Notifications

RSS for tag

Learn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.

Notifications Documentation

Posts under Notifications subtopic

Post

Replies

Boosts

Views

Activity

Live Activity without Dynamic Island
Is it possible to display a live activity on the lock-screen without a dynamic island? Or at least without expanding the dynamic island more than just for a small icon? struct SomeWidgetLiveActivity: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: SomeAttributes.self) { context in } dynamicIsland: { context in DynamicIsland { DynamicIslandExpandedRegion(.leading) { // Seems to be mandatory, any way around it? } } compactLeading: { } compactTrailing: { } minimal: { } } I couldn't quite find a way. Thank you
0
0
448
Jan ’25
Is there a way to dynamically configure Actionable Notifications?
Hello, We are trying to implement Actionable Notifications on iOS via Remote Notifications. According to Apple’s official documentation (Declaring Your Actionable Notification Types), it is recommended to register notification categories at launch time. However, in our use case, the number of buttons and their actions in the Actionable Notification are determined at the time of the Remote Notification request. This means that we cannot predefine the categories at app launch but need to dynamically configure them based on the payload of the Remote Notification. Our Approach We are considering setting aps.mutable-content = 1 and using Notification Service Extension to modify the categoryIdentifier dynamically. Below is the JSON payload we plan to use for Remote Notifications: { "aps": { "alert": { "title": "New Message Received!", "body": "Check out the details." }, "category": "DYNAMIC_CATEGORY", "mutable-content": 1 }, "categoryData": { "id": "DYNAMIC_CATEGORY", "actions": [ { "id": "REPLY_ACTION", "title": "Reply", "options": ["foreground"] }, { "id": "DELETE_ACTION", "title": "Delete", "options": ["destructive"] } ] } } Questions: Can we dynamically configure Actionable Notifications based on the Remote Notification payload? If we set categoryIdentifier in Notification Service Extension’s didReceive(_:withContentHandler:), will users still see the correct action buttons even if the app is terminated? What is the recommended approach to dynamically configure Actionable Notifications at the time of receiving the Remote Notification, rather than at app launch?
0
0
73
Mar ’25
Live Activity don't show properly in Apple Watch
I'm facing an issue with Live Activity on the Apple Watch. I followed all the configurations outlined in Apple's official documentation, but during testing, I noticed inconsistent behavior. Some devices can display the Live Activity on the Apple Watch without any issues, while others can only see it on the iPhone, even though they are running the same system version. I've already checked the permissions, and everything is set up correctly, but I still haven't found what might be causing this difference. Has anyone experienced something similar or has any debugging suggestions?
0
0
258
Feb ’25
Unknown APNs ERROR: BadEnvironmentKeyInToken when sending Push To Talk notifications
We’re sending PTT notifications from our server and are receiving HTTP 403 from APNs for certain phones with the reason field BadEnvironmentKeyInToken. I can’t find this reason documented in Apple’s public error list. I’d like to confirm what this error specifically means and how to resolve it. Any guidance or clarification would be greatly appreciated. Thank you. Here is the document I was referring to. https://developer.apple.com/library/archive/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/CommunicatingwithAPNs.html
0
0
116
Oct ’25
Wallet Pass Stops Updating After Silent Push — Device Never Fetches New .pkpass (Possible Throttling)
Hi everyone, I'm developing a custom Apple Wallet pass using a Django backend and exposing my local server through ngrok during development. For the first ~30 minutes, everything works exactly as expected: the pass registers correctly, silent push notifications trigger instant updates, Wallet immediately performs the GET request to fetch the new .pkpass, and the changeMessage displays almost instantly on the lock screen. At some point, however, the pass stops updating entirely. Apple APNs continues to return 200 OK for every silent push I send, but the device never performs the required GET /v1/passes// call to download the updated pass. As a result, even the internal content of the pass (ex: points/balance fields) no longer updates, which confirms that Wallet is not fetching the new .pkpass at all. No changeMessage appears either. This behavior has been described informally by other developers as Apple Wallet Pass Update Throttling, where the Wallet daemon begins ignoring silent pushes after repeated updates or certain internal conditions. I’m trying to confirm whether this is indeed throttling, what triggers it, and how to avoid it during development.
0
0
72
Nov ’25
CarPlay Driving Task notification press handling
We're trying to add simple notifications to our CarPlay integration that should open certain template when pressed, but the issue is that when pressing this notification on CarPlay screen nothing is invoked in the code (presumably didReceive should be invoked). All works fine with the same notification but pressed on the iPhone screen - didReceive is invoked properly. How should I handle the action when push notification is pressed on CarPlay screen?
0
0
199
Sep ’25
LiveCommunicationKit
We are implementing a camera intercom calling feature using VoIP Push notifications (PushKit) and LiveCommunicationKit (iOS 17.4+). The app works correctly when running in foreground or background, but fails when the app is completely terminated (killed by user or system). After accepting the call from the system call UI, the app launches but gets stuck on the launch screen and cannot navigate to our custom intercom interface. Environment iOS Version: iOS 17.4+ (testing on latest iOS versions) Xcode Version: Latest version Device: iPhone (tested on multiple devices) Programming Languages: Objective-C + Swift (mixed project) Frameworks Used: PushKit, LiveCommunicationKit (iOS 17.4+) App State When Issue Occurs: Completely terminated/killed Problem Description Expected vs Actual Behavior App State Behavior Foreground ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Background ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Terminated ❌ VoIP push → System call UI → User accepts → App launches but stuck on splash screen → Cannot navigate Root Issues When app is terminated and user accepts the call: Data Loss: pendingNotificationData stored in memory is lost when app is killed and relaunched Timing Issue: conversationManager(_:perform:) delegate method is called before homeViewController is initialized Lifecycle Confusion: App initialization sequence when launched from terminated state via VoIP push is unclear Code Flow VoIP Push Received (app terminated): func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) { let notificationDict = NotificationDataDecode.dataDecode(payloadDict) as? [AnyHashable: Any] let isAppActive = UIApplication.shared.applicationState == .active // Store in memory (PROBLEM: lost when app is killed) pendingNotificationData = isAppActive ? nil : notificationDict if !isAppActive { // Report to LCK try await conversationManager.reportNewIncomingConversation(uuid: uuid, update: update) } completion() } User Accepts Call: func conversationManager(_ manager: ConversationManager, perform action: ConversationAction) { if let joinAction = action as? JoinConversationAction { // PROBLEM: pendingNotificationData is nil (lost) // PROBLEM: homeViewController might not be initialized yet if let pendingData = pendingNotificationData { ModelManager.share().homeViewController.gotoCallNotificationView(pendingData) } joinAction.fulfill(dateConnected: Date()) } } Note: When user taps "Accept" on system UI, LiveCommunicationKit calls conversationManager(_:perform:) delegate method, NOT a manual acceptCall method. Questions for Apple Support App Lifecycle: When VoIP push is received and app is terminated, what is the exact lifecycle? Does app launch in background first, then transition to foreground when user accepts? What is the timing of application:didFinishLaunchingWithOptions: vs pushRegistry:didReceiveIncomingPushWith: vs conversationManager(_:perform:)? State Persistence: What is the recommended way to persist VoIP push data when app is terminated? Should we use UserDefaults, NSKeyedArchiver, or another mechanism? Is there a recommended pattern for this scenario? Initialization Timing: When conversationManager(_:perform:) is called with JoinConversationAction after app launch from terminated state, what is the timing relative to app initialization? Is homeViewController guaranteed to be ready, or should we implement a waiting/retry mechanism? Navigation Pattern: What is the recommended way to navigate to a specific view controller when app is launched from terminated state? Should we: Handle it in application:didFinishLaunchingWithOptions: with launch options? Handle it in conversationManager(_:perform:) delegate method? Use a notification/observer pattern to wait for initialization? Completion Handler: In pushRegistry:didReceiveIncomingPushWith, we call completion() immediately after starting async reportNewIncomingConversation task. Is this correct, or should we wait for the task to complete when app is terminated? Best Practices: Is there a recommended pattern or sample code for integrating LiveCommunicationKit with VoIP push when app is terminated? What are the best practices for handling app state persistence and navigation in this scenario? Attempted Solutions Storing pendingNotificationData in memory → Failed: Data lost when app is killed Checking UIApplication.shared.applicationState → Failed: Doesn't reflect true state during launch Calling gotoCallNotificationView in conversationManager(_:perform:) → Failed: homeViewController not ready Additional Information Singleton pattern: LCKCallManagerSwift, ModelManager homeViewController accessed via ModelManager.share().homeViewController Mixed Objective-C and Swift architecture conversationManager(_:perform:) is called synchronously and must call joinAction.fulfill() or joinAction.fail() Requested Help We need guidance on: Correct app lifecycle handling when VoIP push is received in terminated state How to persist VoIP push data across app launches How to ensure app initialization is complete before navigating Best practices for integrating LiveCommunicationKit with VoIP push when app is terminated Thank you for your assistance!
0
0
33
2w
How to turn off shortcuts notifications permanently apart from turning it off via screen time as it keeps turning itself back ON.
I have created a configuration profile which basically just turns off notifications for Shortcuts app but I am unable to install it on my iPhone as I am getting the following error “This profile can be installed on a supervised device only” can someone please help me with this? Would also appreciate if you have another way to turn off shortcuts notifications permanently since when I turn it off via screen time it keeps turning itself ON every couple of days.
0
0
297
Feb ’25
How to connect to Apple’s legacy server-to-server subscription endpoints (StoreKit v1) to receive real-time notifications
Our mobile app uses a specific platform for subscription management. At this time,, it's integration with Apple notifications is built around the Server-to-Server Notifications v1 and the traditional verifyReceipt endpoint. At this time, it does not support Server-to-Server Notifications v2, nor has any published documentation or resources on a custom integration path using v2. Our app is built using Flutter and we handle purchases with the in_app_purchase plugin. However, due to the limitation on the system for subscription side, we need to connect to Apple’s legacy server-to-server subscription endpoints (StoreKit v1) to receive real-time notifications and validate receipts. Could you please provide information how to do it?
0
11
166
May ’25
PKPushRegistry not running in background or when app is killed
self.pushRegistry = [[PKPushRegistry alloc] initWithQueue:dispatch_get_main_queue()]; self.pushRegistry.delegate = self; self.pushRegistry.desiredPushTypes = [NSSet setWithObject:PKPushTypeVoIP]; //处理接收到的VoIP推送 (void)pushRegistry:(PKPushRegistry *)registry didReceiveIncomingPushWithPayload:(PKPushPayload *)payload forType:(PKPushType)type withCompletionHandler:(void(^)(void))completion then we send message from our server or from apple's cloud service: https://icloud.developer.apple.com/dashboard/notifications website services: when app is in foreground,withCompletionHandler wil be called correctly,but when app is in background or has killed ,withCompletionHandler not be called!!! the background fetch、voice over ip is checked in signing & capabilities tabs why?why?why?why?why?why?why?why?why?
0
1
394
Mar ’25
App Store Server Notification Issue
Hello, I am writing this because the behavior of the App Store Server Notification that our server receives is problematic in the Sandbox environment. I have two questions in total. When purchasing a Free Trial subscription, after receiving the SUBSCRIBED / INITAL_BUY Notification, DID_RENEW should be sent when it expires, but DID_FAIL_TO_RENEW/GRACE_PERIOD is sent. The EXPIRE Notification is sent after the subscription expires or DID_CHANGE_RENEWAL_STATUS/AUTO_RENEW_DISABLED is sent, but it does not arrive. The first problem is that I recently heard that automatic payments after a free trial require the user's consent via email. Is this the reason? If so, I am curious about how I can test it in the Sandbox environment. Is the second problem a bug?
0
0
126
Apr ’25
Push Notification don't wake up my app
Hi everyone, We're experiencing an issue with our Flutter app that uses PushKit, CallKit, and Janus for handling VoIP calls. Everything works fine when the app is in the foreground, but when the app is in the background or completely closed (terminated state), the behavior is inconsistent: Sometimes, incoming calls are received as expected. Other times, the app does nothing, and the call is not delivered at all. Upon checking the console logs, we noticed that our app is being canceled (terminated by the system), which seems to be the reason why calls are not coming through. This happens randomly, making it difficult to reproduce consistently. Additional Details: The app is configured to handle VoIP notifications correctly. We are using PushKit to wake up the app and trigger CallKit for the incoming call UI. When the app is active, calls are handled correctly via Janus WebRTC signaling. We have verified that background modes for VoIP are enabled in the Info.plist. We suspect that iOS may be aggressively killing the app in the background, preventing incoming call notifications from reaching it. Questions: Has anyone experienced similar behavior with PushKit + CallKit on recent iOS versions? Could iOS be terminating the app due to background execution policies? Are there recommended best practices to ensure reliable delivery of VoIP notifications when the app is closed? Any insights or suggestions would be greatly appreciated! Thanks! Addional Information: this is the cancellation information at console: Received incoming message on topic hiperme.app at priority 10 por omisión 17:10:18.462084-0300 dasd CANCELED: com.apple.pushLaunch.hiperme.app:E8BACD at priority 10
0
0
128
Mar ’25
iOS Blocking Websocket Reconnection After Multiple VoIP Push Notifications
Hello, We have a Push-to-Talk (PTT) application that is already well established and widely used. Our app has the proper VoIP entitlement, which we are using to wake up the app and establish a WebSocket connection for real-time communication. We are also using CallKit as a supporting mechanism, but not as the primary interaction upon receiving the VoIP Push, since our use case differs from traditional full-duplex VoIP calls. While our implementation works correctly in many cases, we have noticed a consistent issue where, after multiple VoIP Push notifications, the system still delivers the push, but prevents the WebSocket from reconnecting. At this point, all connection attempts return errors such as: • "Software caused connection abort" This issue persists until the app is manually relaunched, after which the behavior resets and repeats. We are aware that VoIP Push was originally designed for full-duplex calls, but since Apple allows its use for other purposes through the entitlement, we would like to understand why this limitation is occurring and how to handle it properly. Questions: 1. Is iOS enforcing stricter background execution rules after multiple VoIP Push events within a short period? 2. Are there any recommended best practices to ensure reliable WebSocket reconnection in this scenario?
0
6
430
Feb ’25
"InvalidProviderToken" with APN push service when using code-generated token
Problem We have successfully set up push notifications using Apple APN service, that is push notifications work when using a token generated using the JSON Web Token Generator in the Push Notification console. However, we get an "InvalidProviderToken" error when creating using our own token using the following code. The Key and TeamID is definitely correct (obviously, censored in the below code). When pasting our token in the JSON Web Token Validator in the Push Notification console we get the error „Invalid signing key“. We merely pasted our secret key in our setNewTokenIfNeeded code, separated on four lines using the “““ style. Does anyone know why this error happens? Given that it works when we upload our .p8 file to the JSON Web Token Generator and we simply paste the text of this file (excluding the lines with "-----BEGIN/END PRIVATE KEY-----") I guess our secret key is correct? Code to generate token fileprivate var currentToken: String? fileprivate var currentTokenCreateTime: Date? fileprivate func setNewTokenIfNeeded() { // Ensure, token is at least 20 minutes but at most 60 minutes old if let currentTokenCreateTime = currentTokenCreateTime { let ageOfTokenInSeconds = abs(Int(currentTokenCreateTime.timeIntervalSinceNow)) NSLog("Age of token: \(Int(ageOfTokenInSeconds / 60)) minutes.") if ageOfTokenInSeconds <= 20 * 60 { return } } // Generate new token NSLog("Renewing token.") let secret = """ ABCABCABCABCABCABCABCABCABCABCABCABC+ABCABC+ABCABCABC+ABCABCAB/+ ABCABCABCABCABCABCABCABCABCABCABCABC+ABCABC+ABCABCABC+ABCABCAB/+ ABCABCABCABCABCABCABCABCABCABCABCABC+ABCABC+ABCABCABC+ABCABCAB/+ ABCABCAB """ let privateKey = SymmetricKey(data: Data(secret.utf8)) let headerJSONData = try! JSONEncoder().encode(Header()) let headerBase64String = headerJSONData.urlSafeBase64EncodedString() let payloadJSONData = try! JSONEncoder().encode(Payload()) let payloadBase64String = payloadJSONData.urlSafeBase64EncodedString() let toSign = Data((headerBase64String + "." + payloadBase64String).utf8) let signature = HMAC<SHA256>.authenticationCode(for: toSign, using: privateKey) let signatureBase64String = Data(signature).urlSafeBase64EncodedString() let token = [headerBase64String, payloadBase64String, signatureBase64String].joined(separator: ".") currentToken = token currentTokenCreateTime = Date() } fileprivate struct Header: Encodable { let alg = "ES256" let kid: String = "ABCABCABC" // Key (censored here) } fileprivate struct Payload: Encodable { let iss: String = "ABCABCABC" // Team-ID (censored here) let iat: Int = Int(Date().timeIntervalSince1970) } extension Data { func urlSafeBase64EncodedString() -> String { return base64EncodedString() .replacingOccurrences(of: "+", with: "-") .replacingOccurrences(of: "/", with: "_") .replacingOccurrences(of: "=", with: "") } } Code to send the push notification func SendPushNotification(category: ConversationCategory, conversationID: UUID, title: String, subTitle: String?, body: String, devicesToSendTo: [String]) { // Für alle Felder s. https://developer.apple.com/documentation/usernotifications/generating-a-remote-notification let payload = [ "aps": [ "alert": [ "title": title, "subtitle" : subTitle ?? "", "body": body ], "category" : category.rawValue, "mutable-content": 1 ], "conversationID": conversationID.uuidString ] as [String : Any] // Ggf. Token setzen setNewTokenIfNeeded() guard let currentToken = currentToken else { NSLog("Token not initialized.") return } NSLog(currentToken) // Notification an alle angegebenen Devices schicken let bundleID = "com.TEAMID.APPNAME" for curDeviceID in devicesToSendTo { NSLog("Sending push notification to device with ID \(curDeviceID).") let apnServerURL = "https://api.sandbox.push.apple.com:443/3/device/\(curDeviceID)" var request = URLRequest(url: URL(string: apnServerURL)!) request.httpMethod = "POST" request.allHTTPHeaderFields = [ "authorization": "bearer " + currentToken, "apns-id": UUID().uuidString, "apns-topic": bundleID, "apns-priority": "10", "apns-expiration": "0" ] request.httpBody = try! JSONSerialization.data(withJSONObject: payload, options: .prettyPrinted) URLSession(configuration: .ephemeral).dataTask(with: request) { data, response, error in if let error = error { NSLog(error.localizedDescription) } if let data = data { NSLog(String(data: data, encoding: .utf8)!) } }.resume() } } On a similar note, some people seem to encounter this error when using the prettyPrinted option for the JSON serialization (i.e., in request.httpBody = try! JSONSerialization.data(withJSONObject: payload, options: .prettyPrinted). Could this be the culprit, given our secret key contains „/„ and „+“? Many thanks!
0
0
489
Jan ’25
Questions about using the "UserNotification framework"
In macOS, how can I use UnmutableNotificationContent notifications to prevent the main window from activating when clicking the notification? code: import Cocoa import UserNotifications // Mandatory import for notification functionality class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() // Automatically request permissions and send a test notification when the view loads sendLocalNotification() } /// Core method to send a local notification func sendLocalNotification() { let notificationCenter = UNUserNotificationCenter.current() // 1. Request notification permissions (Mandatory step; user approval required) notificationCenter.requestAuthorization(options: [.alert, .sound, .badge]) { [weak self] isGranted, error in guard let self = self else { return } // Handle permission request errors if let error = error { print("Permission request failed: \(error.localizedDescription)") return } // Exit if user denies permission if !isGranted { print("User denied notification permissions; cannot send notifications") return } // 2. Construct notification content using UNMutableNotificationContent let notificationContent = UNMutableNotificationContent() notificationContent.title = "Swift Notification Test" // Notification title notificationContent.subtitle = "macOS Local Notification" // Optional subtitle notificationContent.body = "This is a notification created with UNMutableNotificationContent" // Main content notificationContent.sound = .default // Optional notification sound (set to nil for no sound) notificationContent.badge = 1 // Optional app icon badge (set to nil for no badge) // 3. Set trigger condition (here: "trigger after 3 seconds"; can also use time/calendar triggers) let notificationTrigger = UNTimeIntervalNotificationTrigger( timeInterval: 3, // Delay in seconds repeats: false // Whether to repeat (false = one-time only) ) // 4. Create a notification request (requires a unique ID for later cancellation if needed) let notificationRequest = UNNotificationRequest( identifier: "SwiftMacNotification_001", // Unique identifier content: notificationContent, trigger: notificationTrigger ) // 5. Add the request to the notification center and wait for triggering notificationCenter.add(notificationRequest) { error in if let error = error { print("Notification delivery failed: \(error.localizedDescription)") } else { print("Notification added to queue; will trigger in 3 seconds") } } } } }
0
0
52
1w
PushKit Voip notifications not triggering CallKit UI in the background
I am trying to add voip call functionality to my app. It works as expected while the app is in the foreground. But in the background it does not. I have registered the app as requiring background voip permissions. My implementation doesn't fit into one of these posts, so here is a gist: https://gist.github.com/BrentMifsud/4be43c022c1279f04ecb56250a86b3f1
0
0
390
Jan ’25
didReceive isn't called in CarPlay scene
I have set up an iOS application with CarPlay scene using carplay-driving-tasks entitlement. And as per latest policy changes I'm able to get push notifications in the CarPlay screen. But unlike from phone scene, when I tap on a notification from CarPlay I don't get a trigger on didReceive method to intercept the payload of the notification that user tapped on. Is there any other ways or configuration needed to get this working? I just need to get the payload and present an Alert template within the CarPlay when user taps on a CarPlay notification and the app opens.
0
2
79
Jul ’25