Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

All subtopics
Posts under Media Technologies topic

Post

Replies

Boosts

Views

Activity

SystemAudio Capture API Fails with OSStatus error 1852797029 (kAudioCodecIllegalOperationError)
Issue Description I'm implementing a system audio capture feature using AudioHardwareCreateProcessTap and AudioHardwareCreateAggregateDevice. The app successfully creates the tap and aggregate device, but when starting the IO procedure with AudioDeviceStart, it sometimes fails with OSStatus error 1852797029. (The operation couldn’t be completed. (OSStatus error 1852797029.)) The error occurs inconsistently, which makes it particularly difficult to debug and reproduce. Questions Has anyone encountered this intermittent "nope" error code (0x6e6f7065) when working with system audio capture? Are there specific conditions or system states that might trigger this error sporadically? Are there any known workarounds for handling this intermittent failure case? Any insights or guidance would be greatly appreciated. I'm wondering if anyone else has encountered this specific "nope" error code (0x6e6f7065) when working with system audio capture.
0
0
156
May ’25
AVAudioPlayer/SKAudioNode audio no longer plays after interruption
Hi 👋! We have a SpriteKit-based app where we play AVAudio sounds in three different ways: Effects (incl. UI sounds) with AVAudioPlayer. Long looping tracks with AVAudioPlayer. Short animation effects on the timeline of SpriteKit's SKScene files (effectively SKAudioNode nodes). We've found that when you exit the app or otherwise interrupt audio plays, future audio plays often fail. For example, there's a WebKit-based video trailer inside the app, and if you play it, our looping background music track (2.) will stop playing, and won't resume as you close the trailer (return from WebKit). This is probably due to us not manually restarting the track (so may well be easily fixed). Periodically played AVAudioPlayer audio (1.) are not affected. However, the more concerning thing is that the audio tracks on SKScene file timelines (3.) will no longer play. My hypothesis is that AVAudioEngine gets interrupted, and needs to be restarted for those AVAudioNode elements to regain functionality. Thing is, we don't deal with AVAudioEngine at all currently in the app, meaning it is never initiated to begin with. Obviously things return to normal when you remove the app from short-term memory and restart it. However, it seems many of our users aren't doing this, and often report audio failing presumably due to some interruption in the past without the app ever being cleared from memory. Any idea why timeline-run SKAudioNodes would fail like this? Should the app react to app backgrounding/foregrounding regarding audio? Any help would be very much appreciated ✌️!
0
1
134
May ’25
AVContentKeySession reuse
Context We develop an iOS/Apple TV app that allows to play HLS+FP Live streams (custom playback UI), some of which use the same FairPlay content key id. All FairPlay content keys are requested to the same content key server. Implementation Despite Apple documentation warning to not reuse AVContentKeySessions, we use only one AVContentKeySession for all channels which allows the system to reuse the content key when a content key id is met again. As seen in another thread, people seems to think this is OK. Issue When reusing the AVContentKeySession and the user quickly tunes channels multiple times (up to 2 or 3 times per second using gestures), an inconsistency may occur where the content key request for a previous streams is asked to the delegate after a new stream is already being prepared and its AVURLAsset already assigned as the content key session AVContentKeyRecipient. Note that the previous content key recipient is removed before the new one is added. We also have been reported for crashes (though I haven't experienced it myself) when performing multiple channels tunings which makes us think that the AVContentKeySession should definitely not been reused. Note: On the other hand if a new AVContentKeySession is used for each stream, the system systematically requests a content key even if previous streams have used the same content key id. In this case, neither the crash nor the inconsistency issue are observed but it dramatically increases the number of calls to the content key server. Questions Should AVContentKeySessions definitely not be reused? Otherwise, how to handle the inconsistency issue described above?
0
0
449
Feb ’25
Create live photo error
I want to create a Live Photo. The project includes a .jpg image and a .mov video (2 seconds). Two permissions in xcode have been added: Privacy - Photo Library Usage Description Privacy - Photo Library Additions Usage Description Simulate: iphone 16, ios 18.3 The codes in ContentView.swift : private func saveLivePhoto(imageURL: URL, videoURL: URL, completion: @escaping (Bool, Error?) -> Void) { PHPhotoLibrary.shared().performChanges { let creationRequest = PHAssetCreationRequest.forAsset() let options = PHAssetResourceCreationOptions() options.shouldMoveFile = false creationRequest.addResource(with: .photo, fileURL: imageURL, options: options) creationRequest.addResource(with: .pairedVideo, fileURL: videoURL, options: options) } completionHandler: { success, error in DispatchQueue.main.async { print(error) completion(success, error) } } } guard let imageURL = Bundle.main.url(forResource: "livephoto", withExtension: "jpeg"), let videoURL = Bundle.main.url(forResource: "livephoto", withExtension: "mov") else { showAlertMessage(title: "error", message: "cant find Live Photo ") return } print("imageURL: \(imageURL)") print("videoURL: \(videoURL)") saveLivePhoto(imageURL: imageURL, videoURL: videoURL) { success, error in if success { xxxxx } else { xxxxx } } Really need help, thanks
0
0
229
Mar ’25
Apple Music API Library Playlist Images
Hi, I'm sending an API request to: https://api.music.apple.com/v1/me/library/playlists?limit=$limit&offset=$offset To list all of the users library playlists, however the resulting objects do not contain the playlist artwork in the JSON. I've tried adding the extend and include attributes as well but to no avail. A partial example of the response: {"id": PLAYLIST_ID, "type": "library-playlists", "href": "/v1/me/library/playlists/PLAYLIST_ID", "attributes": {"lastModifiedDate": "2024-09-18T20:18:24Z", "canEdit": true, "name": "Afro Party Anthems", "isPublic": false, "description": {"standard": "Definitive African party starters"}, "hasCatalog": false, "dateAdded": "2022-03-10T18:30:56Z", "playParams": {"id": PLAYLIST_ID, "kind": "playlist", "isLibrary": true}}, "relationships": {"catalog": {"href": "/v1/me/library/playlists/PLAYLIST_ID/catalog", "data": []}}} Is there a way to get the artwork URL without sending a request for each playlist? And if not can this be fixed?
0
1
105
Jun ’25
access transport in Logic Pro
hi, i need to read wether the transport is playing or stopped but my current method that works for vst does not work for au. is there a lpx resource available for developers anywhere? if (auto* playHead = processor->getPlayHead()) { juce::AudioPlayHead::CurrentPositionInfo posInfo; if (playHead->getCurrentPosition(posInfo)) { bool isCurrentlyPlaying = posInfo.isPlaying; if (isCurrentlyPlaying != wasTransportPlaying) { if (isCurrentlyPlaying) { wasTransportPlaying = isCurrentlyPlaying; startAllTimers(); } else { wasTransportPlaying = isCurrentlyPlaying; stopAllTimers(); } } } } thanks :)
0
0
282
Mar ’25
Apple Music API High Error Rate
I am getting high error rates from the Apple Music API. This has been happening for months now, and it is quite frustrating. It is a mix of 404, 504, and random 500 errors. I hit these endpoints all of the time, so it is not like I am hitting a resource that doesn't exist. Why is this happening? Is this a known issue that is getting worked on?
0
0
89
Jun ’25
Apple FPS Package Request – No Response Received. How Long Does It Usually Take?
t has been quite some time since I requested the Apple FPS package, yet I haven’t received it. I haven’t received any email either. Is there a developer support inquiry center where I can check the status of the process? Alternatively, could you share approximately how long it took for you to receive a response email?
0
0
364
Mar ’25
iOS Audio Routing - Bluetooth Output + Built-in Microphone Input
Hello! I'm experiencing an issue with iOS's audio routing system when trying to use Bluetooth headphones for audio output while also recording environmental audio from the built-in microphone. Desired behavior: Play audio through Bluetooth headset (AirPods) Record unprocessed environmental audio from the iPhone's built-in microphone Actual behavior: When explicitly selecting the built-in microphone, iOS reports it's using it (in currentRoute.inputs) However, the actual audio data received is clearly still coming from the AirPods microphone The audio is heavily processed with voice isolation/noise cancellation, removing environmental sounds Environment Details Device: iPhone 12 Pro Max iOS Version: 18.4.1 Hardware: AirPods Audio Framework: AVAudioEngine (also tried AudioQueue) Code Attempted I've tried multiple approaches to force the correct routing: func configureAudioSession() { let session = AVAudioSession.sharedInstance() // Configure to allow Bluetooth output but use built-in mic try? session.setCategory(.playAndRecord, options: [.allowBluetoothA2DP, .defaultToSpeaker]) try? session.setActive(true) // Explicitly select built-in microphone if let inputs = session.availableInputs, let builtInMic = inputs.first(where: { $0.portType == .builtInMic }) { try? session.setPreferredInput(builtInMic) print("Selected input: \(builtInMic.portName)") } // Log the current route let route = session.currentRoute print("Current input: \(route.inputs.first?.portName ?? "None")") // Configure audio engine with native format let inputNode = audioEngine.inputNode let nativeFormat = inputNode.inputFormat(forBus: 0) inputNode.installTap(onBus: 0, bufferSize: 1024, format: nativeFormat) { buffer, time in // Process audio buffer // Despite showing "Built-in Microphone" in route, audio appears to be // coming from AirPods with voice isolation applied - welp! } try? audioEngine.start() } I've also tried various combinations of: Different audio session modes (.default, .measurement, .voiceChat) Different option combinations (with/without .allowBluetooth, .allowBluetoothA2DP) Setting session.setPreferredInput() both before and after activation Diagnostic Observations When AirPods are connected: AVAudioSession.currentRoute.inputs correctly shows "Built-in Microphone" after setPreferredInput() The actual audio data received shows clear signs of AirPods' voice isolation processing Background/environmental sounds are actively filtered out... When recording a test audio played near the phone (not through the app), the recording is nearly silent. Only headset voice goes through. Questions Is there a workaround to force iOS to actually use the built-in microphone while maintaining Bluetooth output? Are there any lower-level configurations that might resolve this issue? Any insights, workarounds, or suggestions would be greatly appreciated. This is blocking a critical feature in my application that requires environmental audio recording while providing audio feedback through headphones 😅
0
0
195
May ’25
TTS Audio Unit Extension: File Write Access in App Group Container Denied Despite Proper Entitlements
I'm developing a TTS Audio Unit Extension that needs to write trace/log files to a shared App Group container. While the main app can successfully create and write files to the container, the extension gets sandbox denied errors despite having proper App Group entitlements configured. Setup: Main App (Flutter) and TTS Audio Unit Extension share the same App Group App Group is properly configured in developer portal and entitlements Main app successfully creates and uses files in the container Container structure shows existing directories (config/, dictionary/) with populated files Both targets have App Group capability enabled and entitlements set Current behavior: Extension can access/read the App Group container Extension can see existing directories and files All write attempts are blocked with "sandbox deny(1) file-write-create" errors Code example: const char* createSharedGroupPathWithComponent(const char* groupId, const char* component) { NSString* groupIdStr = [NSString stringWithUTF8String:groupId]; NSString* componentStr = [NSString stringWithUTF8String:component]; NSURL* url = [[NSFileManager defaultManager] containerURLForSecurityApplicationGroupIdentifier:groupIdStr]; NSURL* fullPath = [url URLByAppendingPathComponent:componentStr]; NSError *error = nil; if (![[NSFileManager defaultManager] createDirectoryAtPath:fullPath.path withIntermediateDirectories:YES attributes:nil error:&error]) { NSLog(@"Unable to create directory %@", error.localizedDescription); } return [[fullPath path] UTF8String]; } Error output: Sandbox: simaromur-extension(996) deny(1) file-write-create /private/var/mobile/Containers/Shared/AppGroup/36CAFE9C-BD82-43DD-A962-2B4424E60043/trace Key questions: Are there additional entitlements required for TTS Audio Unit Extensions to write to App Group containers? Is this a known limitation of TTS Audio Unit Extensions? What is the recommended way to handle logging/tracing in TTS Audio Unit Extensions? If writing to App Group containers is not supported, what alternatives are available? Current entitlements: <dict> <key>com.apple.security.application-groups</key> <array> <string>group.com.<company>.<appname></string> </array> </dict>
0
0
110
Apr ’25
Wi-Fi Access Point Not Reconnecting While AVAudioSession Is Active
We’ve encountered a reproducible issue where the iPhone fails to reconnect to a Wi-Fi access point under the following conditions: The device is connected to a 2.4GHz Wi-Fi network. A Bluetooth audio accessory is connected (e.g. headset). AVAudioSession is active (such as during a voice call or when using the Voice Memos app). The user moves away from the access point, causing a disconnect. Upon returning within range, the access point is no longer recognized or reconnected while AVAudioSession remains active. However, if the Bluetooth device is disconnected or the AVAudioSession is deactivated, the Wi-Fi access point is immediately recognized again. We confirmed this behavior not only in my app but also using Apple's built-in Voice Memos app, suggesting this is not specific to our implementation. It appears that the Wi-Fi system deprioritizes reconnection while AVAudioSession is engaged. Could this be by design? Or is this a known issue or limitation with Wi-Fi and AVAudioSession interaction? Test Environment: Device: iPhone 13 mini iOS: 17.5.1 Wi-Fi: 2.4GHz band Accessories: Bluetooth headset We’d appreciate clarification on whether this is expected behavior or a bug. Thank you!
0
0
174
Jun ’25
Error codes -1102 and 1852797029 when entering the background playing HLS assets
In our logging tools (Firebase) I see a lot of errors reported when users are playing content and the app transitions to the background. A AVPlayerItemFailedToPlayToEndTime notification is fired with an error containing error codes like -1102 and 1852797029 which seem to correspond to NSURLErrorNoPermissionsToReadFile and kCMIOHardwareIllegalOperationError respectively. To me, it looks like these might have something to do with caching logic. The items being played are HLS streams and we make use of AVAssetDownloadTask to make any streamed content offline available. Our setup is similar to the sample provided here: https://developer.apple.com/documentation/avfoundation/using-avfoundation-to-play-and-persist-http-live-streams. Whenever an item is selected for playback the app will check if a cached version is available and if so gets the url to the stored file like the "localAssetForStream()" method in the example, or get the asset from a currently running AVAssetDownloadTask for the item, or else, starts a new AVAssetDownloadTask and returns a AVAsset from that task to play. This seems to work fine, and I can't reproduce the issues our users and our logging tools are reporting. Is there some case I am missing where AVAssetDownloadTask and associated AVAssets might become unreadable when the app transitions to the background? Or do these errors indicate a different problem entirely?
0
0
230
Mar ’25
How to toggle usb device
When I use IOKit/usb/IOUSBLib to toggle build-in camera, I got an ERROR:ret IOReturn -536870210 How can I resolve it? Can I use IOUSBLib to disable or hide build-in camera? My environment: Model Name: MacBook Pro ProductVersion: 15.5 Model Identifier: MacBookPro15,2 Processor Name: Quad-Core Intel Core i5 Processor Speed: 2.4 GHz Number of Processors: 1 // 禁用/启用USB设备 bool toggleUSBDevice(uint16_t vendorID, uint16_t productID, bool enable) { std::cout << (enable ? "Enabling" : "Disabling") << " USB device with VID: 0x" << std::hex << vendorID << ", PID: 0x" << productID << std::endl; // 创建匹配字典查找指定VID/PID的USB设备 CFMutableDictionaryRef matchingDict = IOServiceMatching(kIOUSBDeviceClassName); if (!matchingDict) { std::cerr << "Failed to create USB device matching dictionary." << std::endl; return false; } // 设置VID/PID匹配条件 CFNumberRef vendorIDRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt16Type, &vendorID); CFNumberRef productIDRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberSInt16Type, &productID); CFDictionarySetValue(matchingDict, CFSTR(kUSBVendorID), vendorIDRef); CFDictionarySetValue(matchingDict, CFSTR(kUSBProductID), productIDRef); CFRelease(vendorIDRef); CFRelease(productIDRef); // 获取匹配的设备迭代器 io_iterator_t deviceIterator; if (IOServiceGetMatchingServices(kIOMainPortDefault, matchingDict, &deviceIterator) != KERN_SUCCESS) { std::cerr << "Failed to get USB device iterator." << std::endl; CFRelease(matchingDict); return false; } io_service_t usbDevice; bool result = false; int deviceCount = 0; // 遍历所有匹配的设备 while ((usbDevice = IOIteratorNext(deviceIterator)) != IO_OBJECT_NULL) { deviceCount++; // 获取设备路径 char path[1024]; if (IORegistryEntryGetPath(usbDevice, kIOServicePlane, path) == KERN_SUCCESS) { std::cout << "Found device at path: " << path << std::endl; } // 打开设备 IOCFPlugInInterface** plugInInterface = NULL; IOUSBDeviceInterface** deviceInterface = NULL; SInt32 score; IOReturn ret = IOCreatePlugInInterfaceForService( usbDevice, kIOUSBDeviceUserClientTypeID, kIOCFPlugInInterfaceID, &plugInInterface, &score); if (ret == kIOReturnSuccess && plugInInterface) { ret = (*plugInInterface)->QueryInterface(plugInInterface, CFUUIDGetUUIDBytes(kIOUSBDeviceInterfaceID), (LPVOID*)&deviceInterface); (*plugInInterface)->Release(plugInInterface); } if (ret != kIOReturnSuccess) { std::cerr << "Failed to open USB device interface. Error:" << ret << std::endl; IOObjectRelease(usbDevice); continue; } // 禁用/启用设备 if (enable) { // 启用设备 - 重新配置设备 ret = (*deviceInterface)->USBDeviceReEnumerate(deviceInterface, 0); if (ret == kIOReturnSuccess) { std::cout << "Device enabled successfully." << std::endl; result = true; } else { std::cerr << "Failed to enable device. Error: " << ret << std::endl; } } else { // 禁用设备 - 断开设备连接 ret = (*deviceInterface)->USBDeviceClose(deviceInterface); if (ret == kIOReturnSuccess) { std::cout << "Device disabled successfully." << std::endl; result = true; } else { std::cerr << "Failed to disable device. Error: " << ret << std::endl; } } // 关闭设备接口 (*deviceInterface)->Release(deviceInterface); IOObjectRelease(usbDevice); } IOObjectRelease(deviceIterator); if (deviceCount == 0) { std::cerr << "No device found with specified VID/PID." << std::endl; return false; } return result; }
0
0
180
Jun ’25
How to override the default USB video
According to the doc, I did a simple demo to verify. My env: ProductName: macOS ProductVersion: 15.5 BuildVersion: 24F74 2.4 GHz 四核Intel Core i5 Info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>IOKitPersonalities</key> <dict> <key>UVCamera</key> <dict> <key>CFBundleIdentifierKernel</key> <string>com.apple.kpi.iokit</string> <key>IOClass</key> <string>IOUserService</string> <key>IOMatchCategory</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>IOProviderClass</key> <string>IOUserResources</string> <key>IOResourceMatch</key> <string>IOKit</string> <key>IOUserClass</key> <string>UVCamera</string> <key>IOUserServerName</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>IOProbeScore</key> <integer>100000</integer> <key>idVendor</key> <integer>1452</integer> <key>idProduct</key> <integer>34068</integer> </dict> </dict> <key>OSBundleUsageDescription</key> <string></string> </dict> </plist> UVCamera.cpp // // UVCamera.cpp // UVCamera // // Created by DTEN on 2025/6/12. // #include <os/log.h> #include <DriverKit/IOUserServer.h> #include <DriverKit/IOLib.h> #include "UVCamera.h" kern_return_t IMPL(UVCamera, Start) { kern_return_t ret; ret = Start(provider, SUPERDISPATCH); os_log(OS_LOG_DEFAULT, "Hello World"); return ret; } UVCamera.iig // // UVCamera.iig // UVCamera // // Created by DTEN on 2025/6/12. // #ifndef UVCamera_h #define UVCamera_h #include <Availability.h> #include <DriverKit/IOService.iig> class UVCamera: public IOService { public: virtual kern_return_t Start(IOService * provider) override; }; #endif /* UVCamera_h */ Then I build by xcode and mv it to /Library/DriverExtensions: sudo mv com.lqs.MyVirtualCam.UVCamera.dext /Library/DriverExtensions sudo kmutil install -R / -r /Library/DriverExtensions kmutil rebuild done However,the dext can't be loaded: kmutil showloaded --list-only | grep UVCamera No variant specified, falling back to release What's the problem? anyone can help me?
0
0
142
Jun ’25
Apple Music web player will not work on wkwebview web browser or electron chromium browser.
Hello, I'm trying to create a webbrowser but currently when signed into apple music webplayer I get the following message when I attempt to play on any versions of my webbrowser: Not available on the web You can listen to this in the Apple Music app. Is there a way to setup DRM (assuming this is the issue) with apple to allow my webbrowser to play this content? I believe Apple TV is also affected. Thank you ahead of time.
0
0
149
May ’25
How to detect HDCP support in Safari.
I am playing FairPlay + Multi-Key content (fMP4) in Safari browser. I want to implement the implementation to distinguish between SD and HD video quality, and play it in HD if HDCP is supported, and in SD if HDCP is not supported. I have already confirmed that HDCP support is the default, and that a black screen is output in non-HDCP environments. What I want is to improve the user experience by appropriately switching to SD/HD depending on HDCP support when playing DRM content. Question: Is there an API or function that can detect HDCP support in Safari through JavaScript or other methods? Or is there a way to indirectly guess it?
0
0
203
Mar ’25