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Activity

Struggling creating a custom SF Symbol: The provided variants are not interpolatable
Hi, I am trying to create a custom SF Symbol from an SVG file created with Affinity Designer but, even though my SVG file look perfect in Firefox for example compared to the exported custom.circle.svg file (as recommended in Apple's documentation), I fail to get rid of this error: "The provided variants are not interpolatable" My creation process using Affinity Designer is: Export as SVG file Duplicate the custom.circle.svg file exported from the SF Symbols app In the new file, replace the 3 "path" tags in the "g" sections "id="Black-S", "Regular-S", "Ultralight-S" with the paths from the SVG file exported from Affinity designer Set the 3 transform matrices to "matrix(1 0 0 1 0 0)" for the 3 variants to be generated at the correct location. Verify in an SVG viewer that the file looks correct. Import the file via Drag&Drop into the SF Symbols app. What is wrong with my file? Thank you in advance for any help, Marc mySymbol.svg.txt
Topic: Design SubTopic: General Tags:
3
0
229
Jun ’25
CallKit lock screen UI on iOS 26: “slide to answer” text is too faint / hard to read
Hi everyone, We noticed a readability issue with the CallKit incoming call UI on the lock screen in iOS 26. In our case, the “slide to answer” text appears too faint and unclear, making it difficult to read. The arrow button is visible, but the text itself has very low contrast against the background, especially on certain wallpapers or under lower brightness conditions. From the screenshot, you can see that: the caller name is clear, the overall incoming call UI is shown correctly, but the “slide to answer” label is barely visible. This seems to be a system UI / CallKit presentation issue rather than something controlled by the app, since we are using the standard CallKit incoming call flow. We would like to know: Has anyone else seen this issue on iOS 26? Is this considered a known UI regression or contrast issue in the new system design? Is there any supported way to improve the visibility of this text, or is it fully managed by the system? Any confirmation or related reports would be very helpful. Thanks.
Topic: Design SubTopic: General Tags:
2
0
1.6k
Mar ’26
Looking for a visionOS collaborator (brief + feedback for spatial prototype)
Hi everyone, I’m a mixed reality designer currently building visionOS experiences (RealityKit + SwiftUI), and I’m working on a course at Arizona State University where we develop a project in response to a real-world client. I’m looking to collaborate with someone in the visionOS ecosystem who would be open to sharing a simple prompt or brief (nothing confidential), which I can use to create a proposal response. The outcome would include: Spatial concept + storyboard Interaction design direction Rough scope, timeline, and team structure Optional small prototype in visionOS The goal on my side is to better understand how spatial work is framed and communicated in real-world scenarios, especially within Apple’s ecosystem. The ask is very lightweight: 1–2 short check-ins during April or async feedback via email A bit about my work: Built Spatial Synesthesia for Apple Vision Pro Eye tracking interaction that isolates instruments in a live orchestral mix based on color perception Working with computer vision and spatial anchoring in Unity and visionOS Focused on perception-driven interaction and minimal UI systems If you’re a developer, designer, or part of a small studio working in visionOS and this sounds interesting, I’d love to connect. Thanks in advance. Leo
0
0
819
Apr ’26
Inconsistencies with activityBackgroundTint when a device switches between light and dark modes
While the activityBackgroundTint modifier is intended to set the background color of a Live Activity, it often fails to dynamically update, leaving the activity with an incorrect background. Replacing it with ZStack { Color(.background) .... } solves the problem, but this is a workaround. The activityBackgroundTint modifier is still needed, at a minimum, so that the "Allow Live Activity for the app" extension does not have the default color.
Topic: Design SubTopic: General Tags:
2
0
548
Sep ’25
Conceptual Proposal: AI-Driven Dynamic Vector Art for Weather Wallpapers
Introduction The current iteration of dynamic weather wallpapers, while functional, has become visually stagnant. With the rapid advancement of Generative AI, there is a significant opportunity to transform these backgrounds from simple realistic simulations into dynamic, artistic experiences. The Core Concept The proposal is to replace or supplement standard weather backgrounds with AI-generated Vector Art that evolves in real-time. Instead of a static image, the wallpaper would be a living piece of art that adapts to: Local Time: Seamlessly transitioning from dawn's golden hues to midnight’s deep blues. Weather Conditions: Using distinct vector animations for rain, thunderstorms, or heatwaves. Location-Specific Context: Incorporating stylized vector landmarks of the user's current city. Key Features Artistic Variation: Users could choose from various styles, such as Minimalist, Flat Design, Isometric, or Cyberpunk, making the phone interface feel like a curated gallery. Information at a Glance: The vector elements themselves could convey data. For example, the intensity of "wind" animations could reflect actual wind speeds, or the "sun's" position could represent the actual UV index. Emotional Connection: Unlike realistic photos, vector art provides a "vibe" that is less cluttered and more visually soothing, improving the overall user experience and aesthetics of the Lock Screen. Conclusion Integrating AI-driven vector animations would make the Weather Wallpaper not just a tool, but a signature design feature. It would bridge the gap between utility and art, making every glance at the phone a unique experience.
0
0
445
Apr ’26
Animating items between a VStack and a ZStack?
Hey there! I'd love to know if theres a way where you can animate items between ZStack and VStacks? Just like the native iOS notifications on the Lockscreen stack at the bottom and if tapped, they convert from a Stack to a List - I have a list with items, displayed in a VStack, and I make the list collapsable when swiping down, where the items stack behind eachother with a progresisve reduction in opacity & scale, but I havent figured out a way to animate the items between the list and the stack - where you can visually see items starting to overlap and stack ontop of eachother when collapsing the list.
0
0
161
May ’25
App Icon Upload Issue
I have an issue when trying to upload my app through transporter saying the icon has an alpha channel and the format is wrong. I have changed this to make it the correct dimensions and not transparent etc but the same issue is coming up. Any advice on what to do?
0
0
454
2w
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
0
1
783
Sep ’25
Layer to SVG script
In the video ”Create Icons with Icon Composer”, the presenter mentions that Apple has created a layer-to-SVG script for Illustrator that‘s available for download: Once the artwork is in a good place, next we want to export the layers as SVGs. For every tool, this can look a bit different. For those using Illustrator, we've created a layer to SVG script that will automate this for you, which you can download. Exporting out the canvas size ensures everything drops right into position in Icon Composer. Here‘s the link to the mention: https://developer.apple.com/videos/play/wwdc2025/361/?time=377 I can’t find any place to get this script, and my designer is very interested in using it to import our Illustrator icon into Icon Composer. Can someone point me to it?
Topic: Design SubTopic: General
2
3
2.7k
1w
Poor Rendering of Liquid Glass Icon on Device
Hey there, I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing. But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing. I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
Topic: Design SubTopic: General
1
0
1k
Jul ’25
Guideline 4.8 Design Login servies
I upload one of my app on app store connect then I get Rejection there it gave me this message that guideline 4.8 design login services. how to solve this issue on app store Can you please guide me about it. This the message i receive from app store: The app uses a third-party login service, but does not appear to offer an equivalent login option with the following features: The login option limits data collection to the user’s name and email address. The login option allows users to keep their email address private as part of setting up their account. The login option does not collect interactions with the app for advertising purposes without consent. Next Steps Revise the app to offer an equivalent login option that meets all of the above requirements. If the app already includes a login option that meets the above requirements, reply to App Review in App Store Connect, identify which login option meets the requirements, and explain why it meets the requirements. Additionally, it would be appropriate to update the screenshots in the app's metadata to accurately reflect the revised app once another login service has been implemented.
Topic: Design SubTopic: General Tags:
8
1
4.8k
15h
Testing In-App Purchases
Hi, I have a couple of questions in regards to testing in-app purchases. I tested the subscription on a device but I'm not sure how to reset so I can test again. I didn't see the subscription in device settings or in Debug -> StoreKit -> Manage Subscriptions window. Additionally, I was wondering if there was a way to detect the subscription being made. I implemented this, but I'm not sure if that will work: .onChange(of: Product.SubscriptionInfo.RenewalState.subscribed) { if Product.SubscriptionInfo.RenewalState.subscribed == .subscribed { } }
13
0
461
Jul ’25
New IOS APP Help
Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further. A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be implemented.
0
0
1k
Sep ’25
Novice SwiftUI developer can't make network call
I'm trying to use URL structure in the foundation framework and it is failing to build, returning a nil value. Could it be trying to evaluate the string I am giving it as a variable for its argument at build time? Is there a test argument I can give URL to see if it can return a non-nil value? (of URL type)?
Topic: Design SubTopic: General
17
0
1.7k
Sep ’25
Apple Intelligence and Siri
I downloaded iOS 26 beta 3. I was very happy with how it turned out, but when I activated Siri, I noticed the rainbow pulsing glow that bordered the phone was missing, and all that was left was the original Siri bubble. I was very disappointed, does anyone know how to get this back? I loved that design feature.
1
0
361
Jul ’25
How to make web shortcut icons mode-adaptive like native app icons?
Hello everyone, I'm very impressed with the Liquid Glass design introduced in iOS 26, especially how native app icons automatically adapt to the system's display mode (dark or light). This brings me to a question: Is it possible to make a website shortcut icon created via Safari's "Add to Home Screen" feature adapt to Dark Mode in the same way? For native apps, we can use tools like Icon Composer and asset catalogs (Assets.xcassets) to provide different icons for each mode. It would be a huge improvement for web clips if we could achieve the same with existing web technologies like apple-touch-icon or the Web App Manifest. If anyone has figured out a way to do this, I would greatly appreciate it if you could share your knowledge. Thanks in advance! 日本語の原文: iOS 26から導入されたLiquid Glassデザインについて。 ネイティブアプリのアイコンがシステムの表示モード(ダークモード/ライトモード)に合わせて自動で最適化されるようになりました。 そこで疑問に思ったのですが、Safariから「ホーム画面に追加」機能を使って作成するWebサイトのショートカットアイコンは、ネイティブアプリと同じようにダークモードに対応できないのでしょうか? ネイティブアプリの場合は、Icon Composerなどのツールでアセットカタログ(Assets.xcassets)を使い、モードごとのアイコンを用意できますよね。 Web側でも、apple-touch-iconやWeb App Manifestといった既存の仕組みを使って、アイコンを動的に切り替えられるようになると、Webクリップの使い勝手がさらに向上すると思うのですが もし、すでに何らかの方法で対応されている方がいらっしゃれば、ぜひその知見を共有していただけると嬉しいです。
0
0
640
Sep ’25
Struggling creating a custom SF Symbol: The provided variants are not interpolatable
Hi, I am trying to create a custom SF Symbol from an SVG file created with Affinity Designer but, even though my SVG file look perfect in Firefox for example compared to the exported custom.circle.svg file (as recommended in Apple's documentation), I fail to get rid of this error: "The provided variants are not interpolatable" My creation process using Affinity Designer is: Export as SVG file Duplicate the custom.circle.svg file exported from the SF Symbols app In the new file, replace the 3 "path" tags in the "g" sections "id="Black-S", "Regular-S", "Ultralight-S" with the paths from the SVG file exported from Affinity designer Set the 3 transform matrices to "matrix(1 0 0 1 0 0)" for the 3 variants to be generated at the correct location. Verify in an SVG viewer that the file looks correct. Import the file via Drag&Drop into the SF Symbols app. What is wrong with my file? Thank you in advance for any help, Marc mySymbol.svg.txt
Topic: Design SubTopic: General Tags:
Replies
3
Boosts
0
Views
229
Activity
Jun ’25
I need a coding design team.
Hi friends, I need a design and coding team to publish a fintech app. Can anyone help me with this?
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
1.1k
Activity
Mar ’26
Icon composer exporting with border
Hi Guys, I noticed that with Icon Composer when you export the icon it does not export a square image, is there any way of doing it or that's how it is now? Checking the icon on the iPhone something doesn't seem right...
Replies
1
Boosts
1
Views
533
Activity
Sep ’25
CallKit lock screen UI on iOS 26: “slide to answer” text is too faint / hard to read
Hi everyone, We noticed a readability issue with the CallKit incoming call UI on the lock screen in iOS 26. In our case, the “slide to answer” text appears too faint and unclear, making it difficult to read. The arrow button is visible, but the text itself has very low contrast against the background, especially on certain wallpapers or under lower brightness conditions. From the screenshot, you can see that: the caller name is clear, the overall incoming call UI is shown correctly, but the “slide to answer” label is barely visible. This seems to be a system UI / CallKit presentation issue rather than something controlled by the app, since we are using the standard CallKit incoming call flow. We would like to know: Has anyone else seen this issue on iOS 26? Is this considered a known UI regression or contrast issue in the new system design? Is there any supported way to improve the visibility of this text, or is it fully managed by the system? Any confirmation or related reports would be very helpful. Thanks.
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
0
Views
1.6k
Activity
Mar ’26
Bring back the white thing that brings "home" on IOS 26
Please
Topic: Design SubTopic: General
Replies
2
Boosts
0
Views
347
Activity
Jul ’25
Looking for a visionOS collaborator (brief + feedback for spatial prototype)
Hi everyone, I’m a mixed reality designer currently building visionOS experiences (RealityKit + SwiftUI), and I’m working on a course at Arizona State University where we develop a project in response to a real-world client. I’m looking to collaborate with someone in the visionOS ecosystem who would be open to sharing a simple prompt or brief (nothing confidential), which I can use to create a proposal response. The outcome would include: Spatial concept + storyboard Interaction design direction Rough scope, timeline, and team structure Optional small prototype in visionOS The goal on my side is to better understand how spatial work is framed and communicated in real-world scenarios, especially within Apple’s ecosystem. The ask is very lightweight: 1–2 short check-ins during April or async feedback via email A bit about my work: Built Spatial Synesthesia for Apple Vision Pro Eye tracking interaction that isolates instruments in a live orchestral mix based on color perception Working with computer vision and spatial anchoring in Unity and visionOS Focused on perception-driven interaction and minimal UI systems If you’re a developer, designer, or part of a small studio working in visionOS and this sounds interesting, I’d love to connect. Thanks in advance. Leo
Replies
0
Boosts
0
Views
819
Activity
Apr ’26
Inconsistencies with activityBackgroundTint when a device switches between light and dark modes
While the activityBackgroundTint modifier is intended to set the background color of a Live Activity, it often fails to dynamically update, leaving the activity with an incorrect background. Replacing it with ZStack { Color(.background) .... } solves the problem, but this is a workaround. The activityBackgroundTint modifier is still needed, at a minimum, so that the "Allow Live Activity for the app" extension does not have the default color.
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
0
Views
548
Activity
Sep ’25
Conceptual Proposal: AI-Driven Dynamic Vector Art for Weather Wallpapers
Introduction The current iteration of dynamic weather wallpapers, while functional, has become visually stagnant. With the rapid advancement of Generative AI, there is a significant opportunity to transform these backgrounds from simple realistic simulations into dynamic, artistic experiences. The Core Concept The proposal is to replace or supplement standard weather backgrounds with AI-generated Vector Art that evolves in real-time. Instead of a static image, the wallpaper would be a living piece of art that adapts to: Local Time: Seamlessly transitioning from dawn's golden hues to midnight’s deep blues. Weather Conditions: Using distinct vector animations for rain, thunderstorms, or heatwaves. Location-Specific Context: Incorporating stylized vector landmarks of the user's current city. Key Features Artistic Variation: Users could choose from various styles, such as Minimalist, Flat Design, Isometric, or Cyberpunk, making the phone interface feel like a curated gallery. Information at a Glance: The vector elements themselves could convey data. For example, the intensity of "wind" animations could reflect actual wind speeds, or the "sun's" position could represent the actual UV index. Emotional Connection: Unlike realistic photos, vector art provides a "vibe" that is less cluttered and more visually soothing, improving the overall user experience and aesthetics of the Lock Screen. Conclusion Integrating AI-driven vector animations would make the Weather Wallpaper not just a tool, but a signature design feature. It would bridge the gap between utility and art, making every glance at the phone a unique experience.
Replies
0
Boosts
0
Views
445
Activity
Apr ’26
Animating items between a VStack and a ZStack?
Hey there! I'd love to know if theres a way where you can animate items between ZStack and VStacks? Just like the native iOS notifications on the Lockscreen stack at the bottom and if tapped, they convert from a Stack to a List - I have a list with items, displayed in a VStack, and I make the list collapsable when swiping down, where the items stack behind eachother with a progresisve reduction in opacity & scale, but I havent figured out a way to animate the items between the list and the stack - where you can visually see items starting to overlap and stack ontop of eachother when collapsing the list.
Replies
0
Boosts
0
Views
161
Activity
May ’25
App Icon Upload Issue
I have an issue when trying to upload my app through transporter saying the icon has an alpha channel and the format is wrong. I have changed this to make it the correct dimensions and not transparent etc but the same issue is coming up. Any advice on what to do?
Replies
0
Boosts
0
Views
454
Activity
2w
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
783
Activity
Sep ’25
Layer to SVG script
In the video ”Create Icons with Icon Composer”, the presenter mentions that Apple has created a layer-to-SVG script for Illustrator that‘s available for download: Once the artwork is in a good place, next we want to export the layers as SVGs. For every tool, this can look a bit different. For those using Illustrator, we've created a layer to SVG script that will automate this for you, which you can download. Exporting out the canvas size ensures everything drops right into position in Icon Composer. Here‘s the link to the mention: https://developer.apple.com/videos/play/wwdc2025/361/?time=377 I can’t find any place to get this script, and my designer is very interested in using it to import our Illustrator icon into Icon Composer. Can someone point me to it?
Topic: Design SubTopic: General
Replies
2
Boosts
3
Views
2.7k
Activity
1w
Poor Rendering of Liquid Glass Icon on Device
Hey there, I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing. But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing. I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
1k
Activity
Jul ’25
Guideline 4.8 Design Login servies
I upload one of my app on app store connect then I get Rejection there it gave me this message that guideline 4.8 design login services. how to solve this issue on app store Can you please guide me about it. This the message i receive from app store: The app uses a third-party login service, but does not appear to offer an equivalent login option with the following features: The login option limits data collection to the user’s name and email address. The login option allows users to keep their email address private as part of setting up their account. The login option does not collect interactions with the app for advertising purposes without consent. Next Steps Revise the app to offer an equivalent login option that meets all of the above requirements. If the app already includes a login option that meets the above requirements, reply to App Review in App Store Connect, identify which login option meets the requirements, and explain why it meets the requirements. Additionally, it would be appropriate to update the screenshots in the app's metadata to accurately reflect the revised app once another login service has been implemented.
Topic: Design SubTopic: General Tags:
Replies
8
Boosts
1
Views
4.8k
Activity
15h
Testing In-App Purchases
Hi, I have a couple of questions in regards to testing in-app purchases. I tested the subscription on a device but I'm not sure how to reset so I can test again. I didn't see the subscription in device settings or in Debug -> StoreKit -> Manage Subscriptions window. Additionally, I was wondering if there was a way to detect the subscription being made. I implemented this, but I'm not sure if that will work: .onChange(of: Product.SubscriptionInfo.RenewalState.subscribed) { if Product.SubscriptionInfo.RenewalState.subscribed == .subscribed { } }
Replies
13
Boosts
0
Views
461
Activity
Jul ’25
New IOS APP Help
Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further. A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be implemented.
Replies
0
Boosts
0
Views
1k
Activity
Sep ’25
Use of Apple Intelligence SF Symbol for Foundation Models Framework
Can I use the “apple.intelligence” SF symbol to refer to the functionality of Foundation Models frameworks within my app, or does it specifically refer to Apple Intelligence and not a feature of my own creation that is built upon Apple Intelligence?
Replies
0
Boosts
2
Views
336
Activity
Jun ’25
Novice SwiftUI developer can't make network call
I'm trying to use URL structure in the foundation framework and it is failing to build, returning a nil value. Could it be trying to evaluate the string I am giving it as a variable for its argument at build time? Is there a test argument I can give URL to see if it can return a non-nil value? (of URL type)?
Topic: Design SubTopic: General
Replies
17
Boosts
0
Views
1.7k
Activity
Sep ’25
Apple Intelligence and Siri
I downloaded iOS 26 beta 3. I was very happy with how it turned out, but when I activated Siri, I noticed the rainbow pulsing glow that bordered the phone was missing, and all that was left was the original Siri bubble. I was very disappointed, does anyone know how to get this back? I loved that design feature.
Replies
1
Boosts
0
Views
361
Activity
Jul ’25
How to make web shortcut icons mode-adaptive like native app icons?
Hello everyone, I'm very impressed with the Liquid Glass design introduced in iOS 26, especially how native app icons automatically adapt to the system's display mode (dark or light). This brings me to a question: Is it possible to make a website shortcut icon created via Safari's "Add to Home Screen" feature adapt to Dark Mode in the same way? For native apps, we can use tools like Icon Composer and asset catalogs (Assets.xcassets) to provide different icons for each mode. It would be a huge improvement for web clips if we could achieve the same with existing web technologies like apple-touch-icon or the Web App Manifest. If anyone has figured out a way to do this, I would greatly appreciate it if you could share your knowledge. Thanks in advance! 日本語の原文: iOS 26から導入されたLiquid Glassデザインについて。 ネイティブアプリのアイコンがシステムの表示モード(ダークモード/ライトモード)に合わせて自動で最適化されるようになりました。 そこで疑問に思ったのですが、Safariから「ホーム画面に追加」機能を使って作成するWebサイトのショートカットアイコンは、ネイティブアプリと同じようにダークモードに対応できないのでしょうか? ネイティブアプリの場合は、Icon Composerなどのツールでアセットカタログ(Assets.xcassets)を使い、モードごとのアイコンを用意できますよね。 Web側でも、apple-touch-iconやWeb App Manifestといった既存の仕組みを使って、アイコンを動的に切り替えられるようになると、Webクリップの使い勝手がさらに向上すると思うのですが もし、すでに何らかの方法で対応されている方がいらっしゃれば、ぜひその知見を共有していただけると嬉しいです。
Replies
0
Boosts
0
Views
640
Activity
Sep ’25