Widgets & Live Activities

RSS for tag

Discuss how to manage and implement Widgets & Live Activities.

WidgetKit Documentation

Posts under Widgets & Live Activities subtopic

Post

Replies

Boosts

Views

Created

[Widget] ChronoKit.InteractiveWidgetActionRunner.Errors.runnerClientError `There is no metadata for `
In our widget we include a button with an intent, making a network call to refresh some shared data in its perform(). Whether the call finishes in time or not is not important to us, what matters more is that the widget gets reloaded at the end and displays whatever data it has available with its transition animation. On iOS18.0 we see the widget being reloaded but on the latest version 18.4 this doesn't happen anymore. Going through the logs, on both devices we see this same flow: default 2025-04-10 15:05:26.853674 +0300 WidgetRenderer_Default Evaluating dispatch of UIEvent: 0x300e002a0; type: 0; subtype: 0; backing type: 11; shouldSend: 1; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.853691 +0300 WidgetRenderer_Default Sending UIEvent type: 0; subtype: 0; to windows: 1 default 2025-04-10 15:05:26.853702 +0300 WidgetRenderer_Default Sending UIEvent type: 0; subtype: 0; to window: <WidgetRenderer.WidgetWindow: 0x5689b4000>; contextId: 0x8E401B8A default 2025-04-10 15:05:26.853735 +0300 SpringBoard Evaluating dispatch of UIEvent: 0x300af9420; type: 0; subtype: 0; backing type: 11; shouldSend: 1; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.853836 +0300 SpringBoard Sending UIEvent type: 0; subtype: 0; to windows: 1 default 2025-04-10 15:05:26.853864 +0300 SpringBoard Sending UIEvent type: 0; subtype: 0; to window: <_UISystemGestureWindow: 0xb5a20d000>; contextId: 0x5A4C4C23 default 2025-04-10 15:05:26.854862 +0300 SpringBoard Evaluating dispatch of UIEvent: 0x300aeeca0; type: 0; subtype: 0; backing type: 11; shouldSend: 1; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.854866 +0300 WidgetRenderer_Default [Timeline[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemMedium::321.00/148.00/20.20:(null)]--A76785AED3F9::0xb5bc4c000)] Handle action default 2025-04-10 15:05:26.854892 +0300 SpringBoard Sending UIEvent type: 0; subtype: 0; to windows: 1 default 2025-04-10 15:05:26.854901 +0300 SpringBoard Sending UIEvent type: 0; subtype: 0; to window: <SBHomeScreenWindow: 0xb5ad60000>; contextId: 0x71D69FA2 default 2025-04-10 15:05:26.855015 +0300 WidgetRenderer_Default Handle action: <private> default 2025-04-10 15:05:26.855360 +0300 SpringBoard Allowing tap for icon view '<private>' default 2025-04-10 15:05:26.855376 +0300 SpringBoard Not allowing tap gesture to begin because we're not editing, the custom view controller's user interaction is enabled, and the effective icon alpha isn't zero. default 2025-04-10 15:05:26.856940 +0300 SpringBoard Icon touch ended: <private> default 2025-04-10 15:05:26.857474 +0300 backboardd contact 1 presence: none default 2025-04-10 15:05:26.857826 +0300 chronod Received action <private> for interaction <WidgetRenderSession--4632871937259503361-scene::C1F20222-CC99-45CC-B074-A76785AED3F9::0xb5bc4c000-[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemMedium::321.00/148.00/20.20:(null)]> default 2025-04-10 15:05:26.858381 +0300 chronod [<WidgetRenderSession--4632871937259503361-scene::C1F20222-CC99-45CC-B074-A76785AED3F9::0xb5bc4c000-[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemMedium::321.00/148.00/20.20:(null)]>] Handle interaction: <private> default 2025-04-10 15:05:26.858436 +0300 chronod Pausing reloads for: [<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget] default 2025-04-10 15:05:26.869525 +0300 chronod [0xd180b2440] activating connection: mach=true listener=false peer=false name=com.apple.linkd.registry default 2025-04-10 15:05:26.870054 +0300 WidgetRenderer_Default Evaluating dispatch of UIEvent: 0x300e002a0; type: 0; subtype: 0; backing type: 11; shouldSend: 0; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.870124 +0300 SpringBoard Evaluating dispatch of UIEvent: 0x300af9420; type: 0; subtype: 0; backing type: 11; shouldSend: 0; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.870198 +0300 SpringBoard Evaluating dispatch of UIEvent: 0x300aeeca0; type: 0; subtype: 0; backing type: 11; shouldSend: 0; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.871831 +0300 linkd Accepting XPC connection from PID 129 for service "com.apple.linkd.registry" default 2025-04-10 15:05:26.871840 +0300 linkd [0x410cbe6c0] activating connection: mach=false listener=false peer=true name=com.apple.linkd.registry.peer[129].0x410cbe6c0 info 2025-04-10 15:05:26.876032 +0300 chronod Client requested ( "<LNFullyQualifiedActionIdentifier: 0xd17321b40, bundleIdentifier: <edited-bundle-identifier>, actionIdentifier: ReloadBalanceIntent>" ), got { } default 2025-04-10 15:05:26.877178 +0300 chronod [0xd180b2440] invalidated because the current process cancelled the connection by calling xpc_connection_cancel() default 2025-04-10 15:05:26.877377 +0300 linkd [0x410cbe6c0] invalidated because the client process (pid 129) either cancelled the connection or exited Then it followa with this on iOS18.4 : error 2025-04-10 15:21:32.964920 +0300 chronod [<WidgetRenderSession-7817322460413849944-scene::B5E4D7C4-91E1-4656-8175-C3C3C1CB894D::0xc733b8000-[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemLarge::364.00/382.00/23.00:(null)~(null)]>] Encountered error when handling interaction: ChronoKit.InteractiveWidgetActionRunner.Errors.runnerClientError(Error Domain=WFLinkActionWorkflowRunnerClientErrorDomain Code=1 "There is no metadata for ReloadBalanceIntent in `<edited-bundle-identifier>`" UserInfo={NSLocalizedDescription=There is no metadata for ReloadBalanceIntent in `<edited-bundle-identifier>`}) default 2025-04-10 15:21:32.964958 +0300 chronod [<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget] Resuming reloads. Reload state paused -> clean info 2025-04-10 15:21:32.965013 +0300 chronod [interactionFailed] All diagnostics are disabled. Whereas on iOS18.0 it follows with a simplified error: error 2025-04-10 15:05:26.879005 +0300 chronod [<WidgetRenderSession--4632871937259503361-scene::C1F20222-CC99-45CC-B074-A76785AED3F9::0xb5bc4c000-[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemMedium::321.00/148.00/20.20:(null)]>] Encountered error when handling interaction: Error Domain=ChronoKit.InteractiveWidgetActionRunner.Errors Code=1 default 2025-04-10 15:05:26.879065 +0300 chronod Resuming reloads for: [<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget] but afterwards we see many lines describing the reload process. So it turns out that the intent fails(?) to execute on both OSes but iOS18.0 triggers a reload even so, which fits our purposes. What could the issue be? The intent is pretty standard, it contains only the title, localizedDescription and is defined only inside the widget.
1
2
189
Apr ’25
Live Activity - ActivityState - case .dismissed
Hi everyone, I'm working with Live Activities using the ActivityKit(Activity), and I'm trying to find a way to detect when a user manually dismisses a Live Activity by swiping it away — either from the Lock Screen or the Dynamic Island. Currently, when a Live Activity ends, the activityState changes to .dismissed, which is defined as: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t allow me to determine whether the dismissal was triggered by the user or by the system. Is there any way — either through ActivityState, notifications, or another approach — to distinguish if a Live Activity was manually dismissed by the user vs. ended by the system? Thanks in advance!
0
0
201
Apr ’25
Why does a Live Activity get .dismissed by the system even when all conditions seem normal?
Hello, I'm working with Live Activities and noticed that sometimes an activity transitions to .dismissed, even though the user hasn't manually swiped it away and system conditions appear to be completely normal — such as: The activity is still within its intended 8-hour lifetime The battery level is high The app is active or recently active The activity is lightweight (not using frequent updates) According to the ActivityKit documentation: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t clarify why the system would dismiss an activity when all conditions seem fine. Additional context: When reviewing system logs via Console.app, we’re seeing messages such as: liveactivitiesd Removing activity from replicator: 381F3DDC-585B-4021-B075-548606F543DA for relationship IDs: [C7AB9C2A-49DD-43FC-BB58-D768ECF9D354] This suggests that the system is actively removing the activity, but there’s no API or reason provided that helps us understand why this is happening. Questions: What are the system-level triggers that could cause a Live Activity to be dismissed under normal conditions? Is there a known set of heuristics (e.g., memory pressure, resource constraints) that might apply? Is there a way to distinguish between system-triggered dismissal and user-initiated swipe-to-dismiss? Any best practices to reduce the likelihood of unexpected system removal? This is especially important for our use case, where users rely on Live Activities to view real-time flight and boarding information — and losing the activity unexpectedly negatively affects user experience. Thanks in advance for any insight!
1
0
220
Apr ’25
Can't change iPhone watch app complication picker app name
I have an objective-c watch app and have added a swift widget style compilation to it and am having problems. The complication works fine but the name in the iPhone watch app complication picker stubbornly remains as the watchkit app name despite me trying various ways of changing it. Here are the various CF bundle name and display name values I am using: phone app values CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1 CFBundleName - $(PRODUCT_NAME) CFBundleDisplayName - Tennis Scorekeeper watchkit app CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp CFBundleName - Tennis Scorekeeper CFBundleDisplayName - Tennis Scorekeeper WatchKit extension CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp.watchkitextension CFBundleName - Tennis Scorekeeper CFBundleDisplayName - Tennis Scorekeeper __Watchkit complication __ CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp.watchkitextension.Tennis-Watch-V1-Complication Changing the values in the complication doesn't seem to matter. Every other name in both my iPhone and watch apps are as expected. ChatGPT suggested that I try adding a localized name in the watchkit app but that didn't seem to do much of anything useful. I have run this though Chat quite a bit to see if I could get any accidental insights that way and while it has been interesting, it has also been not terribly helpful. I didn't post any of the complication code because that seems to be fine. However, I can do that if needed. The complication works as intended (starts the app). The various names everywhere else show up as intended. It's just that this one name refuses to be overridden. Thoughts?
3
0
251
Apr ’25
AccessibilityNode not working in Unity?
Hi, I have a class project I am working on (with a due date tomorrow, unfortunately RIP to me). But I have made my project about adding accessibility to a Unity game. I've successfully added apple unity core and accessibility plugins to my project, and my project builds. But I have simple text nodes and buttons and they aren't accessible with voiceover once I build/export my game and test. I am only building for MacOS right now (for the assignment). I don't have too much experience with Unity, but I am relatively experienced with accessibility (even formerly an intern and contractor at Apple for accessibility). So I wonder if I am just using Unity incorrectly? Perhaps I've done something to my build process (or haven't done something I should)? I've attached a photo of what my dev environment looks like in Unity, I've focused a text node (on the left) and on the right are my AccessibilityNode settings. Any help would be awesome, even if I don't make my deadline tomorrow... :*( Project repo is here, if it is helpful: https://github.com/frankelavsky/PGD_final_project Thanks!
2
0
211
Apr ’25
Help getting elements from SwiftData in AppIntent for widget
Hello, I am trying to get the elements from my SwiftData databse in the configuration for my widget. The SwiftData model is the following one: @Model class CountdownEvent { @Attribute(.unique) var id: UUID var title: String var date: Date @Attribute(.externalStorage) var image: Data init(id: UUID, title: String, date: Date, image: Data) { self.id = id self.title = title self.date = date self.image = image } } And, so far, I have tried the following thing: AppIntent.swift struct ConfigurationAppIntent: WidgetConfigurationIntent { static var title: LocalizedStringResource { "Configuration" } static var description: IntentDescription { "This is an example widget." } // An example configurable parameter. @Parameter(title: "Countdown") var countdown: CountdownEntity? } Countdowns.swift, this is the file with the widget view struct Provider: AppIntentTimelineProvider { func placeholder(in context: Context) -> SimpleEntry { SimpleEntry(date: Date(), configuration: ConfigurationAppIntent()) } func snapshot(for configuration: ConfigurationAppIntent, in context: Context) async -> SimpleEntry { SimpleEntry(date: Date(), configuration: configuration) } func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<SimpleEntry> { var entries: [SimpleEntry] = [] // Generate a timeline consisting of five entries an hour apart, starting from the current date. let currentDate = Date() for hourOffset in 0 ..< 5 { let entryDate = Calendar.current.date(byAdding: .hour, value: hourOffset, to: currentDate)! let entry = SimpleEntry(date: entryDate, configuration: configuration) entries.append(entry) } return Timeline(entries: entries, policy: .atEnd) } // func relevances() async -> WidgetRelevances<ConfigurationAppIntent> { // // Generate a list containing the contexts this widget is relevant in. // } } struct SimpleEntry: TimelineEntry { let date: Date let configuration: ConfigurationAppIntent } struct CountdownsEntryView : View { var entry: Provider.Entry var body: some View { VStack { Text("Time:") Text(entry.date, style: .time) Text("Title:") Text(entry.configuration.countdown?.title ?? "Default") } } } struct Countdowns: Widget { let kind: String = "Countdowns" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: ConfigurationAppIntent.self, provider: Provider()) { entry in CountdownsEntryView(entry: entry) .containerBackground(.fill.tertiary, for: .widget) } } } CountdownEntity.swift, the file for the AppEntity and EntityQuery structs struct CountdownEntity: AppEntity, Identifiable { var id: UUID var title: String var date: Date var image: Data var displayRepresentation: DisplayRepresentation { DisplayRepresentation(title: "\(title)") } static var defaultQuery = CountdownQuery() static var typeDisplayRepresentation: TypeDisplayRepresentation = "Countdown" init(id: UUID, title: String, date: Date, image: Data) { self.id = id self.title = title self.date = date self.image = image } init(id: UUID, title: String, date: Date) { self.id = id self.title = title self.date = date self.image = Data() } init(countdown: CountdownEvent) { self.id = countdown.id self.title = countdown.title self.date = countdown.date self.image = countdown.image } } struct CountdownQuery: EntityQuery { typealias Entity = CountdownEntity static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Countdown Event") static var defaultQuery = CountdownQuery() @Environment(\.modelContext) private var modelContext // Warning here: Stored property '_modelContext' of 'Sendable'-conforming struct 'CountdownQuery' has non-sendable type 'Environment<ModelContext>'; this is an error in the Swift 6 language mode func entities(for identifiers: [UUID]) async throws -> [CountdownEntity] { let countdownEvents = getAllEvents(modelContext: modelContext) return countdownEvents.map { event in return CountdownEntity(id: event.id, title: event.title, date: event.date, image: event.image) } } func suggestedEntities() async throws -> [CountdownEntity] { // Return some suggested entities or an empty array return [] } } CountdownsManager.swift, this one just has the function that gets the array of countdowns func getAllEvents(modelContext: ModelContext) -> [CountdownEvent] { let descriptor = FetchDescriptor<CountdownEvent>() do { let allEvents = try modelContext.fetch(descriptor) return allEvents } catch { print("Error fetching events: \(error)") return [] } } I have installed it in my phone and when I try to edit the widget, it doesn't show me any of the elements I have created in the app, just a loading dropdown for half a second: What am I missing here?
0
0
159
Apr ’25
communication between live activity and main app
I found the live activity process cannot write to the app group and FileManger, can only read the app group. When I write using FileManager in a live activity process, the console prompts me with a permission error. When I write using UserDefault(suit:) in the live activity process, I read a null value in the main app. Is this the case for real-time event design? I haven’t seen any documentation mentioning this. Does anyone know, thank you very much.
0
0
128
May ’25
Strange Live Activity Occurrence Behavior
I am seeing a really weird behavior with Live Activities. The Live Activity is always appearing on the simulator. However the Live Activity is only appearing on my physical device when there is no other widget in the widget bundle shown below. @main struct HoerspielWidgetsBundle: WidgetBundle { var body: some Widget { // Uncomment the line below and the Live Activity will no longer appear // UpNextWidget() PlaybackLiveActivity() } } Annotating that var with @WidgetBundle has no effect. There are no logs indicating an error, the function to request a Live Activity does not throw and the status of the activity is active. Both the widget and the Live Activity are working fine otherwise. NSSupportsLiveActivities is set to true in the correct Info.plist file. I am not running any beta software and the physical iPhone is on the newest version (iOS 18.5). Using the template when adding a new target in Xcode, I was able to set up a similar app where the Live Activity works as expected. I am really at a loss here which additional information I should provide or how this issue can be resolved. Thank you for your help.
2
0
183
May ’25
push-to-start notification does not reliably result in a new push-to-update token on the pushTokenUpdates async sequence
I've noticed that the when starting live activities via a remote push-to-start notification, the live activity widget consistently succeeds in displaying on the lock screen. However push-to-update token is not always received by the task observing the pushTokenUpdates async-sequence. Task { print("listening for pushTokenUpdates") for await pushToken in activity.pushTokenUpdates { let token = pushToken.map {String(format: "%02x", $0)}.joined() print("Push token: \(token)") } } The log will print "listening for pushTokenUpdates" however occasionally the "Push token: ___" line will not be present even when the widget has displayed on screen. This happens even if the "allow" button has been selected on live activities for that app. The inconsistent behavior leads me to believe there is an issue at the ActivityKit level. Would appreciate any feedback in debugging this!
0
1
201
May ’25
Are push-to-start tokens app wide or per type?
Confusion Based on the fact that the subscription is requested on a Activity type, I assumed that the push-to-start tokens would be different. But the push-to-start token for WidgetExtensionAttributes and WidgetExtensionAttributesOther were identical. This is misleading. The code below prints identical tokens even though the name of the token and their underlying schema are different. Code Sample func getTokens() { Task { if let data = Activity<func getTokens() { Task { if let data = Activity<WidgetExtensionAttributes>.pushToStartToken { print("exists:", data.hexadecimalString) } else { print("requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributes> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("new:", ptsTokenString) } } } Task { if let data = Activity<WidgetExtensionAttributesOther>.pushToStartToken { print("other exists:", data.hexadecimalString) } else { print("other requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributesOther> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("other new:", ptsTokenString) } } } }>.pushToStartToken { print("exists:", data.hexadecimalString) } else { print("requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributes> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("new:", ptsTokenString) } } } Task { if let data = Activity<WidgetExtensionAttributesOther>.pushToStartToken { print("other exists:", data.hexadecimalString) } else { print("other requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributesOther> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("other new:", ptsTokenString) } } } } Activity Types struct WidgetExtensionAttributesOther: ActivityAttributes { public struct ContentState: Codable, Hashable { var age: Int } var addresses: [String] } struct WidgetExtensionAttributes: ActivityAttributes { public struct ContentState: Codable, Hashable { var emoji: String } var name: String } Docs After much investigation I noticed the wording of the docs kind of hint that the push-to-start token is per ActivityKit as it says: An asynchronous sequence you use to observe changes to the token for starting a Live Activity with an ActivityKit push notification. But docs and the API don't align well. Questions Is it correct that the push-to-start token is per app? If so then is there a reason that that API designers decided to still have to pass a specific type and not just make a request without passing a type? Should I maybe file a radar? Is it correct to say push-to-start is per app, while update tokens are per instance. i.e. if I have two soccer matches, then unless the push-to-start token was refreshed by the OS, then both would use the same push-to-start token, however each match would have a unique update token?
1
0
315
May ’25
[Widget] ChronoKit.InteractiveWidgetActionRunner.Errors.runnerClientError `There is no metadata for `
In our widget we include a button with an intent, making a network call to refresh some shared data in its perform(). Whether the call finishes in time or not is not important to us, what matters more is that the widget gets reloaded at the end and displays whatever data it has available with its transition animation. On iOS18.0 we see the widget being reloaded but on the latest version 18.4 this doesn't happen anymore. Going through the logs, on both devices we see this same flow: default 2025-04-10 15:05:26.853674 +0300 WidgetRenderer_Default Evaluating dispatch of UIEvent: 0x300e002a0; type: 0; subtype: 0; backing type: 11; shouldSend: 1; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.853691 +0300 WidgetRenderer_Default Sending UIEvent type: 0; subtype: 0; to windows: 1 default 2025-04-10 15:05:26.853702 +0300 WidgetRenderer_Default Sending UIEvent type: 0; subtype: 0; to window: <WidgetRenderer.WidgetWindow: 0x5689b4000>; contextId: 0x8E401B8A default 2025-04-10 15:05:26.853735 +0300 SpringBoard Evaluating dispatch of UIEvent: 0x300af9420; type: 0; subtype: 0; backing type: 11; shouldSend: 1; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.853836 +0300 SpringBoard Sending UIEvent type: 0; subtype: 0; to windows: 1 default 2025-04-10 15:05:26.853864 +0300 SpringBoard Sending UIEvent type: 0; subtype: 0; to window: <_UISystemGestureWindow: 0xb5a20d000>; contextId: 0x5A4C4C23 default 2025-04-10 15:05:26.854862 +0300 SpringBoard Evaluating dispatch of UIEvent: 0x300aeeca0; type: 0; subtype: 0; backing type: 11; shouldSend: 1; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.854866 +0300 WidgetRenderer_Default [Timeline[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemMedium::321.00/148.00/20.20:(null)]--A76785AED3F9::0xb5bc4c000)] Handle action default 2025-04-10 15:05:26.854892 +0300 SpringBoard Sending UIEvent type: 0; subtype: 0; to windows: 1 default 2025-04-10 15:05:26.854901 +0300 SpringBoard Sending UIEvent type: 0; subtype: 0; to window: <SBHomeScreenWindow: 0xb5ad60000>; contextId: 0x71D69FA2 default 2025-04-10 15:05:26.855015 +0300 WidgetRenderer_Default Handle action: <private> default 2025-04-10 15:05:26.855360 +0300 SpringBoard Allowing tap for icon view '<private>' default 2025-04-10 15:05:26.855376 +0300 SpringBoard Not allowing tap gesture to begin because we're not editing, the custom view controller's user interaction is enabled, and the effective icon alpha isn't zero. default 2025-04-10 15:05:26.856940 +0300 SpringBoard Icon touch ended: <private> default 2025-04-10 15:05:26.857474 +0300 backboardd contact 1 presence: none default 2025-04-10 15:05:26.857826 +0300 chronod Received action <private> for interaction <WidgetRenderSession--4632871937259503361-scene::C1F20222-CC99-45CC-B074-A76785AED3F9::0xb5bc4c000-[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemMedium::321.00/148.00/20.20:(null)]> default 2025-04-10 15:05:26.858381 +0300 chronod [<WidgetRenderSession--4632871937259503361-scene::C1F20222-CC99-45CC-B074-A76785AED3F9::0xb5bc4c000-[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemMedium::321.00/148.00/20.20:(null)]>] Handle interaction: <private> default 2025-04-10 15:05:26.858436 +0300 chronod Pausing reloads for: [<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget] default 2025-04-10 15:05:26.869525 +0300 chronod [0xd180b2440] activating connection: mach=true listener=false peer=false name=com.apple.linkd.registry default 2025-04-10 15:05:26.870054 +0300 WidgetRenderer_Default Evaluating dispatch of UIEvent: 0x300e002a0; type: 0; subtype: 0; backing type: 11; shouldSend: 0; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.870124 +0300 SpringBoard Evaluating dispatch of UIEvent: 0x300af9420; type: 0; subtype: 0; backing type: 11; shouldSend: 0; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.870198 +0300 SpringBoard Evaluating dispatch of UIEvent: 0x300aeeca0; type: 0; subtype: 0; backing type: 11; shouldSend: 0; ignoreInteractionEvents: 0, systemGestureStateChange: 0 default 2025-04-10 15:05:26.871831 +0300 linkd Accepting XPC connection from PID 129 for service "com.apple.linkd.registry" default 2025-04-10 15:05:26.871840 +0300 linkd [0x410cbe6c0] activating connection: mach=false listener=false peer=true name=com.apple.linkd.registry.peer[129].0x410cbe6c0 info 2025-04-10 15:05:26.876032 +0300 chronod Client requested ( "<LNFullyQualifiedActionIdentifier: 0xd17321b40, bundleIdentifier: <edited-bundle-identifier>, actionIdentifier: ReloadBalanceIntent>" ), got { } default 2025-04-10 15:05:26.877178 +0300 chronod [0xd180b2440] invalidated because the current process cancelled the connection by calling xpc_connection_cancel() default 2025-04-10 15:05:26.877377 +0300 linkd [0x410cbe6c0] invalidated because the client process (pid 129) either cancelled the connection or exited Then it followa with this on iOS18.4 : error 2025-04-10 15:21:32.964920 +0300 chronod [<WidgetRenderSession-7817322460413849944-scene::B5E4D7C4-91E1-4656-8175-C3C3C1CB894D::0xc733b8000-[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemLarge::364.00/382.00/23.00:(null)~(null)]>] Encountered error when handling interaction: ChronoKit.InteractiveWidgetActionRunner.Errors.runnerClientError(Error Domain=WFLinkActionWorkflowRunnerClientErrorDomain Code=1 "There is no metadata for ReloadBalanceIntent in `<edited-bundle-identifier>`" UserInfo={NSLocalizedDescription=There is no metadata for ReloadBalanceIntent in `<edited-bundle-identifier>`}) default 2025-04-10 15:21:32.964958 +0300 chronod [<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget] Resuming reloads. Reload state paused -> clean info 2025-04-10 15:21:32.965013 +0300 chronod [interactionFailed] All diagnostics are disabled. Whereas on iOS18.0 it follows with a simplified error: error 2025-04-10 15:05:26.879005 +0300 chronod [<WidgetRenderSession--4632871937259503361-scene::C1F20222-CC99-45CC-B074-A76785AED3F9::0xb5bc4c000-[<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget:systemMedium::321.00/148.00/20.20:(null)]>] Encountered error when handling interaction: Error Domain=ChronoKit.InteractiveWidgetActionRunner.Errors Code=1 default 2025-04-10 15:05:26.879065 +0300 chronod Resuming reloads for: [<edited-bundle-identifier>::<edited-bundle-identifier>.<Widget>:widget] but afterwards we see many lines describing the reload process. So it turns out that the intent fails(?) to execute on both OSes but iOS18.0 triggers a reload even so, which fits our purposes. What could the issue be? The intent is pretty standard, it contains only the title, localizedDescription and is defined only inside the widget.
Replies
1
Boosts
2
Views
189
Activity
Apr ’25
widget can access HealthKit data?
I have a question about how a watch widget can access HealthKit data. Does it, as the large model mentioned, share data through an App Group, or does it directly access the HealthStore?
Replies
2
Boosts
0
Views
188
Activity
Apr ’25
iOS18.3.2 some times widget
Issue Report 1.Multiple instances of the same widget from one app were added, but only one fails to display while others work normally. 2.Sometimes the widget displays blank on iOS 18.3.2 Technical Context Occurs intermittently Specific to iOS version 18.3.2 Widget content fails to render
Replies
1
Boosts
0
Views
186
Activity
Apr ’25
widget gettimeline completion question
My widget requests server data updates in getTimeline to refresh information. But if the server API returns an error and I don't execute the completion callback, will this cause any problems?
Replies
1
Boosts
0
Views
153
Activity
Apr ’25
Live Activity - ActivityState - case .dismissed
Hi everyone, I'm working with Live Activities using the ActivityKit(Activity), and I'm trying to find a way to detect when a user manually dismisses a Live Activity by swiping it away — either from the Lock Screen or the Dynamic Island. Currently, when a Live Activity ends, the activityState changes to .dismissed, which is defined as: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t allow me to determine whether the dismissal was triggered by the user or by the system. Is there any way — either through ActivityState, notifications, or another approach — to distinguish if a Live Activity was manually dismissed by the user vs. ended by the system? Thanks in advance!
Replies
0
Boosts
0
Views
201
Activity
Apr ’25
Why does a Live Activity get .dismissed by the system even when all conditions seem normal?
Hello, I'm working with Live Activities and noticed that sometimes an activity transitions to .dismissed, even though the user hasn't manually swiped it away and system conditions appear to be completely normal — such as: The activity is still within its intended 8-hour lifetime The battery level is high The app is active or recently active The activity is lightweight (not using frequent updates) According to the ActivityKit documentation: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t clarify why the system would dismiss an activity when all conditions seem fine. Additional context: When reviewing system logs via Console.app, we’re seeing messages such as: liveactivitiesd Removing activity from replicator: 381F3DDC-585B-4021-B075-548606F543DA for relationship IDs: [C7AB9C2A-49DD-43FC-BB58-D768ECF9D354] This suggests that the system is actively removing the activity, but there’s no API or reason provided that helps us understand why this is happening. Questions: What are the system-level triggers that could cause a Live Activity to be dismissed under normal conditions? Is there a known set of heuristics (e.g., memory pressure, resource constraints) that might apply? Is there a way to distinguish between system-triggered dismissal and user-initiated swipe-to-dismiss? Any best practices to reduce the likelihood of unexpected system removal? This is especially important for our use case, where users rely on Live Activities to view real-time flight and boarding information — and losing the activity unexpectedly negatively affects user experience. Thanks in advance for any insight!
Replies
1
Boosts
0
Views
220
Activity
Apr ’25
Can't change iPhone watch app complication picker app name
I have an objective-c watch app and have added a swift widget style compilation to it and am having problems. The complication works fine but the name in the iPhone watch app complication picker stubbornly remains as the watchkit app name despite me trying various ways of changing it. Here are the various CF bundle name and display name values I am using: phone app values CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1 CFBundleName - $(PRODUCT_NAME) CFBundleDisplayName - Tennis Scorekeeper watchkit app CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp CFBundleName - Tennis Scorekeeper CFBundleDisplayName - Tennis Scorekeeper WatchKit extension CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp.watchkitextension CFBundleName - Tennis Scorekeeper CFBundleDisplayName - Tennis Scorekeeper __Watchkit complication __ CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp.watchkitextension.Tennis-Watch-V1-Complication Changing the values in the complication doesn't seem to matter. Every other name in both my iPhone and watch apps are as expected. ChatGPT suggested that I try adding a localized name in the watchkit app but that didn't seem to do much of anything useful. I have run this though Chat quite a bit to see if I could get any accidental insights that way and while it has been interesting, it has also been not terribly helpful. I didn't post any of the complication code because that seems to be fine. However, I can do that if needed. The complication works as intended (starts the app). The various names everywhere else show up as intended. It's just that this one name refuses to be overridden. Thoughts?
Replies
3
Boosts
0
Views
251
Activity
Apr ’25
Live Activity inconsistent behavior
Trying to start a live activity without showing anything, and update its UI while app is being terminated. However, we found very inconsistent behavior - sometimes it shows sometimes not - could you help figure out the cause?
Replies
1
Boosts
0
Views
168
Activity
Apr ’25
How to get the ControlWidget installed by user
Is there any way to obtain the ControlWidget installed by user, I use WidgetCenter.shared.getCurrentConfigurations cannot work
Replies
0
Boosts
0
Views
138
Activity
Apr ’25
AccessibilityNode not working in Unity?
Hi, I have a class project I am working on (with a due date tomorrow, unfortunately RIP to me). But I have made my project about adding accessibility to a Unity game. I've successfully added apple unity core and accessibility plugins to my project, and my project builds. But I have simple text nodes and buttons and they aren't accessible with voiceover once I build/export my game and test. I am only building for MacOS right now (for the assignment). I don't have too much experience with Unity, but I am relatively experienced with accessibility (even formerly an intern and contractor at Apple for accessibility). So I wonder if I am just using Unity incorrectly? Perhaps I've done something to my build process (or haven't done something I should)? I've attached a photo of what my dev environment looks like in Unity, I've focused a text node (on the left) and on the right are my AccessibilityNode settings. Any help would be awesome, even if I don't make my deadline tomorrow... :*( Project repo is here, if it is helpful: https://github.com/frankelavsky/PGD_final_project Thanks!
Replies
2
Boosts
0
Views
211
Activity
Apr ’25
Help getting elements from SwiftData in AppIntent for widget
Hello, I am trying to get the elements from my SwiftData databse in the configuration for my widget. The SwiftData model is the following one: @Model class CountdownEvent { @Attribute(.unique) var id: UUID var title: String var date: Date @Attribute(.externalStorage) var image: Data init(id: UUID, title: String, date: Date, image: Data) { self.id = id self.title = title self.date = date self.image = image } } And, so far, I have tried the following thing: AppIntent.swift struct ConfigurationAppIntent: WidgetConfigurationIntent { static var title: LocalizedStringResource { "Configuration" } static var description: IntentDescription { "This is an example widget." } // An example configurable parameter. @Parameter(title: "Countdown") var countdown: CountdownEntity? } Countdowns.swift, this is the file with the widget view struct Provider: AppIntentTimelineProvider { func placeholder(in context: Context) -> SimpleEntry { SimpleEntry(date: Date(), configuration: ConfigurationAppIntent()) } func snapshot(for configuration: ConfigurationAppIntent, in context: Context) async -> SimpleEntry { SimpleEntry(date: Date(), configuration: configuration) } func timeline(for configuration: ConfigurationAppIntent, in context: Context) async -> Timeline<SimpleEntry> { var entries: [SimpleEntry] = [] // Generate a timeline consisting of five entries an hour apart, starting from the current date. let currentDate = Date() for hourOffset in 0 ..< 5 { let entryDate = Calendar.current.date(byAdding: .hour, value: hourOffset, to: currentDate)! let entry = SimpleEntry(date: entryDate, configuration: configuration) entries.append(entry) } return Timeline(entries: entries, policy: .atEnd) } // func relevances() async -> WidgetRelevances<ConfigurationAppIntent> { // // Generate a list containing the contexts this widget is relevant in. // } } struct SimpleEntry: TimelineEntry { let date: Date let configuration: ConfigurationAppIntent } struct CountdownsEntryView : View { var entry: Provider.Entry var body: some View { VStack { Text("Time:") Text(entry.date, style: .time) Text("Title:") Text(entry.configuration.countdown?.title ?? "Default") } } } struct Countdowns: Widget { let kind: String = "Countdowns" var body: some WidgetConfiguration { AppIntentConfiguration(kind: kind, intent: ConfigurationAppIntent.self, provider: Provider()) { entry in CountdownsEntryView(entry: entry) .containerBackground(.fill.tertiary, for: .widget) } } } CountdownEntity.swift, the file for the AppEntity and EntityQuery structs struct CountdownEntity: AppEntity, Identifiable { var id: UUID var title: String var date: Date var image: Data var displayRepresentation: DisplayRepresentation { DisplayRepresentation(title: "\(title)") } static var defaultQuery = CountdownQuery() static var typeDisplayRepresentation: TypeDisplayRepresentation = "Countdown" init(id: UUID, title: String, date: Date, image: Data) { self.id = id self.title = title self.date = date self.image = image } init(id: UUID, title: String, date: Date) { self.id = id self.title = title self.date = date self.image = Data() } init(countdown: CountdownEvent) { self.id = countdown.id self.title = countdown.title self.date = countdown.date self.image = countdown.image } } struct CountdownQuery: EntityQuery { typealias Entity = CountdownEntity static var typeDisplayRepresentation = TypeDisplayRepresentation(name: "Countdown Event") static var defaultQuery = CountdownQuery() @Environment(\.modelContext) private var modelContext // Warning here: Stored property '_modelContext' of 'Sendable'-conforming struct 'CountdownQuery' has non-sendable type 'Environment<ModelContext>'; this is an error in the Swift 6 language mode func entities(for identifiers: [UUID]) async throws -> [CountdownEntity] { let countdownEvents = getAllEvents(modelContext: modelContext) return countdownEvents.map { event in return CountdownEntity(id: event.id, title: event.title, date: event.date, image: event.image) } } func suggestedEntities() async throws -> [CountdownEntity] { // Return some suggested entities or an empty array return [] } } CountdownsManager.swift, this one just has the function that gets the array of countdowns func getAllEvents(modelContext: ModelContext) -> [CountdownEvent] { let descriptor = FetchDescriptor<CountdownEvent>() do { let allEvents = try modelContext.fetch(descriptor) return allEvents } catch { print("Error fetching events: \(error)") return [] } } I have installed it in my phone and when I try to edit the widget, it doesn't show me any of the elements I have created in the app, just a loading dropdown for half a second: What am I missing here?
Replies
0
Boosts
0
Views
159
Activity
Apr ’25
communication between live activity and main app
I found the live activity process cannot write to the app group and FileManger, can only read the app group. When I write using FileManager in a live activity process, the console prompts me with a permission error. When I write using UserDefault(suit:) in the live activity process, I read a null value in the main app. Is this the case for real-time event design? I haven’t seen any documentation mentioning this. Does anyone know, thank you very much.
Replies
0
Boosts
0
Views
128
Activity
May ’25
Strange Live Activity Occurrence Behavior
I am seeing a really weird behavior with Live Activities. The Live Activity is always appearing on the simulator. However the Live Activity is only appearing on my physical device when there is no other widget in the widget bundle shown below. @main struct HoerspielWidgetsBundle: WidgetBundle { var body: some Widget { // Uncomment the line below and the Live Activity will no longer appear // UpNextWidget() PlaybackLiveActivity() } } Annotating that var with @WidgetBundle has no effect. There are no logs indicating an error, the function to request a Live Activity does not throw and the status of the activity is active. Both the widget and the Live Activity are working fine otherwise. NSSupportsLiveActivities is set to true in the correct Info.plist file. I am not running any beta software and the physical iPhone is on the newest version (iOS 18.5). Using the template when adding a new target in Xcode, I was able to set up a similar app where the Live Activity works as expected. I am really at a loss here which additional information I should provide or how this issue can be resolved. Thank you for your help.
Replies
2
Boosts
0
Views
183
Activity
May ’25
push-to-start notification does not reliably result in a new push-to-update token on the pushTokenUpdates async sequence
I've noticed that the when starting live activities via a remote push-to-start notification, the live activity widget consistently succeeds in displaying on the lock screen. However push-to-update token is not always received by the task observing the pushTokenUpdates async-sequence. Task { print("listening for pushTokenUpdates") for await pushToken in activity.pushTokenUpdates { let token = pushToken.map {String(format: "%02x", $0)}.joined() print("Push token: \(token)") } } The log will print "listening for pushTokenUpdates" however occasionally the "Push token: ___" line will not be present even when the widget has displayed on screen. This happens even if the "allow" button has been selected on live activities for that app. The inconsistent behavior leads me to believe there is an issue at the ActivityKit level. Would appreciate any feedback in debugging this!
Replies
0
Boosts
1
Views
201
Activity
May ’25
Notification message not displayed in sleep mode
I tested it on the app I work with and others I use and the notification message is not appearing when using sleep mode Iphone: 13 mini IOS: 18.4.1
Replies
0
Boosts
0
Views
93
Activity
May ’25
Notification message not displayed in sleep mode
I tested it on the app I work with and others I use and the notification message is not appearing when using sleep mode. Someone knows something about this, and if it is mapped for correction? Iphone: 13 mini IOS: 18.4.1
Replies
1
Boosts
0
Views
94
Activity
May ’25
Live Activity Button Interactivity and UI Updates
I have implemented a Live Activity that includes two buttons. Currently, both buttons utilize deep links to open the main application, where I then detect the URL to perform the corresponding action. My primary question is: Is it possible to update a button's title and/or color within a Live Activity without requiring the main application to open?
Replies
0
Boosts
0
Views
61
Activity
May ’25
How to start a VPN connection with Widget ios 17?
I need to implement a VPN connection from the ios 17 widget without opening the main application. (I have seen such an implementation in other applications) How can this be implemented?
Replies
1
Boosts
0
Views
90
Activity
May ’25
Are push-to-start tokens app wide or per type?
Confusion Based on the fact that the subscription is requested on a Activity type, I assumed that the push-to-start tokens would be different. But the push-to-start token for WidgetExtensionAttributes and WidgetExtensionAttributesOther were identical. This is misleading. The code below prints identical tokens even though the name of the token and their underlying schema are different. Code Sample func getTokens() { Task { if let data = Activity<func getTokens() { Task { if let data = Activity<WidgetExtensionAttributes>.pushToStartToken { print("exists:", data.hexadecimalString) } else { print("requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributes> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("new:", ptsTokenString) } } } Task { if let data = Activity<WidgetExtensionAttributesOther>.pushToStartToken { print("other exists:", data.hexadecimalString) } else { print("other requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributesOther> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("other new:", ptsTokenString) } } } }>.pushToStartToken { print("exists:", data.hexadecimalString) } else { print("requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributes> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("new:", ptsTokenString) } } } Task { if let data = Activity<WidgetExtensionAttributesOther>.pushToStartToken { print("other exists:", data.hexadecimalString) } else { print("other requesting pushToStartToken") for await ptsToken in Activity<WidgetExtensionAttributesOther> .pushToStartTokenUpdates { let ptsTokenString = ptsToken.hexadecimalString print("other new:", ptsTokenString) } } } } Activity Types struct WidgetExtensionAttributesOther: ActivityAttributes { public struct ContentState: Codable, Hashable { var age: Int } var addresses: [String] } struct WidgetExtensionAttributes: ActivityAttributes { public struct ContentState: Codable, Hashable { var emoji: String } var name: String } Docs After much investigation I noticed the wording of the docs kind of hint that the push-to-start token is per ActivityKit as it says: An asynchronous sequence you use to observe changes to the token for starting a Live Activity with an ActivityKit push notification. But docs and the API don't align well. Questions Is it correct that the push-to-start token is per app? If so then is there a reason that that API designers decided to still have to pass a specific type and not just make a request without passing a type? Should I maybe file a radar? Is it correct to say push-to-start is per app, while update tokens are per instance. i.e. if I have two soccer matches, then unless the push-to-start token was refreshed by the OS, then both would use the same push-to-start token, however each match would have a unique update token?
Replies
1
Boosts
0
Views
315
Activity
May ’25
liveactivity & notification permission
Does live activity require notification permission? If you need to update card data through APNS, I remember that it was required in the past, otherwise the card could not be created. This year I tried it and some apps did not have notification permission, but they could also use live activity and update data
Replies
0
Boosts
0
Views
91
Activity
May ’25