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The airdrop was sent to the wrong device. Will modifying the interface in this way reduce the error
I have many Apple devices, such as macbook, iPad and iPhone. It's very convenient for me to transfer files between devices. However, when I want to send files to my own device in public places, I often click on the wrong recipient because the list avatar keeps changing. I hope the list of recipients can be grouped One group is my own device (or the one I often send to), and the other group is other devices. When the user is about to send, the mouse will be in a relatively fixed and mentally expected area. I feel that this can reduce the probability of sending wrongly
Topic: Design SubTopic: General
3
0
717
Nov ’25
苹果手机的问题
1/自从更新26.0版本 页面好看但是应用和主界面使用体验非常差很卡 2/苹果键盘功能有待优化 表情和语音文字识别还有键盘设置 3/还有手机发热卡顿 导致非常多的使用不方便 苹果官方请优化以上问题
Topic: Design SubTopic: General
0
0
299
Jun ’25
NFC Bottomsheet customization
Hi all, I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized. We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI. Is UI customization supported, or is the bottom sheet fully controlled by the system? Thanks in advance.
Topic: Design SubTopic: General Tags:
1
0
560
Dec ’25
SwiftUI Logo
I see the logo all over the internet, but the only Official logo I can find is the swift logo, the orange one, but the blue one I do not see a place to download it nor the usage guidelines. I have seen it on various Icon site like Icon8. I would like to use it on my reddit forum that is dedicated to SwiftUI but I want to be legal. Is it allowed to use and if so, where can you download the official verison?
Topic: Design SubTopic: General Tags:
0
0
737
Nov ’25
iOS 26 UI transparency causes readability and accessibility issues
This issue affects core system UI elements such as Control Center, notifications, and system apps. In iOS 26, the Liquid Glass UI introduces excessive transparency and blur across the system. This significantly reduces text readability, lowers contrast, and causes visual fatigue during prolonged use. There is currently no true option to fully disable Liquid Glass effects. Existing accessibility settings only partially mitigate the issue and do not restore a solid, high-contrast interface similar to iOS 18. Please consider adding a system-wide toggle to completely disable Liquid Glass and transparency effects, or provide a solid UI mode for users who prioritize readability and visual comfort. This is especially important for accessibility, as the current design negatively impacts users sensitive to eye strain and low contrast.
1
0
968
Dec ’25
A Summary of the WWDC25 Group Lab - Design
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design. Can you expand on how Liquid Glass helps with navigation and focus in the UI? Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them. What should I do with customized bars that I might have in my app? Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface. What are scroll edge effects, and what options do we have for them? Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible. How can we ensure or improve accessibility using Liquid Glass? Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources. Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass? Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions. Can ScrollViews include Liquid Glass within them? You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer. What core design philosophy guided the direction of iOS 26, beyond the goal of unification? The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens. Can we layer Liquid Glass elements on top of each other? Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly. What will happen to apps that use custom components? Should they be adapted to the new design within the next year? The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions. Will Apple be releasing Figma design templates? Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
Topic: Design SubTopic: General
0
0
1.9k
Jun ’25
Guideline 4.3(b) - Design - Spam
hi all, i have dating app, approved in google store, and working website but i cant get approval from apple review team ( Guideline 4.3(b) - Design - Spam) can someone help/suggest how to solve it our app has 2000 clients already
Topic: Design SubTopic: General
1
0
208
Aug ’25
iOS 26 not showing new screenshot animation
Hi everyone, I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions. I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature. Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration? Any insight would be appreciated! Thanks in advance, Alonso Rivera
0
0
291
Jun ’25
iOS Screenshot Markup – Rounded Crop Tool (UI Concept)
🔍 Context The built-in screenshot editor in iOS and iPadOS (Markup tool) only allows users to crop images using rectangular frames. While this is sufficient for basic editing, it lacks flexibility for those who wish to tailor the screenshot to the aesthetics of iOS itself — which relies heavily on rounded shapes and smooth UI elements. ⸻ 🚫 Current Limitation • After taking a screenshot and opening it in Markup, users can only crop in rectangular or square formats. • No option is available to apply rounded corners to the crop. • As a result, many users are forced to use third-party apps just to achieve a basic rounded-edge crop, which feels unnecessary for such a common need. ⸻ ✅ Proposed Solution Add a rounded corner cropping feature to the screenshot editor. This could be implemented as: • A toggle to activate “Rounded Crop”. • A radius slider (or predefined corner radius presets). • Optional: an export option to save the result with transparent background, useful for designers and mockups. ⸻ 🎯 Why it matters • Aligns better with the iOS design language (cards, notifications, widgets, etc.). • Saves time for users who currently have to rely on external editing apps. • Greatly improves the presentation of screenshots for social media, UI/UX mockups, blogs, and professional use cases. • Useful across many professions: developers, designers, content creators, educators, marketers. ⸻ 📷 Visual Example Here’s a mockup to illustrate the proposed feature: (Add your image here) ⸻ 💡 Bonus Suggestion Allow exporting with a transparent background when cropping screenshots — especially useful for rounded crops or mockups placed on colored backgrounds.
Topic: Design SubTopic: General
1
0
309
Aug ’25
Guideline 5.2.5 - Legal - Intellectual Property
Your app still contains features that mimic the iOS interface or behavior. I have a simple app that uses a NavigationSplitView 3 panels I have a section for Filters and User created Categories in Panel 1 A list of "Requests" from the selected Filters/Categories in Panel 2 and details of a request in Panel 3 It's designed to be simple and easy to use. How can it NOT "mimic the iOS interface" if I am using their own APIs? What should I do to get around this
Topic: Design SubTopic: General
3
0
1.9k
Jan ’26
Need clarify the behavior of QR Code button on `Tap to Pay on iPhone` Figma design
Hi Apple team, We're planning to integrate Tap to Pay on iPhone feature in our product, and found there's a QR code button on the your Figma design: https://www.figma.com/design/2SOXmeLvimllvT67MTMLOy/Tap-to-Pay-on-iPhone--Community-?node-id=0-1&t=E3XskpsLctTuZvg5-1 Questions: is there any official documentation about the QR code button on this screen? What happens when user clicks on QR button? What're the suggestions to show/hide that button, and can we customize it? Thanks.
0
0
845
Jan ’26
Adobe XD throws error when loading UIKit resources Sketch file
Hi there. I want to use Adobe XD for designing and prototyping apps, and I would like to get the UIKit design resources working. I downloaded it and tried to open it with Adobe XD, but it threw this error: There was an error opening the file Apple iOS 26 UI Kit.sketch (Error code: 115) I really prefer to use the UIKit in Adobe XD rather than paying for Figma or Sketch. Thanks. Apple Design Resources
Topic: Design SubTopic: General Tags:
1
0
897
Jan ’26
Feedback on the new Camera app icon in iOS 26
I’m currently using the iOS 26 Developer Beta and noticed the new icon design for the Camera app. Personally, I preferred the previous icon it looked cleaner, more elegant, and felt more in line with Apple’s signature iOS design language. The new icon feels more like something you’d expect from Android. It lacks the minimalist, refined style that usually defines iOS icons. I understand UI evolves over time, but this change feels like a step away from what makes Apple’s design philosophy unique. Just wanted to share this honest feedback as a long-time user and developer. Thanks for considering!
Topic: Design SubTopic: General Tags:
2
0
234
Jun ’25
macOS 26 Beta Dark Mode Icons Fallback Removed
Post: In macOS 26 Betas 1–3, the system applied an automatic dark-mode fallback for app icons. This ensured consistency across the Dock and Finder even when developers hadn’t provided dark assets. Since Beta 4, this fallback was removed. As of Beta 7, icons now rely entirely on developer-updated assets. The result is mixed light and dark icons in the Dock, breaking visual consistency and making app recognition slower in dark mode. Observed behavior: • Icons without dark assets are displayed in their original light version. • Some apps (e.g. Final Cut Pro) show a gray border treatment that feels inconsistent with the rest of the UI. • The fallback applied in Betas 1–3 is completely absent. Expected behavior: System should provide a fallback rendering until developers supply proper dark assets, or offer a toggle in System Settings → Appearance (e.g. “Force Dark Icons”). This is still present in Beta 7. Is there any plan to restore the fallback mechanism or provide a user option?
Topic: Design SubTopic: General
0
0
336
Aug ’25
Got Some Error while build of my Application
Showing Recent Errors Only Prepare build error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Topic: Design SubTopic: General
0
0
695
Nov ’25
Swift Playground with C language.
I want to know if the program written in C language can be implemented through the software package, write a software package containing C language on Xcode, and then apply it in Swift Playground.
Topic: Design SubTopic: General
0
0
133
Feb ’26
glassEffect() in SwiftUI always renders as white – even with latest Beta 2 on macOS 15
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 15 Beta 2 (Tahoe) • Xcode 16 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
0
0
148
Jun ’25
I need a coding design team.
Hi friends, I need a design and coding team to publish a fintech app. Can anyone help me with this?
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
1.1k
Activity
Mar ’26
The airdrop was sent to the wrong device. Will modifying the interface in this way reduce the error
I have many Apple devices, such as macbook, iPad and iPhone. It's very convenient for me to transfer files between devices. However, when I want to send files to my own device in public places, I often click on the wrong recipient because the list avatar keeps changing. I hope the list of recipients can be grouped One group is my own device (or the one I often send to), and the other group is other devices. When the user is about to send, the mouse will be in a relatively fixed and mentally expected area. I feel that this can reduce the probability of sending wrongly
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
717
Activity
Nov ’25
苹果手机的问题
1/自从更新26.0版本 页面好看但是应用和主界面使用体验非常差很卡 2/苹果键盘功能有待优化 表情和语音文字识别还有键盘设置 3/还有手机发热卡顿 导致非常多的使用不方便 苹果官方请优化以上问题
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
299
Activity
Jun ’25
NFC Bottomsheet customization
Hi all, I wanted to check whether the NFC bottom-sheet UI shown by iOS during an NFC reading session can be customized. We have a Figma design (attached) for how the sheet should look, but we are not sure whether iOS allows modifying the default NFC UI. Is UI customization supported, or is the bottom sheet fully controlled by the system? Thanks in advance.
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
0
Views
560
Activity
Dec ’25
SwiftUI Logo
I see the logo all over the internet, but the only Official logo I can find is the swift logo, the orange one, but the blue one I do not see a place to download it nor the usage guidelines. I have seen it on various Icon site like Icon8. I would like to use it on my reddit forum that is dedicated to SwiftUI but I want to be legal. Is it allowed to use and if so, where can you download the official verison?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
737
Activity
Nov ’25
iOS 26 UI transparency causes readability and accessibility issues
This issue affects core system UI elements such as Control Center, notifications, and system apps. In iOS 26, the Liquid Glass UI introduces excessive transparency and blur across the system. This significantly reduces text readability, lowers contrast, and causes visual fatigue during prolonged use. There is currently no true option to fully disable Liquid Glass effects. Existing accessibility settings only partially mitigate the issue and do not restore a solid, high-contrast interface similar to iOS 18. Please consider adding a system-wide toggle to completely disable Liquid Glass and transparency effects, or provide a solid UI mode for users who prioritize readability and visual comfort. This is especially important for accessibility, as the current design negatively impacts users sensitive to eye strain and low contrast.
Replies
1
Boosts
0
Views
968
Activity
Dec ’25
A Summary of the WWDC25 Group Lab - Design
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Design. Can you expand on how Liquid Glass helps with navigation and focus in the UI? Liquid Glass clarifies the navigation layer by introducing a single, floating pane that acts as the primary navigation area. Buttons within this pane seamlessly morph as you move between sections, and controls can temporarily lift into the glass surface. While avoiding excessive use of glass (like layering glass on glass), this approach simplifies navigation and strengthens the connection between menus, alerts, and the elements that trigger them. What should I do with customized bars that I might have in my app? Reconsider the content and behavior of customized bars. Evaluate whether you need all the buttons and whether a menu might be a better solution. Instead of relying on background colors or styling, express hierarchy through layout and grouping. This is a good opportunity to adopt the new design language and simplify your interface. What are scroll edge effects, and what options do we have for them? Scroll edge effects enhance legibility in controls by lifting interactive elements and separating them from the background. There are two types: a soft edge effect (a subtle blur) and a hard edge effect (a more defined boundary for high-legibility areas like column sorting). Scroll edge effects are designed to work seamlessly with Liquid Glass, allowing content to feel expansive while ensuring controls and titles remain legible. How can we ensure or improve accessibility using Liquid Glass? Legibility is a priority, and refinements are ongoing throughout the betas. Liquid Glass adapts well to accessibility settings like Reduce Transparency, Increase Contrast, and Reduce Motion. There are two variants of glass: regular glass, designed to be legible by default, and clear glass, used in places like AVKit, which requires more care to ensure legibility. Use color contrast tools to ensure contrast ratios are met. The Human Interface Guidelines (HIG) are a living document offering best practices. The colors and materials pages are key resources. Do you have any recommendations for convincing designers concerned with consistency across Android and Web to use Liquid Glass? Start small and focus on high-utility controls that don't significantly impact brand experience. Native controls offer familiarity and predictability to users. Using the native controls makes sure your app feels at home on the device. Using native frameworks provides built-in accessibility support (dynamic type, reduce transparency, increase contrast). Native controls come with built-in behaviors and interactions. Can ScrollViews include Liquid Glass within them? You can technically put a glass layer inside a scroll view, but it can feel heavy and doesn't align with the system's intention for Liquid Glass to serve as a fixed layer. Think of the content layer as the scrolling layer, and the navigational layer as the one using Liquid Glass. If there is glass on the content layer it will collide into the navigational layer. What core design philosophy guided the direction of iOS 26, beyond the goal of unification? The core design philosophy involved blurring the line between hardware and software, separating UI and navigation elements from content, making apps adaptable across window sizes, and combining playfulness with sophistication. It was about making the UI feel at home on rounded screens. Can we layer Liquid Glass elements on top of each other? Avoid layering Liquid Glass elements directly on top of each other, as it creates unnecessary visual complexity. The system will automatically convert nested glass elements to a vibrant fill style. Use vibrant fills and labels to show control shapes and ensure legibility. Opaque grays should be avoided in favor of vibrant colors, which will multiply with the backgrounds correctly. What will happen to apps that use custom components? Should they be adapted to the new design within the next year? The more native components you use, the more things happen for free. Standard components will be upgraded automatically. Look out for any customizations that might clash. Think about what is the minimum viable change, where your app still feels and looks very similar to what it did. Prioritize changes in core workflows and navigational areas. There are a number of benefits to using native components including user familiarity, built-in accessibility support, and built-in behaviors and interactions. Will Apple be releasing Figma design templates? Sketch kits were published on Monday and can be referenced. The goal is to ensure the resources are well-organized, well-named, and easy to use. It's a high priority.
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
1.9k
Activity
Jun ’25
Guideline 4.3(b) - Design - Spam
hi all, i have dating app, approved in google store, and working website but i cant get approval from apple review team ( Guideline 4.3(b) - Design - Spam) can someone help/suggest how to solve it our app has 2000 clients already
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
208
Activity
Aug ’25
iOS 26 not showing new screenshot animation
Hi everyone, I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions. I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature. Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration? Any insight would be appreciated! Thanks in advance, Alonso Rivera
Replies
0
Boosts
0
Views
291
Activity
Jun ’25
iOS Screenshot Markup – Rounded Crop Tool (UI Concept)
🔍 Context The built-in screenshot editor in iOS and iPadOS (Markup tool) only allows users to crop images using rectangular frames. While this is sufficient for basic editing, it lacks flexibility for those who wish to tailor the screenshot to the aesthetics of iOS itself — which relies heavily on rounded shapes and smooth UI elements. ⸻ 🚫 Current Limitation • After taking a screenshot and opening it in Markup, users can only crop in rectangular or square formats. • No option is available to apply rounded corners to the crop. • As a result, many users are forced to use third-party apps just to achieve a basic rounded-edge crop, which feels unnecessary for such a common need. ⸻ ✅ Proposed Solution Add a rounded corner cropping feature to the screenshot editor. This could be implemented as: • A toggle to activate “Rounded Crop”. • A radius slider (or predefined corner radius presets). • Optional: an export option to save the result with transparent background, useful for designers and mockups. ⸻ 🎯 Why it matters • Aligns better with the iOS design language (cards, notifications, widgets, etc.). • Saves time for users who currently have to rely on external editing apps. • Greatly improves the presentation of screenshots for social media, UI/UX mockups, blogs, and professional use cases. • Useful across many professions: developers, designers, content creators, educators, marketers. ⸻ 📷 Visual Example Here’s a mockup to illustrate the proposed feature: (Add your image here) ⸻ 💡 Bonus Suggestion Allow exporting with a transparent background when cropping screenshots — especially useful for rounded crops or mockups placed on colored backgrounds.
Topic: Design SubTopic: General
Replies
1
Boosts
0
Views
309
Activity
Aug ’25
Guideline 5.2.5 - Legal - Intellectual Property
Your app still contains features that mimic the iOS interface or behavior. I have a simple app that uses a NavigationSplitView 3 panels I have a section for Filters and User created Categories in Panel 1 A list of "Requests" from the selected Filters/Categories in Panel 2 and details of a request in Panel 3 It's designed to be simple and easy to use. How can it NOT "mimic the iOS interface" if I am using their own APIs? What should I do to get around this
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
1.9k
Activity
Jan ’26
Need clarify the behavior of QR Code button on `Tap to Pay on iPhone` Figma design
Hi Apple team, We're planning to integrate Tap to Pay on iPhone feature in our product, and found there's a QR code button on the your Figma design: https://www.figma.com/design/2SOXmeLvimllvT67MTMLOy/Tap-to-Pay-on-iPhone--Community-?node-id=0-1&t=E3XskpsLctTuZvg5-1 Questions: is there any official documentation about the QR code button on this screen? What happens when user clicks on QR button? What're the suggestions to show/hide that button, and can we customize it? Thanks.
Replies
0
Boosts
0
Views
845
Activity
Jan ’26
MacOS app icon not seen in Stagemanger
Hello, I used icon composer to create an icon for my Mac OS app and it seemed to have worked. I see the app icon everywhere except for window expose or stage manager. Any help or guidance would be greatly appreciated!
Replies
0
Boosts
0
Views
352
Activity
Jul ’25
Adobe XD throws error when loading UIKit resources Sketch file
Hi there. I want to use Adobe XD for designing and prototyping apps, and I would like to get the UIKit design resources working. I downloaded it and tried to open it with Adobe XD, but it threw this error: There was an error opening the file Apple iOS 26 UI Kit.sketch (Error code: 115) I really prefer to use the UIKit in Adobe XD rather than paying for Figma or Sketch. Thanks. Apple Design Resources
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
0
Views
897
Activity
Jan ’26
Feedback on the new Camera app icon in iOS 26
I’m currently using the iOS 26 Developer Beta and noticed the new icon design for the Camera app. Personally, I preferred the previous icon it looked cleaner, more elegant, and felt more in line with Apple’s signature iOS design language. The new icon feels more like something you’d expect from Android. It lacks the minimalist, refined style that usually defines iOS icons. I understand UI evolves over time, but this change feels like a step away from what makes Apple’s design philosophy unique. Just wanted to share this honest feedback as a long-time user and developer. Thanks for considering!
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
0
Views
234
Activity
Jun ’25
macOS 26 Beta Dark Mode Icons Fallback Removed
Post: In macOS 26 Betas 1–3, the system applied an automatic dark-mode fallback for app icons. This ensured consistency across the Dock and Finder even when developers hadn’t provided dark assets. Since Beta 4, this fallback was removed. As of Beta 7, icons now rely entirely on developer-updated assets. The result is mixed light and dark icons in the Dock, breaking visual consistency and making app recognition slower in dark mode. Observed behavior: • Icons without dark assets are displayed in their original light version. • Some apps (e.g. Final Cut Pro) show a gray border treatment that feels inconsistent with the rest of the UI. • The fallback applied in Betas 1–3 is completely absent. Expected behavior: System should provide a fallback rendering until developers supply proper dark assets, or offer a toggle in System Settings → Appearance (e.g. “Force Dark Icons”). This is still present in Beta 7. Is there any plan to restore the fallback mechanism or provide a user option?
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
336
Activity
Aug ’25
Got Some Error while build of my Application
Showing Recent Errors Only Prepare build error: Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has copy command from '/Users/mayankjain/Documents/05-NOV-2025-SWETA_IOS/PCS_EmpApp/PCS_EmpApp/xcode-out/Platforms/iOS/Info.plist' to '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' note: Target 'PCS_EmpApp' (project 'PCS_EmpApp') has process command with output '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist' Multiple commands produce '/Users/mayankjain/Library/Developer/Xcode/DerivedData/PCS_EmpApp-chsylqbxjptobeawzzckymqzagvr/Build/Products/Debug-iphonesimulator/PCS_EmpApp.app/Info.plist'
Topic: Design SubTopic: General
Replies
0
Boosts
0
Views
695
Activity
Nov ’25
Swift Playground with C language.
I want to know if the program written in C language can be implemented through the software package, write a software package containing C language on Xcode, and then apply it in Swift Playground.
Topic: Design SubTopic: General
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0
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0
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133
Activity
Feb ’26
glassEffect() in SwiftUI always renders as white – even with latest Beta 2 on macOS 15
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 15 Beta 2 (Tahoe) • Xcode 16 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
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0
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0
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148
Activity
Jun ’25
Newish developer scoping error question.
I'm coding an iPhone app using Swift and I'm getting this scoping error. Attached.
Topic: Design SubTopic: General Tags:
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1
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0
Views
248
Activity
Jul ’25