iOS 27 top blur/overlay compared with iOS 26

The new top blur/overlay in iOS 27 feels significantly heavier and more visually intrusive than the previous progressive blur treatment in iOS 26.

In iOS 26, the blur transitioned more naturally into the content, allowing the background and artwork to remain visually continuous. In iOS 27, the stronger and more defined overlay creates a noticeable boundary at the top of the screen, making it feel like a separate UI layer rather than part of the background.

I believe the previous progressive blur approach was more elegant and better aligned with the Liquid Glass design language.

It would be great if Apple could consider:

  • Reducing the overall blur intensity
  • Making the transition more gradual
  • Removing the noticeable hard visual boundary
  • Preserving more of the underlying content and artwork

I have attached an iOS 26 vs. iOS 27 comparison for reference.

IPhone 17poromax

Try viewing a Webapp... This blur renders so much of the screen real estate wasted. Do the developers at Apple use their own products?

So frustrated at the stupidity of Liquid Glass getting worse

I completely agree. The new top overlay feels like an unnecessary visual barrier compared to the smoother progressive blur we had previously.

Using .scrollEdgeEffectStyle(.soft, for: .top) helps lessen the blow and gets it as close to the iOS 26 look as possible right now. However, if you're working with a MapView using MapKit under a navigation title, there's practically no clean workaround—the layout just breaks.

Really hoping Apple reconsiders this design or gives developers direct control over the top overlay style in an upcoming release.

iOS 27 top blur/overlay compared with iOS 26
 
 
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