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Icon Composer for visionOS and tvOS
As of right now Icon Composer does not support creating app icons for visionOS and tvOS. It appears that only system apps can provide glass icons for those platforms. How should developers handle this? In extreme cases, the flat icon on those platforms will look wildly different from their glass counterparts. From what I have seen visionOS and tvOS also do not apply any automatic treatment like on iOS where legacy icons get a glass effect. So, third party app icons are just going to look out of place for (hopefully just) a year on those platforms? What is the recommended approach here? You could obviously fake the effect, but I feel like that would be worse.
0
1
314
Aug ’25
Color folder and tags
I’m delighted with the introduction of new color folders. Although, I can’t help but wonder why we still need both color folders and tags. Aren’t the color folders sufficient for our needs?
Topic: Design SubTopic: General
3
1
1.2k
Aug ’25
iOS 26 Beta 7 double-tap to select text while in Dark Mode makes it very difficult to see what you're selecting. This has been an issue since Beta 1 and seems like intended behavior.
This has been an issue since installing the first beta and I haven't seen anyone else say anything about it so I feel like I'm going kind of bonkers. While using Dark Mode, double-tapping to select a word while using the Liquid Glass keyboard, like in Messages or Safari, produces a flashlight-like effect over the text with each tap. While this is a fine animation and pretty helpful when moving the cursor, the brightness of the flashlight effect on white text in Dark Mode makes it impossible to see what you're actually tapping to select. The brightness seems to intensify 100x when rapidly tapping. This is not an issue in Light Mode when the text itself is black. To recreate this, just turn your phone to Dark Mode, go into Messages and type a few words into a thread. Try to double-tap to select a word in the text box. The brightness of the selected word should intensify to the point of being unable to see the word itself. Has anyone been bothered by this? Is there a way to fix or adjust it? I've tried reducing transparency and a bunch of other settings but nothing has worked.
Topic: Design SubTopic: General
0
1
785
Aug ’25
How to do settings icon for menu in SwiftUI?
Hi everyone. Can you help me with my settings icon design. I`m trying to create circular setting button using Menu. My code here: struct MenuView: View { var body: some View { Menu { Text("Hello") Text("How are you") } label: { Image(systemName: "gearshape.fill") .clipShape(Circle()) } .clipShape(Circle()) .padding(.top, 10) .padding(.leading, 20) } } You can see my try, this one looks wrong. It should be like this: Just Circle with setting image inside. Thank you an advance 😭🙏🛐
1
0
604
Feb ’26
White border appears during app transition despite full-opacity 1024x1024 icon (SVG and PNG tested)
Hi everyone 👋 I’m a new iOS developer working on my first app and I’ve run into a frustrating visual bug involving my app icon during the launch/close transition. Issue: When I use Icon Composer (the new tool introduced for iOS 26) to generate my app icon, I consistently see a thin white border or “fringe” around the icon only during the transition animation (when the app opens or closes). It disappears once the animation ends. What I tested and confirmed: • I exported the exact same design directly from Adobe Illustrator as a 1024×1024 PNG, fully opaque, RGB color mode, background color filling the entire canvas (no transparency, no borders, no rounded corners). • When I place that exported PNG directly into the AppIcon asset catalog in Xcode, the icon renders perfectly — no white fringe appears, just a slightly darker shade of blue during transitions (expected and acceptable). • But when I generate the icon using Icon Composer, the white edge always appears, even if I disable effects, use full coverage layers, or only keep a flat color layer. Notes: • Tested on iOS 26 (latest beta) using Xcode 16. • The issue seems specific to Icon Composer’s export format or metadata — maybe it’s not stripping alpha correctly or something related to the squircle mask? • I followed all recommended specs: 1024×1024 px, PNG, sRGB, no transparency, exported from Illustrator at 72ppi with solid background. Even tested without the logo, just the icon made with icon composer Is anyone else experiencing this issue with Icon Composer exports? Is there an official recommendation to avoid this during transitions or should I simply avoid Icon Composer for production icons for now and stick with Illustrator / Figma exports? Thanks so much Here’s a visual example:
1
1
1.7k
Mar ’26
Support for corner-shape?
Considering how important smooth/continuous corners are for Apple throughout their various native platforms (and hardware), can we expect Safari to soon adopt this CSS feature? It's already live in Chrome https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/corner-shape For those who are unfamiliar with smooth corners and how Apple uses them: https://www.youtube.com/watch?v=YElVQqNwrJ4&t=110s
Topic: Design SubTopic: General Tags:
0
1
1.4k
Mar ’26
Contact UISearchBar missing.
Feedback id: FB16140301 Below are the steps to reproduce the bug in Contacts app. Open Contacts app. Now search for a contact and didSelect that contact. Now slightly hold swipe right(from view's center leading position) as to pop the view but not fully swipe, now release the finger and you can see the back nav bar button missing and tapping the back button position also doesn't perform dismiss action. Now do fully swipe from left to right to dismiss(pop) current view. Here you can see the search bar missing.-> That's the bug.
0
1
303
Jun ’25
Should we design for Liquid Glass on visionOS?
Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta. For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
Topic: Design SubTopic: General Tags:
1
1
309
Jun ’25
Liquid Glass buttons are a disaster!
Does anyone know if Apple is addressing the issue with buttons. They break the fundamental clarity stressed by Human guidelines by exposing an area around an element that is to be tapped. If that area is then defined as a part of the button it should by default then respond to the tap. But it doesn't. My app when you tap on those elements before Liquid Glass ALWAYS RESPONDS. With Liquid Glass, a glancing tap will get the requisite reaction but doesn't trigger the event it should. Also it's confusing that Liquid Glass but not a show stopper that Liquid Glass elements that are disabled respond by flashing at all instead being visible/inert even though nothing happens. It's unnecessary and confusing eye candy. How did the folly of this get passed Apple's UI team and when is it gonna be rectified. I've tried a number of ways to fix it and it just makes the buttons look like crap and then they become more opaque and stuff. Does anyone have a fix for this or is anyone aware of when a fix for this will be released as a part of an OS update? It could be as simple as a setting that defaults to on that says the area/circumference of the circle button (that you NEVER asked for) fully responds to touch events of the target area and it should default to YES!!
Topic: Design SubTopic: General
1
1
1k
Apr ’26
Liquid Glass Navigation Bar
The system provided liquid glass background looks terrible with my companies navigation bar background color. The navigation background color is not up for discussion and cannot be changed. The clear liquid glass style looks great and I can apply that to buttons I add to the navigation bar, but that doesn't effect the system provided back button. I would prefer to maintain the default back button functionality. Please make it possible to set the liquid glass style that the system provides for navigation bar items.
Topic: Design SubTopic: General
0
1
1k
Oct ’25
Suggestion: Add App Notification Filter Slider to Notification Center
Add slim horizontal bar at the top of the Notification Center that displays the apps with current notifications, along with a badge showing the number of notifications for each app. Each app icon is clickable, allowing users to filter the Notification Center and view only the notifications from the selected app. The first button in the slider should be “All” to show all notifications, followed by app icons (Excluding notifications summary) This bar Appears only when notifications are from more than one app. Hidden if there’s only one app in Notification Center (no need to filter). Benefits: Better organization: Helps users quickly identify which apps have unread notifications. Reduced distraction: Allows focusing on notifications from one app at a time. Easier navigation: Especially helpful when notifications from multiple apps are mixed together by time. Faster interaction: Saves time by letting users jump directly to the relevant group of grouped or multiple notifications.
Topic: Design SubTopic: General
0
1
107
Jun ’25
Build Error
While build now I receive this error help me to resolve it Showing Recent Errors Only Prepare build error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Topic: Design SubTopic: General
0
1
697
Nov ’25
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
0
1
783
Sep ’25
Xcode 26 Issue with functional of bridging header in Xcode project with both objective-c and swift
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done Created a new Xcode project, selecting App and Objc Added a blank Swift file and accepted the generation of the -Bridging-Header. In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries Add appropriate .h file to Bridging header In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file Setup the single swift file in this was using @objc like this: @objcmembers class MySwiftClass: NSObject { func myMethod() { let output = ... } } When the project runs I execute in the objc ViewController: MySwiftClass *swiftObject = [[MySwiftClass alloc] init]; and get Use of undeclared identifier 'MySwiftClass'
Topic: Design SubTopic: General
0
1
390
Oct ’25
Icon Composer missing margins
I'm trying out Icon Composer Version 1.0 (27.4). I imported a simple logo and sized it in the outer circle. The icon appears good in the Icon Composer. But when I export the file and use it for my app icon it seems to be missing a margin or padding that other native application icons have. Am i supposed to be adding my own padding to these resulting icons or am I building them incorrectly? Any guidance would be appreciated. Thanks!
Topic: Design SubTopic: General Tags:
0
1
195
Jun ’25
Proposal: Capacitive swipe-based volume control integrated into iPhone frame
I would like to propose a design enhancement for future iPhone models: using the existing bottom-right antenna line (next to the power button area) as a capacitive “volume control zone” that supports swipe gestures. Today this line is a structural antenna break, but it is also located exactly where the thumb naturally rests when holding the phone in one hand. With a small embedded capacitive/force sensor, the user could slide their finger along this zone to control volume without reaching for the physical buttons. Why this makes sense: • Perfect ergonomic thumb position in both portrait and landscape • One-handed volume adjustment becomes easier for large-screen devices • Silent and frictionless vs. clicking buttons (useful in meetings / night mode) • Consistent with Apple’s recent move toward contextual hardware input (Action Button, Capture Button, Vision Pro gestures) The interaction model would be: • Swipe up → increase volume • Swipe down → decrease volume • (Optional) long-press haptic = mute toggle This could also enhance accessibility, especially for users with reduced hand mobility who struggle to press mechanical buttons on tall devices. Technically, this would be similar to the Capture Button (capacitive + pressure layers), but linear instead of pressure-based. It does not replace physical buttons, it complements them as a silent gesture-based alternative. Thank you for considering this as a future interaction refinement for iPhone hardware design.
2
0
685
Oct ’25
Liquid Glass material behaviour question
I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background. Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
3
1
388
Sep ’25
Guideline 4.8 Design Login servies
I upload one of my app on app store connect then I get Rejection there it gave me this message that guideline 4.8 design login services. how to solve this issue on app store Can you please guide me about it. This the message i receive from app store: The app uses a third-party login service, but does not appear to offer an equivalent login option with the following features: The login option limits data collection to the user’s name and email address. The login option allows users to keep their email address private as part of setting up their account. The login option does not collect interactions with the app for advertising purposes without consent. Next Steps Revise the app to offer an equivalent login option that meets all of the above requirements. If the app already includes a login option that meets the above requirements, reply to App Review in App Store Connect, identify which login option meets the requirements, and explain why it meets the requirements. Additionally, it would be appropriate to update the screenshots in the app's metadata to accurately reflect the revised app once another login service has been implemented.
Topic: Design SubTopic: General Tags:
8
1
4.8k
13h
Icon Composer for visionOS and tvOS
As of right now Icon Composer does not support creating app icons for visionOS and tvOS. It appears that only system apps can provide glass icons for those platforms. How should developers handle this? In extreme cases, the flat icon on those platforms will look wildly different from their glass counterparts. From what I have seen visionOS and tvOS also do not apply any automatic treatment like on iOS where legacy icons get a glass effect. So, third party app icons are just going to look out of place for (hopefully just) a year on those platforms? What is the recommended approach here? You could obviously fake the effect, but I feel like that would be worse.
Replies
0
Boosts
1
Views
314
Activity
Aug ’25
Color folder and tags
I’m delighted with the introduction of new color folders. Although, I can’t help but wonder why we still need both color folders and tags. Aren’t the color folders sufficient for our needs?
Topic: Design SubTopic: General
Replies
3
Boosts
1
Views
1.2k
Activity
Aug ’25
iOS 26 Beta 7 double-tap to select text while in Dark Mode makes it very difficult to see what you're selecting. This has been an issue since Beta 1 and seems like intended behavior.
This has been an issue since installing the first beta and I haven't seen anyone else say anything about it so I feel like I'm going kind of bonkers. While using Dark Mode, double-tapping to select a word while using the Liquid Glass keyboard, like in Messages or Safari, produces a flashlight-like effect over the text with each tap. While this is a fine animation and pretty helpful when moving the cursor, the brightness of the flashlight effect on white text in Dark Mode makes it impossible to see what you're actually tapping to select. The brightness seems to intensify 100x when rapidly tapping. This is not an issue in Light Mode when the text itself is black. To recreate this, just turn your phone to Dark Mode, go into Messages and type a few words into a thread. Try to double-tap to select a word in the text box. The brightness of the selected word should intensify to the point of being unable to see the word itself. Has anyone been bothered by this? Is there a way to fix or adjust it? I've tried reducing transparency and a bunch of other settings but nothing has worked.
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
785
Activity
Aug ’25
How to do settings icon for menu in SwiftUI?
Hi everyone. Can you help me with my settings icon design. I`m trying to create circular setting button using Menu. My code here: struct MenuView: View { var body: some View { Menu { Text("Hello") Text("How are you") } label: { Image(systemName: "gearshape.fill") .clipShape(Circle()) } .clipShape(Circle()) .padding(.top, 10) .padding(.leading, 20) } } You can see my try, this one looks wrong. It should be like this: Just Circle with setting image inside. Thank you an advance 😭🙏🛐
Replies
1
Boosts
0
Views
604
Activity
Feb ’26
White border appears during app transition despite full-opacity 1024x1024 icon (SVG and PNG tested)
Hi everyone 👋 I’m a new iOS developer working on my first app and I’ve run into a frustrating visual bug involving my app icon during the launch/close transition. Issue: When I use Icon Composer (the new tool introduced for iOS 26) to generate my app icon, I consistently see a thin white border or “fringe” around the icon only during the transition animation (when the app opens or closes). It disappears once the animation ends. What I tested and confirmed: • I exported the exact same design directly from Adobe Illustrator as a 1024×1024 PNG, fully opaque, RGB color mode, background color filling the entire canvas (no transparency, no borders, no rounded corners). • When I place that exported PNG directly into the AppIcon asset catalog in Xcode, the icon renders perfectly — no white fringe appears, just a slightly darker shade of blue during transitions (expected and acceptable). • But when I generate the icon using Icon Composer, the white edge always appears, even if I disable effects, use full coverage layers, or only keep a flat color layer. Notes: • Tested on iOS 26 (latest beta) using Xcode 16. • The issue seems specific to Icon Composer’s export format or metadata — maybe it’s not stripping alpha correctly or something related to the squircle mask? • I followed all recommended specs: 1024×1024 px, PNG, sRGB, no transparency, exported from Illustrator at 72ppi with solid background. Even tested without the logo, just the icon made with icon composer Is anyone else experiencing this issue with Icon Composer exports? Is there an official recommendation to avoid this during transitions or should I simply avoid Icon Composer for production icons for now and stick with Illustrator / Figma exports? Thanks so much Here’s a visual example:
Replies
1
Boosts
1
Views
1.7k
Activity
Mar ’26
Support for corner-shape?
Considering how important smooth/continuous corners are for Apple throughout their various native platforms (and hardware), can we expect Safari to soon adopt this CSS feature? It's already live in Chrome https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/corner-shape For those who are unfamiliar with smooth corners and how Apple uses them: https://www.youtube.com/watch?v=YElVQqNwrJ4&t=110s
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
1.4k
Activity
Mar ’26
Contact UISearchBar missing.
Feedback id: FB16140301 Below are the steps to reproduce the bug in Contacts app. Open Contacts app. Now search for a contact and didSelect that contact. Now slightly hold swipe right(from view's center leading position) as to pop the view but not fully swipe, now release the finger and you can see the back nav bar button missing and tapping the back button position also doesn't perform dismiss action. Now do fully swipe from left to right to dismiss(pop) current view. Here you can see the search bar missing.-> That's the bug.
Replies
0
Boosts
1
Views
303
Activity
Jun ’25
Should we design for Liquid Glass on visionOS?
Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta. For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
1
Views
309
Activity
Jun ’25
Liquid Glass buttons are a disaster!
Does anyone know if Apple is addressing the issue with buttons. They break the fundamental clarity stressed by Human guidelines by exposing an area around an element that is to be tapped. If that area is then defined as a part of the button it should by default then respond to the tap. But it doesn't. My app when you tap on those elements before Liquid Glass ALWAYS RESPONDS. With Liquid Glass, a glancing tap will get the requisite reaction but doesn't trigger the event it should. Also it's confusing that Liquid Glass but not a show stopper that Liquid Glass elements that are disabled respond by flashing at all instead being visible/inert even though nothing happens. It's unnecessary and confusing eye candy. How did the folly of this get passed Apple's UI team and when is it gonna be rectified. I've tried a number of ways to fix it and it just makes the buttons look like crap and then they become more opaque and stuff. Does anyone have a fix for this or is anyone aware of when a fix for this will be released as a part of an OS update? It could be as simple as a setting that defaults to on that says the area/circumference of the circle button (that you NEVER asked for) fully responds to touch events of the target area and it should default to YES!!
Topic: Design SubTopic: General
Replies
1
Boosts
1
Views
1k
Activity
Apr ’26
Liquid Glass Navigation Bar
The system provided liquid glass background looks terrible with my companies navigation bar background color. The navigation background color is not up for discussion and cannot be changed. The clear liquid glass style looks great and I can apply that to buttons I add to the navigation bar, but that doesn't effect the system provided back button. I would prefer to maintain the default back button functionality. Please make it possible to set the liquid glass style that the system provides for navigation bar items.
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
1k
Activity
Oct ’25
Suggestion: Add App Notification Filter Slider to Notification Center
Add slim horizontal bar at the top of the Notification Center that displays the apps with current notifications, along with a badge showing the number of notifications for each app. Each app icon is clickable, allowing users to filter the Notification Center and view only the notifications from the selected app. The first button in the slider should be “All” to show all notifications, followed by app icons (Excluding notifications summary) This bar Appears only when notifications are from more than one app. Hidden if there’s only one app in Notification Center (no need to filter). Benefits: Better organization: Helps users quickly identify which apps have unread notifications. Reduced distraction: Allows focusing on notifications from one app at a time. Easier navigation: Especially helpful when notifications from multiple apps are mixed together by time. Faster interaction: Saves time by letting users jump directly to the relevant group of grouped or multiple notifications.
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
107
Activity
Jun ’25
Build Error
While build now I receive this error help me to resolve it Showing Recent Errors Only Prepare build error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
697
Activity
Nov ’25
Liquid Glass toolbar/buttons effect like WWDC25 shows
How can I achieve the result of buttons glass effect like sample videos that was show at de WWDC25? I tried a lot of approaches and I still far a way from the video. I would like something like the pictures attached. Could send a sample code the get the same result? Thanks
Replies
3
Boosts
1
Views
497
Activity
Jun ’25
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
783
Activity
Sep ’25
Xcode 26 Issue with functional of bridging header in Xcode project with both objective-c and swift
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done Created a new Xcode project, selecting App and Objc Added a blank Swift file and accepted the generation of the -Bridging-Header. In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries Add appropriate .h file to Bridging header In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file Setup the single swift file in this was using @objc like this: @objcmembers class MySwiftClass: NSObject { func myMethod() { let output = ... } } When the project runs I execute in the objc ViewController: MySwiftClass *swiftObject = [[MySwiftClass alloc] init]; and get Use of undeclared identifier 'MySwiftClass'
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
390
Activity
Oct ’25
Icon Composer missing margins
I'm trying out Icon Composer Version 1.0 (27.4). I imported a simple logo and sized it in the outer circle. The icon appears good in the Icon Composer. But when I export the file and use it for my app icon it seems to be missing a margin or padding that other native application icons have. Am i supposed to be adding my own padding to these resulting icons or am I building them incorrectly? Any guidance would be appreciated. Thanks!
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
195
Activity
Jun ’25
Proposal: Capacitive swipe-based volume control integrated into iPhone frame
I would like to propose a design enhancement for future iPhone models: using the existing bottom-right antenna line (next to the power button area) as a capacitive “volume control zone” that supports swipe gestures. Today this line is a structural antenna break, but it is also located exactly where the thumb naturally rests when holding the phone in one hand. With a small embedded capacitive/force sensor, the user could slide their finger along this zone to control volume without reaching for the physical buttons. Why this makes sense: • Perfect ergonomic thumb position in both portrait and landscape • One-handed volume adjustment becomes easier for large-screen devices • Silent and frictionless vs. clicking buttons (useful in meetings / night mode) • Consistent with Apple’s recent move toward contextual hardware input (Action Button, Capture Button, Vision Pro gestures) The interaction model would be: • Swipe up → increase volume • Swipe down → decrease volume • (Optional) long-press haptic = mute toggle This could also enhance accessibility, especially for users with reduced hand mobility who struggle to press mechanical buttons on tall devices. Technically, this would be similar to the Capture Button (capacitive + pressure layers), but linear instead of pressure-based. It does not replace physical buttons, it complements them as a silent gesture-based alternative. Thank you for considering this as a future interaction refinement for iPhone hardware design.
Replies
2
Boosts
0
Views
685
Activity
Oct ’25
Liquid Glass material behaviour question
I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background. Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
Replies
3
Boosts
1
Views
388
Activity
Sep ’25
Guideline 4.8 Design Login servies
I upload one of my app on app store connect then I get Rejection there it gave me this message that guideline 4.8 design login services. how to solve this issue on app store Can you please guide me about it. This the message i receive from app store: The app uses a third-party login service, but does not appear to offer an equivalent login option with the following features: The login option limits data collection to the user’s name and email address. The login option allows users to keep their email address private as part of setting up their account. The login option does not collect interactions with the app for advertising purposes without consent. Next Steps Revise the app to offer an equivalent login option that meets all of the above requirements. If the app already includes a login option that meets the above requirements, reply to App Review in App Store Connect, identify which login option meets the requirements, and explain why it meets the requirements. Additionally, it would be appropriate to update the screenshots in the app's metadata to accurately reflect the revised app once another login service has been implemented.
Topic: Design SubTopic: General Tags:
Replies
8
Boosts
1
Views
4.8k
Activity
13h
How can I create a custom Matchmaker View Controller in Game Center (macOS)
I am creating a shooting game which uses Game Center for multiplayer and I want to make the Matchmaker view look different. How can I do that?
Replies
1
Boosts
0
Views
142
Activity
Sep ’25