Dive into the technical aspects of audio on your device, including codecs, format support, and customization options.

Audio Documentation

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ShazamKit supported for iOS apps that can run on Mac silicon?
I am having issues deploying my iOS app, that uses ShazamKit, to get working on a Mac with Apple silicon. When uploading the archive to App Store Connect I do get ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS: /usr/lib/swift/libswiftShazamKit.dylib Is ShazamKit not supported for iOS apps that can run on Macs with Apple silicon? Or is there something I should fix in my setup / deployment?
26
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1.2k
Jun ’25
SpeechAnalyzer speech to text wwdc sample app
I am using the sample app from: https://developer.apple.com/videos/play/wwdc2025/277/?time=763 I installed this on an Iphone 15 Pro with iOS 26 beta 1. I was able to get good transcription with it. The app did crash sometimes when transcribing and I was going to post here with the details. I then installed iOS beta 2 and uninstalled the sample app. Now every time I try to run the sample app on the 15 Pro I get this message: SpeechAnalyzer: Input loop ending with error: Error Domain=SFSpeechErrorDomain Code=10 "Cannot use modules with unallocated locales [en_US (fixed en_US)]" UserInfo={NSLocalizedDescription=Cannot use modules with unallocated locales [en_US (fixed en_US)]} I can't continue our our work towards using SpeechAnalyzer now with this error. I have set breakpoints on all the catch handlers and it doesn't catch this error. My phone region is "United States"
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2.2k
Nov ’25
Crash while presenting a media picker for Music
This is the code I use: @MainActor func picker()->UIViewController{ let pickerController = MPMediaPickerController(mediaTypes: .music) print(pickerController) pickerController.showsCloudItems=true pickerController.prompt = NSLocalizedString("Add pieces to queue", comment:""); pickerController.allowsPickingMultipleItems=true; pickerController.delegate=MPMusicPlayerControllerSingleton.sharedController(); return pickerController } MainActor @IBAction func handleBrowserTapped(_ sender: AnyObject){ if let pickerController=contentProvider?.picker(){ self.present(pickerController, animated:true, completion:nil) } } And this his is the crash log: *** Assertion failure in -[MPMediaPickerController_Appex requestRemoteViewController], MPMediaPickerController.m:523 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.' *** First throw call stack: (0x1869cac70 0x183499224 0x1844f9f50 0x1a6c6a060 0x18d45518c 0x18d4cd410 0x103354544 0x10336dccc 0x10338f748 0x103364204 0x103364144 0x186957a64 0x1868e5288 0x1868e41d0 0x22bde7498 0x18c5a5ca0 0x18c510254 0x18c71ce90 0x103854340 0x1038542b0 0x103854430 0x1834f1c1c) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.'
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PushToTalk
Using the PushToTalk library, call requestBeginTransmitting (channelUUID: UUID) on a Bluetooth device and then use the PTChannelManagerial Delegate proxy method channelManager:(PTChannelManager *)channelManager didActivateAudioSession:(AVAudioSession *)audioSession Start recording sound inside. Completed recording
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1.2k
Oct ’25
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query about purchases of other random apps, so I assume not. Even if I restricted the plugins to running out-of-process, I have to set up the in-app purchases on the app store for the App container's ID, not the extension's ID, and the extension is what run - the outer app that is what you purchase is just a toy demo that exists solely to register the audio unit. I have similar questions with regard to MetricKit, which I would similarly like to use, but which may be running inside some random app. If there were some sort of signed token, or similar mechanism, that could be bundled or acquired by the running plugin extension that could be used to ensure both StoreKit and MetricKit operate under the assumption that purchases and metrics should be accessed as if called from the container app, that would be very helpful. This is the difference between having a one-and-done sales model and something that provides ongoing revenue to maintain these products - I am a one-person shop - if I price these products where they would need to be to pay the bills assuming a single sale per customer ever, the price will be too high for anyone to want to try products from a small vendor they've never heard of. So, being able to do a free trial period and then subscription is the difference between this being a viable business or not.
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SpeechAnalyzer error "asset not found after attempted download" for certain languages
I am trying to use the new SpeechAnalyzer framework in my Mac app, and am running into an issue for some languages. When I call AssetInstallationRequest.downloadAndInstall() for some languages, it throws an error: Error Domain=SFSpeechErrorDomain Code=1 "transcription.ar asset not found after attempted download." The ".ar" appears to be the language code, which in this case was Arabic. When I call AssetInventory.status(forModules:) before attempting the download, it is giving me a status of "downloading" (perhaps from an earlier attempt?). If this language was completely unsupported, I would expect it to return a status of "unsupported", so I'm not sure what's going on here. For other languages (Polish, for example) SpeechTranscriber.supportedLocale(equivalentTo:) is returning nil, so that seems like a clearly unsupported language. But I can't tell if the languages I'm trying, like Arabic, are supported and something is going wrong, or if this error represents something I can work around. Here's the relevant section of code. The error is thrown from downloadAndInstall(), so I never even get as far as setting up the SpeechAnalyzer itself. private func setUpAnalyzer() async throws { guard let sourceLanguage else { throw Error.languageNotSpecified } guard let locale = await SpeechTranscriber.supportedLocale(equivalentTo: Locale(identifier: sourceLanguage.rawValue)) else { throw Error.unsupportedLanguage } let transcriber = SpeechTranscriber(locale: locale, preset: .progressiveTranscription) self.transcriber = transcriber let reservedLocales = await AssetInventory.reservedLocales if !reservedLocales.contains(locale) && reservedLocales.count == AssetInventory.maximumReservedLocales { if let oldest = reservedLocales.last { await AssetInventory.release(reservedLocale: oldest) } } do { let status = await AssetInventory.status(forModules: [transcriber]) print("status: \(status)") if let installationRequest = try await AssetInventory.assetInstallationRequest(supporting: [transcriber]) { try await installationRequest.downloadAndInstall() } } ...
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0
984
Jan ’26
Execution breakpoint when trying to play a music library file with AVAudioEngine
Hi all, I'm working on an audio visualizer app that plays files from the user's music library utilizing MediaPlayer and AVAudioEngine. I'm working on getting the music library functionality working before the visualizer aspect. After setting up the engine for file playback, my app inexplicably crashes with an EXC_BREAKPOINT with code = 1. Usually this means I'm unwrapping a nil value, but I think I'm handling the optionals correctly with guard statements. I'm not able to pinpoint where it's crashing. I think it's either in the play function or the setupAudioEngine function. I removed the processAudioBuffer function and my code still crashes the same way, so it's not that. The device that I'm testing this on is running iOS 26 beta 3, although my app is designed for iOS 18 and above. After commenting out code, it seems that the app crashes at the scheduleFile call in the play function, but I'm not fully sure. Here is the setupAudioEngine function: private func setupAudioEngine() { do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default) try AVAudioSession.sharedInstance().setActive(true) } catch { print("Audio session error: \(error)") } engine.attach(playerNode) engine.attach(analyzer) engine.connect(playerNode, to: analyzer, format: nil) engine.connect(analyzer, to: engine.mainMixerNode, format: nil) analyzer.installTap(onBus: 0, bufferSize: 1024, format: nil) { [weak self] buffer, _ in self?.processAudioBuffer(buffer) } } Here is the play function: func play(_ mediaItem: MPMediaItem) { guard let assetURL = mediaItem.assetURL else { print("No asset URL for media item") return } stop() do { audioFile = try AVAudioFile(forReading: assetURL) guard let audioFile else { print("Failed to create audio file") return } duration = Double(audioFile.length) / audioFile.fileFormat.sampleRate if !engine.isRunning { try engine.start() } playerNode.scheduleFile(audioFile, at: nil) playerNode.play() DispatchQueue.main.async { [weak self] in self?.isPlaying = true self?.startDisplayLink() } } catch { print("Error playing audio: \(error)") DispatchQueue.main.async { [weak self] in self?.isPlaying = false self?.stopDisplayLink() } } } Here is a link to my test project if you want to try it out for yourself: https://github.com/aabagdi/VisualMan-example Thanks!
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693
Jul ’25
Add icon to DEXT based on AudioDriverKit
Dear Sirs, I'd like to add an icon to my audio driver based on AudioDriverKit. This icon should show up left of my audio device in the audio devices dialog. For an Audio Server Plugin I managed to do this using the property kAudioDevicePropertyIcon and CFBundleCopyResourceURL(...) but how would you do this with AudioDriverKit? Should I use IOUserAudioCustomProperty or IOUserAudioControl and how would I refer to the Bundle? Is there an example available somewhere? Thanks and best regards, Johannes
7
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1.2k
Jul ’25
[26] audioTimeRange would still be interesting for .volatileResults in SpeechTranscriber
So experimenting with the new SpeechTranscriber, if I do: let transcriber = SpeechTranscriber( locale: locale, transcriptionOptions: [], reportingOptions: [.volatileResults], attributeOptions: [.audioTimeRange] ) only the final result has audio time ranges, not the volatile results. Is this a performance consideration? If there is no performance problem, it would be nice to have the option to also get speech time ranges for volatile responses. I'm not presenting the volatile text at all in the UI, I was just trying to keep statistics about the non-speech and the speech noise level, this way I can determine when the noise level falls under the noisefloor for a while. The goal here was to finalize the recording automatically, when the noise level indicate that the user has finished speaking.
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757
Nov ’25
Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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2.2k
3h
iOS Speech Error on Mobile Simulator (Error fetching voices)
I'm writing a simple app for iOS and I'd like to be able to do some text to speech in it. I have a basic audio manager class with a "speak" function: import Foundation import AVFoundation class AudioManager { static let shared = AudioManager() var audioPlayer: AVAudioPlayer? var isPlaying: Bool { return audioPlayer?.isPlaying ?? false } var playbackPosition: TimeInterval = 0 func playSound(named name: String) { guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else { print("Sound file not found") return } do { if audioPlayer == nil || !isPlaying { audioPlayer = try AVAudioPlayer(contentsOf: url) audioPlayer?.currentTime = playbackPosition audioPlayer?.prepareToPlay() audioPlayer?.play() } else { print("Sound is already playing") } } catch { print("Error playing sound: \(error.localizedDescription)") } } func stopSound() { if let player = audioPlayer { playbackPosition = player.currentTime player.stop() } } func speak(text: String) { let synthesizer = AVSpeechSynthesizer() let utterance = AVSpeechUtterance(string: text) utterance.voice = AVSpeechSynthesisVoice(language: "en-GB") synthesizer.speak(utterance) } } And my app shows text in a ScrollView: ScrollView { Text(self.description) .padding() .foregroundColor(.black) .font(.headline) .background(Color.gray.opacity(0)) }.onAppear { AudioManager.shared.speak(text: self.description) } However, the text doesn't get read out (in the simulator). I see some output in the console: Error fetching voices: Swift.DecodingError.dataCorrupted(Swift.DecodingError.Context(codingPath: [], debugDescription: "Invalid container metadata for _UnkeyedDecodingContainer, found keyedGraphEncodingNodeID", underlyingError: nil)). Using fallback voices. I'm probably doing something wrong here, but not sure what.
5
1
690
Dec ’25
iOS AUv3 extension: no Icon shown in host
Hi, I'm working on an AUv3 project. The app itself displays my icon. However the Auv3 extension does not display any icon in any host app (AUM, Drambo, etc.0). I thought that the extension would inherit the host app icon but that it does not appear to be the case. I tried to add the icon as a 1024x1024 file to the extension target and the update my extension plist file withe a CFBundleIconFile key but no luck either. It must surely be really easy. What am I missing? Thanks in advance for your help!
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151
May ’25
SpeechTranscriber not supported
I've tried SpeechTranscriber with a lot of my devices (from iPhone 12 series ~ iPhone 17 series) without issues. However, SpeechTranscriber.isAvailable value is false for my iPhone 11 Pro. https://developer.apple.com/documentation/speech/speechtranscriber/isavailable I'am curious why the iPhone 11 Pro device is not supported. Are all iPhone 11 series not supported intentionally? Or is there any problem with my specific device? I've also checked the supportedLocales, and the value is an empty array. https://developer.apple.com/documentation/speech/speechtranscriber/supportedlocales
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814
17h
On iOS 18, Mandarin is read aloud as Cantonese
Please include the line below in follow-up emails for this request. Case-ID: 11089799 When using AVSpeechUtterance and setting it to play in Mandarin, if Siri is set to Cantonese on iOS 18, it will be played in Cantonese. There is no such issue on iOS 17 and 16. 1.let utterance = AVSpeechUtterance(string: textView.text) let voice = AVSpeechSynthesisVoice(language: "zh-CN") utterance.voice = voice 2.In the phone settings, Siri is set to Cantonese
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1
801
2w
_MPRemoteCommandEventDispatch crashes on iOS 26.x devices.
I'm seeing crashes in _MPRemoteCommandEventDispatch on iOS 26.x devices in 3 apps. According to Bugsnag logs they are: NSInternalInconsistencyException: event dispatch <_MPRemoteCommandEventDispatch: <MPRemoteCommandEvent: 0x11c049500 commandID=THV0 command=<MPRemoteCommand: 0x109ad1ea0 type=Play (0) enabled=YES handlers=[0x109b6a310]> sourceID=(null) ([HostedRoutingSessionDataSource] handleControlSendingCommand<2W5E>)> state:201> deallocated without calling continuation I attached a log from Xcode organizer matching Bugsnag crash. mpr_remote_command_event.crash When I set the brakpoint on the -[_MPRemoteCommandEventDispatch dealloc] I can see it it's hit every time I tap play or pause on locked screen play button. Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000002370420cc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001e975c810 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000198f8ff64 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000018a7cf808 __abort_message + 132 (abort_message.cpp:66) 4 libc++abi.dylib 0x000000018a7be484 demangling_terminate_handler() + 304 (cxa_default_handlers.cpp:76) 5 libobjc.A.dylib 0x000000018a6cff78 _objc_terminate() + 156 (objc-exception.mm:496) 6 xxxxxxxxxxxxxx 0x00000001003a7db8 CPPExceptionTerminate() + 416 (BSG_KSCrashSentry_CPPException.mm:156) 7 libc++abi.dylib 0x000000018a7cebdc std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:59) 8 libc++abi.dylib 0x000000018a7ceb80 std::terminate() + 108 (cxa_handlers.cpp:88) 9 CoreFoundation 0x000000018d7341c4 __CFRunLoopPerCalloutARPEnd + 256 (CFRunLoop.c:769) 10 CoreFoundation 0x000000018d70bb5c __CFRunLoopRun + 1976 (CFRunLoop.c:3179) 11 CoreFoundation 0x000000018d70aa6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 12 GraphicsServices 0x000000022e31c498 GSEventRunModal + 120 (GSEvent.c:2049) 13 UIKitCore 0x00000001930ceba4 -[UIApplication _run] + 792 (UIApplication.m:3902) 14 UIKitCore 0x0000000193077a78 UIApplicationMain + 336 (UIApplication.m:5577) 15 xxxxxxxxxxxxxx 0x00000001000c0134 main + 308 (main.swift:15) 16 dyld 0x000000018a722e28 start + 7116 (dyldMain.cpp:1477) Is the crash happening when the app is being terminated? Thank you!
4
2
917
4d
WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
I’m building a standalone Apple Watch metronome app for running. My goal is for these 3 apps to work at the same time: Runna owns the workout session Spotify plays music my app plays a metronome click in the background So far this is what I've found: Using HKWorkout​Session in my metronome app works well with Spotify, but conflicts with Runna and other workout apps, so I removed that. Using watchOS background audio with longFormAudio allows my app run in the background, and it can coexist with Runna. However, it seems to conflict with Spotify playback, and one app tends to stop the other. Is there any supported watchOS audio/background configuration that allows all 3 at once? More specifically this is what I need: another app owns HKWorkout​Session Spotify keeps playing my app keeps generating metronome clicks in the background Or is this simply not supported by current watchOS session/background rules? My metronome uses AVAudio​Engine / AVAudio​Player​Node with generated click audio. Thank you!
4
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292
2d
MPNowPlayingInfoCenter nowPlayingInfo throttled
Hello, I have been running into issues with setting nowPlayingInfo information, specifically updating information for CarPlay and the CPNowPlayingTemplate. When I start playback for an item, I see lock screen information update as expected, along with the CarPlay now playing information. However, the playing items are books with collections of tracks. When I select a new track(chapter) within the book, I set the MPMediaItemPropertyTitle to the new chapter name. This change is reflected correctly on the lock screen, but almost never appears correctly on the CarPlay CPNowPlayingTemplate. The previous chapter title remains set and never updates. I see "Application exceeded audio metadata throttle limit." in the debug console fairly frequently. From that a I figured that I need to minimize updates to the nowPlayingInfo dictionary. What I did: I store the metadata dictionary in a local dictionary and only set values in the main nowPlayingInfo dictionary when they are different from the current value. I kick off the nowPlayingInfo update via a task that initially sleeps for around 2 seconds (not a final value, just for my current testing). If a previous Task is active, it gets cancelled, so that only one update can happen within that time window. Neither of these things have been sufficient. I can switch between different titles entirely and the information updates (including cover art). But when I switch chapters within a title, the MPMediaItemPropertyTitle continues to get dropped. I know the value is getting set, because it updates on the lock screen correctly. In total, I have 12 keys I update for info, though with the above changes, usually 2-4 of them actually get updated with high frequency. I am running out of ideas to satisfy the throttling thresholds to accurately display metadata. I could use some advice. Thanks.
4
1
222
May ’25
Delay in Microphone Input When Talking While Receiving Audio in PTT Framework (Full Duplex Mode)
Context: I am currently developing an app using the Push-to-Talk (PTT) framework. I have reviewed both the PTT framework documentation and the CallKit demo project to better understand how to properly manage audio session activation and AVAudioEngine setup. I am not activating the audio session manually. The audio session configuration is handled in the incomingPushResult or didBeginTransmitting callbacks from the PTChannelManagerDelegate. I am using a single AVAudioEngine instance for both input and playback. The engine is started in the didActivate callback from the PTChannelManagerDelegate. When I receive a push in full duplex mode, I set the active participant to the user who is speaking. Issue When I attempt to talk while the other participant is already speaking, my input tap on the input node takes a few seconds to return valid PCM audio data. Initially, it returns an empty PCM audio block. Details: The audio session is already active and configured with .playAndRecord. The input tap is already installed when the engine is started. When I talk from a neutral state (no one is speaking), the system plays the standard "microphone activation" tone, which covers this initial delay. However, this does not happen when I am already receiving audio. Assumptions / Current Setup Because the audio session is active in play and record, I assumed that microphone input would be available immediately, even while receiving audio. However, there seems to be a delay before valid input is delivered to the tap, only occurring when switching from a receive state to simultaneously talking. Questions Is this expected behavior when using the PTT framework in full duplex mode with a shared AVAudioEngine? Should I be restarting or reconfiguring the engine or audio session when beginning to talk while receiving audio? Is there a recommended pattern for managing microphone readiness in this scenario to avoid the initial empty PCM buffer? Would using separate engines for input and output improve responsiveness? I would like to confirm the correct approach to handling simultaneous talk and receive in full duplex mode using PTT framework and AVAudioEngine. Specifically, I need guidance on ensuring the microphone is ready to capture audio immediately without the delay seen in my current implementation. Relevant Code Snippets Engine Setup func setup() { let input = audioEngine.inputNode do { try input.setVoiceProcessingEnabled(true) } catch { print("Could not enable voice processing \(error)") return } input.isVoiceProcessingAGCEnabled = false let output = audioEngine.outputNode let mainMixer = audioEngine.mainMixerNode audioEngine.connect(pttPlayerNode, to: mainMixer, format: outputFormat) audioEngine.connect(beepNode, to: mainMixer, format: outputFormat) audioEngine.connect(mainMixer, to: output, format: outputFormat) // Initialize converters converter = AVAudioConverter(from: inputFormat, to: outputFormat)! f32ToInt16Converter = AVAudioConverter(from: outputFormat, to: inputFormat)! audioEngine.prepare() } Input Tap Installation func installTap() { guard AudioHandler.shared.checkMicrophonePermission() else { print("Microphone not granted for recording") return } guard !isInputTapped else { print("[AudioEngine] Input is already tapped!") return } let input = audioEngine.inputNode let microphoneFormat = input.inputFormat(forBus: 0) let microphoneDownsampler = AVAudioConverter(from: microphoneFormat, to: outputFormat)! let desiredFormat = outputFormat let inputFramesNeeded = AVAudioFrameCount((Double(OpusCodec.DECODED_PACKET_NUM_SAMPLES) * microphoneFormat.sampleRate) / desiredFormat.sampleRate) input.installTap(onBus: 0, bufferSize: inputFramesNeeded, format: input.inputFormat(forBus: 0)) { [weak self] buffer, when in guard let self = self else { return } // Output buffer: 1920 frames at 16kHz guard let outputBuffer = AVAudioPCMBuffer(pcmFormat: desiredFormat, frameCapacity: AVAudioFrameCount(OpusCodec.DECODED_PACKET_NUM_SAMPLES)) else { return } outputBuffer.frameLength = outputBuffer.frameCapacity let inputBlock: AVAudioConverterInputBlock = { inNumPackets, outStatus in outStatus.pointee = .haveData return buffer } var error: NSError? let converterResult = microphoneDownsampler.convert(to: outputBuffer, error: &error, withInputFrom: inputBlock) if converterResult != .haveData { DebugLogger.shared.print("Downsample error \(converterResult)") } else { self.handleDownsampledBuffer(outputBuffer) } } isInputTapped = true }
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499
Aug ’25
ShazamKit supported for iOS apps that can run on Mac silicon?
I am having issues deploying my iOS app, that uses ShazamKit, to get working on a Mac with Apple silicon. When uploading the archive to App Store Connect I do get ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS: /usr/lib/swift/libswiftShazamKit.dylib Is ShazamKit not supported for iOS apps that can run on Macs with Apple silicon? Or is there something I should fix in my setup / deployment?
Replies
26
Boosts
0
Views
1.2k
Activity
Jun ’25
SpeechAnalyzer speech to text wwdc sample app
I am using the sample app from: https://developer.apple.com/videos/play/wwdc2025/277/?time=763 I installed this on an Iphone 15 Pro with iOS 26 beta 1. I was able to get good transcription with it. The app did crash sometimes when transcribing and I was going to post here with the details. I then installed iOS beta 2 and uninstalled the sample app. Now every time I try to run the sample app on the 15 Pro I get this message: SpeechAnalyzer: Input loop ending with error: Error Domain=SFSpeechErrorDomain Code=10 "Cannot use modules with unallocated locales [en_US (fixed en_US)]" UserInfo={NSLocalizedDescription=Cannot use modules with unallocated locales [en_US (fixed en_US)]} I can't continue our our work towards using SpeechAnalyzer now with this error. I have set breakpoints on all the catch handlers and it doesn't catch this error. My phone region is "United States"
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21
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9
Views
2.2k
Activity
Nov ’25
Crash while presenting a media picker for Music
This is the code I use: @MainActor func picker()->UIViewController{ let pickerController = MPMediaPickerController(mediaTypes: .music) print(pickerController) pickerController.showsCloudItems=true pickerController.prompt = NSLocalizedString("Add pieces to queue", comment:""); pickerController.allowsPickingMultipleItems=true; pickerController.delegate=MPMusicPlayerControllerSingleton.sharedController(); return pickerController } MainActor @IBAction func handleBrowserTapped(_ sender: AnyObject){ if let pickerController=contentProvider?.picker(){ self.present(pickerController, animated:true, completion:nil) } } And this his is the crash log: *** Assertion failure in -[MPMediaPickerController_Appex requestRemoteViewController], MPMediaPickerController.m:523 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.' *** First throw call stack: (0x1869cac70 0x183499224 0x1844f9f50 0x1a6c6a060 0x18d45518c 0x18d4cd410 0x103354544 0x10336dccc 0x10338f748 0x103364204 0x103364144 0x186957a64 0x1868e5288 0x1868e41d0 0x22bde7498 0x18c5a5ca0 0x18c510254 0x18c71ce90 0x103854340 0x1038542b0 0x103854430 0x1834f1c1c) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.'
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12
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0
Views
225
Activity
4d
PushToTalk
Using the PushToTalk library, call requestBeginTransmitting (channelUUID: UUID) on a Bluetooth device and then use the PTChannelManagerial Delegate proxy method channelManager:(PTChannelManager *)channelManager didActivateAudioSession:(AVAudioSession *)audioSession Start recording sound inside. Completed recording
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11
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0
Views
1.2k
Activity
Oct ’25
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query about purchases of other random apps, so I assume not. Even if I restricted the plugins to running out-of-process, I have to set up the in-app purchases on the app store for the App container's ID, not the extension's ID, and the extension is what run - the outer app that is what you purchase is just a toy demo that exists solely to register the audio unit. I have similar questions with regard to MetricKit, which I would similarly like to use, but which may be running inside some random app. If there were some sort of signed token, or similar mechanism, that could be bundled or acquired by the running plugin extension that could be used to ensure both StoreKit and MetricKit operate under the assumption that purchases and metrics should be accessed as if called from the container app, that would be very helpful. This is the difference between having a one-and-done sales model and something that provides ongoing revenue to maintain these products - I am a one-person shop - if I price these products where they would need to be to pay the bills assuming a single sale per customer ever, the price will be too high for anyone to want to try products from a small vendor they've never heard of. So, being able to do a free trial period and then subscription is the difference between this being a viable business or not.
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10
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0
Views
729
Activity
2d
SpeechAnalyzer error "asset not found after attempted download" for certain languages
I am trying to use the new SpeechAnalyzer framework in my Mac app, and am running into an issue for some languages. When I call AssetInstallationRequest.downloadAndInstall() for some languages, it throws an error: Error Domain=SFSpeechErrorDomain Code=1 "transcription.ar asset not found after attempted download." The ".ar" appears to be the language code, which in this case was Arabic. When I call AssetInventory.status(forModules:) before attempting the download, it is giving me a status of "downloading" (perhaps from an earlier attempt?). If this language was completely unsupported, I would expect it to return a status of "unsupported", so I'm not sure what's going on here. For other languages (Polish, for example) SpeechTranscriber.supportedLocale(equivalentTo:) is returning nil, so that seems like a clearly unsupported language. But I can't tell if the languages I'm trying, like Arabic, are supported and something is going wrong, or if this error represents something I can work around. Here's the relevant section of code. The error is thrown from downloadAndInstall(), so I never even get as far as setting up the SpeechAnalyzer itself. private func setUpAnalyzer() async throws { guard let sourceLanguage else { throw Error.languageNotSpecified } guard let locale = await SpeechTranscriber.supportedLocale(equivalentTo: Locale(identifier: sourceLanguage.rawValue)) else { throw Error.unsupportedLanguage } let transcriber = SpeechTranscriber(locale: locale, preset: .progressiveTranscription) self.transcriber = transcriber let reservedLocales = await AssetInventory.reservedLocales if !reservedLocales.contains(locale) && reservedLocales.count == AssetInventory.maximumReservedLocales { if let oldest = reservedLocales.last { await AssetInventory.release(reservedLocale: oldest) } } do { let status = await AssetInventory.status(forModules: [transcriber]) print("status: \(status)") if let installationRequest = try await AssetInventory.assetInstallationRequest(supporting: [transcriber]) { try await installationRequest.downloadAndInstall() } } ...
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8
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0
Views
984
Activity
Jan ’26
Execution breakpoint when trying to play a music library file with AVAudioEngine
Hi all, I'm working on an audio visualizer app that plays files from the user's music library utilizing MediaPlayer and AVAudioEngine. I'm working on getting the music library functionality working before the visualizer aspect. After setting up the engine for file playback, my app inexplicably crashes with an EXC_BREAKPOINT with code = 1. Usually this means I'm unwrapping a nil value, but I think I'm handling the optionals correctly with guard statements. I'm not able to pinpoint where it's crashing. I think it's either in the play function or the setupAudioEngine function. I removed the processAudioBuffer function and my code still crashes the same way, so it's not that. The device that I'm testing this on is running iOS 26 beta 3, although my app is designed for iOS 18 and above. After commenting out code, it seems that the app crashes at the scheduleFile call in the play function, but I'm not fully sure. Here is the setupAudioEngine function: private func setupAudioEngine() { do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default) try AVAudioSession.sharedInstance().setActive(true) } catch { print("Audio session error: \(error)") } engine.attach(playerNode) engine.attach(analyzer) engine.connect(playerNode, to: analyzer, format: nil) engine.connect(analyzer, to: engine.mainMixerNode, format: nil) analyzer.installTap(onBus: 0, bufferSize: 1024, format: nil) { [weak self] buffer, _ in self?.processAudioBuffer(buffer) } } Here is the play function: func play(_ mediaItem: MPMediaItem) { guard let assetURL = mediaItem.assetURL else { print("No asset URL for media item") return } stop() do { audioFile = try AVAudioFile(forReading: assetURL) guard let audioFile else { print("Failed to create audio file") return } duration = Double(audioFile.length) / audioFile.fileFormat.sampleRate if !engine.isRunning { try engine.start() } playerNode.scheduleFile(audioFile, at: nil) playerNode.play() DispatchQueue.main.async { [weak self] in self?.isPlaying = true self?.startDisplayLink() } } catch { print("Error playing audio: \(error)") DispatchQueue.main.async { [weak self] in self?.isPlaying = false self?.stopDisplayLink() } } } Here is a link to my test project if you want to try it out for yourself: https://github.com/aabagdi/VisualMan-example Thanks!
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8
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0
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693
Activity
Jul ’25
Add icon to DEXT based on AudioDriverKit
Dear Sirs, I'd like to add an icon to my audio driver based on AudioDriverKit. This icon should show up left of my audio device in the audio devices dialog. For an Audio Server Plugin I managed to do this using the property kAudioDevicePropertyIcon and CFBundleCopyResourceURL(...) but how would you do this with AudioDriverKit? Should I use IOUserAudioCustomProperty or IOUserAudioControl and how would I refer to the Bundle? Is there an example available somewhere? Thanks and best regards, Johannes
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7
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0
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1.2k
Activity
Jul ’25
(iOS 18) SFSpeechRecognitionResult providing new text after a gap in speaking
Here is the demo from Apple's site This issues is specific to iOS 18. When running this demo, we are getting new text when we have a gap in speaking, the recognitionTask(with:resultHandler:) provides new text which is only spoken after the gap and not the concatenation of old text and the new spoken text.
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6
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0
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1.2k
Activity
May ’25
[26] audioTimeRange would still be interesting for .volatileResults in SpeechTranscriber
So experimenting with the new SpeechTranscriber, if I do: let transcriber = SpeechTranscriber( locale: locale, transcriptionOptions: [], reportingOptions: [.volatileResults], attributeOptions: [.audioTimeRange] ) only the final result has audio time ranges, not the volatile results. Is this a performance consideration? If there is no performance problem, it would be nice to have the option to also get speech time ranges for volatile responses. I'm not presenting the volatile text at all in the UI, I was just trying to keep statistics about the non-speech and the speech noise level, this way I can determine when the noise level falls under the noisefloor for a while. The goal here was to finalize the recording automatically, when the noise level indicate that the user has finished speaking.
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6
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0
Views
757
Activity
Nov ’25
There's wrong with speech detector ios26
i tried combine speech detector and speech transciber to anlayzer. but speech detector is not speech module. please help me
Replies
6
Boosts
2
Views
640
Activity
Jul ’25
Strange crash in iOS AudioToolboxCore when using AVSpeechSynthesizer in iOS 16
I'm getting Crashlytics crashes from some my users, deep in the Apple code: Crashed: AXSpeech EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x00000007ec54b360 0 libobjc.A.dylib 0x3c9c objc_retain_x8 + 16 1 AudioToolboxCore 0x99580 auoop::RenderPipeUser::~RenderPipeUser() + 112 2 AudioToolboxCore 0xe6090 -[AUAudioUnit_XPC internalDeallocateRenderResources] + 92 3 AVFAudio 0x90a0 AUInterfaceBaseV3::Uninitialize() + 60 4 AVFAudio 0x4cbe0 AVAudioEngineGraph::PerformCommand(AUGraphNodeBaseV3&, AVAudioEngineGraph::ENodeCommand, void*, unsigned int) const + 768 5 AVFAudio 0x56b0c AVAudioEngineGraph::_Uninitialize(NSError**) + 132 6 AVFAudio 0x7834 AVAudioEngineImpl::Stop(NSError**) + 388 7 AVFAudio 0x636c -[AVAudioEngine dealloc] + 52 8 TextToSpeech 0x30674 _TTSNameForVoiceInformation + 20864 9 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 10 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 11 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 12 TextToSpeech 0x2d2f4 _TTSNameForVoiceInformation + 7680 13 TextToSpeech 0x496c TTSVocalizerCopyURLForFallbackResource + 8540 14 TextToSpeech 0x26094 TTSSpeechUnitTestingMode + 5548 15 libAXSpeechManager.dylib 0x108b0 -[AXSpeechManager .cxx_destruct] + 192 16 libobjc.A.dylib 0x20a4 object_cxxDestructFromClass(objc_object*, objc_class*) + 116 17 libobjc.A.dylib 0x6e00 objc_destructInstance + 80 18 libobjc.A.dylib 0x104fc _objc_rootDealloc + 80 19 libAXSpeechManager.dylib 0x5298 -[AXSpeechManager dealloc] + 268 20 Foundation 0x3b8a4 __NSThreadPerformPerform + 272 21 CoreFoundation 0xd3208 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 22 CoreFoundation 0xdf864 __CFRunLoopDoSource0 + 176 23 CoreFoundation 0x646c8 __CFRunLoopDoSources0 + 244 24 CoreFoundation 0x7a1c4 __CFRunLoopRun + 828 25 CoreFoundation 0x7f4dc CFRunLoopRunSpecific + 612 26 Foundation 0x420c4 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212 27 libAXSpeechManager.dylib 0x13390 -[AXSpeechThread main] + 552 28 Foundation 0x5b634 __NSThread__start__ + 716 29 libsystem_pthread.dylib 0x16b8 _pthread_start + 148 30 libsystem_pthread.dylib 0xb88 thread_start + 8 It's most likely related to my use of AVSpeechSynthesizer. I do change some of the utterance fields, including the voice that's being used (which is set to a value from speechVoices()). UtilAudioIos_tts = AVSpeechSynthesizer() let utterance = AVSpeechUtterance utterance.voice = AVSpeechSynthesisVoice(identifier: voice.voiceCode) utterance.volume = volume utterance.pitchMultiplier = pitch utterance.rate = rate UtilAudioIos_tts!.speak(utterance) By coincidence or not, the following sometimes appears in the device log: 2023-05-30 20:35:29.948078+0100 <appname>[466:12882] [catalog] Unable to list voice folder and also, sometimes: 2023-05-30 20:37:35.345933+0100 <appname>[466:13298] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-05-30 20:37:35.360854+0100 rehearserfree[466:13433] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-05-30 20:37:35.363163+0100 <appname>[466:13433] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-05-30 20:37:35.363182+0100 <appname>[466:13433] [AXTTSCommon] Error loading rules: 2147483648 All of these crashes have been on the various versions of iOS 16. Edit: I can't reproduce the crash myself - it's just some (not all) app users. The log entries above appear locally on my device (with no crash) but I can't see the logs of the users who have the crashes. Any idea what this might be caused by, or how to go about tracking the problem down?
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5
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0
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2.2k
Activity
3h
iOS Speech Error on Mobile Simulator (Error fetching voices)
I'm writing a simple app for iOS and I'd like to be able to do some text to speech in it. I have a basic audio manager class with a "speak" function: import Foundation import AVFoundation class AudioManager { static let shared = AudioManager() var audioPlayer: AVAudioPlayer? var isPlaying: Bool { return audioPlayer?.isPlaying ?? false } var playbackPosition: TimeInterval = 0 func playSound(named name: String) { guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else { print("Sound file not found") return } do { if audioPlayer == nil || !isPlaying { audioPlayer = try AVAudioPlayer(contentsOf: url) audioPlayer?.currentTime = playbackPosition audioPlayer?.prepareToPlay() audioPlayer?.play() } else { print("Sound is already playing") } } catch { print("Error playing sound: \(error.localizedDescription)") } } func stopSound() { if let player = audioPlayer { playbackPosition = player.currentTime player.stop() } } func speak(text: String) { let synthesizer = AVSpeechSynthesizer() let utterance = AVSpeechUtterance(string: text) utterance.voice = AVSpeechSynthesisVoice(language: "en-GB") synthesizer.speak(utterance) } } And my app shows text in a ScrollView: ScrollView { Text(self.description) .padding() .foregroundColor(.black) .font(.headline) .background(Color.gray.opacity(0)) }.onAppear { AudioManager.shared.speak(text: self.description) } However, the text doesn't get read out (in the simulator). I see some output in the console: Error fetching voices: Swift.DecodingError.dataCorrupted(Swift.DecodingError.Context(codingPath: [], debugDescription: "Invalid container metadata for _UnkeyedDecodingContainer, found keyedGraphEncodingNodeID", underlyingError: nil)). Using fallback voices. I'm probably doing something wrong here, but not sure what.
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5
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1
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690
Activity
Dec ’25
iOS AUv3 extension: no Icon shown in host
Hi, I'm working on an AUv3 project. The app itself displays my icon. However the Auv3 extension does not display any icon in any host app (AUM, Drambo, etc.0). I thought that the extension would inherit the host app icon but that it does not appear to be the case. I tried to add the icon as a 1024x1024 file to the extension target and the update my extension plist file withe a CFBundleIconFile key but no luck either. It must surely be really easy. What am I missing? Thanks in advance for your help!
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5
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0
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151
Activity
May ’25
SpeechTranscriber not supported
I've tried SpeechTranscriber with a lot of my devices (from iPhone 12 series ~ iPhone 17 series) without issues. However, SpeechTranscriber.isAvailable value is false for my iPhone 11 Pro. https://developer.apple.com/documentation/speech/speechtranscriber/isavailable I'am curious why the iPhone 11 Pro device is not supported. Are all iPhone 11 series not supported intentionally? Or is there any problem with my specific device? I've also checked the supportedLocales, and the value is an empty array. https://developer.apple.com/documentation/speech/speechtranscriber/supportedlocales
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5
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0
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814
Activity
17h
On iOS 18, Mandarin is read aloud as Cantonese
Please include the line below in follow-up emails for this request. Case-ID: 11089799 When using AVSpeechUtterance and setting it to play in Mandarin, if Siri is set to Cantonese on iOS 18, it will be played in Cantonese. There is no such issue on iOS 17 and 16. 1.let utterance = AVSpeechUtterance(string: textView.text) let voice = AVSpeechSynthesisVoice(language: "zh-CN") utterance.voice = voice 2.In the phone settings, Siri is set to Cantonese
Replies
4
Boosts
1
Views
801
Activity
2w
_MPRemoteCommandEventDispatch crashes on iOS 26.x devices.
I'm seeing crashes in _MPRemoteCommandEventDispatch on iOS 26.x devices in 3 apps. According to Bugsnag logs they are: NSInternalInconsistencyException: event dispatch <_MPRemoteCommandEventDispatch: <MPRemoteCommandEvent: 0x11c049500 commandID=THV0 command=<MPRemoteCommand: 0x109ad1ea0 type=Play (0) enabled=YES handlers=[0x109b6a310]> sourceID=(null) ([HostedRoutingSessionDataSource] handleControlSendingCommand<2W5E>)> state:201> deallocated without calling continuation I attached a log from Xcode organizer matching Bugsnag crash. mpr_remote_command_event.crash When I set the brakpoint on the -[_MPRemoteCommandEventDispatch dealloc] I can see it it's hit every time I tap play or pause on locked screen play button. Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000002370420cc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001e975c810 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000198f8ff64 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000018a7cf808 __abort_message + 132 (abort_message.cpp:66) 4 libc++abi.dylib 0x000000018a7be484 demangling_terminate_handler() + 304 (cxa_default_handlers.cpp:76) 5 libobjc.A.dylib 0x000000018a6cff78 _objc_terminate() + 156 (objc-exception.mm:496) 6 xxxxxxxxxxxxxx 0x00000001003a7db8 CPPExceptionTerminate() + 416 (BSG_KSCrashSentry_CPPException.mm:156) 7 libc++abi.dylib 0x000000018a7cebdc std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:59) 8 libc++abi.dylib 0x000000018a7ceb80 std::terminate() + 108 (cxa_handlers.cpp:88) 9 CoreFoundation 0x000000018d7341c4 __CFRunLoopPerCalloutARPEnd + 256 (CFRunLoop.c:769) 10 CoreFoundation 0x000000018d70bb5c __CFRunLoopRun + 1976 (CFRunLoop.c:3179) 11 CoreFoundation 0x000000018d70aa6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 12 GraphicsServices 0x000000022e31c498 GSEventRunModal + 120 (GSEvent.c:2049) 13 UIKitCore 0x00000001930ceba4 -[UIApplication _run] + 792 (UIApplication.m:3902) 14 UIKitCore 0x0000000193077a78 UIApplicationMain + 336 (UIApplication.m:5577) 15 xxxxxxxxxxxxxx 0x00000001000c0134 main + 308 (main.swift:15) 16 dyld 0x000000018a722e28 start + 7116 (dyldMain.cpp:1477) Is the crash happening when the app is being terminated? Thank you!
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4
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2
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917
Activity
4d
WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
I’m building a standalone Apple Watch metronome app for running. My goal is for these 3 apps to work at the same time: Runna owns the workout session Spotify plays music my app plays a metronome click in the background So far this is what I've found: Using HKWorkout​Session in my metronome app works well with Spotify, but conflicts with Runna and other workout apps, so I removed that. Using watchOS background audio with longFormAudio allows my app run in the background, and it can coexist with Runna. However, it seems to conflict with Spotify playback, and one app tends to stop the other. Is there any supported watchOS audio/background configuration that allows all 3 at once? More specifically this is what I need: another app owns HKWorkout​Session Spotify keeps playing my app keeps generating metronome clicks in the background Or is this simply not supported by current watchOS session/background rules? My metronome uses AVAudio​Engine / AVAudio​Player​Node with generated click audio. Thank you!
Replies
4
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0
Views
292
Activity
2d
MPNowPlayingInfoCenter nowPlayingInfo throttled
Hello, I have been running into issues with setting nowPlayingInfo information, specifically updating information for CarPlay and the CPNowPlayingTemplate. When I start playback for an item, I see lock screen information update as expected, along with the CarPlay now playing information. However, the playing items are books with collections of tracks. When I select a new track(chapter) within the book, I set the MPMediaItemPropertyTitle to the new chapter name. This change is reflected correctly on the lock screen, but almost never appears correctly on the CarPlay CPNowPlayingTemplate. The previous chapter title remains set and never updates. I see "Application exceeded audio metadata throttle limit." in the debug console fairly frequently. From that a I figured that I need to minimize updates to the nowPlayingInfo dictionary. What I did: I store the metadata dictionary in a local dictionary and only set values in the main nowPlayingInfo dictionary when they are different from the current value. I kick off the nowPlayingInfo update via a task that initially sleeps for around 2 seconds (not a final value, just for my current testing). If a previous Task is active, it gets cancelled, so that only one update can happen within that time window. Neither of these things have been sufficient. I can switch between different titles entirely and the information updates (including cover art). But when I switch chapters within a title, the MPMediaItemPropertyTitle continues to get dropped. I know the value is getting set, because it updates on the lock screen correctly. In total, I have 12 keys I update for info, though with the above changes, usually 2-4 of them actually get updated with high frequency. I am running out of ideas to satisfy the throttling thresholds to accurately display metadata. I could use some advice. Thanks.
Replies
4
Boosts
1
Views
222
Activity
May ’25
Delay in Microphone Input When Talking While Receiving Audio in PTT Framework (Full Duplex Mode)
Context: I am currently developing an app using the Push-to-Talk (PTT) framework. I have reviewed both the PTT framework documentation and the CallKit demo project to better understand how to properly manage audio session activation and AVAudioEngine setup. I am not activating the audio session manually. The audio session configuration is handled in the incomingPushResult or didBeginTransmitting callbacks from the PTChannelManagerDelegate. I am using a single AVAudioEngine instance for both input and playback. The engine is started in the didActivate callback from the PTChannelManagerDelegate. When I receive a push in full duplex mode, I set the active participant to the user who is speaking. Issue When I attempt to talk while the other participant is already speaking, my input tap on the input node takes a few seconds to return valid PCM audio data. Initially, it returns an empty PCM audio block. Details: The audio session is already active and configured with .playAndRecord. The input tap is already installed when the engine is started. When I talk from a neutral state (no one is speaking), the system plays the standard "microphone activation" tone, which covers this initial delay. However, this does not happen when I am already receiving audio. Assumptions / Current Setup Because the audio session is active in play and record, I assumed that microphone input would be available immediately, even while receiving audio. However, there seems to be a delay before valid input is delivered to the tap, only occurring when switching from a receive state to simultaneously talking. Questions Is this expected behavior when using the PTT framework in full duplex mode with a shared AVAudioEngine? Should I be restarting or reconfiguring the engine or audio session when beginning to talk while receiving audio? Is there a recommended pattern for managing microphone readiness in this scenario to avoid the initial empty PCM buffer? Would using separate engines for input and output improve responsiveness? I would like to confirm the correct approach to handling simultaneous talk and receive in full duplex mode using PTT framework and AVAudioEngine. Specifically, I need guidance on ensuring the microphone is ready to capture audio immediately without the delay seen in my current implementation. Relevant Code Snippets Engine Setup func setup() { let input = audioEngine.inputNode do { try input.setVoiceProcessingEnabled(true) } catch { print("Could not enable voice processing \(error)") return } input.isVoiceProcessingAGCEnabled = false let output = audioEngine.outputNode let mainMixer = audioEngine.mainMixerNode audioEngine.connect(pttPlayerNode, to: mainMixer, format: outputFormat) audioEngine.connect(beepNode, to: mainMixer, format: outputFormat) audioEngine.connect(mainMixer, to: output, format: outputFormat) // Initialize converters converter = AVAudioConverter(from: inputFormat, to: outputFormat)! f32ToInt16Converter = AVAudioConverter(from: outputFormat, to: inputFormat)! audioEngine.prepare() } Input Tap Installation func installTap() { guard AudioHandler.shared.checkMicrophonePermission() else { print("Microphone not granted for recording") return } guard !isInputTapped else { print("[AudioEngine] Input is already tapped!") return } let input = audioEngine.inputNode let microphoneFormat = input.inputFormat(forBus: 0) let microphoneDownsampler = AVAudioConverter(from: microphoneFormat, to: outputFormat)! let desiredFormat = outputFormat let inputFramesNeeded = AVAudioFrameCount((Double(OpusCodec.DECODED_PACKET_NUM_SAMPLES) * microphoneFormat.sampleRate) / desiredFormat.sampleRate) input.installTap(onBus: 0, bufferSize: inputFramesNeeded, format: input.inputFormat(forBus: 0)) { [weak self] buffer, when in guard let self = self else { return } // Output buffer: 1920 frames at 16kHz guard let outputBuffer = AVAudioPCMBuffer(pcmFormat: desiredFormat, frameCapacity: AVAudioFrameCount(OpusCodec.DECODED_PACKET_NUM_SAMPLES)) else { return } outputBuffer.frameLength = outputBuffer.frameCapacity let inputBlock: AVAudioConverterInputBlock = { inNumPackets, outStatus in outStatus.pointee = .haveData return buffer } var error: NSError? let converterResult = microphoneDownsampler.convert(to: outputBuffer, error: &error, withInputFrom: inputBlock) if converterResult != .haveData { DebugLogger.shared.print("Downsample error \(converterResult)") } else { self.handleDownsampledBuffer(outputBuffer) } } isInputTapped = true }
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4
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0
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499
Activity
Aug ’25