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Deep dive into the technical specifications that influence seamless playback for streaming services, including bitrates, codecs, and caching mechanisms.

Streaming Documentation

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Offline HLS with FairPlay?
Hello,We have been working on FPS for a while and managed to play an encrypted asset with it, using version 2 of FairPlay Streaming Server SDK 2.03.Now we are working on "Download and Play Offline" functionality. For this I have downloaded the FairPlay Streaming Server SDK 3.0 and in SDK Folder there is "OfflineHLSGuide_withFPS.pdf" document beside "FairPlayStreaming_PG.pdf" where they tell about how it works and what need to be done.In that document ("OfflineHLSGuide_withFPS.pdf") there is new version of Content Key Duration TLLV which is slightly different than the structure shown in "FairPlayStreaming_PG.pdf"For Content Key Duration TLLV (0x47acf6a418cd091a) in "FairPlayStreaming_PG" there is "Lease Duration" between bytes 16-19.But in the document about OfflineHLSGuide, it says "Reserved" for bytes between 16-19.Where has LeaseDuration gone for offline? ORShould I use one ContentKeyDuration TLLV for non-persist and other version of ContentKeyDuration TLLV for (persist)offline?Thanks
5
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2.4k
Oct ’16
How to consume video from an RTSP service?
Hi,It seems like it's pretty easy to consume HTTP Live Streaming content in an iOS app. Unfortunately, I need to consume media from an RTSP server. It seems to me that this is a very similar thing, and that all of the underpinnings for doing it ought to be present in iOS, but I'm having a devil of a time figuring out how to make it work without doing a lot of programming.For starters, I know that there are web-based services that can consume an RTSP stream and rebroadcast it as an HTTP Live Stream that can be easily consumed by the media players in iOS. This won't work for me because my application needs to function in an environment where there is no internet access (it's on a private Wifi network where the only other thing on the network is the device that is serving the RTSP stream).Having read everything I can get my hands on and exploring third-party and open-source solutions, I've compiled the following list of ideas:1. Using an iOS build of the open-source ffmpeg library, which supports RTSP, I've come up with a test app that can receive the RTSP packets, decode them, create UIImages out of the frames, and display those frames on-screen. This provides a crude player, but performance is poor, most likely because ffmpeg can't take advantage of any hardware acceleration. It also doesn't provide me with any way to integrate the video stream into AVFoundation, so I'm on my own as far as saving the stream to a file, transcoding it, etc.2. I know that the AVURLAsset class doesn't directly support the RTSP scheme. Since I have access to the undecoded RTSP packets via ffmpeg, I've thought it should be possible to implement RTSP support myself via a custom NSURLProtocol, essentially fooling AVFoundation into reading those packets as if they originated in a file. I'm not sure if this would work, since the raw packets coming from the RTSP server might lack the headers that would otherwise be present in data being read from a file. I'm not even sure if AVFoundation would recognize my custom protocol.3. If a protocol doesn't work, I've considered that I might be able to implement my own local HTTP Live Streaming server that converts the RTSP packets into an HTTP stream that the media players can read. This sounds like a terribly convoluted solution to the problem, at best, and very difficult at worst.4. Going back to solution (1), if I could speed up the decoding by using some iOS CoreVideo function instead of ffmpeg, this solution might be okay. However, I can't find any documentation for CoreVideo on iOS (Apple only documents it for OS X).5. I'm certainly willing to license a third-party solution if it works well and provides good performance. Unfortunately, everything I've found so far is pretty crummy and mostly just leverages ffmpeg and/or VLC. What is most disappointing to me is that nobody seems to be able or willing to provide a solution that neatly integrates with AVFoundation. I really want to make my RTSP stream available as an AVAsset so I can use it with AVFoundation players and other classes -- I don't want to build an app that relies on custom third-party code for everything.Any ideas, tips, advice would be greatly appreciated.Thanks,Frank
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16k
Jan ’17
Offline Fairplay Error -42650
We have implemented offline Fairplay playback and it works fine.But at times when trying to playback the offline downloaded content, we get the following error"An unknown error occured (-42650)"Tried looking up the error in the documentation but couldnt find anything relevant.What could possibly be creating this error?
6
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3.2k
Apr ’17
How to delete FPS Certificate from Apple developer account
Hello All, I am looking for assistance with our FairPlay Streaming (FPS) certificates. We are in the process of migrating to a new video streaming vendor and need to create a new FPS certificate using SDK 4. However, we have reached the limit of allowed FPS certificates in our account and cannot create a new one. Issue Details: • We currently have two FPS certificates active in our developer account. • One of these was created using SDK 5, but our new vendor (Mux) requires an FPS certificate based on SDK 4. • Since Apple does not allow deleting FPS certificates from the developer portal, we are unable to create a new SDK 4 certificate. • We kindly request Apple to revoke one of our existing FPS certificates to allow us to generate a new SDK 4 certificate. Request: We would greatly appreciate it if you could assist us on how to delete one of our existing FPS certificates so that we can proceed with creating a new SDK 4 certificate for our vendor integration. Thank you for your support.
1
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659
Feb ’25
CoreMediaErrorDomain error -42709
We are getting reports from customers that they are not able to play videos in our app after updating their phones to iOS18.3.1. (Further checking indicates that it happens on all iOS18 versions. It suddenly started occurring from February 18th, 2025) When checking logs we see that playback is failing due to CoreMediaErrorDomain error -42709. This is an undocumented error code and hence we do not know the cause of the playback issue. Does anyone know what this error code means and how the app should handle it? Reported as FB16638501.
10
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2.2k
Feb ’25
FairPlay-Protected HLS Files Not Transferred via Quick Start
FairPlay-Protected HLS Files Not Transferred via Quick Start I have an iOS app that downloads HLS files, which are protected by FairPlay. These files are stored locally, and their locations are managed using Core Data. When playing these tracks, I use AVURLAsset to access the stored file paths. Recently, a client upgraded to a new iPhone and used Quick Start to transfer data from his old device. While all other app data was successfully transferred, including Core Data records and UserDefaults, the actual HLS files were missing. As a result, the app retained metadata about the downloaded content, but the files themselves were gone, causing playback failures. Does Quick Start exclude certain types of locally stored files, especially DRM-protected HLS downloads, or is the issue related to how FairPlay-protected content is handled during the transfer of locally stored files?
2
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247
Mar ’25
Playback Issues for DRM content when sending CMCD
Since iOS and tvOS 18, CMCD can now be automatically sent by AVPlayer (https://developer.apple.com/streaming/Whats-new-HLS.pdf). However, after enabling CMCD, our streams occasionally fail with the following error: CoreMediaErrorDomain Error -17383 This issue appears to affect only DRM-protected (FairPlay) streams so far. We activate CMCD via the resource loader of an AVURLAsset, before assigning the item to an AVPlayer. Unfortunately, we haven’t found a reliable way to reproduce the issue, and we’ve been unable to gather any useful diagnostic information. Has anyone else observed this behavior when enabling CMCD on FairPlay streams?
3
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563
Mar ’25
Support for encrypted Mp4 on Apple devices.
Hello, hope everybody is doing well. I have some reels (of aspect ratio 9X16) content, which I want to playback on iOS phones. My question is does AV player support out of box playback of encrypted Mp4. Please note, this is not HLS fMp4, rather unfragmented Mp4 content. If it is supported, what algorithm of encryption shall be used? Please let me know.
1
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123
Mar ’25
Processing AVCaptureVideoDataOutput video stream with appleLog and HLG_BT2020 AVCaptureColorSpace input
I’m building a professional camera app where users can customize the video recording format and color grading. In the func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) method, I handle video frames and use Metal for real-time color grading. This works well when device.activeColorSpace is sRGB or P3, and the results are great. However, when the color space is HLG_BT2020 or appleLog, the MTKTextureLoader.newTexture(cgImage: cgImage, options: options) method throws an error. After researching, I found that the video frame in these color spaces has a bit-per-channel (bpc) greater than 8 after being converted to CGImage, causing the texture creation to fail. I tried converting the CGImage to a lower bpc to successfully create the texture, but the final output image is garbled and not as expected. Is there a solution to this issue?
1
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233
Apr ’25
AVFoundationErrorDomain Code=-11819 in AVPlayer – Causes & Fixes?
We are encountering an issue where AVPlayer throws the error: Error Domain=AVFoundationErrorDomain Code=-11819 "Cannot Complete Action" > Underlying Error Domain[(null)]:Code[0]:Desc[(null)] This error seems to occur intermittently during video playback, especially after extended usage or when switching between different streams. We observe Error 11819 (AVFoundationErrorDomain) in Conviva platform that some of our users experience it but we couldn't reproduce it so far and we’re need support to determine the root cause and/or best practices to prevent it. Some questions we have: What typically triggers this error? Could it be related to memory/resource constraints, network instability, or backgrounding? Are there any recommended ways to handle or recover from this error gracefully? Any insights or guidance would be greatly appreciated. Thanks!
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180
Apr ’25
Assistance Needed: CoreMediaErrorDomain Error -12971
Hello Apple Developer Community, I am trying to play an HLS stream using the React Native Video player (underneath it's using AvPlayer). I am able to play the stream smoothly, but in some cases the player can not play the stream properly. Behaviour: react-native-video: I am getting the below error. Error details from react-native-video player: Error Code: -12971 Domain: CoreMediaErrorDomain Localised Description: The operation couldn’t be completed. (CoreMediaErrorDomain error -12971.) Target: 2457 The error does not provide a specific failure reason or recovery suggestion, which makes troubleshooting challenging. AvPlayer on native iOS project: Video playback stopped after playing a few seconds. AVPlayer configuration: player.currentItem?.preferredForwardBufferDuration = 1 player.automaticallyWaitsToMinimizeStalling = true N.B.: The same buffer duration is working perfectly for others. Stream properties: video resolution: 1280 x 720 I have attached an overview report generated from MediaStreamValidator. I would appreciate any insights or suggestions on how to address this error. Has anyone in the community experienced a similar issue or have any advice on potential solutions? Thank you for your help!
0
1
203
Apr ’25
Clarification of use of `AVAssetDownloadConfiguration` and `AVAssetDownloadTask` to persist MP3 Audio downloads/streams
Hello! I have been following the UsingAVFoundationToPlayAndPersistHTTPLiveStreams sample code in order to test persisting streams to disk. In addition to support for m3u8, I have noticed in testing that this also seems to work for MP3 Audio, simply by changing the plist entries to point to remote URLs with audio/mpeg content. Is this expected, or are there caveats that I should be aware of? Thanks you!
0
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78
Apr ’25
AVPlayer periodic time observer stops notifying when switching back from AirPlay to local playback
The app registers a periodic time observer to the AVPlayer when the playback starts and it works fine. When switching to AirPlay during playback, the periodic time observation continues working as expected. However, when switching back to local playback, the periodic time observer does not fire anymore until a seek is performed. The app removes the periodic time observer only when the playback stops. I can see that when switching back to local playback, the timeControlStatus successively changes to .waitingToPlayAtSpecifiedRate (reason: .evaluatingBufferingRate) then to .waitingToPlayAtSpecifiedRate (reason: .toMinimizeStalls) and finally to .playing But the time observation does not work anymore. Also, the issue is systematic with Live and VOD streams providing a program date (with HLS property #EXT-X-PROGRAM-DATE-TIME), with or without any DRM, and is never reproduced with other VOD streams.
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155
Apr ’25
Level Networking on watchOS for Duplex audio streaming
I did watch WWDC 2019 Session 716 and understand that an active audio session is key to unlocking low‑level networking on watchOS. I’m configuring my audio session and engine as follows: private func configureAudioSession(completion: @escaping (Bool) -> Void) { let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: []) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) // Retrieve sample rate and configure the audio format. let sampleRate = audioSession.sampleRate print("Active hardware sample rate: \(sampleRate)") audioFormat = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 1) // Configure the audio engine. audioInputNode = audioEngine.inputNode audioEngine.attach(audioPlayerNode) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: audioFormat) try audioEngine.start() completion(true) } catch { print("Error configuring audio session: \(error.localizedDescription)") completion(false) } } private func setupUDPConnection() { let parameters = NWParameters.udp parameters.includePeerToPeer = true connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupTCPConnection() { let parameters = NWParameters.tcp connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupWebSocketConnection() { guard let url = URL(string: "ws://***.***.xxxxx.***:0000") else { print("Invalid WebSocket URL") return } let session = URLSession(configuration: .default) webSocketTask = session.webSocketTask(with: url) webSocketTask?.resume() print("WebSocket connection initiated") sendAudioToServer() receiveDataFromServer() sendWebSocketPing(after: 0.6) } private func setupNWConnectionHandlers() { connection?.stateUpdateHandler = { [weak self] state in DispatchQueue.main.async { switch state { case .ready: print("Connected (NWConnection)") self?.isConnected = true self?.failToConnect = false self?.receiveDataFromServer() self?.sendAudioToServer() case .waiting(let error), .failed(let error): print("Connection error: \(error.localizedDescription)") DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self?.setupNetwork() } case .cancelled: print("NWConnection cancelled") self?.isConnected = false default: break } } } connection?.start(queue: .main) } Duplex in this context refers to two-way audio transmission simultaneously recording and sending audio while also receiving and playing back incoming audio, similar to a VoIP/SIP call. The setup works fine on the simulator, which suggests that the core logic is correct. However, since the simulator doesn’t fully replicate WatchOS hardware behavior especially for audio sessions and networking issues might arise when running on a real device. The problem likely lies in either the Watch’s actual hardware limitations, permission constraints, or specific audio session configurations. I am reaching out to seek further assistance regarding the challenges I've been experiencing with establishing a UDP, TCP & web socket connection on watchOS using NWConnection for duplex audio streaming. Despite implementing the recommendations provided earlier, I am still encountering difficulties From what I can see, your implementation is focused on streaming audio playback with the server. In my case, I'm looking for a slightly different approach: I want to capture audio and send buffers of a specific size to the server while playing audio simultaneously, essentially achieving full duplex streaming similar to a VOIP call. Additionally, I’d like to ensure that if no external audio route is connected, the Apple Watch speaker is used by default. Any thoughts or insights on adapting this setup for those requirements would be very welcome.
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251
Apr ’25
Issues with "AVMetricEventStreamPublisher Discover Media Performance Metrics in AVFoundation" Example Code
Hi everyone! I’ve been working with AVFoundation and trying to use the AVMetricEventStreamPublisher to discover media performance metrics, as described in the Apple documentation. https://developer.apple.com/cn/videos/play/wwdc2024/10113/?time=508 However, when following the example code, I’m not getting the expected results. The performance metrics for both audio and video don’t seem to be captured properly. Has anyone successfully used this example code? If so, could you share your experience or any solutions you’ve found? Any tips or insights would be greatly appreciated. Thanks in advance! Ps. the example code: AVPlayerItem *item = ... AVMetricEventStream *eventStream = [AVMetricEventStream eventStream]; id subscriber = [[MyMetricSubscriber alloc] init]; [eventStream setSubscriber:subscriber queue:mySerialQueue] [eventStream subscribeToMetricEvent:[AVMetricPlayerItemLikelyToKeepUpEvent class]]; [eventStream subscribeToMetricEvent:[AVMetricPlayerItemPlaybackSummaryEvent class]]; [eventStream addPublisher:item];
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Apr ’25
AVAssetWriterInputTaggedPixelBufferGroupAdaptor Hanging With Tagged Buffers
We've successfully implemented an AVAssetWriter to produce HLS streams (all code is Objective-C++ for interop with existing codebase) but are struggling to extend the operations to use tagged buffers. We're starting to wonder if the tagged buffers required for an MV-HEVC signal are fully supported when producing HLS segments in a live-stream setting. We generate a live stream of data using something like: UTType *t = [UTType typeWithIdentifier:AVFileTypeMPEG4]; m_writter = [[AVAssetWriter alloc] initWithContentType:t]; // - videoHint describes HEVC and width/height // - m_videoConfig includes compression settings and, when using MV-HEVC, // the correct keys are added (i.e. kVTCompressionPropertyKey_MVHEVCVideoLayerIDs) // The app was throwing an exception without these which was // useful to know when we got the configuration right. m_video = [[AVAssetWriterInput alloc] initWithMediaType:AVMediaTypeVideo outputSettings:m_videoConfig sourceFormatHint:videoHint]; For either path we're producing CVPixelBufferRefs that contain the raw pixel information (i.e. 32BGRA) so we use an adapter to make that as simple as possible. If we use a single view and a AVAssetWriterInputPixelBufferAdaptor things work out very well. We produce segments and the delegate is called. However, if we use the AVAssetWriterInputTaggedPixelBufferGroupAdaptor as exampled in the SideBySideToMVHEVC demo project, things go poorly. We create the tagged buffers with something like: CMTagCollectionRef collections[2]; CMTag leftTags[] = { CMTagMakeWithSInt64Value( kCMTagCategory_VideoLayerID, (int64_t)0), CMTagMakeWithSInt64Value( kCMTagCategory_StereoView, kCMStereoView_LeftEye) }; CMTagCollectionCreate( kCFAllocatorDefault, leftTags, 2, &(collections[0]) ); CMTag rightTags[] = { CMTagMakeWithSInt64Value( kCMTagCategory_VideoLayerID, (int64_t)1), CMTagMakeWithSInt64Value( kCMTagCategory_StereoView, kCMStereoView_RightEye) }; CMTagCollectionCreate( kCFAllocatorDefault, rightTags, 2, &(collections[1]) ); CFArrayRef tagCollections = CFArrayCreate( kCFAllocatorDefault, (const void **)collections, 2, &kCFTypeArrayCallBacks ); CVPixelBufferRef buffers[] = {*b, *alt}; CFArrayRef b = CFArrayCreate( kCFAllocatorDefault, (const void **)buffers, 2, &kCFTypeArrayCallBacks ); CMTaggedBufferGroupRef bufferGroup; OSStatus res = CMTaggedBufferGroupCreate( kCFAllocatorDefault, tagCollections, b, &bufferGroup ); Perhaps there's something about this OBJC code that I've buggered up? Hopefully! Anyways, when I submit this tagged bugger group to the adaptor: if (![mvVideoAdapter appendTaggedPixelBufferGroup:bufferGroup withPresentationTime:pts]) { // report error... } Appending does not raise any errors - eventually it just hangs on us and we never return from it... Real Issue: So either: The delegate assigned to the AVAssetWriter doesn't fire its assetWriter callback which should produce the segments The adapter hangs on the appendTaggedPixelBufferGroup before a segment is ready to be completed (but succeeds for a number of buffer groups before this happens). This is the same delegate class that's assigned to the non multi view code path if MV-HEVC is turned off which works perfectly.
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120
Apr ’25
CoreMediaErrorDomain -12888: Bandwidth down-stepping when using 2sec segment duration
the problem is when using HLS live stream with AVPlayer on iOS/ tvOS the player chooses first highest bandwidth then slowly steps down to lowest (within 1-3min) and eventually steps up again then repeats to step down. the AVPlayer error log sends events: errorStatusCode: -12888, errorDomain: Optional("CoreMediaErrorDomain"), errorComment: Optional("The operation couldn't be completed. (CoreMediaErrorDomain error -12888 - Playlist File unchanged for longer than 1.5 * target duration we use standard segments in CMAF format, 2sec duration #EXTM3U #EXT-X-VERSION:6 #EXT-X-TARGETDURATION:2 #EXT-X-MEDIA-SEQUENCE:147065903 #EXT-X-MAP:URI="video_1_4660000_init.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2" #EXT-X-PROGRAM-DATE-TIME:2025-04-30T12:51:07 #EXTINF:2.000, video_1_4660000_t17460174670001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 #EXTINF:2.000, video_1_4660000_t17460174690001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 #EXTINF:2.000, video_1_4660000_t17460174710001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 when using 6sec segments the player stays stable at highest bandwidth. is there a way to avoid this error? in AVPlayer or HLS configuration?
2
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389
May ’25
Offline HLS with FairPlay?
Hello,We have been working on FPS for a while and managed to play an encrypted asset with it, using version 2 of FairPlay Streaming Server SDK 2.03.Now we are working on "Download and Play Offline" functionality. For this I have downloaded the FairPlay Streaming Server SDK 3.0 and in SDK Folder there is "OfflineHLSGuide_withFPS.pdf" document beside "FairPlayStreaming_PG.pdf" where they tell about how it works and what need to be done.In that document ("OfflineHLSGuide_withFPS.pdf") there is new version of Content Key Duration TLLV which is slightly different than the structure shown in "FairPlayStreaming_PG.pdf"For Content Key Duration TLLV (0x47acf6a418cd091a) in "FairPlayStreaming_PG" there is "Lease Duration" between bytes 16-19.But in the document about OfflineHLSGuide, it says "Reserved" for bytes between 16-19.Where has LeaseDuration gone for offline? ORShould I use one ContentKeyDuration TLLV for non-persist and other version of ContentKeyDuration TLLV for (persist)offline?Thanks
Replies
5
Boosts
0
Views
2.4k
Activity
Oct ’16
How to consume video from an RTSP service?
Hi,It seems like it's pretty easy to consume HTTP Live Streaming content in an iOS app. Unfortunately, I need to consume media from an RTSP server. It seems to me that this is a very similar thing, and that all of the underpinnings for doing it ought to be present in iOS, but I'm having a devil of a time figuring out how to make it work without doing a lot of programming.For starters, I know that there are web-based services that can consume an RTSP stream and rebroadcast it as an HTTP Live Stream that can be easily consumed by the media players in iOS. This won't work for me because my application needs to function in an environment where there is no internet access (it's on a private Wifi network where the only other thing on the network is the device that is serving the RTSP stream).Having read everything I can get my hands on and exploring third-party and open-source solutions, I've compiled the following list of ideas:1. Using an iOS build of the open-source ffmpeg library, which supports RTSP, I've come up with a test app that can receive the RTSP packets, decode them, create UIImages out of the frames, and display those frames on-screen. This provides a crude player, but performance is poor, most likely because ffmpeg can't take advantage of any hardware acceleration. It also doesn't provide me with any way to integrate the video stream into AVFoundation, so I'm on my own as far as saving the stream to a file, transcoding it, etc.2. I know that the AVURLAsset class doesn't directly support the RTSP scheme. Since I have access to the undecoded RTSP packets via ffmpeg, I've thought it should be possible to implement RTSP support myself via a custom NSURLProtocol, essentially fooling AVFoundation into reading those packets as if they originated in a file. I'm not sure if this would work, since the raw packets coming from the RTSP server might lack the headers that would otherwise be present in data being read from a file. I'm not even sure if AVFoundation would recognize my custom protocol.3. If a protocol doesn't work, I've considered that I might be able to implement my own local HTTP Live Streaming server that converts the RTSP packets into an HTTP stream that the media players can read. This sounds like a terribly convoluted solution to the problem, at best, and very difficult at worst.4. Going back to solution (1), if I could speed up the decoding by using some iOS CoreVideo function instead of ffmpeg, this solution might be okay. However, I can't find any documentation for CoreVideo on iOS (Apple only documents it for OS X).5. I'm certainly willing to license a third-party solution if it works well and provides good performance. Unfortunately, everything I've found so far is pretty crummy and mostly just leverages ffmpeg and/or VLC. What is most disappointing to me is that nobody seems to be able or willing to provide a solution that neatly integrates with AVFoundation. I really want to make my RTSP stream available as an AVAsset so I can use it with AVFoundation players and other classes -- I don't want to build an app that relies on custom third-party code for everything.Any ideas, tips, advice would be greatly appreciated.Thanks,Frank
Replies
9
Boosts
1
Views
16k
Activity
Jan ’17
Offline Fairplay Error -42650
We have implemented offline Fairplay playback and it works fine.But at times when trying to playback the offline downloaded content, we get the following error"An unknown error occured (-42650)"Tried looking up the error in the documentation but couldnt find anything relevant.What could possibly be creating this error?
Replies
6
Boosts
2
Views
3.2k
Activity
Apr ’17
AppleTV HD (4th A1625): is not able to play H265 with Fairplay DRM stream?
The same H265 encrypted Fairplay content can be played in all Apple devices except A1625. The clear H265 content is played in A1625. The question is: will this model (A1625) support H265 Fairplay encrypted content? A ticket was created here: https://discussions.apple.com/thread/255658006?sortBy=best
Replies
2
Boosts
0
Views
1.4k
Activity
Jul ’24
How to delete FPS Certificate from Apple developer account
Hello All, I am looking for assistance with our FairPlay Streaming (FPS) certificates. We are in the process of migrating to a new video streaming vendor and need to create a new FPS certificate using SDK 4. However, we have reached the limit of allowed FPS certificates in our account and cannot create a new one. Issue Details: • We currently have two FPS certificates active in our developer account. • One of these was created using SDK 5, but our new vendor (Mux) requires an FPS certificate based on SDK 4. • Since Apple does not allow deleting FPS certificates from the developer portal, we are unable to create a new SDK 4 certificate. • We kindly request Apple to revoke one of our existing FPS certificates to allow us to generate a new SDK 4 certificate. Request: We would greatly appreciate it if you could assist us on how to delete one of our existing FPS certificates so that we can proceed with creating a new SDK 4 certificate for our vendor integration. Thank you for your support.
Replies
1
Boosts
1
Views
659
Activity
Feb ’25
CoreMediaErrorDomain error -42709
We are getting reports from customers that they are not able to play videos in our app after updating their phones to iOS18.3.1. (Further checking indicates that it happens on all iOS18 versions. It suddenly started occurring from February 18th, 2025) When checking logs we see that playback is failing due to CoreMediaErrorDomain error -42709. This is an undocumented error code and hence we do not know the cause of the playback issue. Does anyone know what this error code means and how the app should handle it? Reported as FB16638501.
Replies
10
Boosts
3
Views
2.2k
Activity
Feb ’25
FairPlay-Protected HLS Files Not Transferred via Quick Start
FairPlay-Protected HLS Files Not Transferred via Quick Start I have an iOS app that downloads HLS files, which are protected by FairPlay. These files are stored locally, and their locations are managed using Core Data. When playing these tracks, I use AVURLAsset to access the stored file paths. Recently, a client upgraded to a new iPhone and used Quick Start to transfer data from his old device. While all other app data was successfully transferred, including Core Data records and UserDefaults, the actual HLS files were missing. As a result, the app retained metadata about the downloaded content, but the files themselves were gone, causing playback failures. Does Quick Start exclude certain types of locally stored files, especially DRM-protected HLS downloads, or is the issue related to how FairPlay-protected content is handled during the transfer of locally stored files?
Replies
2
Boosts
0
Views
247
Activity
Mar ’25
Playback Issues for DRM content when sending CMCD
Since iOS and tvOS 18, CMCD can now be automatically sent by AVPlayer (https://developer.apple.com/streaming/Whats-new-HLS.pdf). However, after enabling CMCD, our streams occasionally fail with the following error: CoreMediaErrorDomain Error -17383 This issue appears to affect only DRM-protected (FairPlay) streams so far. We activate CMCD via the resource loader of an AVURLAsset, before assigning the item to an AVPlayer. Unfortunately, we haven’t found a reliable way to reproduce the issue, and we’ve been unable to gather any useful diagnostic information. Has anyone else observed this behavior when enabling CMCD on FairPlay streams?
Replies
3
Boosts
0
Views
563
Activity
Mar ’25
Support for encrypted Mp4 on Apple devices.
Hello, hope everybody is doing well. I have some reels (of aspect ratio 9X16) content, which I want to playback on iOS phones. My question is does AV player support out of box playback of encrypted Mp4. Please note, this is not HLS fMp4, rather unfragmented Mp4 content. If it is supported, what algorithm of encryption shall be used? Please let me know.
Replies
1
Boosts
0
Views
123
Activity
Mar ’25
Processing AVCaptureVideoDataOutput video stream with appleLog and HLG_BT2020 AVCaptureColorSpace input
I’m building a professional camera app where users can customize the video recording format and color grading. In the func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) method, I handle video frames and use Metal for real-time color grading. This works well when device.activeColorSpace is sRGB or P3, and the results are great. However, when the color space is HLG_BT2020 or appleLog, the MTKTextureLoader.newTexture(cgImage: cgImage, options: options) method throws an error. After researching, I found that the video frame in these color spaces has a bit-per-channel (bpc) greater than 8 after being converted to CGImage, causing the texture creation to fail. I tried converting the CGImage to a lower bpc to successfully create the texture, but the final output image is garbled and not as expected. Is there a solution to this issue?
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233
Activity
Apr ’25
AVFoundationErrorDomain Code=-11819 in AVPlayer – Causes & Fixes?
We are encountering an issue where AVPlayer throws the error: Error Domain=AVFoundationErrorDomain Code=-11819 "Cannot Complete Action" > Underlying Error Domain[(null)]:Code[0]:Desc[(null)] This error seems to occur intermittently during video playback, especially after extended usage or when switching between different streams. We observe Error 11819 (AVFoundationErrorDomain) in Conviva platform that some of our users experience it but we couldn't reproduce it so far and we’re need support to determine the root cause and/or best practices to prevent it. Some questions we have: What typically triggers this error? Could it be related to memory/resource constraints, network instability, or backgrounding? Are there any recommended ways to handle or recover from this error gracefully? Any insights or guidance would be greatly appreciated. Thanks!
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180
Activity
Apr ’25
Assistance Needed: CoreMediaErrorDomain Error -12971
Hello Apple Developer Community, I am trying to play an HLS stream using the React Native Video player (underneath it's using AvPlayer). I am able to play the stream smoothly, but in some cases the player can not play the stream properly. Behaviour: react-native-video: I am getting the below error. Error details from react-native-video player: Error Code: -12971 Domain: CoreMediaErrorDomain Localised Description: The operation couldn’t be completed. (CoreMediaErrorDomain error -12971.) Target: 2457 The error does not provide a specific failure reason or recovery suggestion, which makes troubleshooting challenging. AvPlayer on native iOS project: Video playback stopped after playing a few seconds. AVPlayer configuration: player.currentItem?.preferredForwardBufferDuration = 1 player.automaticallyWaitsToMinimizeStalling = true N.B.: The same buffer duration is working perfectly for others. Stream properties: video resolution: 1280 x 720 I have attached an overview report generated from MediaStreamValidator. I would appreciate any insights or suggestions on how to address this error. Has anyone in the community experienced a similar issue or have any advice on potential solutions? Thank you for your help!
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203
Activity
Apr ’25
Clarification of use of `AVAssetDownloadConfiguration` and `AVAssetDownloadTask` to persist MP3 Audio downloads/streams
Hello! I have been following the UsingAVFoundationToPlayAndPersistHTTPLiveStreams sample code in order to test persisting streams to disk. In addition to support for m3u8, I have noticed in testing that this also seems to work for MP3 Audio, simply by changing the plist entries to point to remote URLs with audio/mpeg content. Is this expected, or are there caveats that I should be aware of? Thanks you!
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78
Activity
Apr ’25
AVPlayer periodic time observer stops notifying when switching back from AirPlay to local playback
The app registers a periodic time observer to the AVPlayer when the playback starts and it works fine. When switching to AirPlay during playback, the periodic time observation continues working as expected. However, when switching back to local playback, the periodic time observer does not fire anymore until a seek is performed. The app removes the periodic time observer only when the playback stops. I can see that when switching back to local playback, the timeControlStatus successively changes to .waitingToPlayAtSpecifiedRate (reason: .evaluatingBufferingRate) then to .waitingToPlayAtSpecifiedRate (reason: .toMinimizeStalls) and finally to .playing But the time observation does not work anymore. Also, the issue is systematic with Live and VOD streams providing a program date (with HLS property #EXT-X-PROGRAM-DATE-TIME), with or without any DRM, and is never reproduced with other VOD streams.
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155
Activity
Apr ’25
Is it possible to stream video from a UVC (USB Video Class) camera on an iPhone 15?
Is it possible to stream video from a UVC (USB Video Class) camera on an iPhone 15? If so, are there any specific hardware or software requirements to enable this functionality?
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3
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189
Activity
Apr ’25
Install HTTP Live Streaming Tools on Linux ARM
Is there a way to install HLS tools on ARM Linux? The only one I can find is for x86 Linux. I'm working on a project on a Raspberry Pi. I'd like to install the tool to generate my hls files, but the alternatives are more complicated to use. Is there a way to run them like Mac OS does with Rosseta?
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164
Activity
Apr ’25
Level Networking on watchOS for Duplex audio streaming
I did watch WWDC 2019 Session 716 and understand that an active audio session is key to unlocking low‑level networking on watchOS. I’m configuring my audio session and engine as follows: private func configureAudioSession(completion: @escaping (Bool) -> Void) { let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: []) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) // Retrieve sample rate and configure the audio format. let sampleRate = audioSession.sampleRate print("Active hardware sample rate: \(sampleRate)") audioFormat = AVAudioFormat(standardFormatWithSampleRate: sampleRate, channels: 1) // Configure the audio engine. audioInputNode = audioEngine.inputNode audioEngine.attach(audioPlayerNode) audioEngine.connect(audioPlayerNode, to: audioEngine.mainMixerNode, format: audioFormat) try audioEngine.start() completion(true) } catch { print("Error configuring audio session: \(error.localizedDescription)") completion(false) } } private func setupUDPConnection() { let parameters = NWParameters.udp parameters.includePeerToPeer = true connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupTCPConnection() { let parameters = NWParameters.tcp connection = NWConnection(host: "***.***.xxxxx.***", port: 0000, using: parameters) setupNWConnectionHandlers() } private func setupWebSocketConnection() { guard let url = URL(string: "ws://***.***.xxxxx.***:0000") else { print("Invalid WebSocket URL") return } let session = URLSession(configuration: .default) webSocketTask = session.webSocketTask(with: url) webSocketTask?.resume() print("WebSocket connection initiated") sendAudioToServer() receiveDataFromServer() sendWebSocketPing(after: 0.6) } private func setupNWConnectionHandlers() { connection?.stateUpdateHandler = { [weak self] state in DispatchQueue.main.async { switch state { case .ready: print("Connected (NWConnection)") self?.isConnected = true self?.failToConnect = false self?.receiveDataFromServer() self?.sendAudioToServer() case .waiting(let error), .failed(let error): print("Connection error: \(error.localizedDescription)") DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self?.setupNetwork() } case .cancelled: print("NWConnection cancelled") self?.isConnected = false default: break } } } connection?.start(queue: .main) } Duplex in this context refers to two-way audio transmission simultaneously recording and sending audio while also receiving and playing back incoming audio, similar to a VoIP/SIP call. The setup works fine on the simulator, which suggests that the core logic is correct. However, since the simulator doesn’t fully replicate WatchOS hardware behavior especially for audio sessions and networking issues might arise when running on a real device. The problem likely lies in either the Watch’s actual hardware limitations, permission constraints, or specific audio session configurations. I am reaching out to seek further assistance regarding the challenges I've been experiencing with establishing a UDP, TCP & web socket connection on watchOS using NWConnection for duplex audio streaming. Despite implementing the recommendations provided earlier, I am still encountering difficulties From what I can see, your implementation is focused on streaming audio playback with the server. In my case, I'm looking for a slightly different approach: I want to capture audio and send buffers of a specific size to the server while playing audio simultaneously, essentially achieving full duplex streaming similar to a VOIP call. Additionally, I’d like to ensure that if no external audio route is connected, the Apple Watch speaker is used by default. Any thoughts or insights on adapting this setup for those requirements would be very welcome.
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251
Activity
Apr ’25
Issues with "AVMetricEventStreamPublisher Discover Media Performance Metrics in AVFoundation" Example Code
Hi everyone! I’ve been working with AVFoundation and trying to use the AVMetricEventStreamPublisher to discover media performance metrics, as described in the Apple documentation. https://developer.apple.com/cn/videos/play/wwdc2024/10113/?time=508 However, when following the example code, I’m not getting the expected results. The performance metrics for both audio and video don’t seem to be captured properly. Has anyone successfully used this example code? If so, could you share your experience or any solutions you’ve found? Any tips or insights would be greatly appreciated. Thanks in advance! Ps. the example code: AVPlayerItem *item = ... AVMetricEventStream *eventStream = [AVMetricEventStream eventStream]; id subscriber = [[MyMetricSubscriber alloc] init]; [eventStream setSubscriber:subscriber queue:mySerialQueue] [eventStream subscribeToMetricEvent:[AVMetricPlayerItemLikelyToKeepUpEvent class]]; [eventStream subscribeToMetricEvent:[AVMetricPlayerItemPlaybackSummaryEvent class]]; [eventStream addPublisher:item];
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218
Activity
Apr ’25
AVAssetWriterInputTaggedPixelBufferGroupAdaptor Hanging With Tagged Buffers
We've successfully implemented an AVAssetWriter to produce HLS streams (all code is Objective-C++ for interop with existing codebase) but are struggling to extend the operations to use tagged buffers. We're starting to wonder if the tagged buffers required for an MV-HEVC signal are fully supported when producing HLS segments in a live-stream setting. We generate a live stream of data using something like: UTType *t = [UTType typeWithIdentifier:AVFileTypeMPEG4]; m_writter = [[AVAssetWriter alloc] initWithContentType:t]; // - videoHint describes HEVC and width/height // - m_videoConfig includes compression settings and, when using MV-HEVC, // the correct keys are added (i.e. kVTCompressionPropertyKey_MVHEVCVideoLayerIDs) // The app was throwing an exception without these which was // useful to know when we got the configuration right. m_video = [[AVAssetWriterInput alloc] initWithMediaType:AVMediaTypeVideo outputSettings:m_videoConfig sourceFormatHint:videoHint]; For either path we're producing CVPixelBufferRefs that contain the raw pixel information (i.e. 32BGRA) so we use an adapter to make that as simple as possible. If we use a single view and a AVAssetWriterInputPixelBufferAdaptor things work out very well. We produce segments and the delegate is called. However, if we use the AVAssetWriterInputTaggedPixelBufferGroupAdaptor as exampled in the SideBySideToMVHEVC demo project, things go poorly. We create the tagged buffers with something like: CMTagCollectionRef collections[2]; CMTag leftTags[] = { CMTagMakeWithSInt64Value( kCMTagCategory_VideoLayerID, (int64_t)0), CMTagMakeWithSInt64Value( kCMTagCategory_StereoView, kCMStereoView_LeftEye) }; CMTagCollectionCreate( kCFAllocatorDefault, leftTags, 2, &(collections[0]) ); CMTag rightTags[] = { CMTagMakeWithSInt64Value( kCMTagCategory_VideoLayerID, (int64_t)1), CMTagMakeWithSInt64Value( kCMTagCategory_StereoView, kCMStereoView_RightEye) }; CMTagCollectionCreate( kCFAllocatorDefault, rightTags, 2, &(collections[1]) ); CFArrayRef tagCollections = CFArrayCreate( kCFAllocatorDefault, (const void **)collections, 2, &kCFTypeArrayCallBacks ); CVPixelBufferRef buffers[] = {*b, *alt}; CFArrayRef b = CFArrayCreate( kCFAllocatorDefault, (const void **)buffers, 2, &kCFTypeArrayCallBacks ); CMTaggedBufferGroupRef bufferGroup; OSStatus res = CMTaggedBufferGroupCreate( kCFAllocatorDefault, tagCollections, b, &bufferGroup ); Perhaps there's something about this OBJC code that I've buggered up? Hopefully! Anyways, when I submit this tagged bugger group to the adaptor: if (![mvVideoAdapter appendTaggedPixelBufferGroup:bufferGroup withPresentationTime:pts]) { // report error... } Appending does not raise any errors - eventually it just hangs on us and we never return from it... Real Issue: So either: The delegate assigned to the AVAssetWriter doesn't fire its assetWriter callback which should produce the segments The adapter hangs on the appendTaggedPixelBufferGroup before a segment is ready to be completed (but succeeds for a number of buffer groups before this happens). This is the same delegate class that's assigned to the non multi view code path if MV-HEVC is turned off which works perfectly.
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Activity
Apr ’25
CoreMediaErrorDomain -12888: Bandwidth down-stepping when using 2sec segment duration
the problem is when using HLS live stream with AVPlayer on iOS/ tvOS the player chooses first highest bandwidth then slowly steps down to lowest (within 1-3min) and eventually steps up again then repeats to step down. the AVPlayer error log sends events: errorStatusCode: -12888, errorDomain: Optional("CoreMediaErrorDomain"), errorComment: Optional("The operation couldn't be completed. (CoreMediaErrorDomain error -12888 - Playlist File unchanged for longer than 1.5 * target duration we use standard segments in CMAF format, 2sec duration #EXTM3U #EXT-X-VERSION:6 #EXT-X-TARGETDURATION:2 #EXT-X-MEDIA-SEQUENCE:147065903 #EXT-X-MAP:URI="video_1_4660000_init.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2" #EXT-X-PROGRAM-DATE-TIME:2025-04-30T12:51:07 #EXTINF:2.000, video_1_4660000_t17460174670001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 #EXTINF:2.000, video_1_4660000_t17460174690001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 #EXTINF:2.000, video_1_4660000_t17460174710001555.mp4?device_profile=cmaf_cbcs_verimatrix_cei%26seg_size=2%26cmaf=2 when using 6sec segments the player stays stable at highest bandwidth. is there a way to avoid this error? in AVPlayer or HLS configuration?
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389
Activity
May ’25