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Code Signing Identifiers Explained
Code signing uses various different identifier types, and I’ve seen a lot of folks confused as to which is which. This post is my attempt to clear up that confusion. If you have questions or comments, put them in a new thread, using the same topic area and tags as this post. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Code Signing Identifiers Explained An identifier is a short string that uniquely identifies a resource. Apple’s code-signing infrastructure uses identifiers for various different resource types. These identifiers typically use one of a small selection of formats, so it’s not always clear what type of identifier you’re looking at. This post lists the common identifiers used by code signing, shows the expected format, and gives references to further reading. Unless otherwise noted, any information about iOS applies to iOS, iPadOS, tvOS, visionOS, and watchOS. Formats The code-signing identifiers discussed here a number of different formats: 10-character This is composed of 10 ASCII characters. For example, Team IDs use this format, as illustrated by the Team ID of one of Apple’s test teams: Z7P62XVNWC. Reverse-DNS This is composed of labels separated by a dot. For example, bundle IDs use this format, as illustrated by the bundle ID of the test app associated with this post: com.example.tn3NNNapp. UUID This is a standard universally unique identifier. For example, the App Store Connect API key associated with this post has a issuer UUID of c055ca8c-e5a8-4836-b61d-aa5794eeb3f4. Email or phone See the Apple Account section below for more on this. Decimal number This is a simple decimal number. For example, the Apple ID for Apple Configurator is 1037126344. The Domain Name System has strict rules about domain names, in terms of overall length, label length, text encoding, and case sensitivity. The reverse-DNS identifiers used by code signing may or may not have similar limits. When in doubt, consult the documentation for the specific identifier type. Reverse-DNS names are just a convenient way to format a string. You don’t have to control the corresponding DNS name. You can, for example, use com.<SomeCompany>.my-app as your bundle ID regardless of whether you control the <SomeCompany>.com domain name. To securely associate your app with a domain, use associated domains. For more on that, see Supporting associated domains. IMPORTANT Don’t use com.apple. in your reverse-DNS identifiers. That can yield unexpected results. Identifiers The following table summarises the identifiers covered below: Name | Format | Example | Notes ---- | ------ | ------- | ----- Team ID | 10-character | `Z7P62XVNWC` | Identifies a developer team User ID | 10-character | `UT376R4K29` | Identifies a developer Team Member ID | 10-character | `EW7W773AA7` | Identifies a developer in a team Bundle ID | reverse-DNS | `com.example.tn3NNNapp` | Identifies an app App ID prefix | 10-character | `Z7P62XVNWC` | Part of an App ID | | `VYRRC68ZE6` | App ID | mixed | `Z7P62XVNWC.com.example.tn3NNNNapp` | Connects an app and its provisioning profile | | `VYRRC68ZE6.com.example.tn3NNNNappB` | Code-signing identifier | reverse-DNS | `com.example.tn3NNNapp` | Identifies code to macOS | | `tn3NNNtool` | App group ID | reverse DNS | `group.tn3NNNapp.shared` | Identifies an app group | reverse DNS | `Z7P62XVNWC.tn3NNNapp.shared` | Identifies an macOS-style app group Managed capability request ID | 10-character | `M79GVA97FK` | Identifies a request for a managed capability App Store Connect API key ID | 10-character | `T9GPZ92M7K` | Identifies a key used for App Store Connect API authentication App Store Connect API issuer | UUID | `c055ca8c-e5a8-4836-b61d-aa5794eeb3f4` | Identifies a key issuer in the App Store Connect API Apple Account | email or phone | `user@example.com` | Identifies a user to the Developer website and App Store Connect Apple ID | decimal number | 1037126344 | Identifies an app in App Store Connect As you can see, there’s no clear way to distinguish a Team ID, User ID, Team Member ID, and an App ID prefix. You have to determine that based on the context. In contrast, you choose your own bundle ID and app group ID values, so choose values that make it easier to keep things straight. Team ID When you set up a team on the Developer website, it generates a unique Team ID for that team. This uses the 10-character format. For example, Z7P62XVNWC is the Team ID for an Apple test team. When the Developer website issues a certificate to a team, or a user within a team, it sets the Subject Name > Organisational Unit field to the Team ID. When the Developer website issues a certificate to a team, as opposed to a user in that team, it embeds the Team ID in the Subject > Common Name field. For example, a Developer ID Application certificate for the Team ID Z7P62XVNWC has the name Developer ID Application: <TeamName> (Z7P62XVNWC). User ID When you first sign in to the Developer website, it generates a unique User ID for your Apple Account. This User ID uses the 10-character format. For example, UT376R4K29 is the User ID for an Apple test user. When the Developer website issues a certificate to a user, it sets the Subject Name > User ID field to that user’s User ID. It uses the same value for that user in all teams. Team Member ID When you join a team on the Developer website, it generates a unique Team Member ID to track your association with that team. This uses the 10-character format. For example, EW7W773AA7 is the Team Member ID for User ID UT376R4K29 in Team ID Z7P62XVNWC. When the Developer website issues a certificate to a user on a team, it embeds the Team Member ID in the Subject > Common Name field. For example, an Apple Development certificate for User ID UT376R4K29 on Team ID Z7P62XVNWC has the name Apple Development: <UserName> (EW7W773AA7). IMPORTANT This naming system is a common source of confusion. Developers see this ID and wonder why it doesn’t match their Team ID. The advantage of this naming scheme is that each certificate gets a unique name even if the team has multiple members with the same name. The John Smiths of this world appreciate this very much. Bundle ID A bundle ID is a reverse-DNS identifier that identifies a single app throughout Apple’s ecosystem. For example, the test app associated with this post has a bundle ID of com.example.tn3NNNapp. If two apps have the same bundle ID, they are considered to be the same app. Bundle IDs have strict limits on their format. For the details, see CFBundleIdentifier. If your macOS code consumes bundle IDs — for example, you’re creating a security product that checks the identity of code — be warned that not all bundle IDs conform to the documented format. And non-bundled code, like a command-line tool or dynamic library, typically doesn’t have a bundle ID. Moreover, malicious code might use arbitrary bytes as the bundle ID, bytes that don’t parse as either ASCII or UTF-8. WARNING On macOS, don’t assume that a bundle ID follows the documented format, is UTF-8, or is even text at all. Do not assume that a bundle ID that starts with com.apple. represents Apple code. A better way to identify code on macOS is with its designated requirement, as explained in TN3127 Inside Code Signing: Requirements. On iOS this isn’t a problem because the Developer website checks the bundle ID format when you register your App ID. App ID prefix An App ID prefix forms part of an App ID (see below). It’s a 10-character identifier that’s either: The Team ID of the app’s team A unique App ID prefix Note Historically a unique App ID prefix was called a Bundle Seed ID. A unique App ID prefix is a 10-character identifier generated by Apple and allocated to your team, different from your Team ID. For example, Team ID Z7P62XVNWC has been allocated the unique App ID prefix of VYRRC68ZE6. Unique App ID prefixes are effectively deprecated: You can’t create a new App ID prefix. So, unless your team is very old, you don’t have to worry about unique App ID prefixes at all. If a unique App ID prefix is available to your team, it’s possible to create a new App ID with that prefix. But doing so prevents that app from sharing state with other apps from your team. Unique app ID prefixes are not supported on macOS. If your app uses a unique App ID prefix, you can request that it be migrated to use your Team ID by contacting Apple > Developer > Contact Us. If you app has embedded app extensions that also use your unique App ID prefix, include all those App IDs in your migration request. WARNING Before migrating from a unique App ID prefix, read App ID Prefix Change and Keychain Access. App ID An App ID ties your app to its provisioning profile. Specifically: You allocate an App ID on the Developer website. You sign your app with an entitlement that claims your App ID. When you launch the app, the system looks for a profile that authorises that claim. App IDs are critical on iOS. On macOS, App IDs are only necessary when your app claims a restricted entitlement. See TN3125 Inside Code Signing: Provisioning Profiles for more about this. App IDs have the format <Prefix>.<BundleOrWildcard>, where: <Prefix> is the App ID prefix, discussed above. <BundleOrWildcard> is either a bundle ID, for an explicit App ID, or a wildcard, for a wildcard App ID. The wildcard follows bundle ID conventions except that it must end with a star (*). For example: Z7P62XVNWC.com.example.tn3NNNNapp is an explicit App ID for Team ID Z7P62XVNWC. Z7P62XVNWC.com.example.* is a wildcard App ID for Team ID Z7P62XVNWC. VYRRC68ZE6.com.example.tn3NNNNappB is an explicit App ID with the unique App ID prefix of VYRRC68ZE6. Provisioning profiles created for an explicit App ID authorise the claim of just that App ID. Provisioning profiles created for a wildcard App ID authorise the claim of any App IDs whose bundle ID matches the wildcard, where the star (*) matches zero or more arbitrary characters. Wildcard App IDs are helpful for quick tests. Most production apps claim an explicit App ID, because various features rely on that. For example, in-app purchase requires an explicit App ID. Code-signing identifier A code-signing identifier is a string chosen by the code’s signer to uniquely identify their code. IMPORTANT Don’t confuse this with a code-signing identity, which is a digital identity used for code signing. For more about code-signing identities, see TN3161 Inside Code Signing: Certificates. Code-signing identifiers exist on iOS but they don’t do anything useful. On iOS, all third-party code must be bundled, and the system ensures that the code’s code-signing identifier matches its bundle ID. On macOS, code-signing identifiers play an important role in code-signing requirements. For more on that topic, see TN3127 Inside Code Signing: Requirements. When signing code, see Creating distribution-signed code for macOS for advice on how to select a code-signing identifier. If your macOS code consumes code-signing identifiers — for example, you’re creating a security product that checks the identity of code — be warned that these identifiers look like bundle IDs but they are not the same as bundle IDs. While bundled code typically uses the bundled ID as the code-signing identifier, macOS doesn’t enforce that convention. And non-bundled code, like a command-line tool or dynamic library, often uses the file name as the code-signing identifier. Moreover, malicious code might use arbitrary bytes as the code-signing identifier, bytes that don’t parse as either ASCII or UTF-8. WARNING On macOS, don’t assume that a code-signing identifier is a well-formed bundle ID, UTF-8, or even text at all. Don’t assume that a code-signing identifier that starts with com.apple. represents Apple code. A better way to identify code on macOS is with its designated requirement, as explained in TN3127 Inside Code Signing: Requirements. App Group ID An app group ID identifies an app group, that is, a mechanism to share state between multiple apps from the same team. For more about app groups, see App Groups Entitlement and App Groups: macOS vs iOS: Working Towards Harmony. App group IDs use two different forms of reverse-DNS identifiers: iOS-style This has the format group.<GroupName>, for example, group.tn3NNNapp.shared. macOS-style This has the format <TeamID>.<GroupName>, for example, Z7P62XVNWC.tn3NNNapp.shared. The first form originated on iOS but is now supported on macOS as well. The second form is only supported on macOS. iOS-style app group IDs must be registered with the Developer website. That ensures that the ID is unique and that the <GroupName> follows bundle ID rules. macOS-style app group IDs are less constrained. When choosing such a macOS-style app group ID, follow bundle ID rules for the group name. If your macOS code consumes app group IDs, be warned that not all macOS-style app group IDs follow bundle ID format. Indeed, malicious code might use arbitrary bytes as the app group ID, bytes that don’t parse as either ASCII or UTF-8. WARNING Don’t assume that a macOS-style app group ID follows bundle ID rules, is UTF-8, or is even text at all. Don’t assume that a macOS-style app group ID where the group name starts with com.apple. represents Apple in any way. Some developers use app group IDs of the form <TeamID>.group.<GroupName>. There’s nothing special about this format. It’s just a macOS-style app group ID where the first label in the group name just happens to be group Starting in Feb 2025, iOS-style app group IDs are fully supported on macOS. If you’re writing new code that uses app groups, use an iOS-style app group ID. This allows sharing between different product types, for example, between a native macOS app and an iOS app running on the Mac. Managed Capability Request ID Managed capabilities must be assigned to your account by Apple before you can use them. You apply for these using the Capability Requests tab on the Developer website. For more details, see New Capabilities Request Tab in Certificates, Identifiers & Profiles. When you make such a request, the Developer website assigns it a request ID, using the 10-character format. For example, M79GVA97FK is the request ID for an Apple test request. These request IDs are purely administrative; they have no build-time or run-time impact. App Store Connect API Keys The App Store Connect API authenticates requests using API keys. For the details, see Creating API Keys for App Store Connect API. Each API key has an associated issuer and key ID. The issuer is a UUID, for example, c055ca8c-e5a8-4836-b61d-aa5794eeb3f4. The key ID uses the 10-character format, for example, T9GPZ92M7K. These identifiers have no run-time impact, but they might be relevant when you’re building your app. For example: If your continuous integration (CI) uses the App Store Connect API, it will need an API key and its associated identifiers. If you notarise a Mac product, you might choose to authenticate using an App Store Connect API key and its associated identifiers. For an example of how to do that with notarytool, see TN3147 Migrating to the latest notarization tool. Apple Account An Apple Account is the personal account you use to access Apple services, including the Developer website and App Store Connect. Historically this was an email address, but nowadays you can also use a phone number. For more about Apple Accounts, see the Apple Account website. Your Apple Account was previously know as your Apple ID, which was confusingly similar to the next identifier. Apple ID In App Store Connect, an Apple ID refers to a decimal number that identifies your app. For example, the Apple ID for Apple Configurator is 1037126344. To see this in App Store Connect, navigate to the app record, select App Information on the left, and look for the Apple ID field. It’s a decimal number, usually around 10 digits long. You can also find this embedded in the App Store URL for the app. For example, the Apple Store URL for Apple Configurator is https://apps.apple.com/us/app/apple-configurator-2/id1037126344, which ends with its Apple ID. Note In some very obscure cases you might see this referred to as an Adam ID. Your app’s Apple ID is not used at runtime, but you may need to know it to accomplish administrative tasks. For example, most managed capability submission forms ask for your app’s Apple ID. Revision History 2026-03-05 Added the Apple Account and Apple ID sections. 2026-02-25 Added the Managed Capability Request ID and App Store Connect API Keys sections. Added UUID to the list of format. 2026-02-17 Corrected a minor formatting problem. 2026-01-06 First posted.
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com.apple.developer.family-controls Distribution Timeline?
Hi All, Like many others I'm a little confused with gaining access to the family controls capability. Our app is ready to push to testflight, and we sent the request to apple last week. However only learning today that we need to request for the shield extension as well. I wanted to ask what the expected timeline is for being approved? I've seen posts here saying less than a week, and some people having to wait longer than 6 weeks. Any advise or guidance on getting approved smoothly & swiftly would be highly appreciated
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Aug ’25
Resolving Trusted Execution Problems
I help a lot of developers with macOS trusted execution problems. For example, they might have an app being blocked by Gatekeeper, or an app that crashes on launch with a code signing error. If you encounter a problem that’s not explained here, start a new thread with the details. Put it in the Code Signing > General subtopic and tag it with relevant tags like Gatekeeper, Code Signing, and Notarization — so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Resolving Trusted Execution Problems macOS supports three software distribution channels: The user downloads an app from the App Store. The user gets a Developer ID-signed program directly from its developer. The user builds programs locally using Apple or third-party developer tools. The trusted execution system aims to protect users from malicious code. It’s comprised of a number of different subsystems. For example, Gatekeeper strives to ensure that only trusted software runs on a user’s Mac, while XProtect is the platform’s built-in anti-malware technology. Note To learn more about these technologies, see Apple Platform Security. If you’re developing software for macOS your goal is to avoid trusted execution entanglements. You want users to install and use your product without taking any special steps. If, for example, you ship an app that’s blocked by Gatekeeper, you’re likely to lose a lot of customers, and your users’ hard-won trust. Trusted execution problems are rare with Mac App Store apps because the Mac App Store validation process tends to catch things early. This post is primarily focused on Developer ID-signed programs. Developers who use Xcode encounter fewer trusted execution problems because Xcode takes care of many code signing and packaging chores. If you’re not using Xcode, consider making the switch. If you can’t, consult the following for information on how to structure, sign, and package your code: Placing content in a bundle Embedding nonstandard code structures in a bundle Embedding a command-line tool in a sandboxed app Creating distribution-signed code for macOS Packaging Mac software for distribution Gatekeeper Basics User-level apps on macOS implement a quarantine system for new downloads. For example, if Safari downloads a zip archive, it quarantines that archive. This involves setting the com.apple.quarantine extended attribute on the file. Note The com.apple.quarantine extended attribute is not documented as API. If you need to add, check, or remove quarantine from a file programmatically, use the quarantinePropertiesKey property. User-level unarchiving tools preserve quarantine. To continue the above example, if you double click the quarantined zip archive in the Finder, Archive Utility will unpack the archive and quarantine the resulting files. If you launch a quarantined app, the system invokes Gatekeeper. Gatekeeper checks the app for problems. If it finds no problems, it asks the user to confirm the launch, just to be sure. If it finds a problem, it displays an alert to the user and prevents them from launching it. The exact wording of this alert varies depending on the specific problem, and from release to release of macOS, but it generally looks like the ones shown in Apple > Support > Safely open apps on your Mac. The system may run Gatekeeper at other times as well. The exact circumstances under which it runs Gatekeeper is not documented and changes over time. However, running a quarantined app always invokes Gatekeeper. Unix-y networking tools, like curl and scp, don’t quarantine the files they download. Unix-y unarchiving tools, like tar and unzip, don’t propagate quarantine to the unarchived files. Confirm the Problem Trusted execution problems can be tricky to reproduce: You may encounter false negatives, that is, you have a trusted execution problem but you don’t see it during development. You may also encounter false positives, that is, things fail on one specific Mac but otherwise work. To avoid chasing your own tail, test your product on a fresh Mac, one that’s never seen your product before. The best way to do this is using a VM, restoring to a snapshot between runs. For a concrete example of this, see Testing a Notarised Product. The most common cause of problems is a Gatekeeper alert saying that it’s blocked your product from running. However, that’s not the only possibility. Before going further, confirm that Gatekeeper is the problem by running your product without quarantine. That is, repeat the steps in Testing a Notarised Product except, in step 2, download your product in a way that doesn’t set quarantine. Then try launching your app. If that launch fails then Gatekeeper is not the problem, or it’s not the only problem! Note The easiest way to download your app to your test environment without setting quarantine is curl or scp. Alternatively, use xattr to remove the com.apple.quarantine extended attribute from the download before you unpack it. For more information about the xattr tool, see the xattr man page. Trusted execution problems come in all shapes and sizes. Later sections of this post address the most common ones. But first, let’s see if there’s an easy answer. Run a System Policy Check macOS has a syspolicy_check tool that can diagnose many common trusted execution issues. To check an app, run the distribution subcommand against it: % syspolicy_check distribution MyApp.app App passed all pre-distribution checks and is ready for distribution. If there’s a problem, the tool prints information about that problem. For example, here’s what you’ll see if you run it against an app that’s notarised but not stapled: % syspolicy_check distribution MyApp.app App has failed one or more pre-distribution checks. --------------------------------------------------------------- Notary Ticket Missing File: MyApp.app Severity: Fatal Full Error: A Notarization ticket is not stapled to this application. Type: Distribution Error … Note In reality, stapling isn’t always required, so this error isn’t really Fatal (r. 151446728 ). For more about that, see The Pros and Cons of Stapling forums. And here’s what you’ll see if there’s a problem with the app’s code signature: % syspolicy_check distribution MyApp.app App has failed one or more pre-distribution checks. --------------------------------------------------------------- Codesign Error File: MyApp.app/Contents/Resources/added.txt Severity: Fatal Full Error: File added after outer app bundle was codesigned. Type: Notary Error … The syspolicy_check isn’t perfect. There are a few issues it can’t diagnose (r. 136954554, 151446550). However, it should always be your first step because, if it does work, it’ll save you a lot of time. Note syspolicy_check was introduced in macOS 14. If you’re seeing a problem on an older system, first check your app with syspolicy_check on macOS 14 or later. If you can’t run the syspolicy_check tool, or it doesn’t report anything actionable, continue your investigation using the instructions in the following sections. App Blocked by Gatekeeper If your product is an app and it works correctly when not quarantined but is blocked by Gatekeeper when it is, you have a Gatekeeper problem. For advice on how to investigate such issues, see Resolving Gatekeeper Problems. App Can’t Be Opened Not all failures to launch are Gatekeeper errors. In some cases the app is just broken. For example: The app’s executable might be missing the x bit set in its file permissions. The app’s executable might be subtly incompatible with the current system. A classic example of this is trying to run a third-party app that contains arm64e code on systems prior to macOS 26 beta. macOS 26 beta supports arm64e apps directly. Prior to that, third-party products (except kernel extensions) were limited to arm64, except for the purposes of testing. The app’s executable might claim restricted entitlements that aren’t authorised by a provisioning profile. Or the app might have some other code signing problem. Note For more information about provisioning profiles, see TN3125 Inside Code Signing: Provisioning Profiles. In such cases the system displays an alert saying: The application “NoExec” can’t be opened. [[OK]] Note In macOS 11 this alert was: You do not have permission to open the application “NoExec”. Contact your computer or network administrator for assistance. [[OK]] which was much more confusing. A good diagnostic here is to run the app’s executable from Terminal. For example, an app with a missing x bit will fail to run like so: % NoExec.app/Contents/MacOS/NoExec zsh: permission denied: NoExec.app/Contents/MacOS/NoExec And an app with unauthorised entitlements will be killed by the trusted execution system: % OverClaim.app/Contents/MacOS/OverClaim zsh: killed OverClaim.app/Contents/MacOS/OverClaim In some cases running the executable from Terminal will reveal useful diagnostics. For example, if the app references a library that’s not available, the dynamic linker will print a helpful diagnostic: % MissingLibrary.app/Contents/MacOS/MissingLibrary dyld[88394]: Library not loaded: @rpath/CoreWaffleVarnishing.framework/Versions/A/CoreWaffleVarnishing … zsh: abort MissingLibrary.app/Contents/MacOS/MissingLibrary Code Signing Crashes on Launch A code signing crash has the following exception information: Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid)) The most common such crash is a crash on launch. To confirm that, look at the thread backtraces: Backtrace not available For steps to debug this, see Resolving Code Signing Crashes on Launch. One common cause of this problem is running App Store distribution-signed code. Don’t do that! For details on why that’s a bad idea, see Don’t Run App Store Distribution-Signed Code. Code Signing Crashes After Launch If your program crashes due to a code signing problem after launch, you might have encountered the issue discussed in Updating Mac Software. Non-Code Signing Failures After Launch The hardened runtime enables a number of security checks within a process. Some coding techniques are incompatible with the hardened runtime. If you suspect that your code is incompatible with the hardened runtime, see Resolving Hardened Runtime Incompatibilities. App Sandbox Inheritance If you’re creating a product with the App Sandbox enabled and it crashes with a trap within _libsecinit_appsandbox, it’s likely that you’re having App Sandbox inheritance problems. For the details, see Resolving App Sandbox Inheritance Problems. Library Loading Problem Most library loading problems have an obvious cause. For example, the library might not be where you expect it, or it might be built with the wrong platform or architecture. However, some library loading problems are caused by the trusted execution system. For the details, see Resolving Library Loading Problems. Explore the System Log If none of the above resolves your issue, look in the system log for clues as to what’s gone wrong. Some good keywords to search for include: gk, for Gatekeeper xprotect syspolicy, per the syspolicyd man page cmd, for Mach-O load command oddities amfi, for Apple mobile file integrity, per the amfid man page taskgated, see its taskgated man page yara, discussed in Apple Platform Security ProvisioningProfiles You may be able to get more useful logging with this command: % sudo sysctl -w security.mac.amfi.verbose_logging=1 Here’s a log command that I often use when I’m investigating a trusted execution problem and I don’t know here to start: % log stream --predicate "sender == 'AppleMobileFileIntegrity' or sender == 'AppleSystemPolicy' or process == 'amfid' or process == 'taskgated-helper' or process == 'syspolicyd'" For general information the system log, see Your Friend the System Log. Revision History 2025-08-06 Added the Run a System Policy Check section, which talks about the syspolicy_check tool (finally!). Clarified the discussion of arm64e. Made other editorial changes. 2024-10-11 Added info about the security.mac.amfi.verbose_logging option. Updated some links to point to official documentation that replaces some older DevForums posts. 2024-01-12 Added a specific command to the Explore the System Log section. Change the syspolicy_check callout to reflect that macOS 14 is no longer in beta. Made minor editorial changes. 2023-06-14 Added a quick call-out to the new syspolicy_check tool. 2022-06-09 Added the Non-Code Signing Failures After Launch section. 2022-06-03 Added a link to Don’t Run App Store Distribution-Signed Code. Fixed the link to TN3125. 2022-05-20 First posted.
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Aug ’25
Binary Signing Error
I will post my app xyz.app uses XY swift package this swift package is a wrapper for XYSDK.xcframework XYSDK.xcframework written in c++ and app running on arm64 macos and iphones succesfully. I got this error when i want to distribute it. Currently i sign .framework for ios with Apple Distribution Certificate and same certificate for macos framework there is no other signing step for swift package or xcframework other than that when i want to archive it validates succesfully. Exporting step shows that app has signed, has provisining profile. but .framework is only signed has no provisioning profile. Also one point i see: i have one target named xyz and its Frameworks, Lİbraries and Embedded Context has only XY package but Embed part has no option like embed and sign etc. Blank. I need more info about what am i doing wrong in which step ? I am stuck and can not move any further like weeks Error Detail: Invalid Signature. The binary with bundle identifier XYSDK at path “xyz.app/Frameworks/XYSDK.framework” contains an invalid signature. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. (90035)
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May ’25
Cannot launch an app sucessfully stapled and validated
Hey, when I try to launch my app it prompts me with a "Apple could not verify" popup. The thing is the app has been signed and stapled. xcrun stapler validate .app for my app returns "The validate action worked!" If I also run syspolicy_check distribution .app it returns: "App passed all pre-distribution checks and is ready for distribution" Any idea?
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Aug ’25
Constructing a filesystem sandbox, how to disable file events
I'm working on a build system similar to Bazel where each build action runs in a sandbox. The sandbox contains only the files that the user defined as input to ensure that the build action doesn't have any implicit dependencies. Bazel achieves this by creating a "symlink forest" to the original source files. This works, but I have observed fseventsd using significant CPU during a Bazel build, presumably because of all the symlinks that get created. Is there a way to disable file events for a directory or a volume? The "File System Events Programming Guide" in the Documentation Archive mentions placing an empty file named no_log in the .fseventsd directory at the root of the volume, but when testing on macOS 15.5 with APFS that appears to no longer work. Related, is a "symlink forest" the best way to create a sandbox like this? Or is there a different method one can use to provide a view of a subset of the files in a directory tree? I read up on the App Sandbox but that seems too coarse grained. Something like Linux's overlayfs would work well, and maybe one can achieve a similar functionality with firmlinks? Curious about folks thoughts here. Thanks in advance!
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May ’25
Handling Permissions After Transferring macOS App to a New Developer ID
I have a macOS application that was previously distributed under my personal Apple Developer account using a Developer ID certificate. We’ve recently transitioned distribution to our company’s Apple Developer account. The app’s bundle identifier has been successfully transferred, and I’ve signed a new build of the app using the company’s Developer ID certificate. The app installs and runs correctly under the new signature. However, I’ve encountered a problem: the app is no longer able to access previously granted permissions (e.g., Screen Recording, System Audio Recording, and Input Monitoring). Furthermore, it cannot re-prompt for these permissions because they appear as already granted in System Settings. From what I understand, this issue is due to the change in the code signing identity. Specifically, the designated requirements used by macOS to identify an app have changed, so the system no longer associates the new version of the app with the previously granted permissions (as outlined in Apple's Technical Note TN3127). The only workaround I’ve found so far is to manually reset the app's permissions using Terminal commands (e.g., tccutil reset), but this is not something we can reasonably ask end users to do. Question: Is there a recommended or supported approach to either preserve permissions when changing Developer ID identities, or programmatically trigger a permissions reset for existing users? We're looking for a seamless solution that doesn't degrade user experience.
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106
May ’25
missing code signing entitlements
Validation failed (409) Missing Code Signing Entitlements. No entitlements found in bundle 'com.seeyon.yiboyun.child' for executable 'Payload/M3.app/PlugIns/CMPSharePublish.appex/CMPSharePublish'." (ID: 6e5429ed-b896-45a0-ab23-bb8fcb472072)
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470
Dec ’25
How to Share Provisioning Profiles with Customers for macOS App Distribution
I am distributing a macOS application outside the App Store using Developer ID and need to provide provisioning profiles to customers for installation during the package installation process. I have two questions: How can I package and provide the provisioning profile(s) so that the customer can install them easily during the application installation process? Are there any best practices or tools that could simplify this step? In my case, there are multiple provisioning profiles. Should I instruct the customer to install each profile one by one, or is there a way to combine them and have them installed all at once? Any insights, resources, or recommendations would be greatly appreciated.
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66
Jun ’25
After submitting the DMG signature, a prompt indicating that it comes from an unidentified developer still appears when downloading and installing.
我是一名开发人员。除了App Store,我们公司的官方网站也是软件下载的一种方式。DMG签名提交后,通过网站下载安装软件时,仍然有提示说来自身份不明的开发者。您能告诉我如何解决这个问题吗?如果你能用中文回复就最好了。
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1.1k
Aug ’25
Persistent Code Signing Failure (HTTP 403) After Accepting Apple Developer Agreement
Hi everyone, We're experiencing a critical and persistent code signing failure (HTTP 403) after accepting the latest Apple Developer Agreement, blocking our application release. Problem: Despite confirming the new Apple Developer Agreement is signed and active on the portal, code signing attempts return an HTTP 403 error, stating a "required agreement is missing or has expired." Steps Taken: Accepted new Apple Developer Agreement. Verified active developer membership and valid certificates (good for years). Cleared caches, restarted systems. Confirmed Team ID, Apple ID, and provisioning profile validity. Any help is greatly appreciated, its been stuck for more than 2 days now.
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261
Nov ’25
help needed for signing certificate for Developer ID Application.
1.Provisioning profile "xxx" doesn't include signing certificate "Developer ID Application: xxxxx". 2.Provisioning profile "xxx" doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. I decoded the profile, <dict> <key>com.apple.developer.system-extension.install</key> <true/> <key>com.apple.developer.networking.networkextension</key> <array> <string>packet-tunnel-provider-systemextension</string> <string>app-proxy-provider-systemextension</string> <string>content-filter-provider-systemextension</string> <string>dns-proxy-systemextension</string> <string>dns-settings</string> <string>relay</string> <string>url-filter-provider</string> <string>hotspot-provider</string> </array> <key>com.apple.security.application-groups</key> <array> <string>xxxxx</string> <string>xxxxx</string> </array> <key>com.apple.developer.networking.vpn.api</key> <array> <string>allow-vpn</string> </array> <key>com.apple.application-identifier</key> <string>xxxxx</string> <key>keychain-access-groups</key> <array> <string>xxxxx</string> </array> <key>com.apple.developer.team-identifier</key> <string>xxxxx</string> </dict> Kindly help me to resolve this.
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169
Jun ’25
Notarization Issue – Team Not Configured
I came across your contact on the Apple Developer Forums. I'm encountering an unusual issue during the notarization process. The error message states: "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions." Any guidance you could provide would be greatly appreciated. Here are the error details for reference: json { "logFormatVersion": 1, "jobId": "b6023a7c-dc85-4fa5-91dd-fba92c9ed831", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, "archiveFilename": "Bytemonk.dmg", "uploadDate": "2025-07-02T07:07:07.945Z", "sha256": "b9494170cc040a76045ed263de22e6b89a5455142af16ce502530e1c1ee72ddf", "ticketContents": null, "issues": null }
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148
Jul ’25
App Groups Entitlement Mismatch Between Provisioning Profile and Xcode Requirements for iOS App Extension
Hello Apple Developer Community, I'm experiencing a persistent issue with App Groups configuration for an iOS app extension that I can't resolve despite trying multiple approaches. I hope someone can help identify what I'm missing. Problem Description I'm getting this error when trying to build my iOS App Extension: Provisioning profile "iOS Team Provisioning Profile: com.idlrapp.Spleeft.SpleeftDataSaver" doesn't include the com.apple.developer.app-groups entitlement. My Setup Main App Bundle ID: com.idlrapp.Spleeft Extension Bundle ID: com.idlrapp.Spleeft.SpleeftDataSaver App Group ID: group.com.idlrapp.spleeft.shared Extension Type: Action Extension (Share Sheet) What I've Verified App Group Creation ✅ Created App Group group.com.idlrapp.spleeft.shared in Apple Developer Portal ✅ App Group shows as "Active" in the portal App ID Configuration ✅ Both App IDs (com.idlrapp.Spleeft and com.idlrapp.Spleeft.SpleeftDataSaver) have "App Groups" capability enabled ✅ Both App IDs are configured with the same App Group: group.com.idlrapp.spleeft.shared Entitlements Files Main App (Spleeft.entitlements): <key>com.apple.developer.app-groups</key> <array> <string>group.com.idlrapp.spleeft.shared</string> </array> Extension (SpleeftDataSaver.entitlements): <key>com.apple.developer.app-groups</key> <array> <string>group.com.idlrapp.spleeft.shared</string> </array> Xcode Configuration ✅ Both targets use "Automatically manage signing" ✅ Same Apple Developer Team selected for both ✅ App Groups capability shows correctly in Signing & Capabilities for both targets The Issue When I examine the downloaded .mobileprovision file, I can see it contains: <dict> <key>com.apple.security.application-groups</key> <array> <string>group.com.idlrapp.spleeft.shared</string> </array> <!-- Other entitlements... --> </dict> However, Xcode expects to find: <array> <string>group.com.idlrapp.spleeft.shared</string> </array> What I've Tried Multiple regenerations of provisioning profiles: Deleted all local provisioning profiles Toggled "Automatically manage signing" off/on Downloaded manual profiles from Developer Portal Verified App Group configuration: Double-checked App Group exists and is active Confirmed both App IDs have App Groups capability enabled Verified App Group assignment in both App IDs Entitlements cleanup: Ensured consistent App Group IDs across all files Removed duplicate/conflicting entries Clean builds and cache clearing: Product → Clean Build Folder Derived Data deletion Xcode restart Key Observation The provisioning profile contains com.apple.security.application-groups (which appears to be macOS-style) but Xcode expects com.apple.developer.app-groups (iOS-style) for the App Extension. Questions Is there a known issue with App Groups entitlement generation for iOS App Extensions? Should the provisioning profile contain com.apple.developer.app-groups instead of com.apple.security.application-groups? Is there a way to force regeneration of provisioning profiles with the correct entitlements? Are there additional steps required for App Extensions that differ from main apps? Any guidance would be greatly appreciated. This is blocking our App Extension development and we've exhausted our troubleshooting options. Thank you for your time and assistance.
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298
Jul ’25
Notarisation of my .dmg taking forever. (Been 3 days so far)
Its just stuck in progress. $ xcrun notarytool history --keychain-profile X Successfully received submission history. history -------------------------------------------------- createdDate: 2025-07-21T16:46:13.233Z id: X name: X.dmg status: In Progress -------------------------------------------------- createdDate: 2025-07-20T18:44:35.683Z id: X name: X.dmg status: In Progress -------------------------------------------------- createdDate: 2025-07-20T11:24:20.319Z id: X name: X.dmg status: In Progress Its a go app; not simple but not very complicated. It is my first time notarising but even then should it take this long?? 3 days is ridiculous!
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887
Jul ’25
Account Shows to "Enroll" again after I submitted Mac app for Notarization
I submitted a mac app for Notarization. For the first few tries the Notarization failed with an error "Team is not yet configured for Notarization" but few days after my account started to show "ENROLL" option again even though my membership was set to expire on 2026. I am doubting my account has been suspended. I have not received any emails from apple regarding the suspension. I have contacted support but no help yet ! This was the second year, i was paying for the membership. Could you please help me to - Help me get the account unsuspended (if it is, as there is no notification or information regarding this) If the account is suspended due to my app being submitted for Notarization then help me identify the reason so that i can fix them. Mac App is Time Tracking application that runs in background and capture periodic screenshot backlsh.com (NOTE - I am doing this after taking user consent)
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139
Jul ’25
Provisioning profile doesn't support the External Link Account capability
Hello, i have a problem. From one day to another i get following error (I never experienced this error with the same profile before) while trying to build and release my app via fastlane: exportArchive Provisioning profile "" doesn't support the External Link Account capability. Looking in the App developer website, it seems, that the existing and valid profile includes this capability. On the other side, inspecting the profile via xcode profile download, there is no hint that this capability is enabled. Any suggestions? Thanks!
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304
Jul ’25
Provisioning profile "..." doesn't include the com.apple.developer.deviceactivity entitlement
I'm working on an app that needs access to device activity. When I add device activity entitlement, I'm getting Provisioning profile "..." doesn't include the com.apple.developer.deviceactivity entitlement. This is failing for both, the main app and the extension, and both have entitlements added. It is not clear how to add it to the profile, the provisioning profile is created/managed by XCode. When I remove the entitlement, I can build my app but it won't be able to use device activity data I reached out to Developer Support, and they sent me here. What is the right way to add device activity entitlement? I'm also seeing another issue with XCode Cloud builds. When I remove device activity entitlement. I can build my app w/o any issue, and I can also install it directly on my iPhone. However, XCode Cloud builds fail wit Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d41fc2f1-4f39-4906-8941-112488e75f6c.xcarchive -exportPath /Volumes/workspace/adhocexport -exportOptionsPlist /Volumes/workspace/ci/ad-hoc-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.68.193:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/ad-hoc-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' I suspect that it could be related to my app having DeviceActivityExtension but no device activity entitlement is present. Thanks, Peter.
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157
Aug ’25
pasted wrong identifier, I can't create correct one
I accidentally mis-copy-pasted when creating a new app identifier, and I can't create the correct one. I missed the leading "c" and I created An App ID with om.automaticduck.MyApp I deleted it, but now I can't create the correct one. The error says An attribute in the provided entity has invalid value An App ID with Identifier 'com.automaticduck.MyApp' is not available. Please enter a different string. Thank you for helping with what I need to do.
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1w
Code Signing Identifiers Explained
Code signing uses various different identifier types, and I’ve seen a lot of folks confused as to which is which. This post is my attempt to clear up that confusion. If you have questions or comments, put them in a new thread, using the same topic area and tags as this post. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Code Signing Identifiers Explained An identifier is a short string that uniquely identifies a resource. Apple’s code-signing infrastructure uses identifiers for various different resource types. These identifiers typically use one of a small selection of formats, so it’s not always clear what type of identifier you’re looking at. This post lists the common identifiers used by code signing, shows the expected format, and gives references to further reading. Unless otherwise noted, any information about iOS applies to iOS, iPadOS, tvOS, visionOS, and watchOS. Formats The code-signing identifiers discussed here a number of different formats: 10-character This is composed of 10 ASCII characters. For example, Team IDs use this format, as illustrated by the Team ID of one of Apple’s test teams: Z7P62XVNWC. Reverse-DNS This is composed of labels separated by a dot. For example, bundle IDs use this format, as illustrated by the bundle ID of the test app associated with this post: com.example.tn3NNNapp. UUID This is a standard universally unique identifier. For example, the App Store Connect API key associated with this post has a issuer UUID of c055ca8c-e5a8-4836-b61d-aa5794eeb3f4. Email or phone See the Apple Account section below for more on this. Decimal number This is a simple decimal number. For example, the Apple ID for Apple Configurator is 1037126344. The Domain Name System has strict rules about domain names, in terms of overall length, label length, text encoding, and case sensitivity. The reverse-DNS identifiers used by code signing may or may not have similar limits. When in doubt, consult the documentation for the specific identifier type. Reverse-DNS names are just a convenient way to format a string. You don’t have to control the corresponding DNS name. You can, for example, use com.<SomeCompany>.my-app as your bundle ID regardless of whether you control the <SomeCompany>.com domain name. To securely associate your app with a domain, use associated domains. For more on that, see Supporting associated domains. IMPORTANT Don’t use com.apple. in your reverse-DNS identifiers. That can yield unexpected results. Identifiers The following table summarises the identifiers covered below: Name | Format | Example | Notes ---- | ------ | ------- | ----- Team ID | 10-character | `Z7P62XVNWC` | Identifies a developer team User ID | 10-character | `UT376R4K29` | Identifies a developer Team Member ID | 10-character | `EW7W773AA7` | Identifies a developer in a team Bundle ID | reverse-DNS | `com.example.tn3NNNapp` | Identifies an app App ID prefix | 10-character | `Z7P62XVNWC` | Part of an App ID | | `VYRRC68ZE6` | App ID | mixed | `Z7P62XVNWC.com.example.tn3NNNNapp` | Connects an app and its provisioning profile | | `VYRRC68ZE6.com.example.tn3NNNNappB` | Code-signing identifier | reverse-DNS | `com.example.tn3NNNapp` | Identifies code to macOS | | `tn3NNNtool` | App group ID | reverse DNS | `group.tn3NNNapp.shared` | Identifies an app group | reverse DNS | `Z7P62XVNWC.tn3NNNapp.shared` | Identifies an macOS-style app group Managed capability request ID | 10-character | `M79GVA97FK` | Identifies a request for a managed capability App Store Connect API key ID | 10-character | `T9GPZ92M7K` | Identifies a key used for App Store Connect API authentication App Store Connect API issuer | UUID | `c055ca8c-e5a8-4836-b61d-aa5794eeb3f4` | Identifies a key issuer in the App Store Connect API Apple Account | email or phone | `user@example.com` | Identifies a user to the Developer website and App Store Connect Apple ID | decimal number | 1037126344 | Identifies an app in App Store Connect As you can see, there’s no clear way to distinguish a Team ID, User ID, Team Member ID, and an App ID prefix. You have to determine that based on the context. In contrast, you choose your own bundle ID and app group ID values, so choose values that make it easier to keep things straight. Team ID When you set up a team on the Developer website, it generates a unique Team ID for that team. This uses the 10-character format. For example, Z7P62XVNWC is the Team ID for an Apple test team. When the Developer website issues a certificate to a team, or a user within a team, it sets the Subject Name > Organisational Unit field to the Team ID. When the Developer website issues a certificate to a team, as opposed to a user in that team, it embeds the Team ID in the Subject > Common Name field. For example, a Developer ID Application certificate for the Team ID Z7P62XVNWC has the name Developer ID Application: <TeamName> (Z7P62XVNWC). User ID When you first sign in to the Developer website, it generates a unique User ID for your Apple Account. This User ID uses the 10-character format. For example, UT376R4K29 is the User ID for an Apple test user. When the Developer website issues a certificate to a user, it sets the Subject Name > User ID field to that user’s User ID. It uses the same value for that user in all teams. Team Member ID When you join a team on the Developer website, it generates a unique Team Member ID to track your association with that team. This uses the 10-character format. For example, EW7W773AA7 is the Team Member ID for User ID UT376R4K29 in Team ID Z7P62XVNWC. When the Developer website issues a certificate to a user on a team, it embeds the Team Member ID in the Subject > Common Name field. For example, an Apple Development certificate for User ID UT376R4K29 on Team ID Z7P62XVNWC has the name Apple Development: <UserName> (EW7W773AA7). IMPORTANT This naming system is a common source of confusion. Developers see this ID and wonder why it doesn’t match their Team ID. The advantage of this naming scheme is that each certificate gets a unique name even if the team has multiple members with the same name. The John Smiths of this world appreciate this very much. Bundle ID A bundle ID is a reverse-DNS identifier that identifies a single app throughout Apple’s ecosystem. For example, the test app associated with this post has a bundle ID of com.example.tn3NNNapp. If two apps have the same bundle ID, they are considered to be the same app. Bundle IDs have strict limits on their format. For the details, see CFBundleIdentifier. If your macOS code consumes bundle IDs — for example, you’re creating a security product that checks the identity of code — be warned that not all bundle IDs conform to the documented format. And non-bundled code, like a command-line tool or dynamic library, typically doesn’t have a bundle ID. Moreover, malicious code might use arbitrary bytes as the bundle ID, bytes that don’t parse as either ASCII or UTF-8. WARNING On macOS, don’t assume that a bundle ID follows the documented format, is UTF-8, or is even text at all. Do not assume that a bundle ID that starts with com.apple. represents Apple code. A better way to identify code on macOS is with its designated requirement, as explained in TN3127 Inside Code Signing: Requirements. On iOS this isn’t a problem because the Developer website checks the bundle ID format when you register your App ID. App ID prefix An App ID prefix forms part of an App ID (see below). It’s a 10-character identifier that’s either: The Team ID of the app’s team A unique App ID prefix Note Historically a unique App ID prefix was called a Bundle Seed ID. A unique App ID prefix is a 10-character identifier generated by Apple and allocated to your team, different from your Team ID. For example, Team ID Z7P62XVNWC has been allocated the unique App ID prefix of VYRRC68ZE6. Unique App ID prefixes are effectively deprecated: You can’t create a new App ID prefix. So, unless your team is very old, you don’t have to worry about unique App ID prefixes at all. If a unique App ID prefix is available to your team, it’s possible to create a new App ID with that prefix. But doing so prevents that app from sharing state with other apps from your team. Unique app ID prefixes are not supported on macOS. If your app uses a unique App ID prefix, you can request that it be migrated to use your Team ID by contacting Apple > Developer > Contact Us. If you app has embedded app extensions that also use your unique App ID prefix, include all those App IDs in your migration request. WARNING Before migrating from a unique App ID prefix, read App ID Prefix Change and Keychain Access. App ID An App ID ties your app to its provisioning profile. Specifically: You allocate an App ID on the Developer website. You sign your app with an entitlement that claims your App ID. When you launch the app, the system looks for a profile that authorises that claim. App IDs are critical on iOS. On macOS, App IDs are only necessary when your app claims a restricted entitlement. See TN3125 Inside Code Signing: Provisioning Profiles for more about this. App IDs have the format <Prefix>.<BundleOrWildcard>, where: <Prefix> is the App ID prefix, discussed above. <BundleOrWildcard> is either a bundle ID, for an explicit App ID, or a wildcard, for a wildcard App ID. The wildcard follows bundle ID conventions except that it must end with a star (*). For example: Z7P62XVNWC.com.example.tn3NNNNapp is an explicit App ID for Team ID Z7P62XVNWC. Z7P62XVNWC.com.example.* is a wildcard App ID for Team ID Z7P62XVNWC. VYRRC68ZE6.com.example.tn3NNNNappB is an explicit App ID with the unique App ID prefix of VYRRC68ZE6. Provisioning profiles created for an explicit App ID authorise the claim of just that App ID. Provisioning profiles created for a wildcard App ID authorise the claim of any App IDs whose bundle ID matches the wildcard, where the star (*) matches zero or more arbitrary characters. Wildcard App IDs are helpful for quick tests. Most production apps claim an explicit App ID, because various features rely on that. For example, in-app purchase requires an explicit App ID. Code-signing identifier A code-signing identifier is a string chosen by the code’s signer to uniquely identify their code. IMPORTANT Don’t confuse this with a code-signing identity, which is a digital identity used for code signing. For more about code-signing identities, see TN3161 Inside Code Signing: Certificates. Code-signing identifiers exist on iOS but they don’t do anything useful. On iOS, all third-party code must be bundled, and the system ensures that the code’s code-signing identifier matches its bundle ID. On macOS, code-signing identifiers play an important role in code-signing requirements. For more on that topic, see TN3127 Inside Code Signing: Requirements. When signing code, see Creating distribution-signed code for macOS for advice on how to select a code-signing identifier. If your macOS code consumes code-signing identifiers — for example, you’re creating a security product that checks the identity of code — be warned that these identifiers look like bundle IDs but they are not the same as bundle IDs. While bundled code typically uses the bundled ID as the code-signing identifier, macOS doesn’t enforce that convention. And non-bundled code, like a command-line tool or dynamic library, often uses the file name as the code-signing identifier. Moreover, malicious code might use arbitrary bytes as the code-signing identifier, bytes that don’t parse as either ASCII or UTF-8. WARNING On macOS, don’t assume that a code-signing identifier is a well-formed bundle ID, UTF-8, or even text at all. Don’t assume that a code-signing identifier that starts with com.apple. represents Apple code. A better way to identify code on macOS is with its designated requirement, as explained in TN3127 Inside Code Signing: Requirements. App Group ID An app group ID identifies an app group, that is, a mechanism to share state between multiple apps from the same team. For more about app groups, see App Groups Entitlement and App Groups: macOS vs iOS: Working Towards Harmony. App group IDs use two different forms of reverse-DNS identifiers: iOS-style This has the format group.<GroupName>, for example, group.tn3NNNapp.shared. macOS-style This has the format <TeamID>.<GroupName>, for example, Z7P62XVNWC.tn3NNNapp.shared. The first form originated on iOS but is now supported on macOS as well. The second form is only supported on macOS. iOS-style app group IDs must be registered with the Developer website. That ensures that the ID is unique and that the <GroupName> follows bundle ID rules. macOS-style app group IDs are less constrained. When choosing such a macOS-style app group ID, follow bundle ID rules for the group name. If your macOS code consumes app group IDs, be warned that not all macOS-style app group IDs follow bundle ID format. Indeed, malicious code might use arbitrary bytes as the app group ID, bytes that don’t parse as either ASCII or UTF-8. WARNING Don’t assume that a macOS-style app group ID follows bundle ID rules, is UTF-8, or is even text at all. Don’t assume that a macOS-style app group ID where the group name starts with com.apple. represents Apple in any way. Some developers use app group IDs of the form <TeamID>.group.<GroupName>. There’s nothing special about this format. It’s just a macOS-style app group ID where the first label in the group name just happens to be group Starting in Feb 2025, iOS-style app group IDs are fully supported on macOS. If you’re writing new code that uses app groups, use an iOS-style app group ID. This allows sharing between different product types, for example, between a native macOS app and an iOS app running on the Mac. Managed Capability Request ID Managed capabilities must be assigned to your account by Apple before you can use them. You apply for these using the Capability Requests tab on the Developer website. For more details, see New Capabilities Request Tab in Certificates, Identifiers & Profiles. When you make such a request, the Developer website assigns it a request ID, using the 10-character format. For example, M79GVA97FK is the request ID for an Apple test request. These request IDs are purely administrative; they have no build-time or run-time impact. App Store Connect API Keys The App Store Connect API authenticates requests using API keys. For the details, see Creating API Keys for App Store Connect API. Each API key has an associated issuer and key ID. The issuer is a UUID, for example, c055ca8c-e5a8-4836-b61d-aa5794eeb3f4. The key ID uses the 10-character format, for example, T9GPZ92M7K. These identifiers have no run-time impact, but they might be relevant when you’re building your app. For example: If your continuous integration (CI) uses the App Store Connect API, it will need an API key and its associated identifiers. If you notarise a Mac product, you might choose to authenticate using an App Store Connect API key and its associated identifiers. For an example of how to do that with notarytool, see TN3147 Migrating to the latest notarization tool. Apple Account An Apple Account is the personal account you use to access Apple services, including the Developer website and App Store Connect. Historically this was an email address, but nowadays you can also use a phone number. For more about Apple Accounts, see the Apple Account website. Your Apple Account was previously know as your Apple ID, which was confusingly similar to the next identifier. Apple ID In App Store Connect, an Apple ID refers to a decimal number that identifies your app. For example, the Apple ID for Apple Configurator is 1037126344. To see this in App Store Connect, navigate to the app record, select App Information on the left, and look for the Apple ID field. It’s a decimal number, usually around 10 digits long. You can also find this embedded in the App Store URL for the app. For example, the Apple Store URL for Apple Configurator is https://apps.apple.com/us/app/apple-configurator-2/id1037126344, which ends with its Apple ID. Note In some very obscure cases you might see this referred to as an Adam ID. Your app’s Apple ID is not used at runtime, but you may need to know it to accomplish administrative tasks. For example, most managed capability submission forms ask for your app’s Apple ID. Revision History 2026-03-05 Added the Apple Account and Apple ID sections. 2026-02-25 Added the Managed Capability Request ID and App Store Connect API Keys sections. Added UUID to the list of format. 2026-02-17 Corrected a minor formatting problem. 2026-01-06 First posted.
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2w
com.apple.developer.family-controls Distribution Timeline?
Hi All, Like many others I'm a little confused with gaining access to the family controls capability. Our app is ready to push to testflight, and we sent the request to apple last week. However only learning today that we need to request for the shield extension as well. I wanted to ask what the expected timeline is for being approved? I've seen posts here saying less than a week, and some people having to wait longer than 6 weeks. Any advise or guidance on getting approved smoothly & swiftly would be highly appreciated
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Aug ’25
Resolving Trusted Execution Problems
I help a lot of developers with macOS trusted execution problems. For example, they might have an app being blocked by Gatekeeper, or an app that crashes on launch with a code signing error. If you encounter a problem that’s not explained here, start a new thread with the details. Put it in the Code Signing > General subtopic and tag it with relevant tags like Gatekeeper, Code Signing, and Notarization — so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Resolving Trusted Execution Problems macOS supports three software distribution channels: The user downloads an app from the App Store. The user gets a Developer ID-signed program directly from its developer. The user builds programs locally using Apple or third-party developer tools. The trusted execution system aims to protect users from malicious code. It’s comprised of a number of different subsystems. For example, Gatekeeper strives to ensure that only trusted software runs on a user’s Mac, while XProtect is the platform’s built-in anti-malware technology. Note To learn more about these technologies, see Apple Platform Security. If you’re developing software for macOS your goal is to avoid trusted execution entanglements. You want users to install and use your product without taking any special steps. If, for example, you ship an app that’s blocked by Gatekeeper, you’re likely to lose a lot of customers, and your users’ hard-won trust. Trusted execution problems are rare with Mac App Store apps because the Mac App Store validation process tends to catch things early. This post is primarily focused on Developer ID-signed programs. Developers who use Xcode encounter fewer trusted execution problems because Xcode takes care of many code signing and packaging chores. If you’re not using Xcode, consider making the switch. If you can’t, consult the following for information on how to structure, sign, and package your code: Placing content in a bundle Embedding nonstandard code structures in a bundle Embedding a command-line tool in a sandboxed app Creating distribution-signed code for macOS Packaging Mac software for distribution Gatekeeper Basics User-level apps on macOS implement a quarantine system for new downloads. For example, if Safari downloads a zip archive, it quarantines that archive. This involves setting the com.apple.quarantine extended attribute on the file. Note The com.apple.quarantine extended attribute is not documented as API. If you need to add, check, or remove quarantine from a file programmatically, use the quarantinePropertiesKey property. User-level unarchiving tools preserve quarantine. To continue the above example, if you double click the quarantined zip archive in the Finder, Archive Utility will unpack the archive and quarantine the resulting files. If you launch a quarantined app, the system invokes Gatekeeper. Gatekeeper checks the app for problems. If it finds no problems, it asks the user to confirm the launch, just to be sure. If it finds a problem, it displays an alert to the user and prevents them from launching it. The exact wording of this alert varies depending on the specific problem, and from release to release of macOS, but it generally looks like the ones shown in Apple > Support > Safely open apps on your Mac. The system may run Gatekeeper at other times as well. The exact circumstances under which it runs Gatekeeper is not documented and changes over time. However, running a quarantined app always invokes Gatekeeper. Unix-y networking tools, like curl and scp, don’t quarantine the files they download. Unix-y unarchiving tools, like tar and unzip, don’t propagate quarantine to the unarchived files. Confirm the Problem Trusted execution problems can be tricky to reproduce: You may encounter false negatives, that is, you have a trusted execution problem but you don’t see it during development. You may also encounter false positives, that is, things fail on one specific Mac but otherwise work. To avoid chasing your own tail, test your product on a fresh Mac, one that’s never seen your product before. The best way to do this is using a VM, restoring to a snapshot between runs. For a concrete example of this, see Testing a Notarised Product. The most common cause of problems is a Gatekeeper alert saying that it’s blocked your product from running. However, that’s not the only possibility. Before going further, confirm that Gatekeeper is the problem by running your product without quarantine. That is, repeat the steps in Testing a Notarised Product except, in step 2, download your product in a way that doesn’t set quarantine. Then try launching your app. If that launch fails then Gatekeeper is not the problem, or it’s not the only problem! Note The easiest way to download your app to your test environment without setting quarantine is curl or scp. Alternatively, use xattr to remove the com.apple.quarantine extended attribute from the download before you unpack it. For more information about the xattr tool, see the xattr man page. Trusted execution problems come in all shapes and sizes. Later sections of this post address the most common ones. But first, let’s see if there’s an easy answer. Run a System Policy Check macOS has a syspolicy_check tool that can diagnose many common trusted execution issues. To check an app, run the distribution subcommand against it: % syspolicy_check distribution MyApp.app App passed all pre-distribution checks and is ready for distribution. If there’s a problem, the tool prints information about that problem. For example, here’s what you’ll see if you run it against an app that’s notarised but not stapled: % syspolicy_check distribution MyApp.app App has failed one or more pre-distribution checks. --------------------------------------------------------------- Notary Ticket Missing File: MyApp.app Severity: Fatal Full Error: A Notarization ticket is not stapled to this application. Type: Distribution Error … Note In reality, stapling isn’t always required, so this error isn’t really Fatal (r. 151446728 ). For more about that, see The Pros and Cons of Stapling forums. And here’s what you’ll see if there’s a problem with the app’s code signature: % syspolicy_check distribution MyApp.app App has failed one or more pre-distribution checks. --------------------------------------------------------------- Codesign Error File: MyApp.app/Contents/Resources/added.txt Severity: Fatal Full Error: File added after outer app bundle was codesigned. Type: Notary Error … The syspolicy_check isn’t perfect. There are a few issues it can’t diagnose (r. 136954554, 151446550). However, it should always be your first step because, if it does work, it’ll save you a lot of time. Note syspolicy_check was introduced in macOS 14. If you’re seeing a problem on an older system, first check your app with syspolicy_check on macOS 14 or later. If you can’t run the syspolicy_check tool, or it doesn’t report anything actionable, continue your investigation using the instructions in the following sections. App Blocked by Gatekeeper If your product is an app and it works correctly when not quarantined but is blocked by Gatekeeper when it is, you have a Gatekeeper problem. For advice on how to investigate such issues, see Resolving Gatekeeper Problems. App Can’t Be Opened Not all failures to launch are Gatekeeper errors. In some cases the app is just broken. For example: The app’s executable might be missing the x bit set in its file permissions. The app’s executable might be subtly incompatible with the current system. A classic example of this is trying to run a third-party app that contains arm64e code on systems prior to macOS 26 beta. macOS 26 beta supports arm64e apps directly. Prior to that, third-party products (except kernel extensions) were limited to arm64, except for the purposes of testing. The app’s executable might claim restricted entitlements that aren’t authorised by a provisioning profile. Or the app might have some other code signing problem. Note For more information about provisioning profiles, see TN3125 Inside Code Signing: Provisioning Profiles. In such cases the system displays an alert saying: The application “NoExec” can’t be opened. [[OK]] Note In macOS 11 this alert was: You do not have permission to open the application “NoExec”. Contact your computer or network administrator for assistance. [[OK]] which was much more confusing. A good diagnostic here is to run the app’s executable from Terminal. For example, an app with a missing x bit will fail to run like so: % NoExec.app/Contents/MacOS/NoExec zsh: permission denied: NoExec.app/Contents/MacOS/NoExec And an app with unauthorised entitlements will be killed by the trusted execution system: % OverClaim.app/Contents/MacOS/OverClaim zsh: killed OverClaim.app/Contents/MacOS/OverClaim In some cases running the executable from Terminal will reveal useful diagnostics. For example, if the app references a library that’s not available, the dynamic linker will print a helpful diagnostic: % MissingLibrary.app/Contents/MacOS/MissingLibrary dyld[88394]: Library not loaded: @rpath/CoreWaffleVarnishing.framework/Versions/A/CoreWaffleVarnishing … zsh: abort MissingLibrary.app/Contents/MacOS/MissingLibrary Code Signing Crashes on Launch A code signing crash has the following exception information: Exception Type: EXC_CRASH (SIGKILL (Code Signature Invalid)) The most common such crash is a crash on launch. To confirm that, look at the thread backtraces: Backtrace not available For steps to debug this, see Resolving Code Signing Crashes on Launch. One common cause of this problem is running App Store distribution-signed code. Don’t do that! For details on why that’s a bad idea, see Don’t Run App Store Distribution-Signed Code. Code Signing Crashes After Launch If your program crashes due to a code signing problem after launch, you might have encountered the issue discussed in Updating Mac Software. Non-Code Signing Failures After Launch The hardened runtime enables a number of security checks within a process. Some coding techniques are incompatible with the hardened runtime. If you suspect that your code is incompatible with the hardened runtime, see Resolving Hardened Runtime Incompatibilities. App Sandbox Inheritance If you’re creating a product with the App Sandbox enabled and it crashes with a trap within _libsecinit_appsandbox, it’s likely that you’re having App Sandbox inheritance problems. For the details, see Resolving App Sandbox Inheritance Problems. Library Loading Problem Most library loading problems have an obvious cause. For example, the library might not be where you expect it, or it might be built with the wrong platform or architecture. However, some library loading problems are caused by the trusted execution system. For the details, see Resolving Library Loading Problems. Explore the System Log If none of the above resolves your issue, look in the system log for clues as to what’s gone wrong. Some good keywords to search for include: gk, for Gatekeeper xprotect syspolicy, per the syspolicyd man page cmd, for Mach-O load command oddities amfi, for Apple mobile file integrity, per the amfid man page taskgated, see its taskgated man page yara, discussed in Apple Platform Security ProvisioningProfiles You may be able to get more useful logging with this command: % sudo sysctl -w security.mac.amfi.verbose_logging=1 Here’s a log command that I often use when I’m investigating a trusted execution problem and I don’t know here to start: % log stream --predicate "sender == 'AppleMobileFileIntegrity' or sender == 'AppleSystemPolicy' or process == 'amfid' or process == 'taskgated-helper' or process == 'syspolicyd'" For general information the system log, see Your Friend the System Log. Revision History 2025-08-06 Added the Run a System Policy Check section, which talks about the syspolicy_check tool (finally!). Clarified the discussion of arm64e. Made other editorial changes. 2024-10-11 Added info about the security.mac.amfi.verbose_logging option. Updated some links to point to official documentation that replaces some older DevForums posts. 2024-01-12 Added a specific command to the Explore the System Log section. Change the syspolicy_check callout to reflect that macOS 14 is no longer in beta. Made minor editorial changes. 2023-06-14 Added a quick call-out to the new syspolicy_check tool. 2022-06-09 Added the Non-Code Signing Failures After Launch section. 2022-06-03 Added a link to Don’t Run App Store Distribution-Signed Code. Fixed the link to TN3125. 2022-05-20 First posted.
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Aug ’25
Binary Signing Error
I will post my app xyz.app uses XY swift package this swift package is a wrapper for XYSDK.xcframework XYSDK.xcframework written in c++ and app running on arm64 macos and iphones succesfully. I got this error when i want to distribute it. Currently i sign .framework for ios with Apple Distribution Certificate and same certificate for macos framework there is no other signing step for swift package or xcframework other than that when i want to archive it validates succesfully. Exporting step shows that app has signed, has provisining profile. but .framework is only signed has no provisioning profile. Also one point i see: i have one target named xyz and its Frameworks, Lİbraries and Embedded Context has only XY package but Embed part has no option like embed and sign etc. Blank. I need more info about what am i doing wrong in which step ? I am stuck and can not move any further like weeks Error Detail: Invalid Signature. The binary with bundle identifier XYSDK at path “xyz.app/Frameworks/XYSDK.framework” contains an invalid signature. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. (90035)
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May ’25
Cannot launch an app sucessfully stapled and validated
Hey, when I try to launch my app it prompts me with a "Apple could not verify" popup. The thing is the app has been signed and stapled. xcrun stapler validate .app for my app returns "The validate action worked!" If I also run syspolicy_check distribution .app it returns: "App passed all pre-distribution checks and is ready for distribution" Any idea?
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Aug ’25
Constructing a filesystem sandbox, how to disable file events
I'm working on a build system similar to Bazel where each build action runs in a sandbox. The sandbox contains only the files that the user defined as input to ensure that the build action doesn't have any implicit dependencies. Bazel achieves this by creating a "symlink forest" to the original source files. This works, but I have observed fseventsd using significant CPU during a Bazel build, presumably because of all the symlinks that get created. Is there a way to disable file events for a directory or a volume? The "File System Events Programming Guide" in the Documentation Archive mentions placing an empty file named no_log in the .fseventsd directory at the root of the volume, but when testing on macOS 15.5 with APFS that appears to no longer work. Related, is a "symlink forest" the best way to create a sandbox like this? Or is there a different method one can use to provide a view of a subset of the files in a directory tree? I read up on the App Sandbox but that seems too coarse grained. Something like Linux's overlayfs would work well, and maybe one can achieve a similar functionality with firmlinks? Curious about folks thoughts here. Thanks in advance!
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May ’25
Handling Permissions After Transferring macOS App to a New Developer ID
I have a macOS application that was previously distributed under my personal Apple Developer account using a Developer ID certificate. We’ve recently transitioned distribution to our company’s Apple Developer account. The app’s bundle identifier has been successfully transferred, and I’ve signed a new build of the app using the company’s Developer ID certificate. The app installs and runs correctly under the new signature. However, I’ve encountered a problem: the app is no longer able to access previously granted permissions (e.g., Screen Recording, System Audio Recording, and Input Monitoring). Furthermore, it cannot re-prompt for these permissions because they appear as already granted in System Settings. From what I understand, this issue is due to the change in the code signing identity. Specifically, the designated requirements used by macOS to identify an app have changed, so the system no longer associates the new version of the app with the previously granted permissions (as outlined in Apple's Technical Note TN3127). The only workaround I’ve found so far is to manually reset the app's permissions using Terminal commands (e.g., tccutil reset), but this is not something we can reasonably ask end users to do. Question: Is there a recommended or supported approach to either preserve permissions when changing Developer ID identities, or programmatically trigger a permissions reset for existing users? We're looking for a seamless solution that doesn't degrade user experience.
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May ’25
missing code signing entitlements
Validation failed (409) Missing Code Signing Entitlements. No entitlements found in bundle 'com.seeyon.yiboyun.child' for executable 'Payload/M3.app/PlugIns/CMPSharePublish.appex/CMPSharePublish'." (ID: 6e5429ed-b896-45a0-ab23-bb8fcb472072)
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Dec ’25
How to Share Provisioning Profiles with Customers for macOS App Distribution
I am distributing a macOS application outside the App Store using Developer ID and need to provide provisioning profiles to customers for installation during the package installation process. I have two questions: How can I package and provide the provisioning profile(s) so that the customer can install them easily during the application installation process? Are there any best practices or tools that could simplify this step? In my case, there are multiple provisioning profiles. Should I instruct the customer to install each profile one by one, or is there a way to combine them and have them installed all at once? Any insights, resources, or recommendations would be greatly appreciated.
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Activity
Jun ’25
After submitting the DMG signature, a prompt indicating that it comes from an unidentified developer still appears when downloading and installing.
我是一名开发人员。除了App Store,我们公司的官方网站也是软件下载的一种方式。DMG签名提交后,通过网站下载安装软件时,仍然有提示说来自身份不明的开发者。您能告诉我如何解决这个问题吗?如果你能用中文回复就最好了。
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Aug ’25
Persistent Code Signing Failure (HTTP 403) After Accepting Apple Developer Agreement
Hi everyone, We're experiencing a critical and persistent code signing failure (HTTP 403) after accepting the latest Apple Developer Agreement, blocking our application release. Problem: Despite confirming the new Apple Developer Agreement is signed and active on the portal, code signing attempts return an HTTP 403 error, stating a "required agreement is missing or has expired." Steps Taken: Accepted new Apple Developer Agreement. Verified active developer membership and valid certificates (good for years). Cleared caches, restarted systems. Confirmed Team ID, Apple ID, and provisioning profile validity. Any help is greatly appreciated, its been stuck for more than 2 days now.
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Activity
Nov ’25
help needed for signing certificate for Developer ID Application.
1.Provisioning profile "xxx" doesn't include signing certificate "Developer ID Application: xxxxx". 2.Provisioning profile "xxx" doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. I decoded the profile, <dict> <key>com.apple.developer.system-extension.install</key> <true/> <key>com.apple.developer.networking.networkextension</key> <array> <string>packet-tunnel-provider-systemextension</string> <string>app-proxy-provider-systemextension</string> <string>content-filter-provider-systemextension</string> <string>dns-proxy-systemextension</string> <string>dns-settings</string> <string>relay</string> <string>url-filter-provider</string> <string>hotspot-provider</string> </array> <key>com.apple.security.application-groups</key> <array> <string>xxxxx</string> <string>xxxxx</string> </array> <key>com.apple.developer.networking.vpn.api</key> <array> <string>allow-vpn</string> </array> <key>com.apple.application-identifier</key> <string>xxxxx</string> <key>keychain-access-groups</key> <array> <string>xxxxx</string> </array> <key>com.apple.developer.team-identifier</key> <string>xxxxx</string> </dict> Kindly help me to resolve this.
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Activity
Jun ’25
Notarization Issue – Team Not Configured
I came across your contact on the Apple Developer Forums. I'm encountering an unusual issue during the notarization process. The error message states: "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions." Any guidance you could provide would be greatly appreciated. Here are the error details for reference: json { "logFormatVersion": 1, "jobId": "b6023a7c-dc85-4fa5-91dd-fba92c9ed831", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, "archiveFilename": "Bytemonk.dmg", "uploadDate": "2025-07-02T07:07:07.945Z", "sha256": "b9494170cc040a76045ed263de22e6b89a5455142af16ce502530e1c1ee72ddf", "ticketContents": null, "issues": null }
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Jul ’25
App Groups Entitlement Mismatch Between Provisioning Profile and Xcode Requirements for iOS App Extension
Hello Apple Developer Community, I'm experiencing a persistent issue with App Groups configuration for an iOS app extension that I can't resolve despite trying multiple approaches. I hope someone can help identify what I'm missing. Problem Description I'm getting this error when trying to build my iOS App Extension: Provisioning profile "iOS Team Provisioning Profile: com.idlrapp.Spleeft.SpleeftDataSaver" doesn't include the com.apple.developer.app-groups entitlement. My Setup Main App Bundle ID: com.idlrapp.Spleeft Extension Bundle ID: com.idlrapp.Spleeft.SpleeftDataSaver App Group ID: group.com.idlrapp.spleeft.shared Extension Type: Action Extension (Share Sheet) What I've Verified App Group Creation ✅ Created App Group group.com.idlrapp.spleeft.shared in Apple Developer Portal ✅ App Group shows as "Active" in the portal App ID Configuration ✅ Both App IDs (com.idlrapp.Spleeft and com.idlrapp.Spleeft.SpleeftDataSaver) have "App Groups" capability enabled ✅ Both App IDs are configured with the same App Group: group.com.idlrapp.spleeft.shared Entitlements Files Main App (Spleeft.entitlements): <key>com.apple.developer.app-groups</key> <array> <string>group.com.idlrapp.spleeft.shared</string> </array> Extension (SpleeftDataSaver.entitlements): <key>com.apple.developer.app-groups</key> <array> <string>group.com.idlrapp.spleeft.shared</string> </array> Xcode Configuration ✅ Both targets use "Automatically manage signing" ✅ Same Apple Developer Team selected for both ✅ App Groups capability shows correctly in Signing & Capabilities for both targets The Issue When I examine the downloaded .mobileprovision file, I can see it contains: <dict> <key>com.apple.security.application-groups</key> <array> <string>group.com.idlrapp.spleeft.shared</string> </array> <!-- Other entitlements... --> </dict> However, Xcode expects to find: <array> <string>group.com.idlrapp.spleeft.shared</string> </array> What I've Tried Multiple regenerations of provisioning profiles: Deleted all local provisioning profiles Toggled "Automatically manage signing" off/on Downloaded manual profiles from Developer Portal Verified App Group configuration: Double-checked App Group exists and is active Confirmed both App IDs have App Groups capability enabled Verified App Group assignment in both App IDs Entitlements cleanup: Ensured consistent App Group IDs across all files Removed duplicate/conflicting entries Clean builds and cache clearing: Product → Clean Build Folder Derived Data deletion Xcode restart Key Observation The provisioning profile contains com.apple.security.application-groups (which appears to be macOS-style) but Xcode expects com.apple.developer.app-groups (iOS-style) for the App Extension. Questions Is there a known issue with App Groups entitlement generation for iOS App Extensions? Should the provisioning profile contain com.apple.developer.app-groups instead of com.apple.security.application-groups? Is there a way to force regeneration of provisioning profiles with the correct entitlements? Are there additional steps required for App Extensions that differ from main apps? Any guidance would be greatly appreciated. This is blocking our App Extension development and we've exhausted our troubleshooting options. Thank you for your time and assistance.
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Jul ’25
Notarisation of my .dmg taking forever. (Been 3 days so far)
Its just stuck in progress. $ xcrun notarytool history --keychain-profile X Successfully received submission history. history -------------------------------------------------- createdDate: 2025-07-21T16:46:13.233Z id: X name: X.dmg status: In Progress -------------------------------------------------- createdDate: 2025-07-20T18:44:35.683Z id: X name: X.dmg status: In Progress -------------------------------------------------- createdDate: 2025-07-20T11:24:20.319Z id: X name: X.dmg status: In Progress Its a go app; not simple but not very complicated. It is my first time notarising but even then should it take this long?? 3 days is ridiculous!
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Jul ’25
Account Shows to "Enroll" again after I submitted Mac app for Notarization
I submitted a mac app for Notarization. For the first few tries the Notarization failed with an error "Team is not yet configured for Notarization" but few days after my account started to show "ENROLL" option again even though my membership was set to expire on 2026. I am doubting my account has been suspended. I have not received any emails from apple regarding the suspension. I have contacted support but no help yet ! This was the second year, i was paying for the membership. Could you please help me to - Help me get the account unsuspended (if it is, as there is no notification or information regarding this) If the account is suspended due to my app being submitted for Notarization then help me identify the reason so that i can fix them. Mac App is Time Tracking application that runs in background and capture periodic screenshot backlsh.com (NOTE - I am doing this after taking user consent)
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Jul ’25
Unknown error occured while sign in into xcode using apple id
I am using a Sonoma VM (14.6) where i have installed xcode 16.2. When i try login into apple id into xcode, i am getting this error. I know i am entering the correct credentials. Not sure why this issue is. In other Sequioa and Tahoe VM , i was able to login.
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Nov ’25
Provisioning profile doesn't support the External Link Account capability
Hello, i have a problem. From one day to another i get following error (I never experienced this error with the same profile before) while trying to build and release my app via fastlane: exportArchive Provisioning profile "" doesn't support the External Link Account capability. Looking in the App developer website, it seems, that the existing and valid profile includes this capability. On the other side, inspecting the profile via xcode profile download, there is no hint that this capability is enabled. Any suggestions? Thanks!
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Jul ’25
Provisioning profile "..." doesn't include the com.apple.developer.deviceactivity entitlement
I'm working on an app that needs access to device activity. When I add device activity entitlement, I'm getting Provisioning profile "..." doesn't include the com.apple.developer.deviceactivity entitlement. This is failing for both, the main app and the extension, and both have entitlements added. It is not clear how to add it to the profile, the provisioning profile is created/managed by XCode. When I remove the entitlement, I can build my app but it won't be able to use device activity data I reached out to Developer Support, and they sent me here. What is the right way to add device activity entitlement? I'm also seeing another issue with XCode Cloud builds. When I remove device activity entitlement. I can build my app w/o any issue, and I can also install it directly on my iPhone. However, XCode Cloud builds fail wit Run command: 'xcodebuild -exportArchive -archivePath /Volumes/workspace/tmp/d41fc2f1-4f39-4906-8941-112488e75f6c.xcarchive -exportPath /Volumes/workspace/adhocexport -exportOptionsPlist /Volumes/workspace/ci/ad-hoc-exportoptions.plist '-DVTPortalRequest.Endpoint=http://172.16.68.193:8089' -DVTProvisioningIsManaged=YES -IDEDistributionLogDirectory=/Volumes/workspace/tmp/ad-hoc-export-archive-logs -DVTSkipCertificateValidityCheck=YES -DVTServicesLogLevel=3' I suspect that it could be related to my app having DeviceActivityExtension but no device activity entitlement is present. Thanks, Peter.
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Activity
Aug ’25
pasted wrong identifier, I can't create correct one
I accidentally mis-copy-pasted when creating a new app identifier, and I can't create the correct one. I missed the leading "c" and I created An App ID with om.automaticduck.MyApp I deleted it, but now I can't create the correct one. The error says An attribute in the provided entity has invalid value An App ID with Identifier 'com.automaticduck.MyApp' is not available. Please enter a different string. Thank you for helping with what I need to do.
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1w