I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative?
https://developer.apple.com/design/human-interface-guidelines/materials
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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I have an app that displays a MapView. While I am in light mode everything is fine. I can scroll around the map and my overlays (made by UIVisualEffectView containing an UIGlassEffect) stay light and look well!
As soon as I change my phone to dark mode, depending on what's underneath the buttons (a light residential area or darker wooded areas) some of my buttons change color. But not all, only where it's supposedly lighter or darker underneath. This makes my whole UI look strange. Some buttons bright, some dark.
Is there a way to lock a "color" or interfaceStyle to the effects-view? In light mode everything is fine, but in dark mode it just looks super strange.
I had, a long time ago (over 10 years) developed an application that is connected to my UPS (for solar panels).
Until yet it worked very well, and I didnot have to compute more than making updates of XCode. That was all.
But yet I have swiched to the latest value of switch, and it continue to compile, but it does'not work. I am asking to yo in order keeping my app working as previously. As it does not work, which library is replacing Cloudkit.framework ?
and which library is replacing InsPersistantContainer.framework ?
Have a good day
Guy Desbief
Here is my code and the error code being generated during build.
let myString : String = "https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=AAPL&apikey= D5GY7HKODE66G0T9"
var banjo = URL(string: myString)
let task = URLSession.shared.dataTask(with:banjo ) { myDatastring , response , error in}
// task.resume()
I've tested that URL in my browser and it works. But when I try to build I get: Value of optional type 'URL?' must be unwrapped to a value of type 'URL'
Please tell me what I'm doing wrong. I think the URL struct is not returning a URL type of object.
Hi everyone,
I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI.
No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2.
My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator)
Even when I use Apple’s default demo code like:
Text("Hello World") .padding() .glassEffect()
The brand new animation in Stage Manager greatly reduced dizziness. However, don’t know why it ONLY applies when no window was presented. What would be the problem elsewhere?
Stage Manager is one of pretty few motion pictures that annoyed me and forced me to turn on Reduce Motion, or stop using Stage Manager. Big pity…
macOS 26.0 (25A5346a)
wont use ipad to post…
Hello everyone,
I’m looking for some advice or shared experiences regarding an app rejection under App Store Review Guideline 4.3(b) – Design – Spam.
Our app was rejected and, after an appeal to the App Review Board, Apple maintained that the app “duplicates the content and functionality of similar apps in a saturated category.” We strongly disagree with this classification and are struggling to understand how Guideline 4.3(b) has been applied in our case.
The app was developed as an original product:
Custom-designed content (including original cards and interactions)
A unique visual style and UI
A distinct interaction flow focused on encouraging social interaction between users
This was not a template-based or reskinned app, nor is it part of a series of similar submissions.
We fully respect the App Store Review Guidelines and are open to making adjustments to better align with them. However, what we find difficult is the lack of specific, actionable feedback. We have not received clear guidance on which exact elements are considered duplicative or what changes would meaningfully address the concern.
Some of the questions we are hoping the community can help with:
In your experience, what typically triggers a 4.3(b) rejection in cases like this?
Are there specific mechanics, terminology, or presentation choices that reviewers often interpret as problematic?
Have others successfully resolved a 4.3(b) rejection without completely abandoning their app concept?
We have already invested significant time and resources into this project, and being advised to create an entirely new app is not financially feasible for us. We are genuinely trying to understand how to proceed in a way that is constructive and compliant.
Any insights, experiences, or advice would be greatly appreciated.
Thank you in advance.
— Lars
H
ello there. I just installed IOS 26 on my iPhone 15 Pro Max. But i think i found a Bug with a Widget where you have an overview of all devices and their battery. In IOS 18 when we used the Dark Theme (Dark Icons etc.) this widget was dark aswell (look at the picture) and now in IOs everything is dark except this widget. Its kinda annoying…
Existing smartphones store multiple NFC card information. When the NFC antenna of the phone is close to the card reader, it is usually necessary to open the APP to select NFC card information or default to one card information to be transmitted to the card reader. It is not possible to quickly select or switch cards among multiple cards. For example, after using the NFC function to swipe the subway card, the phone needs to open the car access control and community access control again. It is necessary to open the mobile NFC card information management APP to select the community access control card and then swipe the mobile NFC access control, which causes inconvenience.
(现有的智能手机存储多个 NFC 卡信息。当手机的NFC天线靠近读卡器时,通常需要打开APP选择NFC卡信息或默认一个卡信息传输到读卡器。无法在多张卡之间快速选择或切换卡。例如,使用NFC功能刷完地铁卡后,手机需要重新打开车内门禁和小区门禁。需要打开手机NFC卡信息管理APP选择社区门禁卡,然后刷手机NFC门禁,造成不便。)
Divide the smartphone screen into multiple areas, and users can freely define corresponding NFC information for each area. When the screen is turned off and not unlocked, select NFC card information by pressing different screen areas with your fingers. When the mobile NFC is close to the card reader, the selected card information will be transmitted to the reader(将智能手机屏幕划分多个区域,每个区域手机用户可以自由定义对应NFC信息。在熄屏’不解锁的情况下,通过手指按压不同屏幕区域选择NFC卡片信息,手机NFC贴近读卡器时将选择的卡片信息传递给读卡器。)
Below, the method will be further explained in conjunction with the accompanying drawings and embodiments.
Figure 1 is a schematic diagram of a utility model;
Figure 2 is the flowchart of the present utility model;
NFC reader, 2. Mobile screen partition, 3. NFC signal in Figure 1.
In Figure 2, 1. Press the area of the screen partition with your finger. 2. Place the phone close to the NFC reader. 3. The phone senses the returned NFC signal. 4. The phone detects the pressed area.(
下面结合附图和实施例对方法进一步说明。
图1为实用新型示意图;
图2为本实用新型流程图;
图1中1.NFC读取器,2.手机屏幕分区,3.NFC信号。
图2中1.手指按压屏幕分区的区域2.手机贴近NFC读取器3.手机感应到返回的NFC信号4.手机检测到按压的区域,5.是否检测到手机用户按压区域的动作,6.检测到按压区域,根据按压区域做出匹配相对应的NFC的动作7.选择用户所需的NFC卡8.NFC卡收到信息并发出卡片信息9.NFC读卡器收到NFC卡的信息。)
For example, a smartphone user has N NFC virtual cards in their phone. Users can divide the smartphone screen into N areas, distinguished as A area, B area, C area..., each area controls different NFC. When a smartphone user holds down the B area that controls NFC (such as virtual access cards) and brings the phone close to the NFC card reader (such as access control). The mobile phone will sense NFC signals (access control signals), triggering the phone to detect the area that the user is pressing. There are two possibilities. Firstly, if the user's pressing action is not detected, the NFC card corresponding to the default A zone (set as the default here) will be selected. If the user's pressing action is detected and it is detected that the pressing is in Zone B (the partition corresponding to the access card), then the NFC information corresponding to Zone B is triggered. The smartphone receives this message, and the corresponding NFC sends out a card message. The NFC card reader (access control device) receives the message and reacts (door opens).(例如,一智能手机用户手机中有N个NFC虚拟卡。用户可以将智能手机屏幕分为N个区域,分辨为A区、B区、C区······,每个区域分别控制不同的NFC。当智能手机用户按住控制NFC(如虚拟门禁卡)的B区域并将手机靠近NFC读卡器(如门禁)。手机将会感应到NFC信号(门禁信号),触发手机检测用户正在按压的区域。有两种可能性,第一没有检测到用户的按压动作则选择默认的A区(这里把A区设为默认)所对应的NFC卡。第二检测到用户的按压动作并检测出按压的是B区域(门禁卡所对应的分区),则触发B区域所对应的NFC信息。智能手机收到此信息,相对应的NFC发出卡片信息,NFC读卡器(门禁设备)收到信息,做出反应(门打开)。)
图1 image1
图2 image2
I have completed a code with chatgpt and I am unising the latest version of code. i am also using an m1 MacBook air (2020). would love to know if anyone have resolved this issue. by using the ai to correct the code it disrupts it with something. an incorrect imoout line,but after multiple attempts ai get it right. I have notice that the code shows up on the start meaning run, take some time to load the intro page.
Hi,
Anybody knows will this occurs when using navigationStack at iOS 18.3? The navigationStack not stay at safeareas
the code as simple as that:
NavigationStack(path: $navManager.path) {
VStack {
Text("Hello")
}
.navigationDestination(for: Route.self) { route in
switch route {
....
}
}
}
.environmentObject(navManager)
.environment(logic)
I just discover that feature (a folder lost in the middle of others desktop folder ).
so with each updates:
-/usr/local is emptied
-somes apps in the Application folder, are deleted, even paid apps ..
-i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........
296go of apps
Franckly : c'est la merde !!!
I am using a MacBook Pro 16" 2019
any way to stop this behavior ?
thank you !!!
I accedently removed my info.plist can someone help me make one based on this image
Why my app icon doesn't have effect liquid glass on ios26. My team dev still not upgrade to xcode26, so I have to export icon for them. And I don't see the effect like stroke of the detail.
Your app still contains features that mimic the iOS interface or behavior.
I have a simple app that uses a NavigationSplitView 3 panels
I have a section for Filters and User created Categories in Panel 1
A list of "Requests" from the selected Filters/Categories in Panel 2
and details of a request in Panel 3
It's designed to be simple and easy to use. How can it NOT "mimic the iOS interface" if I am using their own APIs?
What should I do to get around this
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it.
Here is one code snippet that works to size the form during the design phase.
self.view.window?.contentMinSize = CGSize(width: 1100, height: 310)
I have tried code like below to increase the window size after the Form loads
if let myWindow = self.view.window ?? NSApplication.shared.mainWindow
{
// Increase window size and position after it loads
let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900)
}
It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want.
I read elsewhere that I had to disable constraints to resize the Form, so I tried code below.
let tableView = NSTableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600)
myWindow?.setFrame(newRect, display: true)
That code did not seem to do anything as well.
Also, the Form displays in the lower left of the screen.
Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
ปุ่ม ฝ เอาไปสลับกะปุ่ม backspace น่าจะใช้สะดวกขึ้น
Hello Apple… used to love my phone and your company… not so much with this God awful new emoji update… Just why? They are giant, we can see them from Alaska, the whole Keyboard is not user friendly at all. It takes me (and reading the feedback from other people - Im not the only one with this problem) ages to find the one I want to use, even with the group icons on the bottom… no, they don’t help. I always ether miss type or just don’t use at all. It takes extra time to use emoji now so I completely stopped using it which sucks. It’s 2025 where time is precious and no one wants to spend extra seconds looking for emojis on this awful new layout you created. Apple developers used to be good about listing to users feedback, I hope you do it in this case, because this is just absolutely terrible and no, you can’t get used to it. I never write reviews anywhere and thought it would take a bit to get used to it… no no and no. This update is awful, please bring it back to normal size so we don’t waste our time and nerves. Thanks.
I've noticed that the App Store app tends to make the selected tab indicator darker on light mode and lighter on dark mode.
Is there any easy way to ensure better legibility out of the box with Tab View (SwiftUI) when using the tint modifier with custom colors?
I'm using a NavigationSplitView on macOS which needs to show 2 or 3 columns depending on the selection of the sidebar.
Column 1 has a list of main activities. Some of these just have some data to show and some have a sublist.
Currently, when an item that has no sublist is selected, I set the 2nd column (content:) to:
Spacer()
.navigationSplitViewColumnWidth(0)
This works, although it started hitting bugs requiring a workaround on macOS 26, which got me wondering, what is the correct approach here?
NavigationSplitViewVisibility.doubleColumn is not the solution, as this hides column 1, not column 2.