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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

Networking Documentation

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Socket Becomes Unresponsive in Local Connectivity Extension After Lock Screen
I’m developing an app designed for hospital environments, where public internet access may not be available. The app includes two components: the main app and a Local Connectivity Extension. Both rely on persistent TCP socket connections to communicate with a local server. We’re observing a recurring issue where the extension’s socket becomes unresponsive every 1–3 hours, but only when the device is on the lock screen, even if the main app remains in the foreground. When the screen is not locked, the connection is stable and no disconnections occur. ❗ Issue Details: • What’s going on: The extension sends a keep-alive ping packet every second, and the server replies with a pong and a system time packet. • The bug: The server stops receiving keep alive packets from the extension.  • On the server, we detect about 30 second gap on the server, a gap that shows no packets were received by the extension. This was confirmed via server logs and Wireshark).  • On the extension, from our logs there was no gap in sending packets. From it’s perspective, all packets were sent with no error.  • Because no packet are being received by the server, no packets will be sent to the extension. Eventually the server closes the connection due to keep-alive timeout.  • FYI we log when the NEAppPushProvider subclass sleeps and it did NOT go to sleep while we were debugging. 🧾 Example Logs: Extension log: 2025-03-24 18:34:48.808 sendKeepAliveRequest() 2025-03-24 18:34:49.717 sendKeepAliveRequest() 2025-03-24 18:34:50.692 sendKeepAliveRequest() ... // continuous sending of the ping packet to the server, no problems here 2025-03-24 18:35:55.063 sendKeepAliveRequest() 2025-03-24 18:35:55.063 keepAliveTimer IS TIME OUT... in CoreService. // this is triggered because we did not receive any packets from the server 2025-03-24 18:34:16.298 No keep-alive received for 16 seconds... connection ID=95b3... // this shows that there has been no packets being received by the extension ... 2025-03-24 18:34:30.298 Connection timed out on keep-alive. connection ID=95b3... // eventually closes due to no packets being received 2025-03-24 18:34:30.298 Remote Subsystem Disconnected {name=iPhone|Replica-Ext|...} ✅ Observations: • The extension process continues running and logging keep-alive attempts. • However, network traffic stops reaching the server, and no inbound packets are received by the extension. • It looks like the socket becomes silently suspended or frozen, without being properly closed or throwing an error. ❓Questions: • Do you know why this might happen within a Local Connectivity Extension, especially under foreground conditions and locked ? • Is there any known system behavior that might cause the socket to be suspended or blocked in this way after running for a few hours? Any insights or recommendations would be greatly appreciated. Thank you!
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87
Mar ’25
Local Network permission appears to be ignored after reboot, even though it was granted
We have a Java application built for macOS. On the first launch, the application prompts the user to allow local network access. We've correctly added the NSLocalNetworkUsageDescription key to the Info.plist, and the provided description appears in the system prompt. After the user grants permission, the application can successfully connect to a local server using its hostname. However, the issue arises after the system is rebooted. When the application is launched again, macOS does not prompt for local network access a second time—which is expected, as the permission was already granted. Despite this, the application is unable to connect to the local server. It appears the previously granted permission is being ignored after a reboot. A temporary workaround is to manually toggle the Local Network permission off and back on via System Settings > Privacy & Security, which restores connectivity—until the next reboot. This behavior is highly disruptive, both for us and for a significant number of our users. We can reproduce this on multiple systems... The issues started from macOS Sequoia 15.0 By opening the application bundle using "Show Package Contents," we can launch the application via "JavaAppLauncher" without any issues. Once started, the application is able to connect to our server over the local network. This seems to bypass the granted permissions? "JavaAppLauncher" is also been used in our Info.plist file Removing the following plist in Recovery Mode seems to resolve the issue rm "/Volumes/Macintosh HD/Library/Preferences/com.apple.networkextension.plist" Is this safe to do?
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63
Jul ’25
NEPacketTunnelProvider `start/stopTunnel` synchronization
I was having a look through the documentation for NEPacketTunnelProvider, and wanted to know if it's possible for startTunnel(..) and stopTunnel(..) to run simultaneously, and thus require synchronization between resources they deal with? For example, if the VPN is toggled rapidly from system settings, could the setup that occurs in my startTunnel() definition (class instantiation and setTunnelNetworkSettings(value)) potentially occur after the tear-down logic (resource cleanup, setTunnelNetworkSettings(nil)), leaving the system in a state where the VPN is deactivated, but the configuration is in place?
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84
Jul ’25
APN configuration via Device Manager Platform
I have a question. I work for a mobile operator, and when you insert the SIM, the default APN is automatically configured. However, afterward, using the internal Device Manager platform, we send the corresponding APN of an MVNO to that MSISDN. However, the iPhone device (any model, recent iOS versions) receives the notification of the APN change, but it doesn't reflect the change in the APN settings menu. Do you know how we could make the iPhone device reflect the APN change?
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218
Aug ’25
Intercept local connections with NETransparentProxyProvider
I am trying to intercept localhost connections within NETransparentProxyProvider system extension. As per NENetworkRule documentation If the address is a wildcard address (0.0.0.0 or ::) then the rule will match all destinations except for loopback (127.0.0.1 or ::1). To match loopback traffic set the address to the loopback address. I tried to add NWHostEndpoint *localhostv4 = [NWHostEndpoint endpointWithHostname:@"127.0.0.1" port:@""]; NENetworkRule *localhostv4Rule = [[NENetworkRule alloc] initWithDestinationNetwork:localhostv4 prefix:32 protocol:NENetworkRuleProtocolAny]; in the include network rules. I tried several variations of this rule like port 0, prefix 0 and some others. But the provider disregards the rule and the never receives any traffic going to localhost on any port. Is there any other configuration required to receive localhost traffic in NETransparentProxyProvider?
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168
Jul ’25
Real-Time WatchConnectivity Sync Not Working Between iPhone and Apple Watch
Hi everyone, I'm building a health-focused iOS and watchOS app that uses WatchConnectivity to sync real-time heart rate and core body temperature data from iPhone to Apple Watch. While the HealthKit integration works correctly on the iPhone side, I'm facing persistent issues with WatchConnectivity — the data either doesn't arrive on the Watch, or session(_:didReceiveMessage:) never gets triggered. Here's the setup: On iPhone: Using WCSession.default.sendMessage(_:replyHandler:errorHandler:) to send real-time values every few seconds. On Apple Watch: Implemented WCSessionDelegate, and session(_:didReceiveMessage:) is supposed to update the UI. Both apps have WCSession.isSupported() checks, activate the session, and assign delegates correctly. The session state shows isPaired = true and isWatchAppInstalled = true. Bluetooth and Wi-Fi are on, both devices are unlocked and nearby. Despite all this, the Watch never receives messages in real-time. Sometimes, data comes through in bulk much later or not at all. I've double-checked Info.plist configurations and made sure background modes include "Uses Bluetooth LE accessories" and "Background fetch" where appropriate. I would really appreciate guidance on: Best practices for reliable, low-latency message delivery with WatchConnectivity. Debugging steps or sample code to validate message transmission and reception. Any pitfalls related to UI updates from the delegate method. Happy to share further details. Thanks in advance!
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347
Jun ’25
Apple Watch Data to Server
I was wondering which is the preferred way to send a lot of data from sensors of the apple watch to server. It is preferred to send small chucks to iphone and then to server or directly send bulk data to server from watch. How does it affect battery and resources from watch ? Are there any triggers that I can use to ensure best data stream. I need to send at least once a day. Can I do it in background or do I need the user to have my app in the foreground ? Thank you in advance
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259
Jun ’25
Get BSSID to check for Rogue access point
Hi, I'm developing a security-focused iOS application and would like to detect potentially suspicious rogue access points. Specifically, I need to access the BSSID of the currently connected Wi-Fi network to analyze and identify inconsistencies (e.g. multiple APs using the same SSID). I understand that access to certain network information is restricted on iOS. Is it possible to use the Network Extension framework (or any approved API) to retrieve the BSSID? If so, are there any specific entitlements or usage descriptions required to ensure App Store approval? My goal is to implement this functionality in full compliance with App Store Review Guidelines and user privacy policies.
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90
Jul ’25
Determine outgoing flow source IPs without allowing data leakage using NEFilterDataProvider
I'm looking for help with a network extension filtering issue. Specifically, we have a subclass of NEFilterDataProvider that is used to filter flows based upon a set of rules, including source IP and destination IP. We've run into an issue where the source IP is frequently 0.0.0.0 (or the IPv6 equivalent) on outgoing flows. This has made it so rules based upon source IP don't work. This is also an issue as we report these connections, but we're lacking critical data. We were able to work around the issue somewhat by keeping a list of flows that we allow that we periodically check to see if the source IP is available, and then report after it becomes available. We also considered doing a "peekBytes" to allow a bit of data to flow and then recheck the flow, but we don't want to allow data leakage on connections that should be blocked because of the source IP. Is there a way to force the operating system or network extension frameworks to determine the source IP for an outbound flow without allowing any bytes to flow to the network? STEPS TO REPRODUCE Create a network filtering extension for filtering flows using NEFilterDataProvider See that when handleNewFlow: is called, the outgoing flow lacks the source IP (is 0.0.0.0) in most cases There is this post that is discussing a similar question, though for a slightly different reason. I imagine the answer to this and the other post will be related, at least as far as NEFilterDataProvider:handleNewFlow not having source IP is considered. Thanks!
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181
Apr ’25
Secure data transfer
Hi! We are planning to build an app for a research project that collects sensitive information (such as symptoms, photos and audio). We don't want to store this data locally on the phone or within the app but rather have it securely transferred to a safe SFTP server. Is it possible to implement this i iOS, and if so, does anyone have any recommendations on how to do this?
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97
Jun ’25
iPhone16 cannot to connect to WPA3-Enterprise Transition Mode SSID on Wi-Fi 7 AP?
I am experiencing issue - Phone16 cannot to connect to WPA3-Enterprise Transition Mode SSID on Wi-Fi 7 AP. While iphone17 do not have this issue. And I have already created ticket - FB20924263. Here are the details below: Product: iOS 26.1, Device Models: iPhone 16 (fails), iPhone 17 (works) Network: Wi-Fi 7 AP, 2.4 GHz and 6 GHz disabled, only 5 GHz enabled Feature Area: WPA3-Enterprise Transition Mode connectivity Expected Behavior: Both iPhone 16 and iPhone 17 running iOS 26.1 should successfully connect to a WPA3-Enterprise Transition Mode SSID when configured according to the standard. Actual Behavior: iPhone 16 (iOS 26.1) fails to connect to the SSID. iPhone 17 (iOS 26.1) connects successfully under the same conditions. Steps to Reproduce: Configure a Wi-Fi 7 AP: Disable 2.4 GHz and 6 GHz bands, keep only 5 GHz active. Add an SSID using WPA3-Enterprise Transition Mode. Attempt to connect with iPhone 16 (iOS 26.1) → fails. Attempt to connect with iPhone 17 (iOS 26.1) → succeeds. Additional Notes: When I disable 11be mode and make the DUT run under 11ax mode, then iPhone16 can also connect to the WPA3-Enterprise Transition Mode SSID As I’m a WiFi router developer, then I did one more thing, keep DUT under 11be mode, but do not enable MLO for that SSID (Remove MultiLink relate IE in beacon), then iPhone16 can also connect to the WPA3-Enterprise Transition Mode SSID It seems Iphone16 with Broadcom wifi chip solution has some specific policy for MLO + WPA3-Enterprise Transition Mode, while iphone17 with apple wifi chip solution do not add such limitation Also test other android devices and not found this issue
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62
Nov ’25
Multipeer Connectivity stopped working between iPad simulators
We have an iPad application that utilizes Multipeer Connectivity to enable local communication between devices running a copy of our app. Until recently, we were able to test this functionality in the Xcode simulator without any issues. We could easily set up multiple simulators and have them all communicate with each other. However, recently, either due to an upgrade to Xcode or MacOS, this functionality ceased working in the simulator. Surprisingly, it still functions perfectly on physical devices. If we reboot the development computer and launch the simulator immediately after the reboot (without building and sending from Xcode, but running the existing code on the device), the issue resolves. However, the moment we generate a new build and send it to the simulator from Xcode, the multipeer functionality stops working again in the simulator. The simulators won’t reconnect until a reboot of the physical Mac hardware hosting the simulator. We’ve tried the usual troubleshooting steps, such as downgrading Xcode, deleting simulators and recreating them, cleaning the build folder, and deleting derived data, but unfortunately, none of these solutions have worked. The next step is to attempt to use a previous version of MacOS (15.3) and see if that helps, but I’d prefer to avoid this if possible. Does anyone have any obvious suggestions or troubleshooting steps that might help us identify the cause of this issue?
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377
Jun ’25
NetworkFramework and UDP Broadcast Mode (2025)
So it seems the NetworkFramework is still not able to support Broastcast Mode am I correct? As soon as I switch broadcast mode to On in my game I receive console messages instead of receiving data. nw_path_evaluator_create_flow_inner failed NECP_CLIENT_ACTION_ADD_FLOW (null) evaluator parameters: udp, definite, server, attribution: developer, reuse local address, context: Default Network Context (private), proc: 2702288D-96FB-37DD-8610-A68CC526EA0F, local address: 0.0.0.0:20778 nw_path_evaluator_create_flow_inner NECP_CLIENT_ACTION_ADD_FLOW 1FB68D7E-7C9B-47B2-B6AC-E5710CD9C9CD [17: File exists] nw_endpoint_flow_setup_channel [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] failed to request add nexus flow nw_endpoint_flow_failed_with_error [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] already failing, returning nw_endpoint_handler_create_from_protocol_listener [C2 192.168.178.221:52716 failed channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] nw_endpoint_flow_pre_attach_protocols nw_connection_create_from_protocol_on_nw_queue [C2] Failed to create connection from listener nw_ip_channel_inbox_handle_new_flow nw_connection_create_from_protocol_on_nw_queue failed I won't be able to receive data which is a real shame, so I guess I am stuck with the lower level code: // Enable broadcast var enableBroadcast: Int32 = 1 if setsockopt(socketDescriptor, SOL_SOCKET, SO_BROADCAST, &enableBroadcast, socklen_t(MemoryLayout<Int32>.size)) == -1 { let errorMessage = String(cString: strerror(errno)) throw UDPSocketError.cannotEnableBroadcast(errorMessage) }
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153
Apr ’25
No Local Network prompt for ios18
We are developers of an app, we found that there's no LN prompt for users to install the app for the 1st time on ios18. We used the following method to prompt the "allow/not allow" alert: // Attempts to trigger the local network privacy alert. /// /// This builds a list of link-local IPv6 addresses and then creates a connected /// UDP socket to each in turn. Connecting a UDP socket triggers the local /// network alert without actually sending any traffic. /// /// This is a ‘best effort’ approach, and it handles errors by ignoring them. /// There’s no guarantee that it’ll actually trigger the alert (FB8711182). func triggerLocalNetworkPrivacyAlert() { let addresses = selectedLinkLocalIPv6Addresses() for address in addresses { let sock6 = socket(AF_INET6, SOCK_DGRAM, 0) guard sock6 >= 0 else { return } defer { close(sock6) } withUnsafePointer(to: address) { sa6 in sa6.withMemoryRebound(to: sockaddr.self, capacity: 1) { sa in _ = connect(sock6, sa, socklen_t(sa.pointee.sa_len)) >= 0 } } } }
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114
Mar ’25
Happy Eyeballs cancels also-ran only after WebSocket handshake (duplicate WS sessions)
Network.framework: Happy Eyeballs cancels also-ran only after WebSocket handshake (duplicate WS sessions) Hi everyone 👋 When using NWConnection with NWProtocolWebSocket, I’ve noticed that Happy Eyeballs cancels the losing connection only after the WebSocket handshake completes on the winning path. As a result, both IPv4 and IPv6 attempts can send the GET / Upgrade request in parallel, which may cause duplicate WebSocket sessions on the server. Standards context RFC 8305 §6 (Happy Eyeballs v2) states: Once one of the connection attempts succeeds (generally when the TCP handshake completes), all other connections attempts that have not yet succeeded SHOULD be canceled. This “SHOULD” is intentionally non-mandatory — implementations may reasonably delay cancellation to account for additional factors (e.g. TLS success or ALPN negotiation). So Network.framework’s current behavior — canceling after the WebSocket handshake — is technically valid, but it can have practical side effects at the application layer. Why this matters WebSocket upgrades are semantically HTTP GET requests (RFC 6455 §4.1). Per RFC 9110 §9.2, GET requests are expected to be safe and idempotent — they should not have side effects on the server. In practice, though, WebSocket upgrades often: include Authorization headers or cookies create authenticated or persistent sessions So if both IPv4 and IPv6 paths reach the upgrade stage, the server may create duplicate sessions before one connection is canceled. Questions / Request Is there a way to make Happy Eyeballs cancel the losing path earlier — for example, right after TCP or TLS handshake — when using NWProtocolWebSocket? If not, could Apple consider adding an option (e.g. in NWProtocolWebSocket.Options) to control the cancellation threshold, such as: after TCP handshake after TLS handshake after protocol handshake (current behavior) That would align the implementation more closely with RFC 8305 and help prevent duplicate, non-idempotent upgrade requests. Context I’m aware of Quinn’s post Understanding Also-Ran Connections. This report focuses specifically on the cancellation timing for NWProtocolWebSocket and the impact of duplicate upgrade requests. Although RFC 6455 and RFC 9110 define WebSocket upgrades as safe and idempotent HTTP GETs, in practice they often establish authenticated or stateful sessions. Thus, delaying cancellation until after the upgrade can create duplicate sessions — even though the behavior is technically RFC-compliant. Happy to share a sysdiagnose and sample project via Feedback if helpful. Thanks! 🙏 Example log output With Network Link Conditioner (Edge): log stream --info --predicate 'subsystem == "com.apple.network" && process == "WS happy eyeballs"' 2025-11-03 17:02:48.875258 [C3] create connection to wss://echo.websocket.org:443 2025-11-03 17:02:48.878949 [C3.1] starting child endpoint 2a09:8280:1::37:b5c3:443 # IPv6 2025-11-03 17:02:48.990206 [C3.1] starting child endpoint 66.241.124.119:443 # IPv4 2025-11-03 17:03:00.251928 [C3.1.1] Socket received CONNECTED event # IPv6 TCP up 2025-11-03 17:03:00.515837 [C3.1.2] Socket received CONNECTED event # IPv4 TCP up 2025-11-03 17:03:04.543651 [C3.1.1] Output protocol connected (WebSocket) # WS ready on IPv6 2025-11-03 17:03:04.544390 [C3.1.2] nw_endpoint_handler_cancel # cancel IPv4 path 2025-11-03 17:03:04.544913 [C3.1.2] TLS warning: close_notify # graceful close IPv4
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97
Nov ’25
Unexpected partition property set on cookies in iOS 18.4 beta
On iOS 18.3, I noted that partition "HTTPCookiePropertyKey: StoragePartition" is not observed to be set for cookies returned from the wkwebview cookie store. Now on 18.4 beta 4 we are now seeing those same cookies are populated with a partition property. Is there documentation for this change? Is it intended to be suddenly populated in 18.4? Now that partition property is set, HTTPCookieStorage.shared.cookies(for: serverUri) doesn't seem to return the expected cookies correctly. For context, we are using the cookies extracted from wkwebview, setting them in HTTPCookieStorage.shared and using URLSession to make network calls outside the webivew. Works fine once I forcefully set partition on the cookie to nil. More details on what the cookie looks like here: https://feedbackassistant.apple.com/feedback/16906526 Hopefully this is on your radar?
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273
Mar ’25
WiFi 6 MIMO and spatial audio support
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
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100
Jul ’25
Get Wi-Fi Aware demo app working
Hello, I have searched here on the forums for "WiFi Aware" and have read through just about every post. In a lot of them the person says they were able to get the example app https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps working with their iOS devices. I, for some reason, am not able to get the example app to fully work. I am able to build the app and load the app onto two physical iPhone 12 minis (both are running iOS 26.0.1). I follow the steps shown at the link share above but I get stuck because I can't get past the "enter this pin code to connect" step. I make one device be a host of a simulation and the other device the viewer of a simulation. On each device I tap the "+" button. On the viewer device I tap the discovered device. On the host device I then see the pin. I then enter the pin on the viewer device. After this step nothing happens. My only choice on the viewer device is to tap "cancel" and exit the "enter the pin step". If I go into the actual device settings (Settings -> Privacy & Security -> Paired Devices) I see that the devices are "paired" but the app doesn't seem to think so. Are there some special settings I need to turn on for the app to work properly? In an attempt to figure out what was going wrong I took the example app and paired it down to just send back simple messages based on user button taps. These are my logs from when I start up the app and start one device as the hoster and one as the viewer. Selected Mode: Hoster Start NetworkListener [L1 ready, local endpoint: <NULL>, parameters: udp, traffic class: 700, interface: nan0, local: ::.0, definite, attribution: developer, server, port: 62182, path satisfied (Path is satisfied), interface: nan0[802.11], ipv4, uses wifi, LQM: unknown, service: com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J._sat-simulation._udp scope:0 route:0 custom:107]: waiting(POSIXErrorCode(rawValue: 50): Network is down) [L1 ready, local endpoint: <NULL>, parameters: udp, traffic class: 700, interface: nan0, local: ::.0, definite, attribution: developer, server, port: 62182, path satisfied (Path is satisfied), interface: nan0[802.11], ipv4, uses wifi, LQM: unknown, service: com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J._sat-simulation._udp scope:0 route:0 custom:107]: ready [L1 failed, local endpoint: <NULL>, parameters: udp, traffic class: 700, interface: nan0, local: ::.0, definite, attribution: developer, server, port: 62182, path satisfied (Path is satisfied), interface: nan0[802.11], ipv4, uses wifi, LQM: unknown, service: com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J._sat-simulation._udp scope:0 route:0 custom:107]: failed(-11992: Wi-Fi Aware) nw_listener_cancel_block_invoke [L1] Listener is already cancelled, ignoring cancel nw_listener_cancel_block_invoke [L1] Listener is already cancelled, ignoring cancel nw_listener_cancel_block_invoke [L1] Listener is already cancelled, ignoring cancel Networking failed: -11992: Wi-Fi Aware Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=2 "Could not find attribute name in domain plist" UserInfo={NSLocalizedFailureReason=Could not find attribute name in domain plist}> <0x105e35400> Gesture: System gesture gate timed out. Selected Mode: Viewer Start NetworkBrowser [B1 <nw_browse_descriptor application_service _sat-simulation._udp bundle_id=com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J device_types=7f device_scope=ff custom:109>, generic, interface: nan0, attribution: developer]: ready nw_browser_update_path_browser_locked Received browser Wi-Fi Aware nw_browser_cancel [B1] The browser has already been cancelled, ignoring nw_browser_cancel(). [B1 <nw_browse_descriptor application_service _sat-simulation._udp bundle_id=com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J device_types=7f device_scope=ff custom:109>, generic, interface: nan0, attribution: developer]: failed(-11992: Wi-Fi Aware) nw_browser_cancel [B1] The browser has already been cancelled, ignoring nw_browser_cancel(). Networking failed: -11992: Wi-Fi Aware Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=2 "Could not find attribute name in domain plist" UserInfo={NSLocalizedFailureReason=Could not find attribute name in domain plist}> This guy stands out to me Networking failed: -11992: Wi-Fi Aware but I can't find any info on what it means. Thank you
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188
Nov ’25
Bloom filter for NEURLFilterPrefilter
I cannot find in the documentation and samples how exactly the Bloom filter is generated. Is there any code sample for that?
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1
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1
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117
Activity
Aug ’25
Socket Becomes Unresponsive in Local Connectivity Extension After Lock Screen
I’m developing an app designed for hospital environments, where public internet access may not be available. The app includes two components: the main app and a Local Connectivity Extension. Both rely on persistent TCP socket connections to communicate with a local server. We’re observing a recurring issue where the extension’s socket becomes unresponsive every 1–3 hours, but only when the device is on the lock screen, even if the main app remains in the foreground. When the screen is not locked, the connection is stable and no disconnections occur. ❗ Issue Details: • What’s going on: The extension sends a keep-alive ping packet every second, and the server replies with a pong and a system time packet. • The bug: The server stops receiving keep alive packets from the extension.  • On the server, we detect about 30 second gap on the server, a gap that shows no packets were received by the extension. This was confirmed via server logs and Wireshark).  • On the extension, from our logs there was no gap in sending packets. From it’s perspective, all packets were sent with no error.  • Because no packet are being received by the server, no packets will be sent to the extension. Eventually the server closes the connection due to keep-alive timeout.  • FYI we log when the NEAppPushProvider subclass sleeps and it did NOT go to sleep while we were debugging. 🧾 Example Logs: Extension log: 2025-03-24 18:34:48.808 sendKeepAliveRequest() 2025-03-24 18:34:49.717 sendKeepAliveRequest() 2025-03-24 18:34:50.692 sendKeepAliveRequest() ... // continuous sending of the ping packet to the server, no problems here 2025-03-24 18:35:55.063 sendKeepAliveRequest() 2025-03-24 18:35:55.063 keepAliveTimer IS TIME OUT... in CoreService. // this is triggered because we did not receive any packets from the server 2025-03-24 18:34:16.298 No keep-alive received for 16 seconds... connection ID=95b3... // this shows that there has been no packets being received by the extension ... 2025-03-24 18:34:30.298 Connection timed out on keep-alive. connection ID=95b3... // eventually closes due to no packets being received 2025-03-24 18:34:30.298 Remote Subsystem Disconnected {name=iPhone|Replica-Ext|...} ✅ Observations: • The extension process continues running and logging keep-alive attempts. • However, network traffic stops reaching the server, and no inbound packets are received by the extension. • It looks like the socket becomes silently suspended or frozen, without being properly closed or throwing an error. ❓Questions: • Do you know why this might happen within a Local Connectivity Extension, especially under foreground conditions and locked ? • Is there any known system behavior that might cause the socket to be suspended or blocked in this way after running for a few hours? Any insights or recommendations would be greatly appreciated. Thank you!
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87
Activity
Mar ’25
Local Network permission appears to be ignored after reboot, even though it was granted
We have a Java application built for macOS. On the first launch, the application prompts the user to allow local network access. We've correctly added the NSLocalNetworkUsageDescription key to the Info.plist, and the provided description appears in the system prompt. After the user grants permission, the application can successfully connect to a local server using its hostname. However, the issue arises after the system is rebooted. When the application is launched again, macOS does not prompt for local network access a second time—which is expected, as the permission was already granted. Despite this, the application is unable to connect to the local server. It appears the previously granted permission is being ignored after a reboot. A temporary workaround is to manually toggle the Local Network permission off and back on via System Settings > Privacy & Security, which restores connectivity—until the next reboot. This behavior is highly disruptive, both for us and for a significant number of our users. We can reproduce this on multiple systems... The issues started from macOS Sequoia 15.0 By opening the application bundle using "Show Package Contents," we can launch the application via "JavaAppLauncher" without any issues. Once started, the application is able to connect to our server over the local network. This seems to bypass the granted permissions? "JavaAppLauncher" is also been used in our Info.plist file Removing the following plist in Recovery Mode seems to resolve the issue rm "/Volumes/Macintosh HD/Library/Preferences/com.apple.networkextension.plist" Is this safe to do?
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63
Activity
Jul ’25
NEPacketTunnelProvider `start/stopTunnel` synchronization
I was having a look through the documentation for NEPacketTunnelProvider, and wanted to know if it's possible for startTunnel(..) and stopTunnel(..) to run simultaneously, and thus require synchronization between resources they deal with? For example, if the VPN is toggled rapidly from system settings, could the setup that occurs in my startTunnel() definition (class instantiation and setTunnelNetworkSettings(value)) potentially occur after the tear-down logic (resource cleanup, setTunnelNetworkSettings(nil)), leaving the system in a state where the VPN is deactivated, but the configuration is in place?
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84
Activity
Jul ’25
Backend sent back a 200, but frontend received a -1001 or -1005 NSURLError
My app sent a network request to the backend. The backend returns a 200, but the front end received a -1001 or -1005 NSURLError. Any clue why this could be happening?
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137
Activity
Mar ’25
APN configuration via Device Manager Platform
I have a question. I work for a mobile operator, and when you insert the SIM, the default APN is automatically configured. However, afterward, using the internal Device Manager platform, we send the corresponding APN of an MVNO to that MSISDN. However, the iPhone device (any model, recent iOS versions) receives the notification of the APN change, but it doesn't reflect the change in the APN settings menu. Do you know how we could make the iPhone device reflect the APN change?
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218
Activity
Aug ’25
Intercept local connections with NETransparentProxyProvider
I am trying to intercept localhost connections within NETransparentProxyProvider system extension. As per NENetworkRule documentation If the address is a wildcard address (0.0.0.0 or ::) then the rule will match all destinations except for loopback (127.0.0.1 or ::1). To match loopback traffic set the address to the loopback address. I tried to add NWHostEndpoint *localhostv4 = [NWHostEndpoint endpointWithHostname:@"127.0.0.1" port:@""]; NENetworkRule *localhostv4Rule = [[NENetworkRule alloc] initWithDestinationNetwork:localhostv4 prefix:32 protocol:NENetworkRuleProtocolAny]; in the include network rules. I tried several variations of this rule like port 0, prefix 0 and some others. But the provider disregards the rule and the never receives any traffic going to localhost on any port. Is there any other configuration required to receive localhost traffic in NETransparentProxyProvider?
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168
Activity
Jul ’25
Real-Time WatchConnectivity Sync Not Working Between iPhone and Apple Watch
Hi everyone, I'm building a health-focused iOS and watchOS app that uses WatchConnectivity to sync real-time heart rate and core body temperature data from iPhone to Apple Watch. While the HealthKit integration works correctly on the iPhone side, I'm facing persistent issues with WatchConnectivity — the data either doesn't arrive on the Watch, or session(_:didReceiveMessage:) never gets triggered. Here's the setup: On iPhone: Using WCSession.default.sendMessage(_:replyHandler:errorHandler:) to send real-time values every few seconds. On Apple Watch: Implemented WCSessionDelegate, and session(_:didReceiveMessage:) is supposed to update the UI. Both apps have WCSession.isSupported() checks, activate the session, and assign delegates correctly. The session state shows isPaired = true and isWatchAppInstalled = true. Bluetooth and Wi-Fi are on, both devices are unlocked and nearby. Despite all this, the Watch never receives messages in real-time. Sometimes, data comes through in bulk much later or not at all. I've double-checked Info.plist configurations and made sure background modes include "Uses Bluetooth LE accessories" and "Background fetch" where appropriate. I would really appreciate guidance on: Best practices for reliable, low-latency message delivery with WatchConnectivity. Debugging steps or sample code to validate message transmission and reception. Any pitfalls related to UI updates from the delegate method. Happy to share further details. Thanks in advance!
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347
Activity
Jun ’25
Apple Watch Data to Server
I was wondering which is the preferred way to send a lot of data from sensors of the apple watch to server. It is preferred to send small chucks to iphone and then to server or directly send bulk data to server from watch. How does it affect battery and resources from watch ? Are there any triggers that I can use to ensure best data stream. I need to send at least once a day. Can I do it in background or do I need the user to have my app in the foreground ? Thank you in advance
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259
Activity
Jun ’25
Get BSSID to check for Rogue access point
Hi, I'm developing a security-focused iOS application and would like to detect potentially suspicious rogue access points. Specifically, I need to access the BSSID of the currently connected Wi-Fi network to analyze and identify inconsistencies (e.g. multiple APs using the same SSID). I understand that access to certain network information is restricted on iOS. Is it possible to use the Network Extension framework (or any approved API) to retrieve the BSSID? If so, are there any specific entitlements or usage descriptions required to ensure App Store approval? My goal is to implement this functionality in full compliance with App Store Review Guidelines and user privacy policies.
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90
Activity
Jul ’25
Determine outgoing flow source IPs without allowing data leakage using NEFilterDataProvider
I'm looking for help with a network extension filtering issue. Specifically, we have a subclass of NEFilterDataProvider that is used to filter flows based upon a set of rules, including source IP and destination IP. We've run into an issue where the source IP is frequently 0.0.0.0 (or the IPv6 equivalent) on outgoing flows. This has made it so rules based upon source IP don't work. This is also an issue as we report these connections, but we're lacking critical data. We were able to work around the issue somewhat by keeping a list of flows that we allow that we periodically check to see if the source IP is available, and then report after it becomes available. We also considered doing a "peekBytes" to allow a bit of data to flow and then recheck the flow, but we don't want to allow data leakage on connections that should be blocked because of the source IP. Is there a way to force the operating system or network extension frameworks to determine the source IP for an outbound flow without allowing any bytes to flow to the network? STEPS TO REPRODUCE Create a network filtering extension for filtering flows using NEFilterDataProvider See that when handleNewFlow: is called, the outgoing flow lacks the source IP (is 0.0.0.0) in most cases There is this post that is discussing a similar question, though for a slightly different reason. I imagine the answer to this and the other post will be related, at least as far as NEFilterDataProvider:handleNewFlow not having source IP is considered. Thanks!
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181
Activity
Apr ’25
Secure data transfer
Hi! We are planning to build an app for a research project that collects sensitive information (such as symptoms, photos and audio). We don't want to store this data locally on the phone or within the app but rather have it securely transferred to a safe SFTP server. Is it possible to implement this i iOS, and if so, does anyone have any recommendations on how to do this?
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97
Activity
Jun ’25
iPhone16 cannot to connect to WPA3-Enterprise Transition Mode SSID on Wi-Fi 7 AP?
I am experiencing issue - Phone16 cannot to connect to WPA3-Enterprise Transition Mode SSID on Wi-Fi 7 AP. While iphone17 do not have this issue. And I have already created ticket - FB20924263. Here are the details below: Product: iOS 26.1, Device Models: iPhone 16 (fails), iPhone 17 (works) Network: Wi-Fi 7 AP, 2.4 GHz and 6 GHz disabled, only 5 GHz enabled Feature Area: WPA3-Enterprise Transition Mode connectivity Expected Behavior: Both iPhone 16 and iPhone 17 running iOS 26.1 should successfully connect to a WPA3-Enterprise Transition Mode SSID when configured according to the standard. Actual Behavior: iPhone 16 (iOS 26.1) fails to connect to the SSID. iPhone 17 (iOS 26.1) connects successfully under the same conditions. Steps to Reproduce: Configure a Wi-Fi 7 AP: Disable 2.4 GHz and 6 GHz bands, keep only 5 GHz active. Add an SSID using WPA3-Enterprise Transition Mode. Attempt to connect with iPhone 16 (iOS 26.1) → fails. Attempt to connect with iPhone 17 (iOS 26.1) → succeeds. Additional Notes: When I disable 11be mode and make the DUT run under 11ax mode, then iPhone16 can also connect to the WPA3-Enterprise Transition Mode SSID As I’m a WiFi router developer, then I did one more thing, keep DUT under 11be mode, but do not enable MLO for that SSID (Remove MultiLink relate IE in beacon), then iPhone16 can also connect to the WPA3-Enterprise Transition Mode SSID It seems Iphone16 with Broadcom wifi chip solution has some specific policy for MLO + WPA3-Enterprise Transition Mode, while iphone17 with apple wifi chip solution do not add such limitation Also test other android devices and not found this issue
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62
Activity
Nov ’25
Multipeer Connectivity stopped working between iPad simulators
We have an iPad application that utilizes Multipeer Connectivity to enable local communication between devices running a copy of our app. Until recently, we were able to test this functionality in the Xcode simulator without any issues. We could easily set up multiple simulators and have them all communicate with each other. However, recently, either due to an upgrade to Xcode or MacOS, this functionality ceased working in the simulator. Surprisingly, it still functions perfectly on physical devices. If we reboot the development computer and launch the simulator immediately after the reboot (without building and sending from Xcode, but running the existing code on the device), the issue resolves. However, the moment we generate a new build and send it to the simulator from Xcode, the multipeer functionality stops working again in the simulator. The simulators won’t reconnect until a reboot of the physical Mac hardware hosting the simulator. We’ve tried the usual troubleshooting steps, such as downgrading Xcode, deleting simulators and recreating them, cleaning the build folder, and deleting derived data, but unfortunately, none of these solutions have worked. The next step is to attempt to use a previous version of MacOS (15.3) and see if that helps, but I’d prefer to avoid this if possible. Does anyone have any obvious suggestions or troubleshooting steps that might help us identify the cause of this issue?
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377
Activity
Jun ’25
NetworkFramework and UDP Broadcast Mode (2025)
So it seems the NetworkFramework is still not able to support Broastcast Mode am I correct? As soon as I switch broadcast mode to On in my game I receive console messages instead of receiving data. nw_path_evaluator_create_flow_inner failed NECP_CLIENT_ACTION_ADD_FLOW (null) evaluator parameters: udp, definite, server, attribution: developer, reuse local address, context: Default Network Context (private), proc: 2702288D-96FB-37DD-8610-A68CC526EA0F, local address: 0.0.0.0:20778 nw_path_evaluator_create_flow_inner NECP_CLIENT_ACTION_ADD_FLOW 1FB68D7E-7C9B-47B2-B6AC-E5710CD9C9CD [17: File exists] nw_endpoint_flow_setup_channel [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] failed to request add nexus flow nw_endpoint_flow_failed_with_error [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] already failing, returning nw_endpoint_handler_create_from_protocol_listener [C2 192.168.178.221:52716 failed channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] nw_endpoint_flow_pre_attach_protocols nw_connection_create_from_protocol_on_nw_queue [C2] Failed to create connection from listener nw_ip_channel_inbox_handle_new_flow nw_connection_create_from_protocol_on_nw_queue failed I won't be able to receive data which is a real shame, so I guess I am stuck with the lower level code: // Enable broadcast var enableBroadcast: Int32 = 1 if setsockopt(socketDescriptor, SOL_SOCKET, SO_BROADCAST, &enableBroadcast, socklen_t(MemoryLayout<Int32>.size)) == -1 { let errorMessage = String(cString: strerror(errno)) throw UDPSocketError.cannotEnableBroadcast(errorMessage) }
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153
Activity
Apr ’25
No Local Network prompt for ios18
We are developers of an app, we found that there's no LN prompt for users to install the app for the 1st time on ios18. We used the following method to prompt the "allow/not allow" alert: // Attempts to trigger the local network privacy alert. /// /// This builds a list of link-local IPv6 addresses and then creates a connected /// UDP socket to each in turn. Connecting a UDP socket triggers the local /// network alert without actually sending any traffic. /// /// This is a ‘best effort’ approach, and it handles errors by ignoring them. /// There’s no guarantee that it’ll actually trigger the alert (FB8711182). func triggerLocalNetworkPrivacyAlert() { let addresses = selectedLinkLocalIPv6Addresses() for address in addresses { let sock6 = socket(AF_INET6, SOCK_DGRAM, 0) guard sock6 >= 0 else { return } defer { close(sock6) } withUnsafePointer(to: address) { sa6 in sa6.withMemoryRebound(to: sockaddr.self, capacity: 1) { sa in _ = connect(sock6, sa, socklen_t(sa.pointee.sa_len)) >= 0 } } } }
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114
Activity
Mar ’25
Happy Eyeballs cancels also-ran only after WebSocket handshake (duplicate WS sessions)
Network.framework: Happy Eyeballs cancels also-ran only after WebSocket handshake (duplicate WS sessions) Hi everyone 👋 When using NWConnection with NWProtocolWebSocket, I’ve noticed that Happy Eyeballs cancels the losing connection only after the WebSocket handshake completes on the winning path. As a result, both IPv4 and IPv6 attempts can send the GET / Upgrade request in parallel, which may cause duplicate WebSocket sessions on the server. Standards context RFC 8305 §6 (Happy Eyeballs v2) states: Once one of the connection attempts succeeds (generally when the TCP handshake completes), all other connections attempts that have not yet succeeded SHOULD be canceled. This “SHOULD” is intentionally non-mandatory — implementations may reasonably delay cancellation to account for additional factors (e.g. TLS success or ALPN negotiation). So Network.framework’s current behavior — canceling after the WebSocket handshake — is technically valid, but it can have practical side effects at the application layer. Why this matters WebSocket upgrades are semantically HTTP GET requests (RFC 6455 §4.1). Per RFC 9110 §9.2, GET requests are expected to be safe and idempotent — they should not have side effects on the server. In practice, though, WebSocket upgrades often: include Authorization headers or cookies create authenticated or persistent sessions So if both IPv4 and IPv6 paths reach the upgrade stage, the server may create duplicate sessions before one connection is canceled. Questions / Request Is there a way to make Happy Eyeballs cancel the losing path earlier — for example, right after TCP or TLS handshake — when using NWProtocolWebSocket? If not, could Apple consider adding an option (e.g. in NWProtocolWebSocket.Options) to control the cancellation threshold, such as: after TCP handshake after TLS handshake after protocol handshake (current behavior) That would align the implementation more closely with RFC 8305 and help prevent duplicate, non-idempotent upgrade requests. Context I’m aware of Quinn’s post Understanding Also-Ran Connections. This report focuses specifically on the cancellation timing for NWProtocolWebSocket and the impact of duplicate upgrade requests. Although RFC 6455 and RFC 9110 define WebSocket upgrades as safe and idempotent HTTP GETs, in practice they often establish authenticated or stateful sessions. Thus, delaying cancellation until after the upgrade can create duplicate sessions — even though the behavior is technically RFC-compliant. Happy to share a sysdiagnose and sample project via Feedback if helpful. Thanks! 🙏 Example log output With Network Link Conditioner (Edge): log stream --info --predicate 'subsystem == "com.apple.network" && process == "WS happy eyeballs"' 2025-11-03 17:02:48.875258 [C3] create connection to wss://echo.websocket.org:443 2025-11-03 17:02:48.878949 [C3.1] starting child endpoint 2a09:8280:1::37:b5c3:443 # IPv6 2025-11-03 17:02:48.990206 [C3.1] starting child endpoint 66.241.124.119:443 # IPv4 2025-11-03 17:03:00.251928 [C3.1.1] Socket received CONNECTED event # IPv6 TCP up 2025-11-03 17:03:00.515837 [C3.1.2] Socket received CONNECTED event # IPv4 TCP up 2025-11-03 17:03:04.543651 [C3.1.1] Output protocol connected (WebSocket) # WS ready on IPv6 2025-11-03 17:03:04.544390 [C3.1.2] nw_endpoint_handler_cancel # cancel IPv4 path 2025-11-03 17:03:04.544913 [C3.1.2] TLS warning: close_notify # graceful close IPv4
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Activity
Nov ’25
Unexpected partition property set on cookies in iOS 18.4 beta
On iOS 18.3, I noted that partition "HTTPCookiePropertyKey: StoragePartition" is not observed to be set for cookies returned from the wkwebview cookie store. Now on 18.4 beta 4 we are now seeing those same cookies are populated with a partition property. Is there documentation for this change? Is it intended to be suddenly populated in 18.4? Now that partition property is set, HTTPCookieStorage.shared.cookies(for: serverUri) doesn't seem to return the expected cookies correctly. For context, we are using the cookies extracted from wkwebview, setting them in HTTPCookieStorage.shared and using URLSession to make network calls outside the webivew. Works fine once I forcefully set partition on the cookie to nil. More details on what the cookie looks like here: https://feedbackassistant.apple.com/feedback/16906526 Hopefully this is on your radar?
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273
Activity
Mar ’25
WiFi 6 MIMO and spatial audio support
On "Accessory Interface Specification CarPlay Addendum R10", it says that it is recommended that the accessory uses a MIMO (2x2) hardware configuration, does this imply that WiFi 5 and SISO (1X1) will be phased out in the near future? When will WiFi 6 MIMO (2x2) become mandatory? On "Accessory Interface Specification CarPlay Addendum R10", it says that Spatial Audio is mandatory. However, for aftermarket in-vehicle infotainment (IVI) system due to the number of speakers are less than 6, is it allowed not to support spatial audio for this type of aftermarket IVI system?
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100
Activity
Jul ’25
Get Wi-Fi Aware demo app working
Hello, I have searched here on the forums for "WiFi Aware" and have read through just about every post. In a lot of them the person says they were able to get the example app https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps working with their iOS devices. I, for some reason, am not able to get the example app to fully work. I am able to build the app and load the app onto two physical iPhone 12 minis (both are running iOS 26.0.1). I follow the steps shown at the link share above but I get stuck because I can't get past the "enter this pin code to connect" step. I make one device be a host of a simulation and the other device the viewer of a simulation. On each device I tap the "+" button. On the viewer device I tap the discovered device. On the host device I then see the pin. I then enter the pin on the viewer device. After this step nothing happens. My only choice on the viewer device is to tap "cancel" and exit the "enter the pin step". If I go into the actual device settings (Settings -> Privacy & Security -> Paired Devices) I see that the devices are "paired" but the app doesn't seem to think so. Are there some special settings I need to turn on for the app to work properly? In an attempt to figure out what was going wrong I took the example app and paired it down to just send back simple messages based on user button taps. These are my logs from when I start up the app and start one device as the hoster and one as the viewer. Selected Mode: Hoster Start NetworkListener [L1 ready, local endpoint: <NULL>, parameters: udp, traffic class: 700, interface: nan0, local: ::.0, definite, attribution: developer, server, port: 62182, path satisfied (Path is satisfied), interface: nan0[802.11], ipv4, uses wifi, LQM: unknown, service: com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J._sat-simulation._udp scope:0 route:0 custom:107]: waiting(POSIXErrorCode(rawValue: 50): Network is down) [L1 ready, local endpoint: <NULL>, parameters: udp, traffic class: 700, interface: nan0, local: ::.0, definite, attribution: developer, server, port: 62182, path satisfied (Path is satisfied), interface: nan0[802.11], ipv4, uses wifi, LQM: unknown, service: com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J._sat-simulation._udp scope:0 route:0 custom:107]: ready [L1 failed, local endpoint: <NULL>, parameters: udp, traffic class: 700, interface: nan0, local: ::.0, definite, attribution: developer, server, port: 62182, path satisfied (Path is satisfied), interface: nan0[802.11], ipv4, uses wifi, LQM: unknown, service: com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J._sat-simulation._udp scope:0 route:0 custom:107]: failed(-11992: Wi-Fi Aware) nw_listener_cancel_block_invoke [L1] Listener is already cancelled, ignoring cancel nw_listener_cancel_block_invoke [L1] Listener is already cancelled, ignoring cancel nw_listener_cancel_block_invoke [L1] Listener is already cancelled, ignoring cancel Networking failed: -11992: Wi-Fi Aware Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=2 "Could not find attribute name in domain plist" UserInfo={NSLocalizedFailureReason=Could not find attribute name in domain plist}> <0x105e35400> Gesture: System gesture gate timed out. Selected Mode: Viewer Start NetworkBrowser [B1 <nw_browse_descriptor application_service _sat-simulation._udp bundle_id=com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J device_types=7f device_scope=ff custom:109>, generic, interface: nan0, attribution: developer]: ready nw_browser_update_path_browser_locked Received browser Wi-Fi Aware nw_browser_cancel [B1] The browser has already been cancelled, ignoring nw_browser_cancel(). [B1 <nw_browse_descriptor application_service _sat-simulation._udp bundle_id=com.example.apple-samplecode.Wi-FiAwareSample8B4DX93M9J device_types=7f device_scope=ff custom:109>, generic, interface: nan0, attribution: developer]: failed(-11992: Wi-Fi Aware) nw_browser_cancel [B1] The browser has already been cancelled, ignoring nw_browser_cancel(). Networking failed: -11992: Wi-Fi Aware Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=2 "Could not find attribute name in domain plist" UserInfo={NSLocalizedFailureReason=Could not find attribute name in domain plist}> This guy stands out to me Networking failed: -11992: Wi-Fi Aware but I can't find any info on what it means. Thank you
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188
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Nov ’25