After replacing Big Sur OSX 11.0 with the latest 11.5, my app's AXObserverAddNotification methods fails. Here is sample code I tested from StackOverflow: https://stackoverflow.com/questions/853833/how-can-my-app-detect-a-change-to-another-apps-window
AXUIElementRef app = AXUIElementCreateApplication(82695); // the pid for front-running Xcode 12.5.1
CFTypeRef frontWindow = NULL;
AXError err = AXUIElementCopyAttributeValue( app, kAXFocusedWindowAttribute, &frontWindow );
if ( err != kAXErrorSuccess ){
NSLog(@"failed with error: %i",err);
}
NSLog(@"app: %@ frontWindow: %@",app,frontWindow);
'frontWindow' reference is never created and I get the error number -25204. It seems like the latest Big Sur 11.5 has revised the Accessibility API or perhaps there is some permission switch I am unaware of that would make things work. What am I doing wrong?
Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
home button cannot be pressed.
attempting to enable developer mode says "press home to continue"
the usual accessibility switch "assistive touch" that is shown on iOS is not available on this screen
so dev mode cannot be enabled
this is an accessibility issue
i have updated to the ipados 26 and my pointer is still the circle one and not the arrow cursor
Topic:
Accessibility & Inclusion
SubTopic:
General
Dear Team,
We are stuck in membership enrollment process at the purchase stage. We enter the payment details, get the message that our purchase will be completed in 48 hours, but after some time, it reverts back to the same stage of purchase your membership without any error or information. This has happened for 3-4 times till now.
Kindly let us know how to resolve this issue and move forward with the enrollment process.
Thanks.
Is it possible to position windows on the floor by changing some setting? Currently, they cannot be placed on the floor due to drag limitations.
i downloaded ios 18.2 and siri returned to the old ios 17 siri.iIt wont respons.i have to click the button many times to respond and when it does it goes away.also genmoji isnt downloading
i have iphone 15 pro max
Topic:
Accessibility & Inclusion
SubTopic:
General
I'm working on a ble connected device that use ancs and system clock to receive alarm notification events for earing impaired people. It used to work until iPhone 13 with latest iOS 18.x. Starting with iPhone 14 onward (iOS 18.x), system clock alarm notification is not sent anymore.
Is There any reason for this to happening?.
Is anyone aware of this behaviour?
Any suggestion would be really appreciated.
Cheers
The issue is, I cannot auto acquire bluetooth keyboard focus in PHPickerViewController after enabling 'Full Keyboard Access' in my IPhone 14 with iOS version 18.3.1. The keyboard focus in PHPickerViewController will show, however, after I tapped on the blank space of the PHPickerViewController. How to make the focus on at the first place then?
I'm using UINavigationController and calling setNavigationBarHidden(true, animated: false). Then I use this controller to present PHPickerViewController using some configuration setup below.
self.configuration = PHPickerConfiguration()
configuration.filter = .any(of: filters)
configuration.selectionLimit = selectionLimit
if #available(iOS 15.0, *), allowOrdering {
configuration.selection = .ordered
}
configuration.preferredAssetRepresentationMode = .current
Finally I set the delegate to PHPickerViewController and call UINavigationController.present(PHPickerViewController, animated: true) to render it.
Also I notice animation showing in first video then disappear.
In our application we are using UIAlertViewController. When accessibility full keyboard access is enabled, and we are trying to dismiss that AlertViewController with Esc key from external keyboard that is not working. We are presenting AlertViewController as a popover. We need dismiss the AlertViewController with Esc key press from external keyboard.
At present, in iOS, if using the in-house app, there may be crashes in the new iOS 18.3 and later versions, but it works normally on other phones and the certificate is not problematic.
A total of 3 machines were found, and there was no pattern between the machines and the system, with different models and versions.
We tested it on a machine that crashes, but the app downloaded from the store doesn't. If the same app is packaged and installed directly in the development tool, it will crash. Is this related to compatibility with the new version of IOS?
Is there a solution? Do others also have relevant situations?
Topic:
Accessibility & Inclusion
SubTopic:
General
A common UI idiom in Apple's first party iOS apps is a circle icon with three dots in the upper right of the screen. This serves as a pop-up menu of more options. Some examples include:
Apple Music, Library tab
Photos, Album view
Reminders
In all these cases, VoiceOver reads this element as "More, Button".
In my SwiftUI app, I've implemented a visually identical button.
Menu {
// Button for Menu Item 1
// Button for Menu Item 2
// ...
} label: {
Image(systemName: "ellipsis.circle")
.accessibilityHidden(true)
}
.accessibilityLabel("More")
However, the VoiceOver output in my app is much more verbose. It speaks "More, Button, Pop Up Button, Double Tap To Activate The Picker". Any guidance on how to make this more concise in line with the apps mentioned above?
again and again this issue is coming , restarted my laptop, have storage , I don't why this issue is coming!!
Topic:
Accessibility & Inclusion
SubTopic:
General
I updated developers beta 18.3 on my iPad 7th generation. Post the update sound isn’t working. I tried to restart and reset device completely But no luck. Also, youtube app isn’t working post update
My team is designing an app for retail associates that need to share managed iPads. We keep the app in Guided Access mode on our login app until an auth token is obtained. Then the iPad is opened for general use. Upon signout we need to re-enter guided access mode and we can do this via manual signout easily. But with idle signout, ie after 60 minutes of inactivity, we need to be able to make a call from the background (in a locked state even) and sign out the user, clear the pin code and enter single app mode before restarting. So that hopefully once the device restarts, we have the app in a locked state again until the next user provides credentials that can obtain a new auth token.
We are struggling to see if this is even possible. Our bosses will be displeased if we tell them it isn't. So anybody with any tips would be very appreciated.
While it is possible to scroll content using VoiceOver on macOS, I was not able to find any NSAccessibility APIs related to it (such as accessibilityScroll: on iOS).
I bought a new iPhone 16 recently and connected with my car (Hyundai Venue) I couldn't able to see WhatsApp. I researched and found some forum, but the suggested steps are not workable or not suitable for latest iOS version.
I have updated iOS and WhatsApp, nothing helped to resolve.
Note: Earlier I was used Pixel phone I can able to see Whatsapp and I can make a call
I have a UIImageView as the background of a custom UIView subclass. The image itself does not contain any text. On top of this image view, I have added two UILabels.
To improve accessibility, I converted the entire view into a single accessibility element and set a proper accessibilityLabel. Additionally, I disabled accessibility for the UIImageView and the labels by setting isAccessibilityElement = false.
However, when VoiceOver's Accessibility Recognition's Text Recognition feature is enabled, VoiceOver still detects and announces the text inside the UILabels at the end after reading my custom accessibility properties. This text should not be announced.
It seems that VoiceOver treats the UILabel content as part of the UIImageView. Additionally, when using the Explore Image rotor action, the entire subview is recognized as a single image.
Is this the expected behavior? If so, is there a way to disable VoiceOver’s text recognition for this view while keeping custom accessibility intact?
class BackgroundLabelView: UIView {
private let backgroundImageView = UIImageView()
private let backgroundImageView2 = UIImageView()
private let titleLabel = UILabel()
private let subtitleLabel = UILabel()
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setupView()
configureAceesibility()
}
private func configureAceesibility() {
backgroundImageView.isAccessibilityElement = false
backgroundImageView2.isAccessibilityElement = false
titleLabel.isAccessibilityElement = false
subtitleLabel.isAccessibilityElement = false
isAccessibilityElement = true
accessibilityTraits = .button
}
func configure(backgroundImage: UIImage?, title: String, subtitle: String) {
backgroundImageView.image = backgroundImage
titleLabel.text = title
subtitleLabel.text = subtitle
accessibilityLabel = "Holiday Offer ," + title + "," + subtitle
}
private func setupView() {
backgroundImageView2.contentMode = .scaleAspectFill
backgroundImageView2.clipsToBounds = true
backgroundImageView2.translatesAutoresizingMaskIntoConstraints = false
backgroundImageView2.image = UIImage(resource: .bannerfestival)
addSubview(backgroundImageView2)
backgroundImageView.contentMode = .scaleAspectFit
backgroundImageView.clipsToBounds = true
backgroundImageView.translatesAutoresizingMaskIntoConstraints = false
addSubview(backgroundImageView)
titleLabel.font = UIFont.systemFont(ofSize: 18, weight: .bold)
titleLabel.textColor = .white
titleLabel.translatesAutoresizingMaskIntoConstraints = false
titleLabel.numberOfLines = 0
addSubview(titleLabel)
subtitleLabel.font = UIFont.systemFont(ofSize: 14, weight: .regular)
subtitleLabel.textColor = .white.withAlphaComponent(0.8)
subtitleLabel.translatesAutoresizingMaskIntoConstraints = false
subtitleLabel.numberOfLines = 0
addSubview(subtitleLabel)
NSLayoutConstraint.activate([
backgroundImageView2.leadingAnchor.constraint(equalTo: leadingAnchor),
backgroundImageView2.trailingAnchor.constraint(equalTo: trailingAnchor),
backgroundImageView2.heightAnchor.constraint(equalToConstant: 200),
backgroundImageView.centerYAnchor.constraint(equalTo: centerYAnchor),
backgroundImageView.topAnchor.constraint(equalTo: topAnchor),
backgroundImageView.leadingAnchor.constraint(greaterThanOrEqualTo: leadingAnchor),
backgroundImageView.trailingAnchor.constraint(equalTo: trailingAnchor),
backgroundImageView.bottomAnchor.constraint(equalTo: bottomAnchor),
titleLabel.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16),
titleLabel.trailingAnchor.constraint(lessThanOrEqualTo: centerXAnchor),
titleLabel.bottomAnchor.constraint(equalTo: centerYAnchor, constant: -4),
subtitleLabel.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16),
subtitleLabel.trailingAnchor.constraint(lessThanOrEqualTo: centerXAnchor),
subtitleLabel.topAnchor.constraint(equalTo: centerYAnchor, constant: 4)
])
}
override func layoutSubviews() {
super.layoutSubviews()
backgroundImageView.layer.cornerRadius = layer.cornerRadius
}
}
Is the accessibility feature, voice command recording available on the Apple Vision Pro? It does not start on my device.
The Apple Vision Pro is on 26.1.
Regular single voice commands work on the Apple Vision Pro.
Recording commands worked on other devices. (iPad and iPhone)
}
// Start listening to the microphone
public void StartListening()
{
if (!isListening)
{
#if UNITY_IOS || UNITY_TVOS
microphoneInput = Microphone.Start(null, true, 10, 44100);
#else
try
{
microphoneInput = Microphone.Start(null, true, 10, 16000); // Use 16,000 Hz instead of 44,100
if (microphoneInput == null)
{
microphoneInput = Microphone.Start(null, true, 10, AudioSettings.outputSampleRate);
}
#endif
isListening = true;
Debug.Log(Microphone.devices.Length + " Started listening...");
debugText.text = Microphone.devices.Length + "- Started listening...";
}
catch (System.Exception e)
{
Debug.LogError($"Starting microphone failed: {e.Message}");
debugText.text = $"Starting microphone failed: {e.Message}";
}
}
}
void Update()
{
if (isListening && microphoneInput != null)
{
// Analyze the audio for voice activity
float volume = GetAverageVolume();
if (volume > detectionThreshold)
{
Debug.Log("User is speaking!");
lastVoiceTime = Time.time;
SoundDetected = true;
if (Time.time - lastVoiceTime > silenceDuration)
{
Debug.Log("User is silent.");
debugText.text = volume.ToString() + " - User is silent.";
}
slider.value = volume;
}
}
}
private float GetAverageVolume()
{
float[] samples = new float[128];
microphoneInput.GetData(samples, Microphone.GetPosition(null));
float sum = 0f;
foreach (float sample in samples)
{
sum += Mathf.Abs(sample);
}
return sum / samples.Length;
}
Problem:
When I build and run the app from Xcode, the microphone works fine, and I receive input. However, when running the app normally (outside of Xcode), I can’t seem to access the microphone. The debug logs indicate no microphone is detected.
Question:
Is there any additional configuration I need to do for the microphone to work in a normal (non-Xcode) run on Vision Pro? Or any common issues that could be causing the microphone access to fail in this scenario?
Thanks in advance for any insights!
Best,
Siddharth
In our application we are using OTP login. When accessibility full keyboard access is enabled, and we are trying to enter OTP in the OTP field that time in iOS 17 focus is moving to the next text field accordingly but in iOS 18 focus is staying the first OTP field only and not moving to the next text field.