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Black Screen
hi, im new to this, i updated my ipad pro 5th gen, to the latest ios 26 beta developer, but today, after using it like i regularly do, right now is with a black screen, is it related to the beta? do i need to downgrade? it is still working, the mac detects it, and it sounds by unlocking it, anyone had this same issue?
0
0
83
Jul ’25
CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening
Issue with SwiftData: “no such table: ZAPPSETTINGS” and SQLite I/O error on app launch Hello, I’m encountering persistent errors with SwiftData in my SwiftUI app related to Core Data’s underlying SQLite database. Despite defining my models correctly, the app fails to initialize the persistent store, throwing the following error on startup: CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening database at /.../default.store. SQLite error code:1, NSSQLiteErrorDomain=1. File “default.store” couldn’t be opened. Context The error only appears concerning my AppSettings model. I have another model, LocationPoint, which appears correctly defined and used. I have tried deleting the app, resetting the device, and cleaning builds but the error persists. The error message suggests the database file is present but the table for ZAPPSETTINGS (the Core Data table for AppSettings) does not exist. Code Samples Main App Entry import SwiftData import SwiftUI @main struct Krow3_0App: App { @State private var userLocationManager = UserLocationManager() @State private var geocodingViewModel = GeocodingViewModel() @State private var locationSearchViewModel = LocationSearchViewModel() @State private var router = Router() var body: some Scene { WindowGroup { LaunchView() .environment(userLocationManager) .environment(geocodingViewModel) .environment(locationSearchViewModel) .environment(router) .modelContainer(for: [LocationPoint.self, AppSettings.self]) } } } AppSettings Model import Foundation import SwiftData @Model class AppSettings { var isMetric: Bool init(isMetric: Bool = false) { self.isMetric = isMetric } } What I’ve Tried Fully uninstalling and reinstalling the app on device and simulator. Resetting the simulator/device. Cleaning the Xcode build folder. Verifying the schema logs which correctly list both LocationPoint and AppSettings. Changing model names to avoid potential conflicts. Adding .modelContainer configuration with autosave enabled. Questions Is there a known bug or limitation with SwiftData concerning certain model setups or naming? Could this be related to how the data container initializes or migrates schemas? Are there recommended debugging or migration steps to resolve “no such table” SQLite errors with SwiftData? How can I safely reset or migrate the persistent store without corrupting the database? Any insights or suggestions would be greatly appreciated! Thank you!
1
0
138
May ’25
Severe Frame Drops and Chat Bug in Delta Force Garena on iPhone 16 Pro Max After iOS 26 Update
After updating my iPhone 16 Pro Max to iOS 26, I began experiencing serious performance issues while playing Delta Force Garena. The game struggles to maintain a stable 120 FPS, frequently dropping to 30 FPS or lower, causing severe lag and stuttering especially during intense action or in open environments. There’s also a critical bug when I open the in-game chat: once the chat is opened, I become completely unable to move or perform any actions. The only solution is to force close and restart the game. The chat feature becomes totally unusable in this state. What makes this even more frustrating is that I’ve seen Android devices running the game at higher resolutions and with stable 120 FPS, despite having technically weaker processors than the A18 Pro chip in my iPhone which Apple claims is the most powerful mobile chip. In reality, the game runs significantly better on my Galaxy S23 Ultra, with no frame drops and much smoother performance overall. This makes my iPhone feel like an outdated device with poor optimization, which is disappointing given its specs and price.
0
0
260
Aug ’25
iPhone 13 Pro not charging or recognized via USB-C after iOS 26 update (works in DFU mode)
Hi everyone, Since updating my iPhone 13 Pro to iOS 26, the device stopped charging and is not recognized by my Mac when connected via USB-C to Lightning cable. I’ve run extensive diagnostics: • Tried multiple USB-C cables and ports on the Mac — all work with other iPhones and devices. • The iPhone charges fine using a wall charger. • It also works perfectly with USB-A to Lightning cables — charges and appears in Finder. • I performed a full DFU restore and downgrade to iOS 18, without restoring from backup — the issue persists. • Interestingly, the iPhone is detected by the Mac in DFU mode via USB-C, which suggests the USB-C port is physically fine. This leads me to believe the issue is with the USB-C stack in normal iOS runtime, possibly triggered or corrupted by the iOS 26 update. It’s not hardware-related, as data and power lines work in DFU, and USB-A connections work normally. Has anyone else experienced this? Is there any way to fully reset or reflash the USB-C firmware at a lower level than DFU? Or does this require AST2-level diagnostics from Apple? Thanks in advance!
1
0
183
Jul ’25
How to generate test Driver's License in Wallet?
Hello, I'm interested in testing the Digital Credentials API in Safari on iOS, but am not sure if there's a way to create a test Driver's License in the Wallet on a real device or Simulator? Unfortunately the state I live in does not have mobile ids set up yet with Apple so can't use my own driver's license. Any help would be much appreciated!
0
0
241
Jul ’25
WWDC26 beta cellular issues
So recently, last week, ive updated to the Dev Beta of ios 26. This began the very issue of my cellular data. I woke up to a warning symbol where my cellular bars should be, telling me there was something wrong with my antenna or carrier when in reality there was no problem with any of those problems and took up about 53% of my storage. This is absolutely insane and unacceptable.
0
0
128
Jun ’25
Broadcast Extension sound is not received after another app uses the mic on iOS
Hello all, I have an application that uses broadcast extension of Replay kit to record the entire screen and mic sound to a file on iOS. Up until some months ago, everything was smooth. Currently I am facing the following issue. If another app uses the microphone, then I loose the sound and never comes back. In order to debug this issue I have added a log to the processSampleBuffer, that logs a text each time it receives a .audioMic buffer type. I start the recording and everything works as expected. Later on, I go onto an app that uses microphone, and then I do not get any log for audioMic. I stop the recording on that app, but the sound never comes back. This as a result makes my video file to not have any sound at all. In the above context I also noticed that even with Photos app broadcast extension, if you start recording a video, and you go to Speech to text feature of the keyboard, then the sound is joined. While the STT is on, there is no sound and the sound of whatever comes after STT stops is joined to the sound before the STT starts, so I guess that this is something general. Also on the same research I did, I saw that google Meet app does not allow any microphone to be used from another app while you are in a meet (Even the STT is grayed out). I would like to know my options here. What can I do to have a valid video file with sound? How can I not allow other apps to use the microphone while my app is recording? Is there any entitlement? How does Google Meet do that? P.S. I have added an observer to observe the interruptions for the session and the type .began runs, but the type .ended does not, so I can not actually set the AVAudioSession to active again.
0
0
265
Jul ’25
Cannot Access iCloud Drive for 2 months now-- Please help!
I have been working with Apple Support since May 2025 when I could no longer access my files stored on iCloud Drive. I've spoken with at least 5 different Senior Advisors who continue to tell me that it's been turned over to engineering and theres nothing else I can do. I am beyond frustrated at this point. If this were an Apple Server that crashed those files and that server would be replaced ASAP likely in less than 24 hours. I cannot access from ANY device -iPad, iPhone, Macbook Pro, iMac, even from the web on a Windows machine at work. Nothing, it just crashes / unexpectedly quit. Please Help!
1
0
230
Aug ’25
Bug
I have experienced a big bug in all my social media’s and WhatsApp just after installing the iOS 26 on the phone all my social media account I know blocked by meta and suffering
1
0
146
Aug ’25
Photo album videos and sound issues
Is anyone aware of a issue with the videos of you replaying a video you took then swip up the sound is still being played when you open another video it doubles to the first video if you open a third video and so on it just keeps adding the sound of all the other videos you open and swip up to change to a different video all videos sound is being played and doubled over The videos o was hoping they would be a fix on iOS 26 beta 4 but so far nothing has fixed the issue. You have to close the entire photo library and swip up to force close the phot video gallery for the recording sounds playing to stop??
0
0
409
Jul ’25
iOS26 Wi-FI Aware Sample Fails to Retrieve Paired Devices
Device: iPhone 15 Pro Max | iPhone 16 Pro iOS Version: iOS26.0(23A5287g) Xcode Version:26.0 beta 3 (17A5276g) Sample Code: Wi-Fi Aware Sample https://developer.apple.com/documentation/WiFiAware/Building-peer-to-peer-apps I tried using the official sample code to verify the Wi-Fi Aware functionality between two iPhones. During testing, the devices successfully paired — I can see each other’s devices under Settings > Privacy & Security > Paired Devices. However, in the Wi-FIAwareSample app, neither the Host nor the Viewer can retrieve the paired devices. I’m not sure what’s causing this issue. Any insights? do { for try await updatedDeviceList in WAPairedDevice.allDevices { // always 0 key/value pairedDevices = Array(updatedDeviceList.values) } } catch { logger.error("Failed to get paired devices: \(error)") }
0
0
488
Jul ’25
Way to get support for physical damage with Vision Pro if you are in beta version of the software.
For a few weeks now, I've been seeing a halo on the top of the left lens. The lens is perfectly clean and unscratched, so I think it's internal condensation. It looks like an oily fingerprint on the internal part of the lens. Two days ago, I made an appointment with an Apple Genius, and I went today. They aren't allowed to perform a physically test on the device; the only thing they could do was run diagnostic software to send it in for service. I'm on the VisionOS 26 dev beta: the diagnostic tool doesn't work with the beta. Furthermore, my ticket was flagged as 'resolved' even though it isn't, so I have no way to receive an additional solution. Result? After an hour, I still haven't solved anything, after spending £3,500 on the device and £500 on Apple Care Plus. What should I do?
1
0
184
Jul ’25
Making music….
Maybe a bit of a simplistic question, but…. Best ways to create music - programmatically - within an app? I have a few small, simple games that I would like to add some background music to. I’ve fiddled with AVAudio, SKAudio, and now AudioKit. I’m just not quite finding the holy grail of music generation. I don’t know if it’s more technique or tool. So I thought I’d hit up the pool of minds here for some suggestions…?
0
0
180
Jun ’25
Questions about BLE broadcasting in version 26
After upgrading to iOS system 26, the local name broadcast type is 08, but before upgrading, it is 09 and will be included in the scan resp message; In version 26, the scan resp will also include Manufacturer Specific Data. Before the upgrade, the broadcast message may not necessarily include Manufacturer Specific Data; What I want to ask is, are there any restrictions on Bluetooth broadcasting in version 26? Is it necessary to include Manufacturer Specific Data data? If Manufacturer Specific Data data is included, it may cause fields in the local name broadcast to be truncated and use simple names of type 08
1
0
114
Jun ’25
Ios26 problem: back camera can’t use in all app
I was update my phone 12 promax to ios 26 and the back camera can’t use anymore
Replies
0
Boosts
0
Views
99
Activity
Jul ’25
Black Screen
hi, im new to this, i updated my ipad pro 5th gen, to the latest ios 26 beta developer, but today, after using it like i regularly do, right now is with a black screen, is it related to the beta? do i need to downgrade? it is still working, the mac detects it, and it sounds by unlocking it, anyone had this same issue?
Replies
0
Boosts
0
Views
83
Activity
Jul ’25
CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening
Issue with SwiftData: “no such table: ZAPPSETTINGS” and SQLite I/O error on app launch Hello, I’m encountering persistent errors with SwiftData in my SwiftUI app related to Core Data’s underlying SQLite database. Despite defining my models correctly, the app fails to initialize the persistent store, throwing the following error on startup: CoreData error: SQLCore dispatchRequest: no such table: ZAPPSETTINGS. I/O error opening database at /.../default.store. SQLite error code:1, NSSQLiteErrorDomain=1. File “default.store” couldn’t be opened. Context The error only appears concerning my AppSettings model. I have another model, LocationPoint, which appears correctly defined and used. I have tried deleting the app, resetting the device, and cleaning builds but the error persists. The error message suggests the database file is present but the table for ZAPPSETTINGS (the Core Data table for AppSettings) does not exist. Code Samples Main App Entry import SwiftData import SwiftUI @main struct Krow3_0App: App { @State private var userLocationManager = UserLocationManager() @State private var geocodingViewModel = GeocodingViewModel() @State private var locationSearchViewModel = LocationSearchViewModel() @State private var router = Router() var body: some Scene { WindowGroup { LaunchView() .environment(userLocationManager) .environment(geocodingViewModel) .environment(locationSearchViewModel) .environment(router) .modelContainer(for: [LocationPoint.self, AppSettings.self]) } } } AppSettings Model import Foundation import SwiftData @Model class AppSettings { var isMetric: Bool init(isMetric: Bool = false) { self.isMetric = isMetric } } What I’ve Tried Fully uninstalling and reinstalling the app on device and simulator. Resetting the simulator/device. Cleaning the Xcode build folder. Verifying the schema logs which correctly list both LocationPoint and AppSettings. Changing model names to avoid potential conflicts. Adding .modelContainer configuration with autosave enabled. Questions Is there a known bug or limitation with SwiftData concerning certain model setups or naming? Could this be related to how the data container initializes or migrates schemas? Are there recommended debugging or migration steps to resolve “no such table” SQLite errors with SwiftData? How can I safely reset or migrate the persistent store without corrupting the database? Any insights or suggestions would be greatly appreciated! Thank you!
Replies
1
Boosts
0
Views
138
Activity
May ’25
Severe Frame Drops and Chat Bug in Delta Force Garena on iPhone 16 Pro Max After iOS 26 Update
After updating my iPhone 16 Pro Max to iOS 26, I began experiencing serious performance issues while playing Delta Force Garena. The game struggles to maintain a stable 120 FPS, frequently dropping to 30 FPS or lower, causing severe lag and stuttering especially during intense action or in open environments. There’s also a critical bug when I open the in-game chat: once the chat is opened, I become completely unable to move or perform any actions. The only solution is to force close and restart the game. The chat feature becomes totally unusable in this state. What makes this even more frustrating is that I’ve seen Android devices running the game at higher resolutions and with stable 120 FPS, despite having technically weaker processors than the A18 Pro chip in my iPhone which Apple claims is the most powerful mobile chip. In reality, the game runs significantly better on my Galaxy S23 Ultra, with no frame drops and much smoother performance overall. This makes my iPhone feel like an outdated device with poor optimization, which is disappointing given its specs and price.
Replies
0
Boosts
0
Views
260
Activity
Aug ’25
iOS 26 restore
Hi I recently installed iOS 26 but did not make a backup, how can I get iOS 18 without losing any data?
Replies
1
Boosts
0
Views
332
Activity
Jul ’25
Sending data to and from an iPhone app
I have an app that is using profobuf as a format. I'm going to get a server that will fetch data from an API and then I need to send that data to the iPhone. What is the best solution?
Replies
1
Boosts
0
Views
295
Activity
Jul ’25
iPhone 13 Pro not charging or recognized via USB-C after iOS 26 update (works in DFU mode)
Hi everyone, Since updating my iPhone 13 Pro to iOS 26, the device stopped charging and is not recognized by my Mac when connected via USB-C to Lightning cable. I’ve run extensive diagnostics: • Tried multiple USB-C cables and ports on the Mac — all work with other iPhones and devices. • The iPhone charges fine using a wall charger. • It also works perfectly with USB-A to Lightning cables — charges and appears in Finder. • I performed a full DFU restore and downgrade to iOS 18, without restoring from backup — the issue persists. • Interestingly, the iPhone is detected by the Mac in DFU mode via USB-C, which suggests the USB-C port is physically fine. This leads me to believe the issue is with the USB-C stack in normal iOS runtime, possibly triggered or corrupted by the iOS 26 update. It’s not hardware-related, as data and power lines work in DFU, and USB-A connections work normally. Has anyone else experienced this? Is there any way to fully reset or reflash the USB-C firmware at a lower level than DFU? Or does this require AST2-level diagnostics from Apple? Thanks in advance!
Replies
1
Boosts
0
Views
183
Activity
Jul ’25
Contact ios26 beta3
Contact cant search right now.
Replies
2
Boosts
0
Views
109
Activity
Jul ’25
Mail.app crashes on launch in MacOS 26b2
Just did an update from MacOS 26b1 to b2 and now the Mail app crashes on launch (Thread 0 - something to do with fonts and the webkit. Happens every time on launch of the Mail app.
Replies
5
Boosts
0
Views
85
Activity
Jul ’25
How to generate test Driver's License in Wallet?
Hello, I'm interested in testing the Digital Credentials API in Safari on iOS, but am not sure if there's a way to create a test Driver's License in the Wallet on a real device or Simulator? Unfortunately the state I live in does not have mobile ids set up yet with Apple so can't use my own driver's license. Any help would be much appreciated!
Replies
0
Boosts
0
Views
241
Activity
Jul ’25
WWDC26 beta cellular issues
So recently, last week, ive updated to the Dev Beta of ios 26. This began the very issue of my cellular data. I woke up to a warning symbol where my cellular bars should be, telling me there was something wrong with my antenna or carrier when in reality there was no problem with any of those problems and took up about 53% of my storage. This is absolutely insane and unacceptable.
Replies
0
Boosts
0
Views
128
Activity
Jun ’25
Broadcast Extension sound is not received after another app uses the mic on iOS
Hello all, I have an application that uses broadcast extension of Replay kit to record the entire screen and mic sound to a file on iOS. Up until some months ago, everything was smooth. Currently I am facing the following issue. If another app uses the microphone, then I loose the sound and never comes back. In order to debug this issue I have added a log to the processSampleBuffer, that logs a text each time it receives a .audioMic buffer type. I start the recording and everything works as expected. Later on, I go onto an app that uses microphone, and then I do not get any log for audioMic. I stop the recording on that app, but the sound never comes back. This as a result makes my video file to not have any sound at all. In the above context I also noticed that even with Photos app broadcast extension, if you start recording a video, and you go to Speech to text feature of the keyboard, then the sound is joined. While the STT is on, there is no sound and the sound of whatever comes after STT stops is joined to the sound before the STT starts, so I guess that this is something general. Also on the same research I did, I saw that google Meet app does not allow any microphone to be used from another app while you are in a meet (Even the STT is grayed out). I would like to know my options here. What can I do to have a valid video file with sound? How can I not allow other apps to use the microphone while my app is recording? Is there any entitlement? How does Google Meet do that? P.S. I have added an observer to observe the interruptions for the session and the type .began runs, but the type .ended does not, so I can not actually set the AVAudioSession to active again.
Replies
0
Boosts
0
Views
265
Activity
Jul ’25
Cannot Access iCloud Drive for 2 months now-- Please help!
I have been working with Apple Support since May 2025 when I could no longer access my files stored on iCloud Drive. I've spoken with at least 5 different Senior Advisors who continue to tell me that it's been turned over to engineering and theres nothing else I can do. I am beyond frustrated at this point. If this were an Apple Server that crashed those files and that server would be replaced ASAP likely in less than 24 hours. I cannot access from ANY device -iPad, iPhone, Macbook Pro, iMac, even from the web on a Windows machine at work. Nothing, it just crashes / unexpectedly quit. Please Help!
Replies
1
Boosts
0
Views
230
Activity
Aug ’25
Bug
I have experienced a big bug in all my social media’s and WhatsApp just after installing the iOS 26 on the phone all my social media account I know blocked by meta and suffering
Replies
1
Boosts
0
Views
146
Activity
Aug ’25
Photo album videos and sound issues
Is anyone aware of a issue with the videos of you replaying a video you took then swip up the sound is still being played when you open another video it doubles to the first video if you open a third video and so on it just keeps adding the sound of all the other videos you open and swip up to change to a different video all videos sound is being played and doubled over The videos o was hoping they would be a fix on iOS 26 beta 4 but so far nothing has fixed the issue. You have to close the entire photo library and swip up to force close the phot video gallery for the recording sounds playing to stop??
Replies
0
Boosts
0
Views
409
Activity
Jul ’25
iOS26 Wi-FI Aware Sample Fails to Retrieve Paired Devices
Device: iPhone 15 Pro Max | iPhone 16 Pro iOS Version: iOS26.0(23A5287g) Xcode Version:26.0 beta 3 (17A5276g) Sample Code: Wi-Fi Aware Sample https://developer.apple.com/documentation/WiFiAware/Building-peer-to-peer-apps I tried using the official sample code to verify the Wi-Fi Aware functionality between two iPhones. During testing, the devices successfully paired — I can see each other’s devices under Settings > Privacy & Security > Paired Devices. However, in the Wi-FIAwareSample app, neither the Host nor the Viewer can retrieve the paired devices. I’m not sure what’s causing this issue. Any insights? do { for try await updatedDeviceList in WAPairedDevice.allDevices { // always 0 key/value pairedDevices = Array(updatedDeviceList.values) } } catch { logger.error("Failed to get paired devices: \(error)") }
Replies
0
Boosts
0
Views
488
Activity
Jul ’25
Way to get support for physical damage with Vision Pro if you are in beta version of the software.
For a few weeks now, I've been seeing a halo on the top of the left lens. The lens is perfectly clean and unscratched, so I think it's internal condensation. It looks like an oily fingerprint on the internal part of the lens. Two days ago, I made an appointment with an Apple Genius, and I went today. They aren't allowed to perform a physically test on the device; the only thing they could do was run diagnostic software to send it in for service. I'm on the VisionOS 26 dev beta: the diagnostic tool doesn't work with the beta. Furthermore, my ticket was flagged as 'resolved' even though it isn't, so I have no way to receive an additional solution. Result? After an hour, I still haven't solved anything, after spending £3,500 on the device and £500 on Apple Care Plus. What should I do?
Replies
1
Boosts
0
Views
184
Activity
Jul ’25
Hy everyone i am newbie developer
i am trying to build some projects please check out my project
Replies
1
Boosts
0
Views
203
Activity
May ’25
Making music….
Maybe a bit of a simplistic question, but…. Best ways to create music - programmatically - within an app? I have a few small, simple games that I would like to add some background music to. I’ve fiddled with AVAudio, SKAudio, and now AudioKit. I’m just not quite finding the holy grail of music generation. I don’t know if it’s more technique or tool. So I thought I’d hit up the pool of minds here for some suggestions…?
Replies
0
Boosts
0
Views
180
Activity
Jun ’25
Questions about BLE broadcasting in version 26
After upgrading to iOS system 26, the local name broadcast type is 08, but before upgrading, it is 09 and will be included in the scan resp message; In version 26, the scan resp will also include Manufacturer Specific Data. Before the upgrade, the broadcast message may not necessarily include Manufacturer Specific Data; What I want to ask is, are there any restrictions on Bluetooth broadcasting in version 26? Is it necessary to include Manufacturer Specific Data data? If Manufacturer Specific Data data is included, it may cause fields in the local name broadcast to be truncated and use simple names of type 08
Replies
1
Boosts
0
Views
114
Activity
Jun ’25