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App stuck “In Review” for several days after AI-policy rejection — need clarification
Hello everyone, I’m looking for guidance regarding my app review timeline, as things seem unusually delayed compared to previous submissions. My iOS app was rejected on November 19th due to AI-related policy questions. I immediately responded to the reviewer with detailed explanations covering: Model used (Gemini Flash 2.0 / 2.5 Lite) How the AI only generates neutral, non-directive reflective questions How the system prevents any diagnosis, therapy-like behavior or recommendations Crisis-handling limitations Safety safeguards at generation and UI level Internal red-team testing and results Data retention, privacy, and non-use of data for model training After sending the requested information, I resubmitted the build on November 19th at 14:40. Since then: November 20th (7:30) → Status changed to In Review. November 21st, 22nd, 23rd, 24th, 25th → No movement, still In Review. My open case on App Store Connect is still pending without updates. Because of the previous rejection, I expected a short delay, but this is now 5 days total and 3 business days with no progress, which feels longer than usual for my past submissions. I’m not sure whether: My app is in a secondary review queue due to the AI-related rejection, The reviewer is waiting for internal clarification, Or if something is stuck and needs to be escalated. I don’t want to resubmit a new build unless necessary, since that would restart the queue. Could someone from the community (or Apple, if possible) confirm whether this waiting time is normal after an AI-policy rejection? And is there anything I should do besides waiting — for example, contacting Developer Support again or requesting a follow-up? Thank you very much for your help. I appreciate any insight from others who have experienced similar delays.
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696
Nov ’25
Huge discrepency of predictions confidence between from Pytorch to Coreml example
I am follwing this tutorial: https://apple.github.io/coremltools/docs-guides/source/convert-a-torchvision-model-from-pytorch.html I have obtained simialr result using the python code. However when I view it in Xcode, the preview prediction percentage confidence is way off I suspect it is due the the output of the model, which is in percentage already and in Xcode it multiply 100 again leading to this result. Please give me any feedback to fix this, thank you.
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203
Nov ’25
Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
After a few attempts I end up at the same spot as categorized here by ChatGPT - I get why it feels that way, Rob — honestly, you’ve walked right into the worst possible moment in Apple’s Core ML toolchain evolution. What you’re running into isn’t your fault; Apple really did rip out the ONNX front-end without offering a clean replacement yet. So every tutorial, every script, and even coremltools itself contradicts what’s actually possible right now. Let’s be brutally clear about the state of things (late 2025): Goal Supported by Apple today Practical workaround Convert ONNX → Core ML using coremltools 9 No. The ONNX importer was removed. Use the legacy coremltools 6.x + onnx-coreml stack in a separate Python 3.9/3.10 env. Convert PyTorch → Core ML directly Yes, but only for simple or traced models. T5 still fails because of dynamic control flow. None reliable without rewriting the model. Run ONNX models directly on iOS Partially (via MLC LLM / Metal Performance Shaders). Works, but that’s an entirely different runtime. So: you’re not crazy, and this isn’t wasted effort—you’ve actually proven that your model exports cleanly and that the only missing piece is Apple’s converter. The ONNX file you built is solid. You just need something that can translate it to Core ML. If your goal is simply “get it running on-device”, you still have two viable moves that aren’t rabbit holes: 1. Use MLC LLM / Metal runtime Skip Core ML altogether. Apple’s mlc-llm (and the “MLCChat” pipeline) can execute your ONNX or quantized model directly on the GPU. You keep full fidelity and avoid all these broken converters. 2. Use the legacy Core ML 6.x toolchain in a sandboxed Python 3.10 VM It actually works. You don’t have to downgrade your whole system—just run that specific environment once to emit the .mlpackage, then never touch it again. Nothing else will silently fix itself until Apple re-adds ONNX ingestion in Core ML 10 or a new converter.
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Oct ’25
AI and ML
Hello. I am willing to hire game developer for cards game called baloot. My question is Can the developer implement an AI when the computer is playing and the computer on the same time the conputer improves his rises level without any interaction? 🌹
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100
Jun ’25
Mistral/LLaMa Core ML Conversion
Hi, I am new to developing on Apple’s platform yet I want to familiarize myself with Core ML and Core ML Tools. I was watching the WWDC24: Bring your machine learning and AI models to Apple Silicon video and was trying to follow along. After multiple attempts and much reading up on documentation, I am still unable to get a coherent script running that will convert the Mistral model that the host used and convert it to a valid Core ML model. here is a pastebin to what i have currently: https://pastebin.com/04cVjF1v if you require the output as well please let me know
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132
Apr ’25
Foundation Models framework dyld symbol errors after macOS 26 Beta 2 - LanguageModelSession constructor missing
Foundation Models framework worked perfectly on macOS 26 Beta 2, but starting from Beta 3 and continuing through Beta 6 (latest), I get dyld symbol errors even with the exact code from Apple's documentation. Environment: macOS 26.0 Beta 6 (25A5351b) Xcode 26 Beta 6 M4 Max MacBook Pro Apple Intelligence enabled and downloaded Error Details: dyld[Process]: Symbol not found: _$s16FoundationModels20LanguageModelSessionC5model10guardrails5tools12instructionsAcA06SystemcD0C_AC10GuardrailsVSayAA4Tool_pGAA12InstructionsVSgtcfC Referenced from: /path/to/app.debug.dylib Expected in: /System/Library/Frameworks/FoundationModels.framework/Versions/A/FoundationModels Code Used (Exact from Documentation): import FoundationModels // This worked on Beta 2, crashes on Beta 3+ let model = SystemLanguageModel.default let session = LanguageModelSession(model: model) let response = try await session.respond(to: "Hello") What I've Verified: FoundationModels.framework exists in /System/Library/Frameworks/ Framework is properly linked in Xcode project Apple Intelligence is enabled and working Same code works in older beta versions Issue persists even with completely fresh Xcode projects Analysis: The dyld error suggests the LanguageModelSession(model:) constructor is missing. The symbol shows it's looking for a constructor with parameters (model:guardrails:tools:instructions:), but the documentation still shows the simple (model:) constructor. Questions: Has the LanguageModelSession API changed since Beta 2? Should we now use the constructor with guardrails/tools/instructions parameters? Is this a known issue with recent betas? Are there updated code samples for the current API? Additional Context: This affects both basic SystemLanguageModel usage AND custom adapter loading. The same dyld symbol errors occur when trying to create SystemLanguageModel(adapter: adapter) as well. Any guidance on the correct API usage for current betas would be greatly appreciated. The documentation appears to be out of sync with the actual framework implementation.
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649
Sep ’25
ImagePlayground: Programmatic Creation Error
Hardware: Macbook Pro M4 Nov 2024 Software: macOS Tahoe 26.0 & xcode 26.0 Apple Intelligence is activated and the Image playground macOS app works Running the following on xcode throws ImagePlayground.ImageCreator.Error.creationFailed Any suggestions on how to make this work? import Foundation import ImagePlayground Task { let creator = try await ImageCreator() guard let style = creator.availableStyles.first else { print("No styles available") exit(1) } let images = creator.images( for: [.text("A cat wearing mittens.")], style: style, limit: 1) for try await image in images { print("Generated image: \(image)") } exit(0) } RunLoop.main.run()
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310
Sep ’25
SwiftUI App Intent throws error when using requestDisambiguation with @Parameter property wrapper
I'm implementing an App Intent for my iOS app that helps users plan trip activities. It only works when run as a shortcut but not using voice through Siri. There are 2 issues: The ShortcutsTripEntity will only accept a voice input for a specific trip but not others. I'm stuck with a throwing error when trying to use requestDisambiguation() on the activity day @Parameter property. How do I rectify these issues. This is blocking me from completing a critical feature that lets users quickly plan activities through Siri and Shortcuts. Expected behavior for trip input: The intent should make Siri accept the spoken trip input from any of the options. Actual behavior for trip input: Siri only accepts the same trip when spoken but accepts any when selected by click/touch. Expected behavior for day input: Siri should accept the spoken selected option. Actual behavior for day input: Siri only accepts an input by click/touch but yet throws an error at runtime I'm happy to provide more code. But here's the relevant code: struct PlanActivityTestIntent: AppIntent { @Parameter(title: "Activity Day") var activityDay: ShortcutsItineraryDayEntity @Parameter( title: "Trip", description: "The trip to plan an activity for", default: ShortcutsTripEntity(id: UUID().uuidString, title: "Untitled trip"), requestValueDialog: "Which trip would you like to add an activity to?" ) var tripEntity: ShortcutsTripEntity @Parameter(title: "Activity Title", description: "The title of the activity", requestValueDialog: "What do you want to do or see?") var title: String @Parameter(title: "Activity Day", description: "Activity Day", default: ShortcutsItineraryDayEntity(itineraryDay: .init(itineraryId: UUID(), date: .now), timeZoneIdentifier: "UTC")) var activityDay: ShortcutsItineraryDayEntity func perform() async throws -> some ProvidesDialog { // ...other code... let tripsStore = TripsStore() // load trips and map them to entities try? await tripsStore.getTrips() let tripsAsEntities = tripsStore.trips.map { trip in let id = trip.id ?? UUID() let title = trip.title return ShortcutsTripEntity(id: id.uuidString, title: title, trip: trip) } // Ask user to select a trip. This line would doesn't accept a voice // answer. Why? let selectedTrip = try await $tripEntity.requestDisambiguation( among: tripsAsEntities, dialog: .init( full: "Which of the \(tripsAsEntities.count) trip would you like to add an activity to?", supporting: "Select a trip", systemImageName: "safari.fill" ) ) // This line throws an error let selectedDay = try await $activityDay.requestDisambiguation( among: daysAsEntities, dialog:"Which day would you like to plan an activity for?" ) } } Here are some related images that might help:
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237
Jul ’25
recent JAX versions fail on Metal
Hi, I'm not sure whether this is the appropriate forum for this topic. I just followed a link from the JAX Metal plugin page https://developer.apple.com/metal/jax/ I'm writing a Python app with JAX, and recent JAX versions fail on Metal. E.g. v0.8.2 I have to downgrade JAX pretty hard to make it work: pip install jax==0.4.35 jaxlib==0.4.35 jax-metal==0.1.1 Can we get an updated release of jax-metal that would fix this issue? Here is the error I get with JAX v0.8.2: WARNING:2025-12-26 09:55:28,117:jax._src.xla_bridge:881: Platform 'METAL' is experimental and not all JAX functionality may be correctly supported! WARNING: All log messages before absl::InitializeLog() is called are written to STDERR W0000 00:00:1766771728.118004 207582 mps_client.cc:510] WARNING: JAX Apple GPU support is experimental and not all JAX functionality is correctly supported! Metal device set to: Apple M3 Max systemMemory: 36.00 GB maxCacheSize: 13.50 GB I0000 00:00:1766771728.129886 207582 service.cc:145] XLA service 0x600001fad300 initialized for platform METAL (this does not guarantee that XLA will be used). Devices: I0000 00:00:1766771728.129893 207582 service.cc:153] StreamExecutor device (0): Metal, <undefined> I0000 00:00:1766771728.130856 207582 mps_client.cc:406] Using Simple allocator. I0000 00:00:1766771728.130864 207582 mps_client.cc:384] XLA backend will use up to 28990554112 bytes on device 0 for SimpleAllocator. Traceback (most recent call last): File "<string>", line 1, in <module> import jax; print(jax.numpy.arange(10)) ~~~~~~~~~~~~~~~~^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 5951, in arange return _arange(start, stop=stop, step=step, dtype=dtype, out_sharding=sharding) File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/numpy/lax_numpy.py", line 6012, in _arange return lax.broadcasted_iota(dtype, (size,), 0, out_sharding=out_sharding) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/lax/lax.py", line 3415, in broadcasted_iota return iota_p.bind(dtype=dtype, shape=shape, ~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ dimension=dimension, sharding=out_sharding) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 633, in bind return self._true_bind(*args, **params) ~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 649, in _true_bind return self.bind_with_trace(prev_trace, args, params) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 661, in bind_with_trace return trace.process_primitive(self, args, params) ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/core.py", line 1210, in process_primitive return primitive.impl(*args, **params) ~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "/Users/florin/git/FlorinAndrei/star-cluster-simulator/.venv/lib/python3.13/site-packages/jax/_src/dispatch.py", line 91, in apply_primitive outs = fun(*args) jax.errors.JaxRuntimeError: UNKNOWN: -:0:0: error: unknown attribute code: 22 -:0:0: note: in bytecode version 6 produced by: StableHLO_v1.13.0 -------------------- For simplicity, JAX has removed its internal frames from the traceback of the following exception. Set JAX_TRACEBACK_FILTERING=off to include these. I0000 00:00:1766771728.149951 207582 mps_client.h:209] MetalClient destroyed.
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469
Dec ’25
linear_quantize_activations taking 90 minutes + on MacBook Air M1 2020
In my quantization code, the line: compressed_model_a8 = cto.coreml.experimental.linear_quantize_activations( model, activation_config, [{'img':np.random.randn(1,13,1024,1024)}] ) has taken 90 minutes to run so far and is still not completed. From debugging, I can see that the line it's stuck on is line 261 in _model_debugger.py: model = ct.models.MLModel( cloned_spec, weights_dir=self.weights_dir, compute_units=compute_units, skip_model_load=False, # Don't skip model load as we need model prediction to get activations range. ) Is this expected behaviour? Would it be quicker to run on another computer with more RAM?
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125
Mar ’25
Inquiry About GS1 DataBar Stacked Support in Vision Framework
Hello, I am currently developing an application that requires barcode scanning using Apple’s Vision framework (VNBarcodeSymbology). I noticed that the framework supports several GS1 DataBar symbologies, such as: VNBarcodeSymbology.gs1DataBar VNBarcodeSymbology.gs1DataBarExpanded VNBarcodeSymbology.gs1DataBarLimited However, I could not find any explicit reference to support for GS1 DataBar Stacked (both regular and expanded variants). Could you confirm whether GS1 DataBar Stacked is currently supported in VisionKit's DataScannerViewController or VNBarcodeObservation? If not, are there any plans to include support for this symbology in a future iOS update? This functionality is critical for my use case, as GS1 DataBar Stacked barcodes are widely used in retail, pharmaceuticals, and logistics, where space constraints prevent the use of standard GS1 DataBar formats. I appreciate any clarification on this matter and would be happy to provide additional details if needed.
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426
Feb ’25
Image understanding to on-device model
I can’t seem to find a way to include an image when prompting the new on-device model in Xcode, even though Apple explicitly states that the model was trained and tested with image data (https://machinelearning.apple.com/research/apple-foundation-models-2025-updates). Has anyone managed to get this working, or are VLM-style capabilities simply not exposed yet?
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391
Jan ’26
Accessing Apple Intelligence APIs: Custom Prompt Support and Inference Capabilities
Hello Apple Developer Community, I'm exploring the integration of Apple Intelligence features into my mobile application and have a couple of questions regarding the current and upcoming API capabilities: Custom Prompt Support: Is there a way to pass custom prompts to Apple Intelligence to generate specific inferences? For instance, can we provide a unique prompt to the Writing Tools or Image Playground APIs to obtain tailored outputs? Direct Inference Capabilities: Beyond the predefined functionalities like text rewriting or image generation, does Apple Intelligence offer APIs that allow for more generalized inference tasks based on custom inputs? I understand that Apple has provided APIs such as Writing Tools, Image Playground, and Genmoji. However, I'm interested in understanding the extent of customization and flexibility these APIs offer, especially concerning custom prompts and generalized inference. Additionally, are there any plans or timelines for expanding these capabilities, perhaps with the introduction of new SDKs or frameworks that allow deeper integration and customization? Any insights, documentation links, or experiences shared would be greatly appreciated. Thank you in advance for your assistance!
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342
Jun ’25
LanguageModelSession always returns very lengthy responses
No matter what, the LanguageModelSession always returns very lengthy / verbose responses. I set the maximumResponseTokens option to various small numbers but it doesn't appear to have any effect. I've even used this instructions format to keep responses between 3-8 words but it returns multiple paragraphs. Is there a way to manage LLM response length? Thanks.
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268
Sep ’25