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Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
Hello, I’m experiencing a severe performance degradation when running CoreML models on a live AVFoundation video feed compared to offline or synthetic inference. This happens across multiple models I've converted (including SCI, RTMPose, and RTMW) and affects multiple devices. The Environment OS: macOS 26.3, iOS 26.3, iPadOS 26.3 Hardware: Mac14,6 (M2 Max), iPad Pro 11 M1, iPhone 13 mini Compute Units: cpuAndNeuralEngine The Numbers When testing my SCI_output_image_int8.mlpackage model, the inference timings are drastically different: Synthetic/Offline Inference: ~1.34 ms Live Camera Inference: ~15.96 ms Preprocessing is completely ruled out as the bottleneck. My profiling shows total preprocessing (nearest-neighbor resize + feature provider creation) takes only ~0.4 ms in camera mode. Furthermore, no frames are being dropped. What I've Tried I am building a latency-critical app and have implemented almost every recommended optimization to try and fix this, but the camera-feed penalty remains: Matched the AVFoundation camera output format exactly to the model input (640x480 at 30/60fps). Used IOSurface-backed pixel buffers for everything (camera output, synthetic buffer, and resize buffer). Enabled outputBackings. Loaded the model once and reused it for all predictions. Configured MLModelConfiguration with reshapeFrequency = .frequent and specializationStrategy = .fastPrediction. Wrapped inference in ProcessInfo.processInfo.beginActivity(options: .latencyCritical, reason: "CoreML_Inference"). Set DispatchQueue to qos: .userInteractive. Disabled the idle timer and enabled iOS Game Mode. Exported models using coremltools 9.0 (deployment target iOS 26) with ImageType inputs/outputs and INT8 quantization. Reproduction To completely rule out UI or rendering overhead, I wrote a standalone Swift CLI script that isolates the AVFoundation and CoreML pipeline. The script clearly demonstrates the ~15ms latency on live camera frames versus the ~1ms latency on synthetic buffers. (I have attached camera_coreml_benchmark.swift and coreml model (very light low light enghancement model) to this repo on github https://github.com/pzoltowski/apple-coreml-camera-latency-repro). My Question: Is this massive overhead expected behavior for AVFoundation + Core ML on live feeds, or is this a framework/runtime bug? If expected, what is the Apple-recommended pattern to bypass this camera-only inference slowdown? One think found interesting when running in debug model was faster (not as fast as in performance benchmark but faster than 16ms. Also somehow if I did some dummy calculation on on different DispatchQueue also seems like model got slightly faster. So maybe its related to ANE Power State issues (Jitter/SoC Wake) and going to fast to sleep and taking a long time to wakeup? Doing dummy calculation in background thought is probably not a solution. Thanks in advance for any insights!
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Mar ’26
Core ML .mlpackage not found in bundle despite target membership and Copy Bundle Resources
Hi everyone, I’m working on an iOS app that uses a Core ML model to run live image recognition. I’ve run into a persistent issue with the mlpackage not being turned into a swift class. This following error is in the code, and in carDetection.mlpackage, it says that model class has not been generated yet. The error in the code is as follows: What I’ve tried: Verified Target Membership is checked for carDetectionModel.mlpackage Confirmed the file is listed under Copy Bundle Resources (and removed from Compile Sources) Cleaned the build folder (Shift + Cmd + K) and rebuilt Renamed and re-added the .mlpackage file Restarted Xcode and re-added the file Logged bundle contents at runtime, but the .mlpackage still doesn’t appear The mlpackage is in Copy bundle resources, and is not in the compile sources. I just don't know why a swift class is not being generated for the mlpackage. Could someone please give me some guidance on what to do to resolve this issue? Sorry if my error is a bit naive, I'm pretty new to iOS app development
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594
Dec ’25
Best approach for animating a speaking avatar in a macOS/iOS SwiftUI application
I am developing a macOS application using SwiftUI (with an iOS version as well). One feature we are exploring is displaying an avatar that reads or speaks dynamically generated text produced by an AI service. The basic flow would be: Text generated by an AI service Text converted to speech using a TTS engine An avatar (2D or 3D) rendered in the app that animates lip movement synchronized with the speech Ideally the avatar would render locally on the device. Questions: What Apple frameworks would be most appropriate for implementing a speaking avatar? SceneKit RealityKit SpriteKit (for 2D avatars) Is there any recommended way to drive lip-sync animation from speech audio using Apple frameworks? Does AVSpeechSynthesizer expose phoneme or viseme timing information that could be used for avatar animation? If such timing information is not available, what is the recommended approach for synchronizing character mouth animation with speech audio on macOS/iOS? Are there examples of real-time character animation synchronized with speech on macOS/iOS? Any architectural guidance or references would be greatly appreciated.
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757
Mar ’26
Core Image for depth maps & segmentation masks: numeric fidelity issues when rendering CIImage to CVPixelBuffer (looking for Architecture suggestions)
Hello All, I’m working on a computer-vision–heavy iOS application that uses the camera, LiDAR depth maps, and semantic segmentation to reason about the environment (object identification, localization and measurement - not just visualization). Current architecture I initially built the image pipeline around CIImage as a unifying abstraction. It seemed like a good idea because: CIImage integrates cleanly with Vision, ARKit, AVFoundation, Metal, Core Graphics, etc. It provides a rich set of out-of-the-box transforms and filters. It is immutable and thread-safe, which significantly simplified concurrency in a multi-queue pipeline. The LiDAR depth maps, semantic segmentation masks, etc. were treated as CIImages, with conversion to CVPixelBuffer or MTLTexture only at the edges when required. Problem I’ve run into cases where Core Image transformations do not preserve numeric fidelity for non-visual data. Example: Rendering a CIImage-backed segmentation mask into a larger CVPixelBuffer can cause label values to change in predictable but incorrect ways. This occurs even when: using nearest-neighbor sampling disabling color management (workingColorSpace / outputColorSpace = NSNull) applying identity or simple affine transforms I’ve confirmed via controlled tests that: Metal → CVPixelBuffer paths preserve values correctly CIImage → CVPixelBuffer paths can introduce value changes when resampling or expanding the render target This makes CIImage unsafe as a source of numeric truth for segmentation masks and depth-based logic, even though it works well for visualization, and I should have realized this much sooner. Direction I’m considering I’m now considering refactoring toward more intent-based abstractions instead of a single image type, for example: Visual images: CIImage (camera frames, overlays, debugging, UI) Scalar fields: depth / confidence maps backed by CVPixelBuffer + Metal Label maps: segmentation masks backed by integer-preserving buffers (no interpolation, no transforms) In this model, CIImage would still be used extensively — but primarily for visualization and perceptual processing, not as the container for numerically sensitive data. Thread safety concern One of the original advantages of CIImage was that it is thread-safe by design, and that was my biggest incentive. For CVPixelBuffer / MTLTexture–backed data, I’m considering enforcing thread safety explicitly via: Swift Concurrency (actor-owned data, explicit ownership) Questions For those may have experience with CV / AR / imaging-heavy iOS apps, I was hoping to know the following: Is this separation of image intent (visual vs numeric vs categorical) a reasonable architectural direction? Do you generally keep CIImage at the heart of your pipeline, or push it to the edges (visualization only)? How do you manage thread safety and ownership when working heavily with CVPixelBuffer and Metal? Using actor-based abstractions, GCD, or adhoc? Are there any best practices or gotchas around using Core Image with depth maps or segmentation masks that I should be aware of? I’d really appreciate any guidance or experience-based advice. I suspect I’ve hit a boundary of Core Image’s design, and I’m trying to refactor in a way that doesn't involve too much immediate tech debt, remains robust and maintainable long-term. Thank you in advance!
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525
Feb ’26
SpeechAnalyzer / AssetInventory and preinstalled assets
During testing the “Bringing advanced speech-to-text capabilities to your app” sample app demonstrating the use of iOS 26 SpeechAnalyzer, I noticed that the language model for the English locale was presumably already downloaded. Upon checking the documentation of AssetInventory, I found out that indeed, the language model can be preinstalled on the system. Can someone from the dev team share more info about what assets are preinstalled by the system? For example, can we safely assume that the English language model will almost certainly be already preinstalled by the OS if the phone has the English locale?
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306
Jul ’25
Various On-Device Frameworks API & ChatGPT
Posting a follow up question after the WWDC 2025 Machine Learning AI & Frameworks Group Lab on June 12. In regards to the on-device API of any of the AI frameworks (foundation model, vision framework, ect.), is there a response condition or path where the API outsources it's input to ChatGPT if the user has allowed this like Siri does? Ignore this if it's a no: is this handled behind the scenes or by the developer?
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347
Jun ’25
Where are Huggingface Models, downloaded by Swift MLX apps cached
I'm downloading a fine-tuned model from HuggingFace which is then cached on my Mac when the app first starts. However, I wanted to test adding a progress bar to show the download progress. To test this I need to delete the cached model. From what I've seen online this is cached at /Users/userName/.cache/huggingface/hub However, if I delete the files from here, using Terminal, the app still seems to be able to access the model. Is the model cached somewhere else? On my iPhone it seems deleting the app also deletes the cached model (app data) so that is useful.
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456
Oct ’25
Apple ANE Peformance - throttling?
I can no longer achieve 100% ANE usage since upgrading to MacOS26 Beta 5. I used to be able to get 100%. Has Apple activated throttling or power saving features in the new Betas? Is there any new rate limiting on the API? I can hardly get above 3w or 40%. I have a M4 Pro mini (64GB) with High Power energy setting. MacOS 26 Beta 5.
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358
Aug ’25
Threading issues when using debugger
Hi, I am modifying the sample camera app that is here: https://developer.apple.com/tutorials/sample-apps/capturingphotos-camerapreview ... In the processPreviewImages, I am using the Vision APIs to generate a segmentation mask for a person/object, then compositing that person onto a different background (with some other filtering). The filtering and compositing is done via CoreImage. At the end, I convert the CIImage to a CGImage then to a SwiftUI Image. When I run it on my iPhone, it works fine, and has not crashed. When I run it on the iPhone with the debugger, it crashes within a few seconds with: EXC_BAD_ACCESS in libRPAC.dylib`std::__1::__hash_table<std::__1::__hash_value_type<long, qos_info_t>, std::__1::__unordered_map_hasher<long, std::__1::__hash_value_type<long, qos_info_t>, std::__1::hash, std::__1::equal_to, true>, std::__1::__unordered_map_equal<long, std::__1::__hash_value_type<long, qos_info_t>, std::__1::equal_to, std::__1::hash, true>, std::__1::allocator<std::__1::__hash_value_type<long, qos_info_t>>>::__emplace_unique_key_args<long, std::__1::piecewise_construct_t const&, std::__1::tuple<long const&>, std::__1::tuple<>>: It had previously been working fine with the debugger, so I'm not sure what has changed. Is there a difference in how the Vision APIs are executed if the debugger is attached vs. not?
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477
Jan ’26
is it possible to let siri monitor phone calls, and notify me when a certain trigger happens?
the specific context is that i would like to build an agent that monitors my phone call (with a customer support for example), and simiply identify whether or not im still put on hold, and notify me when im not. currently after reading the doc, i dont think its possible yet, but im so annoyed by the customer support calls that im willing to go the distance and see if theres any way.
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184
Jun ’25
CoreML model cache causes fake hard drive memory usage
Hi, I experiment by creating and compiling a lot of CoreML models and I have the issue that this causes a lot of disk usage, but when I try to delete everything (I search in the disk for possible CoreML cache directories) the disk space is not actually freed up. This is a picture of my disk usage according to what is shown inside of Settings>General>Storage and the Disk Utility app. I am running on macOS 15.7.5
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Is there anywhere to get precompiled WhisperKit models for Swift?
If try to dynamically load WhipserKit's models, as in below, the download never occurs. No error or anything. And at the same time I can still get to the huggingface.co hosting site without any headaches, so it's not a blocking issue. let config = WhisperKitConfig( model: "openai_whisper-large-v3", modelRepo: "argmaxinc/whisperkit-coreml" ) So I have to default to the tiny model as seen below. I have tried so many ways, using ChatGPT and others, to build the models on my Mac, but too many failures, because I have never dealt with builds like that before. Are there any hosting sites that have the models (small, medium, large) already built where I can download them and just bundle them into my project? Wasted quite a large amount of time trying to get this done. import Foundation import WhisperKit @MainActor class WhisperLoader: ObservableObject { var pipe: WhisperKit? init() { Task { await self.initializeWhisper() } } private func initializeWhisper() async { do { Logging.shared.logLevel = .debug Logging.shared.loggingCallback = { message in print("[WhisperKit] \(message)") } let pipe = try await WhisperKit() // defaults to "tiny" self.pipe = pipe print("initialized. Model state: \(pipe.modelState)") guard let audioURL = Bundle.main.url(forResource: "44pf", withExtension: "wav") else { fatalError("not in bundle") } let result = try await pipe.transcribe(audioPath: audioURL.path) print("result: \(result)") } catch { print("Error: \(error)") } } }
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139
Jun ’25
After loading my custom model - unsupportedTokenizer error
In Oct25, using mlx_lm.lora I created an adapter and a fused model uploaded to Huggingface. I was able to incorporate this model into my SwiftUI app using the mlx package. MLX-libraries 2.25.8. My base LLM was mlx-community/Mistral-7B-Instruct-v0.3-4bit. Looking at LLMModelFactory.swift the current version 2.29.1 the only changes are the addition of a few models. The earlier model was called: pharmpk/pk-mistral-7b-v0.3-4bit The new model is called: pharmpk/pk-mistral-2026-03-29 The base model (mlx-community/Mistral-7B-Instruct-v0.3-4bit.) must still be available. Could the error 'unsupportedTokenizer' be related to changes in the mlx package? I noticed mention of splitting the package into two parts but don't see anything at github. Feeling rather lost. Does anone have any thoguths and/or suggestions. Thanks, David
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460
Apr ’26
Image Playground files suddenly not available
My app lets you create images with Image Playground. When the user approves an image I move it to the documents dir from the temp storage. With over a year of usage I’ve created a lot of images over time. Out of nowhere the app stopped loading my custom creations from Image Playground saying it couldn’t find the files. It still had my VoiceOver strings I had added for each image and still had the custom categories I assigned them. Debug code to look in the docs dir doesn’t find them. I downloaded the app’s container and only see the images I created as a test after the problem started. But my ~70MB app is still taking up 300MB on my iPhone so it feels like they’re there but not accessible. Is there anything else I can try?
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1.1k
Jan ’26
SwiftUI App Intent throws error when using requestDisambiguation with @Parameter property wrapper
I'm implementing an App Intent for my iOS app that helps users plan trip activities. It only works when run as a shortcut but not using voice through Siri. There are 2 issues: The ShortcutsTripEntity will only accept a voice input for a specific trip but not others. I'm stuck with a throwing error when trying to use requestDisambiguation() on the activity day @Parameter property. How do I rectify these issues. This is blocking me from completing a critical feature that lets users quickly plan activities through Siri and Shortcuts. Expected behavior for trip input: The intent should make Siri accept the spoken trip input from any of the options. Actual behavior for trip input: Siri only accepts the same trip when spoken but accepts any when selected by click/touch. Expected behavior for day input: Siri should accept the spoken selected option. Actual behavior for day input: Siri only accepts an input by click/touch but yet throws an error at runtime I'm happy to provide more code. But here's the relevant code: struct PlanActivityTestIntent: AppIntent { @Parameter(title: "Activity Day") var activityDay: ShortcutsItineraryDayEntity @Parameter( title: "Trip", description: "The trip to plan an activity for", default: ShortcutsTripEntity(id: UUID().uuidString, title: "Untitled trip"), requestValueDialog: "Which trip would you like to add an activity to?" ) var tripEntity: ShortcutsTripEntity @Parameter(title: "Activity Title", description: "The title of the activity", requestValueDialog: "What do you want to do or see?") var title: String @Parameter(title: "Activity Day", description: "Activity Day", default: ShortcutsItineraryDayEntity(itineraryDay: .init(itineraryId: UUID(), date: .now), timeZoneIdentifier: "UTC")) var activityDay: ShortcutsItineraryDayEntity func perform() async throws -> some ProvidesDialog { // ...other code... let tripsStore = TripsStore() // load trips and map them to entities try? await tripsStore.getTrips() let tripsAsEntities = tripsStore.trips.map { trip in let id = trip.id ?? UUID() let title = trip.title return ShortcutsTripEntity(id: id.uuidString, title: title, trip: trip) } // Ask user to select a trip. This line would doesn't accept a voice // answer. Why? let selectedTrip = try await $tripEntity.requestDisambiguation( among: tripsAsEntities, dialog: .init( full: "Which of the \(tripsAsEntities.count) trip would you like to add an activity to?", supporting: "Select a trip", systemImageName: "safari.fill" ) ) // This line throws an error let selectedDay = try await $activityDay.requestDisambiguation( among: daysAsEntities, dialog:"Which day would you like to plan an activity for?" ) } } Here are some related images that might help:
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353
Jul ’25
Feature Request: Allow Foundation Models in MessageFilter Extensions
I’d like to submit a feature request regarding the availability of Foundation Models in MessageFilter extensions. Background MessageFilter extensions play a critical role in protecting users from spam, phishing, and unwanted messages. With the introduction of Foundation Models and Apple Intelligence, Apple has provided powerful on-device natural language understanding capabilities that are highly aligned with the goals of MessageFilter. However, Foundation Models are currently unavailable in MessageFilter extensions. Why Foundation Models Are a Great Fit for MessageFilter Message filtering is fundamentally a natural language classification problem. Foundation Models would significantly improve: Detection of phishing and scam messages Classification of promotional vs transactional content Understanding intent, tone, and semantic context beyond keyword matching Adaptation to evolving scam patterns without server-side processing All of this can be done fully on-device, preserving user privacy and aligning with Apple’s privacy-first design principles. Current Limitations Today, MessageFilter extensions are limited to relatively simple heuristics or lightweight models. This often results in: Higher false positives Lower recall for sophisticated scam messages Increased development complexity to compensate for limited NLP capabilities Request Could Apple consider one of the following: Allowing Foundation Models to be used directly within MessageFilter extensions Providing a constrained or optimized Foundation Model API specifically designed for MessageFilter Enabling a supported mechanism for MessageFilter extensions to delegate inference to the containing app using Foundation Models Even limited access (e.g. short text only, strict execution limits) would be extremely valuable. Closing Foundation Models have the potential to significantly raise the quality and effectiveness of message filtering on Apple platforms while maintaining strong privacy guarantees. Supporting them in MessageFilter extensions would be a major improvement for both developers and users. Thank you for your consideration and for continuing to invest in on-device intelligence.
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654
Jan ’26
Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
After a few attempts I end up at the same spot as categorized here by ChatGPT - I get why it feels that way, Rob — honestly, you’ve walked right into the worst possible moment in Apple’s Core ML toolchain evolution. What you’re running into isn’t your fault; Apple really did rip out the ONNX front-end without offering a clean replacement yet. So every tutorial, every script, and even coremltools itself contradicts what’s actually possible right now. Let’s be brutally clear about the state of things (late 2025): Goal Supported by Apple today Practical workaround Convert ONNX → Core ML using coremltools 9 No. The ONNX importer was removed. Use the legacy coremltools 6.x + onnx-coreml stack in a separate Python 3.9/3.10 env. Convert PyTorch → Core ML directly Yes, but only for simple or traced models. T5 still fails because of dynamic control flow. None reliable without rewriting the model. Run ONNX models directly on iOS Partially (via MLC LLM / Metal Performance Shaders). Works, but that’s an entirely different runtime. So: you’re not crazy, and this isn’t wasted effort—you’ve actually proven that your model exports cleanly and that the only missing piece is Apple’s converter. The ONNX file you built is solid. You just need something that can translate it to Core ML. If your goal is simply “get it running on-device”, you still have two viable moves that aren’t rabbit holes: 1. Use MLC LLM / Metal runtime Skip Core ML altogether. Apple’s mlc-llm (and the “MLCChat” pipeline) can execute your ONNX or quantized model directly on the GPU. You keep full fidelity and avoid all these broken converters. 2. Use the legacy Core ML 6.x toolchain in a sandboxed Python 3.10 VM It actually works. You don’t have to downgrade your whole system—just run that specific environment once to emit the .mlpackage, then never touch it again. Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
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272
Oct ’25
Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
Hello, I’m experiencing a severe performance degradation when running CoreML models on a live AVFoundation video feed compared to offline or synthetic inference. This happens across multiple models I've converted (including SCI, RTMPose, and RTMW) and affects multiple devices. The Environment OS: macOS 26.3, iOS 26.3, iPadOS 26.3 Hardware: Mac14,6 (M2 Max), iPad Pro 11 M1, iPhone 13 mini Compute Units: cpuAndNeuralEngine The Numbers When testing my SCI_output_image_int8.mlpackage model, the inference timings are drastically different: Synthetic/Offline Inference: ~1.34 ms Live Camera Inference: ~15.96 ms Preprocessing is completely ruled out as the bottleneck. My profiling shows total preprocessing (nearest-neighbor resize + feature provider creation) takes only ~0.4 ms in camera mode. Furthermore, no frames are being dropped. What I've Tried I am building a latency-critical app and have implemented almost every recommended optimization to try and fix this, but the camera-feed penalty remains: Matched the AVFoundation camera output format exactly to the model input (640x480 at 30/60fps). Used IOSurface-backed pixel buffers for everything (camera output, synthetic buffer, and resize buffer). Enabled outputBackings. Loaded the model once and reused it for all predictions. Configured MLModelConfiguration with reshapeFrequency = .frequent and specializationStrategy = .fastPrediction. Wrapped inference in ProcessInfo.processInfo.beginActivity(options: .latencyCritical, reason: "CoreML_Inference"). Set DispatchQueue to qos: .userInteractive. Disabled the idle timer and enabled iOS Game Mode. Exported models using coremltools 9.0 (deployment target iOS 26) with ImageType inputs/outputs and INT8 quantization. Reproduction To completely rule out UI or rendering overhead, I wrote a standalone Swift CLI script that isolates the AVFoundation and CoreML pipeline. The script clearly demonstrates the ~15ms latency on live camera frames versus the ~1ms latency on synthetic buffers. (I have attached camera_coreml_benchmark.swift and coreml model (very light low light enghancement model) to this repo on github https://github.com/pzoltowski/apple-coreml-camera-latency-repro). My Question: Is this massive overhead expected behavior for AVFoundation + Core ML on live feeds, or is this a framework/runtime bug? If expected, what is the Apple-recommended pattern to bypass this camera-only inference slowdown? One think found interesting when running in debug model was faster (not as fast as in performance benchmark but faster than 16ms. Also somehow if I did some dummy calculation on on different DispatchQueue also seems like model got slightly faster. So maybe its related to ANE Power State issues (Jitter/SoC Wake) and going to fast to sleep and taking a long time to wakeup? Doing dummy calculation in background thought is probably not a solution. Thanks in advance for any insights!
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5
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968
Activity
Mar ’26
Core ML .mlpackage not found in bundle despite target membership and Copy Bundle Resources
Hi everyone, I’m working on an iOS app that uses a Core ML model to run live image recognition. I’ve run into a persistent issue with the mlpackage not being turned into a swift class. This following error is in the code, and in carDetection.mlpackage, it says that model class has not been generated yet. The error in the code is as follows: What I’ve tried: Verified Target Membership is checked for carDetectionModel.mlpackage Confirmed the file is listed under Copy Bundle Resources (and removed from Compile Sources) Cleaned the build folder (Shift + Cmd + K) and rebuilt Renamed and re-added the .mlpackage file Restarted Xcode and re-added the file Logged bundle contents at runtime, but the .mlpackage still doesn’t appear The mlpackage is in Copy bundle resources, and is not in the compile sources. I just don't know why a swift class is not being generated for the mlpackage. Could someone please give me some guidance on what to do to resolve this issue? Sorry if my error is a bit naive, I'm pretty new to iOS app development
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3
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594
Activity
Dec ’25
Best approach for animating a speaking avatar in a macOS/iOS SwiftUI application
I am developing a macOS application using SwiftUI (with an iOS version as well). One feature we are exploring is displaying an avatar that reads or speaks dynamically generated text produced by an AI service. The basic flow would be: Text generated by an AI service Text converted to speech using a TTS engine An avatar (2D or 3D) rendered in the app that animates lip movement synchronized with the speech Ideally the avatar would render locally on the device. Questions: What Apple frameworks would be most appropriate for implementing a speaking avatar? SceneKit RealityKit SpriteKit (for 2D avatars) Is there any recommended way to drive lip-sync animation from speech audio using Apple frameworks? Does AVSpeechSynthesizer expose phoneme or viseme timing information that could be used for avatar animation? If such timing information is not available, what is the recommended approach for synchronizing character mouth animation with speech audio on macOS/iOS? Are there examples of real-time character animation synchronized with speech on macOS/iOS? Any architectural guidance or references would be greatly appreciated.
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0
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757
Activity
Mar ’26
Siri cut user's voice words in German version
My app used app intents. And when user said "Prüfung der Bluetooth Funktion", screen can show the whole words. But in my app, it only can get "Bluetooth Funktion". This behaviour only happened in German version. In English version, everything worked well. Is anyone can support me? Why German version siri cut my words?
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823
Activity
Nov ’25
Core Image for depth maps & segmentation masks: numeric fidelity issues when rendering CIImage to CVPixelBuffer (looking for Architecture suggestions)
Hello All, I’m working on a computer-vision–heavy iOS application that uses the camera, LiDAR depth maps, and semantic segmentation to reason about the environment (object identification, localization and measurement - not just visualization). Current architecture I initially built the image pipeline around CIImage as a unifying abstraction. It seemed like a good idea because: CIImage integrates cleanly with Vision, ARKit, AVFoundation, Metal, Core Graphics, etc. It provides a rich set of out-of-the-box transforms and filters. It is immutable and thread-safe, which significantly simplified concurrency in a multi-queue pipeline. The LiDAR depth maps, semantic segmentation masks, etc. were treated as CIImages, with conversion to CVPixelBuffer or MTLTexture only at the edges when required. Problem I’ve run into cases where Core Image transformations do not preserve numeric fidelity for non-visual data. Example: Rendering a CIImage-backed segmentation mask into a larger CVPixelBuffer can cause label values to change in predictable but incorrect ways. This occurs even when: using nearest-neighbor sampling disabling color management (workingColorSpace / outputColorSpace = NSNull) applying identity or simple affine transforms I’ve confirmed via controlled tests that: Metal → CVPixelBuffer paths preserve values correctly CIImage → CVPixelBuffer paths can introduce value changes when resampling or expanding the render target This makes CIImage unsafe as a source of numeric truth for segmentation masks and depth-based logic, even though it works well for visualization, and I should have realized this much sooner. Direction I’m considering I’m now considering refactoring toward more intent-based abstractions instead of a single image type, for example: Visual images: CIImage (camera frames, overlays, debugging, UI) Scalar fields: depth / confidence maps backed by CVPixelBuffer + Metal Label maps: segmentation masks backed by integer-preserving buffers (no interpolation, no transforms) In this model, CIImage would still be used extensively — but primarily for visualization and perceptual processing, not as the container for numerically sensitive data. Thread safety concern One of the original advantages of CIImage was that it is thread-safe by design, and that was my biggest incentive. For CVPixelBuffer / MTLTexture–backed data, I’m considering enforcing thread safety explicitly via: Swift Concurrency (actor-owned data, explicit ownership) Questions For those may have experience with CV / AR / imaging-heavy iOS apps, I was hoping to know the following: Is this separation of image intent (visual vs numeric vs categorical) a reasonable architectural direction? Do you generally keep CIImage at the heart of your pipeline, or push it to the edges (visualization only)? How do you manage thread safety and ownership when working heavily with CVPixelBuffer and Metal? Using actor-based abstractions, GCD, or adhoc? Are there any best practices or gotchas around using Core Image with depth maps or segmentation masks that I should be aware of? I’d really appreciate any guidance or experience-based advice. I suspect I’ve hit a boundary of Core Image’s design, and I’m trying to refactor in a way that doesn't involve too much immediate tech debt, remains robust and maintainable long-term. Thank you in advance!
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525
Activity
Feb ’26
SpeechAnalyzer / AssetInventory and preinstalled assets
During testing the “Bringing advanced speech-to-text capabilities to your app” sample app demonstrating the use of iOS 26 SpeechAnalyzer, I noticed that the language model for the English locale was presumably already downloaded. Upon checking the documentation of AssetInventory, I found out that indeed, the language model can be preinstalled on the system. Can someone from the dev team share more info about what assets are preinstalled by the system? For example, can we safely assume that the English language model will almost certainly be already preinstalled by the OS if the phone has the English locale?
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1
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306
Activity
Jul ’25
Various On-Device Frameworks API & ChatGPT
Posting a follow up question after the WWDC 2025 Machine Learning AI & Frameworks Group Lab on June 12. In regards to the on-device API of any of the AI frameworks (foundation model, vision framework, ect.), is there a response condition or path where the API outsources it's input to ChatGPT if the user has allowed this like Siri does? Ignore this if it's a no: is this handled behind the scenes or by the developer?
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347
Activity
Jun ’25
Where are Huggingface Models, downloaded by Swift MLX apps cached
I'm downloading a fine-tuned model from HuggingFace which is then cached on my Mac when the app first starts. However, I wanted to test adding a progress bar to show the download progress. To test this I need to delete the cached model. From what I've seen online this is cached at /Users/userName/.cache/huggingface/hub However, if I delete the files from here, using Terminal, the app still seems to be able to access the model. Is the model cached somewhere else? On my iPhone it seems deleting the app also deletes the cached model (app data) so that is useful.
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456
Activity
Oct ’25
Apple ANE Peformance - throttling?
I can no longer achieve 100% ANE usage since upgrading to MacOS26 Beta 5. I used to be able to get 100%. Has Apple activated throttling or power saving features in the new Betas? Is there any new rate limiting on the API? I can hardly get above 3w or 40%. I have a M4 Pro mini (64GB) with High Power energy setting. MacOS 26 Beta 5.
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358
Activity
Aug ’25
Threading issues when using debugger
Hi, I am modifying the sample camera app that is here: https://developer.apple.com/tutorials/sample-apps/capturingphotos-camerapreview ... In the processPreviewImages, I am using the Vision APIs to generate a segmentation mask for a person/object, then compositing that person onto a different background (with some other filtering). The filtering and compositing is done via CoreImage. At the end, I convert the CIImage to a CGImage then to a SwiftUI Image. When I run it on my iPhone, it works fine, and has not crashed. When I run it on the iPhone with the debugger, it crashes within a few seconds with: EXC_BAD_ACCESS in libRPAC.dylib`std::__1::__hash_table<std::__1::__hash_value_type<long, qos_info_t>, std::__1::__unordered_map_hasher<long, std::__1::__hash_value_type<long, qos_info_t>, std::__1::hash, std::__1::equal_to, true>, std::__1::__unordered_map_equal<long, std::__1::__hash_value_type<long, qos_info_t>, std::__1::equal_to, std::__1::hash, true>, std::__1::allocator<std::__1::__hash_value_type<long, qos_info_t>>>::__emplace_unique_key_args<long, std::__1::piecewise_construct_t const&, std::__1::tuple<long const&>, std::__1::tuple<>>: It had previously been working fine with the debugger, so I'm not sure what has changed. Is there a difference in how the Vision APIs are executed if the debugger is attached vs. not?
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477
Activity
Jan ’26
is it possible to let siri monitor phone calls, and notify me when a certain trigger happens?
the specific context is that i would like to build an agent that monitors my phone call (with a customer support for example), and simiply identify whether or not im still put on hold, and notify me when im not. currently after reading the doc, i dont think its possible yet, but im so annoyed by the customer support calls that im willing to go the distance and see if theres any way.
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184
Activity
Jun ’25
CoreML model cache causes fake hard drive memory usage
Hi, I experiment by creating and compiling a lot of CoreML models and I have the issue that this causes a lot of disk usage, but when I try to delete everything (I search in the disk for possible CoreML cache directories) the disk space is not actually freed up. This is a picture of my disk usage according to what is shown inside of Settings>General>Storage and the Disk Utility app. I am running on macOS 15.7.5
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60
Activity
12h
Is there anywhere to get precompiled WhisperKit models for Swift?
If try to dynamically load WhipserKit's models, as in below, the download never occurs. No error or anything. And at the same time I can still get to the huggingface.co hosting site without any headaches, so it's not a blocking issue. let config = WhisperKitConfig( model: "openai_whisper-large-v3", modelRepo: "argmaxinc/whisperkit-coreml" ) So I have to default to the tiny model as seen below. I have tried so many ways, using ChatGPT and others, to build the models on my Mac, but too many failures, because I have never dealt with builds like that before. Are there any hosting sites that have the models (small, medium, large) already built where I can download them and just bundle them into my project? Wasted quite a large amount of time trying to get this done. import Foundation import WhisperKit @MainActor class WhisperLoader: ObservableObject { var pipe: WhisperKit? init() { Task { await self.initializeWhisper() } } private func initializeWhisper() async { do { Logging.shared.logLevel = .debug Logging.shared.loggingCallback = { message in print("[WhisperKit] \(message)") } let pipe = try await WhisperKit() // defaults to "tiny" self.pipe = pipe print("initialized. Model state: \(pipe.modelState)") guard let audioURL = Bundle.main.url(forResource: "44pf", withExtension: "wav") else { fatalError("not in bundle") } let result = try await pipe.transcribe(audioPath: audioURL.path) print("result: \(result)") } catch { print("Error: \(error)") } } }
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139
Activity
Jun ’25
After loading my custom model - unsupportedTokenizer error
In Oct25, using mlx_lm.lora I created an adapter and a fused model uploaded to Huggingface. I was able to incorporate this model into my SwiftUI app using the mlx package. MLX-libraries 2.25.8. My base LLM was mlx-community/Mistral-7B-Instruct-v0.3-4bit. Looking at LLMModelFactory.swift the current version 2.29.1 the only changes are the addition of a few models. The earlier model was called: pharmpk/pk-mistral-7b-v0.3-4bit The new model is called: pharmpk/pk-mistral-2026-03-29 The base model (mlx-community/Mistral-7B-Instruct-v0.3-4bit.) must still be available. Could the error 'unsupportedTokenizer' be related to changes in the mlx package? I noticed mention of splitting the package into two parts but don't see anything at github. Feeling rather lost. Does anone have any thoguths and/or suggestions. Thanks, David
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460
Activity
Apr ’26
face and body detection in the Vision framework a local model or a cloud model?
Is the face and body detection service in the Vision framework a local model or a cloud model? Is there a performance report? https://developer.apple.com/documentation/vision
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520
Activity
Sep ’25
Image Playground files suddenly not available
My app lets you create images with Image Playground. When the user approves an image I move it to the documents dir from the temp storage. With over a year of usage I’ve created a lot of images over time. Out of nowhere the app stopped loading my custom creations from Image Playground saying it couldn’t find the files. It still had my VoiceOver strings I had added for each image and still had the custom categories I assigned them. Debug code to look in the docs dir doesn’t find them. I downloaded the app’s container and only see the images I created as a test after the problem started. But my ~70MB app is still taking up 300MB on my iPhone so it feels like they’re there but not accessible. Is there anything else I can try?
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Activity
Jan ’26
SwiftUI App Intent throws error when using requestDisambiguation with @Parameter property wrapper
I'm implementing an App Intent for my iOS app that helps users plan trip activities. It only works when run as a shortcut but not using voice through Siri. There are 2 issues: The ShortcutsTripEntity will only accept a voice input for a specific trip but not others. I'm stuck with a throwing error when trying to use requestDisambiguation() on the activity day @Parameter property. How do I rectify these issues. This is blocking me from completing a critical feature that lets users quickly plan activities through Siri and Shortcuts. Expected behavior for trip input: The intent should make Siri accept the spoken trip input from any of the options. Actual behavior for trip input: Siri only accepts the same trip when spoken but accepts any when selected by click/touch. Expected behavior for day input: Siri should accept the spoken selected option. Actual behavior for day input: Siri only accepts an input by click/touch but yet throws an error at runtime I'm happy to provide more code. But here's the relevant code: struct PlanActivityTestIntent: AppIntent { @Parameter(title: "Activity Day") var activityDay: ShortcutsItineraryDayEntity @Parameter( title: "Trip", description: "The trip to plan an activity for", default: ShortcutsTripEntity(id: UUID().uuidString, title: "Untitled trip"), requestValueDialog: "Which trip would you like to add an activity to?" ) var tripEntity: ShortcutsTripEntity @Parameter(title: "Activity Title", description: "The title of the activity", requestValueDialog: "What do you want to do or see?") var title: String @Parameter(title: "Activity Day", description: "Activity Day", default: ShortcutsItineraryDayEntity(itineraryDay: .init(itineraryId: UUID(), date: .now), timeZoneIdentifier: "UTC")) var activityDay: ShortcutsItineraryDayEntity func perform() async throws -> some ProvidesDialog { // ...other code... let tripsStore = TripsStore() // load trips and map them to entities try? await tripsStore.getTrips() let tripsAsEntities = tripsStore.trips.map { trip in let id = trip.id ?? UUID() let title = trip.title return ShortcutsTripEntity(id: id.uuidString, title: title, trip: trip) } // Ask user to select a trip. This line would doesn't accept a voice // answer. Why? let selectedTrip = try await $tripEntity.requestDisambiguation( among: tripsAsEntities, dialog: .init( full: "Which of the \(tripsAsEntities.count) trip would you like to add an activity to?", supporting: "Select a trip", systemImageName: "safari.fill" ) ) // This line throws an error let selectedDay = try await $activityDay.requestDisambiguation( among: daysAsEntities, dialog:"Which day would you like to plan an activity for?" ) } } Here are some related images that might help:
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Jul ’25
Feature Request: Allow Foundation Models in MessageFilter Extensions
I’d like to submit a feature request regarding the availability of Foundation Models in MessageFilter extensions. Background MessageFilter extensions play a critical role in protecting users from spam, phishing, and unwanted messages. With the introduction of Foundation Models and Apple Intelligence, Apple has provided powerful on-device natural language understanding capabilities that are highly aligned with the goals of MessageFilter. However, Foundation Models are currently unavailable in MessageFilter extensions. Why Foundation Models Are a Great Fit for MessageFilter Message filtering is fundamentally a natural language classification problem. Foundation Models would significantly improve: Detection of phishing and scam messages Classification of promotional vs transactional content Understanding intent, tone, and semantic context beyond keyword matching Adaptation to evolving scam patterns without server-side processing All of this can be done fully on-device, preserving user privacy and aligning with Apple’s privacy-first design principles. Current Limitations Today, MessageFilter extensions are limited to relatively simple heuristics or lightweight models. This often results in: Higher false positives Lower recall for sophisticated scam messages Increased development complexity to compensate for limited NLP capabilities Request Could Apple consider one of the following: Allowing Foundation Models to be used directly within MessageFilter extensions Providing a constrained or optimized Foundation Model API specifically designed for MessageFilter Enabling a supported mechanism for MessageFilter extensions to delegate inference to the containing app using Foundation Models Even limited access (e.g. short text only, strict execution limits) would be extremely valuable. Closing Foundation Models have the potential to significantly raise the quality and effectiveness of message filtering on Apple platforms while maintaining strong privacy guarantees. Supporting them in MessageFilter extensions would be a major improvement for both developers and users. Thank you for your consideration and for continuing to invest in on-device intelligence.
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654
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Jan ’26
Artificial Intelligence Bug in Xcode 16.4
I downloaded the new developer beta and then installed xcode. I did the downloads but I couldn't download the Predictive Code Completion Model. When I try to download it I get the error "The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.)". I am using the M3 Pro model.
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185
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Jun ’25
Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
After a few attempts I end up at the same spot as categorized here by ChatGPT - I get why it feels that way, Rob — honestly, you’ve walked right into the worst possible moment in Apple’s Core ML toolchain evolution. What you’re running into isn’t your fault; Apple really did rip out the ONNX front-end without offering a clean replacement yet. So every tutorial, every script, and even coremltools itself contradicts what’s actually possible right now. Let’s be brutally clear about the state of things (late 2025): Goal Supported by Apple today Practical workaround Convert ONNX → Core ML using coremltools 9 No. The ONNX importer was removed. Use the legacy coremltools 6.x + onnx-coreml stack in a separate Python 3.9/3.10 env. Convert PyTorch → Core ML directly Yes, but only for simple or traced models. T5 still fails because of dynamic control flow. None reliable without rewriting the model. Run ONNX models directly on iOS Partially (via MLC LLM / Metal Performance Shaders). Works, but that’s an entirely different runtime. So: you’re not crazy, and this isn’t wasted effort—you’ve actually proven that your model exports cleanly and that the only missing piece is Apple’s converter. The ONNX file you built is solid. You just need something that can translate it to Core ML. If your goal is simply “get it running on-device”, you still have two viable moves that aren’t rabbit holes: 1. Use MLC LLM / Metal runtime Skip Core ML altogether. Apple’s mlc-llm (and the “MLCChat” pipeline) can execute your ONNX or quantized model directly on the GPU. You keep full fidelity and avoid all these broken converters. 2. Use the legacy Core ML 6.x toolchain in a sandboxed Python 3.10 VM It actually works. You don’t have to downgrade your whole system—just run that specific environment once to emit the .mlpackage, then never touch it again. Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
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272
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Oct ’25