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Broadcast Extension deprecation in iOS 28
I saw that the Broadcast extension is deprecated in iOS 28, as well as the ReplayKit with nothing mentioned on what is going to be used going forward. I found out that the Screen Capture Kit is mentioned as replacement but is available for macOS only, even though some methods now are marked with iOS 28+ (https://developer.apple.com/documentation/screencapturekit). Will the ScreenCaptureKit be used for screen sharing going forward and replace the Broadcast Extension?
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Setting up video and image capture pipeline creates internal errors in AVFoundation.
I have created code for iOS that allows me to start and stop video acquisition from a proprietary USB camera using AVFoundation's AVCaptureSession and AVCaptureDevice APIs. There is a start and stop method. The start method takes an argument to specify one of two formats that I use for my custom camera application. I can start the session and switch between formats all day without any errors. However, if I start and then stop the camera three times in a row, on the third invocation of start, I get errors in the console output and the CMSampleBuffers stop flowing to my callback. Additionally, once I get AVFoundation into this state, stoping the camera doesn't help. I have to kill the app and start over. Here are the errors. And below these, the code. I'm hoping someone who has experience with these errors or an engineer from Apple who knows the AVFoundation image capture pipeline code, can respond and tell me what I'm doing wrong. Thanks. <<<< FigCaptureSourceRemote >>>> Fig assert: "! storage->connectionDied" at bail (FigCaptureSourceRemote.m:235) - (err=0) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:558) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "! storage->connectionDied" at bail (FigCaptureSourceRemote.m:235) - (err=0) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:253) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:269) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:511) - (err=-16453) Capture session error: The operation could not be completed Capture session error: The operation could not be completed func start(for deviceFormat: String) async throws -> AnyPublisher<CMSampleBuffer, Swift.Error> { func configureCaptureDevice(with deviceFormat: String) throws { guard let format = formatDict[deviceFormat] else { throw Error.captureFormatNotFound } captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } try captureDevice.lockForConfiguration() captureDeviceFormat = deviceFormat captureDevice.activeFormat = format captureDevice.unlockForConfiguration() } return try await withCheckedThrowingContinuation { continuation in sessionQueue.async { [unowned self] in logger.debug("Start capture session for \(deviceFormat): \(String(describing: captureSession))") // If we were already steaming camera images from a different mode, terminate that stream. bufferPublisher?.send(completion: .finished) bufferPublisher = nil captureDeviceFormat = "" do { // Re-configure with the new format; should be harmless if called with the currently configured format. try configureCaptureDevice(with: deviceFormat) // Return a new stream publisher for this invocation. bufferPublisher = PassthroughSubject<CMSampleBuffer, Swift.Error>() // If we are not currently running, start the image capture pipeline. if captureSession.isRunning == false { captureSession.startRunning() } continuation.resume(returning: bufferPublisher!.eraseToAnyPublisher()) } catch { logger.fault("Failed to start camera: \(error.localizedDescription)") continuation.resume(throwing: error) } } } } func stop() async throws { try await withCheckedThrowingContinuation { continuation in sessionQueue.async { [unowned self] in logger.debug("Stop capture session: \(String(describing: captureSession))") // The following invocation is synchronous and takes time to execute; // looks like a stall but you can ignore it as the MainActor is not blocked. captureSession.stopRunning() // Terminate the stream and reset our state. bufferPublisher?.send(completion: .finished) bufferPublisher = nil captureDeviceFormat = "" // Signal the caller that we are done here. continuation.resume() } } }
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Displaying a processed image from AVCaptureVideoDataOutput in a swiftUI view?
What is the recommended way of showing a processed image from AVCaptureVideoDataOutput in a swiftUI view? Currently my chain is AVCaptureVideoDataOutput(SampleBuffer) -> CIImage -> CIFilters -> createCGImage from processed CIImage -> Create swiftUI 'Image' from CGIImage, that is in a view Is there a better way to go from AVCaptureVideoDataOutput to a swiftUI view, with image processing?
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Offscreen drawing to generate video content
We develop software for video broadcasting, including for sporting events, where animated scoreboards play a key role. macOS offers excellent features for such animations—such as CAAnimations—but this holds true only as long as the animations run on visible screens. Distributing the video signal (e.g., via NDI) requires access to the CVPixelBuffers of the individual frames. Currently, we generate the animations on an external screen and create the pixel buffers using ScreenCaptureKit. We are unaware of any way to obtain these pixel buffers without relying on such—strictly speaking, unnecessary—external screens (or multiple screens). If the window is created offscreen, it updates only once per second, which is unusable. Are there alternatives to external screens? If not, why can’t we create a virtual offscreen device for such use cases—one where we specify the required frame rate and rendering frequency—to generate the necessary video frames? This would also be helpful for HTML-based overlays, which are becoming increasingly popular; currently, these are also rendered only once per second when offscreen.
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QuickTime Player will not playback with MediaExtention
Hi Everyone! I am writing a media extension to playback old "Amiga" ANIM files, as a test project. I have build the following objects: MEFormatReader METrackReader MESampleCursor The subclassed objects seem fairly straightforward. Rather than create a Video Decoder, I followed the instructions in the SampleCursor object header, and use the function: loadSampleBufferContainingSamplesToEndCursor:completionHandler: to deliver an BGRA 8-bit image. This works great AVPlayer object in my Swift based test app, but QuickTime Player will not actually play the movie. If I scrub on QuickTime Player's timeline, I can watch the movie just fine. But if I click on the "Play" button. Nothing happens. For fun, I created a custom pixel type, and implemented a MEVideoDecoder object. This also works with my AVPlayer test app, but again, same problem with QuickTime Player. I have even generated a JPEG image in the SampleCursor, and that fails too. I am stumped on this. I do not see any way to have QuickTime Player work properly with my MediaExtension, nor is there any documentation as to what to do. Suggestions? bob
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Automatic sign-in on tvOS
I have a streaming video app in the App Store. I would like to use the automatic sign in feature for tvOS that was introduced in WWDC '25. However, it requires the com.apple.developer.video-subscriber-single-sign-on entitlement. I'm told that I have to join the video partnership program to access that entitlement. I filled out the forms to join the partnership program, but was ghosted. Would you consider making this feature available to everyone, not just those in the video partnership program? It is frustrating that a new and useful feature isn't actually available.
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AVPlayer loading performance problem in iOS 26
Hi, I have an app that displays tens of short (<1mb) mp4 videos stored in a remote server in a vertical UICollectionView that has horizontally scrollable sections. I'm caching all mp4 files on disk after downloading, and I also have a in-memory cache that holds a limited number (around 30) of players. The players I'm using are simple views that wrap an AVPlayerLayer and its AVPlayerItem, along with a few additional UI components. The scrolling performance was good before iOS 26, but with the release of iOS 26, I noticed that there is significant stuttering during scrolling while creating players with a fileUrl. It happens even if use the same video file cached on disk for each cell for testing. I also started getting this kind of log messages after the players are deinitialized: <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1107 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 There's also another log message that I see occasionally, but I don't know what triggers it. << FigXPC >> signalled err=-16152 at <>:1683 Is there anyone else that experienced this kind of problem with the latest release? Also, I'm wondering what's the best way to resolve the issue. I could increase the size of the memory cache to something large like 100, but I'm not sure if it is an acceptable solution because: 1- There will be 100 player instance in memory at all times. 2- There will still be stuttering during the initial loading of the videos from the web. Any help is appreciated!
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May ’26
FxPlug 4 XPC Plugin Appears in Motion But Not Final Cut Pro 12.2 — macOS 26
Environment: macOS 26 (Sequoia 15.7.4, build 24G517) Final Cut Pro 12.2 Motion 5.8.x Xcode 26.3 (build 17C529) Apple Silicon (Mac Studio, ARM-64) FxPlug SDK 4.3.4 (from /Library/Developer/Frameworks/FxPlug.framework) Problem: A third-party FxPlug 4 XPC-based plugin appears correctly in Motion's filter browser but does not appear in Final Cut Pro's Effects or Generators browser. This behavior occurs even with Apple's own Xcode FxPlug template project built with zero code modifications. Plugin configuration: Architecture: Host app (SilverScreenHost.app) containing XPC pluginkit extension (SilverScreen.pluginkit) Bundle identifier: com.kb.silverscreen.relight Signed with Developer ID Application certificate Hardened runtime enabled No get-task-allow entitlement No app sandbox com.apple.version tested at both 3.30 and 4.0 protocolNames tested as both FxFilter and FxGenerator NSPrincipalClass tested as both FxPrincipal and custom registrar class What works: Plugin registers successfully with PlugInKit (pluginkit -mAD -p FxPlug shows + com.kb.silverscreen.relight) FCP activates the XPC service at launch (confirmed via log stream: name=com.kb.silverscreen.relight) Plugin appears correctly in Motion's Filters browser +load fires and executes in the plugin binary All plugins installed before the macOS 26 upgrade continue to appear in FCP normally What doesn't work: Plugin never appears in FCP Effects or Generators browser FCP discovery shows "Final # of matches: 9" — same count as before plugin was installed, suggesting FCP is rejecting it during a validation step after XPC launch registeredPlugInsWithError: is never called by FCP Plugin XPC service crashes with NSInvalidArgumentException on unrecognized selector sent to FxPrincipal Crash detail: Exception: EXC_BREAKPOINT / NSInvalidArgumentException -[%s %s]: unrecognized selector sent to instance Call stack leads to: +[FxPrincipal startServicePrincipal] called from Foundation NSXPCConnection machinery This suggests FCP 12.2 is calling FxPrincipal methods via XPC that are implemented in the runtime FxPlug.framework but are not being resolved correctly in the plugin process — even when the plugin links directly against /Library/Developer/Frameworks/FxPlug.framework (v4.3.4). Question: Has FCP 12.2 introduced a new registration requirement, entitlement, or linking requirement for third-party FxPlug plugins that is not yet reflected in the FxPlug SDK documentation or Xcode template? Is there a known workaround or updated FxPlug template that works with FCP 12.2 on macOS 26? Any guidance from the FxPlug team would be greatly appreciated.
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May ’26
On Sonoma 14.5, after upgrading CMIO CameraExtension, daemon is not running
I made CameraExtension and installed by OSSystemExtensionRequest. I got success callback. I did uninstall old version of my CameraExtension and install new version of my CameraExtension. "systemextensionsctl list" command shows "[activated enabled]" on my new version. But no daemon process with my CameraExtension is not running. I need to reboot OS to start the daemon process. This issue is new at macOS Sonoma 14.5. I did not see this issue on 14.4.x
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May ’26
AVPlayerView. Internal constraints conflicts
I’m getting Auto Layout constraint conflict warnings related to AVPlayerView in my project. I’ve reproduced the issue on macOS Tahoe 26.2. The conflict appears to originate inside AVPlayerView itself, between its internal subviews, rather than in my own layout code. This issue can be easily reproduced in an empty project by simply adding an AVPlayerView as a subview using the code below. class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() let playerView = AVPlayerView() view.addSubview(playerView) } } After presenting that view controller, the following Auto Layout constraint conflict warnings appear in the console: Conflicting constraints detected: <decode: bad range for [%@] got [offs:346 len:1057 within:0]>. Will attempt to recover by breaking <decode: bad range for [%@] got [offs:1403 len:81 within:0]>. Unable to simultaneously satisfy constraints: ( "<NSLayoutConstraint:0xb33c29950 H:|-(0)-[AVDesktopPlayerViewContentView:0x10164dce0](LTR) (active, names: '|':AVPlayerView:0xb32ecc000 )>", "<NSLayoutConstraint:0xb33c299a0 AVDesktopPlayerViewContentView:0x10164dce0.right == AVPlayerView:0xb32ecc000.right (active)>", "<NSAutoresizingMaskLayoutConstraint:0xb33c62850 h=--& v=--& AVPlayerView:0xb32ecc000.width == 0 (active)>", "<NSLayoutConstraint:0xb33d46df0 H:|-(0)-[AVEventPassthroughView:0xb33cfb480] (active, names: '|':AVDesktopPlayerViewContentView:0x10164dce0 )>", "<NSLayoutConstraint:0xb33d46e40 AVEventPassthroughView:0xb33cfb480.trailing == AVDesktopPlayerViewContentView:0x10164dce0.trailing (active)>", "<NSLayoutConstraint:0xb33ef8320 NSGlassView:0xb33ed8c00.trailing == AVEventPassthroughView:0xb33cfb480.trailing - 6 (active)>", "<NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)>", "<NSLayoutConstraint:0xb33ef84b0 NSGlassView:0xb33ed8c00.leading >= AVEventPassthroughView:0xb33cfb480.leading + 6 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)> Set the NSUserDefault NSConstraintBasedLayoutVisualizeMutuallyExclusiveConstraints to YES to have -[NSWindow visualizeConstraints:] automatically called when this happens. And/or, set a symbolic breakpoint on LAYOUT_CONSTRAINTS_NOT_SATISFIABLE to catch this in the debugger. Is it system bug or maybe someone knows how to fix that? Thank you.
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May ’26
VNDetectTrajectoriesRequest not "seeing" ball in video
I am attempting to write an app which captures the flight of a ball from the iPhone's video preview, but I need some help. I am using the following code: request = VNDetectTrajectoriesRequest(frameAnalysisSpacing: frameCnt, trajectoryLength: trajLength, completionHandler: completionHandler)` to initiate a request to capture a "ball" from a videoPreview. In the "completionHandler" I use: guard let observations = request.results as? [VNTrajectoryObservation] else { //print("observations not set up#######") return } to capture observations. In the video capture setup I am using captureSession!.sessionPreset = .hd1920x1080 In the AVCaptureVideoDataOutputSampleBufferDelegate, I am using trajectoryQueue.async { [self] in do { try sequenceHandler.perform([request], on: sampleBuffer, orientation: .right) } catch { print("VNSequenceRequestHandler perform error: \(error)") } } I have also tried using VNImageRequestHandler to "capture" observations in the Delegate. A ball is "seen" only if the "ball" is rolling on the ground. If the ball in "flying" or "bouncing" no "observations" are provided. I have tried different FrameCounts & trajectory lengths with no effect. I am now developing the app primarily using an iPhone 14Pro running iOS 26.3.1. It should be noted that I started development using an old iPhone 6plus running iOS 15.7 with captureSession!.sessionPreset = .vga640x480. and I did get some good results. If I try the VGA resolution on the iPhone 14pro, I still see no ball flight. The basis for my app is software from 5 years ago, so I'm hoping that there has been some development on ball tracking since then. Thanks in advance for any help/suggestions.
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May ’26
Manual FairPlay License Renewal: AVContentKeySessionDelegate not triggering via addContentKeyRecipient
Hi everyone, I am working on an app that supports offline playback with FairPlay Streaming (FPS). I have successfully implemented the logic to download and persist the content keys (TLLV), and offline playback is working correctly using the stored persistent keys. However, I am now trying to implement a manual renewal process for these licenses, and I’ve run into an issue where the delegate methods are not being fired as expected. The Issue: I am calling contentKeySession.addContentKeyRecipient(asset) to force a renewal or re-fetch of the content key for a specific asset. Even though the asset is correctly initialized and the session is active, the AVContentKeySessionDelegate methods (specifically contentKeySession(_:didProvide:)) are not being triggered at all. My Questions: Why is the delegate not firing when adding the recipient? Is there a specific state or property the AVURLAsset needs to have (or a specific way it should be initialized) to trigger a new key request via addContentKeyRecipient? Is it possible to perform a manual license renewal triggered by a UI action (e.g., a button tap) without actually initiating playback of the asset? The goal is to allow users to refresh their licenses manually while online, ensuring the content remains playable offline before the previous license expires, all without forcing the user to start the video. Any insights or best practices for this manual renewal flow would be greatly appreciated.
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Apr ’26
External UVC controls beyond resolution and frame rate
I want to clarify iPadOS AVFoundation behavior for external UVC cameras. Specifically: • Does iPadOS support external UVC controls beyond resolution and frame rate? • Or is support effectively limited to those two in practice (for non-Apple external UVC cameras)? • If other controls are supported (exposure, focus, white balance, zoom, etc.), what is the expected criteria for them to appear via AVCapture​Device? Runtime capability output from our external UVC camera: === Capabilities for VCI-AR0822-C === DeviceType: AVCaptureDeviceTypeExternal, position: 0, external: true UniqueID: 00000000-0020-0000-3407-000008220000 Active format media subtype: 420v Exposure modes supported: none Current exposure mode: locked Manual exposure (.custom) available: false Current exposure duration: nan s Current ISO: 0.0 Exposure target bias supported range: -8.0 ... 8.0 Current exposure target bias: 0.0 Focus modes supported: none Current focus mode: locked White balance modes supported: none Current white balance mode: locked Torch available: false, torch mode: 0, torch active: false Format[0]: 640x480, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[1]: 640x480, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[2]: 1280x720, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[3]: 1280x720, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[4]: 1920x1080, PF: 420v <-- ACTIVE FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[5]: 1920x1080, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[6]: 2560x1440, PF: 420v FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[7]: 2560x1440, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[8]: 3840x2160, PF: 420v FPS Range: 8.0 - 15.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[9]: 3840x2160, PF: 420f FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s =============================== We are looking for general platform guidance (not only device-specific debugging), especially whether external UVC control support on iPadOS is expected beyond resolution/fps and how to interpret “none/0.0” capability outputs. Thank you.
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Apr ’26
PHPhotosErrorDomain Code: 3302 started affecting my users recently.
Recently I received multiple user email supports because the app cannot save video to photos, they are all on iOS 26.x The code in my app around recording video and saving to Photos hasn't changed in years. I'm not able to reproduce it locally, I tried on all my available devices. In recently published build I added additional logs and it appears that all of cases that fail with 3302 have the photos access set to "Limited Access". It never happens to users with "Full Access". In that build I also added a fallback, when saving to photos fails, the app saves to Documents and it seems it works (two of my users affected users confirmed it), but it's very unfortunate. I think it kind of proves that videos aren't broken given that users are able to play them just fine. On of users says that for him saving to Photos works for 2-3 times after he reinstalls the app and then it stops working. Did anything recently changed in how we should save videos to photos? I'm using the following code. I can see in git blame that I haven't changed in since 2020 and never encountered those errors in development or heard about those issues until around 1 month ago. Thank you. PHPhotoLibrary.shared().performChanges { PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: fileURL) } completionHandler: { success, error in
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Apr ’26
Clarification on WWDC25 Session 300: Do iPhone 11 and SE (2nd gen) fully support Frame Interpolation & Super Resolution without issues?
Hello everyone, I have a question regarding the Ultra-Low Latency Frame Interpolation and Super Resolution features introduced in WWDC 2025 Session 300 (https://developer.apple.com/videos/play/wwdc2025/300/). In the video, it was mentioned that these features run on any device as long as it has iOS 26.0 or later and an Apple Silicon chipset. Based on the official support guide (https://support.apple.com/ko-kr/guide/iphone/iphe3fa5df43/ios), the iPhone 11 and iPhone SE (2nd generation) are listed as supported devices. I just want to double-check and confirm: since they meet the criteria mentioned in the video, do these features actually run without any performance issues or limitations on the iPhone 11 and iPhone SE (2nd gen)? I want to make sure I understand the exact hardware capabilities before proceeding with development. Thanks for your help!
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Apr ’26
AVContentKeySession does not call delegate for repeated processContentKeyRequest with same identifier
I’m working with FairPlay offline licenses using AVContentKeySession and ran into behavior that I cannot find documented. I am explicitly calling: contentKeySession.processContentKeyRequest( withIdentifier: identifier as NSString, initializationData: nil, options: nil ) Expected behavior I expect that each call to processContentKeyRequest will eventually result in the delegate callback: contentKeySession(_:didProvide:) Observed behavior If I call processContentKeyRequest with a new identifier, everything works as expected: didProvide is called I complete the request successfully However, if I call processContentKeyRequest again with the same identifier that was already processed earlier, then: No delegate callbacks are triggered at all The session does not appear to be blocked or stuck If I issue another request with a different identifier, it is processed normally So the behavior looks like the session is silently ignoring repeated requests for the same content key identifier. Important context This is not a concurrency issue — the session continues processing other requests This is reproducible consistently I am not using renewExpiringResponseData(for:) because I do not have a live AVContentKeyRequest at the time of retry Use case My use case is offline playback with periodically refreshed licenses. The app can stay alive for a long time (days/weeks), and I need to proactively refresh licenses before expiration. In this scenario: I only have the contentKeyIdentifier I do not have a current AVContentKeyRequest Calling processContentKeyRequest again for the same identifier does not trigger any delegate callbacks Questions Is this behavior expected — that AVContentKeySession ignores repeated processContentKeyRequest calls for the same identifier? What is the recommended way to re-fetch or refresh a license when: I only have the identifier I do not have a current AVContentKeyRequest I need to refresh proactively (not just in response to playback) What is the intended approach in this case? Maybe to create a new AVContentKeySession to force a new request cycle? Or something else? Is there any way to guarantee that a call to processContentKeyRequest will result in a delegate callback, or is it expected that it may be ignored in some cases? Any clarification on the intended lifecycle of AVContentKeySession and how repeated requests should be handled would be greatly appreciated.
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Apr ’26
10-Bit UVC on iPadOS
Hello, I've been very familiar with the UVC Support in iPadOS ever since it launched in iOS 17. There are a number of people that use the software I've developed built around UVC and there are often queries about 8-Bit vs. 10-Bit. My understanding is that the newest UVC Spec is 1.5 which was standardised in 2012 and almost every UVC Capture Card runs at 8-Bit. The only 10-Bit Capture Card that is on my radar is the AJA U-Tap SDI, however it looks like this is 10-Bit up until the UVC Part where the 10-Bit Input is downsampled to 8-Bit. Though I have read in certain places that it works as a 10-Bit Capture Card on macOS but not on iPadOS. I was just wondering if 10-Bit via UVC is even possible on iPadOS? If there was indeed a true 10-Bit Source being passed into an iPad, would iPadOS allow it or would it be downsampled by AVFoundation so it can show up as a valid external video input? All USB Capture Cards that I have encountered use one of the following formats: kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange kCVPixelFormatType_420YpCbCr8BiPlanarFullRange kCVPixelFormatType_32BGRA So if a UVC Device delivered a 10-Bit Format, would that be accessible by iPadOS or would it fallback to these 8-Bit Formats by default? Thanks!
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Apr ’26
Broadcast Extension deprecation in iOS 28
I saw that the Broadcast extension is deprecated in iOS 28, as well as the ReplayKit with nothing mentioned on what is going to be used going forward. I found out that the Screen Capture Kit is mentioned as replacement but is available for macOS only, even though some methods now are marked with iOS 28+ (https://developer.apple.com/documentation/screencapturekit). Will the ScreenCaptureKit be used for screen sharing going forward and replace the Broadcast Extension?
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Setting up video and image capture pipeline creates internal errors in AVFoundation.
I have created code for iOS that allows me to start and stop video acquisition from a proprietary USB camera using AVFoundation's AVCaptureSession and AVCaptureDevice APIs. There is a start and stop method. The start method takes an argument to specify one of two formats that I use for my custom camera application. I can start the session and switch between formats all day without any errors. However, if I start and then stop the camera three times in a row, on the third invocation of start, I get errors in the console output and the CMSampleBuffers stop flowing to my callback. Additionally, once I get AVFoundation into this state, stoping the camera doesn't help. I have to kill the app and start over. Here are the errors. And below these, the code. I'm hoping someone who has experience with these errors or an engineer from Apple who knows the AVFoundation image capture pipeline code, can respond and tell me what I'm doing wrong. Thanks. <<<< FigCaptureSourceRemote >>>> Fig assert: "! storage->connectionDied" at bail (FigCaptureSourceRemote.m:235) - (err=0) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:558) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "! storage->connectionDied" at bail (FigCaptureSourceRemote.m:235) - (err=0) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:253) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:269) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:511) - (err=-16453) Capture session error: The operation could not be completed Capture session error: The operation could not be completed func start(for deviceFormat: String) async throws -> AnyPublisher<CMSampleBuffer, Swift.Error> { func configureCaptureDevice(with deviceFormat: String) throws { guard let format = formatDict[deviceFormat] else { throw Error.captureFormatNotFound } captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } try captureDevice.lockForConfiguration() captureDeviceFormat = deviceFormat captureDevice.activeFormat = format captureDevice.unlockForConfiguration() } return try await withCheckedThrowingContinuation { continuation in sessionQueue.async { [unowned self] in logger.debug("Start capture session for \(deviceFormat): \(String(describing: captureSession))") // If we were already steaming camera images from a different mode, terminate that stream. bufferPublisher?.send(completion: .finished) bufferPublisher = nil captureDeviceFormat = "" do { // Re-configure with the new format; should be harmless if called with the currently configured format. try configureCaptureDevice(with: deviceFormat) // Return a new stream publisher for this invocation. bufferPublisher = PassthroughSubject<CMSampleBuffer, Swift.Error>() // If we are not currently running, start the image capture pipeline. if captureSession.isRunning == false { captureSession.startRunning() } continuation.resume(returning: bufferPublisher!.eraseToAnyPublisher()) } catch { logger.fault("Failed to start camera: \(error.localizedDescription)") continuation.resume(throwing: error) } } } } func stop() async throws { try await withCheckedThrowingContinuation { continuation in sessionQueue.async { [unowned self] in logger.debug("Stop capture session: \(String(describing: captureSession))") // The following invocation is synchronous and takes time to execute; // looks like a stall but you can ignore it as the MainActor is not blocked. captureSession.stopRunning() // Terminate the stream and reset our state. bufferPublisher?.send(completion: .finished) bufferPublisher = nil captureDeviceFormat = "" // Signal the caller that we are done here. continuation.resume() } } }
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Displaying a processed image from AVCaptureVideoDataOutput in a swiftUI view?
What is the recommended way of showing a processed image from AVCaptureVideoDataOutput in a swiftUI view? Currently my chain is AVCaptureVideoDataOutput(SampleBuffer) -> CIImage -> CIFilters -> createCGImage from processed CIImage -> Create swiftUI 'Image' from CGIImage, that is in a view Is there a better way to go from AVCaptureVideoDataOutput to a swiftUI view, with image processing?
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2w
Offscreen drawing to generate video content
We develop software for video broadcasting, including for sporting events, where animated scoreboards play a key role. macOS offers excellent features for such animations—such as CAAnimations—but this holds true only as long as the animations run on visible screens. Distributing the video signal (e.g., via NDI) requires access to the CVPixelBuffers of the individual frames. Currently, we generate the animations on an external screen and create the pixel buffers using ScreenCaptureKit. We are unaware of any way to obtain these pixel buffers without relying on such—strictly speaking, unnecessary—external screens (or multiple screens). If the window is created offscreen, it updates only once per second, which is unusable. Are there alternatives to external screens? If not, why can’t we create a virtual offscreen device for such use cases—one where we specify the required frame rate and rendering frequency—to generate the necessary video frames? This would also be helpful for HTML-based overlays, which are becoming increasingly popular; currently, these are also rendered only once per second when offscreen.
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192
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2w
QuickTime Player will not playback with MediaExtention
Hi Everyone! I am writing a media extension to playback old "Amiga" ANIM files, as a test project. I have build the following objects: MEFormatReader METrackReader MESampleCursor The subclassed objects seem fairly straightforward. Rather than create a Video Decoder, I followed the instructions in the SampleCursor object header, and use the function: loadSampleBufferContainingSamplesToEndCursor:completionHandler: to deliver an BGRA 8-bit image. This works great AVPlayer object in my Swift based test app, but QuickTime Player will not actually play the movie. If I scrub on QuickTime Player's timeline, I can watch the movie just fine. But if I click on the "Play" button. Nothing happens. For fun, I created a custom pixel type, and implemented a MEVideoDecoder object. This also works with my AVPlayer test app, but again, same problem with QuickTime Player. I have even generated a JPEG image in the SampleCursor, and that fails too. I am stumped on this. I do not see any way to have QuickTime Player work properly with my MediaExtension, nor is there any documentation as to what to do. Suggestions? bob
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300
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2w
Automatic sign-in on tvOS
I have a streaming video app in the App Store. I would like to use the automatic sign in feature for tvOS that was introduced in WWDC '25. However, it requires the com.apple.developer.video-subscriber-single-sign-on entitlement. I'm told that I have to join the video partnership program to access that entitlement. I filled out the forms to join the partnership program, but was ghosted. Would you consider making this feature available to everyone, not just those in the video partnership program? It is frustrating that a new and useful feature isn't actually available.
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97
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2w
test post
This is a test test test
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50
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2w
Test post
testing
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119
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3w
test-title-1
test-post-1
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27
Activity
3w
AVPlayer loading performance problem in iOS 26
Hi, I have an app that displays tens of short (<1mb) mp4 videos stored in a remote server in a vertical UICollectionView that has horizontally scrollable sections. I'm caching all mp4 files on disk after downloading, and I also have a in-memory cache that holds a limited number (around 30) of players. The players I'm using are simple views that wrap an AVPlayerLayer and its AVPlayerItem, along with a few additional UI components. The scrolling performance was good before iOS 26, but with the release of iOS 26, I noticed that there is significant stuttering during scrolling while creating players with a fileUrl. It happens even if use the same video file cached on disk for each cell for testing. I also started getting this kind of log messages after the players are deinitialized: <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1107 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 There's also another log message that I see occasionally, but I don't know what triggers it. << FigXPC >> signalled err=-16152 at <>:1683 Is there anyone else that experienced this kind of problem with the latest release? Also, I'm wondering what's the best way to resolve the issue. I could increase the size of the memory cache to something large like 100, but I'm not sure if it is an acceptable solution because: 1- There will be 100 player instance in memory at all times. 2- There will still be stuttering during the initial loading of the videos from the web. Any help is appreciated!
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1k
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May ’26
FxPlug 4 XPC Plugin Appears in Motion But Not Final Cut Pro 12.2 — macOS 26
Environment: macOS 26 (Sequoia 15.7.4, build 24G517) Final Cut Pro 12.2 Motion 5.8.x Xcode 26.3 (build 17C529) Apple Silicon (Mac Studio, ARM-64) FxPlug SDK 4.3.4 (from /Library/Developer/Frameworks/FxPlug.framework) Problem: A third-party FxPlug 4 XPC-based plugin appears correctly in Motion's filter browser but does not appear in Final Cut Pro's Effects or Generators browser. This behavior occurs even with Apple's own Xcode FxPlug template project built with zero code modifications. Plugin configuration: Architecture: Host app (SilverScreenHost.app) containing XPC pluginkit extension (SilverScreen.pluginkit) Bundle identifier: com.kb.silverscreen.relight Signed with Developer ID Application certificate Hardened runtime enabled No get-task-allow entitlement No app sandbox com.apple.version tested at both 3.30 and 4.0 protocolNames tested as both FxFilter and FxGenerator NSPrincipalClass tested as both FxPrincipal and custom registrar class What works: Plugin registers successfully with PlugInKit (pluginkit -mAD -p FxPlug shows + com.kb.silverscreen.relight) FCP activates the XPC service at launch (confirmed via log stream: name=com.kb.silverscreen.relight) Plugin appears correctly in Motion's Filters browser +load fires and executes in the plugin binary All plugins installed before the macOS 26 upgrade continue to appear in FCP normally What doesn't work: Plugin never appears in FCP Effects or Generators browser FCP discovery shows "Final # of matches: 9" — same count as before plugin was installed, suggesting FCP is rejecting it during a validation step after XPC launch registeredPlugInsWithError: is never called by FCP Plugin XPC service crashes with NSInvalidArgumentException on unrecognized selector sent to FxPrincipal Crash detail: Exception: EXC_BREAKPOINT / NSInvalidArgumentException -[%s %s]: unrecognized selector sent to instance Call stack leads to: +[FxPrincipal startServicePrincipal] called from Foundation NSXPCConnection machinery This suggests FCP 12.2 is calling FxPrincipal methods via XPC that are implemented in the runtime FxPlug.framework but are not being resolved correctly in the plugin process — even when the plugin links directly against /Library/Developer/Frameworks/FxPlug.framework (v4.3.4). Question: Has FCP 12.2 introduced a new registration requirement, entitlement, or linking requirement for third-party FxPlug plugins that is not yet reflected in the FxPlug SDK documentation or Xcode template? Is there a known workaround or updated FxPlug template that works with FCP 12.2 on macOS 26? Any guidance from the FxPlug team would be greatly appreciated.
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223
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May ’26
On Sonoma 14.5, after upgrading CMIO CameraExtension, daemon is not running
I made CameraExtension and installed by OSSystemExtensionRequest. I got success callback. I did uninstall old version of my CameraExtension and install new version of my CameraExtension. "systemextensionsctl list" command shows "[activated enabled]" on my new version. But no daemon process with my CameraExtension is not running. I need to reboot OS to start the daemon process. This issue is new at macOS Sonoma 14.5. I did not see this issue on 14.4.x
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Activity
May ’26
AVPlayerView. Internal constraints conflicts
I’m getting Auto Layout constraint conflict warnings related to AVPlayerView in my project. I’ve reproduced the issue on macOS Tahoe 26.2. The conflict appears to originate inside AVPlayerView itself, between its internal subviews, rather than in my own layout code. This issue can be easily reproduced in an empty project by simply adding an AVPlayerView as a subview using the code below. class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() let playerView = AVPlayerView() view.addSubview(playerView) } } After presenting that view controller, the following Auto Layout constraint conflict warnings appear in the console: Conflicting constraints detected: <decode: bad range for [%@] got [offs:346 len:1057 within:0]>. Will attempt to recover by breaking <decode: bad range for [%@] got [offs:1403 len:81 within:0]>. Unable to simultaneously satisfy constraints: ( "<NSLayoutConstraint:0xb33c29950 H:|-(0)-[AVDesktopPlayerViewContentView:0x10164dce0](LTR) (active, names: '|':AVPlayerView:0xb32ecc000 )>", "<NSLayoutConstraint:0xb33c299a0 AVDesktopPlayerViewContentView:0x10164dce0.right == AVPlayerView:0xb32ecc000.right (active)>", "<NSAutoresizingMaskLayoutConstraint:0xb33c62850 h=--& v=--& AVPlayerView:0xb32ecc000.width == 0 (active)>", "<NSLayoutConstraint:0xb33d46df0 H:|-(0)-[AVEventPassthroughView:0xb33cfb480] (active, names: '|':AVDesktopPlayerViewContentView:0x10164dce0 )>", "<NSLayoutConstraint:0xb33d46e40 AVEventPassthroughView:0xb33cfb480.trailing == AVDesktopPlayerViewContentView:0x10164dce0.trailing (active)>", "<NSLayoutConstraint:0xb33ef8320 NSGlassView:0xb33ed8c00.trailing == AVEventPassthroughView:0xb33cfb480.trailing - 6 (active)>", "<NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)>", "<NSLayoutConstraint:0xb33ef84b0 NSGlassView:0xb33ed8c00.leading >= AVEventPassthroughView:0xb33cfb480.leading + 6 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)> Set the NSUserDefault NSConstraintBasedLayoutVisualizeMutuallyExclusiveConstraints to YES to have -[NSWindow visualizeConstraints:] automatically called when this happens. And/or, set a symbolic breakpoint on LAYOUT_CONSTRAINTS_NOT_SATISFIABLE to catch this in the debugger. Is it system bug or maybe someone knows how to fix that? Thank you.
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May ’26
VNDetectTrajectoriesRequest not "seeing" ball in video
I am attempting to write an app which captures the flight of a ball from the iPhone's video preview, but I need some help. I am using the following code: request = VNDetectTrajectoriesRequest(frameAnalysisSpacing: frameCnt, trajectoryLength: trajLength, completionHandler: completionHandler)` to initiate a request to capture a "ball" from a videoPreview. In the "completionHandler" I use: guard let observations = request.results as? [VNTrajectoryObservation] else { //print("observations not set up#######") return } to capture observations. In the video capture setup I am using captureSession!.sessionPreset = .hd1920x1080 In the AVCaptureVideoDataOutputSampleBufferDelegate, I am using trajectoryQueue.async { [self] in do { try sequenceHandler.perform([request], on: sampleBuffer, orientation: .right) } catch { print("VNSequenceRequestHandler perform error: \(error)") } } I have also tried using VNImageRequestHandler to "capture" observations in the Delegate. A ball is "seen" only if the "ball" is rolling on the ground. If the ball in "flying" or "bouncing" no "observations" are provided. I have tried different FrameCounts & trajectory lengths with no effect. I am now developing the app primarily using an iPhone 14Pro running iOS 26.3.1. It should be noted that I started development using an old iPhone 6plus running iOS 15.7 with captureSession!.sessionPreset = .vga640x480. and I did get some good results. If I try the VGA resolution on the iPhone 14pro, I still see no ball flight. The basis for my app is software from 5 years ago, so I'm hoping that there has been some development on ball tracking since then. Thanks in advance for any help/suggestions.
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383
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May ’26
Manual FairPlay License Renewal: AVContentKeySessionDelegate not triggering via addContentKeyRecipient
Hi everyone, I am working on an app that supports offline playback with FairPlay Streaming (FPS). I have successfully implemented the logic to download and persist the content keys (TLLV), and offline playback is working correctly using the stored persistent keys. However, I am now trying to implement a manual renewal process for these licenses, and I’ve run into an issue where the delegate methods are not being fired as expected. The Issue: I am calling contentKeySession.addContentKeyRecipient(asset) to force a renewal or re-fetch of the content key for a specific asset. Even though the asset is correctly initialized and the session is active, the AVContentKeySessionDelegate methods (specifically contentKeySession(_:didProvide:)) are not being triggered at all. My Questions: Why is the delegate not firing when adding the recipient? Is there a specific state or property the AVURLAsset needs to have (or a specific way it should be initialized) to trigger a new key request via addContentKeyRecipient? Is it possible to perform a manual license renewal triggered by a UI action (e.g., a button tap) without actually initiating playback of the asset? The goal is to allow users to refresh their licenses manually while online, ensuring the content remains playable offline before the previous license expires, all without forcing the user to start the video. Any insights or best practices for this manual renewal flow would be greatly appreciated.
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3
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939
Activity
Apr ’26
External UVC controls beyond resolution and frame rate
I want to clarify iPadOS AVFoundation behavior for external UVC cameras. Specifically: • Does iPadOS support external UVC controls beyond resolution and frame rate? • Or is support effectively limited to those two in practice (for non-Apple external UVC cameras)? • If other controls are supported (exposure, focus, white balance, zoom, etc.), what is the expected criteria for them to appear via AVCapture​Device? Runtime capability output from our external UVC camera: === Capabilities for VCI-AR0822-C === DeviceType: AVCaptureDeviceTypeExternal, position: 0, external: true UniqueID: 00000000-0020-0000-3407-000008220000 Active format media subtype: 420v Exposure modes supported: none Current exposure mode: locked Manual exposure (.custom) available: false Current exposure duration: nan s Current ISO: 0.0 Exposure target bias supported range: -8.0 ... 8.0 Current exposure target bias: 0.0 Focus modes supported: none Current focus mode: locked White balance modes supported: none Current white balance mode: locked Torch available: false, torch mode: 0, torch active: false Format[0]: 640x480, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[1]: 640x480, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[2]: 1280x720, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[3]: 1280x720, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[4]: 1920x1080, PF: 420v <-- ACTIVE FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[5]: 1920x1080, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[6]: 2560x1440, PF: 420v FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[7]: 2560x1440, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[8]: 3840x2160, PF: 420v FPS Range: 8.0 - 15.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[9]: 3840x2160, PF: 420f FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s =============================== We are looking for general platform guidance (not only device-specific debugging), especially whether external UVC control support on iPadOS is expected beyond resolution/fps and how to interpret “none/0.0” capability outputs. Thank you.
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323
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Apr ’26
PHPhotosErrorDomain Code: 3302 started affecting my users recently.
Recently I received multiple user email supports because the app cannot save video to photos, they are all on iOS 26.x The code in my app around recording video and saving to Photos hasn't changed in years. I'm not able to reproduce it locally, I tried on all my available devices. In recently published build I added additional logs and it appears that all of cases that fail with 3302 have the photos access set to "Limited Access". It never happens to users with "Full Access". In that build I also added a fallback, when saving to photos fails, the app saves to Documents and it seems it works (two of my users affected users confirmed it), but it's very unfortunate. I think it kind of proves that videos aren't broken given that users are able to play them just fine. On of users says that for him saving to Photos works for 2-3 times after he reinstalls the app and then it stops working. Did anything recently changed in how we should save videos to photos? I'm using the following code. I can see in git blame that I haven't changed in since 2020 and never encountered those errors in development or heard about those issues until around 1 month ago. Thank you. PHPhotoLibrary.shared().performChanges { PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: fileURL) } completionHandler: { success, error in
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321
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Apr ’26
Clarification on WWDC25 Session 300: Do iPhone 11 and SE (2nd gen) fully support Frame Interpolation & Super Resolution without issues?
Hello everyone, I have a question regarding the Ultra-Low Latency Frame Interpolation and Super Resolution features introduced in WWDC 2025 Session 300 (https://developer.apple.com/videos/play/wwdc2025/300/). In the video, it was mentioned that these features run on any device as long as it has iOS 26.0 or later and an Apple Silicon chipset. Based on the official support guide (https://support.apple.com/ko-kr/guide/iphone/iphe3fa5df43/ios), the iPhone 11 and iPhone SE (2nd generation) are listed as supported devices. I just want to double-check and confirm: since they meet the criteria mentioned in the video, do these features actually run without any performance issues or limitations on the iPhone 11 and iPhone SE (2nd gen)? I want to make sure I understand the exact hardware capabilities before proceeding with development. Thanks for your help!
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646
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Apr ’26
AVContentKeySession does not call delegate for repeated processContentKeyRequest with same identifier
I’m working with FairPlay offline licenses using AVContentKeySession and ran into behavior that I cannot find documented. I am explicitly calling: contentKeySession.processContentKeyRequest( withIdentifier: identifier as NSString, initializationData: nil, options: nil ) Expected behavior I expect that each call to processContentKeyRequest will eventually result in the delegate callback: contentKeySession(_:didProvide:) Observed behavior If I call processContentKeyRequest with a new identifier, everything works as expected: didProvide is called I complete the request successfully However, if I call processContentKeyRequest again with the same identifier that was already processed earlier, then: No delegate callbacks are triggered at all The session does not appear to be blocked or stuck If I issue another request with a different identifier, it is processed normally So the behavior looks like the session is silently ignoring repeated requests for the same content key identifier. Important context This is not a concurrency issue — the session continues processing other requests This is reproducible consistently I am not using renewExpiringResponseData(for:) because I do not have a live AVContentKeyRequest at the time of retry Use case My use case is offline playback with periodically refreshed licenses. The app can stay alive for a long time (days/weeks), and I need to proactively refresh licenses before expiration. In this scenario: I only have the contentKeyIdentifier I do not have a current AVContentKeyRequest Calling processContentKeyRequest again for the same identifier does not trigger any delegate callbacks Questions Is this behavior expected — that AVContentKeySession ignores repeated processContentKeyRequest calls for the same identifier? What is the recommended way to re-fetch or refresh a license when: I only have the identifier I do not have a current AVContentKeyRequest I need to refresh proactively (not just in response to playback) What is the intended approach in this case? Maybe to create a new AVContentKeySession to force a new request cycle? Or something else? Is there any way to guarantee that a call to processContentKeyRequest will result in a delegate callback, or is it expected that it may be ignored in some cases? Any clarification on the intended lifecycle of AVContentKeySession and how repeated requests should be handled would be greatly appreciated.
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534
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Apr ’26
10-Bit UVC on iPadOS
Hello, I've been very familiar with the UVC Support in iPadOS ever since it launched in iOS 17. There are a number of people that use the software I've developed built around UVC and there are often queries about 8-Bit vs. 10-Bit. My understanding is that the newest UVC Spec is 1.5 which was standardised in 2012 and almost every UVC Capture Card runs at 8-Bit. The only 10-Bit Capture Card that is on my radar is the AJA U-Tap SDI, however it looks like this is 10-Bit up until the UVC Part where the 10-Bit Input is downsampled to 8-Bit. Though I have read in certain places that it works as a 10-Bit Capture Card on macOS but not on iPadOS. I was just wondering if 10-Bit via UVC is even possible on iPadOS? If there was indeed a true 10-Bit Source being passed into an iPad, would iPadOS allow it or would it be downsampled by AVFoundation so it can show up as a valid external video input? All USB Capture Cards that I have encountered use one of the following formats: kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange kCVPixelFormatType_420YpCbCr8BiPlanarFullRange kCVPixelFormatType_32BGRA So if a UVC Device delivered a 10-Bit Format, would that be accessible by iPadOS or would it fallback to these 8-Bit Formats by default? Thanks!
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1.1k
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Apr ’26