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XPC Connection with Network Extension fails after upgrade
Hi Team, I have a Network Extension application and UI frontend for it. The UI frontend talks to the Network Extension using XPC, as provided by NEMachServiceName. On M2 machine, The application and XPC connection works fine on clean installation. But, when the application is upgraded, the XPC connection keeps failing. Upgrade steps: PreInstall script kills the running processes, both UI and Network Extension Let installation continue PostInstall script to launch the application after installation complete. Following code is successful to the point of resume from UI application NSXPCInterface *exportedInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCUIObject)]; newConnection.exportedInterface = exportedInterface; newConnection.exportedObject = delegate; NSXPCInterface *remoteObjectInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCExtObject)]; newConnection.remoteObjectInterface = remoteObjectInterface; self.currentConnection = newConnection; [newConnection resume]; But it fails to get the object id<IPCExtObject> providerProxy = [self.currentConnection remoteObjectProxyWithErrorHandler:^(NSError *registerError) { }]; Please note, this only fails for M2. For M1, this exact code is running fine. Additionally, if I uninstall the application by dropping it in Trash and then installing the newer version, then too, the application works fine.
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Dec ’25
Moving from Multipeer Connectivity to Network Framework
I see a lot of folks spend a lot of time trying to get Multipeer Connectivity to work for them. My experience is that the final result is often unsatisfactory. Instead, my medium-to-long term recommendation is to use Network framework instead. This post explains how you might move from Multipeer Connectivity to Network framework. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a star network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a star network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the star network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a star network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the star network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a star network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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0
1.8k
Apr ’25
AccessorySetupKit / Wi-Fi Aware example?
Greetings, According to Apple's Wi-Fi Aware documentation (https://developer.apple.com/documentation/wifiaware) the Wi-Fi Aware APIs can be used only with peer devices that have been paired. Pairing can be performed using AccessorySetupKit or DeviceDiscoveryUI. Unfortunately, the sample code for Wi-Fi Aware doesn't include either of these APIs. (https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps) Looking at the sample code for AccessorySetupKit (https://developer.apple.com/documentation/accessorysetupkit/setting-up-and-authorizing-a-bluetooth-accessory) there is only an example using Bluetooth. And the AccessorySetupKit APIs don't yet document how Wi-Fi Aware is used or how one sets up the Info.plist with the appropriate keys. Can Apple update its example code to fill in these gaps or point me to documentation that can fill in these gaps? It is hard to develop an understanding of the capabilities of these APIs when they are so poorly documented. Thanks for any help, Smith
1
0
183
Feb ’26
On FTP
Questions about FTP crop up from time-to-time here on DevForums. In most cases I write a general “don’t use FTP” response, but I don’t have time to go into all the details. I’ve created this post as a place to collect all of those details, so I can reference them in other threads. IMPORTANT Apple’s official position on FTP is: All our FTP APIs have been deprecated, and you should avoid using deprecated APIs. Apple has been slowly removing FTP support from the user-facing parts of our system. The most recent example of this is that we removed the ftp command-line tool in macOS 10.13. You should avoid the FTP protocol and look to adopt more modern alternatives. The rest of this post is an informational explanation of the overall FTP picture. This post is locked so I can keep it focused. If you have questions or comments, please do create a new thread in the App & System Services > Networking subtopic and I’ll respond there. Don’t Use FTP FTP is a very old and very crufty protocol. Certain things that seem obvious to us now — like being able to create a GUI client that reliably shows a directory listing in a platform-independent manner — aren’t possible to do in FTP. However, by far the biggest problem with FTP is that it provides no security [1]. Specifically, the FTP protocol: Provides no on-the-wire privacy, so anyone can see the data you transfer Provides no client-authenticates-server authentication, so you have no idea whether you’re talking to the right server Provides no data integrity, allowing an attacker to munge your data in transit Transfers user names and passwords in the clear Using FTP for anonymous downloads may be acceptable (see the explanation below) but most other uses of FTP are completely inappropriate for the modern Internet. IMPORTANT You should only use FTP for anonymous downloads if you have an independent way to check the integrity of the data you’ve downloaded. For example, if you’re downloading a software update, you could use code signing to check its integrity. If you don’t check the integrity of the data you’ve downloaded, an attacker could substitute a malicious download instead. This would be especially bad in, say, the software update case. These fundamental problems with the FTP protocol mean that it’s not a priority for Apple. This is reflected in the available APIs, which is the subject of the next section. FTP APIs Apple provides two FTP APIs: All Apple platforms provide FTP downloads via URLSession. Most Apple platforms (everything except watchOS) support CFFTPStream, which allows for directory listings, downloads, uploads, and directory creation. All of these FTP APIs are now deprecated: URLSession was deprecated for the purposes of FTP in the 2022 SDKs (macOS 13, iOS 16, iPadOS 16, tvOS 16, watchOS 9) [2]. CFFTPStream was deprecated in the 2016 SDKs (macOS 10.11, iOS 9, iPadOS 9, tvOS 9). CFFTPStream still works about as well as it ever did, which is not particularly well. Specifically: There is at least one known crashing bug (r. 35745763), albeit one that occurs quite infrequently. There are clear implementation limitations — like the fact that CFFTPCreateParsedResourceListing assumes a MacRoman text encoding (r. 7420589) — that won’t be fixed. If you’re looking for an example of how to use these APIs, check out SimpleFTPSample. Note This sample hasn’t been updated since 2013 and is unlikely to ever be updated given Apple’s position on FTP. The FTP support in URLSession has significant limitations: It only supports FTP downloads; there’s no support for uploads or any other FTP operations. It doesn’t support resumable FTP downloads [3]. It doesn’t work in background sessions. That prevents it from running FTP downloads in the background on iOS. It’s only supported in classic loading mode. See the usesClassicLoadingMode property and the doc comments in <Foundation/NSURLSession.h>. If Apple’s FTP APIs are insufficient for your needs, you’ll need to write or acquire your own FTP library. Before you do that, however, consider switching to an alternative protocol. After all, if you’re going to go to the trouble of importing a large FTP library into your code base, you might as well import a library for a better protocol. The next section discusses some options in this space. Alternative Protocols There are numerous better alternatives to FTP: HTTPS is by far the best alternative to FTP, offering good security, good APIs on Apple platforms, good server support, and good network compatibility. Implementing traditional FTP operations over HTTPS can be a bit tricky. One possible way forward is to enable DAV extensions on the server. FTPS is FTP over TLS (aka SSL). While FTPS adds security to the protocol, which is very important, it still inherits many of FTP’s other problems. Personally I try to avoid this protocol. SFTP is a file transfer protocol that’s completely unrelated to FTP. It runs over SSH, making it a great alternative in many of the ad hoc setups that traditionally use FTP. Apple doesn’t have an API for either FTPS or SFTP, although on macOS you may be able to make some headway by invoking the sftp command-line tool. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] In another thread someone asked me about FTP’s other problems, those not related to security, so let’s talk about that. One of FTP’s implicit design goals was to provide cross-platform support that exposes the target platform. You can think of FTP as being kinda like telnet. When you telnet from Unix to VMS, it doesn’t aim to abstract away VMS commands, so that you can type Unix commands at the VMS prompt. Rather, you’re expected to run VMS commands. FTP is (a bit) like that. This choice made sense back when the FTP protocol was invented. Folks were expecting to use FTP via a command-line client, so there was a human in the loop. If they ran a command and it produced VMS-like output, that was fine because they knew that they were FTPing into a VMS machine. However, most users today are using GUI clients, and this design choice makes it very hard to create a general GUI client for FTP. Let’s consider the simple problem of getting the contents of a directory. When you send an FTP LIST command, the server would historically run the platform native directory list command and pipe the results back to you. To create a GUI client you have to parse that data to extract the file names. Doing that is a serious challenge. Indeed, just the first step, working out the text encoding, is a challenge. Many FTP servers use UTF-8, but some use ISO-Latin-1, some use other standard encodings, some use Windows code pages, and so on. I say “historically” above because there have been various efforts to standardise this stuff, both in the RFCs and in individual server implementations. However, if you’re building a general client you can’t rely on these efforts. After all, the reason why folks continue to use FTP is because of it widespread support. [2] To quote the macOS 13 Ventura Release Notes: FTP is deprecated for URLSession and related APIs. Please adopt modern secure networking protocols such as HTTPS. (92623659) [3] Although you can implement resumable downloads using the lower-level CFFTPStream API, courtesy of the kCFStreamPropertyFTPFileTransferOffset property. Revision History 2025-10-06 Explained that URLSession only supports FTP in classic loading mode. Made other minor editorial changes. 2024-04-15 Added a footnote about FTP’s other problems. Made other minor editorial changes. 2022-08-09 Noted that the FTP support in URLSession is now deprecated. Made other minor editorial changes. 2021-04-06 Fixed the formatting. Fixed some links. 2018-02-23 First posted.
0
0
5.8k
Oct ’25
How to delete cookies on IOS18
Hello, I have encountered an issue with an iPhone 15PM with iOS 18.5. The NSHTTPCookieStorage failed to clear cookies, but even after clearing them, I was still able to retrieve them. However, on the same system It is normal on iPhone 14PM. I would like to know the specific reason and whether there are any adaptation related issues. Following code: NSHTTPCookie *cookie; NSHTTPCookieStorage *storage = [NSHTTPCookieStorage sharedHTTPCookieStorage]; for (cookie in [storage cookies]) { [storage deleteCookie:cookie]; }
1
0
172
May ’25
DNS duration 4294893875545978
When I use NSURLSessionTaskTransactionMetrics property domainLookupStartDate and domainLookupEndDate to calculate the duration of DNS, sometimes I get 4294893875545978 or -4294893875545978 return method like this [NSNumber numberWithLongLong:[taskMetrics.domainLookupEndDate timeIntervalSinceDate:taskMetrics.domainLookupStartDate?]*1000000000] The hexadecimal value of 4294893875545978 is 0xF3F3F3F3F3F3A. Is 4294893875545978 a special value?
3
0
87
Mar ’25
Video AirPlay from iOS to tvOS doesn't work with VPN on when enforceRoutes is enabled
Hey! We discovered an unexpected side-effect of enabling enforceRoutes in our iOS VPN application - video airplay from iOS to tvOS stopped working (Unable to Connect popup appears instead). Our flags combination is: includeAllNetworks = false enforceRoutes = true excludeLocalNetworks = true Interestingly, music content can be AirPlayed with the same conditions. Also, video AirPlay from iOS device to the macOS works flawlessly. Do you know if this is a known issue? Do you have any advice if we can fix this problem on our side, while keeping enforcRoutes flag enabled?
1
0
72
2w
Pair iOS Central with MacOS Peripheral for encrypted characteristic
Is this even possible? Instead of any pairing dialog appearing, my central code get the "Authentication is insufficient" error when reading the characteristic. My peripheral (in the macOS app) code uses the .notifyEncryptionRequired property and uses .readEncryptionRequired and .writeEncryptionRequired permissions. No descriptors are set, but I think they get added automatically since this characteristic notifies. 2900 and 2902 descriptors are set by the peripheral/CoreBluetooth. If the Mac and iPhone are using the same Apple ID does that affect pairing?
0
0
89
Feb ’26
Reproducible EXC_BAD_ACCESS in NEDNSProxyProvider when using async/await variants of NEAppProxyUDPFlow
Description I am seeing a consistent crash in a NEDNSProxyProvider on iOS when migrating from completion handlers to the new Swift Concurrency async/await variants of readDatagrams() and writeDatagrams() on NEAppProxyUDPFlow. The crash occurs inside the Swift Concurrency runtime during task resumption. Specifically, it seems the Task attempts to return to the flow’s internal serial executor (NEFlow queue) after a suspension point, but fails if the flow was invalidated or deallocated by the kernel while the task was suspended. Error Signature Thread 4: EXC_BAD_ACCESS (code=1, address=0x28) Thread 4 Queue : NEFlow queue (serial) #0 0x000000018fe919cc in swift::AsyncTask::flagAsAndEnqueueOnExecutor () #9 0x00000001ee25c3b8 in _pthread_wqthread () Steps The crash is highly timing-dependent. To reproduce it reliably: Use an iOS device with Developer Settings enabled. Go to Developer > Network Link Conditioner -> High Latency DNS. Intercept a DNS query and perform a DoH (DNS-over-HTTPS) request using URLSession. The first few network requests should trigger the crash Minimum Working Example (MWE) class DNSProxyProvider: NEDNSProxyProvider { override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { guard let udpFlow = flow as? NEAppProxyUDPFlow else { return false } Task(priority: .userInitiated) { await handleUDPFlow(udpFlow) } return true } func handleUDPFlow(_ flow: NEAppProxyUDPFlow) async { do { try await flow.open(withLocalFlowEndpoint: nil) while !Task.isCancelled { // Suspension point 1: Waiting for datagrams let (flowData, error) = await flow.readDatagrams() if let error { throw error } guard let flowData, !flowData.isEmpty else { return } var responses: [(Data, Network.NWEndpoint)] = [] for (data, endpoint) in flowData { // Suspension point 2: External DoH resolution let response = try await resolveViaDoH(data) responses.append((response, endpoint)) } // Suspension point 3: Writing back to the flow // Extension will crash here on task resumption try await flow.writeDatagrams(responses) } } catch { flow.closeReadWithError(error) flow.closeWriteWithError(error) } } private func handleFlowData(_ packet: Data, endpoint: Network.NWEndpoint, using parameters: NWParameters) async throws -> Data { let url = URL(string: "https://dns.google/dns-query")! var request = URLRequest(url: url) request.httpMethod = "POST" request.httpBody = packet request.setValue("application/dns-message", forHTTPHeaderField: "Content-Type") let (data, _) = try await URLSession.shared.data(for: request) return data } } Crash Details & Analysis The disassembly at the crash point indicates a null dereference of an internal executor pointer (Voucher context): ldr x20, [TPIDRRO_EL0 + 0x340] ldr x0, [x20, #0x28] // x20 is NULL/0x0 here, resulting in address 0x28 It appears that NEAppProxyUDPFlow’s async methods bind the Task to a specific internal executor. When the kernel reclaims the flow memory, the pointer in x20 becomes invalid. Because the Swift runtime is unaware that the NEFlow queue executor has vanished, it attempts to resume on non-existing flow and then crashes. Checking !Task.isCancelled does not prevent this, as the crash happens during the transition into the task body before the cancellation check can even run. Questions Is this a known issue of the NetworkExtension async bridge? Why does Task.isCancelled not reflect the deallocation of the underlying NEAppProxyFlow? Is the only safe workaround? Please feel free to correct me if I misunderstood anything here. I'll be happy to hear any insights or suggestions :) Thank you!
4
0
351
Feb ’26
About the Relay payload
ios構成プロファイルの制限のallowCloudPrivateRelayのプライベートリレーの制御とRelayペイロードの機能は関係がありますか? それとも別々の機能でしょうか? ↓ s there a relationship between the private relay control in the iOS configuration profile restriction allowCloudPrivateRelay and the functionality of the Relay payload? Or are they separate features?
0
0
25
Apr ’25
Apps do not trigger pop-up asking for permission to access local network on macOS Sequoia/Tahoe
We are having an issue with the Local Network permission pop-up not getting triggered for our apps that need to communicate with devices via local network interfaces/addresses. As we understand, apps using UDP should trigger this, causing macOS to prompt for access, or, if denied, fail to connect. However, we are facing issues with macOS not prompting this popup at all. Here are important and related points: Our application is packaged as a .app package and distributed independently (not on the App Store). The application controls hardware that we manufacture. In order to find the hardware on the network, we send a UDP broadcast with a message for our hardware on the local network, and the hardware responds with a message back. However, the popup (to ask for permission) never shows up. The application is not able to find the hardware device. It is interesting to note that data is still sent out to the network (without the popup) but we receive back the wrong data. The behaviour is consistent macOS Sequoia (and above) with both Apple And Intel silicon. Workarounds that have been tried: Manual Authorization: One solution suggested in various blogs was to go to "Settings → Privacy and Security-> Local network", find your application and grant access. However, the application never shows up in the list here. Firewall: No difference is seen in behaviour with firewall being ON OR OFF. Setting NSLocalNetworkUsageDescription: We have also tried setting the Info.plist adding the NSLocalNetworkUsageDescription with a meaningful string and updating the NSBonjourServices. Running Via terminal (WORKS): Running the application via terminal sees no issues. The application runs correctly and is able to send UDP and receive correct data (and find the devices on the network). But this is not an appropriate solution. How can we get this bug/issue fixed in macOS Sequoia (and above)? Are there any other solutions/workarounds that we can try on our end?
5
0
245
Feb ’26
Sporadic "no route to host" over ssh
When connecting to my M1 mac mini over ssh, certain programs are often unable to reach network destinations in the corporate LAN, although they can usually reach external addresses like www.apple.com. For example, a java program attempting to download from teamcity.dev.corp.com:8111 often fails like: java.net.NoRouteToHostException: No route to host Running the exact same command from the Apple Terminal program works like normal, simply connecting over ethernet on en0 to a TeamCity server inside the same building. Basic diagnostics from the ssh session do not show anything unusual: > traceroute teamcity.dev.corp.com traceroute to teamcity.dev.corp.com (10.21.4.1), 64 hops max, 40 byte packets 1 teamcity.dev.corp.com (10.21.4.1) 1.702 ms 0.409 ms 0.336 ms > route -n get teamcity.dev.corp.com route to: 10.21.4.1 destination: 10.21.4.1 interface: en0 flags: <UP,HOST,DONE,LLINFO,WASCLONED,IFSCOPE,IFREF> recvpipe sendpipe ssthresh rtt,msec rttvar hopcount mtu expire 0 0 0 0 0 0 1500 1194 > uname -a Darwin mac 25.1.0 Darwin Kernel Version 25.1.0: Mon Oct 20 19:32:47 PDT 2025; root:xnu-12377.41.6~2/RELEASE_ARM64_T8103 arm64 Similar problems occur in docker commands to a remote daemon ("no route to host" or "connection refused"): docker -H tcp://<ip>:<port> ... Most other programs are never affected by this problem. Are there other diagnostic steps that might reveal the cause?
3
0
135
Jan ’26
How to configure macOS app permission MANUALLY (not GUI)
I need to run multiple, slightly different copies of a modeling tool, which all need access to a model repository on a different machine. Security Settings -> Network tends to pick one modeling tool (and unfortunately the wrong one) for permission, but the dialog offers no way to add the other copies manually. Where can I configure the permission on low level. [macOS Sequoia 15.6.1]
4
0
117
Sep ’25
TCP socket disconnection with EBROKENPIPE during file copy of signed app bundle
We are developing a client server application using TCP bsd sockets. When our client is connected to the server, copying another client .app bundle from a file server on the same machine (using Finder or terminal using cp), occasionally causes the first client to disconnect. The client receives an EBROKENPIPE error when attempting to write to its socket. In the Console, the following message appears just before the disconnection: necp_socket_find_policy_match: Marking socket in state 258 as defunct This issue seems to occur only when copying an .app bundle signed with the same TeamIdentifier as the running client. Copying arbitrary files or bundles with a different TeamIdentifier does not trigger the problem. We are running on macOS 15.5. The issue appears specific to macOS 15 and was not observed on earlier versions. Any help or pointers would be greatly appreciated!
2
0
217
Jul ’25
WiFi 6 MIMO and spatial audio support for CarPlay
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
0
0
92
Jul ’25
NEHotspotNetwork headaches
I'm trying to use NEHotspotNetwork to configure an IoT. I've read all the issues that have plagued other developers when using this framework, and I was under the impression that bugs were filed and fixed. Here are my issues in hopes that someone can catch my bug, or has finally figured this out and it's not a bug in the framework with no immediate fix on the horizon. If I use the following code: let config = NEHotspotConfiguration(ssid: ssid) config.joinOnce = true KiniStatusBanner.shared.show(text: "Connecting to Kini", in: presentingVC.view) NEHotspotConfigurationManager.shared.apply(config) { error in DispatchQueue.main.async { if let nsError = error as NSError?, nsError.domain == NEHotspotConfigurationErrorDomain, nsError.code == NEHotspotConfigurationError.alreadyAssociated.rawValue { print("Already connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else if let error = error { // This doesn't happen print("❌ Failed to connect: \(error.localizedDescription)") KiniStatusBanner.shared.update(text: "Failed to Connect to Kini. Try again later.") KiniStatusBanner.shared.dismiss(after: 2.5) } else { // !!!! Most often, this is the path the code takes NEHotspotNetwork.fetchCurrent { current in if let ssid = current?.ssid, ssid == self.ssid { log("✅✅ 1st attempt: connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else { // Dev forums talked about giving things a bit of time to settle and then try again DispatchQueue.main.asyncAfter(deadline: .now() + 2) { NEHotspotNetwork.fetchCurrent { current in if let ssid = current?.ssid, ssid == self.ssid { log("✅✅✅ 2nd attempt: connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else { log("❌❌❌ 2nd attempt: Failed to connect: \(self.ssid)") KiniStatusBanner.shared.update(text: "Could not join Kini network. Try again.") KiniStatusBanner.shared.dismiss(after: 2.5) self.cleanupHotspot() DispatchQueue.main.asyncAfter(deadline: .now() + 2) { print("cleanup again") self.cleanupHotspot() } } } } log("❌❌ 1st attempt: Failed to connect: \(self.ssid)") KiniStatusBanner.shared.update(text: "Could not join Kini network. Try again.") KiniStatusBanner.shared.dismiss(after: 2.5) self.cleanupHotspot() } As you can see, one can't just use NEHotspotConfigurationManager.shared.apply and has to double-check to make sure that it actually succeeds, by checking to see if the SSID desired, matches the one that the device is using. Ok, but about 50% of the time, the call to NEHotspotNetwork.fetchCurrent gives me this error: NEHotspotNetwork nehelper sent invalid result code [1] for Wi-Fi information request Well, there is a workaround for that randomness too. At some point before calling this code, one can: let locationManager = CLLocationManager() locationManager.requestWhenInUseAuthorization() That eliminates the NEHotspotNetwork nehelper sent invalid result code [1] for Wi-Fi information request BUT... three issues. The user is presented with an authorization alert: Allow "Kini" to use your location? This app needs access to you Wi-Fi name to connect to your Kini device. Along with a map with a location pin on it. This gives my users a completely wrong impression, especially for a device/app where we promise users not to track their location. They actually see a map with their location pinned on it, implying something that would freak out anyone who was expecting no tracking. I understand why an authorization is normally required, but since all we are getting is our own IoT's SSID, there should be no need for an authorization for this, and no map associated with the request. Again, they are accessing my IoT's network, NOT their home/location Wi-Fi SSID. My app already knows and specifies that network, and all I am trying to do is to work around a bug that makes it look like I have a successful return from NEHotspotConfigurationManager.shared.apply() when in fact the network I was looking for wasn't even on. Not only do I get instances where the network doesn't connect, and result codes show no errors, but I also get instances where I get an alert that says that the network is unreachable, yet my IoT shows that the app is connected to its Wi-Fi. On the iOS device, I go to the Wi-Fi settings, and see that I am on the IoT's network. So basically, sometimes I connect, but the frameworks says that there is no connection, and sometimes it reports a connection when there is none. As you can see in the code, I call cleanupHotspot() to make the iOS device get off of my temp Wi-Fi SSID. This is the code: func cleanupHotspot() { NEHotspotConfigurationManager.shared.removeConfiguration(forSSID: ssid) } That code gets called by the above code when things aren't as I expect and need to cleanup. And I also call it when the user dismisses the viewcontroller that is attempting to make the connection. It doesn't always work. I get stuck on the tempo SSID, unless I go through this whole thing again: try to make the connection again, this time it succeeds quickly, and then I can disconnect. Any ideas? I'm on iOS18.5, and have tried this on multiple iPhones including 11, 13 and 16.
3
0
173
Nov ’25
Thread Network API not working
I'm trying to use ThreadNetwork API to manage TheradNetworks on device (following this documentation: https://developer.apple.com/documentation/threadnetwork/), but while some functions on THClient work (such as getPreferedNetwork), most don't (storeCredentials, retrieveAllCredentials). When calling these functions I get the following warning/error: Client: -[THClient getConnectionEntitlementValidity]_block_invoke - Error: -[THClient storeCredentialsForBorderAgent:activeOperationalDataSet:completion:]_block_invoke:701: - Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Failed to store Thread credentials: Couldn’t communicate with a helper application. STEPS TO REPRODUCE Create new project Add Thread Network capability via Xcode UI (com.apple.developer.networking.manage-thread-network-credentials) Trigger storeCredentials let extendedMacData = "9483C451DC3E".hexadecimal let tlvHex = "0e080000000000010000000300001035060004001fffe002083c66f0dc9ef53f1c0708fdb360c72874da9905104094dce45388fd3d3426e992cbf0697b030d474c2d5332302d6e65773030310102250b04106c9f919a4da9b213764fc83f849381080c0402a0f7f8".hexadecimal // Initialize the THClient let thClient = THClient() // Store the credentials await thClient.storeCredentials(forBorderAgent: extendedMacData!, activeOperationalDataSet: tlvHex!) { error in if let error = error { print(error) print("Failed to store Thread credentials: \(error.localizedDescription)") } else { print("Successfully stored Thread credentials") } } NOTES: I tried with first calling getPreferedNetwork to initiate network permission dialog Tried adding meshcop to bojur services Tried with different release and debug build configurations
7
0
534
Dec ’25
wifi connect fail
Dear Apple: In our app, we will call the - (void) applyConfiguration:(NEHotspotConfiguration *) configuration completionHandler:(void (^)(NSError * error)) completionHandler; interface of NEHotspotConfigurationManager on Apple devices. However, we are encountering a problem where the connection to the 2.4G hotspot fails, and the error is nil when it fails. We checked the Wi-Fi air interface and found that the Apple phone does not send a probe request before connecting to the hotspot. However, we are unclear why the Apple device does not send the probe request frame. Could you please help us understand when the probe request frame is not sent during the hotspot connection and how to trigger it to send the probe request frame every time? Thank you.
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143
May ’25
Performance Concerns and Dynamic Control of Parallel Image Uploads Using Swift TaskGroup
I'm currently developing an iOS app with image upload functionality. To enhance upload speed, I'm considering implementing parallel uploads using Swift’s TaskGroup. However, I have concerns that in environments with limited bandwidth, parallelization might introduce overhead and contention, ultimately slowing down uploads instead of improving them. Specifically, I'm curious about: Is this concern valid? Does parallelizing uploads become counterproductive in low-bandwidth conditions due to overhead and network contention? If so, I'm considering dynamically adjusting the concurrency level based on network conditions. Does anyone have experience or best practices regarding such an approach? Any insights or advice would be greatly appreciated. Thank you!
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168
Jun ’25
XPC Connection with Network Extension fails after upgrade
Hi Team, I have a Network Extension application and UI frontend for it. The UI frontend talks to the Network Extension using XPC, as provided by NEMachServiceName. On M2 machine, The application and XPC connection works fine on clean installation. But, when the application is upgraded, the XPC connection keeps failing. Upgrade steps: PreInstall script kills the running processes, both UI and Network Extension Let installation continue PostInstall script to launch the application after installation complete. Following code is successful to the point of resume from UI application NSXPCInterface *exportedInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCUIObject)]; newConnection.exportedInterface = exportedInterface; newConnection.exportedObject = delegate; NSXPCInterface *remoteObjectInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCExtObject)]; newConnection.remoteObjectInterface = remoteObjectInterface; self.currentConnection = newConnection; [newConnection resume]; But it fails to get the object id<IPCExtObject> providerProxy = [self.currentConnection remoteObjectProxyWithErrorHandler:^(NSError *registerError) { }]; Please note, this only fails for M2. For M1, this exact code is running fine. Additionally, if I uninstall the application by dropping it in Trash and then installing the newer version, then too, the application works fine.
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4
Boosts
0
Views
978
Activity
Dec ’25
https address of a certain page within my app
I need to know the https address of a certain page within my app. This is going to be used as a redirect URL. I don't think it is a good idea to use deep links because it has to be an https address. I don't think Universal Links will work because it is not my website that I will be communicating with.
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1
Boosts
0
Views
164
Activity
Jun ’25
Moving from Multipeer Connectivity to Network Framework
I see a lot of folks spend a lot of time trying to get Multipeer Connectivity to work for them. My experience is that the final result is often unsatisfactory. Instead, my medium-to-long term recommendation is to use Network framework instead. This post explains how you might move from Multipeer Connectivity to Network framework. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a star network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a star network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the star network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a star network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the star network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a star network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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Apr ’25
AccessorySetupKit / Wi-Fi Aware example?
Greetings, According to Apple's Wi-Fi Aware documentation (https://developer.apple.com/documentation/wifiaware) the Wi-Fi Aware APIs can be used only with peer devices that have been paired. Pairing can be performed using AccessorySetupKit or DeviceDiscoveryUI. Unfortunately, the sample code for Wi-Fi Aware doesn't include either of these APIs. (https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps) Looking at the sample code for AccessorySetupKit (https://developer.apple.com/documentation/accessorysetupkit/setting-up-and-authorizing-a-bluetooth-accessory) there is only an example using Bluetooth. And the AccessorySetupKit APIs don't yet document how Wi-Fi Aware is used or how one sets up the Info.plist with the appropriate keys. Can Apple update its example code to fill in these gaps or point me to documentation that can fill in these gaps? It is hard to develop an understanding of the capabilities of these APIs when they are so poorly documented. Thanks for any help, Smith
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Feb ’26
On FTP
Questions about FTP crop up from time-to-time here on DevForums. In most cases I write a general “don’t use FTP” response, but I don’t have time to go into all the details. I’ve created this post as a place to collect all of those details, so I can reference them in other threads. IMPORTANT Apple’s official position on FTP is: All our FTP APIs have been deprecated, and you should avoid using deprecated APIs. Apple has been slowly removing FTP support from the user-facing parts of our system. The most recent example of this is that we removed the ftp command-line tool in macOS 10.13. You should avoid the FTP protocol and look to adopt more modern alternatives. The rest of this post is an informational explanation of the overall FTP picture. This post is locked so I can keep it focused. If you have questions or comments, please do create a new thread in the App & System Services > Networking subtopic and I’ll respond there. Don’t Use FTP FTP is a very old and very crufty protocol. Certain things that seem obvious to us now — like being able to create a GUI client that reliably shows a directory listing in a platform-independent manner — aren’t possible to do in FTP. However, by far the biggest problem with FTP is that it provides no security [1]. Specifically, the FTP protocol: Provides no on-the-wire privacy, so anyone can see the data you transfer Provides no client-authenticates-server authentication, so you have no idea whether you’re talking to the right server Provides no data integrity, allowing an attacker to munge your data in transit Transfers user names and passwords in the clear Using FTP for anonymous downloads may be acceptable (see the explanation below) but most other uses of FTP are completely inappropriate for the modern Internet. IMPORTANT You should only use FTP for anonymous downloads if you have an independent way to check the integrity of the data you’ve downloaded. For example, if you’re downloading a software update, you could use code signing to check its integrity. If you don’t check the integrity of the data you’ve downloaded, an attacker could substitute a malicious download instead. This would be especially bad in, say, the software update case. These fundamental problems with the FTP protocol mean that it’s not a priority for Apple. This is reflected in the available APIs, which is the subject of the next section. FTP APIs Apple provides two FTP APIs: All Apple platforms provide FTP downloads via URLSession. Most Apple platforms (everything except watchOS) support CFFTPStream, which allows for directory listings, downloads, uploads, and directory creation. All of these FTP APIs are now deprecated: URLSession was deprecated for the purposes of FTP in the 2022 SDKs (macOS 13, iOS 16, iPadOS 16, tvOS 16, watchOS 9) [2]. CFFTPStream was deprecated in the 2016 SDKs (macOS 10.11, iOS 9, iPadOS 9, tvOS 9). CFFTPStream still works about as well as it ever did, which is not particularly well. Specifically: There is at least one known crashing bug (r. 35745763), albeit one that occurs quite infrequently. There are clear implementation limitations — like the fact that CFFTPCreateParsedResourceListing assumes a MacRoman text encoding (r. 7420589) — that won’t be fixed. If you’re looking for an example of how to use these APIs, check out SimpleFTPSample. Note This sample hasn’t been updated since 2013 and is unlikely to ever be updated given Apple’s position on FTP. The FTP support in URLSession has significant limitations: It only supports FTP downloads; there’s no support for uploads or any other FTP operations. It doesn’t support resumable FTP downloads [3]. It doesn’t work in background sessions. That prevents it from running FTP downloads in the background on iOS. It’s only supported in classic loading mode. See the usesClassicLoadingMode property and the doc comments in <Foundation/NSURLSession.h>. If Apple’s FTP APIs are insufficient for your needs, you’ll need to write or acquire your own FTP library. Before you do that, however, consider switching to an alternative protocol. After all, if you’re going to go to the trouble of importing a large FTP library into your code base, you might as well import a library for a better protocol. The next section discusses some options in this space. Alternative Protocols There are numerous better alternatives to FTP: HTTPS is by far the best alternative to FTP, offering good security, good APIs on Apple platforms, good server support, and good network compatibility. Implementing traditional FTP operations over HTTPS can be a bit tricky. One possible way forward is to enable DAV extensions on the server. FTPS is FTP over TLS (aka SSL). While FTPS adds security to the protocol, which is very important, it still inherits many of FTP’s other problems. Personally I try to avoid this protocol. SFTP is a file transfer protocol that’s completely unrelated to FTP. It runs over SSH, making it a great alternative in many of the ad hoc setups that traditionally use FTP. Apple doesn’t have an API for either FTPS or SFTP, although on macOS you may be able to make some headway by invoking the sftp command-line tool. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" [1] In another thread someone asked me about FTP’s other problems, those not related to security, so let’s talk about that. One of FTP’s implicit design goals was to provide cross-platform support that exposes the target platform. You can think of FTP as being kinda like telnet. When you telnet from Unix to VMS, it doesn’t aim to abstract away VMS commands, so that you can type Unix commands at the VMS prompt. Rather, you’re expected to run VMS commands. FTP is (a bit) like that. This choice made sense back when the FTP protocol was invented. Folks were expecting to use FTP via a command-line client, so there was a human in the loop. If they ran a command and it produced VMS-like output, that was fine because they knew that they were FTPing into a VMS machine. However, most users today are using GUI clients, and this design choice makes it very hard to create a general GUI client for FTP. Let’s consider the simple problem of getting the contents of a directory. When you send an FTP LIST command, the server would historically run the platform native directory list command and pipe the results back to you. To create a GUI client you have to parse that data to extract the file names. Doing that is a serious challenge. Indeed, just the first step, working out the text encoding, is a challenge. Many FTP servers use UTF-8, but some use ISO-Latin-1, some use other standard encodings, some use Windows code pages, and so on. I say “historically” above because there have been various efforts to standardise this stuff, both in the RFCs and in individual server implementations. However, if you’re building a general client you can’t rely on these efforts. After all, the reason why folks continue to use FTP is because of it widespread support. [2] To quote the macOS 13 Ventura Release Notes: FTP is deprecated for URLSession and related APIs. Please adopt modern secure networking protocols such as HTTPS. (92623659) [3] Although you can implement resumable downloads using the lower-level CFFTPStream API, courtesy of the kCFStreamPropertyFTPFileTransferOffset property. Revision History 2025-10-06 Explained that URLSession only supports FTP in classic loading mode. Made other minor editorial changes. 2024-04-15 Added a footnote about FTP’s other problems. Made other minor editorial changes. 2022-08-09 Noted that the FTP support in URLSession is now deprecated. Made other minor editorial changes. 2021-04-06 Fixed the formatting. Fixed some links. 2018-02-23 First posted.
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Oct ’25
How to delete cookies on IOS18
Hello, I have encountered an issue with an iPhone 15PM with iOS 18.5. The NSHTTPCookieStorage failed to clear cookies, but even after clearing them, I was still able to retrieve them. However, on the same system It is normal on iPhone 14PM. I would like to know the specific reason and whether there are any adaptation related issues. Following code: NSHTTPCookie *cookie; NSHTTPCookieStorage *storage = [NSHTTPCookieStorage sharedHTTPCookieStorage]; for (cookie in [storage cookies]) { [storage deleteCookie:cookie]; }
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May ’25
DNS duration 4294893875545978
When I use NSURLSessionTaskTransactionMetrics property domainLookupStartDate and domainLookupEndDate to calculate the duration of DNS, sometimes I get 4294893875545978 or -4294893875545978 return method like this [NSNumber numberWithLongLong:[taskMetrics.domainLookupEndDate timeIntervalSinceDate:taskMetrics.domainLookupStartDate?]*1000000000] The hexadecimal value of 4294893875545978 is 0xF3F3F3F3F3F3A. Is 4294893875545978 a special value?
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87
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Mar ’25
Video AirPlay from iOS to tvOS doesn't work with VPN on when enforceRoutes is enabled
Hey! We discovered an unexpected side-effect of enabling enforceRoutes in our iOS VPN application - video airplay from iOS to tvOS stopped working (Unable to Connect popup appears instead). Our flags combination is: includeAllNetworks = false enforceRoutes = true excludeLocalNetworks = true Interestingly, music content can be AirPlayed with the same conditions. Also, video AirPlay from iOS device to the macOS works flawlessly. Do you know if this is a known issue? Do you have any advice if we can fix this problem on our side, while keeping enforcRoutes flag enabled?
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2w
Pair iOS Central with MacOS Peripheral for encrypted characteristic
Is this even possible? Instead of any pairing dialog appearing, my central code get the "Authentication is insufficient" error when reading the characteristic. My peripheral (in the macOS app) code uses the .notifyEncryptionRequired property and uses .readEncryptionRequired and .writeEncryptionRequired permissions. No descriptors are set, but I think they get added automatically since this characteristic notifies. 2900 and 2902 descriptors are set by the peripheral/CoreBluetooth. If the Mac and iPhone are using the same Apple ID does that affect pairing?
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89
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Feb ’26
Reproducible EXC_BAD_ACCESS in NEDNSProxyProvider when using async/await variants of NEAppProxyUDPFlow
Description I am seeing a consistent crash in a NEDNSProxyProvider on iOS when migrating from completion handlers to the new Swift Concurrency async/await variants of readDatagrams() and writeDatagrams() on NEAppProxyUDPFlow. The crash occurs inside the Swift Concurrency runtime during task resumption. Specifically, it seems the Task attempts to return to the flow’s internal serial executor (NEFlow queue) after a suspension point, but fails if the flow was invalidated or deallocated by the kernel while the task was suspended. Error Signature Thread 4: EXC_BAD_ACCESS (code=1, address=0x28) Thread 4 Queue : NEFlow queue (serial) #0 0x000000018fe919cc in swift::AsyncTask::flagAsAndEnqueueOnExecutor () #9 0x00000001ee25c3b8 in _pthread_wqthread () Steps The crash is highly timing-dependent. To reproduce it reliably: Use an iOS device with Developer Settings enabled. Go to Developer > Network Link Conditioner -> High Latency DNS. Intercept a DNS query and perform a DoH (DNS-over-HTTPS) request using URLSession. The first few network requests should trigger the crash Minimum Working Example (MWE) class DNSProxyProvider: NEDNSProxyProvider { override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { guard let udpFlow = flow as? NEAppProxyUDPFlow else { return false } Task(priority: .userInitiated) { await handleUDPFlow(udpFlow) } return true } func handleUDPFlow(_ flow: NEAppProxyUDPFlow) async { do { try await flow.open(withLocalFlowEndpoint: nil) while !Task.isCancelled { // Suspension point 1: Waiting for datagrams let (flowData, error) = await flow.readDatagrams() if let error { throw error } guard let flowData, !flowData.isEmpty else { return } var responses: [(Data, Network.NWEndpoint)] = [] for (data, endpoint) in flowData { // Suspension point 2: External DoH resolution let response = try await resolveViaDoH(data) responses.append((response, endpoint)) } // Suspension point 3: Writing back to the flow // Extension will crash here on task resumption try await flow.writeDatagrams(responses) } } catch { flow.closeReadWithError(error) flow.closeWriteWithError(error) } } private func handleFlowData(_ packet: Data, endpoint: Network.NWEndpoint, using parameters: NWParameters) async throws -> Data { let url = URL(string: "https://dns.google/dns-query")! var request = URLRequest(url: url) request.httpMethod = "POST" request.httpBody = packet request.setValue("application/dns-message", forHTTPHeaderField: "Content-Type") let (data, _) = try await URLSession.shared.data(for: request) return data } } Crash Details & Analysis The disassembly at the crash point indicates a null dereference of an internal executor pointer (Voucher context): ldr x20, [TPIDRRO_EL0 + 0x340] ldr x0, [x20, #0x28] // x20 is NULL/0x0 here, resulting in address 0x28 It appears that NEAppProxyUDPFlow’s async methods bind the Task to a specific internal executor. When the kernel reclaims the flow memory, the pointer in x20 becomes invalid. Because the Swift runtime is unaware that the NEFlow queue executor has vanished, it attempts to resume on non-existing flow and then crashes. Checking !Task.isCancelled does not prevent this, as the crash happens during the transition into the task body before the cancellation check can even run. Questions Is this a known issue of the NetworkExtension async bridge? Why does Task.isCancelled not reflect the deallocation of the underlying NEAppProxyFlow? Is the only safe workaround? Please feel free to correct me if I misunderstood anything here. I'll be happy to hear any insights or suggestions :) Thank you!
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Feb ’26
About the Relay payload
ios構成プロファイルの制限のallowCloudPrivateRelayのプライベートリレーの制御とRelayペイロードの機能は関係がありますか? それとも別々の機能でしょうか? ↓ s there a relationship between the private relay control in the iOS configuration profile restriction allowCloudPrivateRelay and the functionality of the Relay payload? Or are they separate features?
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25
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Apr ’25
Apps do not trigger pop-up asking for permission to access local network on macOS Sequoia/Tahoe
We are having an issue with the Local Network permission pop-up not getting triggered for our apps that need to communicate with devices via local network interfaces/addresses. As we understand, apps using UDP should trigger this, causing macOS to prompt for access, or, if denied, fail to connect. However, we are facing issues with macOS not prompting this popup at all. Here are important and related points: Our application is packaged as a .app package and distributed independently (not on the App Store). The application controls hardware that we manufacture. In order to find the hardware on the network, we send a UDP broadcast with a message for our hardware on the local network, and the hardware responds with a message back. However, the popup (to ask for permission) never shows up. The application is not able to find the hardware device. It is interesting to note that data is still sent out to the network (without the popup) but we receive back the wrong data. The behaviour is consistent macOS Sequoia (and above) with both Apple And Intel silicon. Workarounds that have been tried: Manual Authorization: One solution suggested in various blogs was to go to "Settings → Privacy and Security-> Local network", find your application and grant access. However, the application never shows up in the list here. Firewall: No difference is seen in behaviour with firewall being ON OR OFF. Setting NSLocalNetworkUsageDescription: We have also tried setting the Info.plist adding the NSLocalNetworkUsageDescription with a meaningful string and updating the NSBonjourServices. Running Via terminal (WORKS): Running the application via terminal sees no issues. The application runs correctly and is able to send UDP and receive correct data (and find the devices on the network). But this is not an appropriate solution. How can we get this bug/issue fixed in macOS Sequoia (and above)? Are there any other solutions/workarounds that we can try on our end?
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245
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Feb ’26
Sporadic "no route to host" over ssh
When connecting to my M1 mac mini over ssh, certain programs are often unable to reach network destinations in the corporate LAN, although they can usually reach external addresses like www.apple.com. For example, a java program attempting to download from teamcity.dev.corp.com:8111 often fails like: java.net.NoRouteToHostException: No route to host Running the exact same command from the Apple Terminal program works like normal, simply connecting over ethernet on en0 to a TeamCity server inside the same building. Basic diagnostics from the ssh session do not show anything unusual: > traceroute teamcity.dev.corp.com traceroute to teamcity.dev.corp.com (10.21.4.1), 64 hops max, 40 byte packets 1 teamcity.dev.corp.com (10.21.4.1) 1.702 ms 0.409 ms 0.336 ms > route -n get teamcity.dev.corp.com route to: 10.21.4.1 destination: 10.21.4.1 interface: en0 flags: <UP,HOST,DONE,LLINFO,WASCLONED,IFSCOPE,IFREF> recvpipe sendpipe ssthresh rtt,msec rttvar hopcount mtu expire 0 0 0 0 0 0 1500 1194 > uname -a Darwin mac 25.1.0 Darwin Kernel Version 25.1.0: Mon Oct 20 19:32:47 PDT 2025; root:xnu-12377.41.6~2/RELEASE_ARM64_T8103 arm64 Similar problems occur in docker commands to a remote daemon ("no route to host" or "connection refused"): docker -H tcp://<ip>:<port> ... Most other programs are never affected by this problem. Are there other diagnostic steps that might reveal the cause?
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135
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Jan ’26
How to configure macOS app permission MANUALLY (not GUI)
I need to run multiple, slightly different copies of a modeling tool, which all need access to a model repository on a different machine. Security Settings -> Network tends to pick one modeling tool (and unfortunately the wrong one) for permission, but the dialog offers no way to add the other copies manually. Where can I configure the permission on low level. [macOS Sequoia 15.6.1]
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117
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Sep ’25
TCP socket disconnection with EBROKENPIPE during file copy of signed app bundle
We are developing a client server application using TCP bsd sockets. When our client is connected to the server, copying another client .app bundle from a file server on the same machine (using Finder or terminal using cp), occasionally causes the first client to disconnect. The client receives an EBROKENPIPE error when attempting to write to its socket. In the Console, the following message appears just before the disconnection: necp_socket_find_policy_match: Marking socket in state 258 as defunct This issue seems to occur only when copying an .app bundle signed with the same TeamIdentifier as the running client. Copying arbitrary files or bundles with a different TeamIdentifier does not trigger the problem. We are running on macOS 15.5. The issue appears specific to macOS 15 and was not observed on earlier versions. Any help or pointers would be greatly appreciated!
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217
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Jul ’25
WiFi 6 MIMO and spatial audio support for CarPlay
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
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92
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Jul ’25
NEHotspotNetwork headaches
I'm trying to use NEHotspotNetwork to configure an IoT. I've read all the issues that have plagued other developers when using this framework, and I was under the impression that bugs were filed and fixed. Here are my issues in hopes that someone can catch my bug, or has finally figured this out and it's not a bug in the framework with no immediate fix on the horizon. If I use the following code: let config = NEHotspotConfiguration(ssid: ssid) config.joinOnce = true KiniStatusBanner.shared.show(text: "Connecting to Kini", in: presentingVC.view) NEHotspotConfigurationManager.shared.apply(config) { error in DispatchQueue.main.async { if let nsError = error as NSError?, nsError.domain == NEHotspotConfigurationErrorDomain, nsError.code == NEHotspotConfigurationError.alreadyAssociated.rawValue { print("Already connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else if let error = error { // This doesn't happen print("❌ Failed to connect: \(error.localizedDescription)") KiniStatusBanner.shared.update(text: "Failed to Connect to Kini. Try again later.") KiniStatusBanner.shared.dismiss(after: 2.5) } else { // !!!! Most often, this is the path the code takes NEHotspotNetwork.fetchCurrent { current in if let ssid = current?.ssid, ssid == self.ssid { log("✅✅ 1st attempt: connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else { // Dev forums talked about giving things a bit of time to settle and then try again DispatchQueue.main.asyncAfter(deadline: .now() + 2) { NEHotspotNetwork.fetchCurrent { current in if let ssid = current?.ssid, ssid == self.ssid { log("✅✅✅ 2nd attempt: connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else { log("❌❌❌ 2nd attempt: Failed to connect: \(self.ssid)") KiniStatusBanner.shared.update(text: "Could not join Kini network. Try again.") KiniStatusBanner.shared.dismiss(after: 2.5) self.cleanupHotspot() DispatchQueue.main.asyncAfter(deadline: .now() + 2) { print("cleanup again") self.cleanupHotspot() } } } } log("❌❌ 1st attempt: Failed to connect: \(self.ssid)") KiniStatusBanner.shared.update(text: "Could not join Kini network. Try again.") KiniStatusBanner.shared.dismiss(after: 2.5) self.cleanupHotspot() } As you can see, one can't just use NEHotspotConfigurationManager.shared.apply and has to double-check to make sure that it actually succeeds, by checking to see if the SSID desired, matches the one that the device is using. Ok, but about 50% of the time, the call to NEHotspotNetwork.fetchCurrent gives me this error: NEHotspotNetwork nehelper sent invalid result code [1] for Wi-Fi information request Well, there is a workaround for that randomness too. At some point before calling this code, one can: let locationManager = CLLocationManager() locationManager.requestWhenInUseAuthorization() That eliminates the NEHotspotNetwork nehelper sent invalid result code [1] for Wi-Fi information request BUT... three issues. The user is presented with an authorization alert: Allow "Kini" to use your location? This app needs access to you Wi-Fi name to connect to your Kini device. Along with a map with a location pin on it. This gives my users a completely wrong impression, especially for a device/app where we promise users not to track their location. They actually see a map with their location pinned on it, implying something that would freak out anyone who was expecting no tracking. I understand why an authorization is normally required, but since all we are getting is our own IoT's SSID, there should be no need for an authorization for this, and no map associated with the request. Again, they are accessing my IoT's network, NOT their home/location Wi-Fi SSID. My app already knows and specifies that network, and all I am trying to do is to work around a bug that makes it look like I have a successful return from NEHotspotConfigurationManager.shared.apply() when in fact the network I was looking for wasn't even on. Not only do I get instances where the network doesn't connect, and result codes show no errors, but I also get instances where I get an alert that says that the network is unreachable, yet my IoT shows that the app is connected to its Wi-Fi. On the iOS device, I go to the Wi-Fi settings, and see that I am on the IoT's network. So basically, sometimes I connect, but the frameworks says that there is no connection, and sometimes it reports a connection when there is none. As you can see in the code, I call cleanupHotspot() to make the iOS device get off of my temp Wi-Fi SSID. This is the code: func cleanupHotspot() { NEHotspotConfigurationManager.shared.removeConfiguration(forSSID: ssid) } That code gets called by the above code when things aren't as I expect and need to cleanup. And I also call it when the user dismisses the viewcontroller that is attempting to make the connection. It doesn't always work. I get stuck on the tempo SSID, unless I go through this whole thing again: try to make the connection again, this time it succeeds quickly, and then I can disconnect. Any ideas? I'm on iOS18.5, and have tried this on multiple iPhones including 11, 13 and 16.
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173
Activity
Nov ’25
Thread Network API not working
I'm trying to use ThreadNetwork API to manage TheradNetworks on device (following this documentation: https://developer.apple.com/documentation/threadnetwork/), but while some functions on THClient work (such as getPreferedNetwork), most don't (storeCredentials, retrieveAllCredentials). When calling these functions I get the following warning/error: Client: -[THClient getConnectionEntitlementValidity]_block_invoke - Error: -[THClient storeCredentialsForBorderAgent:activeOperationalDataSet:completion:]_block_invoke:701: - Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Failed to store Thread credentials: Couldn’t communicate with a helper application. STEPS TO REPRODUCE Create new project Add Thread Network capability via Xcode UI (com.apple.developer.networking.manage-thread-network-credentials) Trigger storeCredentials let extendedMacData = "9483C451DC3E".hexadecimal let tlvHex = "0e080000000000010000000300001035060004001fffe002083c66f0dc9ef53f1c0708fdb360c72874da9905104094dce45388fd3d3426e992cbf0697b030d474c2d5332302d6e65773030310102250b04106c9f919a4da9b213764fc83f849381080c0402a0f7f8".hexadecimal // Initialize the THClient let thClient = THClient() // Store the credentials await thClient.storeCredentials(forBorderAgent: extendedMacData!, activeOperationalDataSet: tlvHex!) { error in if let error = error { print(error) print("Failed to store Thread credentials: \(error.localizedDescription)") } else { print("Successfully stored Thread credentials") } } NOTES: I tried with first calling getPreferedNetwork to initiate network permission dialog Tried adding meshcop to bojur services Tried with different release and debug build configurations
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534
Activity
Dec ’25
wifi connect fail
Dear Apple: In our app, we will call the - (void) applyConfiguration:(NEHotspotConfiguration *) configuration completionHandler:(void (^)(NSError * error)) completionHandler; interface of NEHotspotConfigurationManager on Apple devices. However, we are encountering a problem where the connection to the 2.4G hotspot fails, and the error is nil when it fails. We checked the Wi-Fi air interface and found that the Apple phone does not send a probe request before connecting to the hotspot. However, we are unclear why the Apple device does not send the probe request frame. Could you please help us understand when the probe request frame is not sent during the hotspot connection and how to trigger it to send the probe request frame every time? Thank you.
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143
Activity
May ’25
Performance Concerns and Dynamic Control of Parallel Image Uploads Using Swift TaskGroup
I'm currently developing an iOS app with image upload functionality. To enhance upload speed, I'm considering implementing parallel uploads using Swift’s TaskGroup. However, I have concerns that in environments with limited bandwidth, parallelization might introduce overhead and contention, ultimately slowing down uploads instead of improving them. Specifically, I'm curious about: Is this concern valid? Does parallelizing uploads become counterproductive in low-bandwidth conditions due to overhead and network contention? If so, I'm considering dynamically adjusting the concurrency level based on network conditions. Does anyone have experience or best practices regarding such an approach? Any insights or advice would be greatly appreciated. Thank you!
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1
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168
Activity
Jun ’25