Certificates, Identifiers & Profiles

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Discuss the technical details of security certificates, identifiers, and profiles used by the OS to ensure validity of apps and services on device.

Certificates, Identifiers & Profiles Documentation

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DriverKit: embedded.mobileprofile has the wildcard USB Vendor ID instead of my assigned Vendor ID
I've added my Vendor ID to the appropriate entitlement files but my binary fails validation when trying to upload it to the store for distribution. The embeded.mobileprovision file in the generated archive shows an asterisk instead of my approved Vendor ID. How can I make sure the embedded provisioning file has my Vendor ID?
5
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1.9k
Apr ’25
"How to" for dext distribution
I have a DriverKit system extension (dext) that uses PCIDriverKit. I would like to get the build environment straightened out to successfully distribute the dext and associated software to end users. There are three types of software involved: The Dext-hosting application - this is the application that must be installed to /Applications/, and will perform the registration of the dext. The dext is deployed "within" this application, and can be found in the /Contents/Library/SystemExtensions folder of the app bundle. The dext itself - this is the actual binary system extension, which will be registered by its owning application, and will operate in its own application space independent of the hosting application. Additional applications that communicate with the dext - these are applications which will connect to the dext through user clients, but these applications do not contain the dext themselves. There are multiple locations where settings need to be exactly correct for each type of software to be signed, provisioned, and notarized properly in order to be distributed to users: developer.apple.com - where "identifiers" and "provisioning profiles" are managed. Note that there are differences in access between "Team Agent", "Admin", and "Developer" at this site. Xcode project's Target "Signing & Capabilities" tab - this is where "automatically manage signing" can be selected, as well as team selection, provisioning profile selection, and capabilities can be modified. Xcode project's Target "Build Settings" tab - this is where code signing identity, code signing development team, code signing entitlements file selection, Info.plist options and file selection, and provisioning profile selection. Xcode's Organizer window, which is where you manage archives and select for distribution. In this case, I am interested in "Developer ID" Direct Distribution - I want the software signed with our company's credentials (Team Developer ID) so that users know they can trust the software. Choosing "automatically manage signing" does not work for deployment. The debug versions of software include DriverKit (development) capability (under App ID configuration at developer.apple.com), and this apparently must not be present in distributable provisioning. I believe this means that different provisioning needs to occur between debug and release builds? I have tried many iterations of selections at all the locations, for all three types of binaries, and rather than post everything that does not work, I am asking, "what is supposed to work?"
20
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2.5k
Nov ’25
Missing code-signing certificate when uploading MacOS installer to AppStore
Hi there! I have an issue with uploading a PKG installer to the MacOS AppStore. Uploading with: xcrun altool --upload-app -t macos -f $PKGPATH -u $DEVELOPER_ID -p $APP_SPECIFIC_PWD results in error: *** Error: Validation failed Invalid Provisioning Profile. The provisioning profile included in the bundle com.frogblue.frogCom [com.frogblue.frogCom.pkg/Payload/frogSIP.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: fc4e5488-6d09-4ab2-b1f7-017a33c69723) (409) Application seems to be correctly code signed with „3rd Party Mac Developer Application“ certificate. codesign -dv --verbose=4 /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app Identifier=com.frogblue.frogCom Format=app bundle with Mach-O universal (x86_64 arm64) CodeDirectory v=20500 size=266432 flags=0x10000(runtime) hashes=8315+7 location=embedded VersionPlatform=1 VersionMin=720896 VersionSDK=918784 Hash type=sha256 size=32 CandidateCDHash sha256=923de799a54616706b76050b50b7ee6d59f8355a CandidateCDHashFull sha256=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9 Hash choices=sha256 CMSDigest=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9 CMSDigestType=2 Executable Segment base=0 Executable Segment limit=31604736 Executable Segment flags=0x1 Page size=4096 CDHash=923de799a54616706b76050b50b7ee6d59f8355a Signature size=9109 Authority=3rd Party Mac Developer Application: frogblue TECHNOLOGY GmbH (UG2P6T5LNH) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Timestamp=26.02.2025 at 10:07:08 Info.plist entries=31 TeamIdentifier=UG2P6T5LNH Runtime Version=14.5.0 Sealed Resources version=2 rules=13 files=1124 Internal requirements count=1 size=212 The PKG build with productbuild seems also be correctly code signed with„3rd Party Mac Developer Installer“ certificate. pkgutil --check-signature /Users/dietmar.finkler/Desktop/frogSIP/frogSIP-1.2a2.pkg Status: signed by a developer certificate issued by Apple (Development) Certificate Chain: 1. 3rd Party Mac Developer Installer: frogblue TECHNOLOGY GmbH (UG2P6T5LNH) Expires: 2026-02-25 17:17:54 +0000 SHA256 Fingerprint: D1 9E AC 27 C7 26 F3 2E 1E F5 50 2C 7A 1B 1D FB 54 D6 17 C1 1C 58 C1 7E F8 87 B6 44 D1 49 17 DC ------------------------------------------------------------------------ 2. Apple Worldwide Developer Relations Certification Authority Expires: 2030-02-20 00:00:00 +0000 SHA256 Fingerprint: DC F2 18 78 C7 7F 41 98 E4 B4 61 4F 03 D6 96 D8 9C 66 C6 60 08 D4 24 4E 1B 99 16 1A AC 91 60 1F ------------------------------------------------------------------------ 3. Apple Root CA Expires: 2035-02-09 21:40:36 +0000 SHA256 Fingerprint: B0 B1 73 0E CB C7 FF 45 05 14 2C 49 F1 29 5E 6E DA 6B CA ED 7E 2C 68 C5 BE 91 B5 A1 10 01 F0 24 KeyChain login items show both "3rd Party Mac Developer Application" and "3rd Party Mac Developer Installer“ certificates. But checking with security find-identity -v -p codesigning shows only the "3rd Party Mac Developer Application“ certificate. "3rd Party Mac Developer Installer“ is missing. I check also the entitlement in the app package, which looks ok for me. codesign -d --entitlements :- /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.application-identifier</key><string>UG2P6T5LNH.com.frogblue.frogCom</string><key>com.apple.developer.aps-environment</key><string>production</string><key>com.apple.developer.associated-domains</key><array><string>applinks:go.dev.frogblue.cloud</string><string>applinks:go.test.frogblue.cloud</string><string>applinks:go.prod.frogblue.cloud</string></array><key>com.apple.developer.team-identifier</key><string>UG2P6T5LNH</string><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.cs.disable-library-validation</key><true/><key>com.apple.security.device.audio-input</key><true/><key>com.apple.security.device.camera</key><true/><key>com.apple.security.network.client</key><true/><key>com.apple.security.network.server</key><true/></dict></plist> What I am missing? Thanx for any hint! Regards Dietmar Finkler
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659
Apr ’25
Xcode:Automatic signing failed
In xcode, the signing&amp;capabilities TAB for ios says: Automatic signing failed Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator. Provisioning profile "iOS Team Provisioning Profile: com.kikk.morsecode" doesn't include the com.apple.developer.in-app-purchase entitlement. Even though I've already configured the corresponding Certificates, Identifiers &amp; Profiles in developer Does anyone have the same problem? My Version of xcode is Version 15.4 (15F31d), running on m2pro.
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1k
Jul ’25
Problems with new Developer ID certificate
My Developer ID certificate will expire in few days, so I downloaded and installed new certificate in login keychain. However my key is still linked to my old certificate. I have my .p12 but even if I delete the old certificate from login keychain and reinstall the .12 file, my old certificate reappears in the login keychain. I tried to select the new certificate in the login keychain and choose Files > Export Items (in Keychain Access) but in the Save dialog under File Format the "Personal Information Exchange (.p12)" option is grayed out. How can I generate a key/.p12 file that will be linked to my new certificate?
1
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170
Mar ’25
How to move code signing certificates to another Mac
Hi, I recently created and installed new code signing certificates/keys on my main Mac. How to easily copy these certificates/keys to my another Mac with the same Apple ID? Earlier Quinn suggested: "The easiest way to do this is use Xcode’s import/export feature. Launch Xcode, choose Xcode > Settings, select Accounts, select the account in question, then choose Export Apple ID and Code Signing Assets from the action (…) menu." And it worked fine in 2020-2021. However import/export options are no longer available in XCode 16 anymore. Please suggest a simple solution.
1
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145
Mar ’25
Migrating Identifier from non-team prefix within single account
Hello, In our Account we have an iOS app with an explicit identifier "ABC123.com.some.app" that is using non-team prefix which is DEF456. It has also explicit identifiers for Widgets bundle and Notification Service. Due to non-team prefix, it can't access e.g. shared keychain and data put there by our other apps. Since we are working on features that require these capabilities, we would like to update the app identifier, so it is prefixed with our team id DEF456. Initially, we thought that the process would require steps like: Create new app, team-prefixed identifier(s) for app and all things that need them Recreate the provisioning profiles with new App Identifier Roll out the app using with new profiles via App Store but when trying to create the new identifier with com.some.app and team id prefix DEF456 we are getting following error: An App ID with Identifier com.some.app is not available. Please enter a different string. Can anybody advise us how to correctly perform such change and what steps are required from our end? We would like to keep our existing App Store entry, ratings and smoothly switch users. We are aware that this kind of migration results in loss of Keychain access. Thanks for any advice on that!
3
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315
May ’25
Code sign
Hi, I got the error: /usr/bin/codesign exited with code 1: Warning: unable to build chain to self-signed root for signer "Apple Distribution: Q.A.C.F. - Quality Academy Consultoria E Formacao, Unipessoal, Lda (xxxxxx)" /Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app: errSecInternalComponent and /usr/bin/codesign exited with code 1: /Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app/Frameworks/libSkiaSharp.framework: replacing existing signature Warning: unable to build chain to self-signed root for signer "Apple Distribution: Q.A.C.F. - Quality Academy Consultoria E Formacao, Unipessoal, Lda (xxxxx)" /Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app/Frameworks/libSkiaSharp.framework: errSecInternalComponent Some one can help please
1
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134
Apr ’25
codesign - edited signature
Hey all! I'm building a Python based app with PySide6-deploy. This gives me a .app directory with all the necessary things already in it. To be able to distribute this I provided just the .app path to the codesign looking like this: codesign -s "My Name" --keychain "keychain" -f --deep RenderRob.app If I try to check or sign the package, it looks promising: codesign --verify ... RenderRob.app: valid on disk RenderRob.app: satisfies its Designated Requirement Unfortunately this signed package does not work when checking with spctl. spctl --assess --verbose RenderRob.app/Contents/MacOS/libcrypto.3.dylib RenderRob.app/Contents/MacOS/libcrypto.3.dylib: rejected If I look in the log of the notarizing, I saw that something is off with signature of the binary dependencies. Then I checked the binary dependencies, it turns out it complains about an edited signature: codesign -dv -verbose=4 RenderRob.app/Contents/MacOS/libcrypto.3.dylib RenderRob.app/Contents/MacOS/libcrypto.3.dylib: edited signature Mach-O thin (arm64) [com.dreisicht.renderrob] I then also tried to move this into RendeRob.app/Contents/Frameworks, but there it's also having the same issue. Any idea what this could be?
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142
Apr ’25
Proper Provisiong Profile for Finder Sync Extension
Hi all, I'm developing a simple Finder Sync Extension, using Xcode 16.3. When running in Debug with Xcode, everything works fine. Instead, when compiling in Release and launching the containing app (by double-clicking on it), the Extension is not recognized (neither loaded) by the system. The only difference between Debug and Release stands in Signing configuration: Debug: Release: As you can see, in Release I'm using a Provisiong Profile, configured with my company's Developer ID. I'm wondering if Capabilities and Entitlements are not what is needed by my app. Anyway, I have no idea what the issue is. Any suggestion will be appreciated. Thank you in advance _Alex
3
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272
Apr ’25
"this identity cannot be used for signing code"
When building to macOS on GameMaker, I get the error "this identity cannot be used for signing code" when using the Developer ID Installer certificate. The certificate was neither expired nor revoked, but nonetheless I created new certificates to start fresh but am still getting that error. I don't get issues building to iOS via GameMaker, just to macOS. If it makes any difference, I only noticed this issue started happening after I converted my Apple Developer Program account from an individual account to an organizational account, although it was weeks to months before I built to macOS via GameMaker before then, so I don't know if it correlates with that.
3
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233
Apr ’25
Code Signing - Invalid Signature - Special Characters in Name, Team Name and Address
I was trying to put my game to test flight. I would test features like ads and in-app-purchases, then put on the Appstore(release). The game already works on Ipad. For test flight, the "automatically manage signing" option was enabled. Then I pressed the "archive" button. Built succeeded. Then I clicked the distribute button. That time, I had an error. "Upload failed, Invalid signature, App is not properly signed". I researched, and found special characters in name, team name and address can make errors. My name, address and team name have special characters(turkish). If it will be resolved, I want to re-write(fix) my name, team name and address. I already tried to change my name, team name and address from apple developer website but failed. They are asking a document of my identity of my new name but I didn't changed my name and address. Overall, there aren't any other facts that cause this issue as I know. If I send my current, unchanged identity and home address, could they allow to change(fix) them? On Console Log: DangerNo.app/DangerNo: ID : 6cfa13a9-685c-4df9-86dd-7506d67be8c5 DangerNo.app/Frameworks/UnityFramework.framework/UnityFramework: ID : 2b63aacc-9caf-453c-913f-bae0db14d363 My App ID : 6744022885 Error : Invalid Binary rejection email indicating a corrupted code signature was detected. Explanation : Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.
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177
Apr ’25
CodeSign with out Certificate and Profile
We are facing issue with resigning the app which is developed by 3rd party. In this app we have Sharing functionality feature for which we have enabled Associated Domains capability. When we are signing the app with our certificate and profile this functionality is not working i.e when we are clicking on shared link in the app it is redirecting to app store page instead of content link. However, when 3rd party is directly using our certificate & profile then that functionality is working as expected. Could you please help us with the above issue why it is not working when we are resigning with our certificate and profile?
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188
May ’25
Xcode archive DriverKit application
I am trying to build a release for an application that installs a DriverKit driver. I created a Developer ID Application Profile with a valid certificate but I'm coming across this error in Xcode 16.3 that is preventing me from archiving: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. I thought I needed a Dev ID Application profile to distribute the application and that a Development profile is for testing. Is there something I'm missing?
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197
Apr ’25
App Rejected – Binary Invalid Despite Correct Code Signing Setup (Flutter + WebView App)
Hello everyone, I'm currently experiencing repeated "Invalid Binary" rejections when submitting my Flutter-based iOS app ("Master Tere") through App Store Connect. I've followed all the expected steps and guidelines, but the rejection contains no additional explanation beyond the "Invalid Binary" status. Here’s my current setup: Built using Flutter and Xcode 15.3 WebView-based app loading a professional portfolio site Runner target is signed automatically using Xcode Managed Profiles Certificates: Apple Development and Apple Distribution (auto-managed) Bundle ID: com.actuain.mastertere1 Version: 1.0.0, Build: 6 Deployment target: iOS 18.0 Device family: iPhone only All signing identities and provisioning profiles match for Debug and Release In my Info.plist, I’ve cleaned up legacy keys that might cause conflicts: ✅ Removed <key>UIMainStoryboardFile</key> (no storyboard is used) ✅ Removed <key>CFBundleSignature</key> as it was set to ???? ✅ Display name and Bundle ID align with Xcode project settings Despite all this, every time I upload through Xcode Organizer, I get an "Invalid Binary" error after processing. No issues are shown during archive validation. I suspect the issue may be related to: Flutter WebView integration with latest iOS SDKs Residual metadata in the archive from unused iOS storyboard references Possibly missing entitlements or capabilities not flagged by Xcode Questions: Are there any known issues affecting Flutter WebView apps recently (especially around Xcode 15.3 or iOS 18 SDK)? Is it mandatory to remove Main.storyboard from the project bundle even if it's not used? Could this issue be related to background modes, UIRequiredDeviceCapabilities, or entitlements even if not directly flagged? I’d appreciate any insights or experiences from others who’ve faced this issue recently. Thanks in advance! Luis Antonio Pinto Acosta
1
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190
Apr ’25
Issues Signing .app with Developer ID Certificate — Missing Private Key and Pipeline Concerns
I’m having issues trying to codesign a .app file. We generated the Developer ID Application certificate using the organization owner’s account. I downloaded the certificate to my Mac and imported it into my keychain, but when I run the codesign command below, I get the following error. Could you help me? What am I doing wrong? Is there any other way to sign the .app executable? From what I’ve seen in other posts, it looks like the certificate needs to have a private key, but the certificate I download from the developer portal doesn’t include the key. Also, about exporting it as a .p12 — I couldn’t quite understand if that’s considered a safe practice, since the organization owner’s private key would be included in this certificate that we plan to use in our pipeline.
1
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177
May ’25
productbuild hangs with no output in github actions
I am running into this error with productbuild in github actions where the program hangs with a specific developer id. I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline. if i sign with a "3rd party mac developer installer: ***" it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem. When i use my bosses/org "Developer ID Installer: ***" productbuild just hangs. I am at a loss here... the acutal command running is productbuild --resources ./resources --distribution distribution.xml --sign "${{ secrets.DEVELOPER_ID_INSTALLER }}" --timestamp "${{ env.ARTIFACT_NAME }}.pkg" I have confirmed that my distribution file is fine etc. because I can productbuild without signing fine. Any suggestions on where to go?
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185
May ’25
I can't distribute the build to Testflight
Hi the best community! When I try to submit the app to Testflight I receive the following error: "codesign command failed (/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: replacing existing signature /var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:155: unexpected token: NPH )" I have never stuck with this issue before. Xcode Version 16.0 I assume that there is something related to code signing and our company name in App Store connect: Medical Institution “NPH” (The company name has been anonymized for privacy purposes.) Appreciate any help. Thank you!
1
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113
May ’25
codesign command failed - Requirement syntax error - unexpected token
I am trying to distribute my Unity app to test flight. Build works on iPhone locally, archiving also works but when I start distribution to test flight I get this Error codesign command failed (/var/folders/gn/ql1bht8j2z7b18b3xtt0j7rr0000gn/T/XcodeDistPipeline.~~~2gmyFJ/Root/Payload/TondoJigsaw2.app/Frameworks/UnityFramework.framework: replacing existing signature /var/folders/gn/ql1bht8j2z7b18b3xtt0j7rr0000gn/T/XcodeDistPipeline.~~~2gmyFJ/Root/Payload/TondoJigsaw2.app/Frameworks/UnityFramework.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:152: unexpected token: sQuaricon ) I am not sure what is the problem Team name is: “sQuaricon” Name Surname s.p. Bundle ID is: com.Squaricon.TondoJigsaw2 When I change bundle ID to com.testasd.TondoJigsaw2 (I do this in Xcode before archiving) that error disappears and I reach the part where I have to pick language. Even though this is not the solution, I think it is interesting, it implies issue might be with Bundle ID but this bundle ID is correct. I am using "automatically manage signing", I did not create any provisioning profile or certificate manually.
2
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135
May ’25
DriverKit: embedded.mobileprofile has the wildcard USB Vendor ID instead of my assigned Vendor ID
I've added my Vendor ID to the appropriate entitlement files but my binary fails validation when trying to upload it to the store for distribution. The embeded.mobileprovision file in the generated archive shows an asterisk instead of my approved Vendor ID. How can I make sure the embedded provisioning file has my Vendor ID?
Replies
5
Boosts
0
Views
1.9k
Activity
Apr ’25
"How to" for dext distribution
I have a DriverKit system extension (dext) that uses PCIDriverKit. I would like to get the build environment straightened out to successfully distribute the dext and associated software to end users. There are three types of software involved: The Dext-hosting application - this is the application that must be installed to /Applications/, and will perform the registration of the dext. The dext is deployed "within" this application, and can be found in the /Contents/Library/SystemExtensions folder of the app bundle. The dext itself - this is the actual binary system extension, which will be registered by its owning application, and will operate in its own application space independent of the hosting application. Additional applications that communicate with the dext - these are applications which will connect to the dext through user clients, but these applications do not contain the dext themselves. There are multiple locations where settings need to be exactly correct for each type of software to be signed, provisioned, and notarized properly in order to be distributed to users: developer.apple.com - where "identifiers" and "provisioning profiles" are managed. Note that there are differences in access between "Team Agent", "Admin", and "Developer" at this site. Xcode project's Target "Signing & Capabilities" tab - this is where "automatically manage signing" can be selected, as well as team selection, provisioning profile selection, and capabilities can be modified. Xcode project's Target "Build Settings" tab - this is where code signing identity, code signing development team, code signing entitlements file selection, Info.plist options and file selection, and provisioning profile selection. Xcode's Organizer window, which is where you manage archives and select for distribution. In this case, I am interested in "Developer ID" Direct Distribution - I want the software signed with our company's credentials (Team Developer ID) so that users know they can trust the software. Choosing "automatically manage signing" does not work for deployment. The debug versions of software include DriverKit (development) capability (under App ID configuration at developer.apple.com), and this apparently must not be present in distributable provisioning. I believe this means that different provisioning needs to occur between debug and release builds? I have tried many iterations of selections at all the locations, for all three types of binaries, and rather than post everything that does not work, I am asking, "what is supposed to work?"
Replies
20
Boosts
0
Views
2.5k
Activity
Nov ’25
证书导出无法选择p12格式
mac .cer证书不能导出.p12证书 不知道那个步骤出错
Replies
3
Boosts
0
Views
1.9k
Activity
Jul ’25
Missing code-signing certificate when uploading MacOS installer to AppStore
Hi there! I have an issue with uploading a PKG installer to the MacOS AppStore. Uploading with: xcrun altool --upload-app -t macos -f $PKGPATH -u $DEVELOPER_ID -p $APP_SPECIFIC_PWD results in error: *** Error: Validation failed Invalid Provisioning Profile. The provisioning profile included in the bundle com.frogblue.frogCom [com.frogblue.frogCom.pkg/Payload/frogSIP.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: fc4e5488-6d09-4ab2-b1f7-017a33c69723) (409) Application seems to be correctly code signed with „3rd Party Mac Developer Application“ certificate. codesign -dv --verbose=4 /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app Identifier=com.frogblue.frogCom Format=app bundle with Mach-O universal (x86_64 arm64) CodeDirectory v=20500 size=266432 flags=0x10000(runtime) hashes=8315+7 location=embedded VersionPlatform=1 VersionMin=720896 VersionSDK=918784 Hash type=sha256 size=32 CandidateCDHash sha256=923de799a54616706b76050b50b7ee6d59f8355a CandidateCDHashFull sha256=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9 Hash choices=sha256 CMSDigest=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9 CMSDigestType=2 Executable Segment base=0 Executable Segment limit=31604736 Executable Segment flags=0x1 Page size=4096 CDHash=923de799a54616706b76050b50b7ee6d59f8355a Signature size=9109 Authority=3rd Party Mac Developer Application: frogblue TECHNOLOGY GmbH (UG2P6T5LNH) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Timestamp=26.02.2025 at 10:07:08 Info.plist entries=31 TeamIdentifier=UG2P6T5LNH Runtime Version=14.5.0 Sealed Resources version=2 rules=13 files=1124 Internal requirements count=1 size=212 The PKG build with productbuild seems also be correctly code signed with„3rd Party Mac Developer Installer“ certificate. pkgutil --check-signature /Users/dietmar.finkler/Desktop/frogSIP/frogSIP-1.2a2.pkg Status: signed by a developer certificate issued by Apple (Development) Certificate Chain: 1. 3rd Party Mac Developer Installer: frogblue TECHNOLOGY GmbH (UG2P6T5LNH) Expires: 2026-02-25 17:17:54 +0000 SHA256 Fingerprint: D1 9E AC 27 C7 26 F3 2E 1E F5 50 2C 7A 1B 1D FB 54 D6 17 C1 1C 58 C1 7E F8 87 B6 44 D1 49 17 DC ------------------------------------------------------------------------ 2. Apple Worldwide Developer Relations Certification Authority Expires: 2030-02-20 00:00:00 +0000 SHA256 Fingerprint: DC F2 18 78 C7 7F 41 98 E4 B4 61 4F 03 D6 96 D8 9C 66 C6 60 08 D4 24 4E 1B 99 16 1A AC 91 60 1F ------------------------------------------------------------------------ 3. Apple Root CA Expires: 2035-02-09 21:40:36 +0000 SHA256 Fingerprint: B0 B1 73 0E CB C7 FF 45 05 14 2C 49 F1 29 5E 6E DA 6B CA ED 7E 2C 68 C5 BE 91 B5 A1 10 01 F0 24 KeyChain login items show both "3rd Party Mac Developer Application" and "3rd Party Mac Developer Installer“ certificates. But checking with security find-identity -v -p codesigning shows only the "3rd Party Mac Developer Application“ certificate. "3rd Party Mac Developer Installer“ is missing. I check also the entitlement in the app package, which looks ok for me. codesign -d --entitlements :- /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.application-identifier</key><string>UG2P6T5LNH.com.frogblue.frogCom</string><key>com.apple.developer.aps-environment</key><string>production</string><key>com.apple.developer.associated-domains</key><array><string>applinks:go.dev.frogblue.cloud</string><string>applinks:go.test.frogblue.cloud</string><string>applinks:go.prod.frogblue.cloud</string></array><key>com.apple.developer.team-identifier</key><string>UG2P6T5LNH</string><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.cs.disable-library-validation</key><true/><key>com.apple.security.device.audio-input</key><true/><key>com.apple.security.device.camera</key><true/><key>com.apple.security.network.client</key><true/><key>com.apple.security.network.server</key><true/></dict></plist> What I am missing? Thanx for any hint! Regards Dietmar Finkler
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3
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659
Activity
Apr ’25
Xcode:Automatic signing failed
In xcode, the signing&amp;capabilities TAB for ios says: Automatic signing failed Xcode failed to provision this target. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator. Provisioning profile "iOS Team Provisioning Profile: com.kikk.morsecode" doesn't include the com.apple.developer.in-app-purchase entitlement. Even though I've already configured the corresponding Certificates, Identifiers &amp; Profiles in developer Does anyone have the same problem? My Version of xcode is Version 15.4 (15F31d), running on m2pro.
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1k
Activity
Jul ’25
Problems with new Developer ID certificate
My Developer ID certificate will expire in few days, so I downloaded and installed new certificate in login keychain. However my key is still linked to my old certificate. I have my .p12 but even if I delete the old certificate from login keychain and reinstall the .12 file, my old certificate reappears in the login keychain. I tried to select the new certificate in the login keychain and choose Files > Export Items (in Keychain Access) but in the Save dialog under File Format the "Personal Information Exchange (.p12)" option is grayed out. How can I generate a key/.p12 file that will be linked to my new certificate?
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1
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170
Activity
Mar ’25
How to move code signing certificates to another Mac
Hi, I recently created and installed new code signing certificates/keys on my main Mac. How to easily copy these certificates/keys to my another Mac with the same Apple ID? Earlier Quinn suggested: "The easiest way to do this is use Xcode’s import/export feature. Launch Xcode, choose Xcode > Settings, select Accounts, select the account in question, then choose Export Apple ID and Code Signing Assets from the action (…) menu." And it worked fine in 2020-2021. However import/export options are no longer available in XCode 16 anymore. Please suggest a simple solution.
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145
Activity
Mar ’25
Migrating Identifier from non-team prefix within single account
Hello, In our Account we have an iOS app with an explicit identifier "ABC123.com.some.app" that is using non-team prefix which is DEF456. It has also explicit identifiers for Widgets bundle and Notification Service. Due to non-team prefix, it can't access e.g. shared keychain and data put there by our other apps. Since we are working on features that require these capabilities, we would like to update the app identifier, so it is prefixed with our team id DEF456. Initially, we thought that the process would require steps like: Create new app, team-prefixed identifier(s) for app and all things that need them Recreate the provisioning profiles with new App Identifier Roll out the app using with new profiles via App Store but when trying to create the new identifier with com.some.app and team id prefix DEF456 we are getting following error: An App ID with Identifier com.some.app is not available. Please enter a different string. Can anybody advise us how to correctly perform such change and what steps are required from our end? We would like to keep our existing App Store entry, ratings and smoothly switch users. We are aware that this kind of migration results in loss of Keychain access. Thanks for any advice on that!
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3
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315
Activity
May ’25
Code sign
Hi, I got the error: /usr/bin/codesign exited with code 1: Warning: unable to build chain to self-signed root for signer "Apple Distribution: Q.A.C.F. - Quality Academy Consultoria E Formacao, Unipessoal, Lda (xxxxxx)" /Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app: errSecInternalComponent and /usr/bin/codesign exited with code 1: /Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app/Frameworks/libSkiaSharp.framework: replacing existing signature Warning: unable to build chain to self-signed root for signer "Apple Distribution: Q.A.C.F. - Quality Academy Consultoria E Formacao, Unipessoal, Lda (xxxxx)" /Users/pedroramalho/Library/Caches/Xamarin/mtbs/builds/drBoxSaude.iOS/3bed3d51415af2e100a4d2bc57e1d36fb42d76ceb190de1db1c4d0dbccbff863/bin/iPhone/Release/drBoxSaude.iOS.app/Frameworks/libSkiaSharp.framework: errSecInternalComponent Some one can help please
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134
Activity
Apr ’25
codesign - edited signature
Hey all! I'm building a Python based app with PySide6-deploy. This gives me a .app directory with all the necessary things already in it. To be able to distribute this I provided just the .app path to the codesign looking like this: codesign -s "My Name" --keychain "keychain" -f --deep RenderRob.app If I try to check or sign the package, it looks promising: codesign --verify ... RenderRob.app: valid on disk RenderRob.app: satisfies its Designated Requirement Unfortunately this signed package does not work when checking with spctl. spctl --assess --verbose RenderRob.app/Contents/MacOS/libcrypto.3.dylib RenderRob.app/Contents/MacOS/libcrypto.3.dylib: rejected If I look in the log of the notarizing, I saw that something is off with signature of the binary dependencies. Then I checked the binary dependencies, it turns out it complains about an edited signature: codesign -dv -verbose=4 RenderRob.app/Contents/MacOS/libcrypto.3.dylib RenderRob.app/Contents/MacOS/libcrypto.3.dylib: edited signature Mach-O thin (arm64) [com.dreisicht.renderrob] I then also tried to move this into RendeRob.app/Contents/Frameworks, but there it's also having the same issue. Any idea what this could be?
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2
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142
Activity
Apr ’25
Proper Provisiong Profile for Finder Sync Extension
Hi all, I'm developing a simple Finder Sync Extension, using Xcode 16.3. When running in Debug with Xcode, everything works fine. Instead, when compiling in Release and launching the containing app (by double-clicking on it), the Extension is not recognized (neither loaded) by the system. The only difference between Debug and Release stands in Signing configuration: Debug: Release: As you can see, in Release I'm using a Provisiong Profile, configured with my company's Developer ID. I'm wondering if Capabilities and Entitlements are not what is needed by my app. Anyway, I have no idea what the issue is. Any suggestion will be appreciated. Thank you in advance _Alex
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272
Activity
Apr ’25
"this identity cannot be used for signing code"
When building to macOS on GameMaker, I get the error "this identity cannot be used for signing code" when using the Developer ID Installer certificate. The certificate was neither expired nor revoked, but nonetheless I created new certificates to start fresh but am still getting that error. I don't get issues building to iOS via GameMaker, just to macOS. If it makes any difference, I only noticed this issue started happening after I converted my Apple Developer Program account from an individual account to an organizational account, although it was weeks to months before I built to macOS via GameMaker before then, so I don't know if it correlates with that.
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233
Activity
Apr ’25
Code Signing - Invalid Signature - Special Characters in Name, Team Name and Address
I was trying to put my game to test flight. I would test features like ads and in-app-purchases, then put on the Appstore(release). The game already works on Ipad. For test flight, the "automatically manage signing" option was enabled. Then I pressed the "archive" button. Built succeeded. Then I clicked the distribute button. That time, I had an error. "Upload failed, Invalid signature, App is not properly signed". I researched, and found special characters in name, team name and address can make errors. My name, address and team name have special characters(turkish). If it will be resolved, I want to re-write(fix) my name, team name and address. I already tried to change my name, team name and address from apple developer website but failed. They are asking a document of my identity of my new name but I didn't changed my name and address. Overall, there aren't any other facts that cause this issue as I know. If I send my current, unchanged identity and home address, could they allow to change(fix) them? On Console Log: DangerNo.app/DangerNo: ID : 6cfa13a9-685c-4df9-86dd-7506d67be8c5 DangerNo.app/Frameworks/UnityFramework.framework/UnityFramework: ID : 2b63aacc-9caf-453c-913f-bae0db14d363 My App ID : 6744022885 Error : Invalid Binary rejection email indicating a corrupted code signature was detected. Explanation : Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.
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177
Activity
Apr ’25
CodeSign with out Certificate and Profile
We are facing issue with resigning the app which is developed by 3rd party. In this app we have Sharing functionality feature for which we have enabled Associated Domains capability. When we are signing the app with our certificate and profile this functionality is not working i.e when we are clicking on shared link in the app it is redirecting to app store page instead of content link. However, when 3rd party is directly using our certificate & profile then that functionality is working as expected. Could you please help us with the above issue why it is not working when we are resigning with our certificate and profile?
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2
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188
Activity
May ’25
Xcode archive DriverKit application
I am trying to build a release for an application that installs a DriverKit driver. I created a Developer ID Application Profile with a valid certificate but I'm coming across this error in Xcode 16.3 that is preventing me from archiving: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. I thought I needed a Dev ID Application profile to distribute the application and that a Development profile is for testing. Is there something I'm missing?
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197
Activity
Apr ’25
App Rejected – Binary Invalid Despite Correct Code Signing Setup (Flutter + WebView App)
Hello everyone, I'm currently experiencing repeated "Invalid Binary" rejections when submitting my Flutter-based iOS app ("Master Tere") through App Store Connect. I've followed all the expected steps and guidelines, but the rejection contains no additional explanation beyond the "Invalid Binary" status. Here’s my current setup: Built using Flutter and Xcode 15.3 WebView-based app loading a professional portfolio site Runner target is signed automatically using Xcode Managed Profiles Certificates: Apple Development and Apple Distribution (auto-managed) Bundle ID: com.actuain.mastertere1 Version: 1.0.0, Build: 6 Deployment target: iOS 18.0 Device family: iPhone only All signing identities and provisioning profiles match for Debug and Release In my Info.plist, I’ve cleaned up legacy keys that might cause conflicts: ✅ Removed <key>UIMainStoryboardFile</key> (no storyboard is used) ✅ Removed <key>CFBundleSignature</key> as it was set to ???? ✅ Display name and Bundle ID align with Xcode project settings Despite all this, every time I upload through Xcode Organizer, I get an "Invalid Binary" error after processing. No issues are shown during archive validation. I suspect the issue may be related to: Flutter WebView integration with latest iOS SDKs Residual metadata in the archive from unused iOS storyboard references Possibly missing entitlements or capabilities not flagged by Xcode Questions: Are there any known issues affecting Flutter WebView apps recently (especially around Xcode 15.3 or iOS 18 SDK)? Is it mandatory to remove Main.storyboard from the project bundle even if it's not used? Could this issue be related to background modes, UIRequiredDeviceCapabilities, or entitlements even if not directly flagged? I’d appreciate any insights or experiences from others who’ve faced this issue recently. Thanks in advance! Luis Antonio Pinto Acosta
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190
Activity
Apr ’25
Issues Signing .app with Developer ID Certificate — Missing Private Key and Pipeline Concerns
I’m having issues trying to codesign a .app file. We generated the Developer ID Application certificate using the organization owner’s account. I downloaded the certificate to my Mac and imported it into my keychain, but when I run the codesign command below, I get the following error. Could you help me? What am I doing wrong? Is there any other way to sign the .app executable? From what I’ve seen in other posts, it looks like the certificate needs to have a private key, but the certificate I download from the developer portal doesn’t include the key. Also, about exporting it as a .p12 — I couldn’t quite understand if that’s considered a safe practice, since the organization owner’s private key would be included in this certificate that we plan to use in our pipeline.
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177
Activity
May ’25
productbuild hangs with no output in github actions
I am running into this error with productbuild in github actions where the program hangs with a specific developer id. I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline. if i sign with a "3rd party mac developer installer: ***" it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem. When i use my bosses/org "Developer ID Installer: ***" productbuild just hangs. I am at a loss here... the acutal command running is productbuild --resources ./resources --distribution distribution.xml --sign "${{ secrets.DEVELOPER_ID_INSTALLER }}" --timestamp "${{ env.ARTIFACT_NAME }}.pkg" I have confirmed that my distribution file is fine etc. because I can productbuild without signing fine. Any suggestions on where to go?
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185
Activity
May ’25
I can't distribute the build to Testflight
Hi the best community! When I try to submit the app to Testflight I receive the following error: "codesign command failed (/var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: replacing existing signature /var/folders/j9/yh_rkh114rbgvmglf4gycj8w0000gn/T/XcodeDistPipeline.~~~OW0Dwk/Root/Payload/Application.app/Frameworks/Alamofire.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:155: unexpected token: NPH )" I have never stuck with this issue before. Xcode Version 16.0 I assume that there is something related to code signing and our company name in App Store connect: Medical Institution “NPH” (The company name has been anonymized for privacy purposes.) Appreciate any help. Thank you!
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113
Activity
May ’25
codesign command failed - Requirement syntax error - unexpected token
I am trying to distribute my Unity app to test flight. Build works on iPhone locally, archiving also works but when I start distribution to test flight I get this Error codesign command failed (/var/folders/gn/ql1bht8j2z7b18b3xtt0j7rr0000gn/T/XcodeDistPipeline.~~~2gmyFJ/Root/Payload/TondoJigsaw2.app/Frameworks/UnityFramework.framework: replacing existing signature /var/folders/gn/ql1bht8j2z7b18b3xtt0j7rr0000gn/T/XcodeDistPipeline.~~~2gmyFJ/Root/Payload/TondoJigsaw2.app/Frameworks/UnityFramework.framework: invalid or corrupted code requirement(s) Requirement syntax error(s): line 1:152: unexpected token: sQuaricon ) I am not sure what is the problem Team name is: “sQuaricon” Name Surname s.p. Bundle ID is: com.Squaricon.TondoJigsaw2 When I change bundle ID to com.testasd.TondoJigsaw2 (I do this in Xcode before archiving) that error disappears and I reach the part where I have to pick language. Even though this is not the solution, I think it is interesting, it implies issue might be with Bundle ID but this bundle ID is correct. I am using "automatically manage signing", I did not create any provisioning profile or certificate manually.
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135
Activity
May ’25