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Cannot preview in this file – SwiftUI Preview referencing deleted simulator
I'm running Xcode 26.2 (17C52). After deleting all simulators and creating new ones, SwiftUI Preview stopped working. Xcode reports: “Simulator [D774B214-XXXX-XXXX-XXXX-XXXXXXXX8288] failed to boot and may have crashed.” However, when I list all available simulators using xcrun simctl list, there is no simulator with that identifier. It seems Xcode is still referencing a previously deleted simulator. I have tried: Deleting all simulators again Creating new simulators Restarting Xcode and the system But the issue persists and Preview still fails to launch. Has anyone encountered this issue or knows how to clear the cached simulator reference used by SwiftUI Preview?
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Feb ’26
Frameworks and library dependencies
I have a framework, which depends on a library (GPGME) to do its actual encryption. As a consequence of using this external library, there are header files which have GPGME types in them... @interface E3Gpgme : NSObject ... /*****************************************************************************\ |* Call GPGME to sign \*****************************************************************************/ - (int) signWithMode:(gpgme_sig_mode_t)mode userId:(NSString *)signingKeyOrEmail srcStream:(E3Stream *)src dstStream:(E3Stream *)dst error:(NSError **)error; ... @end . This means the E3Gpgme class header file has to #import <gpgme.h> to get those type definitions. That is then proving problematic because the framework modularisation fails, with <e3gpgme.h> obviously not being a part of the framework, so the project refuses to build. I can see a few ways around this: Just don't run the modularisation check. That doesn't sound like a fantastic option import the GPGME headers (there's only 2) into the project and bundle them as if they were project ones. Again, not a great option, I don't expect GPGME to change its API but it runs the risk of there being a mismatch in future if the library code itself remains external. So what's the best-practice for requiring a dependency on a library, not a framework ? Is there a way to copy the library binary into a folder inside the framework folder and make sure you link with that ? Assuming that's the shared library it ought to still be ok for the LGPL licensing... Is there a better way ? I'm sure I'm not the first person to run into this :)
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28
Feb ’26
Xcode 16 Doesn't Display "Swift Compiler" Build Settings Sections
I am editing my iOS project in Xcode 16 and want to use the "Swift Compiler - Upcoming Features" section of the build settings to selectively enable the new Swift 6 language features. I have read the instructions for doing this and have dowloaded an Apple sample project and can see that section under the project and target-level Build Settings in the sample project However, when I open my Xcode project in XCode 16 that section does not appear. Is there any way for me to influence how Xcode 16 displays the build settings? In fact, no "Swift Compiler" sections appear at all under my project Build Settings (All | Combined). There is a "User-Defined" section that has the Swift Version, Compilation Mode and Optimization level. The project itself is several years old and was on a very old project version. I have upgraded my project document format to "Xcode 16" but it made no difference. I have compared my project and the sample project in a text editor and both seem to have similar structure. I tried removing unused and outdated settings from my project but that also had no effect. Is there an alternative to deleting my project file and adding the source files to it? I have a large project with multiple targets so that would be something I'd rather not do.
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1.1k
Feb ’26
Xcode 26 CompileMetalFile failed
"EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain" = on; ProductName: macOS ProductVersion: 26.0.1 BuildVersion: 25A362 The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode "Command CompileMetalFile failed with a nonzero exit code" error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain ❯ xcodebuild -downloadComponent MetalToolchain 2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Beginning asset download... 2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData/Restore/022-17211-415.dmg Done downloading: Metal Toolchain 17A324.
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Feb ’26
Running an application for a simulator
My project is complete, I successfully compile the application, but when I try to run it on my simulator it gives an error, stating that the architecture is incorrect, even though it is parameterized for ARM architecture. Note: the application runs on my iPhone. Has anyone else had this problem?
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Feb ’26
Unable to commit changes
Hello! I started to develop a Mac application in Xcode 15, under MacOS 13. I made several commits in this environment. Later, I switched to another Mac and continued the development in Xcode 26.2, under MacOS 26. Since then, I haven't been able to make commits. I staged the changes, inserted the message, but the commit button is inactive (non-clickable), as shown in the picture. Can anyone help me to get it to work again? Thank you in advance.
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Feb ’26
Xcode 26.x Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26 (0.1, 1) for debugging and hit a breakpoint, using "step over" causes the debugger to freeze at a random line of code. Clicking "Pause program execution" indicates that the line is being executed, but the breakpoint never exits, seemingly causing a freeze. The application on the simulator also becomes unresponsive. However, when I do not use breakpoints, my program runs smoothly, and debugging on a physical device does not cause any freezes. This issue only occurs with the simulator. I am using Xcode on Apple Silicon, and due to some third-party SDKs that depend on Rosetta, our app can only run on the Rosetta simulator. We did not encounter this issue when using Xcode 16.x for simulator debugging. The current situation with Xcode 26.x significantly reduces our development efficiency. What could be causing this, and is there a solution?
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642
Feb ’26
Simulator with iOS 26 ignores Mac keyboard language
When I start a Simulator (iPhone 13 mini) with iOS 26 and activate "Use the Same Keyboard Language as macOS", it still sets the keyboard to US (my Mac keyboard is in German). This makes the Mac keyboard unusable. It looks like a bug, because it clearly ignores the settings. When I type “@”, I get “¬”. Restarting the simulator did nothing, changing the settings back and forth also. BTW: Why does every single update of XCode come with a bug nowadays? I always have to spend half a day after an update to fix a problem I didn't have before. Highly frustrating.
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137
Feb ’26
Unable to launch tests in Xcode 26
I am trying to upgrade my app to use Xcode 26 and I cannot get my tests to launch. I am trying to launch tests to the simulator, and I always get this error after 300 second timeout: "encountered an error (The test runner hung before establishing connection.)" There are no other errors getting logged. I can run to the same simulator just fine, and in Xcode 16 the tests launch with no issues. The tests also run fine on an actual iPhone. Thanks in advance.
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Feb ’26
LLDB assertion failure when debugging Swift app
While debugging a Swift application in Xcode, LLDB crashes with an assertion failure related to LLDBMemoryReader and pointer authentication. The issue occurs during normal debugging (e.g. inspecting variables or stack frames), and causes the debugger to become unusable. The error appears to be triggered inside the Swift language runtime reflection path in LLDB error: Assertion failed: (LLDBMemoryReader module to address map ran into pointer authentication mask!), function addModuleToAddressMap, file /AppleInternal/Library/BuildRoots/603ae698-b099-11ef-b64c-aabfac210453/Library/Caches/com.apple.xbs/Sources/lldb/llvm-project/lldb/source/Plugins/LanguageRuntime/Swift/LLDBMemoryReader.cpp, line 537 Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it): 0 LLDB 0x00000001240eb8f8 llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 40 1 LLDB 0x0000000123bbd0a8 lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 184 2 LLDB 0x0000000123d5379d lldb_private::LLDBMemoryReader::addModuleToAddressMap(std::__1::shared_ptr<lldb_private::Module>, bool) + 477 3 LLDB 0x0000000123dbb733 lldb_private::SwiftLanguageRuntimeImpl::AddObjectFileToReflectionContext(std::__1::shared_ptr<lldb_private::Module>, llvm::SmallVector<llvm::StringRef, 1u>) + 1043 4 LLDB 0x0000000123dbc6de lldb_private::SwiftLanguageRuntimeImpl::AddModuleToReflectionContext(std::__1::shared_ptr<lldb_private::Module> const&) + 2766 5 LLDB 0x0000000123dc6d60 std::__1::__function::__func<lldb_private::SwiftLanguageRuntimeImpl::ProcessModulesToAdd()::$_0, std::__1::allocator<lldb_private::SwiftLanguageRuntimeImpl::ProcessModulesToAdd()::$_0>, bool (std::__1::shared_ptr<lldb_private::Module> const&)>::operator()(std::__1::shared_ptr<lldb_private::Module> const&) + 32 6 LLDB 0x00000001239bdad2 lldb_private::ModuleList::ForEach(std::__1::function<bool (std::__1::shared_ptr<lldb_private::Module> const&)> const&) const + 66 7 LLDB 0x0000000123dba72a lldb_private::SwiftLanguageRuntimeImpl::ProcessModulesToAdd() + 346 8 LLDB 0x0000000123dba0c9 lldb_private::SwiftLanguageRuntimeImpl::GetReflectionContext() + 57 9 LLDB 0x0000000123dd32e9 lldb_private::SwiftLanguageRuntimeImpl::BindGenericTypeParameters(lldb_private::StackFrame&, lldb_private::TypeSystemSwiftTypeRef&, lldb_private::ConstString) + 121 10 LLDB 0x0000000123dd3b8b lldb_private::SwiftLanguageRuntimeImpl::BindGenericTypeParameters(lldb_private::StackFrame&, lldb_private::CompilerType) + 347 11 LLDB 0x0000000123dc980d lldb_private::SwiftLanguageRuntimeImpl::GetSwiftRuntimeTypeInfo(lldb_private::CompilerType, lldb_private::ExecutionContextScope*, swift::reflection::TypeRef const**) + 621 12 LLDB 0x0000000123dcf9b1 lldb_private::SwiftLanguageRuntimeImpl::GetBitSize(lldb_private::CompilerType, lldb_private::ExecutionContextScope*) + 49 13 LLDB 0x0000000123dc332f lldb_private::SwiftLanguageRuntime::GetBitSize(lldb_private::CompilerType, lldb_private::ExecutionContextScope*) + 63 14 LLDB 0x0000000123fb0dd1 lldb_private::TypeSystemSwiftTypeRef::GetBitSize(void*, lldb_private::ExecutionContextScope*)::$_0::operator()() const + 689 15 LLDB 0x0000000123fb0aa8 lldb_private::TypeSystemSwiftTypeRef::GetBitSize(void*, lldb_private::ExecutionContextScope*) + 440 16 LLDB 0x0000000123aa9d61 lldb_private::CompilerType::GetBitSize(lldb_private::ExecutionContextScope*) const + 241 17 LLDB 0x0000000123aa9dc9 lldb_private::CompilerType::GetByteSize(lldb_private::ExecutionContextScope*) const + 9 18 LLDB 0x00000001239ef9e1 lldb_private::ValueObjectVariable::UpdateValue() + 241 19 LLDB 0x00000001239d9993 lldb_private::ValueObject::UpdateValueIfNeeded(bool) + 1011 20 LLDB 0x00000001239dac20 lldb_private::ValueObject::GetError() + 16 21 LLDB 0x0000000123868231 ValueImpl::GetSP(lldb_private::ProcessRunLock::ProcessRunLocker&, std::__1::unique_lock<std::__1::recursive_mutex>&, lldb_private::Status&) + 145 22 LLDB 0x000000012385cd28 lldb::SBValue::GetSP(ValueLocker&) const + 376 23 LLDB 0x000000012385dab9 lldb::SBValue::GetValueType() + 297 24 lldb-rpc-server 0x000000010f2f730a rpc_server::_ZN4lldb7SBValue12GetValueTypeEv::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 42 25 lldb-rpc-server 0x000000010f300749 rpc_common::Connection::PrivateHandleRPCPacket(rpc_common::RPCPacket&, rpc_common::RPCPacket&, bool&) + 1337 26 lldb-rpc-server 0x000000010f304434 Packets::ProcessPackets() + 564 27 lldb-rpc-server 0x000000010f30418a Packets::ReadThread() + 314 28 lldb-rpc-server 0x000000010f304049 Packets::RunReadThread(void*) + 9 29 libsystem_pthread.dylib 0x00007ff81847018b _pthread_start + 99 30 libsystem_pthread.dylib 0x00007ff81846bae3 thread_start + 15 Please file a bug report against lldb reporting this failure log, and as many details as possibleerror: Assertion failed: (LLDBMemoryReader module to address map ran into pointer authentication mask!), function addModuleToAddressMap, file /AppleInternal/Library/BuildRoots/603ae698-b099-11ef-b64c-aabfac210453/Library/Caches/com.apple.xbs/Sources/lldb/llvm-project/lldb/source/Plugins/LanguageRuntime/Swift/LLDBMemoryReader.cpp, line 537
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Feb ’26
Using an API key with xcodebuild commands for Enterprise builds
Hey folks, Looking for some assistance with using an API key with xcodebuild commands to archive/export builds on our Enterprise developer account. The goal here is to allow Xcode to completely manage signing/certificates with our cloud distribution certificate, since these builds are happening in CI and we don't want to be manually handling user sessions/certificates on these machines. This is working great with our App Store account, but with our Enterprise account we're getting errors both archiving and exporting the builds. Here's an example of an export command that is giving errors: xcodebuild -exportArchive -exportOptionsPlist /path/to/exportOptions.plist -archivePath /path/to/archive.xcarchive -exportPath /path/to/export -authenticationKeyID *** -authenticationKeyIssuerID *** -authenticationKeyPath /path/to/key.p8 -allowProvisioningUpdates I've put some example values there, but we've double/triple checked the real values when this is actually running. These are the errors we're getting: 2026-02-02 12:30:04.022 xcodebuild[59722:1854348] DVTServices: Received response for 0794248F-E534-474D-ABBF-40C1375B6590 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.173 xcodebuild[59722:1854348] DVTServices: Received response for 1D51FCD1-1876-4881-BE89-DD44E78EA776 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.322 xcodebuild[59722:1854344] DVTServices: Received response for 25D7983F-1153-47C9-AE8A-03A8D10B6453 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.483 xcodebuild[59722:1854344] DVTServices: Received response for 8A56C98B-E786-4878-856F-4D7E3D381DEA @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} error: exportArchive Communication with Apple failed error: exportArchive No signing certificate "iOS Distribution" found We get very similar errors when archiving as well. Are we doing something incorrect here? Is API key usage with xcodebuild not supported for Enterprise builds? Appreciate any help y'all can provide!
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241
Feb ’26
String Catalog stops updating upon changing source code
If you add a new string in your app (for example String(localized: "contact_support_message", defaultValue: "Please contact support")), then later you change that default value and rebuild, the string catalog updates to match as expected. But once that string is translated, changing the default value in code and rebuilding does not update the catalog. You seemingly have to go manually change the default value for English in the catalog to match the code (which marks the translation as Needs Review). Is there a better way? Or is there a way to determine what strings have default values in code that do not match the catalog values to see if any were missed as wording was tweaked over time?
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Feb ’26
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
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Feb ’26
Help, I'm New and Lot
Hello, I created a code in Xcode on my Mac. Once it was debugged I tried to run it on a simulator. Every time I run it on a simulator I get the white screen with the spinning red box. I'm very new at this and I am creating this app for my own child. As a teacher I couldn't stand the other math fact apps. You'll have to talk to me like an infant.
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Feb ’26
Team “57AWJ345M2” cannot enable iCloud Key-Value Storage for Bundle ID “com.marsgame.fg2”
When using Team “57AWJ345M2” and setting the project’s Bundle ID to “com.marsgame.fg2”, enabling the iCloud capability and checking Key-Value Storage results in the following error:"Provisioning profile "iOS Team Provisioning Profile: com.marsgame.fg2" doesn't match the entitlements file's value for the com.apple.developer.ubiquity-kvstore-identifier entitlement." This issue does not occur if we use a different Team or a different Bundle ID. The project was transferred from another Team to this new Team, and everything worked fine before the transfer. Additionally, we have tried creating a brand new project, but as long as we use this same Team and this same Bundle ID, the error still occurs when enabling Key-Value Storage.
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Feb ’26
Host Card Emulation (HCE) not valid
Provisioning profile doesn't match the entitlements file's value for the com.apple.developer.nfc.hce.iso7816.select-identifier-prefixes entitlement. Although when we created the request, we added a list of AIDs which is the same as the list registered in Inof.plist <key>com.apple.developer.nfc.hce.iso7816.select-identifier-prefixes</key> <array> <string>XXXXXX</string> <string>XXXXXX</string> <string>XXXXXX</string> </array> How can we get a better message of diffs between them?
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Feb ’26
Cannot preview in this file – SwiftUI Preview referencing deleted simulator
I'm running Xcode 26.2 (17C52). After deleting all simulators and creating new ones, SwiftUI Preview stopped working. Xcode reports: “Simulator [D774B214-XXXX-XXXX-XXXX-XXXXXXXX8288] failed to boot and may have crashed.” However, when I list all available simulators using xcrun simctl list, there is no simulator with that identifier. It seems Xcode is still referencing a previously deleted simulator. I have tried: Deleting all simulators again Creating new simulators Restarting Xcode and the system But the issue persists and Preview still fails to launch. Has anyone encountered this issue or knows how to clear the cached simulator reference used by SwiftUI Preview?
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2
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0
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98
Activity
Feb ’26
Frameworks and library dependencies
I have a framework, which depends on a library (GPGME) to do its actual encryption. As a consequence of using this external library, there are header files which have GPGME types in them... @interface E3Gpgme : NSObject ... /*****************************************************************************\ |* Call GPGME to sign \*****************************************************************************/ - (int) signWithMode:(gpgme_sig_mode_t)mode userId:(NSString *)signingKeyOrEmail srcStream:(E3Stream *)src dstStream:(E3Stream *)dst error:(NSError **)error; ... @end . This means the E3Gpgme class header file has to #import <gpgme.h> to get those type definitions. That is then proving problematic because the framework modularisation fails, with <e3gpgme.h> obviously not being a part of the framework, so the project refuses to build. I can see a few ways around this: Just don't run the modularisation check. That doesn't sound like a fantastic option import the GPGME headers (there's only 2) into the project and bundle them as if they were project ones. Again, not a great option, I don't expect GPGME to change its API but it runs the risk of there being a mismatch in future if the library code itself remains external. So what's the best-practice for requiring a dependency on a library, not a framework ? Is there a way to copy the library binary into a folder inside the framework folder and make sure you link with that ? Assuming that's the shared library it ought to still be ok for the LGPL licensing... Is there a better way ? I'm sure I'm not the first person to run into this :)
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0
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0
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28
Activity
Feb ’26
Xcode 16 Doesn't Display "Swift Compiler" Build Settings Sections
I am editing my iOS project in Xcode 16 and want to use the "Swift Compiler - Upcoming Features" section of the build settings to selectively enable the new Swift 6 language features. I have read the instructions for doing this and have dowloaded an Apple sample project and can see that section under the project and target-level Build Settings in the sample project However, when I open my Xcode project in XCode 16 that section does not appear. Is there any way for me to influence how Xcode 16 displays the build settings? In fact, no "Swift Compiler" sections appear at all under my project Build Settings (All | Combined). There is a "User-Defined" section that has the Swift Version, Compilation Mode and Optimization level. The project itself is several years old and was on a very old project version. I have upgraded my project document format to "Xcode 16" but it made no difference. I have compared my project and the sample project in a text editor and both seem to have similar structure. I tried removing unused and outdated settings from my project but that also had no effect. Is there an alternative to deleting my project file and adding the source files to it? I have a large project with multiple targets so that would be something I'd rather not do.
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4
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3
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1.1k
Activity
Feb ’26
claude integration running sonnet 4.5 model.
Is there a way to change the model to Opus it's using sonnet. I have a claude code max x2 subscription.
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1
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0
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60
Activity
Feb ’26
Xcode 26 CompileMetalFile failed
"EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain" = on; ProductName: macOS ProductVersion: 26.0.1 BuildVersion: 25A362 The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode "Command CompileMetalFile failed with a nonzero exit code" error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain ❯ xcodebuild -downloadComponent MetalToolchain 2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Beginning asset download... 2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData/Restore/022-17211-415.dmg Done downloading: Metal Toolchain 17A324.
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8
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3
Views
1.4k
Activity
Feb ’26
Running an application for a simulator
My project is complete, I successfully compile the application, but when I try to run it on my simulator it gives an error, stating that the architecture is incorrect, even though it is parameterized for ARM architecture. Note: the application runs on my iPhone. Has anyone else had this problem?
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3
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0
Views
87
Activity
Feb ’26
Unable to commit changes
Hello! I started to develop a Mac application in Xcode 15, under MacOS 13. I made several commits in this environment. Later, I switched to another Mac and continued the development in Xcode 26.2, under MacOS 26. Since then, I haven't been able to make commits. I staged the changes, inserted the message, but the commit button is inactive (non-clickable), as shown in the picture. Can anyone help me to get it to work again? Thank you in advance.
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2
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0
Views
96
Activity
Feb ’26
xcode 26.3 codex and claude agent greyed out
I have got 26.3 running, signed in with calude max account and open ai plus account, but codex and claude agent "get " button is greyed out. I have apple intelligence turned on.. I can only use sonnet 4.5 inside xcode. anyone has an idea about whhy>?
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4
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1
Views
232
Activity
Feb ’26
Xcode 26.2 Not Remembering Coding Intelligence Model Provider
After updated to Tahoe 26.2 and Xcode 26.2 it seems to have forgotten the Model Provider I had configured. I create a new Model Provider and it works fine, until I exit Xcode. When I open Xcode again my Model Provider is gone. It all worked fine before I did the updates of MacOS and Xcode.
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20
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15
Views
1.8k
Activity
Feb ’26
Xcode 26.x Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26 (0.1, 1) for debugging and hit a breakpoint, using "step over" causes the debugger to freeze at a random line of code. Clicking "Pause program execution" indicates that the line is being executed, but the breakpoint never exits, seemingly causing a freeze. The application on the simulator also becomes unresponsive. However, when I do not use breakpoints, my program runs smoothly, and debugging on a physical device does not cause any freezes. This issue only occurs with the simulator. I am using Xcode on Apple Silicon, and due to some third-party SDKs that depend on Rosetta, our app can only run on the Rosetta simulator. We did not encounter this issue when using Xcode 16.x for simulator debugging. The current situation with Xcode 26.x significantly reduces our development efficiency. What could be causing this, and is there a solution?
Replies
3
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2
Views
642
Activity
Feb ’26
Simulator with iOS 26 ignores Mac keyboard language
When I start a Simulator (iPhone 13 mini) with iOS 26 and activate "Use the Same Keyboard Language as macOS", it still sets the keyboard to US (my Mac keyboard is in German). This makes the Mac keyboard unusable. It looks like a bug, because it clearly ignores the settings. When I type “@”, I get “¬”. Restarting the simulator did nothing, changing the settings back and forth also. BTW: Why does every single update of XCode come with a bug nowadays? I always have to spend half a day after an update to fix a problem I didn't have before. Highly frustrating.
Replies
2
Boosts
1
Views
137
Activity
Feb ’26
Unable to launch tests in Xcode 26
I am trying to upgrade my app to use Xcode 26 and I cannot get my tests to launch. I am trying to launch tests to the simulator, and I always get this error after 300 second timeout: "encountered an error (The test runner hung before establishing connection.)" There are no other errors getting logged. I can run to the same simulator just fine, and in Xcode 16 the tests launch with no issues. The tests also run fine on an actual iPhone. Thanks in advance.
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10
Boosts
4
Views
720
Activity
Feb ’26
Metal Toolchain Not Installing
I’m attempting to install the Metal toolchain in Xcode, but the installation keeps hanging. Through Xcode, it stops at the “Processing” step, and via the terminal, it never goes past “Beginning asset download…”.
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2
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0
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118
Activity
Feb ’26
LLDB assertion failure when debugging Swift app
While debugging a Swift application in Xcode, LLDB crashes with an assertion failure related to LLDBMemoryReader and pointer authentication. The issue occurs during normal debugging (e.g. inspecting variables or stack frames), and causes the debugger to become unusable. The error appears to be triggered inside the Swift language runtime reflection path in LLDB error: Assertion failed: (LLDBMemoryReader module to address map ran into pointer authentication mask!), function addModuleToAddressMap, file /AppleInternal/Library/BuildRoots/603ae698-b099-11ef-b64c-aabfac210453/Library/Caches/com.apple.xbs/Sources/lldb/llvm-project/lldb/source/Plugins/LanguageRuntime/Swift/LLDBMemoryReader.cpp, line 537 Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it): 0 LLDB 0x00000001240eb8f8 llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 40 1 LLDB 0x0000000123bbd0a8 lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 184 2 LLDB 0x0000000123d5379d lldb_private::LLDBMemoryReader::addModuleToAddressMap(std::__1::shared_ptr<lldb_private::Module>, bool) + 477 3 LLDB 0x0000000123dbb733 lldb_private::SwiftLanguageRuntimeImpl::AddObjectFileToReflectionContext(std::__1::shared_ptr<lldb_private::Module>, llvm::SmallVector<llvm::StringRef, 1u>) + 1043 4 LLDB 0x0000000123dbc6de lldb_private::SwiftLanguageRuntimeImpl::AddModuleToReflectionContext(std::__1::shared_ptr<lldb_private::Module> const&) + 2766 5 LLDB 0x0000000123dc6d60 std::__1::__function::__func<lldb_private::SwiftLanguageRuntimeImpl::ProcessModulesToAdd()::$_0, std::__1::allocator<lldb_private::SwiftLanguageRuntimeImpl::ProcessModulesToAdd()::$_0>, bool (std::__1::shared_ptr<lldb_private::Module> const&)>::operator()(std::__1::shared_ptr<lldb_private::Module> const&) + 32 6 LLDB 0x00000001239bdad2 lldb_private::ModuleList::ForEach(std::__1::function<bool (std::__1::shared_ptr<lldb_private::Module> const&)> const&) const + 66 7 LLDB 0x0000000123dba72a lldb_private::SwiftLanguageRuntimeImpl::ProcessModulesToAdd() + 346 8 LLDB 0x0000000123dba0c9 lldb_private::SwiftLanguageRuntimeImpl::GetReflectionContext() + 57 9 LLDB 0x0000000123dd32e9 lldb_private::SwiftLanguageRuntimeImpl::BindGenericTypeParameters(lldb_private::StackFrame&, lldb_private::TypeSystemSwiftTypeRef&, lldb_private::ConstString) + 121 10 LLDB 0x0000000123dd3b8b lldb_private::SwiftLanguageRuntimeImpl::BindGenericTypeParameters(lldb_private::StackFrame&, lldb_private::CompilerType) + 347 11 LLDB 0x0000000123dc980d lldb_private::SwiftLanguageRuntimeImpl::GetSwiftRuntimeTypeInfo(lldb_private::CompilerType, lldb_private::ExecutionContextScope*, swift::reflection::TypeRef const**) + 621 12 LLDB 0x0000000123dcf9b1 lldb_private::SwiftLanguageRuntimeImpl::GetBitSize(lldb_private::CompilerType, lldb_private::ExecutionContextScope*) + 49 13 LLDB 0x0000000123dc332f lldb_private::SwiftLanguageRuntime::GetBitSize(lldb_private::CompilerType, lldb_private::ExecutionContextScope*) + 63 14 LLDB 0x0000000123fb0dd1 lldb_private::TypeSystemSwiftTypeRef::GetBitSize(void*, lldb_private::ExecutionContextScope*)::$_0::operator()() const + 689 15 LLDB 0x0000000123fb0aa8 lldb_private::TypeSystemSwiftTypeRef::GetBitSize(void*, lldb_private::ExecutionContextScope*) + 440 16 LLDB 0x0000000123aa9d61 lldb_private::CompilerType::GetBitSize(lldb_private::ExecutionContextScope*) const + 241 17 LLDB 0x0000000123aa9dc9 lldb_private::CompilerType::GetByteSize(lldb_private::ExecutionContextScope*) const + 9 18 LLDB 0x00000001239ef9e1 lldb_private::ValueObjectVariable::UpdateValue() + 241 19 LLDB 0x00000001239d9993 lldb_private::ValueObject::UpdateValueIfNeeded(bool) + 1011 20 LLDB 0x00000001239dac20 lldb_private::ValueObject::GetError() + 16 21 LLDB 0x0000000123868231 ValueImpl::GetSP(lldb_private::ProcessRunLock::ProcessRunLocker&, std::__1::unique_lock<std::__1::recursive_mutex>&, lldb_private::Status&) + 145 22 LLDB 0x000000012385cd28 lldb::SBValue::GetSP(ValueLocker&) const + 376 23 LLDB 0x000000012385dab9 lldb::SBValue::GetValueType() + 297 24 lldb-rpc-server 0x000000010f2f730a rpc_server::_ZN4lldb7SBValue12GetValueTypeEv::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 42 25 lldb-rpc-server 0x000000010f300749 rpc_common::Connection::PrivateHandleRPCPacket(rpc_common::RPCPacket&, rpc_common::RPCPacket&, bool&) + 1337 26 lldb-rpc-server 0x000000010f304434 Packets::ProcessPackets() + 564 27 lldb-rpc-server 0x000000010f30418a Packets::ReadThread() + 314 28 lldb-rpc-server 0x000000010f304049 Packets::RunReadThread(void*) + 9 29 libsystem_pthread.dylib 0x00007ff81847018b _pthread_start + 99 30 libsystem_pthread.dylib 0x00007ff81846bae3 thread_start + 15 Please file a bug report against lldb reporting this failure log, and as many details as possibleerror: Assertion failed: (LLDBMemoryReader module to address map ran into pointer authentication mask!), function addModuleToAddressMap, file /AppleInternal/Library/BuildRoots/603ae698-b099-11ef-b64c-aabfac210453/Library/Caches/com.apple.xbs/Sources/lldb/llvm-project/lldb/source/Plugins/LanguageRuntime/Swift/LLDBMemoryReader.cpp, line 537
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Activity
Feb ’26
Using an API key with xcodebuild commands for Enterprise builds
Hey folks, Looking for some assistance with using an API key with xcodebuild commands to archive/export builds on our Enterprise developer account. The goal here is to allow Xcode to completely manage signing/certificates with our cloud distribution certificate, since these builds are happening in CI and we don't want to be manually handling user sessions/certificates on these machines. This is working great with our App Store account, but with our Enterprise account we're getting errors both archiving and exporting the builds. Here's an example of an export command that is giving errors: xcodebuild -exportArchive -exportOptionsPlist /path/to/exportOptions.plist -archivePath /path/to/archive.xcarchive -exportPath /path/to/export -authenticationKeyID *** -authenticationKeyIssuerID *** -authenticationKeyPath /path/to/key.p8 -allowProvisioningUpdates I've put some example values there, but we've double/triple checked the real values when this is actually running. These are the errors we're getting: 2026-02-02 12:30:04.022 xcodebuild[59722:1854348] DVTServices: Received response for 0794248F-E534-474D-ABBF-40C1375B6590 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.173 xcodebuild[59722:1854348] DVTServices: Received response for 1D51FCD1-1876-4881-BE89-DD44E78EA776 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.322 xcodebuild[59722:1854344] DVTServices: Received response for 25D7983F-1153-47C9-AE8A-03A8D10B6453 @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} 2026-02-02 12:30:04.483 xcodebuild[59722:1854344] DVTServices: Received response for 8A56C98B-E786-4878-856F-4D7E3D381DEA @ <https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA>. Error = Error Domain=DVTPortalResponseErrorDomain Code=0 "Communication with Apple failed" UserInfo={NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (401) for URL https://appstoreconnect.apple.com/xcbuild/QH65B2/listTeams.action?clientId=XABBG36SBA} error: exportArchive Communication with Apple failed error: exportArchive No signing certificate "iOS Distribution" found We get very similar errors when archiving as well. Are we doing something incorrect here? Is API key usage with xcodebuild not supported for Enterprise builds? Appreciate any help y'all can provide!
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241
Activity
Feb ’26
String Catalog stops updating upon changing source code
If you add a new string in your app (for example String(localized: "contact_support_message", defaultValue: "Please contact support")), then later you change that default value and rebuild, the string catalog updates to match as expected. But once that string is translated, changing the default value in code and rebuilding does not update the catalog. You seemingly have to go manually change the default value for English in the catalog to match the code (which marks the translation as Needs Review). Is there a better way? Or is there a way to determine what strings have default values in code that do not match the catalog values to see if any were missed as wording was tweaked over time?
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160
Activity
Feb ’26
JSON Tutorial
HiSuppose i made a macOS App and want to connect to Oracle or mySQL Database I heard best way is using JSON which i dontknow anything about it, where can I find good reading about it thats specifically related to macOS or iOS Apps ?--Kindest Regards
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459
Activity
Feb ’26
Help, I'm New and Lot
Hello, I created a code in Xcode on my Mac. Once it was debugged I tried to run it on a simulator. Every time I run it on a simulator I get the white screen with the spinning red box. I'm very new at this and I am creating this app for my own child. As a teacher I couldn't stand the other math fact apps. You'll have to talk to me like an infant.
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Activity
Feb ’26
Team “57AWJ345M2” cannot enable iCloud Key-Value Storage for Bundle ID “com.marsgame.fg2”
When using Team “57AWJ345M2” and setting the project’s Bundle ID to “com.marsgame.fg2”, enabling the iCloud capability and checking Key-Value Storage results in the following error:"Provisioning profile "iOS Team Provisioning Profile: com.marsgame.fg2" doesn't match the entitlements file's value for the com.apple.developer.ubiquity-kvstore-identifier entitlement." This issue does not occur if we use a different Team or a different Bundle ID. The project was transferred from another Team to this new Team, and everything worked fine before the transfer. Additionally, we have tried creating a brand new project, but as long as we use this same Team and this same Bundle ID, the error still occurs when enabling Key-Value Storage.
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Activity
Feb ’26
Host Card Emulation (HCE) not valid
Provisioning profile doesn't match the entitlements file's value for the com.apple.developer.nfc.hce.iso7816.select-identifier-prefixes entitlement. Although when we created the request, we added a list of AIDs which is the same as the list registered in Inof.plist <key>com.apple.developer.nfc.hce.iso7816.select-identifier-prefixes</key> <array> <string>XXXXXX</string> <string>XXXXXX</string> <string>XXXXXX</string> </array> How can we get a better message of diffs between them?
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Activity
Feb ’26