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How to request several models simultaneously
I am using HelloPhotogrammetry in Xcode I can make one model with something like HelloPhotogrammetry.main([path_to_folder_of images, path_to_output/model.usdz, "-d", "medium", "-o", "unordered", "-f", "high" ]) But how would I request several models simultaneously? I only want to vary the detail. [ ("/Users/you/Desktop/model_medium.usdz", detail: .medium), ("/Users/you/Desktop/model_full.usdz", detail: .full), ("/Users/you/Desktop/model_raw.usdz", detail: .raw ]
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78
Apr ’25
iOS 26 Beta 3 In App Purchase bug
So here is my issue regarding iOS 26 Beta 3. I was playing a game called BangBang Survivor, while inside the game there is an option to make the game ad free with a monthly subscription. Somehow i found that it doesnt work anymore on Beta 3. When I clicked renew subcription, it shows “This Purchase has already been bought. It will restored for free” and I found that buying diamonds actually working, except those ad free subscription was not working. I contacted game dev for this issue, they cant seems to solve anything and asked me to contact Apple Support. But Apple Support doesnt solve the issue as well and asked me to contact the game dev. I guess i will need to wait for next update to see whether this issue will finally solve or not.
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237
Jul ’25
App Store Server Notification implementation in multiple environments
Hey everyone, We're looking for the best way to handle App Store Server Notifications in our development setup and would appreciate some guidance. Our Setup: We use a single App Store Connect account for development, which supports multiple environments (e.g., staging1, staging2). Our production app lives in a separate account, so that's not an issue. The Challenge: We have only one configurable sandbox notification URL. This makes it difficult to route notifications to the correct development server (staging1 vs. staging2 vs development) when a sandbox event occurs. We're considering using a proxy server to catch all notifications and then forward them to the appropriate environment. However, we're not sure how to determine the correct destination. Our Questions: What's the recommended approach for managing a single sandbox notification URL across multiple development environments? If a proxy is the best method, which parameter in the responseBodyV2 payload should we use to route the notification? How can we differentiate between our various dev environments? Is it possible to add custom properties to the App Store Server Notification V2 body to facilitate routing? Any advice or best practices you've implemented would be greatly appreciated. Thanks!
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123
Jul ’25
Black Screen
hi, im new to this, i updated my ipad pro 5th gen, to the latest ios 26 beta developer, but today, after using it like i regularly do, right now is with a black screen, is it related to the beta? do i need to downgrade? it is still working, the mac detects it, and it sounds by unlocking it, anyone had this same issue?
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74
Jul ’25
The new framework AlarmKit is useless
what else can you do with it except for getting the alarm run off? and the alarm even gets dismissed when the user presses any buttons on device even volume buttons. I hope it's better by the time when iOS26 is officially released but I can't prepare for the new iOS update with this useless new framework. does anybody know what new features in this framework are coming up?
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192
Jul ’25
USB Audio Input Blocked When Screen Mirroring via AirPlay
Hello Apple Developers, I am experiencing an issue where USB audio input (e.g., external USB microphone) is blocked when using AirPlay screen mirroring from my iPhone to a Mac or Apple TV. However, the built-in microphone continues to work without any problem. Issue Details: I am using an iPhone 15 (or latest device) running iOS [your iOS version]. I connect a USB audio interface/microphone via a USB-C adapter or Lightning adapter. The USB microphone works perfectly for audio input before starting AirPlay. The moment I enable AirPlay screen mirroring, the USB microphone stops working, and it disappears from available audio input sources. The built-in microphone continues to function, but I cannot use the USB microphone while mirroring. When I stop screen mirroring, the USB microphone immediately becomes available again. Expected Behavior: I would expect iOS to allow me to continue using an external USB microphone while mirroring my screen, just like it allows the built-in microphone to work. Questions: Is this an intentional restriction in iOS? Is there any workaround to enable USB audio input while using AirPlay screen mirroring? Is there a way to request a feature or configuration option to allow external USB microphones during AirPlay? I appreciate any insights or guidance from the Apple team or fellow developers. Thanks in advance! Best regards,
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335
Mar ’25
Aftermarket Battery not recognised
While on ios26 beta2 i changed my battery for an aftermarket one. Phone cannot be charged anymore, battery status 1%. So it reboots. had to replace oem battery to make local backup, to revert to ios18. and have aftermarket battery to work again.
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33
Jul ’25
ios18.6 Bug (Hotspot login)
Recently have updated one phone to the new 18.6 public beta and now I cant log into my Cox hotspot. It pops up asking for username/password as always, but when you click either of them to type it in it closes the window. Tested my second phone that wasnt updated and works just fine. Updated it to the new 18.6 and now the same thing happens
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198
Jul ’25
IOS 26 Developer Beta 3
This is my first problem and my first question hopefully somebody can help or give me some suggestions. I was in the developr beta of IOS 26 build(235260n) for a while I haven't updated it since the new beat has came out, beta 3. I have been trying to update requested, after about 20 seconds it goes away but does not start the download the update. The problem also begins to download something into the system beta goes from 22.85 GB to 33.78 GB. It just holds the update but doesn't;t update the phone. I have tried power cycling the device and everytime I do that it just resets the system data and allows up to try the update again. Unsure what to do and don't know if I would need to wait for the public beta for IOS26 to change anything on the device. Please let me know if you guys have any more suggestions what should be the next step. I also was unsure if I should backup the device and reinstall it to make sure that its not something with the conncetion.
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137
Jul ’25
Troubleshooting Video Loading Issues on iOS: Slow Performance Over Mobile Data but Fast on Wi-Fi
Hello, We are developing a social media application that allows users to share and view content in the form of images and videos. The app is built with Angular and Ionic, and we use Capacitor to integrate native functionalities. Currently, we are experiencing an issue with content loading on iOS devices. Specifically, when the iPhone is connected to Wi-Fi, videos load quickly and play smoothly. However, when using mobile data, videos take a long time to load or, in some cases, do not load at all. We are trying to identify the cause of the issue and determine whether it could be related to Xcode configuration or any system restrictions. Some potential reasons we have considered include: iOS Mobile Data Usage Restrictions iOS may limit mobile data usage for large downloads or streaming content if the app does not have the proper permissions. In Settings > Mobile Data, users can restrict data usage for specific apps. App Transport Security (ATS) Configuration Xcode and iOS enforce strict security policies for network connections through App Transport Security (ATS). If the API serving the videos uses HTTP instead of HTTPS or has restrictive headers, this could affect loading over mobile networks. Xcode Network Usage Settings Xcode allows configurations related to network access. There might be a setting limiting access to mobile networks when the device is not on Wi-Fi. Video Quality and Adaptability Differences If videos are not optimized for mobile networks (e.g., high-quality formats without adaptive versions), loading times could be significantly longer. Implementing HLS (HTTP Live Streaming) could improve playback on slower networks. Request Timeout Issues If video loading requests have a short timeout, slower mobile network connections might exceed this limit, causing the request to fail. Compression and Caching It is essential to check if videos are properly compressed and if caching is implemented to improve performance on mobile networks. Given this situation, we would like to know what Xcode settings might be affecting video loading performance on mobile data and how we can adjust them to enhance the user experience.
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192
Mar ’25
Our main account has been closed
Hello, The icloud main account with our app was closed for some reason we don't know why. We are unable to take action because we cannot accept current apple policies. We are unable to change the app's main account, and we have not been able to find out how to do this from Apple Turkey Support. How can we solve this problem?
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62
Jul ’25
Card views and List views
My main app is CardView based w/programmatic navigation.. My secondary app is a nice EventListView w/programmatic navigation. Both are functional with no errors. I want to add an event list to my CardView app but the appearance is all wrong. See image. The blue swirl at bottom is all of my List that appears. I can post images of code, if needed. My question is this - can I combine CardViews and ListViews?
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150
Feb ’25
Photo Markup Function?
Okay… help me out, I’m behind on the times. Upgraded to the 26 beta from … honestly I think I was still using 16-something? And I’m wondering where the photo markup feature went? To be clear, I’m referring to the ability to write on a photo or screenshot from the Photos app by clicking “Edit”, then “Markup”. Is it gone or am I overlooking it? And do forgive me if this feature has been gone for a while already—as I mentioned, it’s been a while since I bothered with an iOS update. (So far, I definitely liked the version I was on previously much more!)
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115
Jul ’25
iOS 26DEV Beta lacks feedback channel, and has been buggy for 4 weeks
From iOS 26Beta1, iOS 26Beta1.1 to iOS 26Beta2. I couldn't log in to the Feedback App for 4 weeks. It kept prompting BUGs and asked me to log in to Feedback. However, the problem was that I couldn't log in to Feedback. So the problem kept repeating. Apple didn't receive any feedback, so Apple thought this was the most successful version in the history of iOS because it didn't receive any feedback.
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46
Jul ’25
FocusState Issue with TextFields in ScrollView on iPad (iOS 18.0)
When using a VStack containing two TextFields inside a ScrollView on an iPad running iOS 18.0, the FocusState of the topmost TextField does not trigger, while the second TextField's FocusState works correctly. Adding an invisible TextField on top resolves the issue, but it appears to be a bug specifically in iOS 18.0 on iPads. This issue does not occur on iOS versions below or above 18.0 (including iOS 18.1). Code that is not working struct ContentView: View { @State var text: String = "" @FocusState private var focusState: Bool var body: some View { ScrollView(.vertical, content: { VStack(spacing: 0) { TextField(text: $text) { Text("Hello, World!") } .border(focusState ? Color.red : Color.gray) .focused($focusState) .onChange(of: focusState) { oldValue, newValue in print(newValue) } .onChange(of: text) { oldValue, newValue in focusState = true } } }) .padding() } } Code that is working struct ContentView: View { @State var text: String = "" @FocusState private var focusState: Bool var body: some View { ScrollView(.vertical, content: { VStack(spacing: 0) { // Invisible Text Field TextField("", text: .constant("")) .frame(height: 0) TextField(text: $text) { Text("Hello, World!") } .border(focusState ? Color.red : Color.gray) .focused($focusState) .onChange(of: focusState) { oldValue, newValue in print(newValue) } .onChange(of: text) { oldValue, newValue in focusState = true } } }) .padding() } }
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289
Feb ’25