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XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
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48
3w
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
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2k
3w
Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
5
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196
3w
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
9
1
569
3w
can't get websocket connection working on Apple Watch
I have an app that uses a websocket connection to the Mac on the local network — it works fine on the iphone — it works fine on Apple Watch simulator on a real Apple Watch I get the message nw_endpoint_flow_failed_with_error [C9403 192.168.0.35:10010 failed parent-flow (unsatisfied (Path was denied by NECP policy), interface: ipsec1, ipv4, ipv6, proxy)] already failing, returning I can't find any information on that NECP policy and no cure for this error. Please help me
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36
4w
ShazamKit enabled on App ID but provisioning profiles do not include com.apple.developer.shazamkit entitlement
Hi, I’m a paid Apple Developer Program member and I’m seeing an entitlement issuance issue with ShazamKit. ShazamKit is enabled for my App ID (com.tomharris.dnbidfinder) in Certificates, Identifiers & Profiles. However, every iOS Development provisioning profile I generate does not include the entitlement: com.apple.developer.shazamkit verified this by decoding the downloaded .mobileprovision file: security cms -D -i .mobileprovision | /usr/libexec/PlistBuddy -c "Print :Entitlements" /dev/stdin The entitlement dictionary does not contain the ShazamKit key. Because of this: • The signed .app does not contain the Shazam entitlement • SHSession.match(signature) fails on device • I receive ShazamKit runtime error 201 / 212 I’ve already: • Toggled ShazamKit off and back on for the App ID • Created new provisioning profiles • Created a brand new App ID to test • Refreshed profiles in Xcode The portal UI shows ShazamKit as enabled, but the entitlement is not being issued into provisioning profiles. Has anyone experienced this before? Is there an additional approval step required for ShazamKit, or could this be a backend entitlement propagation issue? Thanks.
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41
4w
Archiving Catalyst project that embeds macOS tool
Hi! I have a Catalyst app that embeds command line utility. So the project has two targets: Catalyst target, this target depends on #2 and embeds it into its bundle. macOS target, the command line tool. Both targets have package dependency to the same package. I used this to embed the CMD tool. Everything builds, runs and works fine until I try to archive the project. Archiving stops early with such error: error: Multiple commands produce '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' What I have tried to fix archiving: Changing PkgTestCMD target to be on Catalyst/iOS instead of macOS. This works but I'm not sure how to properly run CMD tool with iOS SDK (if this correct at all): I need the main thread to be 'unblocked' and be active while background tasks exist. Adding an aux framework that act as container for the package. Doesn't work. Splitting targets into different projects, making workspace and cross-project reference. Doesn't work. My understanding is that archiving attempts to produce .o files for both Catalyst and macOS simultaneously, due to PkgTest being Catalyst and PkgTestCMD being macOS targets. How to archive such a project? Is there a way to separate archiving of CMD and main app? Maybe separate .o files into different directories. Simple building and running the project works, why archiving doesn't want to? I have a test project for the issue: PkgTest. main branch is the source project, DepFramework contains attempt #2, Workspace—#3. Thank you!
2
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158
Feb ’26
Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
1
1
190
Feb ’26
When AI leads to lost prompts (26.3)
This was maddening: I had written a very long and detailed prompt, then went to select "Codex" from the drop down menu at the top "start a new conversation", and it wiped out the entire prompt I was working on. Well, of course it did: that drop down is part of the "Start a new Conversation" icon button, but it's position is too far away from the actual icon to infer that is its purpose. It should be a popup that shows the current choice for model (GPT-5, GPT 4.1, Codex). ANOTHER lost prompt problem. If you have a prompt-in-progress (AI is maybe building some code), and Xcode crashes, it might not save that prompt for when you re-launch. And how might that happen? Well, there's still numerous ways using the coding assistanty might crash. One I've notice is if you switch out to another app, or if you invoke a screen capture, it might crash.
2
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98
Feb ’26
Xcode Intelligence Font Size
Dear Friends, Is there a way to increase font size of xcode intelligence window? So the text i write, and the AI response. Why do i need this? I am using 4K monitor and i dont want to make Display setting bigger and lose all screen space.
1
1
97
Feb ’26
Claude Code cannot create files in nested folders
Been playing with Claude Code in Xcode 26.3 as a code assistant and discovered it cannot create files in nested folders, only repo root. Letting Claude troubleshoot itself, it appears that str_replace_based_edit_tool strips forward slashes from the path variable. This is what Claude claims to send: <invoke name="str_replace_based_edit_tool"> <parameter name="command">create</parameter> <parameter name="path">/repo/Test App/EntityTestsAttempt3.swift</parameter> <parameter name="file_text"> // ... file contents ... </parameter> </invoke> And the file that gets created is: Test AppEntityTestsAttempt3.swift Anyone else run into this before or can reproduce it?
2
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139
Feb ’26
Not seeing any AI/Agent options in Xcode 26.3
I've installed Xcode 26.3 on Sequoia 15.7.3 but I'm not seeing any of the AI options showing in Xcode that I see in usage/example videos. For example that AI icon in the top left hand corner isn't visible, and if I select Settings there is no Intelligence section, yet there is in all the demo videos. Why am I not seeing any of these new features?
2
2
701
Feb ’26
Application Hangs with Nested LazyVStack When Accessibility Inspector is Active
Description I've encountered a consistent hang/freeze issue in SwiftUI applications when using nested LazyVStack containers with Accessibility Inspector (simulator) or VoiceOver (physical device) enabled. The application becomes completely unresponsive and must be force-quit. Importantly, this hang occurs in a minimal SwiftUI project with no third-party dependencies, suggesting this is a framework-level issue with the interaction between SwiftUI's lazy view lifecycle and the accessibility system. Reproduction Steps I've created a minimal reproduction project available here: https://github.com/pendo-io/SwiftUI_Hang_Reproduction To Reproduce: Create a SwiftUI view with the following nested LazyVStack structure: struct NestedLazyVStackView: View { @State private var outerSections: [Int] = [] @State private var innerRows: [Int: [Int]] = [:] var body: some View { ScrollView { LazyVStack(alignment: .leading, spacing: 24) { ForEach(outerSections, id: \.self) { section in VStack(alignment: .leading, spacing: 8) { Text("Section #\(section)") // Nested LazyVStack LazyVStack(alignment: .leading, spacing: 2) { ForEach(innerRows[section] ?? [], id: \.self) { row in Text("Section #\(section) - Row #\(row)") .onAppear { // Load more data when row appears loadMoreInner(section: section) } } } } .onAppear { // Load more sections when section appears loadMoreOuter() } } } } } } Enable Accessibility Inspector in iOS Simulator: Xcode → Open Developer Tool → Accessibility Inspector Select your running simulator Enable Inspection mode (eye icon) Navigate to the view and start scrolling Result: The application hangs and becomes unresponsive within a few seconds of scrolling Expected Behavior The application should remain responsive when Accessibility Inspector or VoiceOver is enabled, allowing users to scroll through nested lazy containers without freezing. Actual Behavior The application freezes/hangs completely CPU usage may spike The app must be force-quit to recover The hang occurs consistently and is reproducible Workaround 1: Replace inner LazyVStack with VStack LazyVStack { ForEach(...) { section in VStack { // ← Changed from LazyVStack ForEach(...) { row in ... } } } } Workaround 2: Embed in TabView TabView { NavigationStack { NestedLazyVStackView() // ← Same nested structure, but no hang } .tabItem { ... } } Interestingly, wrapping the entire navigation stack in a TabView prevents the hang entirely, even with the nested LazyVStack structure intact. Questions for Apple Is there a known issue with nested LazyVStack containers and accessibility traversal? Why does wrapping the view in a TabView prevent the hang? Are there recommended patterns for using nested lazy containers with accessibility support? Is this a timing issue, a deadlock, or an infinite loop in the accessibility system? Why that happens? Reproduction Project A complete, minimal reproduction project is available at: https://github.com/pendo-io/SwiftUI_Hang_Reproduction
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311
Feb ’26
Team Id Changed / Old Team Id Automatically Signs
Good afternoon, I have the latest version of Xcode. I am trying to debug why I am not able to Sign in with Apple Sign In on my app. After days of trying everything I just noticed today that the TeamID Xcode is using to automatically sign the app is not my current Team Id. I had a years hiatus and my code login expired. When I recreated my account I got a new Team Id and that is what is on all my certificates, profiles, etc. Old team id: Z82SJZ64R6 Current team id: 22649D52Q5. I take off automatically signing and select my Mac app bistro and iOS app distro and the app fully builds then Xcode crashes with an error that mentions security - Error code 5. Is there a way for me to change the old team id in Xcode? I've already tried logging out and back in through settings.
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189
Feb ’26
App freezes when running in Rosetta simulator on Xcode 26 (works on device and ARM simulator)
Hello, We are experiencing a recurring issue when running iOS apps in the Rosetta simulator on Xcode 26. Environment: Xcode: 26.0 macOS: 15.7.3 Simulator: Intel-based (Rosetta) simulators Languages: Both Swift and Objective-C Issue: When launching an app in a Rosetta simulator, the app frequently freezes or fails to run. In many cases, Xcode reports that the debugger has lost connection. Xcode error message: Lost connection to the debugger on “iPhone 12”. Domain: IDEDebugSessionErrorDomain Code: 22 Failure Reason: Message from debugger: lost connection Console log: assertion failed: GPR thread_set_state is unimplemented for NewThread (ThreadContextRegisterState.cpp:920 host_gpr_state_from_guest_state) Observed behavior: Rebuilding after fully quitting the simulator sometimes resolves the issue temporarily. Disabling Scheme > Run > Debug executable allows the app to run normally, but debugging (breakpoints, etc.) becomes unavailable. The issue does not occur: On real devices On ARM-based simulators When building with Xcode 16 using Rosetta Has anyone encountered this issue with Xcode 26 and Rosetta simulators? Is this a known bug, and are there any recommended workarounds besides disabling the debugger or restarting the simulator? Thank you in advance for any insights or guidance.
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303
Feb ’26
Issue with Xcode 26
How to resolve this error ? "Unsupported Swift Architecture" while trying to run my code. I am.using Apple laptop with M1 chip with 10 core, Mac os 26.1, xcode 26.1, simulator 26.1. THIS IS VERY URGENT FOR MY PROJECT DELIVERY. ANY PROMPT HELP IS MUCH APPRECIATED. possible to connect some expert via conference call ?
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Feb ’26
Build/Archive failure in Xcode 16.2 after updating macOS to 26.2
We are encountering a build and archive failure in Xcode after updating our development machine to macOS 26.2. Environment: macOS: 26.2 Xcode: 16.2 iOS Deployment Target / Runtime: iOS 18.5 App Type: Production iOS app (App Store distribution) Issue: Before updating macOS, the project built and archived successfully. After the macOS 26.2 update, archiving fails consistently, even though no major changes were made to the project code or configuration. Certificates, provisioning profiles, and signing settings are correctly configured. The issue appears to be related to the macOS/Xcode environment rather than application logic. Steps to Reproduce: Open the existing iOS project in Xcode 16.2. Select the App Store distribution scheme. Attempt to Archive the project. Archive/build fails. Expected Result: Successful archive allowing upload to App Store Connect. Actual Result: Archive fails after macOS 26.2 update. Additional Info: This post is linked to Apple Developer Technical Support Case-ID: 18413014.
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Feb ’26
XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
Replies
0
Boosts
0
Views
48
Activity
3w
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
Replies
3
Boosts
0
Views
2k
Activity
3w
Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
Replies
5
Boosts
0
Views
196
Activity
3w
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
Replies
9
Boosts
1
Views
569
Activity
3w
I cannot install Cocoapods
Hello, I cannot install cocoapods due to the following error: 'You don't have write permissions for the /Library/Ruby/Gems/2.6.0 directory.' Does anyone know how to fix this? Thank you
Replies
1
Boosts
0
Views
38
Activity
3w
can't get websocket connection working on Apple Watch
I have an app that uses a websocket connection to the Mac on the local network — it works fine on the iphone — it works fine on Apple Watch simulator on a real Apple Watch I get the message nw_endpoint_flow_failed_with_error [C9403 192.168.0.35:10010 failed parent-flow (unsatisfied (Path was denied by NECP policy), interface: ipsec1, ipv4, ipv6, proxy)] already failing, returning I can't find any information on that NECP policy and no cure for this error. Please help me
Replies
1
Boosts
0
Views
36
Activity
4w
ShazamKit enabled on App ID but provisioning profiles do not include com.apple.developer.shazamkit entitlement
Hi, I’m a paid Apple Developer Program member and I’m seeing an entitlement issuance issue with ShazamKit. ShazamKit is enabled for my App ID (com.tomharris.dnbidfinder) in Certificates, Identifiers & Profiles. However, every iOS Development provisioning profile I generate does not include the entitlement: com.apple.developer.shazamkit verified this by decoding the downloaded .mobileprovision file: security cms -D -i .mobileprovision | /usr/libexec/PlistBuddy -c "Print :Entitlements" /dev/stdin The entitlement dictionary does not contain the ShazamKit key. Because of this: • The signed .app does not contain the Shazam entitlement • SHSession.match(signature) fails on device • I receive ShazamKit runtime error 201 / 212 I’ve already: • Toggled ShazamKit off and back on for the App ID • Created new provisioning profiles • Created a brand new App ID to test • Refreshed profiles in Xcode The portal UI shows ShazamKit as enabled, but the entitlement is not being issued into provisioning profiles. Has anyone experienced this before? Is there an additional approval step required for ShazamKit, or could this be a backend entitlement propagation issue? Thanks.
Replies
0
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0
Views
41
Activity
4w
App Startup with Debugger in Xcode 26 is slow
My app start up has became horrid. It takes 1 minute to open SQLlite database for my rust core. Impossible to work... I have Address Sanitizer, Thread Perf Checker and Thread Sanitizer disabled...
Replies
23
Boosts
6
Views
2.0k
Activity
4w
Archiving Catalyst project that embeds macOS tool
Hi! I have a Catalyst app that embeds command line utility. So the project has two targets: Catalyst target, this target depends on #2 and embeds it into its bundle. macOS target, the command line tool. Both targets have package dependency to the same package. I used this to embed the CMD tool. Everything builds, runs and works fine until I try to archive the project. Archiving stops early with such error: error: Multiple commands produce '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' What I have tried to fix archiving: Changing PkgTestCMD target to be on Catalyst/iOS instead of macOS. This works but I'm not sure how to properly run CMD tool with iOS SDK (if this correct at all): I need the main thread to be 'unblocked' and be active while background tasks exist. Adding an aux framework that act as container for the package. Doesn't work. Splitting targets into different projects, making workspace and cross-project reference. Doesn't work. My understanding is that archiving attempts to produce .o files for both Catalyst and macOS simultaneously, due to PkgTest being Catalyst and PkgTestCMD being macOS targets. How to archive such a project? Is there a way to separate archiving of CMD and main app? Maybe separate .o files into different directories. Simple building and running the project works, why archiving doesn't want to? I have a test project for the issue: PkgTest. main branch is the source project, DepFramework contains attempt #2, Workspace—#3. Thank you!
Replies
2
Boosts
0
Views
158
Activity
Feb ’26
Xcode 26 is insanely slow
Hey there Just updated to Xcode 26 on mac OS Sequoia (MBP M1 Max 32GB, 2021, so you know, still pretty decent and capable). Xcode is super slow on building, but also on editing. There is a lag between what I type and what is displayed. Am I the only one experiencing this? Is there something I should look into?
Replies
1
Boosts
1
Views
190
Activity
Feb ’26
I cannot log in to Xcode.
Hello. I want to log in to my account on Xcode. It tells me there is an error in my Apple account or password. There is no problem with the password or account. I contacted support and they couldn't solve the problem. What should I do?
Replies
1
Boosts
0
Views
46
Activity
Feb ’26
When AI leads to lost prompts (26.3)
This was maddening: I had written a very long and detailed prompt, then went to select "Codex" from the drop down menu at the top "start a new conversation", and it wiped out the entire prompt I was working on. Well, of course it did: that drop down is part of the "Start a new Conversation" icon button, but it's position is too far away from the actual icon to infer that is its purpose. It should be a popup that shows the current choice for model (GPT-5, GPT 4.1, Codex). ANOTHER lost prompt problem. If you have a prompt-in-progress (AI is maybe building some code), and Xcode crashes, it might not save that prompt for when you re-launch. And how might that happen? Well, there's still numerous ways using the coding assistanty might crash. One I've notice is if you switch out to another app, or if you invoke a screen capture, it might crash.
Replies
2
Boosts
0
Views
98
Activity
Feb ’26
Xcode Intelligence Font Size
Dear Friends, Is there a way to increase font size of xcode intelligence window? So the text i write, and the AI response. Why do i need this? I am using 4K monitor and i dont want to make Display setting bigger and lose all screen space.
Replies
1
Boosts
1
Views
97
Activity
Feb ’26
Claude Code cannot create files in nested folders
Been playing with Claude Code in Xcode 26.3 as a code assistant and discovered it cannot create files in nested folders, only repo root. Letting Claude troubleshoot itself, it appears that str_replace_based_edit_tool strips forward slashes from the path variable. This is what Claude claims to send: <invoke name="str_replace_based_edit_tool"> <parameter name="command">create</parameter> <parameter name="path">/repo/Test App/EntityTestsAttempt3.swift</parameter> <parameter name="file_text"> // ... file contents ... </parameter> </invoke> And the file that gets created is: Test AppEntityTestsAttempt3.swift Anyone else run into this before or can reproduce it?
Replies
2
Boosts
0
Views
139
Activity
Feb ’26
Not seeing any AI/Agent options in Xcode 26.3
I've installed Xcode 26.3 on Sequoia 15.7.3 but I'm not seeing any of the AI options showing in Xcode that I see in usage/example videos. For example that AI icon in the top left hand corner isn't visible, and if I select Settings there is no Intelligence section, yet there is in all the demo videos. Why am I not seeing any of these new features?
Replies
2
Boosts
2
Views
701
Activity
Feb ’26
Application Hangs with Nested LazyVStack When Accessibility Inspector is Active
Description I've encountered a consistent hang/freeze issue in SwiftUI applications when using nested LazyVStack containers with Accessibility Inspector (simulator) or VoiceOver (physical device) enabled. The application becomes completely unresponsive and must be force-quit. Importantly, this hang occurs in a minimal SwiftUI project with no third-party dependencies, suggesting this is a framework-level issue with the interaction between SwiftUI's lazy view lifecycle and the accessibility system. Reproduction Steps I've created a minimal reproduction project available here: https://github.com/pendo-io/SwiftUI_Hang_Reproduction To Reproduce: Create a SwiftUI view with the following nested LazyVStack structure: struct NestedLazyVStackView: View { @State private var outerSections: [Int] = [] @State private var innerRows: [Int: [Int]] = [:] var body: some View { ScrollView { LazyVStack(alignment: .leading, spacing: 24) { ForEach(outerSections, id: \.self) { section in VStack(alignment: .leading, spacing: 8) { Text("Section #\(section)") // Nested LazyVStack LazyVStack(alignment: .leading, spacing: 2) { ForEach(innerRows[section] ?? [], id: \.self) { row in Text("Section #\(section) - Row #\(row)") .onAppear { // Load more data when row appears loadMoreInner(section: section) } } } } .onAppear { // Load more sections when section appears loadMoreOuter() } } } } } } Enable Accessibility Inspector in iOS Simulator: Xcode → Open Developer Tool → Accessibility Inspector Select your running simulator Enable Inspection mode (eye icon) Navigate to the view and start scrolling Result: The application hangs and becomes unresponsive within a few seconds of scrolling Expected Behavior The application should remain responsive when Accessibility Inspector or VoiceOver is enabled, allowing users to scroll through nested lazy containers without freezing. Actual Behavior The application freezes/hangs completely CPU usage may spike The app must be force-quit to recover The hang occurs consistently and is reproducible Workaround 1: Replace inner LazyVStack with VStack LazyVStack { ForEach(...) { section in VStack { // ← Changed from LazyVStack ForEach(...) { row in ... } } } } Workaround 2: Embed in TabView TabView { NavigationStack { NestedLazyVStackView() // ← Same nested structure, but no hang } .tabItem { ... } } Interestingly, wrapping the entire navigation stack in a TabView prevents the hang entirely, even with the nested LazyVStack structure intact. Questions for Apple Is there a known issue with nested LazyVStack containers and accessibility traversal? Why does wrapping the view in a TabView prevent the hang? Are there recommended patterns for using nested lazy containers with accessibility support? Is this a timing issue, a deadlock, or an infinite loop in the accessibility system? Why that happens? Reproduction Project A complete, minimal reproduction project is available at: https://github.com/pendo-io/SwiftUI_Hang_Reproduction
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4
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311
Activity
Feb ’26
Team Id Changed / Old Team Id Automatically Signs
Good afternoon, I have the latest version of Xcode. I am trying to debug why I am not able to Sign in with Apple Sign In on my app. After days of trying everything I just noticed today that the TeamID Xcode is using to automatically sign the app is not my current Team Id. I had a years hiatus and my code login expired. When I recreated my account I got a new Team Id and that is what is on all my certificates, profiles, etc. Old team id: Z82SJZ64R6 Current team id: 22649D52Q5. I take off automatically signing and select my Mac app bistro and iOS app distro and the app fully builds then Xcode crashes with an error that mentions security - Error code 5. Is there a way for me to change the old team id in Xcode? I've already tried logging out and back in through settings.
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5
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1
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189
Activity
Feb ’26
App freezes when running in Rosetta simulator on Xcode 26 (works on device and ARM simulator)
Hello, We are experiencing a recurring issue when running iOS apps in the Rosetta simulator on Xcode 26. Environment: Xcode: 26.0 macOS: 15.7.3 Simulator: Intel-based (Rosetta) simulators Languages: Both Swift and Objective-C Issue: When launching an app in a Rosetta simulator, the app frequently freezes or fails to run. In many cases, Xcode reports that the debugger has lost connection. Xcode error message: Lost connection to the debugger on “iPhone 12”. Domain: IDEDebugSessionErrorDomain Code: 22 Failure Reason: Message from debugger: lost connection Console log: assertion failed: GPR thread_set_state is unimplemented for NewThread (ThreadContextRegisterState.cpp:920 host_gpr_state_from_guest_state) Observed behavior: Rebuilding after fully quitting the simulator sometimes resolves the issue temporarily. Disabling Scheme > Run > Debug executable allows the app to run normally, but debugging (breakpoints, etc.) becomes unavailable. The issue does not occur: On real devices On ARM-based simulators When building with Xcode 16 using Rosetta Has anyone encountered this issue with Xcode 26 and Rosetta simulators? Is this a known bug, and are there any recommended workarounds besides disabling the debugger or restarting the simulator? Thank you in advance for any insights or guidance.
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1
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303
Activity
Feb ’26
Issue with Xcode 26
How to resolve this error ? "Unsupported Swift Architecture" while trying to run my code. I am.using Apple laptop with M1 chip with 10 core, Mac os 26.1, xcode 26.1, simulator 26.1. THIS IS VERY URGENT FOR MY PROJECT DELIVERY. ANY PROMPT HELP IS MUCH APPRECIATED. possible to connect some expert via conference call ?
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2
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39
Activity
Feb ’26
Build/Archive failure in Xcode 16.2 after updating macOS to 26.2
We are encountering a build and archive failure in Xcode after updating our development machine to macOS 26.2. Environment: macOS: 26.2 Xcode: 16.2 iOS Deployment Target / Runtime: iOS 18.5 App Type: Production iOS app (App Store distribution) Issue: Before updating macOS, the project built and archived successfully. After the macOS 26.2 update, archiving fails consistently, even though no major changes were made to the project code or configuration. Certificates, provisioning profiles, and signing settings are correctly configured. The issue appears to be related to the macOS/Xcode environment rather than application logic. Steps to Reproduce: Open the existing iOS project in Xcode 16.2. Select the App Store distribution scheme. Attempt to Archive the project. Archive/build fails. Expected Result: Successful archive allowing upload to App Store Connect. Actual Result: Archive fails after macOS 26.2 update. Additional Info: This post is linked to Apple Developer Technical Support Case-ID: 18413014.
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2
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205
Activity
Feb ’26