Explore best practices for creating inclusive apps for users of Apple accessibility features and users from diverse backgrounds.

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Too many verification codes have been sent.
Hello, I have the following problem. I’m developing a NoCode app using the FlutterFlow platform and have been working on it for over a year. This time, after publishing a new version of the app through FlutterFlow, I tried logging into Apple Store Connect, but I got an error saying that I had made too many login attempts and needed to try again later. However, I hadn’t attempted to log in before that at all. No matter how long I wait—24 hours, 48 hours—the same error keeps appearing, meaning I still can’t access my account. Apple Support hasn’t responded for 4 days, and in total, I’ve been locked out of my account for over 9 days. Please help me understand what might be causing this issue. Apple Store Connect refuses to send me an SMS with the login code.
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Components with Earcon haptic feedback for VoiceOver users
I want to understand which component types are intended to have an associated hint text, haptic feedback, or earcon associated with it for VoiceOver screen reader users. Is there a list somewhere or a HIG guideline for which transition types should have a sound? Some transitions in Apple apps generally include different beep sounds, such as opening a new screen screen dimming when a VoiceOver user swipes from the header / navbar to the body a scraping sound when swiping up or down a page. the beginning or end of the body section in Calculator when swiping from one row to the next. opening a pop up menu I would also appreciate any direction on what code strings are associated with these sounds and how custom components can capture these sounds or haptics or hints where it is expected? On the other hand, I don't want to get that info and then dictate that every component needs a specific beep type since these sounds appear to be used for specific purposes.
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May ’25
VoiceOver doesn't work for AVRoutePickerView wrapped in UIViewRepresentable
Hi, I've wrapped AVRoutePickerView in SwiftUI using pretty much the code given here, with a few changes: func makeUIView(context: Context) -> UIView { let routePickerView = AVRoutePickerView() // Configure the button's color. //routePickerView.delegate = context.coordinator //routePickerView.backgroundColor = .secondarySystemBackground routePickerView.tintColor = .accent routePickerView.activeTintColor = .accent // Indicate whether your app prefers video content. routePickerView.prioritizesVideoDevices = false return routePickerView } I commented out routePickerView.delegate = context.coordinator because it doesn't compile; context.coordinator is of type Void and I'm not sure how to fix that. I'm not sure if that has anything to do with the issue. Anyway, this works fine without VoiceOver; if I tap the button, I get the AirPlay popover. But in VoiceOver, if I select the button and double-tap, nothing happens… it just reads the button's accessibilityLabel again. How can I get the AirPlay popover to show in VoiceOver?
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Aug ’25
Exploring VoiceOver Accessibility for UITableView
I’m currently exploring VoiceOver accessibility in iOS and looking for the best way to reduce the number of swipes required to navigate a UITableView. I’ve come across a couple of potential solutions but am unsure which is preferred. Solution 1: Grouping Subviews in Each Cell Combine all subviews inside a UITableViewCell into a single accessibility element. Provide a concise and meaningful accessibilityLabel. Use custom actions (UIAccessibilityCustomAction) or accessibilityActivationPoint to handle interactions on specific elements within the cell. Solution 2: Using UIAccessibilityContainerDataTableCell & UIAccessibilityContainerDataTable Implement UIAccessibilityContainerDataTable for structured table navigation. Make each cell conform to UIAccessibilityContainerDataTableCell, defining its row and column positions. However, I’m finding this approach a bit complex, and I need guidance on properly implementing these protocols. Additionally, in my case, VoiceOver is not navigating to Section 2—I’m not sure why. Questions: Which of these approaches is generally preferred for better VoiceOver navigation? How do I properly implement UIAccessibilityContainerDataTable so that all sections and rows are navigable? Any best practices or alternative recommendations? Would really appreciate any insights or guidance!
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Mar ’25
"illegal character encoding in string literal" warnings in Xcode
Good day! I have a long-term project ported all the way up from old Think C through many versions of Xcode. Its source files are encoded in "Western (Mac OS Roman)". Some of my error messages have characters outside the straight ASCII character set (i.e. "å"). The editor correctly displays these, but I get plenty of Illegal Character warnings and the messages do not display properly. I imagine there's a way to have seperate files of localized text for internationalized applications, but I am the only end-user of this application, and it used to just plain work in earlier Xcode versions. Furthermore, there must be developers throughout Europe who use such characters in string literals, just typing in their native languages, straight off their keyboards. I was thinking that there must be a Clang setting or something, but have been unable to find it, and an internet search turns up no solution except to cumbersomely escape each individual character. I can't imagine that a French programmer does that every time they want to type "è", "é", or "à"! Any help? (Disclaimer: I'm an English speaker and only use such characters whimsically, but want to keep them for legacy's sake.) Thanks.... p.s. using Xcode 15.3, and under Settings->Text Editing->Editing, "Western (Mac OS Roman)" is already selected as the default text encoding with "Convert existing files on save" checked.
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Jun ’25
`accessibilityUserInputLabels` is ignored on `UIBarButtonItem`
accessibilityUserInputLabels is working fine with any view I tried this on. Meaning that the control can be toggled with the provided alternative names when using Voice Control. When setting this property on any UIBarButtonItem though, it seems Voice Control ignores the alternative names provided by setting accessibilityUserInputLabels. For comparison, accessibilityLabel works perfectly when set on UIBarButtonItem. Is anyone facing the same issue? Using Xcode 16.0 (16A242) on iOS 18
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Aug ’25
How to use core spotlight ?
Watched videos, blog post and downloaded their projects and there the core spot lights works accordingly. I copied code to an empty project and did the same as what they did but still is not working os: macOS and iOS on coredataobject I settled up a attribute to index for spotlight and in object it self I putted the attribute name in display name for spotlight. static let shared = PersistenceController() var spotlightDelegate: NSCoreDataCoreSpotlightDelegate? @MainActor static let preview: PersistenceController = { let result = PersistenceController(inMemory: true) let viewContext = result.container.viewContext for _ in 0..<10 { let newItem = Item(context: viewContext) newItem.timestamp = Date() } do { try viewContext.save() } catch { let nsError = error as NSError fatalError("Unresolved error \(nsError), \(nsError.userInfo)") } return result }() let container: NSPersistentContainer init(inMemory: Bool = false) { container = NSPersistentContainer(name: "SpotLightSearchTest") if inMemory { container.persistentStoreDescriptions.first!.url = URL(fileURLWithPath: "/dev/null") } container.loadPersistentStores(completionHandler: { [weak self] (storeDescription, error) in if let error = error as NSError? { fatalError("Unresolved error \(error), \(error.userInfo)") } if let description = self?.container.persistentStoreDescriptions.first { description.setOption(true as NSNumber, forKey: NSPersistentHistoryTrackingKey) description.type = NSSQLiteStoreType if let coordinator = self?.container.persistentStoreCoordinator { self?.spotlightDelegate = NSCoreDataCoreSpotlightDelegate( forStoreWith: description, coordinator: coordinator ) self?.spotlightDelegate?.startSpotlightIndexing() } } }) container.viewContext.automaticallyMergesChangesFromParent = true } } in my @main view struct SpotLightSearchTestApp: App { let persistenceController = PersistenceController.shared var body: some Scene { WindowGroup { ContentView() .environment(\.managedObjectContext, persistenceController.container.viewContext) .onContinueUserActivity(CSSearchableItemActionType) {_ in print("") } } } } onContinueUserActivity(CSSearchableItemActionType) {_ in print("") } never gets triggered. Sow What am I missing that they dont explain in the blog post or videos ?
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Mar ’25
MacOS Sequoia support for VoiceOver AppleScript automation
We are unable to programmatically enable AppleScript automation for VoiceOver on macOS 15 (Sequoia) In macOS 15, Apple moved the VoiceOver configuration from: ~/Library/Preferences/com.apple.VoiceOver4/default.plist to a sandboxed path: ~/Library/Group Containers/group.com.apple.VoiceOver/Library/Preferences/com.apple.VoiceOver4/default.plist Steps to Reproduce: Use a macOS 15 (ARM64) machine (or GitHub Actions runner image with macOS 15 ARM). Open VoiceOver: open /System/Library/CoreServices/VoiceOver.app Set the SCREnableAppleScript flag to true in the new sandboxed .plist: plutil -replace SCREnableAppleScript -bool true ~/Library/Group\ Containers/group.com.apple.VoiceOver/Library/Preferences/com.apple.VoiceOver4/default.plist Confirm csrutil status is either disabled or not enforced. Attempt to control VoiceOver via AppleScript (e.g., using osascript voiceOverPerform.applescript). Observe that the AppleScript command fails with no useful output (exit code 1), and VoiceOver does not respond to automation.
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Jun ’25
iOS18.3.1+ widget: Local color picture load widget crashes
Environment:xcode 16.2 WidgetKit: Image(uiImage: UIImage(named: "jp_jump")!).resizable().scaledToFit().frame(width: 58, height: 16).padding(EdgeInsets(top: 0, leading: 16, bottom: 0, trailing: 0)) ”jp_jump“: Local color picture load widget crashes info: Thread 4: EXC_RESOURCE (RESOURCE_TYPE_MEMORY: high watermark memory limit exceeded) (limit=30 MB)
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Mar ’25
how accessible is enough for Accessibility Nutrition Labels?
My team has a robust digital accessibility program and processes for WCAG conformance in our apps. Because of this, there are definitely accessibility defects that get caught and addressed in order of impact and business priority like any other bug. Obviously we want to aim for 100% accessibility for our users, but it's a continual work in progress as new enhancements or changes are released. I'm stuck on the appropriate measurement to indicate support. If we have 50 common tasks and the most central 10 tasks are solid but some supporting (but also common) tasks have a contrast fail or accessibleLabel missing, does that make the whole app not supporting the feature? If "completing the task" is the rubric there are a whole range of interpretations for that. In a complex app, I anticipate that a group like ours will have strong support for many of the Accessibility Nutrition Labels accessibility features across tasks and devices, but realistically never be 100% free of defects for a given Apple Accessibility feature, even among core tasks. As I consider the next steps for Nutrition Labels, I do not see anything in the documentation that gives a sort of baseline or measurement for inclusion. We plan to test all steps to complete a task, and log defects accordingly with an assigned timeline for fixing them (as would be true for functional defects).
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"Captions" in the Accessibility Nutrition Label for text-based apps
My game app is text-based interactive fiction, containing no audio/video content, making captions unnecessary. Our game is completely accessible to deaf users. Despite this, in the Accessibility Nutrition Label, I'm only able to leave the "Captions" box checked or unchecked. Leaving it unchecked would leave deaf players with the wrong impression that they can't enjoy our game. Leaving it checked would imply that we do have A/V content with captions included. In the WWDC video on this, https://developer.apple.com/videos/play/wwdc2025/224/ the video says: After we completed common tasks, we realized our app doesn’t have any video or audio only content. In this case, we aren’t going to indicate that Landmarks supports Captions. That's okay. This accurately describes the features that people will expect to be available while using the app. Maybe that's "OK," but I wish the form allowed me to say "This app doesn't contain audio/video content."
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Jun ’25
Apple Developer Enrollment Stuck — Paid Twice, Still Pending
Hello, I am writing this post because the Apple Developer Program enrollment process is clearly malfunctioning, and I have reached a point where this situation is unacceptable. First payment I initially purchased the Apple Developer Program on December 3rd, 2025 at 16:03 (Turkey time). The payment was fully completed, confirmed by my bank, and I received the official Apple Store receipt. • Order ID: W1557478965 • Amount: 1029 TRY • Status: Completed / Posted Despite this, my account continued to show: • “Purchase your membership” • Enrollment status: Pending • No access to App Store Connect After several days with no response from Apple Support and no activation, I assumed something had gone wrong on Apple’s side. Second payment Because I was completely blocked and received no reply from support or the forums, I made a second payment to rule out any payment failure. • Order ID: W1694587309 • Amount: 1029 TRY • Status: Completed / Posted Current situation At this point: • Two separate payments • Two unique Apple Store order IDs • Zero activation • Zero response from Apple Support • Enrollment still Pending • App Store Connect still inaccessible Support case details: • Apple Support Case ID: 102769533427 • Multiple follow-ups sent • No reply • No action taken This is no longer a delay — this is a system-level failure. I have paid twice for a single Developer Program membership and received nothing in return: no activation, no explanation, and no support. I am formally requesting manual intervention by Apple staff to: 1. Immediately activate my Apple Developer Program membership 2. Investigate and resolve the duplicate payment (refund or clarification) 3. Explain why a paid enrollment can remain blocked with no support response If this forum is monitored by Apple employees, this issue requires urgent escalation. This situation should not happen in a paid developer program. Thank you.
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Application "help" menu does not open main help book page
Following the official documentation, I'm trying to create a set of three localised Help Books. The Help Books should be available in Spanish, English and Polish. Presently, I'm trying to complete English version. App Structure This is the plugin application consisting of main app and the plugin. The main app structure would looks as follows: Files . <XcodeProject Top> ├── Localizable.xcstrings ├── MyAppExtension │   ├── MyAppExtension.swift │   └── <other swift files>.swift ├──MyApp │ ├── Info.plist │   ├── +Array.swift │   ├── +ButtonStyle.swift │   ├── <other app swift files>.swift ├── Resources     └── MyApp.help └── MyApp.help └── Contents ├── Info.plist └── Resources ├── English.lproj │   ├── ExactMatch.plist │   ├── InfoPlist.strings │   ├── MyApp.helpindex │   ├── MyApp.html │   └── pgs └── shrd MyApp / MyApp.help / Info.plist file Consists the following values: Bundle name: MyApp HPDBookAccessPath: MyApp.html HPDBookTitle: My App Help Default localization: en_gb MyApp / Info.plist file Contains the following entries: Help Book directory name: MyApp.help Help Book Identifier: MyApp Help Build phase The Copy Bundle Resources copies MyApp.help in MyApp/Resources. Questions Is the provided folder structure valid for creating a localised help books Is there anything that is missing from across Info.plist files or is in the wrong places? Why the MyApp -> Help opens the main help menu, not the app help
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Dec ’24
IOS 26 Full Keyboard Access (navigation) and WKWebView
We use an embedded WKWebView for several screens in our app. Recently, we have been testing keyboard navigation via Full Keyboard Access in our apps. On IOS 18, everything works pretty much as expected. On IOS 26, it does not. On IOS 26, you can "tab" away from the webview and then never tab back to the webview for keyboard navigation. Is this a known issue? Are there workarounds for this issue that anyone is aware of?
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Nov ’25
AVPlayer Visual Accessibility Issues
AVPlayer has 3 visual accessibility issues with videos out of the box: The contrast fails for the current time in the video The contrast fails for the remaining time in the video The hit area is too small for the time slider. The WCAG AA requirement is a minimum hit size of 24 x 24. The height of the hit area of the offending region is 8. Is there a known fix for any of these? This can be reproduced with this code in an app playground: import SwiftUI import AVKit import UIKit struct ContentView: View { private let video = URL(string: "https://server15700.contentdm.oclc.org/dmwebservices/index.php?q=dmGetStreamingFile/p15700coll2/15.mp4/byte/json")! @State private var player: AVPlayer? var body: some View { VStack { VideoPlayerView(player: player) .frame(maxWidth: .infinity, maxHeight: 200) } .task { player = try? await loadPlayer(video: video) } } } private struct VideoPlayerView: UIViewControllerRepresentable { let player: AVPlayer? func makeUIViewController(context: Context) -> AVPlayerViewController { let controller = AVPlayerViewController() controller.player = player controller.modalPresentationStyle = .overFullScreen return controller } func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) { uiViewController.player = player } } private func loadPlayer(video: URL) async throws -> AVPlayer { let videoAsset = AVURLAsset(url: video) let videoPlusSubtitles = AVMutableComposition() try await videoPlusSubtitles.add(videoAsset, withMediaType: .video) try await videoPlusSubtitles.add(videoAsset, withMediaType: .audio) return await AVPlayer(playerItem: AVPlayerItem(asset: videoPlusSubtitles)) } private extension AVMutableComposition { func add(_ asset: AVAsset, withMediaType mediaType: AVMediaType) async throws { let duration = try await asset.load(.duration) try await asset.loadTracks(withMediaType: mediaType).first.map { track in let newTrack = self.addMutableTrack(withMediaType: mediaType, preferredTrackID: kCMPersistentTrackID_Invalid) let range = CMTimeRangeMake(start: .zero, duration: duration) try newTrack?.insertTimeRange(range, of: track, at: .zero) } } }
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Apr ’25
How to capture 48MP capture with Ultra wide lens using iPhone 16 pro max
I am working on capturing 48MP images using the iPhone 16 Pro Max with the Ultra-wide camera. I’ve updated the code to capture the maximum supported dimensions with the following snippet: if #available(iOS 16.0, *) { photoOutput.maxPhotoDimensions = device.activeFormat.supportedMaxPhotoDimensions.last! photoSettings.maxPhotoDimensions = .init(width: 5712, height: 4284) } However, I’m still not getting the expected results. My goal is to capture 48MP images, and I want to confirm if the Ultra-wide camera supports this resolution or if I’m missing any other configuration. Any guidance would be appreciated!
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Sep ’25
WhatsApp not showing in Apple Carplay in iOS 18.X
I bought a new iPhone 16 recently and connected with my car (Hyundai Venue) I couldn't able to see WhatsApp. I researched and found some forum, but the suggested steps are not workable or not suitable for latest iOS version. I have updated iOS and WhatsApp, nothing helped to resolve. Note: Earlier I was used Pixel phone I can able to see Whatsapp and I can make a call
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Jan ’25