Create apps that allow players to interact with each other using GameKit.

GameKit Documentation

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Turn-Based Game and Invitations
I have two devices (iPod, iPhone), each using a different Apple ID. I have an existing game to which I'm adding TBM. When the iPod invites the iPhone, it sends an iMessage invite to the iPhone; when I click on that message, I get "Retrieving", then Game Center in Settings is opened, not my App (same version installed on both devices). I start my App on the iPhone and that match is not shown in the Matchmaker View Controller. When I send an invite from the iPhone to the iPod and I click on the iMessage invite, the app starts but the match isn't listed in the MatchMaker ViewController on the iPod (but is on the iPhone). In addition, when I click on the info circle on the iPhone, it who's the two players and "App Store" under the Game Center name. However, When I do the same on the iPod, it has a "Play your turn" there. Any ideas?
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702
Nov ’25
How does Game Kit offline leaderboard submission work?
I do not understand how offline leaderboard submission is supposed to work in Game Kit: While the documentation briefly states that offline submission is supported, how is that even possible when you first have to fetch a leaderboard object in order to then call its submitScore function? How can I get the leaderboard object in the first place when offline? Can anyone enlighten me how this works? Or maybe point me to some relevant documentation?
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425
Dec ’25
iOS Matchmaker ViewController Info Button
I'm updating an existing distributed game to add turn-based matches. When the Matchmaker ViewController Info Button next to a game is pressed, the results vary: iOS 15.x - Button under avatar says "Accept Invite" or "View Game" (depending on if invite has already been accepted) iOS 18.x - Button always says "App Store" - I assume that means it would lead one to the App store to install the game. Both devices (iPad 15.x and iPhone 18.x) have the same version of the game installed. The results are the same when running in the simulator. When the game is released, I assume this button will work properly, no?
0
0
427
Dec ’25
Turn-Based Game and Invitations
I have two devices (iPod, iPhone), each using a different Apple ID. I have an existing game to which I'm adding TBM. When the iPod invites the iPhone, it sends an iMessage invite to the iPhone; when I click on that message, I get "Retrieving", then Game Center in Settings is opened, not my App (same version installed on both devices). I start my App on the iPhone and that match is not shown in the Matchmaker View Controller. When I send an invite from the iPhone to the iPod and I click on the iMessage invite, the app starts but the match isn't listed in the MatchMaker ViewController on the iPod (but is on the iPhone). In addition, when I click on the info circle on the iPhone, it who's the two players and "App Store" under the Game Center name. However, When I do the same on the iPod, it has a "Play your turn" there. Any ideas?
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0
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702
Activity
Nov ’25
How does Game Kit offline leaderboard submission work?
I do not understand how offline leaderboard submission is supposed to work in Game Kit: While the documentation briefly states that offline submission is supported, how is that even possible when you first have to fetch a leaderboard object in order to then call its submitScore function? How can I get the leaderboard object in the first place when offline? Can anyone enlighten me how this works? Or maybe point me to some relevant documentation?
Replies
0
Boosts
0
Views
425
Activity
Dec ’25
iOS Matchmaker ViewController Info Button
I'm updating an existing distributed game to add turn-based matches. When the Matchmaker ViewController Info Button next to a game is pressed, the results vary: iOS 15.x - Button under avatar says "Accept Invite" or "View Game" (depending on if invite has already been accepted) iOS 18.x - Button always says "App Store" - I assume that means it would lead one to the App store to install the game. Both devices (iPad 15.x and iPhone 18.x) have the same version of the game installed. The results are the same when running in the simulator. When the game is released, I assume this button will work properly, no?
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0
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0
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427
Activity
Dec ’25