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Live Weather Radar Overlay in CarPlay Maps
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay: Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices. Why this matters: • Enhances driver safety by increasing situational awareness • Helps with trip planning and route adjustments around severe weather • Reduces distractions by integrating everything into one screen • Useful for everyday drivers, long-haul travelers, and first responders I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest. Let’s push for smarter, safer navigation — thanks for reading!
3
0
827
Jul ’25
CloudKit not storing or updating public data in real time.
My newly released App Snapshot-Chess-Move, #1592848671, is not creating a public database of chess moves as I expect. What steps do I need to do inorder for my App to be using a public database. It appears as if each of my iOS devices, iPhone, iPad and Mac mini each have a private database of chess moves. When I change my data on the iPad, I expect the new data to appear (with slight delays) on the Mac.. I do not know what to do next. Please help me. This was working in Development mode but not in Production when I submitted my App for release. UPDATE: The cloud data is copied locally to a @Quary variable and updated by using .insert, .delete and .save commands. So, I deleted and re-downloaded my apps on each device, iPad, iPhone, and Mac and obtained the same cloud data. So how do users get the most recent copy of the cloud. Do they need to delete their App and start over? Is there a .update command that can do this updating for me? Also, I pushed the App out of the background and restarted the App to obtain the updated cloud data.
Topic: Design SubTopic: General Tags:
3
0
207
Apr ’25
Sell UI patent to Apple
I've designed a new UI for phones.. I'd like Apple to look at it and see what they think https://docs.google.com/presentation/d/10QSQvAdRRkL-eA9WRsSEbsL62XIayJ75Mbi93tx92DI/edit?usp=drive_link
Topic: Design SubTopic: General
3
0
813
Jan ’26
App multiple times rejected - 4.3.0 Design: Spam
Hello everyone, I’m looking for some advice or shared experiences regarding an app rejection under App Store Review Guideline 4.3(b) – Design – Spam. Our app was rejected and, after an appeal to the App Review Board, Apple maintained that the app “duplicates the content and functionality of similar apps in a saturated category.” We strongly disagree with this classification and are struggling to understand how Guideline 4.3(b) has been applied in our case. The app was developed as an original product: Custom-designed content (including original cards and interactions) A unique visual style and UI A distinct interaction flow focused on encouraging social interaction between users This was not a template-based or reskinned app, nor is it part of a series of similar submissions. We fully respect the App Store Review Guidelines and are open to making adjustments to better align with them. However, what we find difficult is the lack of specific, actionable feedback. We have not received clear guidance on which exact elements are considered duplicative or what changes would meaningfully address the concern. Some of the questions we are hoping the community can help with: In your experience, what typically triggers a 4.3(b) rejection in cases like this? Are there specific mechanics, terminology, or presentation choices that reviewers often interpret as problematic? Have others successfully resolved a 4.3(b) rejection without completely abandoning their app concept? We have already invested significant time and resources into this project, and being advised to create an entirely new app is not financially feasible for us. We are genuinely trying to understand how to proceed in a way that is constructive and compliant. Any insights, experiences, or advice would be greatly appreciated. Thank you in advance. — Lars
Topic: Design SubTopic: General Tags:
3
0
1.5k
1w
Urgent Feature Request: Auto-Hide Home Bar in iOS 18.x Based on iOS 26 Beta Experience
Hello Apple Engineering Team and Fellow Developers, I’ve been using iOS 26 beta from day one and closely following all its improvements. One feature that significantly enhances the user experience is the automatic hiding of the Home Bar (the bottom navigation indicator) after a few seconds of inactivity in menus and apps. This subtle but powerful UI behavior not only increases immersion but also reduces distractions, making navigation smoother and visually cleaner. I strongly urge the Apple team to integrate this feature into the upcoming iOS 18.6 update. Bringing this polished interaction to iOS 18 users would greatly improve usability and keep the interface modern and elegant. Thank you for your continuous efforts in refining iOS. Looking forward to seeing this improvement officially adopted soon! Best regards, [ERFANEX]
Topic: Design SubTopic: General
3
0
591
Jul ’25
Ask about SF symbols
Hi, I would like to make an educational app for helping my students to learn about malaria diagnosis and need to put some animal icon. In the tabview, is it possible to use system images like monkey, bird, mouse. I cannot see these animals in SF symbol list.
Topic: Design SubTopic: General
3
0
174
May ’25
IS THE SWiPE LEFT CAMERA MODE REALLY IMPORTANT?
I have really examined the swipe left Camera function mode and sincerely believe it is no more important especially when there no option in the settings to turn it on or off. I will highly recommend a total scrap in the iOS 26 or if possible a function to activate and deactivate it.
Topic: Design SubTopic: General
3
0
346
Aug ’25
Guideline 5.2.5 - Legal - Intellectual Property
Your app still contains features that mimic the iOS interface or behavior. I have a simple app that uses a NavigationSplitView 3 panels I have a section for Filters and User created Categories in Panel 1 A list of "Requests" from the selected Filters/Categories in Panel 2 and details of a request in Panel 3 It's designed to be simple and easy to use. How can it NOT "mimic the iOS interface" if I am using their own APIs? What should I do to get around this
Topic: Design SubTopic: General
3
0
1.9k
Jan ’26
Color folder and tags
I’m delighted with the introduction of new color folders. Although, I can’t help but wonder why we still need both color folders and tags. Aren’t the color folders sufficient for our needs?
Topic: Design SubTopic: General
3
1
1.2k
Aug ’25
CPContactTemplate does not display buttons iOS26
I'm trying to display CPButtons (CPContactCallButton, CPContactMessageButton) in CPContactTemplate. They are displayed using device with iOS16, but with iOS26 device CPContactTemplate only displays contact image and contact name. No buttons. Is it a bug? I don't have iOS17/18 devices to try.
Topic: Design SubTopic: General Tags:
3
0
366
Feb ’26
Clarification on UIDesignRequiresCompatibility Key and Liquid Glass Adoption
Dear Apple Developer Relations Team, We are currently reviewing the documentation for the UIDesignRequiresCompatibility Info.plist key. In the documentation, there is a warning that states: "Temporarily use this key while reviewing and refining your app’s UI for the design in the latest SDKs." However, in the adoption guide for Liquid Glass: Adopting Liquid Glass, we did not see any explicit requirement to force adoption of the Liquid Glass design. We have the Gojek app, which currently uses the UIDesignRequiresCompatibility key. To ensure long-term stability, we would like clarification on the following points: Future Support of the Key: Is it safe to continue using the UIDesignRequiresCompatibility key? Can you confirm whether this key will remain supported or if there are plans for it to be deprecated/removed in future iOS versions? Liquid Glass Adoption: Our app’s design guidelines do not align with the Liquid Glass style. Can you confirm that adoption of Liquid Glass is not mandatory, and that apps can continue to use their existing custom design guidelines without any restrictions? Compatibility with iOS 26: Are there any required changes we need to make to our existing views to ensure that the UI will continue to render as it does today on iOS 26 and beyond? We want to make sure we provide the best user experience while remaining compliant with Apple’s guidelines. Your clarification would help us plan our design and development roadmap accordingly. Thank you for your support and guidance.
Topic: Design SubTopic: General Tags:
2
2
954
Sep ’25
Ios26 beta 3 concerns about liquid glass design
With the new ios 26 beta 3 helps some stabillty and performance issues but most of the liquid glass has been removed or made very frosty look; and it defeats the whole purpose of a big redesign, and even thought the changes are because of readability and contrast complaints it should not take away liquid glass design. I think apple should consider adding a toggle or choice to choose if they would want a more frosted look or a more liquid glass look the the original plan.
Topic: Design SubTopic: General Tags:
2
2
248
Jul ’25
List View within a Scrollview
The bane of my existence has been designing interfaces where the whole view needs to scroll, but a portion is a List and the other portion is static. I run into this problem time and again so I was hoping someone has a good solution because we all know that embedding a List view inside ScrollView is a no-go within SwiftUI. It simply doesn't work. So what is a best practice when you need the whole screen to scroll, but a portion is a List? Use a navigation stack instead of a ScrollView? What if it's a child view of a navigation stack already?
Topic: Design SubTopic: General Tags:
2
0
782
Jul ’25
Can't make buttons rectangular!
Ever since Xcode Version 26.0.1 I cannot for the life of me make my buttons rectangular. They are all capsule (or oval) shaped. My interface was designed for square buttons but no matter what I do the issue stays the same. This is what I have (it's fairly barebones but would have worked before I believe): @IBOutlet weak var PagesInterface: UIButton! override func viewDidLoad() { super.viewDidLoad() PagesInterface.layer.cornerRadius = 0 PagesInterface.layer.masksToBounds = true }
2
0
643
Oct ’25
Proposal: Capacitive swipe-based volume control integrated into iPhone frame
I would like to propose a design enhancement for future iPhone models: using the existing bottom-right antenna line (next to the power button area) as a capacitive “volume control zone” that supports swipe gestures. Today this line is a structural antenna break, but it is also located exactly where the thumb naturally rests when holding the phone in one hand. With a small embedded capacitive/force sensor, the user could slide their finger along this zone to control volume without reaching for the physical buttons. Why this makes sense: • Perfect ergonomic thumb position in both portrait and landscape • One-handed volume adjustment becomes easier for large-screen devices • Silent and frictionless vs. clicking buttons (useful in meetings / night mode) • Consistent with Apple’s recent move toward contextual hardware input (Action Button, Capture Button, Vision Pro gestures) The interaction model would be: • Swipe up → increase volume • Swipe down → decrease volume • (Optional) long-press haptic = mute toggle This could also enhance accessibility, especially for users with reduced hand mobility who struggle to press mechanical buttons on tall devices. Technically, this would be similar to the Capture Button (capacitive + pressure layers), but linear instead of pressure-based. It does not replace physical buttons, it complements them as a silent gesture-based alternative. Thank you for considering this as a future interaction refinement for iPhone hardware design.
2
0
653
Oct ’25
iPhone 16 Pro Max wallpapers and iPad wallpapers
Hi community my name is Adam Robles. I have a question. I recently downloaded the beta on my iPad Pro 13 inch and I noticed where are the iPad wallpapers I only get one wallpaper, but where what happened to the wallpaper that was released with iPad last year
Replies
3
Boosts
0
Views
218
Activity
Jun ’25
Live Weather Radar Overlay in CarPlay Maps
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay: Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices. Why this matters: • Enhances driver safety by increasing situational awareness • Helps with trip planning and route adjustments around severe weather • Reduces distractions by integrating everything into one screen • Useful for everyday drivers, long-haul travelers, and first responders I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest. Let’s push for smarter, safer navigation — thanks for reading!
Replies
3
Boosts
0
Views
827
Activity
Jul ’25
CloudKit not storing or updating public data in real time.
My newly released App Snapshot-Chess-Move, #1592848671, is not creating a public database of chess moves as I expect. What steps do I need to do inorder for my App to be using a public database. It appears as if each of my iOS devices, iPhone, iPad and Mac mini each have a private database of chess moves. When I change my data on the iPad, I expect the new data to appear (with slight delays) on the Mac.. I do not know what to do next. Please help me. This was working in Development mode but not in Production when I submitted my App for release. UPDATE: The cloud data is copied locally to a @Quary variable and updated by using .insert, .delete and .save commands. So, I deleted and re-downloaded my apps on each device, iPad, iPhone, and Mac and obtained the same cloud data. So how do users get the most recent copy of the cloud. Do they need to delete their App and start over? Is there a .update command that can do this updating for me? Also, I pushed the App out of the background and restarted the App to obtain the updated cloud data.
Topic: Design SubTopic: General Tags:
Replies
3
Boosts
0
Views
207
Activity
Apr ’25
Sell UI patent to Apple
I've designed a new UI for phones.. I'd like Apple to look at it and see what they think https://docs.google.com/presentation/d/10QSQvAdRRkL-eA9WRsSEbsL62XIayJ75Mbi93tx92DI/edit?usp=drive_link
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
813
Activity
Jan ’26
App multiple times rejected - 4.3.0 Design: Spam
Hello everyone, I’m looking for some advice or shared experiences regarding an app rejection under App Store Review Guideline 4.3(b) – Design – Spam. Our app was rejected and, after an appeal to the App Review Board, Apple maintained that the app “duplicates the content and functionality of similar apps in a saturated category.” We strongly disagree with this classification and are struggling to understand how Guideline 4.3(b) has been applied in our case. The app was developed as an original product: Custom-designed content (including original cards and interactions) A unique visual style and UI A distinct interaction flow focused on encouraging social interaction between users This was not a template-based or reskinned app, nor is it part of a series of similar submissions. We fully respect the App Store Review Guidelines and are open to making adjustments to better align with them. However, what we find difficult is the lack of specific, actionable feedback. We have not received clear guidance on which exact elements are considered duplicative or what changes would meaningfully address the concern. Some of the questions we are hoping the community can help with: In your experience, what typically triggers a 4.3(b) rejection in cases like this? Are there specific mechanics, terminology, or presentation choices that reviewers often interpret as problematic? Have others successfully resolved a 4.3(b) rejection without completely abandoning their app concept? We have already invested significant time and resources into this project, and being advised to create an entirely new app is not financially feasible for us. We are genuinely trying to understand how to proceed in a way that is constructive and compliant. Any insights, experiences, or advice would be greatly appreciated. Thank you in advance. — Lars
Topic: Design SubTopic: General Tags:
Replies
3
Boosts
0
Views
1.5k
Activity
1w
How do I set my .icon file as an app icon?
I have a project, and I prepared an app icon. But I don't know where to drag the .icon, please help me out!
Replies
3
Boosts
1
Views
1.7k
Activity
Jan ’26
Urgent Feature Request: Auto-Hide Home Bar in iOS 18.x Based on iOS 26 Beta Experience
Hello Apple Engineering Team and Fellow Developers, I’ve been using iOS 26 beta from day one and closely following all its improvements. One feature that significantly enhances the user experience is the automatic hiding of the Home Bar (the bottom navigation indicator) after a few seconds of inactivity in menus and apps. This subtle but powerful UI behavior not only increases immersion but also reduces distractions, making navigation smoother and visually cleaner. I strongly urge the Apple team to integrate this feature into the upcoming iOS 18.6 update. Bringing this polished interaction to iOS 18 users would greatly improve usability and keep the interface modern and elegant. Thank you for your continuous efforts in refining iOS. Looking forward to seeing this improvement officially adopted soon! Best regards, [ERFANEX]
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
591
Activity
Jul ’25
Ask about SF symbols
Hi, I would like to make an educational app for helping my students to learn about malaria diagnosis and need to put some animal icon. In the tabview, is it possible to use system images like monkey, bird, mouse. I cannot see these animals in SF symbol list.
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
174
Activity
May ’25
IS THE SWiPE LEFT CAMERA MODE REALLY IMPORTANT?
I have really examined the swipe left Camera function mode and sincerely believe it is no more important especially when there no option in the settings to turn it on or off. I will highly recommend a total scrap in the iOS 26 or if possible a function to activate and deactivate it.
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
346
Activity
Aug ’25
Guideline 5.2.5 - Legal - Intellectual Property
Your app still contains features that mimic the iOS interface or behavior. I have a simple app that uses a NavigationSplitView 3 panels I have a section for Filters and User created Categories in Panel 1 A list of "Requests" from the selected Filters/Categories in Panel 2 and details of a request in Panel 3 It's designed to be simple and easy to use. How can it NOT "mimic the iOS interface" if I am using their own APIs? What should I do to get around this
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
1.9k
Activity
Jan ’26
Color folder and tags
I’m delighted with the introduction of new color folders. Although, I can’t help but wonder why we still need both color folders and tags. Aren’t the color folders sufficient for our needs?
Topic: Design SubTopic: General
Replies
3
Boosts
1
Views
1.2k
Activity
Aug ’25
CPContactTemplate does not display buttons iOS26
I'm trying to display CPButtons (CPContactCallButton, CPContactMessageButton) in CPContactTemplate. They are displayed using device with iOS16, but with iOS26 device CPContactTemplate only displays contact image and contact name. No buttons. Is it a bug? I don't have iOS17/18 devices to try.
Topic: Design SubTopic: General Tags:
Replies
3
Boosts
0
Views
366
Activity
Feb ’26
Clarification on UIDesignRequiresCompatibility Key and Liquid Glass Adoption
Dear Apple Developer Relations Team, We are currently reviewing the documentation for the UIDesignRequiresCompatibility Info.plist key. In the documentation, there is a warning that states: "Temporarily use this key while reviewing and refining your app’s UI for the design in the latest SDKs." However, in the adoption guide for Liquid Glass: Adopting Liquid Glass, we did not see any explicit requirement to force adoption of the Liquid Glass design. We have the Gojek app, which currently uses the UIDesignRequiresCompatibility key. To ensure long-term stability, we would like clarification on the following points: Future Support of the Key: Is it safe to continue using the UIDesignRequiresCompatibility key? Can you confirm whether this key will remain supported or if there are plans for it to be deprecated/removed in future iOS versions? Liquid Glass Adoption: Our app’s design guidelines do not align with the Liquid Glass style. Can you confirm that adoption of Liquid Glass is not mandatory, and that apps can continue to use their existing custom design guidelines without any restrictions? Compatibility with iOS 26: Are there any required changes we need to make to our existing views to ensure that the UI will continue to render as it does today on iOS 26 and beyond? We want to make sure we provide the best user experience while remaining compliant with Apple’s guidelines. Your clarification would help us plan our design and development roadmap accordingly. Thank you for your support and guidance.
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
2
Views
954
Activity
Sep ’25
Ios26 beta 3 concerns about liquid glass design
With the new ios 26 beta 3 helps some stabillty and performance issues but most of the liquid glass has been removed or made very frosty look; and it defeats the whole purpose of a big redesign, and even thought the changes are because of readability and contrast complaints it should not take away liquid glass design. I think apple should consider adding a toggle or choice to choose if they would want a more frosted look or a more liquid glass look the the original plan.
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
2
Views
248
Activity
Jul ’25
List View within a Scrollview
The bane of my existence has been designing interfaces where the whole view needs to scroll, but a portion is a List and the other portion is static. I run into this problem time and again so I was hoping someone has a good solution because we all know that embedding a List view inside ScrollView is a no-go within SwiftUI. It simply doesn't work. So what is a best practice when you need the whole screen to scroll, but a portion is a List? Use a navigation stack instead of a ScrollView? What if it's a child view of a navigation stack already?
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
0
Views
782
Activity
Jul ’25
UIDesignRequiresCompatibility not available for watchOS
Looking at the UIDesignRequiresCompatibility documentation, watchOS is not listed among the supported platforms. When added to the project, it is also being ignored, resulting in Liquid Glass design. It is possible to opt-out from Liquid Glass design temporarily. Is that just an oversight for Apple Watch please?
Replies
2
Boosts
0
Views
1k
Activity
Oct ’25
Can't make buttons rectangular!
Ever since Xcode Version 26.0.1 I cannot for the life of me make my buttons rectangular. They are all capsule (or oval) shaped. My interface was designed for square buttons but no matter what I do the issue stays the same. This is what I have (it's fairly barebones but would have worked before I believe): @IBOutlet weak var PagesInterface: UIButton! override func viewDidLoad() { super.viewDidLoad() PagesInterface.layer.cornerRadius = 0 PagesInterface.layer.masksToBounds = true }
Replies
2
Boosts
0
Views
643
Activity
Oct ’25
Concentric rectangle shape
Yesterday on Explore the biggest updates from WWDC Curt Clifton shared .background(.tint, in: .rect(corner: .containerConcentric)). XCode26 beta 3 don‘t recognize it. how when we can use it??
Replies
2
Boosts
1
Views
1.1k
Activity
Aug ’25
Proposal: Capacitive swipe-based volume control integrated into iPhone frame
I would like to propose a design enhancement for future iPhone models: using the existing bottom-right antenna line (next to the power button area) as a capacitive “volume control zone” that supports swipe gestures. Today this line is a structural antenna break, but it is also located exactly where the thumb naturally rests when holding the phone in one hand. With a small embedded capacitive/force sensor, the user could slide their finger along this zone to control volume without reaching for the physical buttons. Why this makes sense: • Perfect ergonomic thumb position in both portrait and landscape • One-handed volume adjustment becomes easier for large-screen devices • Silent and frictionless vs. clicking buttons (useful in meetings / night mode) • Consistent with Apple’s recent move toward contextual hardware input (Action Button, Capture Button, Vision Pro gestures) The interaction model would be: • Swipe up → increase volume • Swipe down → decrease volume • (Optional) long-press haptic = mute toggle This could also enhance accessibility, especially for users with reduced hand mobility who struggle to press mechanical buttons on tall devices. Technically, this would be similar to the Capture Button (capacitive + pressure layers), but linear instead of pressure-based. It does not replace physical buttons, it complements them as a silent gesture-based alternative. Thank you for considering this as a future interaction refinement for iPhone hardware design.
Replies
2
Boosts
0
Views
653
Activity
Oct ’25
Photos Sync not working
I’m not a developer - I’m just trying to find out where to post a question I have that might relate to iOS 26.
Topic: Design SubTopic: General
Replies
2
Boosts
0
Views
704
Activity
Oct ’25