Build custom experiences with Group Activities

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Discuss the WWDC21 session Build custom experiences with Group Activities.

Posts under wwdc21-10187 tag

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Termination Reason: FRONTBOARD 2343432205
addSubview: button button:removeFromSubview crashed Hardware Model: iPhone13,4 Process: iCSee [32890] Path: /private/var/containers/Bundle/Application/E4F78A1E-04C2-4FAB-8784-EB547CB03AA6/iCSee.app/iCSee Identifier: com.XM.CSee Version: 1.4.0 (20.0) AppStoreTools: 13E114 AppVariant: 1:iPhone13,4:15 Code Type: ARM-64 (Native) Role: Background Parent Process: launchd [1] Coalition: com.XM.CSee [1488] Date/Time: 2022-05-06 06:00:35.1051 +0700 Launch Time: 2022-05-06 02:44:37.4063 +0700 OS Version: iPhone OS 15.4.1 (19E258) Release Type: User Baseband Version: 2.53.01 Report Version: 104 Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: FRONTBOARD 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: application<com.XM.CSee>:32890 exhausted real (wall clock) time allowance of 10.00 seconds ProcessVisibility: Background ProcessState: Running WatchdogEvent: scene-update WatchdogVisibility: Background WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 26.030 (user 19.430, system 6.600), 41% CPU", "Elapsed application CPU time (seconds): 9.636, 15% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> Triggered by Thread: 0 Thread 0 name: Thread 0 Crashed: 0 CoreAutoLayout 0x000000019ad38a40 NSBitSetCount + 28 (NSBitSet.m:207) 1 CoreAutoLayout 0x000000019ad3c0cc _table_removeStorageBlockIfPossible + 64 (NSISEngine_Table.m:40) 2 CoreAutoLayout 0x000000019ad37ea0 -[NSISEngine removeConstraintWithMarker:] + 680 (NSISEngine.m:2668) 3 CoreAutoLayout 0x000000019ad412a4 -[NSLayoutConstraint _removeFromEngine:] + 212 (NSLayoutConstraint.m:1693) 4 UIKitCore 0x00000001843714d4 __57-[UIView(AdditionalLayoutSupport) _switchToLayoutEngine:]_block_invoke + 204 (NSLayoutConstraint_UIKitAdditions.m:4010) 5 CoreAutoLayout 0x000000019ad355c4 -[NSISEngine withBehaviors:performModifications:] + 88 (NSISEngine.m:1988) 6 UIKitCore 0x000000018455e524 -[UIView(AdditionalLayoutSupport) _switchToLayoutEngine:] + 216 (NSLayoutConstraint_UIKitAdditions.m:4003) 7 UIKitCore 0x0000000184381ecc __45-[UIView(Hierarchy) _postMovedFromSuperview:]_block_invoke + 100 (UIView.m:12344) 8 CoreAutoLayout 0x000000019ad355c4 -[NSISEngine withBehaviors:performModifications:] + 88 (NSISEngine.m:1988) 9 UIKitCore 0x00000001844115d4 -[UIView(Hierarchy) _postMovedFromSuperview:] + 840 (UIView.m:473) 10 UIKitCore 0x0000000184342468 __UIViewWasRemovedFromSuperview + 168 (UIView.m:11692) 11 UIKitCore 0x00000001843542ec -[UIView(Hierarchy) removeFromSuperview] + 400 (UIView.m:11744) 12 iCSee 0x000000010548a970 -[RightToolView configToolViewSupportFull:supportRatio:supportSplit:supportLight:supportPIP:supportManualAlert:] + 168 (RightToolView.m:38) 13 iCSee 0x0000000104d369e0 -[XMCameraViewController configToolBarRight:] + 2668 (XMCameraViewController.mm:1457) 14 iCSee 0x0000000104dc5200 -[XMCameraViewController mediaPlayer:info1:info2:] + 2424 (XMCameraViewController.mm:9180) 15 iCSee 0x00000001055c2298 0x10481c000 + 14312088 16 iCSee 0x0000000105418f24 -[RealPlayModel OnFunSDKResult:] + 80 (RealPlayModel.mm:74) 17 Foundation 0x00000001835c98a0 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 916 (NSThread.m:1233) 18 Foundation 0x0000000183565204 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 136 (NSThread.m:1284) 19 iCSee 0x00000001066ea12c invocation function for block in UI_SendMsg(int, XMSG*) + 304 (UIInterface.mm:177) 20 libdispatch.dylib 0x0000000181a32e68 _dispatch_call_block_and_release + 32 (init.c:1517) 21 libdispatch.dylib 0x0000000181a34a2c _dispatch_client_callout + 20 (object.m:560) 22 libdispatch.dylib 0x0000000181a42f48 _dispatch_main_queue_drain + 928 (inline_internal.h:2622) 23 libdispatch.dylib 0x0000000181a42b98 _dispatch_main_queue_callback_4CF + 44 (queue.c:7770) 24 CoreFoundation 0x0000000181d862f0 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1795) 25 CoreFoundation 0x0000000181d401f4 __CFRunLoopRun + 2532 (CFRunLoop.c:3144) 26 CoreFoundation 0x0000000181d536b8 CFRunLoopRunSpecific + 600 (CFRunLoop.c:3268) 27 GraphicsServices 0x000000019dded374 GSEventRunModal + 164 (GSEvent.c:2200) 28 UIKitCore 0x00000001846b8e88 -[UIApplication _run] + 1100 (UIApplication.m:3511) 29 UIKitCore 0x000000018443a5ec UIApplicationMain + 364 (UIApplication.m:5064) 30 iCSee 0x00000001055c4df4 0x10481c000 + 14323188 31 dyld 0x000000010918dce4 start + 520 (dyldMain.cpp:879) ```language code-block
0
0
1.2k
May ’22
Activity communication issue in Apple Share Play
Hi, Currently I'm working on Share Play. And I struggled a lot on the issue that: In some cases, we need to share what other user(s) is(are) doing, so I made a custom event to share with all participants. But when 2 (or more) users send the activities with custom event at the same (or very similar) time, looks like groupSession ignores other users activities. Is there any way to solve this problem? or any idea to handle this situation? I just used same code with Apple's sample project. (sink completion is not called for other users activity sometimes) groupSession.$activity.sink { [weak self] activity in                     // Set the movie to enqueue it in the player.                     self?.enqueuedMovie = activity.movie                 }.store(in: &subscriptions)
1
0
878
Dec ’21
Detect if app is launched/openend by a SharePlay session
When a user is in a Facetime call and accepted the SharePlay request, I want to push a specific ViewController. So I thought it would be same as to get notification when the user tap "accept". But this was not the case. Nothing were printed out in the logs. Is there another way to know when the app (in the background or terminated) is launched or openend by accepting a SharePlay request ? import UIKit import UserNotifications @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. // to perform action when notification is tapped UNUserNotificationCenter.current().delegate = self registerForPushNotifications() return true } func registerForPushNotifications() { UNUserNotificationCenter.current() .requestAuthorization(options: [.alert, .sound, .badge]) { [weak self] granted, error in print("Permission granted: \(granted)") guard granted else { return } self?.getNotificationSettings() } } func getNotificationSettings() { UNUserNotificationCenter.current().getNotificationSettings { settings in print("Notification settings: \(settings)") guard settings.authorizationStatus == .authorized else { return } DispatchQueue.main.async { UIApplication.shared.registerForRemoteNotifications() } } } extension AppDelegate : UNUserNotificationCenterDelegate { func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) { let application = UIApplication.shared if(application.applicationState == .active){ print("user tapped the notification bar when the app is in foreground") } if(application.applicationState == .inactive) { print("user tapped the notification bar when the app is in background") } guard let rootViewController = (UIApplication.shared.connectedScenes.first?.delegate as? SceneDelegate)?.window?.rootViewController else { return } // Do some work completionHandler() } }
0
0
1.4k
Nov ’21
Custom UI integrating Facetime Video?
I want to make a custom UI that integrates each video feed from my FaceTime group activity participants. I found the app Share+ in the App Store integrates the video from each FaceTime participant into it's own UI, so I know it's possible. Can anyone point me to the relevant documentation that shows me how I can get to the video of each FaceTime group member to put in my own AVSampleBufferDisplayLayer or otherwise?
0
0
985
Nov ’21
SharePlay Developer Profile not working?
I have been testing my new SharePlay app for many weeks now just fine. Now with the unpleasant surprise that SharePlay is disabled in iOS 15 beta 6 and won't make the 15.0 release, I still want to continue testing my app, but I can't get the SharePlay Developer Profile to re-enabled SharePlay. I have iOS 15 beta 6 on both devices, the new SharePlay Developer Profile installed, and rebooted both devices, and isEligibleForGroupActivities is never true even when on a FaceTime call. So it appears that SharePlay is still disabled even with the profile installed on both devices. Has anyone gotten the new SharePlay Developer Profile to work as intended? Do we need a new Xcode version to get it working again? There hasn't been an Xcode 13 beta 6 released yet so that's the only thing I can think of that might be missing.
9
0
4.1k
Nov ’21
Is changing the GroupActivity by replacing still the preferred way?
Hi there, I'm currently trying to implement SharePlay for one of my apps. Thanks to session wwdc21-10187, most of it went pretty smoothly. But at the end of the video, Adam talks about how to change activities and that's where I now struggle. He says that it is the preferred way to just replace the GroupActivity and demonstrates it for the reset button of the DrawTogether app. But this causes some behavior in iOS 15.1 that I would rather avoid. Let's say we have a FaceTime call with two participants, A and B and use the DrawTogether app. A starts the GroupActivity. If A now resets the canvas, a notification stating Started Draw Together will appear for both users. This is not super nice, but I could live with that. But if B wants to reset the canvas, B will see an alert that states: Replace Draw Together? This will end the existing SharePlay activity and start a new one , with the option to "Replace Existing" or "Cancel". This will most likely throw the user B off - B just wanted to clean the canvas and stay in the same session (they shouldn't even need to think about sessions) So my question is - Is changing the GroupActivity by replacing it still the preferred way if we want to have a clean slate? And if it is, how can I get rid of that alert that B sees? This is probably possible by actually doing the replacement through A (so through the GroupActivity "creator/owner"), but as far as I saw it in the documentation, there is currently no way to get that "owner", right? To give a bit more context - I have an app where participants go through lessons together. They do not care about the history of completed lessons, every lesson should start from a clean slate. Through interaction, any participant could trigger the progression to the next lesson and so it is pretty distracting if this progression is interrupted by the aforementioned alert. BTW: The code example is great, but as someone already noted over here, it does not compile since the API changed a bit (currently on iOS 15.1, but it was already broken before that). Thanks! Klemens
1
0
1.3k
Oct ’21
MacOS Monterey beta 7, SharePlay/GroupActivities is not available when building for Mac Catalyst... was available in betas 2-5.
Hi Apple, please help! In MacOS Monterey betas 2-5, I was able to run GroupActivities on my Mac Catalyst app. When running my app with GroupActivities on MacOS Monterey beta 7, I get an error: "GroupActivities is not available when building for Mac Catalyst. Consider using #if !targetEnvironment(macCatalyst) to conditionally import this framework when building for iOS." No such module 'GroupActivities' Is SharePlay going to be available for Mac Catalyst in an upcoming beta?
1
0
972
Sep ’21
I will always must rebuilt a ipa,if i register a new test devices.
I have a ipa, which was built with Adhoc profile. When I register a new device, but device can't install that ipa. I will have to create a new adhoc profile and rebuild again new ipa with new adhoc profile. And i will need repeat all steps when my teamate have a new devices.It's very annoying. To build a ipa need more time. Is there anyway to i only need register new devices and that devices can download my ipa which is existing(without rebuild)?
0
0
625
Sep ’21
Update Error
Update Error BigSur Beta > Finding available software Downloading macOS Big Sur 11.5 Beta 2 Password: Downloading: 100.00% Failed to download & prepare update: Error Domain=SUMacControllerError Code=7721 "[SUMacControllerErrorPreflightWakeupFailed=7721] Failed to perform PreflightWakeup operation: [MobileSoftwareUpdateErrorDomain(MSU):819]" UserInfo={NSUnderlyingError=0x127908c80 {Error Domain=MobileSoftwareUpdateErrorDomain Code=819 "softwareupdated relaunch needed to load new brain" UserInfo={NSDebugDescription=softwareupdated relaunch needed to load new brain}}, SUMacControllerErrorIndicationsMask=0, NSDebugDescription=[SUMacControllerErrorPreflightWakeupFailed=7721] Failed to perform PreflightWakeup operation: [MobileSoftwareUpdateErrorDomain(MSU):819], NSLocalizedDescription=Failed to launch the software update installer. Please try again.} https://store-028.blobstore.apple.com/v01/FR/0433/8681/0000/16782909/sysdiagnose_2021.06.06_15-45-23%2B0000_macOS_MacBookAir10-1_20G5023d.tar.gz?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=MKIA0879Y5FEZQ0RYD6Z%2F20210608%2Fstore-028%2Fs3%2Faws4_request&X-Amz-Date=20210608T164714Z&X-Amz-Expires=15&X-Amz-SignedHeaders=host&X-Amz-Signature=70a6152d9b55d98b7e487329fa2813a95770fe8dd489cea7a7e0aed32a838bb1 24/12HR , >> DAY WEEK YEAR . WEEK DAY YEAR << US & EU ,,
1
0
949
Aug ’21
Where Xcode expects the dylib
Hi, I have a project made in the Xcode 5 and OSX 10.8. Everything was/is working there. Then I got a new laptop with OSX 10.13. I installed Xcode 9, grabbed the project code, successfully compiled it, but when trying to run I get an exception about the dylib not being found. I can't run it and I can't debug it since it stop somewhere in assembly during the startup of the code. I have couple of dylib's in the project and I made them to be copied inside the Application Bundle in order to execute the project from the Terminal and debug it with lldb. But I really like to do that from inside the Xcode. Could someone please help me understand where do I put those dylib's in order to being able to debug from Xcode. Thank you. P.S.: Unfortunately Apple dropped the live notification for the posting on the thread, so if you reply - could you please keep the thread open and keep refreshing it from time to time in order to see my reply to your comment. I'm sorry for the Apple forum inconvenience. Also - I'm sorry for choosing a (possibly) wrong tag. There is no available tag to mark my question with. If anyone know a place where I can ask this question and get a solution - I would be really glad. Thank you.
0
0
680
Jul ’21
Termination Reason: FRONTBOARD 2343432205
addSubview: button button:removeFromSubview crashed Hardware Model: iPhone13,4 Process: iCSee [32890] Path: /private/var/containers/Bundle/Application/E4F78A1E-04C2-4FAB-8784-EB547CB03AA6/iCSee.app/iCSee Identifier: com.XM.CSee Version: 1.4.0 (20.0) AppStoreTools: 13E114 AppVariant: 1:iPhone13,4:15 Code Type: ARM-64 (Native) Role: Background Parent Process: launchd [1] Coalition: com.XM.CSee [1488] Date/Time: 2022-05-06 06:00:35.1051 +0700 Launch Time: 2022-05-06 02:44:37.4063 +0700 OS Version: iPhone OS 15.4.1 (19E258) Release Type: User Baseband Version: 2.53.01 Report Version: 104 Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: FRONTBOARD 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: application<com.XM.CSee>:32890 exhausted real (wall clock) time allowance of 10.00 seconds ProcessVisibility: Background ProcessState: Running WatchdogEvent: scene-update WatchdogVisibility: Background WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 26.030 (user 19.430, system 6.600), 41% CPU", "Elapsed application CPU time (seconds): 9.636, 15% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> Triggered by Thread: 0 Thread 0 name: Thread 0 Crashed: 0 CoreAutoLayout 0x000000019ad38a40 NSBitSetCount + 28 (NSBitSet.m:207) 1 CoreAutoLayout 0x000000019ad3c0cc _table_removeStorageBlockIfPossible + 64 (NSISEngine_Table.m:40) 2 CoreAutoLayout 0x000000019ad37ea0 -[NSISEngine removeConstraintWithMarker:] + 680 (NSISEngine.m:2668) 3 CoreAutoLayout 0x000000019ad412a4 -[NSLayoutConstraint _removeFromEngine:] + 212 (NSLayoutConstraint.m:1693) 4 UIKitCore 0x00000001843714d4 __57-[UIView(AdditionalLayoutSupport) _switchToLayoutEngine:]_block_invoke + 204 (NSLayoutConstraint_UIKitAdditions.m:4010) 5 CoreAutoLayout 0x000000019ad355c4 -[NSISEngine withBehaviors:performModifications:] + 88 (NSISEngine.m:1988) 6 UIKitCore 0x000000018455e524 -[UIView(AdditionalLayoutSupport) _switchToLayoutEngine:] + 216 (NSLayoutConstraint_UIKitAdditions.m:4003) 7 UIKitCore 0x0000000184381ecc __45-[UIView(Hierarchy) _postMovedFromSuperview:]_block_invoke + 100 (UIView.m:12344) 8 CoreAutoLayout 0x000000019ad355c4 -[NSISEngine withBehaviors:performModifications:] + 88 (NSISEngine.m:1988) 9 UIKitCore 0x00000001844115d4 -[UIView(Hierarchy) _postMovedFromSuperview:] + 840 (UIView.m:473) 10 UIKitCore 0x0000000184342468 __UIViewWasRemovedFromSuperview + 168 (UIView.m:11692) 11 UIKitCore 0x00000001843542ec -[UIView(Hierarchy) removeFromSuperview] + 400 (UIView.m:11744) 12 iCSee 0x000000010548a970 -[RightToolView configToolViewSupportFull:supportRatio:supportSplit:supportLight:supportPIP:supportManualAlert:] + 168 (RightToolView.m:38) 13 iCSee 0x0000000104d369e0 -[XMCameraViewController configToolBarRight:] + 2668 (XMCameraViewController.mm:1457) 14 iCSee 0x0000000104dc5200 -[XMCameraViewController mediaPlayer:info1:info2:] + 2424 (XMCameraViewController.mm:9180) 15 iCSee 0x00000001055c2298 0x10481c000 + 14312088 16 iCSee 0x0000000105418f24 -[RealPlayModel OnFunSDKResult:] + 80 (RealPlayModel.mm:74) 17 Foundation 0x00000001835c98a0 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 916 (NSThread.m:1233) 18 Foundation 0x0000000183565204 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 136 (NSThread.m:1284) 19 iCSee 0x00000001066ea12c invocation function for block in UI_SendMsg(int, XMSG*) + 304 (UIInterface.mm:177) 20 libdispatch.dylib 0x0000000181a32e68 _dispatch_call_block_and_release + 32 (init.c:1517) 21 libdispatch.dylib 0x0000000181a34a2c _dispatch_client_callout + 20 (object.m:560) 22 libdispatch.dylib 0x0000000181a42f48 _dispatch_main_queue_drain + 928 (inline_internal.h:2622) 23 libdispatch.dylib 0x0000000181a42b98 _dispatch_main_queue_callback_4CF + 44 (queue.c:7770) 24 CoreFoundation 0x0000000181d862f0 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1795) 25 CoreFoundation 0x0000000181d401f4 __CFRunLoopRun + 2532 (CFRunLoop.c:3144) 26 CoreFoundation 0x0000000181d536b8 CFRunLoopRunSpecific + 600 (CFRunLoop.c:3268) 27 GraphicsServices 0x000000019dded374 GSEventRunModal + 164 (GSEvent.c:2200) 28 UIKitCore 0x00000001846b8e88 -[UIApplication _run] + 1100 (UIApplication.m:3511) 29 UIKitCore 0x000000018443a5ec UIApplicationMain + 364 (UIApplication.m:5064) 30 iCSee 0x00000001055c4df4 0x10481c000 + 14323188 31 dyld 0x000000010918dce4 start + 520 (dyldMain.cpp:879) ```language code-block
Replies
0
Boosts
0
Views
1.2k
Activity
May ’22
Activity communication issue in Apple Share Play
Hi, Currently I'm working on Share Play. And I struggled a lot on the issue that: In some cases, we need to share what other user(s) is(are) doing, so I made a custom event to share with all participants. But when 2 (or more) users send the activities with custom event at the same (or very similar) time, looks like groupSession ignores other users activities. Is there any way to solve this problem? or any idea to handle this situation? I just used same code with Apple's sample project. (sink completion is not called for other users activity sometimes) groupSession.$activity.sink { [weak self] activity in                     // Set the movie to enqueue it in the player.                     self?.enqueuedMovie = activity.movie                 }.store(in: &subscriptions)
Replies
1
Boosts
0
Views
878
Activity
Dec ’21
Detect if app is launched/openend by a SharePlay session
When a user is in a Facetime call and accepted the SharePlay request, I want to push a specific ViewController. So I thought it would be same as to get notification when the user tap "accept". But this was not the case. Nothing were printed out in the logs. Is there another way to know when the app (in the background or terminated) is launched or openend by accepting a SharePlay request ? import UIKit import UserNotifications @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. // to perform action when notification is tapped UNUserNotificationCenter.current().delegate = self registerForPushNotifications() return true } func registerForPushNotifications() { UNUserNotificationCenter.current() .requestAuthorization(options: [.alert, .sound, .badge]) { [weak self] granted, error in print("Permission granted: \(granted)") guard granted else { return } self?.getNotificationSettings() } } func getNotificationSettings() { UNUserNotificationCenter.current().getNotificationSettings { settings in print("Notification settings: \(settings)") guard settings.authorizationStatus == .authorized else { return } DispatchQueue.main.async { UIApplication.shared.registerForRemoteNotifications() } } } extension AppDelegate : UNUserNotificationCenterDelegate { func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) { let application = UIApplication.shared if(application.applicationState == .active){ print("user tapped the notification bar when the app is in foreground") } if(application.applicationState == .inactive) { print("user tapped the notification bar when the app is in background") } guard let rootViewController = (UIApplication.shared.connectedScenes.first?.delegate as? SceneDelegate)?.window?.rootViewController else { return } // Do some work completionHandler() } }
Replies
0
Boosts
0
Views
1.4k
Activity
Nov ’21
Custom UI integrating Facetime Video?
I want to make a custom UI that integrates each video feed from my FaceTime group activity participants. I found the app Share+ in the App Store integrates the video from each FaceTime participant into it's own UI, so I know it's possible. Can anyone point me to the relevant documentation that shows me how I can get to the video of each FaceTime group member to put in my own AVSampleBufferDisplayLayer or otherwise?
Replies
0
Boosts
0
Views
985
Activity
Nov ’21
SharePlay Developer Profile not working?
I have been testing my new SharePlay app for many weeks now just fine. Now with the unpleasant surprise that SharePlay is disabled in iOS 15 beta 6 and won't make the 15.0 release, I still want to continue testing my app, but I can't get the SharePlay Developer Profile to re-enabled SharePlay. I have iOS 15 beta 6 on both devices, the new SharePlay Developer Profile installed, and rebooted both devices, and isEligibleForGroupActivities is never true even when on a FaceTime call. So it appears that SharePlay is still disabled even with the profile installed on both devices. Has anyone gotten the new SharePlay Developer Profile to work as intended? Do we need a new Xcode version to get it working again? There hasn't been an Xcode 13 beta 6 released yet so that's the only thing I can think of that might be missing.
Replies
9
Boosts
0
Views
4.1k
Activity
Nov ’21
SharePlay: Custom player
Does shareplay support a custom player (different play buttons, pause buttons etc.)? Does anyone have some sample code that does this?
Replies
0
Boosts
0
Views
708
Activity
Oct ’21
SharePlay not working on MacOS Monterey RC 1
Will SharePlay be added later? Will there be another shareplay profile we can download with an upcoming beta? I'm able to see there is an ability to send or receive an invite but when it's initiated nothing happens.
Replies
0
Boosts
0
Views
751
Activity
Oct ’21
Is changing the GroupActivity by replacing still the preferred way?
Hi there, I'm currently trying to implement SharePlay for one of my apps. Thanks to session wwdc21-10187, most of it went pretty smoothly. But at the end of the video, Adam talks about how to change activities and that's where I now struggle. He says that it is the preferred way to just replace the GroupActivity and demonstrates it for the reset button of the DrawTogether app. But this causes some behavior in iOS 15.1 that I would rather avoid. Let's say we have a FaceTime call with two participants, A and B and use the DrawTogether app. A starts the GroupActivity. If A now resets the canvas, a notification stating Started Draw Together will appear for both users. This is not super nice, but I could live with that. But if B wants to reset the canvas, B will see an alert that states: Replace Draw Together? This will end the existing SharePlay activity and start a new one , with the option to "Replace Existing" or "Cancel". This will most likely throw the user B off - B just wanted to clean the canvas and stay in the same session (they shouldn't even need to think about sessions) So my question is - Is changing the GroupActivity by replacing it still the preferred way if we want to have a clean slate? And if it is, how can I get rid of that alert that B sees? This is probably possible by actually doing the replacement through A (so through the GroupActivity "creator/owner"), but as far as I saw it in the documentation, there is currently no way to get that "owner", right? To give a bit more context - I have an app where participants go through lessons together. They do not care about the history of completed lessons, every lesson should start from a clean slate. Through interaction, any participant could trigger the progression to the next lesson and so it is pretty distracting if this progression is interrupted by the aforementioned alert. BTW: The code example is great, but as someone already noted over here, it does not compile since the API changed a bit (currently on iOS 15.1, but it was already broken before that). Thanks! Klemens
Replies
1
Boosts
0
Views
1.3k
Activity
Oct ’21
Saving images in array in the same order in which it is selected using PHPickerViewController
I want to save images into a UIImage array in the same order in which it is selected using PHPickerViewController. Is this possible?
Replies
3
Boosts
0
Views
1.7k
Activity
Oct ’21
MacOS Monterey beta 7, SharePlay/GroupActivities is not available when building for Mac Catalyst... was available in betas 2-5.
Hi Apple, please help! In MacOS Monterey betas 2-5, I was able to run GroupActivities on my Mac Catalyst app. When running my app with GroupActivities on MacOS Monterey beta 7, I get an error: "GroupActivities is not available when building for Mac Catalyst. Consider using #if !targetEnvironment(macCatalyst) to conditionally import this framework when building for iOS." No such module 'GroupActivities' Is SharePlay going to be available for Mac Catalyst in an upcoming beta?
Replies
1
Boosts
0
Views
972
Activity
Sep ’21
I will always must rebuilt a ipa,if i register a new test devices.
I have a ipa, which was built with Adhoc profile. When I register a new device, but device can't install that ipa. I will have to create a new adhoc profile and rebuild again new ipa with new adhoc profile. And i will need repeat all steps when my teamate have a new devices.It's very annoying. To build a ipa need more time. Is there anyway to i only need register new devices and that devices can download my ipa which is existing(without rebuild)?
Replies
0
Boosts
0
Views
625
Activity
Sep ’21
DrawTogether example code?
Would like to play with this example project shown on session wwdc21-10187
Replies
10
Boosts
0
Views
4.4k
Activity
Sep ’21
Update Error
Update Error BigSur Beta > Finding available software Downloading macOS Big Sur 11.5 Beta 2 Password: Downloading: 100.00% Failed to download & prepare update: Error Domain=SUMacControllerError Code=7721 "[SUMacControllerErrorPreflightWakeupFailed=7721] Failed to perform PreflightWakeup operation: [MobileSoftwareUpdateErrorDomain(MSU):819]" UserInfo={NSUnderlyingError=0x127908c80 {Error Domain=MobileSoftwareUpdateErrorDomain Code=819 "softwareupdated relaunch needed to load new brain" UserInfo={NSDebugDescription=softwareupdated relaunch needed to load new brain}}, SUMacControllerErrorIndicationsMask=0, NSDebugDescription=[SUMacControllerErrorPreflightWakeupFailed=7721] Failed to perform PreflightWakeup operation: [MobileSoftwareUpdateErrorDomain(MSU):819], NSLocalizedDescription=Failed to launch the software update installer. Please try again.} https://store-028.blobstore.apple.com/v01/FR/0433/8681/0000/16782909/sysdiagnose_2021.06.06_15-45-23%2B0000_macOS_MacBookAir10-1_20G5023d.tar.gz?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=MKIA0879Y5FEZQ0RYD6Z%2F20210608%2Fstore-028%2Fs3%2Faws4_request&X-Amz-Date=20210608T164714Z&X-Amz-Expires=15&X-Amz-SignedHeaders=host&X-Amz-Signature=70a6152d9b55d98b7e487329fa2813a95770fe8dd489cea7a7e0aed32a838bb1 24/12HR , >> DAY WEEK YEAR . WEEK DAY YEAR << US & EU ,,
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949
Activity
Aug ’21
var tasks = Set<Task.Handle<Void, Never>>()
New error in XCode 13 Beta 4: "Generic parameter 'Success' could not be inferred" No error in earlier XCode 13 Beta. What's the fix? THe above line is from Apple example code: "DrawTogether"
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1.1k
Activity
Aug ’21
Exposing locallyInitiated property on group session
When printing a GroupSession object I see that "locallyInitiated" is included in the print and I would like to update / prepare my UI based on the initiator of the Group Session. Can "locallyInitiated" be added as a property to the GroupSession object?
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830
Activity
Jul ’21
Sending participant activity-based Toast Notifications
Is there a way to to send notifications based on a participants activity? Like in the Keynote, Apple included example for Music app where a participant adds songs to a shared queue and all other users get a notification about the activity.
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1.5k
Activity
Jul ’21
Where Xcode expects the dylib
Hi, I have a project made in the Xcode 5 and OSX 10.8. Everything was/is working there. Then I got a new laptop with OSX 10.13. I installed Xcode 9, grabbed the project code, successfully compiled it, but when trying to run I get an exception about the dylib not being found. I can't run it and I can't debug it since it stop somewhere in assembly during the startup of the code. I have couple of dylib's in the project and I made them to be copied inside the Application Bundle in order to execute the project from the Terminal and debug it with lldb. But I really like to do that from inside the Xcode. Could someone please help me understand where do I put those dylib's in order to being able to debug from Xcode. Thank you. P.S.: Unfortunately Apple dropped the live notification for the posting on the thread, so if you reply - could you please keep the thread open and keep refreshing it from time to time in order to see my reply to your comment. I'm sorry for the Apple forum inconvenience. Also - I'm sorry for choosing a (possibly) wrong tag. There is no available tag to mark my question with. If anyone know a place where I can ask this question and get a solution - I would be really glad. Thank you.
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680
Activity
Jul ’21