Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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memory leak/increased memory by NSTextField setString
I just put the TextField on UI and call the NSTextField setString, but it is memory usage is increasing. StoryBoard Objective C put TextField and button to UI set TextField variable to "ABC" in ViewController.h @property (weak) IBOutlet NSTextView* ABC; on button event function //dispatch_sync(dispatch_get_main_queue(), ^{ [_ABC setString:str]; //}); How to block the memory usage increase? Also I was check on Instruments app, and there are many malloc 48bytes, its count is almost same with setString count. Thank you!
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133
May ’25
Crash when minimizing on external display and unplugging it (iOS App on Mac)
Our iOS app, when running as an iOS App on Mac, crashes consistently under the following scenario: 1. Launch the app on an external display. 2. Minimize the app window. 3. Disconnect the external display. The app crashes every time under these conditions. The crash log shows the following call stack: *** Assertion failure in -[UINSWorkspace _maximumContentSizeForWindowOnScreen:], UINSWorkspace.m:401 -[UINSWorkspace _maximumContentSizeForWindowOnScreen:]: screen parameter should not be nil ( 0 CoreFoundation 0x000000018e841df0 __exceptionPreprocess + 176 1 libobjc.A.dylib 0x000000018e306b60 objc_exception_throw + 88 2 Foundation 0x000000018fb6aa78 -[NSCalendarDate initWithCoder:] + 0 3 UIKitMacHelper 0x00000001a9a59110 -[UINSWorkspace _maximumContentSizeForWindowOnScreen:] + 184 4 UIKitMacHelper 0x00000001a9a3e748 -[UINSSceneViewController _usableScreenSizeWithSceneSize:shouldOverride:] + 412 5 UIKitMacHelper 0x00000001a9a3d55c -[UINSSceneViewController _effectiveScaleFactorForLayoutWithOverride:] + 88 6 UIKitMacHelper 0x00000001a9a3f3a8 -[UINSSceneViewController _updateZoomFactors] + 28 7 UIKitMacHelper 0x00000001a9a3f248 -[UINSSceneViewController _updateZoomFactorsAndDoLayout] + 24 8 UIKitMacHelper 0x00000001a9a3df80 -[UINSSceneViewController _doUpdates:] + 104 9 UIKitMacHelper 0x00000001a99ad460 -[UINSSceneViewController observeValueForKeyPath:ofObject:change:context:] + 176 10 Foundation 0x000000018facb0d8 -[NSKeyValueObservance observeValueForKeyPath:ofObject:change:context:] + 388 11 Foundation 0x000000018facb0d8 -[NSKeyValueObservance observeValueForKeyPath:ofObject:change:context:] + 388 12 Foundation 0x000000018fa8f7b4 NSKeyValueNotifyObserver + 252 13 Foundation 0x000000018fb3c560 NSKeyValueDidChange + 388 14 Foundation 0x00000001903149a0 NSKeyValueDidChangeWithPerThreadPendingNotifications + 160 15 AppKit 0x00000001924673d4 -[NSThemeFrame _didChangeContentLayoutRect] + 76 16 AppKit 0x000000019246521c -[NSWindow _oldPlaceWindow:fromServer:] + 744 ) It seems like the system attempts to access a screen object that is already nil after the external monitor is removed. This leads to an assertion failure in UINSWorkspace. Is there any known workaround or update planned to address this issue? Thank you.
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250
May ’25
SwiftUI List - onInsert not called on iOS (works on macOS)
I am working with a simple SwiftUI List and I want to enable functionality that allows files and images to be dropped onto the List from outside the app. There is an onInsert modifier with List that allows for this, but I found that it works on macOS, but not when running the same view on iOS. I have sample code that I can't seem to post on this forum because it keeps giving me a validation error about "This post contains sensitive language". Maybe this will work: Code to reproduce issue Is there anything I can do to make this work on iOS?
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119
May ’25
visionOS NavigationSplitView - Refreshable ProgressView Disappears
Description I've encountered an issue with NavigationSplitView on visionOS when using a refreshable ScrollView or List in the detail view. The Problem: When implementing pull-to-refresh in the detail view of a NavigationSplitView, the ProgressView disappears and generates this warning: Trying to convert coordinates between views that are in different UIWindows, which isn't supported. Use convertPoint:fromCoordinateSpace: instead. I discovered that if the detail view includes a .navigationTitle(), the ProgressView remains visible and works correctly! Below is a minimal reproducible example showing this behavior. When you run this code, you'll notice: The sidebar refreshable works fine The detail refreshable works only when .navigationTitle("Something") is present Remove the navigationTitle and the detail view's refresh indicator disappears minimal Demo import SwiftUI struct MinimalRefreshableDemo: View { @State private var items = ["Item 1", "Item 2", "Item 3"] @State private var detailItems = ["Detail 1", "Detail 2", "Detail 3"] @State private var selectedItem: String? = "Item 1" var body: some View { NavigationSplitView { List(items, id: \.self, selection: $selectedItem) { item in Text(item) } .refreshable { items = ["Item 1", "Item 2", "Item 3"] } .navigationTitle("Chat") } detail: { List { ForEach(detailItems, id: \.self) { item in Text(item) .frame(height: 100) .frame(maxWidth: .infinity) } } .refreshable { detailItems = ["Detail 1", "Detail 2", "Detail 3"] } .navigationTitle("Something") } } } #Preview { MinimalRefreshableDemo() } Is this expected behavior? Has anyone else encountered this issue or found a solution that doesn't require adding a navigation title?
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100
May ’25
CollectionViewCell switch back to single column once UImage is assigned
Hi I am building a simple multi column CollectionView here and trying to add 3 cell in a row. Well, in short the column and rows looks all fine if I comment the below code. which is no image and text assigned to cells. let framework = list[indexPath.item] cell.configure(framework) However, once uncommented, only a single cell is displayed per row and the image doesn't seem to be resizing automatically. Can you please advise. Below is the ViewController. import UIKit class FrameworkListViewController: UIViewController { @IBOutlet weak var collectionView: UICollectionView! let list: [AppleFramework] = AppleFramework.list override func viewDidLoad() { super.viewDidLoad() collectionView.dataSource = self collectionView.delegate = self } } extension FrameworkListViewController: UICollectionViewDataSource { func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { return list.count } func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell { guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "FrameworkCell", for: indexPath) as? FrameworkCell else { return UICollectionViewCell() } let framework = list[indexPath.item] cell.configure(framework) return cell } } extension FrameworkListViewController: UICollectionViewDelegateFlowLayout { func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize { let interItemSpacing: CGFloat = 10 let width = (collectionView.bounds.width - interItemSpacing * 2) / 3 let height = width * 1.5 return CGSize(width: width, height: height) } func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat { return 10 } func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat { return 10 } } This is Cell class FrameworkCell: UICollectionViewCell { @IBOutlet weak var thumbnailImageView: UIImageView! @IBOutlet weak var nameLabel: UILabel! func configure(_ framework: AppleFramework) { thumbnailImageView.image = UIImage(named: framework.imageName) nameLabel.text = framework.name } }
Topic: UI Frameworks SubTopic: UIKit
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74
May ’25
tvOS: Using .onExitCommand to Navigate to Home Tab Before Exiting — Is This Acceptable?
Hi Apple Developer Team, In my tvOS app built with SwiftUI, I have a tab-based interface with several sections. The first tab (index 0) is the Home tab. Other tabs include Contact, WiFi, Welcome, etc. I want to handle the remote's Menu / Back button (.onExitCommand) so that: If the user is on any tab other than Home (tabs 1, 2, 3, etc.), pressing the Menu button takes them back to the Home tab. If the user is already on the Home tab, then pressing the TV/Home button (not Menu) behaves as expected — suspending or exiting the app (handled by the system, no code involved). Here's a simplified version of what I implemented: .onExitCommand { if selectedTab != 0 { selectedTab = 0 focusedTab = 0 } else { // Let system handle the exit when user presses the TV/Home button } } This behavior ensures users don’t accidentally exit the app when they're browsing other tabs, and provides a consistent navigation experience. Question: Is this an acceptable and App Store-compliant use of .onExitCommand on tvOS? I'm not calling exit(0) or trying to force-terminate the app — just using .onExitCommand for in-app navigation purposes. Any official guidance or best practices would be greatly appreciated! Thanks, Prashant
Topic: UI Frameworks SubTopic: SwiftUI Tags:
0
0
119
May ’25
Does adding a bar button item to the navigation bar programmatically when offering scene support differ from the old app delegate approach
I have used the following code for years to add a right bar button item to the navigation bar, but for some unknown reason, this no longer works. It stopped working when I updated my app to have Scene support. I don't understand what is preventing this code from working. @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. NSLog(@"viewDidLoad"); // Add a Share Button UIBarButtonItem *shareButton; shareButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:@selector(editProject:)]; self.navigationItem.rightBarButtonItem = shareButton; self.navigationItem.rightBarButtonItem.tintColor = [UIColor blueColor]; } -(void) editProject:(id)sender { } @end To test this, I created a brand new test app that does nothing except for attempting to add this button. The autogenerated code gives you the following project and I simply modified the ViewController class as shown above: What do I need to do differently to make the right bar button item to display? I know that I can add buttons using the storyboard that can be controlled via IBOutlets, but just want to know if its still possible to do this programmatically.
3
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169
May ’25
Crash due to likely infinitely recursive call in SwiftUI `Color.Resolved.init`
So I'm dealing with a really obtuse crash that appears to be a stack overflow in an internal SwiftUI code path creating a Color.Resolved. I haven't found anyone one else with this issue online, and I cannot get it to reproduce on my own device. Interestingly enough, it is only happening on 1 device in the field (according to XCode crash logs). Here are some lines from the crashed thread. You can see that my code is never called, and it appears to be starting in some Array equality check checking the equality of colors (which I can't think of anywhere in my app I am doing anyway). You can see from this trace here that it appears to be a recursive call through Color.Resolved and NSColor.withColorAppearance. I don't have any idea how to solve this, but it keeps happening with at least one in-the-field device across multiple app updates. So my whole app is open source on github at https://github.com/msdrigg/roam, but I don't even use NSColor explicitly anywhere except for here which doesn't match the stack trace. I also tried changing the accent color of the app with defaults write com.msdrigg.roam AppleAccentColor -integer 1 to see if that somehow caused the crash, but my app opened up totally fine (and respected the change). Besides this, the only places I think I could be using dynamic colors is I when define an AccentColor and a WidgetBackground color for my app using xcassets, and then I use these colors from SwiftUI. In most of my app I stick to the system colors (Color.gray and such). Thread 0 Crashed: 0 libsystem_pthread.dylib 0x000000018601213c ___chkstk_darwin + 60 1 CoreFoundation 0x0000000186108434 -[NSArray isEqualToArray:] + 52 (NSArray.m:454) 2 AppKit 0x000000018a21fcd4 -[NSCoreUICatalogColor resolvedCUINamedColorForAppearance:] + 164 (NSColor.m:5057) 3 AppKit 0x0000000189c32cd4 -[NSCoreUICatalogColor resolvedColor] + 48 (NSColor.m:5148) 4 AppKit 0x0000000189c31e74 -[NSDynamicNamedColor colorUsingColorSpace:] + 32 (NSColor.m:4410) 5 SwiftUICore 0x0000000221ca9fd8 CoreColorPlatformColorGetComponents + 116 (CoreColorFunctions.m:149) 6 SwiftUICore 0x0000000221faaf28 specialized Color.Resolved.init(platformColor:) + 92 (CoreColor.swift:14) 7 SwiftUICore 0x0000000221faa5b0 Color.Resolved.init(platformColor:) + 16 (<compiler-generated>:0) 8 SwiftUI 0x00000001b53b1dc4 closure #1 in NSColor.resolve(in:) + 20 (AppKitColorConversions.swift:156) 9 SwiftUI 0x00000001b53b222c partial apply for closure #1 in static NSColor.withColorAppearance(in:_:) + 32 (<compiler-generated>:0) 10 SwiftUI 0x00000001b46b1e54 closure #1 in SubmitTriggerSource.dispatchUpdate(_:) + 28 (PlatformViewCoordinator.swift:12) 11 SwiftUI 0x00000001b5484488 thunk for @escaping @callee_guaranteed () -> () + 28 (<compiler-generated>:0) 12 AppKit 0x0000000189c174a4 +[NSAppearance _performWithCurrentAppearance:usingBlock:] + 72 (NSAppearance.m:2408) 13 SwiftUI 0x00000001b53b2088 specialized static NSColor.withColorAppearance(in:_:) + 324 (AppKitColorConversions.swift:142) 14 SwiftUI 0x00000001b53b1e7c protocol witness for ColorProvider.resolve(in:) in conformance NSColor + 68 (<compiler-generated>:151) 15 SwiftUICore 0x0000000222436e6c ColorBox.resolve(in:) + 124 (Color.swift:288) 16 SwiftUICore 0x0000000222435e30 Color.resolve(in:) + 72 (Color.swift:87) 17 SwiftUI 0x00000001b53b1c88 closure #1 in NSColor.init(_:) + 196 (AppKitColorConversions.swift:124) 18 SwiftUI 0x00000001b4542714 thunk for @escaping @callee_guaranteed (@guaranteed NSAppearance) -> (@owned NSColor) + 56 (<compiler-generated>:0) 19 AppKit 0x0000000189c31e74 -[NSDynamicNamedColor colorUsingColorSpace:] + 32 (NSColor.m:4410) //// ... Repeating for 500 lines 500 SwiftUICore 0x0000000221ca9fd8 CoreColorPlatformColorGetComponents + 116 (CoreColorFunctions.m:149) 501 SwiftUICore 0x0000000221faaf28 specialized Color.Resolved.init(platformColor:) + 92 (CoreColor.swift:14) 502 SwiftUICore 0x0000000221faa5b0 Color.Resolved.init(platformColor:) + 16 (<compiler-generated>:0) 503 SwiftUI 0x00000001b53b1dc4 closure #1 in NSColor.resolve(in:) + 20 (AppKitColorConversions.swift:156) 504 SwiftUI 0x00000001b53b222c partial apply for closure #1 in static NSColor.withColorAppearance(in:_:) + 32 (<compiler-generated>:0) 505 SwiftUI 0x00000001b46b1e54 closure #1 in SubmitTriggerSource.dispatchUpdate(_:) + 28 (PlatformViewCoordinator.swift:12) 506 SwiftUI 0x00000001b5484488 thunk for @escaping @callee_guaranteed () -> () + 28 (<compiler-generated>:0) 507 AppKit 0x0000000189c174a4 +[NSAppearance _performWithCurrentAppearance:usingBlock:] + 72 (NSAppearance.m:2408) 508 SwiftUI 0x00000001b53b2088 specialized static NSColor.withColorAppearance(in:_:) + 324 (AppKitColorConversions.swift:142) 509 SwiftUI 0x00000001b53b1e7c protocol witness for ColorProvider.resolve(in:) in conformance NSColor + 68 (<compiler-generated>:151) 510 SwiftUICore 0x0000000222436e6c ColorBox.resolve(in:) + 124 (Color.swift:288) full-log.crash
0
0
145
May ’25
Mixing ReferenceFileDocument and @Observable
I have an app in which the data model is @Observable, and views see it through @Environment(dataModel.self) private var dataModel. Since there are a large number of views, only some of which may need to be redrawn at a given time, I believe that @Observable is more efficient at run time than @Published and @ObservedObject I’ve been trying to make the app document based. Although I started using SwiftData, it has trouble with Codable, and a long thread in the Developer forum suggests that SwiftData does not support the Undo manager - and in any event, simple JSON serialization is all that this app requires. Unfortunately, ReferenceFileDocument inherits from ObservableObject, which seems to not play nice with @Observable. I’d like to keep using @Observable, but haven’t been able to figure out how. When I deserialize a JSON ReferenceFileDocument, I can’t seem to connect it to an @Observable class instance and to let the various views and view models know where to find and update it. I’d appreciate advice on how to implement document persistence in this app. Also, the default behaviour of DoumentGroup provides a nice menu to, another things, rename a new file to something other than Untitled xx, but it doesn’t appear to work (there is an extensive thread on the Developer website discussing this issue). Is there a solution to this problem? Thanks for any help you can offer.
3
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176
May ’25
onDrop() modifier with multiple UTTypes giving the least helpful one?
Hey folks I'm trying to use .onDrop() on a view that needs to accept files. This works fine, I specify a supportedContentTypes of [.fileURL] and it works great. I got a request to add support for dragging the macOS screenshot previews into my app and when I looked at it, they aren't available as a URL, only an image, so I changed my array to [.fileURL, .image]. As soon as I did that, I noticed that dragging any image file, even from Finder, calls my onDrop() closure with an NSItemProvider that only knows how to give me an image, with no suggestedName. Am I missing something here? I had been under the impression that: The order of my supportedContentTypes indicates which types I prefer (although I now can't find this documented anywhere) Where an item could potentially vend multiple UTTypes, the resulting NSItemProvider would offer up the union of types that both it, and I, support. If it helps, I put together a little test app which lets you select which UTTypes are in supportedContentTypes and then when a file is dragged onto it, it'll tell you which content types are available - as far as I can tell, it's only ever one, and macOS strongly prefers to send me an image vs a URL. Is there anything I can do to convince it otherwise?
4
0
224
May ’25
UIPageViewController embedded in UIScrollView ignores the first pan gesture on its pages
I have a UIPageViewController embedded in a UIScrollView and each page has a drawing view with a UIPanGestureRecognizer to free-draw. With this setup, the 1st time I attempt to draw, the pan gesture is ignored. It works the 2nd time I perform the gesture. In my case I need to wrap the UIPageViewController in a UIScrollView to have a pull to refresh mechanism (set thescrollView.refreshControl). I’ve tried every combination of UIGestureRecognizerDelegate methods (shouldRecognizeSimultaneously…, require(toFail:), etc.) with no luck. This is my view hierarchy: ScrollView |- UIPageViewController |- Page 1 | |- DrawingView with UIPanGestureRecognizer |- Page 2 |- DrawingView with UIPanGestureRecognizer Is this a known limitation when a UIPageViewController is nested inside another scroll view? Reproduction steps (tested on iOS 18.4 / Xcode 16.3, iPhone 16 Pro) Launch the app; the first page shows a white canvas in the bottom part. Try to draw immediately → nothing happens. Lift your finger and draw again → works. Here is a link for the sample project with the reproducible code: https://github.com/marcod-storyteller/page-controller-sample P.S: If the UIPageViewController has a .pageCurl transition style instead, the problem disappears.
Topic: UI Frameworks SubTopic: UIKit Tags:
2
1
124
May ’25
The URL authorization read and write obtained by UIDocumentPickerViewController
The URL directory obtained by UIDocumentPickerVieweController can be read and written in the directory after calling startAccessingDecurityScopeResource. However, after restarting the app, if the URL saved in the package is called startAccessingDecurityScopeResource again and returns NO, UIDocumentPickerVieweController must be called again to retrieve the URL, and then startAccessingDecurityScopeResource must be called again before continuing the operation. This is too troublesome. Is there a way to continue reading and writing operations in the URL directory after restarting the app?
1
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84
May ’25
AVAudioSession dropping wired USBAudio source
My app inputs electrical waveforms from an IV485B39 2 channel USB device using an AVAudioSession. Before attempting to acquire data I make sure the input device is available as follows: AVAudiosSession *audioSession = [AVAudioSession sharedInstance]; [audioSession setCategory :AVAudioSessionCategoryRecord error:&err]; NSArray *inputs = [audioSession availableInputs]; I have been using this code for about 10 years. My app is scriptable so a user can acquire data from the IV485B29 multiple times with various parameter settings (sampling rates and sample duration). Recently the scripts have been failing to complete and what I have notice that when it fails the list of available inputs is missing the USBAudio input. While debugging I have noticed that when working properly the list of inputs includes both the internal microphone as well as the USBAudio device as shown below. VIB_TimeSeriesViewController:***Available inputs = ( "<AVAudioSessionPortDescription: 0x11584c7d0, type = MicrophoneBuiltIn; name = iPad Microphone; UID = Built-In Microphone; selectedDataSource = Front>", "<AVAudioSessionPortDescription: 0x11584cae0, type = USBAudio; name = 485B39 200095708064650803073200616; UID = AppleUSBAudioEngine:Digiducer.com :485B39 200095708064650803073200616:000957 200095708064650803073200616:1; selectedDataSource = (null)>" ) But when it fails I only see the built in microphone. VIB_TimeSeriesViewController:***Available inputs = ( "<AVAudioSessionPortDescription: 0x11584cef0, type = MicrophoneBuiltIn; name = iPad Microphone; UID = Built-In Microphone; selectedDataSource = Front>" ) If I only see the built in microphone I immediately repeat the three lines of code and most of the "inputs" contains both the internal microphone and the USBAudioDevice AVAudiosSession *audioSession = [AVAudioSession sharedInstance]; [audioSession setCategory :AVAudioSessionCategoryRecord error:&err]; NSArray *inputs = [audioSession availableInputs]; This fix always works on my M2 iPadPro and my iPhone 14 but some of my customers have older devices and even with 3 tries they still get faults about 1 in 10 tries. I rolled back my code to a released version from about 12 months ago where I know we never had this problem and compiled it against the current libraries and the problem still exists. I assume this is a problem caused by a change in the AVAudioSession framework libraries. I need to find a way to work around the issue or get the library fixed.
0
0
153
May ’25
Custom, Markdown autocapitalizationType.
Hi, I've got an app that displays markdown in UITextView / NSTextView. I would like it to behave like Notes app does, that is if user types the line start modifier, e.g: "# " or "> " I would like the keyboard to show a capitalized letters. I've tried looking into overriding insertText - and it breaks the predictive text (can not insert white space). I've tried implementing UITextInputTokenizer but no luck either. Like I said, I see the Notes app does it perfectly, so maybe I'm missing something obvious or there is a way to do it without interrupting the auto-correction and predictive text. Ideally same thing can be applied to the NSTextView as the app support both platforms.
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
277
May ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
3
0
267
May ’25
CATiledLayer flashes and re-draws entirely when re-drawing a single tile
I have filed a bug report for this (FB17734946), but I'm posting it here verbatim in case others have the same issue and in hopes of getting attention from an Apple engineer sooner. When calling setNeedsDisplayInRect on a CATiledLayer - or a UIView whose backing layer is CATiledLayer - one would expect to re-draw only a region identified by the rect passed to the method. This is even written in the documentation for the class: "Regions of the layer may be invalidated using the setNeedsDisplayInRect: method however the update will be asynchronous. While the next display update will most likely not contain the updated content, a future update will." However, upon calling this method, CATiledLayer redraws whole contents instead of just the tile at the specified rect, and it flashes when doing so. It behaves exactly the same as if one had called setNeedsDisplay without passing any rect; all contents are cleared and re-drawn again. I'm 100% sure I've passed in the correct rect of the exact tile that I need to redraw. I have even tried passing much smaller rects, but still the same. (And yes, the rect I've passed accounts for the current level of detail.) I have found this GitHub repo https://github.com/frankus/NetPhotoScroller, which based on discussion from here https://forums.macrumors.com/threads/catiledlayer-blanks-out-tiles-when-redrawing.1333948/ aims at solving these issues by using two private methods on CATiledLayer class: (void)setNeedsDisplayInRect:(CGRect)r levelOfDetail:(int)level; (BOOL)canDrawRect:(CGRect)rect levelOfDetail:(int)level; I have explored the repo in detail, however I wasn't able to test exactly this code from the GitHub repo. I have tried using those two private methods myself (through an Objective-C class that defines the methods in the header file and then a swift class which inherits it), but I couldn't solve the issue; the flashing and the full re-draw is still there. After doing a lot of research, the conclusion seems to be that one cannot use CATiledLayer with contents that are downloaded remotely, on demand, as tiles are being requested. I have, however, found one interesting thing which seems to work so far: before calling setNeedsDisplayInRect (or just setNeedsDisplay, as they behave the same for CATiledLayer in my testing), cache the current layer's contents, and after calling setNeedsDisplay (or setNeedsDisplayInRect), restore the contents back to the layer. This prevents flashing and preserves any tiles that were drawn at the time of the re-draw. let c = tiledLayer.contents tiledLayer.setNeedsDisplay(tileRect) tiledLayer.contents = c However! Docs clearly state the warning: Do not attempt to directly modify the contents property of a CATiledLayer object. Doing so disables the ability of a tiled layer to asynchronously provide tiled content, effectively turning the layer into a regular CALayer object. I believe this message implies modifying the contents property with some raw content, like image data, and that it may be safe to re-apply the existing contents (which are in my testing of type CAImageProvider) -- but I can't rely on an implementation detail in my production app. I have tested this and confirmed that the bug appears on: iPhone 14 Pro, iOS 18.5 iPhone 13 Pro, iOS 17.5.1 iPhone 5s, iOS 15.8.3 iPad Pro 1st gen, iPadOS 18.4.1 a couple simulator versions I can also confirm that the fix (to re-apply contents property) is also working properly on all these versions. Is this expected behavior, that tiled layer redraws itself entirely instead of redrawing specific tiles? Is it safe to modify contents of a CATiledLayer by re-applying the existing contents? If not, is there an alternative to avoid flashing?
3
0
212
May ’25
Is it safe to access NSPrinter.printerNames on a background thread?
I'm working on a macOS application that needs to query the list of available printers using NSPrinter.printerNames. For performance reasons, I'd like to perform this operation on a background thread. However, since NSPrinter is part of AppKit, and AppKit is generally not thread-safe unless explicitly stated, I want to confirm: Is it safe to call NSPrinter.printerNames from a background thread? I couldn’t find explicit guidance in the documentation regarding the thread-safety of printerNames, so any clarification or best practices would be appreciated. Thanks in advance! Note: I tested this api on a background thread in code and it did not give any error.
Topic: UI Frameworks SubTopic: AppKit Tags:
0
0
143
May ’25
Live activity widget not updated locally after server update
I am using live activity in my app. Functionality is start, update & end events are started from the server. There is one interaction button added using app intent in live activity widget. That button needs to update widget ui locally using activity kit. Issue is when os receives first start event push then update ui works fine and reflecting on live activity widget but when update notification receives by os after 1 mins then action button stops updating the ui locally. Can anyone please add some suggestions to fix this.
0
0
160
May ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
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489
May ’25
memory leak/increased memory by NSTextField setString
I just put the TextField on UI and call the NSTextField setString, but it is memory usage is increasing. StoryBoard Objective C put TextField and button to UI set TextField variable to "ABC" in ViewController.h @property (weak) IBOutlet NSTextView* ABC; on button event function //dispatch_sync(dispatch_get_main_queue(), ^{ [_ABC setString:str]; //}); How to block the memory usage increase? Also I was check on Instruments app, and there are many malloc 48bytes, its count is almost same with setString count. Thank you!
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133
Activity
May ’25
Crash when minimizing on external display and unplugging it (iOS App on Mac)
Our iOS app, when running as an iOS App on Mac, crashes consistently under the following scenario: 1. Launch the app on an external display. 2. Minimize the app window. 3. Disconnect the external display. The app crashes every time under these conditions. The crash log shows the following call stack: *** Assertion failure in -[UINSWorkspace _maximumContentSizeForWindowOnScreen:], UINSWorkspace.m:401 -[UINSWorkspace _maximumContentSizeForWindowOnScreen:]: screen parameter should not be nil ( 0 CoreFoundation 0x000000018e841df0 __exceptionPreprocess + 176 1 libobjc.A.dylib 0x000000018e306b60 objc_exception_throw + 88 2 Foundation 0x000000018fb6aa78 -[NSCalendarDate initWithCoder:] + 0 3 UIKitMacHelper 0x00000001a9a59110 -[UINSWorkspace _maximumContentSizeForWindowOnScreen:] + 184 4 UIKitMacHelper 0x00000001a9a3e748 -[UINSSceneViewController _usableScreenSizeWithSceneSize:shouldOverride:] + 412 5 UIKitMacHelper 0x00000001a9a3d55c -[UINSSceneViewController _effectiveScaleFactorForLayoutWithOverride:] + 88 6 UIKitMacHelper 0x00000001a9a3f3a8 -[UINSSceneViewController _updateZoomFactors] + 28 7 UIKitMacHelper 0x00000001a9a3f248 -[UINSSceneViewController _updateZoomFactorsAndDoLayout] + 24 8 UIKitMacHelper 0x00000001a9a3df80 -[UINSSceneViewController _doUpdates:] + 104 9 UIKitMacHelper 0x00000001a99ad460 -[UINSSceneViewController observeValueForKeyPath:ofObject:change:context:] + 176 10 Foundation 0x000000018facb0d8 -[NSKeyValueObservance observeValueForKeyPath:ofObject:change:context:] + 388 11 Foundation 0x000000018facb0d8 -[NSKeyValueObservance observeValueForKeyPath:ofObject:change:context:] + 388 12 Foundation 0x000000018fa8f7b4 NSKeyValueNotifyObserver + 252 13 Foundation 0x000000018fb3c560 NSKeyValueDidChange + 388 14 Foundation 0x00000001903149a0 NSKeyValueDidChangeWithPerThreadPendingNotifications + 160 15 AppKit 0x00000001924673d4 -[NSThemeFrame _didChangeContentLayoutRect] + 76 16 AppKit 0x000000019246521c -[NSWindow _oldPlaceWindow:fromServer:] + 744 ) It seems like the system attempts to access a screen object that is already nil after the external monitor is removed. This leads to an assertion failure in UINSWorkspace. Is there any known workaround or update planned to address this issue? Thank you.
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250
Activity
May ’25
SwiftUI List - onInsert not called on iOS (works on macOS)
I am working with a simple SwiftUI List and I want to enable functionality that allows files and images to be dropped onto the List from outside the app. There is an onInsert modifier with List that allows for this, but I found that it works on macOS, but not when running the same view on iOS. I have sample code that I can't seem to post on this forum because it keeps giving me a validation error about "This post contains sensitive language". Maybe this will work: Code to reproduce issue Is there anything I can do to make this work on iOS?
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119
Activity
May ’25
visionOS NavigationSplitView - Refreshable ProgressView Disappears
Description I've encountered an issue with NavigationSplitView on visionOS when using a refreshable ScrollView or List in the detail view. The Problem: When implementing pull-to-refresh in the detail view of a NavigationSplitView, the ProgressView disappears and generates this warning: Trying to convert coordinates between views that are in different UIWindows, which isn't supported. Use convertPoint:fromCoordinateSpace: instead. I discovered that if the detail view includes a .navigationTitle(), the ProgressView remains visible and works correctly! Below is a minimal reproducible example showing this behavior. When you run this code, you'll notice: The sidebar refreshable works fine The detail refreshable works only when .navigationTitle("Something") is present Remove the navigationTitle and the detail view's refresh indicator disappears minimal Demo import SwiftUI struct MinimalRefreshableDemo: View { @State private var items = ["Item 1", "Item 2", "Item 3"] @State private var detailItems = ["Detail 1", "Detail 2", "Detail 3"] @State private var selectedItem: String? = "Item 1" var body: some View { NavigationSplitView { List(items, id: \.self, selection: $selectedItem) { item in Text(item) } .refreshable { items = ["Item 1", "Item 2", "Item 3"] } .navigationTitle("Chat") } detail: { List { ForEach(detailItems, id: \.self) { item in Text(item) .frame(height: 100) .frame(maxWidth: .infinity) } } .refreshable { detailItems = ["Detail 1", "Detail 2", "Detail 3"] } .navigationTitle("Something") } } } #Preview { MinimalRefreshableDemo() } Is this expected behavior? Has anyone else encountered this issue or found a solution that doesn't require adding a navigation title?
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100
Activity
May ’25
CollectionViewCell switch back to single column once UImage is assigned
Hi I am building a simple multi column CollectionView here and trying to add 3 cell in a row. Well, in short the column and rows looks all fine if I comment the below code. which is no image and text assigned to cells. let framework = list[indexPath.item] cell.configure(framework) However, once uncommented, only a single cell is displayed per row and the image doesn't seem to be resizing automatically. Can you please advise. Below is the ViewController. import UIKit class FrameworkListViewController: UIViewController { @IBOutlet weak var collectionView: UICollectionView! let list: [AppleFramework] = AppleFramework.list override func viewDidLoad() { super.viewDidLoad() collectionView.dataSource = self collectionView.delegate = self } } extension FrameworkListViewController: UICollectionViewDataSource { func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { return list.count } func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell { guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "FrameworkCell", for: indexPath) as? FrameworkCell else { return UICollectionViewCell() } let framework = list[indexPath.item] cell.configure(framework) return cell } } extension FrameworkListViewController: UICollectionViewDelegateFlowLayout { func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize { let interItemSpacing: CGFloat = 10 let width = (collectionView.bounds.width - interItemSpacing * 2) / 3 let height = width * 1.5 return CGSize(width: width, height: height) } func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat { return 10 } func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat { return 10 } } This is Cell class FrameworkCell: UICollectionViewCell { @IBOutlet weak var thumbnailImageView: UIImageView! @IBOutlet weak var nameLabel: UILabel! func configure(_ framework: AppleFramework) { thumbnailImageView.image = UIImage(named: framework.imageName) nameLabel.text = framework.name } }
Topic: UI Frameworks SubTopic: UIKit
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74
Activity
May ’25
tvOS: Using .onExitCommand to Navigate to Home Tab Before Exiting — Is This Acceptable?
Hi Apple Developer Team, In my tvOS app built with SwiftUI, I have a tab-based interface with several sections. The first tab (index 0) is the Home tab. Other tabs include Contact, WiFi, Welcome, etc. I want to handle the remote's Menu / Back button (.onExitCommand) so that: If the user is on any tab other than Home (tabs 1, 2, 3, etc.), pressing the Menu button takes them back to the Home tab. If the user is already on the Home tab, then pressing the TV/Home button (not Menu) behaves as expected — suspending or exiting the app (handled by the system, no code involved). Here's a simplified version of what I implemented: .onExitCommand { if selectedTab != 0 { selectedTab = 0 focusedTab = 0 } else { // Let system handle the exit when user presses the TV/Home button } } This behavior ensures users don’t accidentally exit the app when they're browsing other tabs, and provides a consistent navigation experience. Question: Is this an acceptable and App Store-compliant use of .onExitCommand on tvOS? I'm not calling exit(0) or trying to force-terminate the app — just using .onExitCommand for in-app navigation purposes. Any official guidance or best practices would be greatly appreciated! Thanks, Prashant
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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119
Activity
May ’25
CarPlay and iOS 18.5, app crashes if the mobile one is not running
Hi, after upgrading to iOS 18.5 our app crashes in CarPlay. Only when the app is running on our mobile the carplay app works fine. If we run the same app in mobiles with iOS < 18.5 everything works. What has changed in iOS 18.5? Thanks
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112
Activity
May ’25
Does adding a bar button item to the navigation bar programmatically when offering scene support differ from the old app delegate approach
I have used the following code for years to add a right bar button item to the navigation bar, but for some unknown reason, this no longer works. It stopped working when I updated my app to have Scene support. I don't understand what is preventing this code from working. @interface ViewController () @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. NSLog(@"viewDidLoad"); // Add a Share Button UIBarButtonItem *shareButton; shareButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:@selector(editProject:)]; self.navigationItem.rightBarButtonItem = shareButton; self.navigationItem.rightBarButtonItem.tintColor = [UIColor blueColor]; } -(void) editProject:(id)sender { } @end To test this, I created a brand new test app that does nothing except for attempting to add this button. The autogenerated code gives you the following project and I simply modified the ViewController class as shown above: What do I need to do differently to make the right bar button item to display? I know that I can add buttons using the storyboard that can be controlled via IBOutlets, but just want to know if its still possible to do this programmatically.
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169
Activity
May ’25
Crash due to likely infinitely recursive call in SwiftUI `Color.Resolved.init`
So I'm dealing with a really obtuse crash that appears to be a stack overflow in an internal SwiftUI code path creating a Color.Resolved. I haven't found anyone one else with this issue online, and I cannot get it to reproduce on my own device. Interestingly enough, it is only happening on 1 device in the field (according to XCode crash logs). Here are some lines from the crashed thread. You can see that my code is never called, and it appears to be starting in some Array equality check checking the equality of colors (which I can't think of anywhere in my app I am doing anyway). You can see from this trace here that it appears to be a recursive call through Color.Resolved and NSColor.withColorAppearance. I don't have any idea how to solve this, but it keeps happening with at least one in-the-field device across multiple app updates. So my whole app is open source on github at https://github.com/msdrigg/roam, but I don't even use NSColor explicitly anywhere except for here which doesn't match the stack trace. I also tried changing the accent color of the app with defaults write com.msdrigg.roam AppleAccentColor -integer 1 to see if that somehow caused the crash, but my app opened up totally fine (and respected the change). Besides this, the only places I think I could be using dynamic colors is I when define an AccentColor and a WidgetBackground color for my app using xcassets, and then I use these colors from SwiftUI. In most of my app I stick to the system colors (Color.gray and such). Thread 0 Crashed: 0 libsystem_pthread.dylib 0x000000018601213c ___chkstk_darwin + 60 1 CoreFoundation 0x0000000186108434 -[NSArray isEqualToArray:] + 52 (NSArray.m:454) 2 AppKit 0x000000018a21fcd4 -[NSCoreUICatalogColor resolvedCUINamedColorForAppearance:] + 164 (NSColor.m:5057) 3 AppKit 0x0000000189c32cd4 -[NSCoreUICatalogColor resolvedColor] + 48 (NSColor.m:5148) 4 AppKit 0x0000000189c31e74 -[NSDynamicNamedColor colorUsingColorSpace:] + 32 (NSColor.m:4410) 5 SwiftUICore 0x0000000221ca9fd8 CoreColorPlatformColorGetComponents + 116 (CoreColorFunctions.m:149) 6 SwiftUICore 0x0000000221faaf28 specialized Color.Resolved.init(platformColor:) + 92 (CoreColor.swift:14) 7 SwiftUICore 0x0000000221faa5b0 Color.Resolved.init(platformColor:) + 16 (<compiler-generated>:0) 8 SwiftUI 0x00000001b53b1dc4 closure #1 in NSColor.resolve(in:) + 20 (AppKitColorConversions.swift:156) 9 SwiftUI 0x00000001b53b222c partial apply for closure #1 in static NSColor.withColorAppearance(in:_:) + 32 (<compiler-generated>:0) 10 SwiftUI 0x00000001b46b1e54 closure #1 in SubmitTriggerSource.dispatchUpdate(_:) + 28 (PlatformViewCoordinator.swift:12) 11 SwiftUI 0x00000001b5484488 thunk for @escaping @callee_guaranteed () -> () + 28 (<compiler-generated>:0) 12 AppKit 0x0000000189c174a4 +[NSAppearance _performWithCurrentAppearance:usingBlock:] + 72 (NSAppearance.m:2408) 13 SwiftUI 0x00000001b53b2088 specialized static NSColor.withColorAppearance(in:_:) + 324 (AppKitColorConversions.swift:142) 14 SwiftUI 0x00000001b53b1e7c protocol witness for ColorProvider.resolve(in:) in conformance NSColor + 68 (<compiler-generated>:151) 15 SwiftUICore 0x0000000222436e6c ColorBox.resolve(in:) + 124 (Color.swift:288) 16 SwiftUICore 0x0000000222435e30 Color.resolve(in:) + 72 (Color.swift:87) 17 SwiftUI 0x00000001b53b1c88 closure #1 in NSColor.init(_:) + 196 (AppKitColorConversions.swift:124) 18 SwiftUI 0x00000001b4542714 thunk for @escaping @callee_guaranteed (@guaranteed NSAppearance) -> (@owned NSColor) + 56 (<compiler-generated>:0) 19 AppKit 0x0000000189c31e74 -[NSDynamicNamedColor colorUsingColorSpace:] + 32 (NSColor.m:4410) //// ... Repeating for 500 lines 500 SwiftUICore 0x0000000221ca9fd8 CoreColorPlatformColorGetComponents + 116 (CoreColorFunctions.m:149) 501 SwiftUICore 0x0000000221faaf28 specialized Color.Resolved.init(platformColor:) + 92 (CoreColor.swift:14) 502 SwiftUICore 0x0000000221faa5b0 Color.Resolved.init(platformColor:) + 16 (<compiler-generated>:0) 503 SwiftUI 0x00000001b53b1dc4 closure #1 in NSColor.resolve(in:) + 20 (AppKitColorConversions.swift:156) 504 SwiftUI 0x00000001b53b222c partial apply for closure #1 in static NSColor.withColorAppearance(in:_:) + 32 (<compiler-generated>:0) 505 SwiftUI 0x00000001b46b1e54 closure #1 in SubmitTriggerSource.dispatchUpdate(_:) + 28 (PlatformViewCoordinator.swift:12) 506 SwiftUI 0x00000001b5484488 thunk for @escaping @callee_guaranteed () -> () + 28 (<compiler-generated>:0) 507 AppKit 0x0000000189c174a4 +[NSAppearance _performWithCurrentAppearance:usingBlock:] + 72 (NSAppearance.m:2408) 508 SwiftUI 0x00000001b53b2088 specialized static NSColor.withColorAppearance(in:_:) + 324 (AppKitColorConversions.swift:142) 509 SwiftUI 0x00000001b53b1e7c protocol witness for ColorProvider.resolve(in:) in conformance NSColor + 68 (<compiler-generated>:151) 510 SwiftUICore 0x0000000222436e6c ColorBox.resolve(in:) + 124 (Color.swift:288) full-log.crash
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145
Activity
May ’25
Mixing ReferenceFileDocument and @Observable
I have an app in which the data model is @Observable, and views see it through @Environment(dataModel.self) private var dataModel. Since there are a large number of views, only some of which may need to be redrawn at a given time, I believe that @Observable is more efficient at run time than @Published and @ObservedObject I’ve been trying to make the app document based. Although I started using SwiftData, it has trouble with Codable, and a long thread in the Developer forum suggests that SwiftData does not support the Undo manager - and in any event, simple JSON serialization is all that this app requires. Unfortunately, ReferenceFileDocument inherits from ObservableObject, which seems to not play nice with @Observable. I’d like to keep using @Observable, but haven’t been able to figure out how. When I deserialize a JSON ReferenceFileDocument, I can’t seem to connect it to an @Observable class instance and to let the various views and view models know where to find and update it. I’d appreciate advice on how to implement document persistence in this app. Also, the default behaviour of DoumentGroup provides a nice menu to, another things, rename a new file to something other than Untitled xx, but it doesn’t appear to work (there is an extensive thread on the Developer website discussing this issue). Is there a solution to this problem? Thanks for any help you can offer.
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3
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176
Activity
May ’25
onDrop() modifier with multiple UTTypes giving the least helpful one?
Hey folks I'm trying to use .onDrop() on a view that needs to accept files. This works fine, I specify a supportedContentTypes of [.fileURL] and it works great. I got a request to add support for dragging the macOS screenshot previews into my app and when I looked at it, they aren't available as a URL, only an image, so I changed my array to [.fileURL, .image]. As soon as I did that, I noticed that dragging any image file, even from Finder, calls my onDrop() closure with an NSItemProvider that only knows how to give me an image, with no suggestedName. Am I missing something here? I had been under the impression that: The order of my supportedContentTypes indicates which types I prefer (although I now can't find this documented anywhere) Where an item could potentially vend multiple UTTypes, the resulting NSItemProvider would offer up the union of types that both it, and I, support. If it helps, I put together a little test app which lets you select which UTTypes are in supportedContentTypes and then when a file is dragged onto it, it'll tell you which content types are available - as far as I can tell, it's only ever one, and macOS strongly prefers to send me an image vs a URL. Is there anything I can do to convince it otherwise?
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4
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224
Activity
May ’25
UIPageViewController embedded in UIScrollView ignores the first pan gesture on its pages
I have a UIPageViewController embedded in a UIScrollView and each page has a drawing view with a UIPanGestureRecognizer to free-draw. With this setup, the 1st time I attempt to draw, the pan gesture is ignored. It works the 2nd time I perform the gesture. In my case I need to wrap the UIPageViewController in a UIScrollView to have a pull to refresh mechanism (set thescrollView.refreshControl). I’ve tried every combination of UIGestureRecognizerDelegate methods (shouldRecognizeSimultaneously…, require(toFail:), etc.) with no luck. This is my view hierarchy: ScrollView |- UIPageViewController |- Page 1 | |- DrawingView with UIPanGestureRecognizer |- Page 2 |- DrawingView with UIPanGestureRecognizer Is this a known limitation when a UIPageViewController is nested inside another scroll view? Reproduction steps (tested on iOS 18.4 / Xcode 16.3, iPhone 16 Pro) Launch the app; the first page shows a white canvas in the bottom part. Try to draw immediately → nothing happens. Lift your finger and draw again → works. Here is a link for the sample project with the reproducible code: https://github.com/marcod-storyteller/page-controller-sample P.S: If the UIPageViewController has a .pageCurl transition style instead, the problem disappears.
Topic: UI Frameworks SubTopic: UIKit Tags:
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124
Activity
May ’25
The URL authorization read and write obtained by UIDocumentPickerViewController
The URL directory obtained by UIDocumentPickerVieweController can be read and written in the directory after calling startAccessingDecurityScopeResource. However, after restarting the app, if the URL saved in the package is called startAccessingDecurityScopeResource again and returns NO, UIDocumentPickerVieweController must be called again to retrieve the URL, and then startAccessingDecurityScopeResource must be called again before continuing the operation. This is too troublesome. Is there a way to continue reading and writing operations in the URL directory after restarting the app?
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84
Activity
May ’25
AVAudioSession dropping wired USBAudio source
My app inputs electrical waveforms from an IV485B39 2 channel USB device using an AVAudioSession. Before attempting to acquire data I make sure the input device is available as follows: AVAudiosSession *audioSession = [AVAudioSession sharedInstance]; [audioSession setCategory :AVAudioSessionCategoryRecord error:&err]; NSArray *inputs = [audioSession availableInputs]; I have been using this code for about 10 years. My app is scriptable so a user can acquire data from the IV485B29 multiple times with various parameter settings (sampling rates and sample duration). Recently the scripts have been failing to complete and what I have notice that when it fails the list of available inputs is missing the USBAudio input. While debugging I have noticed that when working properly the list of inputs includes both the internal microphone as well as the USBAudio device as shown below. VIB_TimeSeriesViewController:***Available inputs = ( "<AVAudioSessionPortDescription: 0x11584c7d0, type = MicrophoneBuiltIn; name = iPad Microphone; UID = Built-In Microphone; selectedDataSource = Front>", "<AVAudioSessionPortDescription: 0x11584cae0, type = USBAudio; name = 485B39 200095708064650803073200616; UID = AppleUSBAudioEngine:Digiducer.com :485B39 200095708064650803073200616:000957 200095708064650803073200616:1; selectedDataSource = (null)>" ) But when it fails I only see the built in microphone. VIB_TimeSeriesViewController:***Available inputs = ( "<AVAudioSessionPortDescription: 0x11584cef0, type = MicrophoneBuiltIn; name = iPad Microphone; UID = Built-In Microphone; selectedDataSource = Front>" ) If I only see the built in microphone I immediately repeat the three lines of code and most of the "inputs" contains both the internal microphone and the USBAudioDevice AVAudiosSession *audioSession = [AVAudioSession sharedInstance]; [audioSession setCategory :AVAudioSessionCategoryRecord error:&err]; NSArray *inputs = [audioSession availableInputs]; This fix always works on my M2 iPadPro and my iPhone 14 but some of my customers have older devices and even with 3 tries they still get faults about 1 in 10 tries. I rolled back my code to a released version from about 12 months ago where I know we never had this problem and compiled it against the current libraries and the problem still exists. I assume this is a problem caused by a change in the AVAudioSession framework libraries. I need to find a way to work around the issue or get the library fixed.
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153
Activity
May ’25
Custom, Markdown autocapitalizationType.
Hi, I've got an app that displays markdown in UITextView / NSTextView. I would like it to behave like Notes app does, that is if user types the line start modifier, e.g: "# " or "> " I would like the keyboard to show a capitalized letters. I've tried looking into overriding insertText - and it breaks the predictive text (can not insert white space). I've tried implementing UITextInputTokenizer but no luck either. Like I said, I see the Notes app does it perfectly, so maybe I'm missing something obvious or there is a way to do it without interrupting the auto-correction and predictive text. Ideally same thing can be applied to the NSTextView as the app support both platforms.
Topic: UI Frameworks SubTopic: UIKit Tags:
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277
Activity
May ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
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267
Activity
May ’25
CATiledLayer flashes and re-draws entirely when re-drawing a single tile
I have filed a bug report for this (FB17734946), but I'm posting it here verbatim in case others have the same issue and in hopes of getting attention from an Apple engineer sooner. When calling setNeedsDisplayInRect on a CATiledLayer - or a UIView whose backing layer is CATiledLayer - one would expect to re-draw only a region identified by the rect passed to the method. This is even written in the documentation for the class: "Regions of the layer may be invalidated using the setNeedsDisplayInRect: method however the update will be asynchronous. While the next display update will most likely not contain the updated content, a future update will." However, upon calling this method, CATiledLayer redraws whole contents instead of just the tile at the specified rect, and it flashes when doing so. It behaves exactly the same as if one had called setNeedsDisplay without passing any rect; all contents are cleared and re-drawn again. I'm 100% sure I've passed in the correct rect of the exact tile that I need to redraw. I have even tried passing much smaller rects, but still the same. (And yes, the rect I've passed accounts for the current level of detail.) I have found this GitHub repo https://github.com/frankus/NetPhotoScroller, which based on discussion from here https://forums.macrumors.com/threads/catiledlayer-blanks-out-tiles-when-redrawing.1333948/ aims at solving these issues by using two private methods on CATiledLayer class: (void)setNeedsDisplayInRect:(CGRect)r levelOfDetail:(int)level; (BOOL)canDrawRect:(CGRect)rect levelOfDetail:(int)level; I have explored the repo in detail, however I wasn't able to test exactly this code from the GitHub repo. I have tried using those two private methods myself (through an Objective-C class that defines the methods in the header file and then a swift class which inherits it), but I couldn't solve the issue; the flashing and the full re-draw is still there. After doing a lot of research, the conclusion seems to be that one cannot use CATiledLayer with contents that are downloaded remotely, on demand, as tiles are being requested. I have, however, found one interesting thing which seems to work so far: before calling setNeedsDisplayInRect (or just setNeedsDisplay, as they behave the same for CATiledLayer in my testing), cache the current layer's contents, and after calling setNeedsDisplay (or setNeedsDisplayInRect), restore the contents back to the layer. This prevents flashing and preserves any tiles that were drawn at the time of the re-draw. let c = tiledLayer.contents tiledLayer.setNeedsDisplay(tileRect) tiledLayer.contents = c However! Docs clearly state the warning: Do not attempt to directly modify the contents property of a CATiledLayer object. Doing so disables the ability of a tiled layer to asynchronously provide tiled content, effectively turning the layer into a regular CALayer object. I believe this message implies modifying the contents property with some raw content, like image data, and that it may be safe to re-apply the existing contents (which are in my testing of type CAImageProvider) -- but I can't rely on an implementation detail in my production app. I have tested this and confirmed that the bug appears on: iPhone 14 Pro, iOS 18.5 iPhone 13 Pro, iOS 17.5.1 iPhone 5s, iOS 15.8.3 iPad Pro 1st gen, iPadOS 18.4.1 a couple simulator versions I can also confirm that the fix (to re-apply contents property) is also working properly on all these versions. Is this expected behavior, that tiled layer redraws itself entirely instead of redrawing specific tiles? Is it safe to modify contents of a CATiledLayer by re-applying the existing contents? If not, is there an alternative to avoid flashing?
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212
Activity
May ’25
Is it safe to access NSPrinter.printerNames on a background thread?
I'm working on a macOS application that needs to query the list of available printers using NSPrinter.printerNames. For performance reasons, I'd like to perform this operation on a background thread. However, since NSPrinter is part of AppKit, and AppKit is generally not thread-safe unless explicitly stated, I want to confirm: Is it safe to call NSPrinter.printerNames from a background thread? I couldn’t find explicit guidance in the documentation regarding the thread-safety of printerNames, so any clarification or best practices would be appreciated. Thanks in advance! Note: I tested this api on a background thread in code and it did not give any error.
Topic: UI Frameworks SubTopic: AppKit Tags:
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143
Activity
May ’25
Live activity widget not updated locally after server update
I am using live activity in my app. Functionality is start, update & end events are started from the server. There is one interaction button added using app intent in live activity widget. That button needs to update widget ui locally using activity kit. Issue is when os receives first start event push then update ui works fine and reflecting on live activity widget but when update notification receives by os after 1 mins then action button stops updating the ui locally. Can anyone please add some suggestions to fix this.
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160
Activity
May ’25
NSTextLists not rendered when NSTextContentStorageDelegate textContentStorage (_:, textParagraphWith:) is implemented
I have a UITextView that contains paragraphs with text bullet lists (via NSTextList). I also implement NSTextContentStorageDelegate.textContentStorage(_:, textParagraphWith:) in order to apply some custom attributes to the text without affecting the underlying attributed text. My implementation returns a new NSParagraph that modifies the foreground color of the text. I based this on the example in the WWDC 21 session "Meet Text Kit 2". UITextView stops rendering the bullets when I implement the delegate function and return a custom paragraph. Why? func textContentStorage(_ textContentStorage: NSTextContentStorage, textParagraphWith range: NSRange) -> NSTextParagraph? { guard let originalText = textContentStorage.textStorage?.attributedSubstring(from: range) else { return nil } let updatedText = NSMutableAttributedString(attributedString: originalText) updatedText.addAttribute(.foregroundColor, value: UIColor.green, range: NSRange(location: 0, length: updatedText.length)) let paragraph = NSTextParagraph(attributedString: updatedText) // Verify that the text still contains NSTextList if let paragraphStyle = paragraph.attributedString.attribute(.paragraphStyle, at: 0, effectiveRange: nil) as? NSParagraphStyle { assert(!paragraphStyle.textLists.isEmpty) } else { assertionFailure("Paragraph has lost its text lists") } return paragraph }
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489
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May ’25