有人遇到这个问题吗,在支付的时候提示未知错误,具体的错误信息如下:
交易失败,outTradeNo:2025022631999900326, productId:com.f6car.p0001, error:Err-or -Domain=SKErrorDomain Code=0 "发生未知错误" UserInfo={NSLocalizedDescription=发生未知错误, NSUnderlyingError=0x302f50120 {Error Domain=ASDServerErrorDomain Code=3512 "无效的应用程序外部版本。" UserInfo={NSLocalizedFailureReason=无效的应用程序外部版本。}}}
寻求解决方案,感谢.
StoreKit
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Hello 👋! I'm trying to switch the business model in my app from premium to freemium, gracefully so that existing users aren't bothered. I'd like to provide newly-paywalled content for original paid users. For this to work, I need to use originalAppVersion in AppTransaction, and support iOS 16 at minimum. I've asked about originalAppVersion earlier here.
I've upped to iOS 16 already, but I don't exactly know how to call AppTransaction.shared to get originalAppVersion. The issue lies in the fact that my app is based on SpriteKit, so the operative areas I have available to call AppTransaction are ostensibly limited to AppDelegate and GameViewController.
I'm using the code from Supporting business model changes by using the app transaction, but if I place it in either GameViewController or AppDelegate, for example in application(_:didFinishLaunchingWithOptions:) or viewDidLoad(), I get an error concerning async/await. Now, I understand the gist of it: these are not asynchronous methods. So I'm trying to understand how to do it perhaps outside of these methods.
How do I call AppTransaction.shared (and fetch originalAppVersion) in a SpriteKit based app?
Topic:
App & System Services
SubTopic:
StoreKit
Dear community,
Context
My company operates in the European Union, where not so long ago there appeared the possibility to accept an ["Alternative Terms Addendum for Apps in the EU"] (https://developer.apple.com/contact/request/download/alternate_eu_terms_addendum.pdf), which, among others, gives us the possibility to use an alternative payment provider, other than Apple's In App Purchase PSP system (ref: Apple docs). My company did accept it and was granted the StoreKit External Purchase Entitlement (com.apple.developer.storekit.external-purchase) entitlement, with which we integrated a different PSP, so now we want to incorporate the reporting to Apple's External Purchase Server API. We are currently integrating with the External Purchase Server API and have encountered a couple of issues I would appreciate clarification on:
Question 1
Is there a way to retrieve an overview or summary of the current subscription states on Apple’s servers as a result of the submitted reports to External Purchase Server API? Specifically, I would like to verify the expected outcomes before the monthly invoice is issued by Apple and to understand the subscription states for the test users I used during this process and for future reference as well.
Question 2
In one scenario, I initiated a one-year subscription, and in the middle of its period, I submitted a RENEWAL for one month with a higher price.
I expected the request to fail due to overlapping periods and/or pricing conflicts, but both submissions were accepted without error.
Do you have an idea about:
What happens at the end of the renewed month?
Will the subscription continue with the renewed (higher) amount, revert to the original (lower) annual rate, or be canceled?
Where can I view the final state and billing plan for that subscription?
Thank you for your assistance, we are looking forward for any kind of help or information regarding this topic.
Can you implement storekit2 for in app purchases for a flutter project?
Topic:
App & System Services
SubTopic:
StoreKit
Strange issue with currency display in subscription products
Hi everyone,
I'm facing a strange issue in my app where I use a subscription-based in-app purchase model.
The products I created in App Store Connect are all in "Approved" status.
I've tested with both RevenueCat and StoreKit, but the result is the same.
Here are the products being loaded:
Product loaded: weekly_product_id
Display name: Weekly Pro
Description: Weekly Pro Subscription
Price: ₺229,99
Product loaded: annual_product_id
Display name: Annual Pro
Description: Annual Pro Subscription
Price: ₺1.799,99
Even though I can see the correct prices and currency (Turkish Lira) in the Xcode debug console, on my real device the currency appears as Philippine Peso, as shown in the attached screenshot.
Interestingly, in the iOS simulator, it's displayed in USD.
I've double-checked and my device's region settings are set to Turkey.
Any ideas on what could be causing this? And more importantly, how can I fix it?
Thanks in advance!
You can still renew your membership within the next 8 days and your apps will remain available on the App Store during this time. Open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.
I'm getting this message but renew button is not visible in Developer App or on website. How to to renew?
I am using StoreKit 2 for my products and noticed that users from Ukraine (for example) receive a wrong Product.displayPrice.
The App Store works with USD but shows the local currency UAH.
Any chance to display the correct currency (USD)?
Topic:
App & System Services
SubTopic:
StoreKit
While using react-native-iap and being successfully connected with initConnection() I'm not receiving information on subscriptions with requestSubscription(). Attaching the code here, if anyone could assist asap please would be really grateful thanks! Been at it all day and just can't figure.
const handleBuySubscription = async (productId) => { try { await requestSubscription({ sku: productId, }); setLoading(false); } catch (error) { setLoading(false); if (error instanceof PurchaseError) { errorLog({ message: [${error.code}]: ${error.message}, error }); } else { errorLog({ message: "handleBuySubscription", error }); } } }; but the requestSubscription({ sku: productId, })
I am shown as being subscribed to our service in the Subscriptions list in settings yet when going to the Storekit2 page in my app it shows me as NOT being subscribed and is unresponsive. I select Restore Subscription, that grays briefly, asks for a password, then returns to blue and nothing else happens. Bouncing back and forth between monthly and yearly likewise gives no response.
The Transaction.currentEntitlements seems to be empty so it thinks the user is not subscribed.
I have unsubscribed, and resubscribed via the Settings page to no avail.
Topic:
App & System Services
SubTopic:
StoreKit
A customer of mine signed up for a free trial. I got a apple server notification with notification type DID_RENEW. What does that mean? Does that mean that they will be charged the subscription price now?
When I test subscibe in sandbox,IOS says this transaction need to request parent’s approval。But this is a sandbox account,it don't have any family members
Unsure if this has been reported before, but I'm seeing a specific scenario where Apple is sending back faulty information in App Store Server Notifications.
When users have payment failures that result in the membership expiring, and then reactivate later on with a different subscription, they are given a new originalTransactionId, yet we have three cases where we receive messages about the old originalTransactionId, indicating that after the user recovers their subscription, Apple is resurrecting the old subscription and treating it as if it is active BUT ultimately decides to deactivate it.
Here is a sample screenshot of an impacted user. We only have three month and annual plans.
Timeline:
March 21st:
This user signed up for a 3 Month Plan
June 21st:
This user fails to pay
July 7th:
After our 16 day grace period, this user loses access
July 29th:
This user sees they lost access and repurchase
Augsut 19th:
Their membership is deactivated (long before their 3 Month Subscription is up)
For further verification I've also attached a record of all the payloads we've received from Apple for this user.
Please let me know if you need any more details to fix this bug OR if it has already been fixed! Thank you.
user_webhook_data_sanitized.csv
I have an App Clip that uses SKOverlay.AppClipConfiguration to install the full app. Before I added a Live Activity call (Activity.request), the user could see “Install,” then “Open.” Now, once “Get” is tapped, the Clip immediately closes—no “Open” button appears. If I remove the Live Activity code, it works again.
I’ve confirmed that parent/child entitlements match, and tested via TestFlight. Is there a known issue or recommended workaround for combining SKOverlay + Live Activities in an App Clip so it doesn’t dismiss prematurely? Any insights are appreciated!
Note live activity is for App Clip only.
アプリ内課金を実装しようとしていますが、サーバサイドのセキュリティに関してについて質問です。
StoreKit2を使えばアプリとApp Store Connect間のレシート検証は不要だが、
購入情報をサーバーで管理する場合は
アプリからサーバーに購入情報を渡す際にレシート検証する必要があると考えるがその認識であっているか教えていただきたいです。
I have consumable IAPs in my app. Currently there is no way for me to test refunds for them as Xcode testing doesn't allow refunds option for my Purchases. According to this official documentation on Transaction.all , i should be getting my refunded consumables in Transaction's all property.
But there is no way for me to know what kind of data is in the refunded transaction object. Will there be a 'revocation date' like in the case of non-consumables?
I am trying to launch a PWA as an application on App Store, and got rejected cause of In-App Purchases. Application is about content generation and selling subscriptions for premium content. So thats why needed to implement In-App Purchases.
I have created wrapper via PWABuilder. And it is looking great so far, now my question is about How can I implement In-App Purchases in the bundle which is already created.
Any suggestions will be appreciated.
More clarification:-
I have that product running on Web right now, we have integrated Stripe for payment handling for subscriptions. If there is nothing we can do for In-App Purchases then we have to make purchases on website and then user will be able to experience the changes. We tried that, but then we got rejected for showing locked premium content on user's feed. Also can't show any CTA or Subscribe text or button.
I have been receiving beta software from the iPad App Store, despite not being enrolled in a beta program. Additionally, I do not have TestFlight or the Feedback app installed on my device. There are no certificates or profiles displayed either. I am using the App Store app that comes preinstalled on my device (note that I am not located in Europe).
My iPad has been experiencing significant bugs, including numerous screen glitches and periods of sluggishness. Furthermore, numerous applications have crashed frequently. I was able to confirm that I was receiving beta software because the crash reports include beta identifier numbers. According to Apple documentation regarding analytic reports, a beta identifier will only be visible for beta applications.
anyone know what could be going on or how to fix this?
Topic:
App & System Services
SubTopic:
StoreKit
Hi everyone,
I'm experiencing an issue with APNs server notifications where I receive a 404 error when trying to validate the signedPayload from Apple's notification. Below is a sanitized version of my code:
class ServerNotificationAppleController extends Controller
{
// URL for StoreKit keys (Sandbox environment)
private $storeKitKeysUrl = 'https://api.storekit-sandbox.itunes.apple.com/inApps/v1/keys';
public function handleNotification(Request $request)
{
\Log::info($request);
$signedPayload = $request->input('signedPayload');
if (!$signedPayload) {
return response()->json(['error' => 'signedPayload not provided'], 400);
}
// Step 1: Create your JWT token (token creation logic can be in a separate service)
$jwtToken = $this->generateAppleJWT();
// Step 2: Send a request to the StoreKit keys endpoint
$response = Http::withHeaders([
'Authorization' => 'Bearer ' . $jwtToken,
])->get($this->storeKitKeysUrl);
Log::info('Apple Keys Status:', ['status' => $response->status()]);
Log::info('Apple Keys Body:', ['body' => $response->body()]);
if ($response->status() !== 200) {
return response()->json(['error' => "Apple public keys couldn't be retrieved"], 401);
}
$keysData = $response->json();
// Step 3: Validate the signedPayload
$validatedPayload = $this->validateSignedPayload($signedPayload, $keysData);
if (!$validatedPayload) {
return response()->json(['error' => 'Invalid signedPayload'], 400);
}
// Process the validated data as needed
Log::info("Apple Purchase Data:", (array)$validatedPayload);
return response()->json(['message' => 'Notification processed successfully'], 200);
}
private function generateAppleJWT()
{
// API key details (replace placeholders with actual values)
$keyId = config('services.apple.key_id'); // e.g., <YOUR_KEY_ID>
$issuerId = config('services.apple.issuer_id'); // e.g., <YOUR_ISSUER_ID>
$privateKey = file_get_contents(storage_path(config('services.apple.private_key')));
// Set current UTC time and expiration time (20 minutes later)
$nowUtc = Carbon::now('UTC');
$expirationUtc = $nowUtc->copy()->addMinutes(20);
// Create the payload with UTC timestamps
$payload = [
'iss' => $issuerId,
'iat' => $nowUtc->timestamp,
'exp' => $expirationUtc->timestamp,
'aud' => 'appstoreconnect-v1',
'bid' => 'com.example.app', // Replace with your Bundle ID if necessary
];
// Generate the JWT token
return JWT::encode($payload, $privateKey, 'ES256', $keyId);
}
private function validateSignedPayload($signedPayload, $keysData)
{
try {
$jwkKeys = JWK::parseKeySet($keysData);
return JWT::decode($signedPayload, $jwkKeys, ['RS256']);
} catch (\Exception $e) {
Log::error("Apple Purchase Validation Error: " . $e->getMessage());
return null;
}
}
}
I’m particularly puzzled by the fact that I receive a 404 error when trying to retrieve the public keys from the StoreKit keys endpoint. Has anyone encountered this issue or can provide insight into what might be causing the error?
Any help or suggestions would be greatly appreciated. Thanks!
Hi everyone,
We’ve encountered an issue in some of our games where IAP purchases made using UPI are going into a pending state. Since these purchases are for consumable items, the rewards are not granted at the time of purchase.
Even after the transactions are eventually confirmed, the rewards still aren't received.
We tested this with two separate UPI transactions, and both resulted in the same pending state issue.
Interestingly, when we tried making a purchase using Apple Wallet afterward, the transaction completed successfully on the first attempt, without any pending state.
This issue seems specific to UPI transactions.
Could anyone help us understand why this is happening or if there’s a recommended way to handle such cases?
Thanks in advance!
Topic:
App & System Services
SubTopic:
StoreKit
Product Timeout, In App purchase is approved in App Store Connect. The Product ID and Bundle ID match.
Environment
macOS App in TestFlight
Bundle ID: com.streamtime.StreamTime
App Version: 1.1 (Build 51)
StoreKit 2
Product ID: com.streamtime.premium
Status: App & Subscription Approved
Issue
StoreKit product request (Product.products(for:)) consistently times out after 60 seconds in TestFlight, despite all connectivity checks passing. The same code works perfectly in Xcode with local StoreKit configuration.
Diagnostic Results
✅ Successful checks:
App Store connectivity (HTTP 200 from buy.itunes.apple.com)
Backend API connectivity (HTTP 200)
StoreKit 2 API available
AppStore.canMakePayments: true
Valid receipt exists
Bundle ID matches
Product ID matches approved subscription
❌ Failing:
Product request times out after 60 seconds
No products returned
Code Implementation
// Direct product request (fails in TestFlight)
let products = try await Product.products(for: ["com.streamtime.premium"])
Logs
🔍 App Bundle ID: com.streamtime.StreamTime
🔍 Product ID: com.streamtime.premium
🔍 AppStore.canMakePayments: true
🔍 Apple Store connectivity: HTTP 200
🔵 Direct request for product ID: 'com.streamtime.premium'
⏱️ Direct request start time: 2025-08-30 10:21:32 +0000
❌ TIMEOUT: Product request took longer than 60 seconds
What I've Tried
Removed manual in-app-purchase entitlement (per Apple's guidance)
Using automatic signing
Verified subscription is approved in App Store Connect
Using Sandbox Apple ID in TestFlight
Verified all network connectivity
Questions
Why does StoreKit timeout only in TestFlight when all other connectivity works?
Are there additional configuration steps needed for macOS apps vs iOS?
Could this be related to the automatic in-app purchase entitlement?
Any guidance would be greatly appreciated as this is blocking our TestFlight validation.
Topic:
App & System Services
SubTopic:
StoreKit