Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

Xcode Cloud Documentation

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Xcode Cloud randomly fails to resolve package dependencies
Hi folks, I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random. Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that : xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.") Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow. The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance). Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ? Thank you !
7
2
1.5k
Apr ’25
Xcode Cloud 26b7 Metal Compilation Failure
I've been getting intermittent failures on Xcode code compiling my app on multiple platforms because it fails to compile a metal shader. The Metal Toolchain was not installed and could not compile the Metal source files. Download the Metal Toolchain from Xcode > Settings > Components and try again. Sometimes if I re-run it, it works fine. Then I'll run it again, and it will fail. If you tell me to file a feedback, please tell me what information would be useful and actionable, because this is all I have.
11
7
1.1k
Sep ’25
Xcode Cloud randomly fails to resolve package dependencies
Hi folks, I've been having this issue for the last few months, where Xcode Cloud fails to resolve Swift package dependencies while compiling my builds, seemingly at random. Some of my Xcode Cloud builds will fail after several minutes, with an error log looking like that : xcodebuild: error: Could not resolve package dependencies: failed downloading 'https://dl.google.com/firebase/ios/bin/grpc/1.62.2/rc0/grpcpp.zip' which is required by binary target 'grpcpp': downloadError("The request timed out.") Whenever this happens, I have to manually restart an Xcode Cloud build process (or several builds, since the error can happen multiple times in a row), to the point it's becoming increasingly painful to rely on Xcode Cloud for my workflow. The failing packages are mostly random (meaning, it's not always the same one that Xcode fails to resolve), but they are always publicly accessible, even though I have an environment variable set in my Xcode workflows to retrieve a single Github private dependency (maybe this has some kind of importance). Could anyone tell me if this is an isolated issue, or if I could do anything on my end to resolve this ? Thank you !
Replies
7
Boosts
2
Views
1.5k
Activity
Apr ’25
Xcode Cloud Workflows Completely Stuck
Hello everyone! I found that the Xcode Cloud workflows under my project are completely stuck. The tasks that are already running cannot be completed. Newly started tasks remain in the queued state forever and cannot be canceled. They are consuming my usage quota 😢. Has anyone else encountered the same issue?
Replies
12
Boosts
13
Views
1.5k
Activity
Sep ’25
Xcode Cloud 26b7 Metal Compilation Failure
I've been getting intermittent failures on Xcode code compiling my app on multiple platforms because it fails to compile a metal shader. The Metal Toolchain was not installed and could not compile the Metal source files. Download the Metal Toolchain from Xcode > Settings > Components and try again. Sometimes if I re-run it, it works fine. Then I'll run it again, and it will fail. If you tell me to file a feedback, please tell me what information would be useful and actionable, because this is all I have.
Replies
11
Boosts
7
Views
1.1k
Activity
Sep ’25