone else noticed this behavior?
Hello,
I'm using LongPressGesture to provide haptic & color change feedback on a long press action. This fails to call the .updating(_:body:) method on every iOS 18.0 beta. It works fine on iOS 17.
The following code, taken directly from Apple's documentation illustrates the problem. The .updating() closure is never called, while the .onEnded() closure is called correctly. Instead of a gradual color transition the example code generates a delayed sharp switch from Red to Blue, preventing interactive user feedback.
struct LongPressGestureView: View {
@GestureState private var isDetectingLongPress = false
@State private var completedLongPress = false
var longPress: some Gesture {
LongPressGesture(minimumDuration: 3)
.updating($isDetectingLongPress) { currentState, gestureState,
transaction in
gestureState = currentState
transaction.animation = Animation.easeIn(duration: 2.0)
}
.onEnded { finished in
self.completedLongPress = finished
}
}
var body: some View {
Circle()
.fill(self.isDetectingLongPress ?
Color.red :
(self.completedLongPress ? Color.green : Color.blue))
.frame(width: 100, height: 100, alignment: .center)
.gesture(longPress)
}
}
Can anyone share tips on a workaround or potential fix application-side?
I am writing to report an issue I encountered with iOS 18 beta that affects my application, which has been available on the App Store for over two years and currently has over 60,000 active users.
My application utilizes a UITabBarController to manage multiple tabs, where each tab hosts a UIViewController embedded within a UINavigationController. The application operates in two different states, where users may have either 5, 4, or 3 tabBarItems depending on their configuration.
The issue arises when fewer than 5 tabs are present. In these cases, I add child view controllers to the UITabBarController to ensure they are displayed above the tab bar, rather than below it. The relevant code snippet is as follows:
tabBarController.addChild(childController)
tabBarController.view.addSubview(childController.view)
Prior to iOS 18, this implementation functioned as expected. However, with the release of iOS 18, adding a child view controller to the UITabBarController results in the child being incorrectly added as a UITabBarItem. This misbehavior leads to an application crash when the unintended tab is selected.
The crash trace is as follows:
"Inconsistency in UITabBar items and view controllers detected. No view controller matches the UITabBarItem '<UITabBarItem: 0x142d9c480> selected'."
I have attached screenshots from iOS 18 and previous versions to illustrate the issue, which compares the expected behavior in earlier iOS versions with the problematic behavior in iOS 18.
I appreciate your attention to this matter and look forward to any guidance or resolution you can provide.
I created a Radar for this FB14766095, but thought I would add it here for extra visibility, or if anyone else had any thoughts on the issue.
Basic Information
Please provide a descriptive title for your feedback:
iOS 18 hit testing functionality differs from iOS 17
What type of feedback are you reporting?
Incorrect/Unexpected Behavior
Description:
Please describe the issue and what steps we can take to reproduce it:
We have an issue in iOS 18 Beta 6 where hit testing functionality differs from the expected functionality in iOS 17.5.1 and previous versions of iOS.
iOS 17: When a sheet is presented, the hit-testing logic considers subviews of the root view, meaning the rootView itself is rarely the hit view.
iOS 18: When a sheet is presented, the hit-testing logic changes, sometimes considering the rootView itself as the hit view.
Code:
import SwiftUI
struct ContentView: View {
@State var isPresentingView: Bool = false
var body: some View {
VStack {
Text("View One")
Button {
isPresentingView.toggle()
} label: {
Text("Present View Two")
}
}
.padding()
.sheet(isPresented: $isPresentingView) {
ContentViewTwo()
}
}
}
#Preview {
ContentView()
}
struct ContentViewTwo: View {
@State var isPresentingView: Bool = false
var body: some View {
VStack {
Text("View Two")
}
.padding()
}
}
extension UIWindow {
public override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
/// Get view from superclass.
guard let hitView = super.hitTest(point, with: event) else { return nil }
print("RPTEST rootViewController = ", rootViewController.hashValue)
print("RPTEST rootViewController?.view = ", rootViewController?.view.hashValue)
print("RPTEST hitView = ", hitView.hashValue)
if let rootView = rootViewController?.view {
print("RPTEST rootViewController's view memory address: \(Unmanaged.passUnretained(rootView).toOpaque())")
print("RPTEST hitView memory address: \(Unmanaged.passUnretained(hitView).toOpaque())")
print("RPTEST Are they equal? \(rootView == hitView)")
}
/// If the returned view is the `UIHostingController`'s view, ignore.
print("MTEST: hitTest rootViewController?.view == hitView", rootViewController?.view == hitView)
print("MTEST: -")
return hitView
}
}
Looking at the print statements from the provided sample project:
iOS 17 presenting a sheet from a button tap on the ContentView():
RPTEST rootViewController's view memory address: 0x0000000120009200
RPTEST hitView memory address: 0x000000011fd25000
RPTEST Are they equal? false
MTEST: hitTest rootViewController?.view == hitView false
RPTEST rootViewController's view memory address: 0x0000000120009200
RPTEST hitView memory address: 0x000000011fd25000
RPTEST Are they equal? false
MTEST: hitTest rootViewController?.view == hitView false
iOS 17 dismiss from presented view:
RPTEST rootViewController's view memory address: 0x0000000120009200
RPTEST hitView memory address: 0x000000011fe04080
RPTEST Are they equal? false
MTEST: hitTest rootViewController?.view == hitView false
RPTEST rootViewController's view memory address: 0x0000000120009200
RPTEST hitView memory address: 0x000000011fe04080
RPTEST Are they equal? false
MTEST: hitTest rootViewController?.view == hitView false
iOS 18 presenting a sheet from a button tap on the ContentView():
RPTEST rootViewController's view memory address: 0x000000010333e3c0
RPTEST hitView memory address: 0x0000000103342080
RPTEST Are they equal? false
MTEST: hitTest rootViewController?.view == hitView false
RPTEST rootViewController's view memory address: 0x000000010333e3c0
RPTEST hitView memory address: 0x000000010333e3c0
RPTEST Are they equal? true
MTEST: hitTest rootViewController?.view == hitView true
You can see here ☝️ that in iOS 18 the views have the same memory address on the second call and are evaluated to be the same. This differs from iOS 17.
iOS 18 dismiss
RPTEST rootViewController's view memory address: 0x000000010333e3c0
RPTEST hitView memory address: 0x0000000103e80000
RPTEST Are they equal? false
MTEST: hitTest rootViewController?.view == hitView false
RPTEST rootViewController's view memory address: 0x000000010333e3c0
RPTEST hitView memory address: 0x0000000103e80000
RPTEST Are they equal? false
MTEST: hitTest rootViewController?.view == hitView false
The question I want to ask:
Is this an intended change, meaning the current functionality in iOS 18 is expected?
Or is this a bug and it's something that needs to be fixed?
As a user, I would expect that the hit testing functionality would remain the same from iOS 17 to iOS 18.
Thank you for your time.
I have an NSStatusBar application. This is my first in SwiftUI. And I need to know when the window is closed so that I can disable some of menu commands. I can use NSWindowDelegate with AppDelegate as follows.
import SwiftUI
@main
struct SomeApp: App {
@NSApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
@StateObject private var menuViewModel = MenuViewModel()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(menuViewModel)
}
}
}
class AppDelegate: NSObject, NSApplicationDelegate, NSWindowDelegate {
private var menuViewModel = MenuViewModel()
func applicationDidFinishLaunching(_ notification: Notification) {
if let window = NSApplication.shared.windows.first {
window.setIsVisible(false)
window.delegate = self
}
}
func windowWillClose(_ notification: Notification) {
menuViewModel.windowClosed = true
}
}
When the window will close, MenuViewModel (ObservableObject) will receive a call, which I want my ContentView to receive. But, so far, it won't.
import SwiftUI
struct ContentView: View {
var body: some View {
ZStack {
...
...
}
.onReceive(statusBarViewModel.$windowClosed) { result in
// never called...
}
}
}
Can a SwiftUI View receive a call somehow when its window closes? Muchos thankos.
Hi, everyone
I have an app already in production that uses SwiftUI's lifecycle (paired with an AppDelegate). Due to some specific behaviour of the app, we decided to migrate the app to use UIKit's lifecycle, adding the corresponding SceneDelegate to the app, as well as modifying the Info.plist file accordingly to accommodate to these new changes.
Although everything seems to work when installing the app from zero, when installing it on top of another version, the screen goes black and the user cannot interact with the app at all unless they reinstall it completely. As I've read online, iOS is reusing the window configuration from the previous execution of the app. I know this because the AppDelegate's application(application:connectingSceneSession:options) is not being called when coming from a previous version of the app.
I would love to know what can I do to make this work because, as you may understand, we cannot ask our user base to reinstall the application.
Thank you very much.
When displaying a view with a Button inside a ScrollView using the sheet modifier, if you try to close the sheet by swiping and your finger is touching the Button, the touch is not canceled.
This issue occurs when building with Xcode 16 but does not occur when building with Xcode 15.
Here is screen cast.
https://drive.google.com/file/d/1GaOjggWxvjDY38My4JEl-URyik928iBT/view?usp=sharing
Code
struct ContentView: View {
@State var isModalPresented: Bool = false
var body: some View {
ScrollView {
Button {
debugPrint("Hello")
isModalPresented.toggle()
} label: {
Text("Hello")
.frame(height: 44)
}
Button {
debugPrint("World")
} label: {
Text("World")
.frame(height: 44)
}
Text("Hoge")
.frame(height: 44)
.contentShape(Rectangle())
.onTapGesture {
debugPrint("Hoge")
}
}
.sheet(isPresented: $isModalPresented) {
ContentView()
}
}
}
Making the call as:
UIApplication.shared.open(websiteURL)
doesn't open the browser and gives the following in the console:
BUG IN CLIENT OF UIKIT: The caller of UIApplication.openURL(:) needs to migrate to the non-deprecated UIApplication.open(:options:completionHandler:). Force returning false (NO).
However, making the call as:
UIApplication.shared.open(websiteURL) { _ in }
opens the browser and there is nothing in the cosole.
Does someone understand why is this or if it's Apple's iOS 18 bug? In the iOS & iPadOS 18 RC Release Notes | Apple Developer Documentation there is a section around resolving this or something similar, unsure.
Topic:
UI Frameworks
SubTopic:
UIKit
I'm using NSTextTable to format panels of stand-out text within body text. Paragraphs within the panel are handled as individual NSTextTableBlocks within the table. Each block is added to the NSMutableParagraphStyle that is part of the attributed string within the block's attributes. That's all fine and it works.
But...
Occasionally I see undrawn lines within the panel. These disappear (or sometimes appear) when the parent window (and thus the NSTextView holding the rendered attributed string) is resized. Lines do not always appear, and when they do they are not always in the same place. The height of the gap varies.
I see this behaviour with these panels and with tables. What's common to both cases is not only the use of NSTextTable and NSTextTableBlock etc., but crucially (I think) the use of block margins. If I disable margins (which looks OK for the panels, but isn't right for tables), the problem disappears.
So, a bug or (more likely) I'm missing a key part of view rendering or margin set up. But what? Code here: https://github.com/smittytone/PreviewMarkdown/blob/930f5f32aa0b3b77ec3f4f53436a79e10bb26f18/Markdown%20Previewer/Styler.swift#L882
Running 14.6.1 on an M3. I'm using TextKit 1 because I'm using an NSLayoutManager subclass to override certain text underlines (not used in panels as outlined above, or tables).
Topic:
UI Frameworks
SubTopic:
AppKit
When I copy and paste example code in apple developer documentation, LongPressGesture does not work as expected in Xcode Version 16.0 (16A242) and iOS 18. It seems updating(_:body:) method does not work when used with LongPressGesture.
When I make a breakpoint in updating(_:body:) method and long press the blue circle on the screen of simulator(or device), it is expected to be caught in breakpoint or it is expected that color of circle turns from blue to red to green. However, it is not caught in breakpoint and never turns to red.
Question of Stackoverflow is about same issue and I can not use onLongPressGesture method to implement required feature of my app.
Development environment: Xcode Version 16.0 (16A242), macOS 14.5
Run-time configuration: iOS 18.0
Based on this TextKit 2 demo project I thought that I could implement syntax highlighting by parsing syntax block tokens (e.g. comments like <!-- --> or /* */) in processEditing and storing their locations, and then actually applying the rendering with NSTextContentStorageDelegate in textContentStorage(_:textParagraphWith:) by checking the location of each paragraph against the store of syntax tokens.
This sort of works except that the rendering is only updated for paragraphs which are changed.
Is there a way to trigger NSTextContentStorage to re-fetch paragraphs in a given range? Or is this a totally misguided approach to the problem?
Hello there!
I wanted to give a native scrolling mechanism for the Swift Charts Graph a try and experiment a bit if the scenario that we try to achieve might be possible, but it seems that the Swift Charts scrolling performance is very poor.
The graph was created as follows:
X-axis is created based on a date range,
Y-axis is created based on an integer values between moreless 0-320 value.
the graph is scrollable horizontally only (x-axis),
The time range (x-axis) for the scrolling content was set to one year from now date (so the user can scroll one year into the past as a minimum visible date (.chartXScale).
The X-axis shows 3 hours of data per screen width (.chartXVisibleDomain).
The data points for the graph are generated once when screen is about to appear so that the Charts engine can use it (no lazy loading implemented yet).
The line data points (LineMark views) consist of 2880 data points distributed every 5 minutes which simulates - two days of continuous data stream that we want to present. The rest of the graph displays no data at all.
The performance result:
The graph on the initial loading phase is frozen for about 10-15 seconds until the data appears on the graph.
Scrolling is very laggy - the CPU usage is 100% and is unacceptable for the end users.
If we show no data at all on the graph (so no LineMark views are created at all) - the result is similar - the empty graph scrolling is also very laggy.
Below I am sharing a test code:
@main
struct ChartsTestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
Spacer()
}
}
}
struct LineDataPoint: Identifiable, Equatable {
var id: Int
let date: Date
let value: Int
}
actor TestData {
func generate(startDate: Date) async -> [LineDataPoint] {
var values: [LineDataPoint] = []
for i in 0..<(1440 * 2) {
values.append(
LineDataPoint(
id: i,
date: startDate.addingTimeInterval(
TimeInterval(60 * 5 * i) // Every 5 minutes
),
value: Int.random(in: 1...100)
)
)
}
return values
}
}
struct ContentView: View {
var startDate: Date {
return endDate.addingTimeInterval(-3600*24*30*12) // one year into the past from now
}
let endDate = Date()
@State var dataPoints: [LineDataPoint] = []
var body: some View {
Chart {
ForEach(dataPoints) { item in
LineMark(
x: .value("Date", item.date),
y: .value("Value", item.value),
series: .value("Series", "Test")
)
}
}
.frame(height: 200)
.chartScrollableAxes(.horizontal)
.chartYAxis(.hidden)
.chartXScale(domain: startDate...endDate) // one year possibility to scroll back
.chartXVisibleDomain(length: 3600 * 3) // 3 hours visible on screen
.onAppear {
Task {
dataPoints = await TestData().generate(startDate: startDate)
}
}
}
}
I would be grateful for any insights or suggestions on how to improve it or if it's planned to be improved in the future.
Currently, I use UIKit CollectionView where we split the graph into smaller chunks of the graph and we present the SwiftUI Chart content in the cells, so we use the scrolling offered there. I wonder if it's possible to use native SwiftUI for such a scenario so that later on we could also implement some kind of lazy loading of the data as the user scrolls into the past.
Hi! When building my app using Xcode 16, fast scrolling (using scrollViewProxy.scrollTo) a list would result in items not appearing even when scrolling stopped. This does not happen when the app is built with Xcode 15, even on iOS 18.
I'm also getting this error in the logs: List failed to visit cell content, returning an empty cell. - SwiftUICore/Logging.swift:84 - please file a bug report.
Hi everyone.
I'm trying to use the new ControlWidget API introduced on iOS 18 to open a sheet that contains a form when the user taps on the button on the control center.
This is my current code. It opens the app, but I haven't found how to do an action inside the app when the app is opened.
@available(iOS 18, *)
struct AddButtonWidgetControl: ControlWidget {
var body: some ControlWidgetConfiguration {
StaticControlConfiguration(kind: "com.example.myapp.ButtonWidget") {
ControlWidgetButton(action: LaunchAppIntent()) {
Label("Add a link", systemImage: "plus")
}
}
.displayName("Add a link")
.description("Creates a link.")
}
}
@available(iOS 18, *)
struct LaunchAppIntent: AppIntent {
static var title: LocalizedStringResource { "Launch app" }
static var openAppWhenRun: Bool = true
func perform() async throws -> some IntentResult {
return .result()
}
}
Using desaturated mode on an image in a widget will break any links or buttons that use the image as their 'label'.
Using the following will just open the app as if there was no link at all - therefore just using the fallback userActivity handler, or any .widgetURL() urls provided.
Link(destination: URL(string: "bug://never-works")!) {
Image("puppy")
.widgetAccentedRenderingMode(.desaturated)
}
The same goes for buttons:
Button(intent: MyDemoIntent()) {
Image("puppy")
.widgetAccentedRenderingMode(.desaturated)
}
I've tried hacky solutions like putting the link behind the image using a ZStack, and disabling hit testing on the image, but they don't work. Anything else to try?
Logged as Feedback #15152620.
struct ContentView: View {
var body: some View {
NavigationSplitView {
List {
Text("row 1")
Text("row 2")
Text("row 3")
}
.toolbar(content: {
ToolbarItem {
Button("aa", action: onToolbar)
}
})
} detail: {
HSplitView {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
}
.toolbar(id: "toolbar", content: {
ToolbarItem(id: "toolbar-1") {
Button("bb", action: onToolbar)
}
})
.padding()
Text("right")
}
}.navigationTitle("")
}
func onToolbar() {}
}
Run & Crash
NSToolbar 0x6000005665b0 already contains an item with the identifier com.apple.SwiftUI.splitViewSeparator-0. Duplicate items of this type are not allowed.