Repeated “Spam” Rejections for Unrelated Apps and Long Appeal Response Times

Hello,

I have been experiencing repeated “spam” rejections across several app submissions, including apps that are unrelated to one another, and I would appreciate advice from developers who have encountered a similar situation.

I initially developed a sports-themed deckbuilding game and created separate versions based on different sports. Although they share a general concept, each version has its own sport-specific rules, terminology, progression, and gameplay systems. For example, the basketball version uses drafts, while the football/soccer version uses transfers.

Three of these sports versions were approved, while three others were rejected as spam. I understand that apps based on a shared concept may require additional clarification, so I explained the differences between them during the review and appeal processes.

However, subsequent apps that are completely unrelated to those sports games have also been rejected as spam. This includes:

  • A paid game with a different concept and gameplay
  • A free meeting app with no purchases, subscriptions, or paid content

The meeting app was also initially questioned because the review team could not locate a payment mechanism. However, there is no payment mechanism because the app is entirely free. All features are available to every user, and creating an account is optional.

My Apple Developer account has been active since 2019, and I had not experienced this pattern before. Because unrelated submissions are now receiving similar rejections, I am concerned that the reviews may be influenced by an account-level classification rather than an individual assessment of each app.

I submitted appeals and provided detailed explanations, but I have been waiting for approximately two weeks. The response I received stated:

“Due to increased volume, we’re working toward investigating your appeal.”

The overall issue has now been ongoing for nearly two months.

Has anyone experienced repeated spam rejections affecting otherwise unrelated apps? If so:

  1. Were you able to request a broader review of your developer account?
  2. Is there a recommended escalation channel beyond the standard appeal process?
  3. What supporting information helped demonstrate that the apps were sufficiently different?
  4. Is it normal for appeal investigations to take several weeks?

I am happy to provide the review team with comparison documents, gameplay videos, detailed feature lists, or any other information needed. I would mainly like to understand the most appropriate way to have each app evaluated based on its own functionality and content.

Thank you.

The unrelated rejections are worth documenting, but they do not by themselves prove that your account has been flagged. I would make the next appeal easy to audit instead of arguing about the cause.

Prepare two separate evidence packages:

  1. For the sports games, create a matrix of Bundle IDs, gameplay loops, rules, progression, assets, metadata, monetization, and target audiences. Explain why these need to be separate apps rather than variations inside one app.
  2. For each unrelated app, provide a one-page comparison showing whether its binary, dependencies, assets, metadata, backend, contractors, and product purpose overlap with any of the sports titles.

Include every submission date, build number, rejection date, and the exact rejection wording. Then ask the App Review Board to identify whether the concern is similarity among your own apps, similarity to third-party apps, shared code or metadata, or a broader portfolio pattern.

Since multiple appeals are already pending, I would avoid further speculative resubmissions. Ask for the portfolio chronology to be reviewed together, while still requesting an app-specific finding for each rejection.

Repeated “Spam” Rejections for Unrelated Apps and Long Appeal Response Times
 
 
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